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== File: ui/Skin == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Bold |κ΅΅κ² | |- |tag |νκ·Έ | |- |Simple Material |κΈ°λ³Έ μ¬λ£ | |- |Advanced Material |κ³ κΈ μ¬λ£ | |- |Hi-Tech Material |μ²¨λ¨ μ¬λ£ | |- |Packaged Unit |ν¨ν€μ§ μ λ | |- |Research Data |μ°κ΅¬ λ°μ΄ν° | |- |Internal Component |λ΄λΆ λΆν | |- |Small Component |μν λΆν | |- |Medium Component |μ€ν λΆν | |- |Large Component |λν λΆν | |- |Color Value |μμ κ° | |- |Object Type |μ€λΈμ νΈ μ ν | |- |size |ν¬κΈ° | |- |Small Building |μν 건물 | |- |Medium Building |μ€ν 건물 | |- |Large Building |λν 건물 | |- |Special Building |νΉμ 건물 | |- |Other Construction |κΈ°ν ꡬ쑰물 | |- |Alien Building |μΈκ³ μλͺ 체 건물 | |- |Goto |μ΄λ | |- |<header>Goto</> <Key action="ExecuteAction" style="hl"/> or <hl>Drag</> <hl>Shift+</><Key action="ExecuteAction" style="hl"/> to Queue Move to this Object or Location and attempt to <hl>Interact</>. |<header>μ΄λ</> <Key action="ExecuteAction" style="hl"/>μ ν΄λ¦νκ±°λ <hl>λλκ·Έ</> <hl>Shift+</><Key action="ExecuteAction" style="hl"/>μ ν΄λ¦νμ¬ λκΈ°μ΄μ μΆκ° μ΄ μ€λΈμ νΈ λλ λΆμ§λ‘ μ΄λνμ¬ <hl>μνΈ μμ©</>μ μλν©λλ€. | |- |Store |μ μ₯ | |- |<header>Store</> <hl>Ctrl+</><Key action="ExecuteAction" style="hl"/> or <hl>Drag</> Set to an owned <hl>unit</> or <hl>building</>, it will transfer its inventory when possible. Check the <hl>Automation</> Codex entry for more information. |<header>μ μ₯</> <hl>Ctrl+</><Key action="ExecuteAction" style="hl"/>μ ν΄λ¦νκ±°λ <hl>λλκ·Έ</> μμ ν <hl>μ λ</> λλ <hl>건물</>λ‘ μ€μ νλ©΄ κ°λ₯ν κ²½μ° μΈλ²€ν λ¦¬λ‘ μμ‘ν©λλ€ λ μμΈν μμλ³΄λ €λ©΄ <hl>μλν</> μ½λ±μ€ νλͺ©μ νμΈνμμμ€. | |- |Visual |μκ°ν | |- |<header>Visual</> Shown in the game world, useful to link to production by dragging from the <hl>Production</> to the <hl>Visual</> Change visibility with <Key action="MapOverlay" style="hl"/> |<header>μκ°ν</> κ²μ νλ©΄μ λνλλ©° μμ°μ μ°κ²°νλ©΄ μ μ©ν©λλ€. <hl>μμ°</>μ λλκ·Ένμ¬ <hl>μκ°ν</>μ λμΌμμμ€. <Key action="MapOverlay" style="hl"/> ν€λ‘ μκ°νλ₯Ό λ³κ²½νμμμ€. | |- |<header>Signal</> The unit emits this signal which can be read through signal related components or through behaviors. Useful for advanced automation |<header>μ νΈ</> μ λμ μ νΈ κ΄λ ¨ λΆν λλ νλμ ν΅ν΄ μ½μ μ μλ μ΄ μ νΈλ₯Ό λ°©μΆν©λλ€. κ³ κΈ μλνμ μ μ©ν©λλ€. | |}
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