Toggle search
Search
Toggle menu
Toggle personal menu
Editing
Translations/Chinese
(Simplified)
(section)
From Desynced Wiki
Read
Edit
Edit source
View history
Page
Discussion
More actions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== File: System-Strings == {| class="wikitable" style="white-space:pre-wrap" ! English ! Chinese (Simplified) ! * |- |Tried to load corrupt save data |已尝试加载损坏的存档数据 | |- |A script error occurred |发生脚本错误 | |- |Script error while setting up scenario and mods |设置场景和模组时发生脚本错误 | |- |Script error while starting up world |启动世界时发生脚本错误 | |- |Save game was for a mod that isn't installed |存档游戏适用于未安装的模组 | |- |Save game was for a mod newer than installed |存档游戏适用于比已安装版本更新的模组 | |- |Save data was corrupted |存档数据已损坏 | |- |Error during LUA mod update procedure |LUA模组更新时出错 | |- |Replay had no player join |没有玩家加入回放 | |- |Unknown LUA code cannot be loaded |无法加载未知的LUA代码 | |- |Server was running different game version |服务器正在运行不同的游戏版本 | |- |Server was running different mod version |服务器正在运行不同的模组版本 | |- |Server was running different mod code |服务器正在运行不同的模组代码 | |- |Server entity placement could not be recreated on client |无法在客户端上重新创建服务器实体位置 | |- |Server did not send world state (firewall problem?) |服务器未能发送世界状态(防火墙问题?) | |- |Hardware difference on server prevents deterministic simulation |服务器上的硬件差异阻止了确定性模拟 | |- |Invalid password |无效的密码 | |- |Server is full |服务器已满 | |- |You have been kicked from this server |你已被踢出此服务器 | |- |You have been banned from this server |你已被禁止使用此服务器 | |- |Timed out while trying to connect |尝试连接时超时 | |- |Host shut down |主机关闭 | |- |Connection to host was lost |与主机的连接丢失 | |- |Game version mismatch |游戏版本不匹配 | |- |Network connection problem (check settings and firewall) |网络连接问题(检查设置和防火墙) | |- |Shared/Coop |共享/合作 | |- |Separate/Versus |分开/对战 | |- |In the multiplayer game mode 'Separate/Versus' every joining player gets their own faction while in 'Shared/Coop' all players will join the main player faction. |在多人游戏模式“分开/对战”中,每个加入的玩家都有自己的阵营,而在“共享/合作”模式中,所有玩家都将加入主要玩家的阵营。 | |}
Summary:
Please note that all contributions to Desynced Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Desynced Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)