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== File: data/instructions == {| class="wikitable" style="white-space:pre-wrap" ! English ! Chinese (Traditional) ! * |- |Behavior |行為 | |- |Behavior exceeded loop recursion limit |行為超過循環遞迴限制 | |- |item |物品 | |- |frame |框架 | |- |Invalid Instruction |無效指令 | |- |Instruction has been removed, behavior needs to be updated |指令已被移除,行為需要更新 | |- |Behavior exceeded call depth limit |行為超過呼叫深度限制 | |- |Flow |流程 | |- |Subroutine |次程式 | |- |Unnamed Behavior |未命名行為 | |- |none |無 | |- |Edit |編輯 | |- |top-left |左上 | |- |top |top | |- |Select |選擇 | |- |Select Subroutine |選擇次程式 | |- |Create new subroutine |創建新次程式 | |- |Break called while not in loop |在非循環中呼叫中斷 | |- |Break |中斷 | |- |Break out of a loop |跳出循環 | |- |Exit |退出 | |- |Stops execution of the behavior |停止執行行為 | |- |Unlock |解鎖 | |- |Run as many instructions as possible. Use wait instructions to throttle execution. |儘可能執行多的指令。使用等待指令來調節執行速度。 | |- |Lock |鎖 |M |- |Run one instruction at a time |一次運行一個指令 |M |- |in |在 | |- |Label |標籤 | |- |Label identifier |標籤識別符 | |- |any |任何 | |- |Labels can be jumped to from anywhere in a behavior |標籤可以從行為中的任何地方跳轉 | |- |label |標籤 | |- |Jump |跳轉 | |- |Jumps execution to label with the same label id |跳轉執行到具有相同標籤ID的標籤 | |- |Time |時間 | |- |Number of ticks to wait |等待的刻數 | |- |num |數字 | |- |Wait Ticks |等待刻數 | |- |Pauses execution of the behavior until 1 or more ticks later |暫停行為的執行,直到1刻或更晚 | |- |If Equal |如果相同 | |- |Where to continue if the types are the same |類型相同時的下一步行動 | |- |exec |執行 | |- |If Different |如果不同 | |- |Where to continue if the types differ |類型不同時的下一步行動 | |- |Value 1 |數值1 | |- |Value 2 |數值2 | |- |Compare Item |比較物品 | |- |Compares Item or Unit type |比較物品或裝置類型 | |- |Where to continue if the entities are the same |如果實體相同時的下一步行動 | |- |Where to continue if the entities differ |如果實體不同時的下一步行動 | |- |Entity 1 |實體1 | |- |Entity 2 |實體2 | |- |Compare Entity |比較實體 | |- |Compares Entities |比較實體 | |- |Type |類型 | |- |Is a |是 | |- |Compares if an item of entity is of a specific type |比較物品或實體是否屬於特定類型 | |- |Item/Entity |物品/實體 | |- |out |輸出 | |- |Get Type |取得類型 | |- |Gets the type from an item or entity |從物品或實體中取得類型 | |- |Global |全域 | |- |No Match |沒有符合 | |- |Where to continue if there is no match |如果沒有符合時的下一步行動 | |- |Data |資料 | |- |Data to test |待測試的資料 | |- |Item Type |物品類型 | |- |Entity |實體 | |- |Entity Type |實體類型 | |- |Component |元件 | |- |Component Type |元件類型 | |- |Tech |科技 | |- |Tech Type |技術類型 | |- |Information Value Type |資訊值類型 | |- |Coord |座標 | |- |Coordinate Value Type |座標值類型 | |- |Data type switch |資料類型切換 | |- |Switch based on type of value |根據數值的類型進行切換 | |- |The first locked item id with no item |首個鎖定但無物品的項目ID | |- |Get First Locked Id |取得首個鎖定ID | |- |Gets the first item where the locked slot exists but there is no item in it |取得首個存在鎖定欄位但其中沒有物品的項目 | |- |No Unit |沒有裝置 | |- |No visible unit passed |沒有可見的裝置通過 | |- |The unit to check |要檢查的裝置 | |- |Building |建築 | |- |Where to continue if the entity is a building |如果實體是建築時的下一步行動 | |- |Bot |機器人 | |- |Where to continue if the entity is a bot |如果實體是機器人時的下一步行動 | |- |Where to continue if the entity is a construction site |如果實體是建造地點時的下一步行動 | |- |Unit Type |裝置類型 | |- |Divert program depending on unit type |根據裝置類型改變程式路徑 | |- |A is nearer (or equal) |A較近(或相等) | |- |B is nearer |B較近 | |- |Unit A |裝置A | |- |Unit B |裝置B | |- |Closest |最近 | |- |Closest unit |最近的裝置 | |- |Select Nearest |選擇最近的 | |- |Branches based on which unit is closer, optional branches for closer unit |根據哪個裝置較近來進行分支,對較近的裝置有可選的分支路徑 | |- |Range |範圍 | |- |Range (up to units visibility range) |範圍(直到裝置的可視範圍) | |- |Filter |過濾條件 | |- |Filter to check |要檢查的過濾條件 | |- |Second Filter |第二個過濾條件 | |- |Third Filter |第三個過濾條件 | |- |Current Entity |目前實體 | |- |Done |完成 | |- |Finished looping through all entities in range |已完成對範圍內所有實體的循環 | |- |Loop Entities (Range) |循環實體(範圍) | |- |Performs code for all entities in visibility range of the unit |執行裝置可視範圍內所有實體的代碼 | |- |Researchable Tech |可研究技術 | |- |Finished looping through all researchable tech |完成所有可研究技術的循環 |M |- |Loop Research |循環研究 | |- |Performs code for all researchable tech |對所有可研究的技術執行程式碼 | |- |First active research |首個進行中的研究 | |- |Get Research |取得研究 | |- |Returns the first active research tech |返回首個進行中的研究 | |- |tech |技術 |M |- |Tech to remove from research queue |要從研究佇列中移除的技術 | |- |Clear Research |清空研究 | |- |Clears a research from queue, or entire queue if no tech passed |從佇列中清除一項研究,若沒有指定技術,則清空整個佇列 | |- |Where to continue if the numerical values are the same |若數值相同時的下一步行動 | |- |If Larger |若較大 | |- |Where to continue if Value is larger than Compare |若數值大於比較數值時的下一步行動 | |- |If Smaller |若較小 | |- |Where to continue if Value is smaller than Compare |若數值小於比較數值時的下一步行動 | |- |The value to check with |要檢查的數值 | |- |Compare |比較 | |- |The number to check against |要比對的數字 | |- |Compare Number |比較數字 | |- |Divert program depending on number of Value and Compare |根據數值和比較的數目改變程式路徑 | |- |Math |數學 | |- |Target |目標 | |- |Copy |複製 | |- |Copy a value to a frame register, parameter or variable |將數值複製到框架暫存器、參數或變量 | |- |Component/Index |元件/索引 | |- |Component and register number to set |設定元件和暫存器號碼 | |- |Group/Index |組/索引 |M |- |Component group index if multiple are equipped |組件組索引是否配備了 |M |- |Set to Component |設定到元件 | |- |Writes a value into a component register |將數值寫入元件暫存器 | |- |Get from Component |從元件中取得 | |- |Reads a value from a component register |從元件暫存器中讀取數值 | |- |Num/Coord |數字/座標 | |- |To |至 | |- |Set Number |設定數字 | |- |Sets the numerical/coordinate part of a value |設定值的數字/座標部分 | |- |Combine Coordinate |組合坐標 |M |- |Returns a coordinate made from x and y values |返回由x和y值製成的坐標 |M |- |Coordinate |座標 | |- |Separate Coordinate |單獨的坐標 |M |- |Split a coordinate into x and y values |將坐標分為x和y值 |M |- |Num |數字 | |- |Register |登記 |M |- |Combine Register |合併寄存器 |M |- |Combine to make a register from separate parameters |合併從單獨的參數進行寄存器 |M |- |ID |ID |M |- |Separate Register |單獨的註冊 |M |- |Split a register into separate parameters |將寄存器分為單獨的參數 |M |- |Add |加 | |- |Adds a number or coordinate to another number or coordinate |將數字或座標加到另一數字或座標 | |- |From |從 | |- |Subtract |減 | |- |Subtracts a number or coordinate from another number or coordinate |從另一數字或座標減去數字或座標 | |- |Multiply |乘 | |- |Multiplies a number or coordinate from another number or coordinate |將數字或座標與另一數字或座標相乘 | |- |Divide |除 | |- |Divides a number or coordinate from another number or coordinate |將數字或座標除以另一數字或座標 | |- |By |經過 |M |- |Modulo |Modulo |M |- |Get the remainder of a division |獲得剩餘的分區 |M |- |Item to check can fit |可放入待檢查物品 | |- |Number of a specific item that can fit on a unit |特定物品可以放入裝置的數量 | |- |The unit to check (if not self) |檢查的裝置(如非本身) | |- |Get space for item |取得物品空間 | |- |Returns how many of the input item can fit in the inventory |回傳輸入的物品可以放入的數量 | |- |Can't Fit |放不下 | |- |Execution if it can't fit the item |當物品放不下時執行 | |- |Item and amount to check can fit |要檢查的物品和數量 | |- |Check space for item |檢查物品空間 | |- |Checks if free space is available for an item and amount |檢查是否有足夠的空間放入物品和其數量 | |- |Item type to try fixing to the slots |項目類型嘗試鎖定到插槽 |M |- |Slot index |欄位編號 |M |- |Individual slot to fix |鎖定的個人插槽 |M |- |Fix Item Slots |鎖定項目插槽 |M |- |Fix all storage slots or a specific item slot index |修復所有存儲插槽或特定項目插槽索引 |M |- |Individual slot to unfix |單個插槽解鎖 |M |- |Unfix Item Slots |解鎖物品欄位 |M |- |Unfix all inventory slots or a specific item slot index |取消所有庫存插槽或特定項目插槽索引 |M |- |Entity to check |要檢查的實體 | |- |Percent |百分比 | |- |Percentage of health remaining |剩餘生命值百分比 | |- |Current |目前 | |- |Value of health remaining |剩餘生命值 | |- |Max |最大 | |- |Value of maximum health |最大生命值 | |- |Get Health |取得生命值 | |- |Gets a units health as a percentage, current and max |取得裝置的百分比、目前和最大生命值 | |- |Coordinate to get Entity from |從座標取得實體 | |- |Get Entity At |取得該座標的實體 | |- |Gets the best matching entity at a coordinate |取得座標上最符合的實體 | |- |Get Grid Efficiency |取得電網效率 | |- |Gets the value of the Grid Efficiency as a percent |取得電網效率值的百分比 | |- |Get Battery |取得電池 | |- |Gets the value of the Battery level as a percent |取得電池電量的百分比 | |- |Get Self |取得本身 | |- |Gets the value of the Unit executing the behavior |取得執行該行為的裝置的數值 | |- |The owned unit to check for |要檢查的擁有裝置 | |- |Value of units Signal register |裝置信號暫存器的數值 | |- |Read Signal |讀取信號 | |- |Reads the Signal register of another unit |讀取另一個裝置的信號暫存器 | |- |The band to check for |樂隊檢查 |M |- |Value of the radio signal |無線電信號的值 |M |- |Read Radio |閱讀收音機 |M |- |Reads the Radio signal on a specified band |在指定頻段上讀取無線電信號 |M |- |Signal |信號 | |- |Entity with signal |有信號的實體 | |- |Finished looping through all entities with signal |完成所有帶有信號實體的循環 | |- |<nowiki>*Loop Signal*</nowiki> |<nowiki>*循環信號*</nowiki> | |- |<nowiki>*DEPRECATED* Use Loop Signal (Match) instead</nowiki> |<nowiki>*不適用*請改用循環信號(符合)</nowiki> | |- |Found signal |找到信號 | |- |Loop Signal (Match) |循環信號(符合) | |- |Loops through all units with a signal of similar type |循環所有含有類似類型信號的裝置 | |- |The unit to check for (if not self) |要檢查的裝置(如非本身) | |- |Valley |山谷 | |- |Where to continue if the unit is in a valley |如果裝置在山谷時的下一步行動 | |- |Plateau |高原 | |- |Where to continue if the unit is on a plateau |如果裝置在高原時的下一步行動 | |- |Check Altitude |檢查高度 | |- |Divert program depending on location of a unit |根據裝置的位置改變程式路徑 | |- |Blight |枯萎病 | |- |Where to continue if the unit is in the blight |如果裝置在枯萎區域時的下一步行動 | |- |Check Blightness |檢查枯萎程度 | |- |Full |全滿 | |- |Where to continue if at full health |生命值全滿時的下一步行動 | |- |Check Health |檢查生命值 | |- |Check a units health |檢查裝置的生命值 | |- |Where to continue if battery power is fully recharged |如果電池充飽時的下一步行動 | |- |Check Battery |檢查電池 | |- |Checks the Battery level of a unit |檢查裝置的電池電量 | |- |Where to continue if at full efficiency |如果效率全滿時的下一步行動 | |- |Check Grid Efficiency |檢查電網效率 | |- |Checks the Efficiency of the power grid the unit is on |檢查裝置所在的電網效率 | |- |Remaining |其餘的 |M |- |Reserved |預訂的 |M |- |Item to count |要計算的物品 | |- |Number of this item in inventory or empty if none exist |該物品在存貨中的數量,如果不存在則為空 | |- |Count Items |計算物品 | |- |Counts the number of the passed item in its inventory |計算庫存中指定物品的數量 | |- |ALL |全部 |M |- |gas |氣體 | |- |Number of slots of this type |這種類型的老虎機數量 |M |- |Count Slots |計數插槽 |M |- |Returns the number of slots in this unit of the given type |返回給定類型的單元中的插槽數 |M |- |Max Stack |最大堆棧 |M |- |Get Max Stack |獲取最大堆棧 |M |- |Returns the amount an item can stack to |返回項目可以堆疊的金額 |M |- |Have Item |擁有物品 | |- |have the specified item |擁有指定物品 | |- |Checks if you have at least a specified amount of an item |檢查您是否至少擁有指定數量的物品 | |- |No Component |沒有元件 | |- |If you don't current hold the requested component |如果您目前沒有所需的元件 | |- |Component to equip |要裝備的元件 | |- |comp |元件 | |- |Individual slot to equip component from |單個插槽以配備組件 |M |- |Equip Component |裝備元件 | |- |Equips a component if it exists |如果有該元件就裝備 | |- |If you don't current hold the requested component or slot was empty |如果您當前不容納請求的組件或插槽為空 |M |- |Component to unequip |要卸下的元件 | |- |Individual slot to try to unequip component from |單個插槽嘗試取消設備組件 |M |- |Unequip Component |卸下元件 | |- |Unequips a component if it exists |如果有該元件就卸下 | |- |Output |輸出 | |- |Get Closest Entity |取得最近的實體 | |- |Gets the closest visible entity matching a filter |找到最接近且符合過濾條件的可見實體 | |- |Unit to Filter, defaults to Self |要過濾的裝置,預設為自己 | |- |Failed |失敗 | |- |Did not match filter |不符合過濾條件 | |- |Match |符合 | |- |Filters the passed entity |過濾通過的實體 | |- |Default |預設 | |- |Case 1 |情況1 |M |- |Case 2 |案例2 |M |- |Case 3 |案例3 |M |- |Case 4 |案例4 |M |- |Case 5 |案例5 |M |- |Switch |轉變 |M |- |Specified Amount |指定金額 |M |- |Up to Amount |最高金額 |M |- |Destination |目的地 | |- |Unit or destination to bring items to |裝置攜帶物品要前往的地方 | |- |Item / Amount |物品 / 數量 | |- |Item and amount to drop off |要卸下的物品和數量 | |- |Drop Off Items |卸下物品 | |- |Drop off items at a unit or destination If a number is set it will drop off an amount to fill the target unit up to that amount If unset it will try to drop off everything. |在裝置處卸下物品 如果設定了一個數量,它會卸下物品直到目標裝置達到該數量。 如果未設定,它會試著卸下所有物品。 | |- |Source |來源 | |- |Unit to take items from |裝置拿取物品的地方 | |- |Item and amount to pick up |要提取的物品和數量 | |- |Pick Up Items |提取物品 | |- |Picks up a specific number of items from an entity Will try to pick up the specified amount, if no amount is specified it will try to pick up everything. |從實體中提取特定數量的物品 會試著提取指定的數量,如果未指定數量 它會試著提取所有物品。 | |- |Item and amount to order |要訂購的物品和數量 | |- |Request Item |請求物品 | |- |Requests an item if it doesn't exist in the inventory |如果庫存中沒有該物品,則會進行請求 | |- |Order to Shared Storage |訂購至共享儲存 | |- |Request Inventory to be sent to nearest shared storage with corresponding locked slots |請求將存貨發送到最近的共享儲存區,其中有相對應的鎖定欄位 | |- |Request Wait |請求等待 | |- |Requests an item and waits until it exists in inventory |請求物品並等待它出現在庫存中 | |- |Resource Node to check |要檢查的資源節點 | |- |Get Resource Num |取得資源數量 | |- |Gets the amount of resource |要取得的資源數量 | |- |No Items |沒有物品 | |- |No items in inventory |庫存中沒有物品 | |- |First Item |第一個物品 | |- |Reads the first item in your inventory |讀取您庫存中的第一個物品 | |- |Index |指數 |M |- |No Item |沒有項目 |M |- |Item not found |找不到項目 |M |- |Get Inventory Item |獲取庫存項 |M |- |Reads the item contained in the specified slot index |讀取指定插槽索引中包含的項目 |M |- |Inventory |庫存 | |- |Item Inventory |項目清單 |M |- |Finished loop |完成的循環 |M |- |Reserved Stack |保留堆棧 |M |- |Items reserved for outgoing order or recipe |保留用於外訂單或食譜的物品 |M |- |Unreserved Stack |未保留的堆棧 |M |- |Items available |可用的項目 |M |- |Reserved Space |保留空間 |M |- |Space reserved for an incoming order |保留用於傳入訂單的空間 |M |- |Unreserved Space |未保留的空間 |M |- |Remaining space |剩餘的空間 |M |- |Loop Inventory Slots |循環庫存插槽 |M |- |Loops through Inventory |通過庫存循環 |M |- |Recipe |食譜 |M |- |Ingredient |成分 |M |- |Recipe Ingredient |食譜成分 |M |- |Loop Recipe Ingredients |循環食譜成分 |M |- |Loops through Ingredients |通過成分循環 |M |- |Target unit |目標裝置 | |- |Distance |距離 | |- |Unit and its distance in the numerical part of the value |裝置及其距離(數值) | |- |The unit to measure from (if not self) |要測量的裝置(若非本身) | |- |Returns distance to a unit |回到裝置的距離 | |- |Item and amount to transfer |要轉運的物品和數量 | |- |Order Transfer To |訂單轉運到 | |- |Transfers an Item to another Unit |將物品轉運到另一裝置 | |- |Same Grid |同一電網 | |- |Where to continue if both entities are in the same power grid |如果兩個實體在同一電網時的下一步行動 | |- |First Entity |第一個實體 | |- |Second Entity |第二個實體 | |- |Different |不同 | |- |Different power grids |不同電網 | |- |Is Same Grid |同一電網 | |- |Checks if two entities are in the same power grid |檢查兩個實體是否在同一電網中 | |- |Moving |移動中 | |- |Where to continue if entity is moving |如果實體正在移動,該繼續在哪裡 |M |- |Not Moving |沒有移動 |M |- |Where to continue if entity is not moving |如果實體不移動的話 |M |- |Path Blocked |路徑被阻擋 | |- |Where to continue if entity is path blocked |如果實體被阻塞,請繼續在哪裡繼續 |M |- |No Result |找不到結果 | |- |Where to continue if entity is out of visual range |如果實體不超出視覺範圍 |M |- |Is Moving |正在移動 |M |- |Checks the movement state of an entity |檢查實體的運動狀態 |M |- |Individual slot to check |單個插槽檢查 |M |- |Is Fixed |是固定的 |M |- |Where to continue if inventory slot is fixed |如果固定庫存插槽,請繼續在哪裡繼續 |M |- |Check if a specific item slot index is fixed |檢查特定項目插槽索引是否已修復 |M |- |Component to check |要檢查的組件 |M |- |Component Equipped |配備的組件 |M |- |Where to continue if component is equipped |如果組件配備了何處 |M |- |Returns how many instances of a component equipped on this Unit |返回該單元配備了多少個組件的實例 |M |- |Is Equipped |配備了 |M |- |Check if a specific component has been equipped |檢查特定組件是否已配備 |M |- |Turn Off |關機 | |- |Shuts down the power of the Unit |關閉裝置的電源 | |- |Turn On |開機 | |- |Turns on the power of the Unit |開啟裝置的電源 | |- |Connects Units from Logistics Network |從物流網路連接裝置 | |- |Disconnect |中斷連接 | |- |Disconnects Units from Logistics Network |從物流網路中斷連接裝置 | |- |Enable Transport Route |啟用運輸路線 |M |- |Enable Unit to deliver on transport route |使單位能夠在運輸路線上運送 |M |- |Disable Transport Route |禁用運輸路線 |M |- |Disable Unit to deliver on transport route |禁用單元以在運輸路線上運送 |M |- |Sort Storage |整理儲存 | |- |Sorts Storage Containers on Unit |整理裝置的儲存容器 | |- |The destination to try and unpack (if not self) |嘗試拆封的目的地(若非自身) | |- |Unpackage All |全部拆封 | |- |Tries to unpack all packaged items |嘗試拆封所有封裝的物品 | |- |The destination to try and pack (if not self) |嘗試封裝的目的地(若非自身) | |- |Package All |全部封裝 | |- |Tries to pack all packable units into items |嘗試將所有可封裝的裝置封裝成物品 | |- |Explorable to solve |待解決的可探索物 | |- |Missing |缺少 | |- |Missing repair item, scanner component or Unpowered |缺少修復物品、掃描元件或是未供電 | |- |Missing item, component or power to scan |缺少物品、元件或電力進行掃描 | |- |Solve Explorable |解決可探索物 | |- |Attempt to solve explorable with inventory items |嘗試使用庫存物品解決可探索物 | |- |Stop Unit |停止裝置 | |- |Stop movement and abort what is currently controlling the entities movement |停止移動並中止目前控制實體移動的操作 | |- |Move |移動 | |- |Entity to get coordinates of |取得實體的座標 | |- |Coordinate of entity |實體座標 | |- |Get Location |取得位置 | |- |Gets location of a a seen entity |取得看得見的實體的位置 | |- |Number |數字 | |- |Number of tiles to move East |向東移動的地塊數 | |- |Move East |向東移動 | |- |Moves towards a tile East of the current location at the specified distance |從目前位置移動指定的距離到東邊的地塊 | |- |Number of tiles to move West |向西移動的地塊數 | |- |Move West |向西移動 | |- |Moves towards a tile West of the current location at the specified distance |從目前位置移動指定的距離到西邊的地塊 | |- |Number of tiles to move North |向北移動的地塊數 | |- |Move North |向北移動 | |- |Moves towards a tile North of the current location at the specified distance |從目前位置移動指定的距離到北邊的地塊 | |- |Number of tiles to move South |向南移動的地塊數 | |- |Move South |向南移動 | |- |Moves towards a tile South of the current location at the specified distance |從目前位置移動指定的距離到南邊的地塊 | |- |Unit to move to |將裝置移動到指定位置 | |- |Move Unit (Async) |移動裝置(異步) | |- |Move to another unit while continuing the program |移動到另一裝置,同時繼續執行程式 | |- |Unit to move to, the number specifies the range in which to be in |將裝置移動到指定位置,數字則代表所需保持的範圍距離 | |- |Move Unit |移動裝置 | |- |Moves to another unit or within a range of another unit |移動到另一裝置或在另一裝置的範圍內 | |- |<nowiki>*Move Unit (Range)*</nowiki> |<nowiki>*移動裝置(範圍)*</nowiki> | |- |<nowiki>*DEPRECATED* Use Move Unit</nowiki> |<nowiki>*不適用*請使用移動裝置</nowiki> | |- |Unit to move away from |要遠離的裝置 | |- |Move Away (Range) |遠離移動(範圍) | |- |Moves out of range of another unit |遠離另一裝置的範圍 | |- |Moves in a scouting pattern around the factions home location |在陣營的基地位置周圍採用偵查模式移動 | |- |Filter 1 |過濾條件1 | |- |First filter |第一個過濾條 | |- |Filter 2 |過濾條件2 | |- |Second filter |第二個過濾條件 | |- |Filter 3 |過濾條件3 | |- |Third filter |第三個過濾條件 | |- |Execution path if no results are found |如果找不到結果時的執行路徑 | |- |Radar |雷達 | |- |Scan for the closest unit that matches the filters |搜尋與過濾條件相符的最近裝置 | |- |Resource to Mine |要採集的資源 | |- |Cannot Mine |無法採集 | |- |Execution path if mining was unable to be performed |若採集未能進行時的執行路徑 | |- |Execution path if can't fit resource into inventory |如果資源無法放入庫存時的執行路徑 | |- |Mine |採集 | |- |Mines a single resource |採集單一資源 | |- |Get Stability |獲得穩定 |M |- |Gets the current world stability |獲得當前的世界穩定 |M |- |Value to check |要檢查的數值 | |- |Max Value |最大值 | |- |Max Value to get percentage of |取得某一值相對於最大值的百分比 | |- |Gives you the percent that value is of Max Value |計算該值佔最大值的百分比 | |- |Value to Remap |要重新映射的值 | |- |Input Low |輸入最低值 | |- |Low value for input |輸入的低值 | |- |Input High |輸入最高值 | |- |High value for input |輸入的高值 | |- |Target Low |目標最低值 | |- |Low value for target |目標的低值 | |- |Target high |目標最高值 | |- |High value for target |目標的高值 | |- |Remapped value |重新映射的值 | |- |Remap |重新映射 | |- |Remaps a value between two ranges |將一個值在兩個範圍之間重新映射 | |- |Day |白天 | |- |Where to continue if it is nighttime |如果是晚上時的執行路徑 | |- |Night |夜晚 | |- |Where to continue if it is daytime |如果是白天時的執行路徑 | |- |Is Day/Night |判斷白天/夜晚 | |- |Divert program depending time of day |根據一天中的時間來改變程式路徑 | |- |Number of this item in your faction |您陣營中此物品的數量 | |- |None |無 | |- |Execution path when none of this item exists in your faction |當陣營中沒有該物品時的執行路徑 | |- |Faction Item Amount |陣營物品數量 | |- |Counts the number of the passed item in your logistics network |計算物流網路中指定物品的數量 | |- |Frame |框架 | |- |Structure to read the key for |讀取該結構的鑰匙 | |- |Number key of structure |結構的編號鑰匙 | |- |Read Key |讀取鑰匙 | |- |Attempts to reads the internal key of the unit |嘗試讀取裝置的內部鑰匙 | |- |Can Produce |可以製造 | |- |Returns if a unit can produce an item |如果裝置可以製造該物品就返回 | |- |Cannot Produce |無法製造 | |- |Where to continue if the item cannot be produced |當物品無法製造時的執行路徑 | |- |Where to continue if the item can be produced |當物品可以製造時的執行路徑 | |- |Production Item |製造物品 | |- |Product |產品 | |- |Out 1 |輸出1 | |- |First Ingredient |第一個原料 | |- |Out 2 |輸出2 | |- |Second Ingredient |第二個原料 | |- |Out 3 |輸出3 | |- |Third Ingredient |第三個原料 | |- |Get Ingredients |取得原料 | |- |Returns the ingredients required to produce an item |列出製造某物品所需的原料 | |- |Notify (%d) |通知 (%d) | |- |Notify |通知 | |- |Notification |通知 | |- |Behavior Notification |行為通知 | |- |Text: |文字: | |- |Notify Value |通知數值 | |- |Notification Value |通知數值 | |- |Triggers a faction notification |觸發一個陣營的通知 | |- |Resource Node |資源節點 | |- |Resource Type |資源類型 | |- |Not Resource |沒有資源 | |- |Continue here if it wasn't a resource node |如果它不是資源節點時的下一步行動 | |- |Gets the resource type from an resource node |從資源節點取得資源類型 | |- |No Unit Passed |沒有通過的裝置 | |- |Ally |盟友 | |- |Target unit considers you an ally |目標裝置認為您是盟友 | |- |Neutral |中立 | |- |Target unit considers you neutral |目標裝置認為您是中立 | |- |Enemy |敵人 | |- |Target unit considers you an enemy |目標裝置認為您是敵人 | |- |Get Trust |取得信任 | |- |Gets the trust level of the unit towards you |取得裝置對您的信任等級 | |- |Factions home unit |陣營的主基地裝置 | |- |Get Home |取得主基地 | |- |Gets the factions home unit |取得陣營的主基地裝置 | |- |Pings a Unit |標記一個裝置 | |- |Plays the Ping effect and notifies other players |播放標記效果並通知其他玩家 | |- |build |建造 | |- |Unnamed |未命名 | |- |Select Building |選擇建築 | |- |Select Bot |選擇機器人 | |- |Target location, or at currently location if not specified |目標位置,或若未指定則為當前位置 | |- |Building Rotation (0 to 3) (default 0) |建築旋轉(0至3)(默認為0) |M |- |Construction Failed |施工失敗了 |M |- |Where to continue if construction failed |如果建設失敗,繼續在哪裡繼續 |M |- |Place Construction |放置建造地點 | |- |Places a construction site for a specific structure |為特定結構設定一個建造地點 | |- |Produce Unit |製造裝置 | |- |Sets a production component to produce a blueprint |設定一個製造元件以製造藍圖 | |- |Set Signpost |設定路標 | |- |Set the signpost to specific text |將路標設定為特定文字 | |- |Launches a satellite if equipped on an AMAC |發射一顆衛星(若AMAC有裝備) | |- |Tells a satellite that has been launched to land |告訴已發射的衛星著陸 | |- |Range of operation |操作範圍 |M |- |Gather Information |收集信息 |M |- |Collect information for running the auto base controller |收集用於運行自動基礎控制器的信息 |M |- |AutoBase |自動酶 |M |- |Carriers |載體 |M |- |Type and count of carriers to make |運營商的類型和計數 |M |- |If Working |如果工作 |M |- |Where to continue if the unit started working |如果單位開始工作,請繼續在哪裡 |M |- |Make Carriers |做載體 |M |- |Construct carrier bots for delivering orders or to use for other tasks |構建用於輸送訂單或用於其他任務的運營商機器人 |M |- |Resource/Count |資源/計數 |M |- |Resource type and number of miners to maintain |維護資源類型和礦工數量 |M |- |Make Miners |做礦工 |M |- |Construct and equip miner components on available carrier bots |在可用的載機器機器人上構建和裝備礦工組件 |M |- |Serve Construction |服務結構 |M |- |Produce materials needed in construction sites |在建築工地中生產所需的材料 |M |- |Item/Count |項目/計數 |M |- |Item type and number of producers to maintain |維護的項目類型和生產者數量 |M |- |Production component |生產組成部分 |M |- |Building type to use as producer |用作生產商的建築類型 |M |- |Location |地點 |M |- |Location offset from self |位置偏移自我 |M |- |coord |協調 |M |- |Make Producer |製作生產者 |M |- |Build and maintain dedicated production buildings |建造和維護專門的生產建築 |M |- |Number of turret bots to maintain |維護砲塔機器人的數量 |M |- |Make Turret Bots |製作砲塔機器人 |M |- |Construct and equip turret components on available carrier bots |在可用的載機器人上構建和裝備砲塔組件 |M |}
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