Toggle search
Search
Toggle menu
Toggle personal menu
Editing
Instructions Step By Step
(section)
From Desynced Wiki
Read
Edit
Edit source
View history
Page
Discussion
More actions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== Loop Entities(Range) ===== This is used to look for things within your units visual range (default is 15) and uses filters to narrow what your looking for. In this case the only filter used is dropped items this will look for items on the ground and piles of resources as well. For this loop you also need to set the range it's looking for you can set it as high as you want but it will only be able to see as far as the unit can which without other modules is 15, however you can set it a shorter range and it will limit what it returns. If you don't set it remember it's not nothing it acts as zero (range) so you will get no returns. For every item it finds it will output an entity (not a data type but a set of data types) into the variable 'A' and then flow to the next instruction through the upper tether node.
Summary:
Please note that all contributions to Desynced Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Desynced Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)