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===== Human Buildings ===== {| class="wikitable" | Human Explorables are structures left behind by the previous Human visitors of the world. There are two categories of buildings: Human Bases, which appear in groups of four 3x3 buildings, and the larger Data Complexes which are hidden within the deep Blight. Unike Robot ruins, Human buildings still retain some functionality that can be reactivated. Some of these functions require the building to be hacked into player control. * '''Power Plants''' supply energy via an integrated Power Cell component, only accessible when hacked. They require a Transformer to reactivate and supply a Small Modular Reactor when fully repaired. * '''Warehouses''' feature enhanced storage capacity, only accessible when hacked. They require a Small Modular Reactor to reactivate and supply an Engine when fully repaired. * '''Factories''' are preconfigured to produce one of several Human-tech items such as Human Datacubes, Low Density Frames, Microscopes or Human Miner Bots if supplied with the requested materials. They require an Engine to reactivate and supply several Microprocessors when fully repaired. If hacked, the Human Factory component can be made to produce the same items as their player-buildable counterparts. ''Note: Any bots produced by the Factory will be of the World faction and must be hacked to become usable. If the Factory is hacked you may not be able to recover the Human Miner Bot recipe!'' * '''Research Labs''' can be used as Uplinks to complete research at 5x speed, only accessible when hacked. They require a Microscope to reactivate. When fully repaired, a Research Lab will yield a single-use Deployer containing a Human-tech vehicle such as a Flyer, Tank or Miner Bot. When accessed by the AI Explorer, each lab also allows a one-time upgrade of a blank Datakey into a Human Datakey. * '''Data Complexes''' reside within the Blight and are used to convert Human Datakeys into Blight Datakeys. They require a Microscope to reactivate. To access Human Explorables you first need a [[Small Intel Scanner]] component to clear the first layer of security. Once opened, you will also need to solve or bypass a Tile Slider puzzle and provide a Human material, some of which may be obtained from other structures within the same base. Data Complexes must be repaired with a Microscope; depending on your progress through Human research this may require you to find several Factories and provide them with the materials necessary to build up to Microscopes. |}
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