Toggle search
Search
Toggle menu
Toggle personal menu
Editing
Game Mechanics
From Desynced Wiki
Read
Edit
Edit source
View history
Page
Discussion
More actions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration. __NOEDITSECTION__ == Basic Mechanics == ===== [[Time]] ===== ===== [[Sockets]] ===== ===== [[Data Types]] ===== ===== [[Power]] ===== ===== [[Resource Gathering]] ===== ===== [[Research]] ===== ===== [[Overclock]] ===== ===== [[Combat and Defense]] ===== ===== [[Registers]] ===== ===== [[Storage and Logistics]] ===== ===== [[Re-simulator]] ===== == Complex Mechanics == ===== [[Behavior Programming]] =====
Summary:
Please note that all contributions to Desynced Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Desynced Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)