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Combat and Defense
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<!-- This article is in progress, but any additions are welcome. There's some flavor text here, but we can clean that up in favor of functionally useful information. Mixed authorship is welcome even if you only contribute to a single sub-topic. --> ==== Summary ==== The range of threats currently in Desynced is not that broad of scope. For some it can be a challenge but for others, merely a nuisance to be swept away for flooring space in their next factory expansion. This article aims to go through a range of topics, but will by no means be an exhaustive list. ==== Life and Death ==== When you start a new game, you get placed into a faction and given one turret to defend yourself with. This is generally sufficient, but if for some reason you should lose all your Units/Buildings, you will be ejected from your faction. Death is not the end however, and you will be given an opportunity to be born anew in the same map under a different faction. ==== General Threats ==== Bugs, the virus and other players are all valid threats and each require a different approach to tackle. ===== Bugs ===== <!--write about the bugs (just the simple ones)--> The smallest threat you will encounter is likely to be a {{IL|Trilobyte}}. They leave their {{IL|Bug Hole}}s when a nearby threat is detected, but have low damage and can be dispatched with a couple of hits with the most basic of weapons:{{IL|Small Turret}}. On the plateaus, you will encounter {{IL|Bug Hive}}s, which are sometimes accompanied with {{IL|Bug Hole}}s. The hives tend to spawn bigger bugs like the {{IL|Scale Worm}}, but over time and game progression, will also spawn serious threats like {{IL|Ravager}}, {{IL|Malika}} and its flying cousin, {{IL|Mothika}}. Most of the bugs do have a smaller attack range than the small turret, which can make them easy to kill. ===== The Virus ===== <!--write about getting infected and how to mitigate that--> If you are unfortunate enough to stumble into an infected unit on the plateau, it is highly likely that you will contract the virus. The virus tends to be a serious nuisance as an infected unit will periodically shut down and the virus will spread to nearby units if not handled appropriately. Picking up an {{IL|Infected Circuit Board}} from a Virus Unit typically unlocks the virus technology group, which will allow you to create a cure along side some very unique components. Note: The virus is known to be tweaked on occasion to adjust the severity. At one point in the game it dealt notable damage over time to infected units. ===== Other Players ===== <!--write about player interaction and faction conflict (maybe refer to anomalies)--> ==== Preemptive Self Defense ==== <!--turrets, shields, repair components (basics) and a hint of other tech trees-->
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