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== File: data/instructions == {| class="wikitable" style="white-space:pre-wrap" ! English ! Chinese (Simplified) ! * |- |Behavior |行为 | |- |Behavior exceeded loop recursion limit |行为超出循环递归限制 | |- |item |物品 | |- |frame |框架 | |- |Invalid Instruction |无效的指令 | |- |Instruction has been removed, behavior needs to be updated |已删除指令,需要更新行为 | |- |Behavior exceeded call depth limit |行为超出调用深度限制 | |- |Flow |流程 | |- |Subroutine |子程序 | |- |Unnamed Behavior |未命名行为 | |- |none |无 | |- |Edit |编辑 | |- |top-left |左上 | |- |top |顶部 | |- |Select |选择 | |- |Select Subroutine |选择子程序 | |- |Create new subroutine |新建子程序 | |- |Break called while not in loop |未在循环中时调用中断 | |- |Break |中断 | |- |Break out of a loop |脱离循环 | |- |Exit |退出 | |- |Stops execution of the behavior |停止执行行为 | |- |Unlock |解锁 | |- |Run as many instructions as possible. Use wait instructions to throttle execution. |运行尽可能多的指令。使用等待指令以限制执行。 | |- |Lock |锁 |M |- |Run one instruction at a time |一次运行一个指令 |M |- |in |输入 | |- |Label |标签 | |- |Label identifier |标签标识符 | |- |any |任意 | |- |Labels can be jumped to from anywhere in a behavior |可从行为中的任意位置跳转到标签 | |- |label |标签 | |- |Jump |跳转 | |- |Jumps execution to label with the same label id |跳转至具有相同ID的标签 | |- |Time |时间 | |- |Number of ticks to wait |要等待的时刻数 | |- |num |数字 | |- |Wait Ticks |等待时刻数 | |- |Pauses execution of the behavior until 1 or more ticks later |暂停执行行为,直至1个或多个时刻后 | |- |If Equal |如相同 | |- |Where to continue if the types are the same |类型相同时的下一步行动 | |- |exec |执行 | |- |If Different |如不同 | |- |Where to continue if the types differ |类型不同时的下一步行动 | |- |Value 1 |值1 | |- |Value 2 |值2 | |- |Compare Item |比较物品 | |- |Compares Item or Unit type |比较物品或装置类型 | |- |Where to continue if the entities are the same |实体相同时的下一步行动 | |- |Where to continue if the entities differ |实体不同时的下一步行动 | |- |Entity 1 |实体1 | |- |Entity 2 |实体2 | |- |Compare Entity |比较实体 | |- |Compares Entities |比较实体 | |- |Type |类型 | |- |Is a |是 | |- |Compares if an item of entity is of a specific type |比较实体的物品是否属于特定类型 | |- |Item/Entity |物品/实体 | |- |out |输出 | |- |Get Type |获取类型 | |- |Gets the type from an item or entity |获取物品或实体的类型 | |- |Global |全局 | |- |No Match |不匹配 | |- |Where to continue if there is no match |没有匹配项时的下一步行动 | |- |Data |数据 | |- |Data to test |待测试数据 | |- |Item Type |物品类型 | |- |Entity |实体 | |- |Entity Type |实体类型 | |- |Component |组件 | |- |Component Type |组件类型 | |- |Tech |技术 | |- |Tech Type |技术类型 | |- |Information Value Type |信息值类型 | |- |Coord |坐标 | |- |Coordinate Value Type |坐标值类型 | |- |Data type switch |数据类型切换 | |- |Switch based on type of value |基于数值类型进行切换 | |- |The first locked item id with no item |第一个无物品的锁定物品ID | |- |Get First Locked Id |获取第一个锁定ID | |- |Gets the first item where the locked slot exists but there is no item in it |获取第一个具有锁定槽位但其中未包含任何物品的物品 | |- |No Unit |无装置 | |- |No visible unit passed |无可视装置通过 | |- |The unit to check |待检查装置 | |- |Building |建筑 | |- |Where to continue if the entity is a building |实体为建筑时的下一步行动 | |- |Bot |机器人 | |- |Where to continue if the entity is a bot |实体为机器人时的下一步行动 | |- |Where to continue if the entity is a construction site |实体为建造场地时的下一步行动 | |- |Unit Type |装置类型 | |- |Divert program depending on unit type |根据装置类型改变程序 | |- |A is nearer (or equal) |A距离更近(或相同) | |- |B is nearer |B距离更近 | |- |Unit A |装置A | |- |Unit B |装置B | |- |Closest |距离最近 | |- |Closest unit |距离最近的装置 | |- |Select Nearest |选择最近距离 | |- |Branches based on which unit is closer, optional branches for closer unit |基于更近装置的分支,更近装置的可选分支 | |- |Range |范围 | |- |Range (up to units visibility range) |范围(最大为装置可视范围) | |- |Filter |筛选器 | |- |Filter to check |待检查筛选器 | |- |Second Filter |二级筛选器 | |- |Third Filter |三级筛选器 | |- |Current Entity |当前实体 | |- |Done |无人机 | |- |Finished looping through all entities in range |已完成遍历范围内全部实体 | |- |Loop Entities (Range) |循环实体(范围) | |- |Performs code for all entities in visibility range of the unit |对装置可视范围内的所有实体执行代码 | |- |Researchable Tech |可研究的技术 | |- |Finished looping through all researchable tech |完成所有可研究技术的循环 |M |- |Loop Research |循环研究 | |- |Performs code for all researchable tech |对所有可研究的技术执行代码 | |- |First active research |首个活跃研究 | |- |Get Research |获取研究 | |- |Returns the first active research tech |返回首个活跃研究技术 | |- |tech |技术 |M |- |Tech to remove from research queue |要从研究队列中移除的技术 | |- |Clear Research |清除研究 | |- |Clears a research from queue, or entire queue if no tech passed |清除队列中的某项研究,如果未输入任何技术,则清除整个队列 | |- |Where to continue if the numerical values are the same |数值相同时的下一步行动 | |- |If Larger |如大于 | |- |Where to continue if Value is larger than Compare |值大于比较项时的下一步行动 | |- |If Smaller |如小于 | |- |Where to continue if Value is smaller than Compare |值小于比较项时的下一步行动 | |- |The value to check with |待核对的值 | |- |Compare |比较 | |- |The number to check against |待核对的数字 | |- |Compare Number |比较数量 | |- |Divert program depending on number of Value and Compare |根据值和比较项的数量改变程序 | |- |Math |数学 | |- |Target |目标 | |- |Copy |复制 | |- |Copy a value to a frame register, parameter or variable |将值复制到框架寄存器、参数或变量 | |- |Component/Index |组件/索引 | |- |Component and register number to set |要设置的组件和寄存器编号 | |- |Group/Index |组/索引 |M |- |Component group index if multiple are equipped |组件组索引是否配备了 |M |- |Set to Component |写入组件 | |- |Writes a value into a component register |将值写入组件寄存器 | |- |Get from Component |从组件中读取 | |- |Reads a value from a component register |从组件寄存器中读取值 | |- |Num/Coord |数字/坐标 | |- |To |到 | |- |Set Number |设置数字 | |- |Sets the numerical/coordinate part of a value |设置值的数字/坐标部分 | |- |Combine Coordinate |组合坐标 |M |- |Returns a coordinate made from x and y values |返回由x和y值制成的坐标 |M |- |Coordinate |坐标 | |- |Separate Coordinate |单独的坐标 |M |- |Split a coordinate into x and y values |将坐标分为x和y值 |M |- |Num |数字 | |- |Register |登记 |M |- |Combine Register |合并寄存器 |M |- |Combine to make a register from separate parameters |合并从单独的参数进行寄存器 |M |- |ID |ID |M |- |Separate Register |单独的注册 |M |- |Split a register into separate parameters |将寄存器拆分为单独的参数 |M |- |Add |加 | |- |Adds a number or coordinate to another number or coordinate |将一个数字或坐标与另一个数字或坐标相加 | |- |From |从 | |- |Subtract |减 | |- |Subtracts a number or coordinate from another number or coordinate |用一个数字或坐标减去另一个数字或坐标 | |- |Multiply |乘 | |- |Multiplies a number or coordinate from another number or coordinate |将一个数字或坐标与另一个数字或坐标相乘 | |- |Divide |除 | |- |Divides a number or coordinate from another number or coordinate |用一个数字或坐标除以另一个数字或坐标 | |- |By |经过 |M |- |Modulo |Modulo |M |- |Get the remainder of a division |获得剩余的分区 |M |- |Item to check can fit |可适配待检查物品 | |- |Number of a specific item that can fit on a unit |可在装置上适配的特定物品数量 | |- |The unit to check (if not self) |待检查装置(如非自身) | |- |Get space for item |获取物品空间 | |- |Returns how many of the input item can fit in the inventory |返还库存中可容纳的输入物品数量 | |- |Can't Fit |无法适配 | |- |Execution if it can't fit the item |若不适配物品则执行 | |- |Item and amount to check can fit |可适配待检查物品和数量 | |- |Check space for item |检查物品空间 | |- |Checks if free space is available for an item and amount |检查是否有可用空间来容纳物品及数量 | |- |Item type to try fixing to the slots |项目类型尝试锁定到插槽 |M |- |Slot index |插槽索引 |M |- |Individual slot to fix |锁定的个人插槽 |M |- |Fix Item Slots |锁定项目插槽 |M |- |Fix all storage slots or a specific item slot index |修复所有存储插槽或特定项目插槽索引 |M |- |Individual slot to unfix |单个插槽解锁 |M |- |Unfix Item Slots |解锁项目插槽 |M |- |Unfix all inventory slots or a specific item slot index |取消所有库存插槽或特定项目插槽索引 |M |- |Entity to check |待检查实体 | |- |Percent |百分比 | |- |Percentage of health remaining |剩余生命值百分比 | |- |Current |当前 | |- |Value of health remaining |剩余生命值 | |- |Max |最大 | |- |Value of maximum health |最大生命值 | |- |Get Health |获取生命值 | |- |Gets a units health as a percentage, current and max |获取装置的百分比、当前和最大生命值 | |- |Coordinate to get Entity from |调整坐标以获取实体 | |- |Get Entity At |获取坐标上的实体 | |- |Gets the best matching entity at a coordinate |获取坐标上的最佳匹配实体 | |- |Get Grid Efficiency |获取电网效能 | |- |Gets the value of the Grid Efficiency as a percent |获取以百分比表示的电网效值 | |- |Get Battery |获取电池 | |- |Gets the value of the Battery level as a percent |获取以百分比表示的电池电量值 | |- |Get Self |获取自身 | |- |Gets the value of the Unit executing the behavior |获取执行行为的装置数值 | |- |The owned unit to check for |要检查的已拥有装置 | |- |Value of units Signal register |装置信号寄存器的值 | |- |Read Signal |读取信号 | |- |Reads the Signal register of another unit |读取另一个装置的信号寄存器 | |- |The band to check for |乐队检查 |M |- |Value of the radio signal |无线电信号的值 |M |- |Read Radio |阅读收音机 |M |- |Reads the Radio signal on a specified band |在指定频段上读取无线电信号 |M |- |Signal |信号 | |- |Entity with signal |带信号的实体 | |- |Finished looping through all entities with signal |已完成遍历所有带信号的实体 | |- |<nowiki>*Loop Signal*</nowiki> |<nowiki>*循环信号*</nowiki> | |- |<nowiki>*DEPRECATED* Use Loop Signal (Match) instead</nowiki> |<nowiki>*已弃用*使用循环信号(匹配)代替</nowiki> | |- |Found signal |找到的信号 | |- |Loop Signal (Match) |循环信号(匹配) | |- |Loops through all units with a signal of similar type |遍历所有带有相似信号类型的装置 | |- |The unit to check for (if not self) |待检查装置(如非自身) | |- |Valley |山谷 | |- |Where to continue if the unit is in a valley |装置处于山谷时的下一步行动 | |- |Plateau |高原 | |- |Where to continue if the unit is on a plateau |装置处于高原时的下一步行动 | |- |Check Altitude |查看海拔 | |- |Divert program depending on location of a unit |根据装置所在位置改变程序 | |- |Blight |枯萎 | |- |Where to continue if the unit is in the blight |装置处于枯萎区域时的下一步行动 | |- |Check Blightness |查看枯萎 | |- |Full |已满 | |- |Where to continue if at full health |生命值已满时的下一步行动 | |- |Check Health |查看生命值 | |- |Check a units health |查看装置生命值 | |- |Where to continue if battery power is fully recharged |电池电量充满时的下一步行动 | |- |Check Battery |查看电池 | |- |Checks the Battery level of a unit |查看装置的电池电量 | |- |Where to continue if at full efficiency |满效能时的下一步行动 | |- |Check Grid Efficiency |查看电网效能 | |- |Checks the Efficiency of the power grid the unit is on |查看装置所在电网的效能 | |- |Remaining |其余的 |M |- |Reserved |预订的 |M |- |Item to count |待统计物品 | |- |Number of this item in inventory or empty if none exist |库存中此物品的数量,若无则计为空 | |- |Count Items |统计物品 | |- |Counts the number of the passed item in its inventory |统计库存中运送的物品数量 | |- |ALL |全部 |M |- |gas |气体 | |- |Number of slots of this type |这种类型的老虎机数量 |M |- |Count Slots |计数插槽 |M |- |Returns the number of slots in this unit of the given type |返回给定类型的单元中的插槽数 |M |- |Max Stack |最大堆栈 |M |- |Get Max Stack |获取最大堆栈 |M |- |Returns the amount an item can stack to |返回物品可以堆叠的金额 |M |- |Have Item |拥有物品 | |- |have the specified item |拥有指定物品 | |- |Checks if you have at least a specified amount of an item |检查你是否至少拥有指定数量的物品 | |- |No Component |无组件 | |- |If you don't current hold the requested component |如果当前未持有请求的组件 | |- |Component to equip |要装备的组件 | |- |comp |组件 | |- |Individual slot to equip component from |单个插槽以配备组件 |M |- |Equip Component |装备组件 | |- |Equips a component if it exists |如存在则装备组件 | |- |If you don't current hold the requested component or slot was empty |如果您当前不容纳请求的组件或插槽为空 |M |- |Component to unequip |要取消装备的组件 | |- |Individual slot to try to unequip component from |单个插槽尝试取消设备组件 |M |- |Unequip Component |取消装备组件 | |- |Unequips a component if it exists |如存在则取消装备组件 | |- |Output |产出 | |- |Get Closest Entity |获取最近实体 | |- |Gets the closest visible entity matching a filter |获取满足筛选条件的最近可视实体 | |- |Unit to Filter, defaults to Self |要筛选的装置,默认为自身 | |- |Failed |失败 | |- |Did not match filter |不满足筛选条件 | |- |Match |匹配 | |- |Filters the passed entity |筛选经过的实体 | |- |Default |默认 | |- |Case 1 |情况1 |M |- |Case 2 |案例2 |M |- |Case 3 |案例3 |M |- |Case 4 |案例4 |M |- |Case 5 |案例5 |M |- |Switch |转变 |M |- |Specified Amount |指定金额 |M |- |Up to Amount |最高金额 |M |- |Destination |目的地 | |- |Unit or destination to bring items to |物品送达的装置 | |- |Item / Amount |物品/数量 | |- |Item and amount to drop off |要卸下的物品和数量 | |- |Drop Off Items |卸下物品 | |- |Drop off items at a unit or destination If a number is set it will drop off an amount to fill the target unit up to that amount If unset it will try to drop off everything. |将物品卸于装置处。 如果设置了数字,则将卸下该数量的物品到目标装置处。 如果未设置,则将卸下全部物品。 | |- |Source |来源 | |- |Unit to take items from |提取物品的来源 | |- |Item and amount to pick up |要提取的物品和数量 | |- |Pick Up Items |提取物品 | |- |Picks up a specific number of items from an entity Will try to pick up the specified amount, if no amount is specified it will try to pick up everything. |从实体处提取指定数量的物品 提取指定数量的物品。如果未指定数量,则会提取全部物品。 | |- |Item and amount to order |要订购的物品和数量 | |- |Request Item |请求物品 | |- |Requests an item if it doesn't exist in the inventory |当库存中没有某件物品时请求运送该物品 | |- |Order to Shared Storage |共享存储订单 | |- |Request Inventory to be sent to nearest shared storage with corresponding locked slots |请求将库存发送到配有相应锁定槽位且距离最近的共享存储中 | |- |Request Wait |请求等待 | |- |Requests an item and waits until it exists in inventory |请求一个物品并等待,直至其出现在库存中 | |- |Resource Node to check |待检查的资源节点 | |- |Get Resource Num |获取资源数量 | |- |Gets the amount of resource |获取资源的数量 | |- |No Items |无物品 | |- |No items in inventory |库存中无物品 | |- |First Item |第一件物品 | |- |Reads the first item in your inventory |读取库存中的第一件物品 | |- |Index |指数 |M |- |No Item |没有项目 |M |- |Item not found |找不到项目 |M |- |Get Inventory Item |获取库存项 |M |- |Reads the item contained in the specified slot index |读取指定插槽索引中包含的项目 |M |- |Inventory |库存 | |- |Item Inventory |项目清单 |M |- |Finished loop |完成的循环 |M |- |Reserved Stack |保留的堆栈 |M |- |Items reserved for outgoing order or recipe |保留用于外订单或食谱的物品 |M |- |Unreserved Stack |未保留的堆栈 |M |- |Items available |可用的项目 |M |- |Reserved Space |保留空间 |M |- |Space reserved for an incoming order |保留用于传入订单的空间 |M |- |Unreserved Space |未保留的空间 |M |- |Remaining space |剩余的空间 |M |- |Loop Inventory Slots |循环库存插槽 |M |- |Loops through Inventory |通过库存循环 |M |- |Recipe |食谱 |M |- |Ingredient |成分 |M |- |Recipe Ingredient |食谱成分 |M |- |Loop Recipe Ingredients |循环食谱成分 |M |- |Loops through Ingredients |通过成分循环 |M |- |Target unit |目标装置 | |- |Distance |距离 | |- |Unit and its distance in the numerical part of the value |装置及其距离(数值) | |- |The unit to measure from (if not self) |要测量的装置(如非自身) | |- |Returns distance to a unit |返回装置的距离 | |- |Item and amount to transfer |要运送的物品及数量 | |- |Order Transfer To |订单运送目标 | |- |Transfers an Item to another Unit |将物品运送至另一装置 | |- |Same Grid |同一电网 | |- |Where to continue if both entities are in the same power grid |两个实体都在同一电网中时的下一步行动 | |- |First Entity |第一个实体 | |- |Second Entity |第二个实体 | |- |Different |不同 | |- |Different power grids |不同电网 | |- |Is Same Grid |为同一电网 | |- |Checks if two entities are in the same power grid |检查两个实体是否处于同一电网中 | |- |Moving |正在移动 | |- |Where to continue if entity is moving |如果实体正在移动,该继续在哪里 |M |- |Not Moving |没有移动 |M |- |Where to continue if entity is not moving |如果实体不移动的话 |M |- |Path Blocked |道路封闭 | |- |Where to continue if entity is path blocked |如果实体被阻塞,请继续在哪里继续 |M |- |No Result |无结果 | |- |Where to continue if entity is out of visual range |如果实体不超出视觉范围 |M |- |Is Moving |正在移动 |M |- |Checks the movement state of an entity |检查实体的运动状态 |M |- |Individual slot to check |单个插槽检查 |M |- |Is Fixed |是固定的 |M |- |Where to continue if inventory slot is fixed |如果固定库存插槽,请继续在哪里继续 |M |- |Check if a specific item slot index is fixed |检查特定项目插槽索引是否已修复 |M |- |Component to check |要检查的组件 |M |- |Component Equipped |配备的组件 |M |- |Where to continue if component is equipped |如果组件配备了何处 |M |- |Returns how many instances of a component equipped on this Unit |返回该单元配备了多少个组件的实例 |M |- |Is Equipped |配备了 |M |- |Check if a specific component has been equipped |检查特定组件是否已配备 |M |- |Turn Off |关闭 | |- |Shuts down the power of the Unit |关闭装置电源 | |- |Turn On |开启 | |- |Turns on the power of the Unit |开启装置电源 | |- |Connects Units from Logistics Network |从物流网络连接装置 | |- |Disconnect |断开连接 | |- |Disconnects Units from Logistics Network |从物流网络断开装置连接 | |- |Enable Transport Route |启用运输路线 |M |- |Enable Unit to deliver on transport route |使单位能够在运输路线上运送 |M |- |Disable Transport Route |禁用运输路线 |M |- |Disable Unit to deliver on transport route |禁用单元以在运输路线上运送 |M |- |Sort Storage |存储分类 | |- |Sorts Storage Containers on Unit |对装置的存储容器进行分类 | |- |The destination to try and unpack (if not self) |尝试拆开包裹的目的地(如非自身) | |- |Unpackage All |拆开全部 | |- |Tries to unpack all packaged items |拆开所有已打包的物品 | |- |The destination to try and pack (if not self) |尝试打包的目的地(如非自身) | |- |Package All |打包全部 | |- |Tries to pack all packable units into items |将所有可打包装置打包成物品 | |- |Explorable to solve |待解决的可探索项 | |- |Missing |缺少 | |- |Missing repair item, scanner component or Unpowered |缺少维修物品、扫描仪组件或未通电 | |- |Missing item, component or power to scan |缺少物品、组件或扫描所需的电源 | |- |Solve Explorable |解开可探索项 | |- |Attempt to solve explorable with inventory items |尝试使用库存物品解开可探索项 | |- |Stop Unit |停止装置 | |- |Stop movement and abort what is currently controlling the entities movement |停止移动并中止当前控制实体移动的装置 | |- |Move |移动 | |- |Entity to get coordinates of |要获取坐标的实体 | |- |Coordinate of entity |实体坐标 | |- |Get Location |获取位置 | |- |Gets location of a a seen entity |获取可见实体的位置 | |- |Number |数字 | |- |Number of tiles to move East |向东移动的格子数 | |- |Move East |向东移动 | |- |Moves towards a tile East of the current location at the specified distance |向当前位置以东的格子移动指定距离 | |- |Number of tiles to move West |向西移动的格子数 | |- |Move West |向西移动 | |- |Moves towards a tile West of the current location at the specified distance |向当前位置以西的格子移动指定距离 | |- |Number of tiles to move North |向北移动的格子数 | |- |Move North |向北移动 | |- |Moves towards a tile North of the current location at the specified distance |向当前位置以北的格子移动指定距离 | |- |Number of tiles to move South |向南移动的格子数 | |- |Move South |向南移动 | |- |Moves towards a tile South of the current location at the specified distance |向当前位置以南的格子移动指定距离 | |- |Unit to move to |要移至的装置 | |- |Move Unit (Async) |移动装置(异步) | |- |Move to another unit while continuing the program |在继续程序的同时移动至另一个装置 | |- |Unit to move to, the number specifies the range in which to be in |要移至的装置,数字指定了要移动的范围 | |- |Move Unit |移动装置 | |- |Moves to another unit or within a range of another unit |移动到另一个装置或在另一个装置的范围内 | |- |<nowiki>*Move Unit (Range)*</nowiki> |<nowiki>*移动装置(范围)*</nowiki> | |- |<nowiki>*DEPRECATED* Use Move Unit</nowiki> |<nowiki>*已弃用*使用移动装置</nowiki> | |- |Unit to move away from |要离开的装置 | |- |Move Away (Range) |移开(范围) | |- |Moves out of range of another unit |移出另一个装置的范围 | |- |Moves in a scouting pattern around the factions home location |以侦查模式在阵营基地位置的四周移动 | |- |Filter 1 |筛选条件1 | |- |First filter |第一个筛选条件 | |- |Filter 2 |筛选条件2 | |- |Second filter |第二个筛选条件 | |- |Filter 3 |筛选条件3 | |- |Third filter |第三个筛选条件 | |- |Execution path if no results are found |未找到结果时的执行路径 | |- |Radar |雷达 | |- |Scan for the closest unit that matches the filters |扫描满足筛选条件的最近装置 | |- |Resource to Mine |待开采的资源 | |- |Cannot Mine |无法开采 | |- |Execution path if mining was unable to be performed |当无法执行开采时的执行路径 | |- |Execution path if can't fit resource into inventory |当无法将资源放入库存时的执行路径 | |- |Mine |开采 | |- |Mines a single resource |开采单个资源 | |- |Get Stability |获得稳定 |M |- |Gets the current world stability |获得当前的世界稳定 |M |- |Value to check |待核对的值 | |- |Max Value |最大值 | |- |Max Value to get percentage of |最大值百分比 | |- |Gives you the percent that value is of Max Value |给出该值占最大值的百分比 | |- |Value to Remap |要重新映射的值 | |- |Input Low |低输入 | |- |Low value for input |低输入值 | |- |Input High |高输入 | |- |High value for input |高输入值 | |- |Target Low |低目标 | |- |Low value for target |低目标值 | |- |Target high |高目标 | |- |High value for target |高目标值 | |- |Remapped value |重新映射的值 | |- |Remap |重新映射 | |- |Remaps a value between two ranges |在两个范围之间重新映射值 | |- |Day |日间 | |- |Where to continue if it is nighttime |当前为夜间时的下一步行动 | |- |Night |夜间 | |- |Where to continue if it is daytime |当前为日间时的下一步行动 | |- |Is Day/Night |日/夜 | |- |Divert program depending time of day |根据一天中的时间改变程序 | |- |Number of this item in your faction |阵营中该物品的数量 | |- |None |无 | |- |Execution path when none of this item exists in your faction |所在阵营中不存在此物品时的执行路径 | |- |Faction Item Amount |阵营物品数量 | |- |Counts the number of the passed item in your logistics network |统计物流网络中运送的物品数量 | |- |Frame |框架 | |- |Structure to read the key for |用于读取密钥的结构 | |- |Number key of structure |结构的数字密钥 | |- |Read Key |读取密钥 | |- |Attempts to reads the internal key of the unit |尝试读取装置的内部密钥 | |- |Can Produce |可生产 | |- |Returns if a unit can produce an item |如果装置可以生产某件物品则返回 | |- |Cannot Produce |无法生产 | |- |Where to continue if the item cannot be produced |无法生产该物品时的下一步行动 | |- |Where to continue if the item can be produced |可以生产该物品时的下一步行动 | |- |Production Item |生产物品 | |- |Product |产品 | |- |Out 1 |产出1 | |- |First Ingredient |第一个原料 | |- |Out 2 |产出2 | |- |Second Ingredient |第二个原料 | |- |Out 3 |产出3 | |- |Third Ingredient |第三个原料 | |- |Get Ingredients |获取原料 | |- |Returns the ingredients required to produce an item |返还生产物品所需的原料 | |- |Notify (%d) |通知(%d) | |- |Notify |通知 | |- |Notification |通知 | |- |Behavior Notification |行为通知 | |- |Text: |文本: | |- |Notify Value |通知值 | |- |Notification Value |通知值 | |- |Triggers a faction notification |触发阵营通知 | |- |Resource Node |资源节点 | |- |Resource Type |资源类型 | |- |Not Resource |非资源 | |- |Continue here if it wasn't a resource node |如为非资源节点时在此继续 | |- |Gets the resource type from an resource node |获取资源节点处的资源类型 | |- |No Unit Passed |无装置通过 | |- |Ally |队友 | |- |Target unit considers you an ally |目标装置视你为队友 | |- |Neutral |中立 | |- |Target unit considers you neutral |目标装置视你为中立 | |- |Enemy |敌人 | |- |Target unit considers you an enemy |目标装置视你为敌人 | |- |Get Trust |获取信任 | |- |Gets the trust level of the unit towards you |获取装置对你的信任度 | |- |Factions home unit |阵营基地单位 | |- |Get Home |回到基地 | |- |Gets the factions home unit |获取阵营基地装置 | |- |Pings a Unit |标记装置 | |- |Plays the Ping effect and notifies other players |标记装置并通知其他玩家 | |- |build |建造 | |- |Unnamed |未命名 | |- |Select Building |选择建筑 | |- |Select Bot |选择机器人 | |- |Target location, or at currently location if not specified |目标位置,如果未指定,则为当前位置 | |- |Building Rotation (0 to 3) (default 0) |建筑旋转(0至3)(默认为0) |M |- |Construction Failed |施工失败了 |M |- |Where to continue if construction failed |如果建设失败,继续在哪里继续 |M |- |Place Construction |放置建造场地 | |- |Places a construction site for a specific structure |为特定结构放置建造场地 | |- |Produce Unit |生产装置 | |- |Sets a production component to produce a blueprint |设置生产组件以生成蓝图 | |- |Set Signpost |设置标志牌 | |- |Set the signpost to specific text |将标志牌设置为特定文本 | |- |Launches a satellite if equipped on an AMAC |如果AMAC上装备卫星,则发射卫星 | |- |Tells a satellite that has been launched to land |命令已经发射的卫星着陆 | |- |Range of operation |操作范围 |M |- |Gather Information |收集信息 |M |- |Collect information for running the auto base controller |收集用于运行自动基础控制器的信息 |M |- |AutoBase |自动酶 |M |- |Carriers |载体 |M |- |Type and count of carriers to make |运营商的类型和计数 |M |- |If Working |如果工作 |M |- |Where to continue if the unit started working |如果单位开始工作,请继续在哪里 |M |- |Make Carriers |做载体 |M |- |Construct carrier bots for delivering orders or to use for other tasks |构建用于输送订单或用于其他任务的运营商机器人 |M |- |Resource/Count |资源/计数 |M |- |Resource type and number of miners to maintain |维护资源类型和矿工数量 |M |- |Make Miners |做矿工 |M |- |Construct and equip miner components on available carrier bots |在可用的载机器机器人上构建和装备矿工组件 |M |- |Serve Construction |服务结构 |M |- |Produce materials needed in construction sites |在建筑工地中生产所需的材料 |M |- |Item/Count |项目/计数 |M |- |Item type and number of producers to maintain |维护的项目类型和生产者数量 |M |- |Production component |生产组成部分 |M |- |Building type to use as producer |用作生产商的建筑类型 |M |- |Location |地点 |M |- |Location offset from self |位置偏移自我 |M |- |coord |协调 |M |- |Make Producer |制作生产者 |M |- |Build and maintain dedicated production buildings |建造和维护专门的生产建筑 |M |- |Number of turret bots to maintain |维护炮塔机器人的数量 |M |- |Make Turret Bots |制作炮塔机器人 |M |- |Construct and equip turret components on available carrier bots |在可用的载机器人上构建和装备炮塔组件 |M |}
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