Editing Modding/Using Visual Studio Code

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Revision as of 15:09, 15 April 2024 by Bernhard (talk | contribs) (Created page with "While it is easily possible to make Lua mods for Desynced using any text editor, Visual Studio Code is the recommended editor for some additional features it offers for Lua programming. Besides quick code navigation it has Lua syntax highlighting, auto completion and code analytics which can help finding mistakes and other bugs. It also has a full Lua debugger with breakpoints and variable inspection as well as a debug console that connects to a running game while develo...")
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