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== File: data/tech/tech_blight == {| class="wikitable" style="white-space:pre-wrap" ! English ! Japanese ! * |- |Blight Shield |ブライトシールド | |- |Allows units to enter the blight |ユニットのブライトへの進入を可能にする | |- |Plasma Concentration |プラズマの集中 | |- |Concentrated plasma allowing for constructing plasma weapons |プラズマ兵器の製造を可能にする濃縮プラズマ | |- |Blight Visibility |ブライトの可視性 | |- |Allows Visibility into the Blight |ブライトを見通せるようにする | |- |Blight Stability |ブライトの安定化 | |- |Blight mechanics for creating System Stability. Allows units to enter the blight without any adverse effects. |システムの安定性を生み出すブライトのメカニズム。ユニットが悪影響を受けることなくブライトに入ることを可能にする。 | |- |Magnification |拡大 | |- |Blight mechanics for magnification of System Resources |システムの資源を拡大するブライトのメカニズム | |- |Blight Power |ブライト電力 | |- |Enables advanced power generation and storage applications |高度な発電・貯蔵アプリケーションを可能にする | |- |Basic Terraformer |基本的なテラフォーマー | |- |Reversing the effects of Blight on the landscape |環境に対するブライトの影響を回復させる | |- |Conversion |変換 | |- |Blight mechanics for conversion of System Resources |システムの資源を変換するブライトのメカニズム | |- |Blight Terraformer |ブライトテラフォーマー | |- |Blight mechanics for imprinting Blight on the landscape |環境にブライトを刻み込むブライトのメカニズム | |- |Simulation Control |シミュレーション制御 | |- |Blight mechanics for isolating and eliminating rogue architecture |不正な建築を隔離し取り除くブライトのメカニズム | |}
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