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Behavioral Interface
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=== Difference Between Behavior Types. === ==== Saved Behaviors ==== * If you are working with an instance of a behavior in a save (accessed through the behavior library) the following applies: ** All changes are permanent. ** You can't reload the behavior as there is no other save to work from. ** You do not have access to a menu for saving or loading behaviors. {| | [[File:SavedBehaviorUI.png|thumb]] |} ==== Component Behaviors ==== * If you are working with an instance of a behavior in a component (accessed through a {{IL|Behavior Controller}}) the following applies: ** You have access to an undo button. This is not very robust and will only undo one step back then undo the undo if pressed again. ** You have access to running the program while you are viewing the behavioral interface. Stopping, pausing and even incrementing the program by one step. Instructions will be colored green when active. ** There is a library button that gives access to saving and loading to/from the library and clearing the current behavior to default. {| | [[File:ComponentBehaviorUIOne.png|thumb]] || [[File:ComponentBehaviorUITwo.png|thumb]] |}
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