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{| class="wikitable" |[[Instructions|Instructions Directory]]|| [[Components|Components Directory]]|| [[Items|Items Directory]] |} ----- An instruction is a node within behavior programming. Pins are the small connecting points the edges. The squares are inputs/outputs for data processed by an instruction. If any data is evaluated, there will be multiple pins on the right hand side which dictate where the behavior will proceed next. An unlinked pin will return the behavior to the start. Refer to [[Guides#Behavior_Guides]] for some in-depth implementations of instructions. Below is a list of all instructions available in-game. === Unit === {{InstructionsIndex|Unit}} === Move === {{InstructionsIndex|Move}} === Component === {{InstructionsIndex|Component}} === Flow === {{InstructionsIndex|Flow}} === Math === {{InstructionsIndex|Math}} === Global === {{InstructionsIndex|Global}} === Memory === {{InstructionsIndex|Memory}} For raw data on instructions: Refer to [[Special:CargoTables/instruction|this data on instructions broken down into a table format.]] __NOEDITSECTION__
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