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Data:Instruction:Notify
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#REDIRECT [[Notify]] [[Category:Data:Storage:instruction]] {{DISPLAYTITLE:Notify}}<noinclude> {{DataInstruction |name = Notify |luaId = notify |description = Triggers a faction notification |category = Global |icon = Notify.png |explaination = Shows an in-game notification with the specified register and some text. <img image="Main/textures/behaviors/notify_image.png"/> If the <hl>Notify Value</> passed is a unit then clicking on the notification will jump the camera to that unit |argsType1 = Input |argsName1 = Notify Value |argsDescription1 = Notification Value |argsDataType1 = |argsType2 = |argsName2 = |argsDescription2 = |argsDataType2 = |argsType3 = |argsName3 = |argsDescription3 = |argsDataType3 = |argsType4 = |argsName4 = |argsDescription4 = |argsDataType4 = |argsType5 = |argsName5 = |argsDescription5 = |argsDataType5 = |argsType6 = |argsName6 = |argsDescription6 = |argsDataType6 = |argsType7 = |argsName7 = |argsDescription7 = |argsDataType7 = |argsType8 = |argsName8 = |argsDescription8 = |argsDataType8 = |argsType9 = |argsName9 = |argsDescription9 = |argsDataType9 = |argsType10 = |argsName10 = |argsDescription10 = |argsDataType10 = |argsType11 = |argsName11 = |argsDescription11 = |argsDataType11 = }}{{DataTableIndex |storedTable=instruction |name=Notify }}</noinclude>
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