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Behavioral Interface
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==== Parameters and Registers ==== Both parameters and registers can be used to pass information from and to the behavior and the unit in the world. Parameters are dynamic in that you can add or remove them as you want, however if you remove a parameter assigned in the behavior it will also remove its reference anywhere in the instructions for that behavior. Inside the behavior you can click on a register/parameter and drag to an instruction input you can also drag an instruction output to a register or parameter and it will out put to that register/parameter.
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