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== File: scenarios/freeplay/freeplay_tutorial == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Understood |์ดํดํจ | |- |click anywhere to minimize |์ต์ํํ๋ ค๋ฉด ์๋ฌด ๊ณณ์ด๋ ํด๋ฆญํ์ญ์์ค. | |- |Controls |์ ์ด | |- |Welcome to Navigation Training Simulator. I am TUTOR, Tutorial Understand and Training Optimized Robot. I will guide you through controlling your units. Let's begin with some simple camera controls. Try panning the camera. <hl>Pan the Camera</> using the <Key axis="CameraX" style="hl"/><hl>/</><Key axis="CameraY" style="hl"/> keys or with <Key action="ExecuteAction" style="hl"/> and Dragging |ํ์ ํ๋ จ ์๋ฎฌ๋ ์ดํฐ์ ์ค์ ๊ฒ์ ํ์ํฉ๋๋ค. ์ ๋ ํํ ๋ฆฌ์ผ์ ์ดํด์ ํ๋ จ์ ์ต์ ํ๋ฅผ ๋๋ ๋ก๋ด์ธ ํํ ์ ๋๋ค. ์ ๋์ ์ ์ดํ๋ ๋ฐฉ๋ฒ์ ์๋ ค๋๋ฆฌ๊ฒ ์ต๋๋ค. ๊ฐ๋จํ ์นด๋ฉ๋ผ ์ ์ด๋ถํฐ ์์ํ๊ฒ ์ต๋๋ค. <Key axis="CameraX" style="hl"/><hl>/</><Key axis="CameraY" style="hl"/> ํค๋ฅผ ์ฌ์ฉํ๊ฑฐ๋ <Key action="ExecuteAction" style="hl"/>์ ํด๋ฆญํ ํ ๋๋๊ทธํ์ฌ <hl>์นด๋ฉ๋ผ๋ฅผ ํ์ </>ํ์ญ์์ค. | |- |Great! You can also enhance the image or get a wider view of the surrounding area. <Key axis="CameraZoom" style="hl"/> will <hl>Zoom</> the camera. |์ํ์ จ์ต๋๋ค! ์ด๋ฏธ์ง๋ฅผ ํค์ฐ๊ฑฐ๋ ์ฃผ์ ์ง์ญ์ ๋ ๋๊ฒ ๋ณผ ์๋ ์์ต๋๋ค. <Key axis="CameraZoom" style="hl"/>๋ก ์นด๋ฉ๋ผ๋ฅผ <hl>ํ๋/์ถ์</>ํ์ญ์์ค. | |- |Now you have mastered camera movement, try selecting a <hl>Scout</> and ordering it to move to a nearby location. Select the Unit with <Key action="SelectAction" style="hl"/> Move it anywhere with <Key action="ExecuteAction" style="hl"/> |์ด์ ์นด๋ฉ๋ผ ์์ง์์ ์ ๋ถ ์์งํ์ จ์ต๋๋ค. <hl>์ค์นด์ฐํธ</>์ ์ ํํ๊ณ ๊ทผ์ฒ ์์น๋ก ์ด๋ํ๋๋ก ์ฃผ๋ฌธํ์ญ์์ค. <Key action="SelectAction" style="hl"/>์ผ๋ก ์ ๋์ ์ ํํ์ญ์์ค. <Key action="ExecuteAction" style="hl"/>์ผ๋ก ์ํ๋ ๊ณณ์ผ๋ก ์ด๋ํ์ญ์์ค. | |- |You have the ability to deploy your <hl>Command Center</>. <img id="f_bot_2m_as" width="50" height="50"/> Try deploying in between the two resources for optimal accessibility. <hl>Deploy</> your <hl>Command Center</> using the <hl>[ Deploy Base ]</> button. |<hl>์งํ ๋ณธ๋ถ</>๋ฅผ ๋ฐฐ์นํ ์ ์์ต๋๋ค. <img id="f_bot_2m_as" width="50" height="50"/> ์ ๊ทผ์ฑ์ ์ต์ ํํ๊ธฐ ์ํด ๋ ์์ ์ฌ์ด์ ์งํ ๋ณธ๋ถ๋ฅผ ๋ฐฐ์นํด ๋ณด์ญ์์ค. <hl>[ ๊ธฐ์ง ๋ฐฐ์นํ๊ธฐ ]</> ๋ฒํผ์ ๋๋ฌ <hl>์งํ ๋ณธ๋ถ</>๋ฅผ <hl>๋ฐฐ์น</>ํ์ญ์์ค. | |- |Now let's begin mining the metal ore deposit. Select a <hl>Engineer</><img id="f_bot_1s_adw" width="50" height="50"/> with a <img id="c_adv_miner" width="40" height="40"/> <hl>Laser Mining Tool</> Click the <Key action="ExecuteAction" style="hl"/> on the <img id="metalore" width="40" height="40"/> <hl>Metal Ore</> resource to start mining. |์ด์ ๊ธ์ ๊ด์์ ์ฑ๊ตดํ๊ฒ ์ต๋๋ค. <img id="c_adv_miner" width="40" height="40"/> <hl>๋ ์ด์ ์ฑ๊ตด ๋๊ตฌ</>๊ฐ ์๋ <hl>์ค์นด์ฐํธ</><img id="f_bot_1s_as" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. <img id="metalore" width="40" height="40"/> <hl>๊ธ์ ๊ด์</> ์์์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ฑ๊ตด์ ์์ํ์ญ์์ค. | |- |Now let's begin mining crystals. Select the other <hl>Engineer</><img id="f_bot_1s_adw" width="50" height="50"/> with a miner Click the <Key action="ExecuteAction" style="hl"/> on the <img id="crystal" width="40" height="40"/> <hl>Crystal</> resource to start mining. You are also able to pick up <hl>Scattered</> Crystal without the need to mine it. |์ด์ ์์ ์ ์ฑ๊ตดํ๊ฒ ์ต๋๋ค. ๋ ์ด์ ์ฑ๊ตด ๋๊ตฌ๊ฐ ์๋ ๋ค๋ฅธ <hl>์ค์นด์ฐํธ</><img id="f_bot_1s_as" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. <img id="crystal" width="40" height="40"/> <hl>์์ </> ์์์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ฑ๊ตด์ ์์ํ์ญ์์ค. ์ฑ๊ตดํ ํ์ ์์ด ์์ <hl>์กฐ๊ฐ</>์ ์ฑ์งํ ์๋ ์์ต๋๋ค. | |- |Sockets |์์ผ | |- |<bl>Units</> and <bl>Buildings</> gain functionality via <hl>Components</> that need to be constructed separately.. <hl>Components</> are placed into <hl>Sockets</> which come in four sizes: <hl>Small</>, <hl>Medium</>, <hl>Large</> and <hl>Internal</> . You can equip a Component into the same size <hl>Sockets</> or larger. |<bl>์ ๋</>๊ณผ <bl>๊ฑด๋ฌผ</>์ <hl>๋ถํ</>์ ํตํด ๊ธฐ๋ฅ์ ์ป์ผ๋ฉฐ ๋ถํ์ ๋ณ๋๋ก ์์ฐํด์ผ ํฉ๋๋ค. <hl>๋ถํ</>์ ๋ค ๊ฐ์ง ํฌ๊ธฐ๋ก ์ ๊ณต๋๋ <hl>์์ผ</>์ ๋ฐฐ์น๋๋ฉฐ ํฌ๊ธฐ์ ์ข ๋ฅ๋ ๋ค์๊ณผ ๊ฐ์ต๋๋ค. <hl>์ํ</>, <hl>์คํ</>, <hl>๋ํ</>, <hl>๋ด๋ถ</>. ๋ถํ์ ๋์ผํ ํฌ๊ธฐ ๋๋ ์ด๋ณด๋ค ํฐ <hl>์์ผ</>์ ์ฅ์ฐฉํ ์ ์์ต๋๋ค. | |- |You can process Metal Ore using the <hl>Fabricator</>. Try equipping it onto your Command Center. Select the <hl>Command Center</><img id="f_landingpod" width="50" height="50"/> Place the <hl>Fabricator</><img id="c_fabricator" width="40" height="40"/> from its inventory into an <hl>[ M ] Medium Socket</> on the left side. |<hl>์ ์๊ธฐ</>๋ฅผ ์ฌ์ฉํ์ฌ ๊ธ์ ๊ด์์ ์์ฐํ ์ ์์ต๋๋ค. ์งํ ๋ณธ๋ถ์ ์ฅ์ฐฉํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</><img id="f_landingpod" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. ์ธ๋ฒคํ ๋ฆฌ์ ์๋ <hl>์ ์๊ธฐ</><img id="c_fabricator" width="40" height="40"/>๋ฅผ ์ข์ธก์ ์๋ <hl>[M] ์คํ ์์ผ</>์ ๋ฐฐ์นํ์ญ์์ค. | |- |Good job, the <hl>Fabricator</> can now be set to produce <hl>Metal Bars</> from the gathered ore. Set the production and you'll notice the units will automatically deliver the required ingredients. Click on <hl>Production</><img image="Main/textures/codex/icons/prod_reg.png" width="48" height="48"/> next to the fabricator. Double click on the <hl>Metal Bars</><img id="metalbar" width="50" height="50"/> icon to start production. |์ํ์ จ์ต๋๋ค. ์ด์ <hl>์ ์๊ธฐ</>๋ฅผ ์ฌ์ฉํ์ฌ ์์งํ ๊ด์์ <hl>๊ธ์ ๋ฐ</>๋ก ๊ฐ๊ณตํ๋๋ก ์ค์ ํ ์ ์์ต๋๋ค. ๊ฐ๊ณตํ๋๋ก ์ค์ ํ๊ณ ์ ๋์ด ์๋์ผ๋ก ํ์ํ ์ฌ๋ฃ๋ฅผ ์ ๋ฌํ๋๋ก ์ง์ํ์ญ์์ค. ์ ์๊ธฐ ์์ ์๋ <hl>์์ฐ</><img image="Main/textures/codex/icons/prod_reg.png" width="48" height="48"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/> ์์ด์ฝ์ ๋๋ธ ํด๋ฆญํ์ฌ ์์ฐ์ ์์ํ์ญ์์ค. | |- |Expanding Production |์์ฐ ํ์ฅ | |- |Now automate production of <hl>Metal Bars</> by constructing a dedicated production building. Open the build menu and construct a small building. Open the <hl>Build Menu (</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/> Construct a <hl>Building</><img id="f_building1x1d" width="50" height="50"/> |์ด์ ์ ์ฉ ์์ฐ ๊ฑด๋ฌผ์ ๊ฑด์คํ์ฌ <hl>๊ธ์ ๋ฐ</> ์์ฐ์ ์๋ํํ์ญ์์ค. ๊ฑด์ค ๋ฉ๋ด๋ฅผ ์ด๊ณ ์ํ ๊ฑด๋ฌผ์ ๊ฑด์คํ์ญ์์ค. <hl>๊ฑด๋ฌผ ๋ฉ๋ด(</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/>๋ฅผ ์ฌ์ญ์์ค. <hl>๊ฑด๋ฌผ</><img id="f_building1x1d" width="50" height="50"/>์ ๊ฑด์คํ์ญ์์ค. | |- |Great work! You are now ready to expand your production capabilities to keep up with future demand. Produce a <hl>Fabricator</> in your command center Select the <hl>Command Center</><img id="f_landingpod" width="50" height="50"/> Produce at least <normal>10</> <hl>Metal Bars</><img id="metalbar" width="50" height="50"/> Change <hl>Production</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/> to make a <hl>Fabricator</><img id="c_fabricator" width="50" height="50"/> |ํ๋ฅญํฉ๋๋ค! ์ด์ ํฅํ ํ์ํ ์ฌ๋ฃ๋ฅผ ๊ณ์ ๊ณต๊ธํ๊ธฐ ์ํด ์์ฐ ์ฉ๋์ ๋๋ฆด ์ค๋น๊ฐ ๋์์ต๋๋ค. ์งํ ๋ณธ๋ถ์์ <hl>์ ์๊ธฐ</>๋ฅผ ์์ฐํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</><img id="f_landingpod" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/>๋ฅผ <normal>10๊ฐ</> ์ด์ ์์ฐํ์ญ์์ค. <hl>์์ฐ</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/>์ ๋ณ๊ฒฝํ์ฌ <hl>์ ์๊ธฐ</><img id="c_fabricator" width="50" height="50"/>๋ฅผ ๋ง๋์ญ์์ค. | |- |Items can be moved between buildings and units in a number of ways such as clicking and dragging the item onto the new building. Another way is to have a building <hl>Request</> a desired item. Select the new <hl>Building</> <img id="f_building1x1d" width="50" height="50"/> Click the <hl>Request Item</> button <img image="Main/textures/codex/icons/request_button.png" width="40" height="40"/> and request a single <hl>Fabricator</><img id="c_fabricator" width="50" height="50"/> |์์ดํ ์ ํด๋ฆญํ์ฌ ์ ๊ฑด๋ฌผ๋ก ๋๋๊ทธํ๋ ๋ฑ ์์ดํ ์ ๊ฑด๋ฌผ๊ณผ ์ ๋ ๊ฐ์ ์ฎ๊ธธ ์ ์๋ ๋ฐฉ๋ฒ์ ๋ค์ํฉ๋๋ค. ๋ ๋ค๋ฅธ ๋ฐฉ๋ฒ์ ๊ฑด๋ฌผ์์ ์ํ๋ ์์ดํ ์ <hl>์์ฒญ</>ํ๋ ๊ฒ์ ๋๋ค. ์ <hl>๊ฑด๋ฌผ</> <img id="f_building1x1d" width="50" height="50"/>์ ์ ํํ์ญ์์ค. <hl>์์ดํ ์์ฒญ</> ๋ฒํผ<img image="Main/textures/codex/icons/request_button.png" width="40" height="40"/>์ ํด๋ฆญํ๊ณ <hl>์ ์๊ธฐ</><img id="c_fabricator" width="50" height="50"/> 1๊ธฐ๋ฅผ ์์ฒญํ์ญ์์ค. | |- |You'll notice the <hl>Fabricator</> will automatically be delivered without having to specify where to get it from. The fabricator has been delivered to the new building, where you can equip it into a socket, and begin metal bar production. Equip the <hl>Fabricator</><img id="c_fabricator" width="50" height="50"/> Change <hl>Production</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/> to <hl>Metal Bars</><img id="metalbar" width="50" height="50"/> |์ ์๊ธฐ๋ฅผ ์ด๋์์ ๊ตฌํ ์ง ์ง์ ํ์ง ์์๋ <hl>์ ์๊ธฐ</>๊ฐ ์๋์ผ๋ก ์ ๋ฌ๋๋ ๊ฒ์ ์ ์ ์์ต๋๋ค. ์ ์๊ธฐ๋ฅผ ์ ๊ฑด๋ฌผ์ ์ ๋ฌํ์ฌ ๊ฑด๋ฌผ์ ์์ผ์ ์ฅ์ฐฉํ๊ณ ๊ธ์ ๋ฐ ์์ฐ์ ์์ํ ์ ์์ต๋๋ค. <hl>์ ์๊ธฐ</><img id="c_fabricator" width="50" height="50"/>๋ฅผ ์ฅ์ฐฉํ์ญ์์ค. <hl>์์ฐ</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/>์ <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/>๋ก ๋ณ๊ฒฝํ์ญ์์ค. | |- |Building up your production ability of Simple Materials such as <hl>Metal Bars</> will prepare you for when you unlock more advanced materials. In order to do this you will need to increase the number of your <hl>Production Buildings</> Produce <normal>2</> more <hl>Buildings</> to increase <hl>Metal Bar</><img id="metalbar" width="50" height="50"/> production |<hl>๊ธ์ ๋ฐ</> ๋ฑ ๊ธฐ๋ณธ ์์ฌ ์์ฐ ๋ฅ๋ ฅ์ ํค์ฐ๋ฉด ๊ณ ๊ธ ์์ฌ์ ์ ๊ธ์ ๋ ๋ง์ด ํด์ ํ ์ ์์ต๋๋ค. ๊ธฐ๋ณธ ์์ฌ ์์ฐ ๋ฅ๋ ฅ์ ํค์ฐ๋ ค๋ฉด <hl>์์ฐ ๊ฑด๋ฌผ</>์ ์๋ฅผ ๋๋ ค์ผ ํฉ๋๋ค. <hl>๊ฑด๋ฌผ</> <normal>2์ฑ</>๋ฅผ ์ถ๊ฐ๋ก ์์ฐํ์ฌ <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/> ์์ฐ์ ๋๋ฆฌ์ญ์์ค. | |- |We are now ready to produce a new construction material. <hl>Metal Plates</> are also produced in a fabricator so set up a new production facility in the same way as you set up the bar production. Place another <hl>Building</> but this time set the production to <hl>Metal Plates</><img id="metalplate" width="50" height="50"/> |์ด์ ์ ๊ฑด์ถ ์์ฌ๋ฅผ ์์ฐํ ์ค๋น๊ฐ ๋์์ต๋๋ค. <hl>๊ธ์ ํ</>๋ ์ ์๊ธฐ์์ ์์ฐํ ์ ์์ผ๋ฏ๋ก ๋ฐ๋ฅผ ์์ฐํ ๋ ์ค์ ํ ๋ฐฉ์๊ณผ ๋์ผํ ๋ฐฉ์์ผ๋ก ์ ์์ฐ ์์ค์ ์ค์ ํ์ญ์์ค. ๋ค๋ฅธ <hl>๊ฑด๋ฌผ</>์ ๋ฐฐ์นํ๋ ์ด๋ฒ์๋ <hl>๊ธ์ ํ</><img id="metalplate" width="50" height="50"/>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Advanced Production |๊ณ ๊ธ ์์ฐ | |- |The Fabricator can only produce basic materials and components. More options are available by producing an Assembler. Select the <hl>Command Center</><img id="f_landingpod" width="50" height="50"/> Using a Fabricator make an <hl>Assembler</><img image="Main/textures/icons/components/Component_Assembler_01_M.png" width="50" height="50"/> Place the Assembler in a <hl>[ M ] Medium Socket</>. |์ ์๊ธฐ๋ ๊ธฐ๋ณธ ์์ฌ์ ๋ถํ๋ง ์์ฐํ ์ ์์ต๋๋ค. ์กฐ๋ฆฝ๊ธฐ๋ฅผ ํตํด ๋ ๋ค์ํ ์์ฐ ์ต์ ์ ์ฌ์ฉํ ์ ์์ต๋๋ค. <hl>์งํ ๋ณธ๋ถ</><img id="f_landingpod" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. ์ ์๊ธฐ๋ก <hl>์กฐ๋ฆฝ๊ธฐ</><img image="Main/textures/icons/components/Component_Assembler_01_M.png" width="50" height="50"/>๋ฅผ ์์ฐํ์ญ์์ค. ์กฐ๋ฆฝ๊ธฐ๋ฅผ <hl>[ M ] ์คํ ์์ผ</>์ ๋ฐฐ์นํ์ญ์์ค. | |- |In order to expand your technical capabilities, research is essential. I recommend constructing an <hl>Uplink</>; it will enable access to your Tech Tree. Make <normal>1</> <hl>Circuit Board </><img image="Main/textures/icons/items/circuit_board.png" width="40" height="40"/>. Note that materials default to infinite production so you will need to specify the amount. Use the <hl>Assembler</> to make an <hl>Uplink</> <img image="Main/textures/icons/components/Component_Uplink_01_M.png" width="50" height="50"/> On your <hl>Command Center</>, un-equip the <hl>Fabricator</> and place the <hl>Uplink</><bl> into the empty Medium Socket</> |๊ธฐ์ ๋ฅ๋ ฅ์ ํ์ฅํ๋ ค๋ฉด ์ฐ๊ตฌ๋ฅผ ํด์ผ ํฉ๋๋ค. <hl>์ ๋งํฌ</>๋ฅผ ์์ฐํ ๊ฒ์ ๊ถ์ฅํฉ๋๋ค. ์ ๋งํฌ๋ฅผ ํตํด ๊ธฐ์ ํธ๋ฆฌ์ ์ก์ธ์คํ ์ ์์ต๋๋ค. <hl>ํ๋ก ๊ธฐํ</><img image="Main/textures/icons/items/circuit_board.png" width="40" height="40"/> <normal>1๊ฐ</>๋ฅผ ์์ฐํ์ญ์์ค. ์์ฌ ๊ธฐ๋ณธ๊ฐ์ ๋ฌดํ ์์ฐ์ผ๋ก ์ค์ ๋์ด ์์ผ๋ฏ๋ก ์์ ์ง์ ํด์ผ ํฉ๋๋ค. <hl>์กฐ๋ฆฝ๊ธฐ</>๋ฅผ ์ฌ์ฉํ์ฌ <hl>์ ๋งํฌ</><img image="Main/textures/icons/components/Component_Uplink_01_M.png" width="50" height="50"/>๋ฅผ ์์ฐํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</>์์ <hl>์ ์๊ธฐ</>์ ์ฅ์ฐฉ์ ํด์ ํ๊ณ ๋น ์คํ ์์ผ์ <hl>์ ๋งํฌ</><bl>๋ฅผ ๋ฐฐ์นํ์ญ์์ค.</> | |- |The Uplink is in place and you can start your Technology Research. Access the <hl>Tech Tree</> and choose one of the initial research nodes, then set it as your current research. Click the <hl>Research</> button <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/> Click and open the <hl>Basic Tree</> <img image="Main/textures/codex/techtree/basic_tree.png" width="80" height="80"/> Select one of the research nodes and then click <hl>Set Research</> |์ ๋งํฌ๋ฅผ ๋ฐฐ์นํ๋ฉด ๊ธฐ์ ์ฐ๊ตฌ๋ฅผ ์์ํ ์ ์์ต๋๋ค. <hl>๊ธฐ์ ํธ๋ฆฌ</>์ ์ก์ธ์คํ๊ณ ์ด๊ธฐ ์ฐ๊ตฌ ๋ ธ๋ ์ค ํ๋๋ฅผ ์ ํํ ๋ค์ ํ์ฌ ์ฐ๊ตฌ๋ก ์ ํํ์ญ์์ค. <hl>์ฐ๊ตฌ</> ๋ฒํผ <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธฐ๋ณธ ํธ๋ฆฌ</> <img image="Main/textures/codex/techtree/basic_tree.png" width="80" height="80"/>๋ฅผ ํด๋ฆญํ์ฌ ์ฌ์ญ์์ค. ์ฐ๊ตฌ ๋ ธ๋ ์ค ํ๋๋ฅผ ์ ํํ ๋ค์ <hl>์ฐ๊ตฌ ์ค์ </>์ ํด๋ฆญํ์ญ์์ค. | |- |Increase Mining Capacity |์ฑ๊ตด๋ ์ฆ๊ฐ | |- |Our resource mining needs to increase in order to keep pace with our production. We need to add more <hl>Mining Bots</>. On your <hl>Command Center</> produce <normal>1</> <hl>Circuit Board</> <img id="circuit_board" width="50" height="50"/> Then build a <hl>Miner</><img id="c_miner" width="45" height="45"/> component and a <hl>Worker</> bot <img id="f_bot_1s_a" width="50" height="50"/> Mount the Miner on the Worker and set it to mine <hl>Metal Ore</>. |์์ฐ ์๋๋ฅผ ์ ์งํ๋ ค๋ฉด ์์ ์ฑ๊ตด๋์ ๋๋ ค์ผ ํฉ๋๋ค. <hl>์ฑ๊ตด ๋ก๋ด</>์ ์ถ๊ฐํด์ผ ํฉ๋๋ค. <hl>์งํ ๋ณธ๋ถ</>์์ <hl>ํ๋ก ๊ธฐํ</> <img id="circuit_board" width="50" height="50"/> <normal>1๊ฐ</>๋ฅผ ์์ฐํ์ญ์์ค. <hl>์ฑ๊ตด๊ธฐ</><img id="c_miner" width="45" height="45"/> ๋ถํ๊ณผ <hl>์์ ๊ธฐ</> ๋ก๋ด <img id="f_bot_1s_a" width="50" height="50"/>์ ์์ฐํ์ญ์์ค. ์์ ๊ธฐ์ ์ฑ๊ตด๊ธฐ๋ฅผ ์ฅ์ฐฉํ๊ณ <hl>๊ธ์ ๊ด์</>์ ์ฑ๊ตดํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Logistics Network Orders |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ์ฃผ๋ฌธ | |- |When a unit is connected to the logistics network it will automatically try to fulfill any item transfer requests. For example, if a <hl>Fabricator</> requires ingredients, any idle bots on the network will try to find that item inside the network, and carry it to the location of the fabricator. Units can be connected and disconnected from the logistics network. When they are first built, robots are <hl>OFF</> the network by default. Pressing (<Key action="PowerInfo_Toggle" style="hl"/>) shows the <hl>Area</> that the <hl>Logistics Network</> covers. Explanation of advanced <hl>Automation</> options are available in the Codex (<Key action="Codex" style="hl"/>) |์ ๋์ด ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋๋ฉด ์๋์ผ๋ก ๋ชจ๋ ์์ดํ ์์ก ์ฃผ๋ฌธ์ ์ดํํ๋ ค ํฉ๋๋ค. ์๋ฅผ ๋ค์ด <hl>์ ์๊ธฐ</>์์ ์ฌ๋ฃ๋ฅผ ์์ฒญํ๋ฉด ๋์ผํ ๋คํธ์ํฌ์ ์๋ ๋น์๋ ๋ก๋ด ์ค ํ๋๊ฐ ํด๋น ์์ดํ ์ ๋คํธ์ํฌ ์์์ ์ฐพ๊ณ ์ ์๊ธฐ๊ฐ ์๋ ์์น๋ก ์ฎ๊ฒจ์ค๋๋ค. ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์์ ์ ๋์ ์ฐ๊ฒฐํ๊ณ ์ฐ๊ฒฐ ํด์ ํ ์ ์์ต๋๋ค. ๊ธฐ๋ณธ์ ์ผ๋ก ๋ก๋ด์ด ์ฒ์ ์์ฐ๋๋ฉด ํด๋น ๋ก๋ด์ ๋คํธ์ํฌ์ <hl>๋นํ์ฑํ</>๋์ด ์์ต๋๋ค. (<Key action="PowerInfo_Toggle" style="hl"/>) ๋ฒํผ์ ๋๋ฅด๋ฉด <hl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</>๊ฐ ์ ์ฉ๋๋ <hl>์์ญ</>์ด ํ์๋ฉ๋๋ค. ๊ณ ๊ธ <hl>์๋ํ</> ์ต์ ์ ๋ํด ๋ ์์ธํ ์์๋ณด๋ ค๋ฉด ์ฝ๋ฑ์ค(<Key action="Codex" style="hl"/>)๋ฅผ ์ฐธ์กฐํ์ญ์์ค. | |- |Add Miner to Network |์ฑ๊ตด๊ธฐ๋ฅผ ๋คํธ์ํฌ์ ์ถ๊ฐ | |- |If your mining bot is on the Network then other robots on the Network will pick up the mined ore from it when required. Add your <hl>Mining Bot</> to the Network by clicking the <Key action="SelectAction" style="hl"/> on the Network button <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/> |์ฑ๊ตด ๋ก๋ด์ด ๋คํธ์ํฌ์ ์์ผ๋ฉด ๋คํธ์ํฌ์ ์๋ ๋ค๋ฅธ ๋ก๋ด์ด ์ฑ๊ตดํ ๊ด์์ ํฝ์ ํ์ฌ ํด๋น ๊ด์์ด ํ์ํ ์์น๋ก ์ฎ๊น๋๋ค. <hl>์ฑ๊ตด ๋ก๋ด</>์ ๋คํธ์ํฌ์ ์ถ๊ฐํ๋ ค๋ฉด ๋คํธ์ํฌ ๋ฒํผ <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/>์ <Key action="SelectAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ญ์์ค. | |- |Storage |์ ์ฅ๊ณ | |- |You will notice your miners are starting to reach capacity so it would be good to have a <hl>Storage</> unit to store excess items. Open the <hl>Build Menu (</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/> Construct a <hl>Storage</><img id="f_building1x1f" width="50" height="50"/> Building. |๊ด์์ด ํ๋์ ๋๋ฌํ๊ธฐ ์์ํ์ผ๋ฏ๋ก ์์ดํ ์ ๋ ๋ง์ด ๋ณด๊ดํ ์ ์๋ <hl>์ ์ฅ๊ณ </> ์ ๋์ ๊ฑด์คํ๋ ๊ฒ์ด ์ข์ต๋๋ค. <hl>๊ฑด์ค ๋ฉ๋ด(</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/>๋ฅผ ์ฌ์ญ์์ค. <hl>์ ์ฅ๊ณ ๋ธ๋ก</><img id="f_building1x1f" width="50" height="50"/> ๊ฑด๋ฌผ์ ๊ฑด์คํ์ญ์์ค. | |- |The <hl>Store Parameter</> tells the unit where it can store its inventory when it becomes full. When the mining bot can no longer hold resources it will place all its items onto the Storage Block, allowing it to continue mining. Select one of your <hl>Miner Units</> Click on the <hl>Store parameter</> <img image="Main/textures/codex/icons/register_store.png" width="50" height="50"/> and then specify the storage location by selecting the <hl>Storage Block</><img id="f_building1x1f" width="50" height="50"/>. |<hl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</>๋ ์ธ๋ฒคํ ๋ฆฌ๊ฐ ๊ฐ๋ ์ฐจ๋ฉด ์์ดํ ์ ์ ์ฅํ ์ ์๋ ๋ค๋ฅธ ์์น๋ฅผ ์ ๋์๊ฒ ์๋ ค์ค๋๋ค. ์ฑ๊ตด ๋ก๋ด์ด ๋ ์ด์ ์์์ ๋ณด์ ํ ์ ์๊ฒ ๋๋ฉด ๋ชจ๋ ์์์ ์ ์ฅ๊ณ ๋ธ๋ก์ ๋ฐฐ์นํ์ฌ ์ฑ๊ตด์ ๊ณ์ํ ์ ์์ต๋๋ค. <hl>์ฑ๊ตด ์ ๋</> ์ค ํ๋๋ฅผ ์ ํํ์ญ์์ค. <hl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/icons/register_store.png" width="50" height="50"/>๋ฅผ ํด๋ฆญํ ๋ค์ <hl>์ ์ฅ๊ณ ๋ธ๋ก</><img id="f_building1x1f" width="50" height="50"/>์ ์ ํํ์ฌ ์ ์ฅ ์์น๋ฅผ ์ง์ ํ์ญ์์ค. | |- |Unlocking more production materials is required to advance our technology so begin research of Basic Structures in the Tech tree. Click the <hl>Research</> button <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/> Select <hl>Basic Structures</> and press the <hl>Set Research</> button. |์ถ๊ฐ ์์ฐ ์์ฌ๋ฅผ ์ ๊ธ ํด์ ํ๋ ค๋ฉด ๊ธฐ์ ์ ๊ฐ๋ฐํด์ผ ํ๋ฏ๋ก ๊ธฐ์ ํธ๋ฆฌ์์ ๊ธฐ๋ณธ ๊ตฌ์กฐ๋ฌผ์ ์ฐ๊ตฌํด์ผ ํฉ๋๋ค. <hl>์ฐ๊ตฌ</> ๋ฒํผ <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธฐ๋ณธ ๊ตฌ์กฐ๋ฌผ</>์ ์ ํํ๊ณ <hl>์ฐ๊ตฌ ์ค์ </> ๋ฒํผ์ ํด๋ฆญํ์ญ์์ค. | |- |Now to set up dedicated production of Reinforced Plates. Start by building the <hl>Medium Building</>. Open the <hl>Build Menu (</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/> Construct the <hl>Medium Building</><img id="f_building2x1f" width="50" height="50"/> |์ด์ ๊ฐํ ํ ์ ์ฉ ์์ฐ ๊ฑด๋ฌผ์ ์ค์ ํ ์ ์์ต๋๋ค. <hl>์คํ ๊ฑด๋ฌผ</>์ ๊ฑด์คํ์ญ์์ค. <hl>๊ฑด์ค ๋ฉ๋ด(</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/>๋ฅผ ์ฌ์ญ์์ค. <hl>์คํ ๊ฑด๋ฌผ</><img id="f_building2x1f" width="50" height="50"/>์ ๊ฑด์คํ์ญ์์ค. | |- |Now set up the new building with an <hl>Assembler</> producing <hl>Reinforced Plates</>. Produce and equip an <hl>Assembler</> <img id="c_assembler" width="50" height="50"/> Set it to produce <hl>Reinforced Plate</> <img id="reinforced_plate" width="50" height="50"/> |์ด์ ์ ๊ฑด๋ฌผ์ <hl>์กฐ๋ฆฝ๊ธฐ</>๋ฅผ ์ฅ์ฐฉํ๊ณ <hl>๊ฐํ ํ</>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. <hl>์กฐ๋ฆฝ๊ธฐ</> <img id="c_assembler" width="50" height="50"/>๋ฅผ ์์ฐํ๊ณ ์ฅ์ฐฉํ์ญ์์ค. <hl>๊ฐํ ํ</> <img id="reinforced_plate" width="50" height="50"/>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Circuit Boards |ํ๋ก ๊ธฐํ | |- |The last material that we should automate for now is <hl>Circuit Boards</> which is also produced in an Assembler. Follow the same process as setting up the Reinforced Plate dedicated building and set it to <hl>Circuit Boards</>. Produce another <hl>Assembler</> <img id="c_assembler" width="50" height="50"/> in your <hl>Command Center</> Set up <hl>Circuit Board</> <img id="circuit_board" width="50" height="50"/> production building the same way as <hl>Reinforced Plate</> <img id="reinforced_plate" width="50" height="50"/>production |์ด์ ๋ง์ง๋ง์ผ๋ก ์๋ํํด์ผ ํ ์์ฌ๋ <hl>ํ๋ก ๊ธฐํ</>์ ๋๋ค. ํ๋ก ๊ธฐํ๋ ์กฐ๋ฆฝ๊ธฐ์์ ์์ฐํ ์ ์์ต๋๋ค. ๊ฐํ ํ ์ ์ฉ ์์ฐ ๊ฑด๋ฌผ์ ์ค์ ํ ๋ฐฉ์๊ณผ ๋์ผํ ๊ณผ์ ์ ๋ฐ๋ผ <hl>ํ๋ก ๊ธฐํ</>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</>์์ ๋ ๋ค๋ฅธ <hl>์กฐ๋ฆฝ๊ธฐ</> <img id="c_assembler" width="50" height="50"/>๋ฅผ ์์ฐํ์ญ์์ค. <hl>๊ฐํ ํ</> <img id="reinforced_plate" width="50" height="50"/>์์ฐ์ ์ค์ ํ ๋ฐฉ์๊ณผ ๋์ผํ ๋ฐฉ์์ผ๋ก <hl>ํ๋ก ๊ธฐํ</> <img id="circuit_board" width="50" height="50"/> ์์ฐ ๊ฑด๋ฌผ์ ์ค์ ํ์ญ์์ค. | |- |Power Grid |์ ๋ ฅ๋ง | |- |Your <bl>Units</> and <bl>Components</> receive <hl>Power</> while they are within a <hl>Power Grid</> (<Key action="PowerInfo_Toggle" style="hl"/>) While they are outside the grid they will begin to drain power from their battery until it is depleted. The power grid is what defines the area of the logistics network. Expanding your power grid will also expand your logistics network. |<bl>์ ๋</>๊ณผ <bl>๋ถํ</>์ <hl>์ ๋ ฅ๋ง</>(<Key action="PowerInfo_Toggle" style="hl"/>)์ ์๋ ๋์ <hl>์ ๋ ฅ</>์ ๋ฐ์ต๋๋ค. ์ ๋ ฅ๋ง ๋ฐ๊นฅ์ ์์ผ๋ฉด ๋ฐฐํฐ๋ฆฌ๊ฐ ์๋ชจ๋ ๋๊น์ง ์ ๋ ฅ์ด ๋น ์ ธ๋๊ฐ๊ธฐ ์์ํฉ๋๋ค. ์ ๋ ฅ๋ง์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์์ญ์ ์ ์ํฉ๋๋ค. ์ ๋ ฅ๋ง์ ํ์ฅํ๋ฉด ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ ํ์ฅ๋ฉ๋๋ค. | |- |Research Basic Power to be able to produce <hl>Crystal Power</> and <hl>Power Field</> components. <hl>Crystal Power</> components will store power similar to a battery by consuming crystal and acting as a buffer should you start to have insufficient power for your grid. <hl>Power Fields</> will help to expand the area of your power grid, making it easier to get to resources further away such as silica nodes. Click the <hl>Research</> button <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/> Select <hl>Basic Power</> and start Research. |๊ธฐ๋ณธ ์ ๋ ฅ์ ์ฐ๊ตฌํ๋ฉด <hl>์์ ์ ๋ ฅ</> ๋ฐ <hl>์ ๋ ฅ์ฅ</> ๋ถํ์ ์์ฐํ ์ ์๊ฒ ๋ฉ๋๋ค. <hl>์์ ์ ๋ ฅ</> ๋ถํ์ ์์ ์ ์ฌ์ฉํ๋ฉฐ ์ ๋ ฅ๋ง์ ์ ๋ ฅ์ด ๋ถ์กฑํด์ง๊ธฐ ์์ํ๋ฉด ๋ฒํผ ์ญํ ์ ํ์ฌ ๋ฐฐํฐ๋ฆฌ์ ์ ์ฌํ ์ ๋ ฅ์ ์ ์ฅํฉ๋๋ค. <hl>์ ๋ ฅ์ฅ</> ๋ถํ์ ์ ๋ ฅ๋ง์ ์์ญ์ ํ์ฅํ๋ฏ๋ก ์ด๋ฅผ ์ฌ์ฉํด ๊ท์ฌ ๋ ธ๋์ฒ๋ผ ๋จผ ๊ณณ์ ์๋ ์์์ ๋ ์ฝ๊ฒ ์ฑ์ทจํ ์ ์์ต๋๋ค. <hl>์ฐ๊ตฌ</> ๋ฒํผ <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธฐ๋ณธ ์ ๋ ฅ</>์ ์ ํํ์ฌ ์ฐ๊ตฌ๋ฅผ ์์ํ์ญ์์ค. | |- |Power Expansion |์ ๋ ฅ ํ์ฅ | |- |With Basic Power researched you are able to produce <hl>Power Fields</> Power Fields are <hl>Components</> They allow you to increase the size of your <hl>Power Grid</> or to start an entirely new and separate grid. You should begin expanding your power grid so that you can reach resources further away. Produce a <hl>Small Power Field</> <img id="c_small_relay" width="40" height="40"/> component. |๊ธฐ๋ณธ ์ ๋ ฅ ์ฐ๊ตฌ๊ฐ ์๋ฃ๋๋ฉด <hl>์ ๋ ฅ์ฅ</>์ ์์ฐํ ์ ์์ต๋๋ค. ์ ๋ ฅ์ฅ์ <hl>๋ถํ</>์ ๋๋ค. ์ ๋ ฅ์ฅ์ ํตํด <hl>์ ๋ ฅ๋ง</>์ ํฌ๊ธฐ๋ฅผ ํ์ฅํ๊ฑฐ๋ ์์ ์๋ก์ด ๋ณ๋์ ์ ๋ ฅ๋ง์ ๋ง๋ค์ด ๋ผ ์ ์์ต๋๋ค. ๋จผ ๊ณณ์ ์๋ ์์์ ์ฑ์ทจํ๋ ค๋ฉด ์ ๋ ฅ๋ง์ ํ์ฅํด์ผ ํฉ๋๋ค. <hl>์ํ ์ ๋ ฅ์ฅ</> <img id="c_small_relay" width="40" height="40"/> ๋ถํ์ ์์ฐํ์ญ์์ค. | |- |Mine Silica |๊ท์ฌ ์ฑ๊ตด | |- |Silica <img id="silica"/> is a new resource required to research higher tiers of technology. Silica nodes can be found on the plateau. You can produce <hl>Power Fields</> to expand your <hl>Power Grid</> to help reach these nodes. Expand your power grid towards the <hl>Silica</> resource. Set a bot to Mine <hl>Silica</> <img id="silica" width="40" height="40"/> |๊ท์ฌ <img id="silica"/>๋ ์๋ก์ด ์์์ผ๋ก ๊ณ ๊ธ ๊ธฐ์ ๋ฑ๊ธ์ ์ฐ๊ตฌํ ๋ ํ์ํฉ๋๋ค. ๊ท์ฌ ๋ ธ๋๋ ๊ณ ์์์ ๋ฐ๊ฒฌํ ์ ์์ต๋๋ค. <hl>์ ๋ ฅ์ฅ</> ์์ฐ์ ํตํด <hl>์ ๋ ฅ๋ง</>์ ํ์ฅํ์ฌ ๊ท์ฌ ๋ ธ๋๊ฐ ์๋ ๊ณณ์ ๋๋ฌํ ์ ์์ต๋๋ค. <hl>๊ท์ฌ</> ์์์ด ์๋ ์ชฝ์ผ๋ก ์ ๋ ฅ๋ง์ ํ์ฅํ์ญ์์ค. ๋ก๋ด์ด <hl>๊ท์ฌ</> <img id="silica" width="40" height="40"/>๋ฅผ ์ฑ๊ตดํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Set up Transport Route 1 |์ด์ก ๋ฃจํธ ์ค์ 1 | |- |Now that you are mining silica we need to get that silica coming back to the base to be processed. First build a <hl>Storage building</> near your base to receive the Silica <img id="silica"/> and then produce a <hl>Worker bot</> that will carry the Silica <img id="silica"/> from your miner to the storage building. Right click on the Worker's Logistics Network Button <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/> and check mark the Transport Route box. The Logistics Icon will change to Transport Route Icon <img image="Main/textures/codex/icons/transport_route.png" width="30" height="30"/> |์ด์ ๊ท์ฌ๋ฅผ ์ฑ๊ตดํ๊ณ ์์ผ๋ ๊ฐ๊ณตํ๊ธฐ ์ํด ๊ท์ฌ๋ฅผ ๊ธฐ์ง๋ก ๊ฐ์ ธ์์ผ ํฉ๋๋ค. ์ฐ์ ๊ธฐ์ง ๊ทผ์ฒ์ ๊ท์ฌ <img id="silica"/>๋ฅผ ์ ์ฅํ <hl>์ ์ฅ๊ณ ๋ธ๋ก ๊ฑด๋ฌผ</>์ ๊ฑด์คํ ๋ค์ ์ฑ๊ตด๊ธฐ๋ก๋ถํฐ ๊ท์ฌ <img id="silica"/>๋ฅผ ์ ์ฅ๊ณ ๋ธ๋ก ๊ฑด๋ฌผ๋ก ์ด์กํ <hl>์์ ๊ธฐ ๋ก๋ด</>์ ์์ฐํ์ญ์์ค. ์์ ๊ธฐ์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฒํผ <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/>์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ ๋ค์ ์ด์ก ๋ฃจํธ ์์์ ์ฒดํฌ ํ์๋ฅผ ํฉ๋๋ค. ๋ก์ง์คํฑ์ค ์์ด์ฝ์ด ์ด์ก ๋ฃจํธ ์์ด์ฝ <img image="Main/textures/codex/icons/transport_route.png" width="30" height="30"/>์ผ๋ก ๋ณ๊ฒฝ๋ฉ๋๋ค. | |- |Set up Transport Route 2 |์ด์ก ๋ฃจํธ ์ค์ 2 | |- |Now to set the GOTO point for the worker bot. (the point to pick up from) With the <hl>Worker Bot</> selected, click with the <Key action="SelectAction" style="bl"/> on the <hl>GOTO</> button <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/> then click on the <hl> Mining Bot</> Note: Alternatively you can drag from the <hl>GOTO</> button <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/> directly to the <hl> Mining Bot</> (or simply click on it with <Key action="ExecuteAction" style="hl"/>) |์ด์ ์์ ๊ธฐ ๋ก๋ด์ ์ด๋ ์ง์ (ํฝ์ ์ง์ )์ ์ค์ ํด์ผ ํฉ๋๋ค. ์ ํํ <hl>์์ ๊ธฐ ๋ก๋ด</>์ <hl>์ด๋</> ๋ฒํผ <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/>์ <Key action="SelectAction" style="bl"/>์ผ๋ก ํด๋ฆญํ ๋ค์ ๊ท์ฌ๋ฅผ ์ฑ๊ตดํ <hl>์ฑ๊ตด ๋ก๋ด</>์ ํด๋ฆญํ์ญ์์ค. ์ฐธ๊ณ : <hl>์ด๋</> ๋ฒํผ <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/>์ <hl>์ฑ๊ตด ๋ก๋ด</>์ผ๋ก ์ง์ ๋๋๊ทธํ๊ฑฐ๋ ๊ฐ๋จํ ์ฑ๊ตด ๋ก๋ด์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ค์ ํ ์๋ ์์ต๋๋ค. | |- |Set up Transport Route 3 |์ด์ก ๋ฃจํธ ์ค์ 3 | |- |Lastly, you need to set the Store point (the point to drop off to). With the <hl>Worker Bot</> selected, click with the <Key action="SelectAction" style="bl"/> on the <hl>STORE</> button and then click on the <hl>Storage</> building you built before to set it as the Store (drop off) point. Note: Again you can do this by dragging directly or by clicking on it (in this case with <hl>Ctrl +</> <Key action="ExecuteAction" style="hl"/>) |๋ง์ง๋ง์ผ๋ก ์ ์ฅ ์ง์ ์ ์ค์ ํด์ผ ํฉ๋๋ค. ์ ๋ฌํ ์ ๋์ ์ ์ฅ ์ง์ ์ผ๋ก ์ ํํ์ญ์์ค. ์ ํํ <hl>์์ ๊ธฐ ๋ก๋ด</>์ <hl>์ ์ฅ</> ๋ฒํผ์ <Key action="SelectAction" style="bl"/>์ผ๋ก ํด๋ฆญํ ๋ค์ ์ด์ ์ ๊ฑด์คํ <hl>์ ์ฅ๊ณ ๋ธ๋ก</> ๊ฑด๋ฌผ์ ํด๋ฆญํ์ฌ ์ ์ฅ(์ ๋ฌ) ์ง์ ์ผ๋ก ์ค์ ํ์ญ์์ค. ์ฐธ๊ณ : ์ด๋ ์ง์ ์ ์ค์ ํ ๋์ ๊ฐ์ด ์ง์ ๋๋๊ทธํ๊ฑฐ๋ ํด๋น ์ ์ฅ๊ณ ๋ธ๋ก์ <hl>Ctrl +</> <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ค์ ํ ์๋ ์์ต๋๋ค. | |- |There is a <hl>Deconstructor</> component <img id="c_deconstructor" width="35" height="35"/>that is produced by the assembler. The <hl>deconstructor</> can break down units and buildings into their construction ingredients with a <hl>100%</> return. Click the deconstructor's parameter and then click the target unit or building you would like to deconstruct. |<hl>ํด์ฒด๊ธฐ</> ๋ถํ <img id="c_deconstructor" width="35" height="35"/>์ด ์์ผ๋ฉฐ ์ด๋ ์กฐ๋ฆฝ๊ธฐ์์ ์์ฐํ ์ ์์ต๋๋ค. <hl>ํด์ฒด๊ธฐ</>๋ ์ ๋๊ณผ ๊ฑด๋ฌผ์ ํด์ฒดํด ํด๋น ๊ตฌ์กฐ๋ฌผ์ ์ฌ๋ฃ๋ฅผ <hl>100%</> ๋๋ ค์ค๋๋ค. ํด์ฒด๊ธฐ์ ํจ๋ฌ๋ฏธํฐ๋ฅผ ํด๋ฆญํ ๋ค์ ํด์ฒดํ๋ ค๋ ๋์ ์ ๋ ๋๋ ๊ฑด๋ฌผ์ ํด๋ฆญํ์ญ์์ค. | |- |Finally researching Basic Signals will allow you to begin producing components that can allow your units to scan the environment and to set up specific communications with each other. Producing radar components will allow you to scan the environment for a wide range of elements such as enemies and structures. |๋ง์ง๋ง์ผ๋ก ๊ธฐ๋ณธ ์ ํธ๋ฅผ ์ฐ๊ตฌํ๋ฉด ์ ๋์ด ํ๊ฒฝ์ ์ค์บํ๊ณ ์๋ก ํน์ ํต์ ์ ์ค์ ํ ์ ์๋ ๋ถํ์ ์์ฐํ ์ ์์ต๋๋ค. ๋ ์ด๋ ๋ถํ์ ์์ฐํ๋ฉด ์ ๋ฐ ๊ตฌ์กฐ๋ฌผ ๋ฑ ๊ด๋ฒ์ํ ์์๊ฐ ์๋ ํ๊ฒฝ์ ์ค์บํ ์ ์์ต๋๋ค. | |- |Explore Using Radar |๋ ์ด๋๋ฅผ ์ฌ์ฉํ์ฌ ํ์ฌ | |- |Having researched Basic Signals you are able to produce Radar Components. One way you can use the radar is to search for ruins like the one you explored before. <bl>Using an Assembler make an </><hl>Portable Radar</><img image="Main/textures/icons/components/portable_radar.png" width="50" height="50"/> Put the radar on one of your scout bots and set the first <hl>Search Filter</> to scan for <hl>Unsolved</> (in the Information Tab) <img image="Main/textures/codex/registers/information_tab.png" width="400" height="30"/> <img image="Main/textures/codex/registers/scanner_building.png" width="280" height="60"/> Now you can take the scout out and explore the world for unsolved ruins. Note: Remember to be aware of your scout's power and to be prepared with defensive turrets if you anticipate hostile encounters. |๊ธฐ๋ณธ ์ ํธ์ ์ฐ๊ตฌ๊ฐ ์๋ฃ๋๋ฉด ๋ ์ด๋ ๋ถํ์ ์์ฐํ ์ ์์ต๋๋ค. ๋ ์ด๋๋ฅผ ์ฌ์ฉํ ์ ์๋ ํ ๊ฐ์ง ๋ฐฉ๋ฒ์ ์ด์ ์ ํํํ๋ ๊ฒ๊ณผ ๊ฐ์ ํํ๋ฅผ ๊ฒ์ํ๋ ๊ฒ์ ๋๋ค. <bl>์กฐ๋ฆฝ๊ธฐ๋ฅผ ์ฌ์ฉํ์ฌ ๋ค์ ๋ถํ์ ์ ์ํ์ญ์์ค.</> <hl>ํด๋์ฉ ๋ ์ด๋</><img image="Main/textures/icons/components/portable_radar.png" width="50" height="50"/> ๋ ์ด๋๋ฅผ ์ค์นด์ฐํธ ๋ก๋ด ์ค ํ๋์ ์ฅ์ฐฉํ๊ณ ์ฒซ ๋ฒ์งธ <hl>๊ฒ์ ํํฐ</>๋ฅผ ์ค์ ํด ์ ๋ณด ํญ์ ์๋ <hl>๋ฏธํด๊ฒฐ</> ์ง์ญ์ ์ค์บํ์ญ์์ค. <img image="Main/textures/codex/registers/information_tab.png" width="400" height="30"/> <img image="Main/textures/codex/registers/scanner_building.png" width="280" height="60"/> ์ด์ ์ค์นด์ฐํธ๋ฅผ ๋ด๋ณด๋ด ๋ฏธํด๊ฒฐ ํํ๊ฐ ์๋ ์ธ๊ณ๋ฅผ ํ์ฌํ์ญ์์ค. ์ฐธ๊ณ : ์ค์นด์ฐํธ์ ์ ๋ ฅ์ ์ธ์งํ๊ณ ์ ๋์ ์ธ ๋ง๋จ์ด ์์๋๋ฉด ๋ฐฉ์ด์ฉ ํฌํ์ ์ค๋นํด์ผ ํฉ๋๋ค. | |- |Completion |์๋ฃ | |- |Congratulations! You have reached the end of the Navigation Training Simulator. Information and Story Dialogue can be found in the <hl>Codex</> (<Key action="Codex" style="hl"/>) and it also includes a sample <hl>Behavior</>. The native population of bugs were preset to be passive during the tutorial, feel free to continue playing this way without interruption. If you wish however, you can choose to engage and turn them hostile. |์ถํํฉ๋๋ค! ํ์ ํ๋ จ ์๋ฎฌ๋ ์ดํฐ์ ๋ง์ง๋ง์ ๋๋ฌํ์ต๋๋ค. ์ ๋ณด ๋ฐ ์คํ ๋ฆฌ ๋ํ๋ <hl>์ฝ๋ฑ์ค</>(<Key action="Codex" style="hl"/>)์์ ์ฐพ์ ์ ์์ผ๋ฉฐ ์ฌ๊ธฐ์๋ ๊ฒฌ๋ณธ <hl>ํ๋</>๋ ํฌํจ๋์ด ์์ต๋๋ค. ํ ์ข ๋ฒ๊ทธ ์ง๋จ์ ํํ ๋ฆฌ์ผ ์ค์๋ ์๋์ผ๋ก ์ค์ ๋์ด ์์ผ๋ฏ๋ก ์ค๋จํ ํ์ ์์ด ์ด ๋ฐฉ์์ผ๋ก ๊ณ์ ํ๋ ์ดํ ์ ์์ต๋๋ค. ๊ทธ๋ฌ๋ ์ํ๋ค๋ฉด ๊ต์ ์ ์์ํ์ฌ ์ ๋๋ก ๋ฐ๊ฟ ์๋ ์์ต๋๋ค. | |}
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