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This is the translation data from English to Korean. For information on how to contribute see [[Translations]]. Thank you. == File: ui/BuildView == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |small |์ํ | |- |medium |์คํ | |- |large |๋ํ | |- |special |ํน์ | |- |misc |๊ธฐํ | |- |Small Buildings |์ํ ๊ฑด๋ฌผ | |- |Medium Buildings |์คํ ๊ฑด๋ฌผ | |- |Large Buildings |๋ํ ๊ฑด๋ฌผ | |- |Special Buildings |ํน์ ๊ฑด๋ฌผ | |- |Other Constructions |๊ธฐํ ๊ตฌ์กฐ๋ฌผ | |- |Human Buildings |์ธ๋ฅ ๊ฑด๋ฌผ | |- |Alien Buildings |์ธ๊ณ ์๋ช ์ฒด ๊ฑด๋ฌผ | |- |Library |๋ผ์ด๋ธ๋ฌ๋ฆฌ | |- |Cannot build here |์ฌ๊ธฐ์๋ ๊ฑด์คํ ์ ์์ต๋๋ค. | |} == File: ui/Challenges == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |New Best |์ ๊ธฐ๋ก | |- |Next Challenge |๋ค์ ์ฑ๋ฆฐ์ง | |- |Back to Main Menu |๋ฉ์ธ ๋ฉ๋ด๋ก ๋์๊ฐ๊ธฐ | |} == File: ui/Codex == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Mark All Read |๋ชจ๋ ์ฝ์์ผ๋ก ํ์ | |- |Accept |์๋ฝํ๊ธฐ | |- |Pressed |ํด๋ฆญ๋จ | |- |Unknown |์ ์ ์์ | |- |ITEM |์์ดํ | |- |Mine Metal Ore |๊ธ์ ๊ด์ ์ฑ๊ตด | |- |Use a miner component to mine metal ore |์ฑ๊ตด๊ธฐ ๋ถํ์ ์ฌ์ฉํ์ฌ ๊ธ์ ๊ด์์ ์ฑ๊ตดํ์ญ์์ค. | |- |Mine Crystal Chunks |์์ ๋ฉ์ด๋ฆฌ ์ฑ๊ตด | |- |Use a miner component to mine crystal chunks |์ฑ๊ตด๊ธฐ ๋ถํ์ ์ฌ์ฉํ์ฌ ์์ ๋ฉ์ด๋ฆฌ๋ฅผ ์ฑ๊ตดํ์ญ์์ค. | |- |Mine Silica Sand |๊ท์ฌ ์ฑ๊ตด | |- |Use a miner component to mine silica sand |์ฑ๊ตด๊ธฐ ๋ถํ์ ์ฌ์ฉํ์ฌ ๊ท์ฌ๋ฅผ ์ฑ๊ตดํ์ญ์์ค. | |- |Mine Laterite Ore |ํํ ๊ด์ ์ฑ๊ตด | |- |Use a laser extractor component to mine laterite ore |๋ ์ด์ ์ถ์ถ๊ธฐ ๋ถํ์ ์ฌ์ฉํ์ฌ ํํ ๊ด์์ ์ฑ๊ตดํ์ญ์์ค. | |- |Fabricate Metal Bars |๊ธ์ ๋ฐ ์์ฐ | |- |Use a fabricator component to fabricate metal bars |์ ์๊ธฐ ๋ถํ์ ์ฌ์ฉํ์ฌ ๊ธ์ ๋ฐ๋ฅผ ์์ฐํ์ญ์์ค. | |- |Bots Built |์์ฐํ ๋ก๋ด | |- |How many bot units you have produced |์์ฐํ ๋ก๋ด ์ ๋ ์ | |- |Buildings Built |๊ฑด์คํ ๊ฑด๋ฌผ | |- |How many buildings you have built |๊ฑด์คํ ๊ฑด๋ฌผ ์ | |- |Solve Robot Explorables |๋ก๋ด ํ์ฌ ๊ฐ๋ฅ ์ง์ญ ํด๊ฒฐ | |- |Visit and solve the challenges on explorables by the robot race |๋ก๋ด ์ข ์กฑ์ผ๋ก ํ์ฌ ๊ฐ๋ฅ ์ง์ญ์ ๋ฐฉ๋ฌธํ์ฌ ์ฑ๋ฆฐ์ง๋ฅผ ํด๊ฒฐํ์ญ์์ค. | |- |Solved Circuit puzzles |ํด๊ฒฐํ ํ๋ก ํผ์ฆ | |- |Solve Circuit puzzle in ruins |ํํ์์ ํ๋ก ํผ์ฆ์ ํด๊ฒฐํ์ญ์์ค. | |- |Solved Nine Clicks puzzle |ํด๊ฒฐํ ๋์ธ ํด๋ฆญ ํผ์ฆ | |- |Solve Nine Clicks puzzle in ruins |ํํ์์ ๋์ธ ํด๋ฆญ ํผ์ฆ์ ํด๊ฒฐํ์ญ์์ค. | |- |Solved Balance Puzzles |ํด๊ฒฐํ ๋ฐธ๋ฐ์ค ํผ์ฆ | |- |Solve Balance puzzle in ruins |ํํ์์ ๋ฐธ๋ฐ์ค ํผ์ฆ์ ํด๊ฒฐํ์ญ์์ค. | |- |Solved Sliding Puzzles |ํด๊ฒฐํ ์ฌ๋ผ์ด๋ฉ ํผ์ฆ | |- |Solve Sliding puzzle in ruins |ํํ์์ ์ฌ๋ผ์ด๋ฉ ํผ์ฆ์ ํด๊ฒฐํ์ญ์์ค. | |- |Bugs Killed |์ฒ์นํ ๋ฒ๋ | |- |How many alien creatures you've killed |์ฒ์นํ ์ธ๊ณ ์๋ช ์ฒด ์ | |- |Satellites launched |๋ฐ์ฌํ ์์ฑ | |- |Launch satellites off the planet |ํ์ฑ ๋ฐ์ผ๋ก ์์ฑ์ ๋ฐ์ฌํ์ญ์์ค. | |- |Tiles Discovered |๋ฐ๊ฒฌํ ๊ณต๊ฐ | |- |How many map tiles you've discovered |๋ฐ๊ฒฌํ ๋งต ํ์ผ ์ | |- |In Progress |์งํ ์ค | |- |Completed |์๋ฃ๋จ | |- |Missions |๋ฏธ์ |M |- |Milestones |์ด์ ํ | |- |Show on Game Screen |๊ฒ์ ํ๋ฉด์ ํ์ | |- |More Information |์ถ๊ฐ ์ ๋ณด | |- |Reach %d |%d ๋ฌ์ฑ | |- |Completed Goal |์๋ฃํ ๋ชฉํ | |- |Reached Milestone |๋ฌ์ฑํ ์ด์ ํ | |- |angle |๊ฐ๋ | |- |Click for more details |๋ ์์ธํ ์์๋ณด๋ ค๋ฉด ํด๋ฆญํ์ธ์. | |} == File: ui/DefinitionTooltip == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |reserved for outgoing order |์ถ๊ณ ์ฃผ๋ฌธ์ฉ์ผ๋ก ์์ฝ๋จ: | |- |reserved for delivery |์ ๋ฌ์ฉ์ผ๋ก ์์ฝ๋จ: | |- |reserved by |์์ฝ๋จ: | |- |reserved for dropping |๋จ์ด์ง๊ธฐ ์ํด ์์ฝ๋์์ต๋๋ค |M |- |space for receiving order |๋ค์ ์ ๋์ ์ ๊ณ ์ฃผ๋ฌธ์ฉ ๊ณต๊ฐ: | |- |space for delivery pick-up |์ ๋ฌ ํฝ์ ์ฉ ๊ณต๊ฐ: | |- |space for output of |๋ค์ ์ ๋์ ์ถ๊ณ ์ฉ ๊ณต๊ฐ: | |- |space for order by |๋ค์ ์ ๋์ ์ฃผ๋ฌธ์ฉ ๊ณต๊ฐ: | |- |Dock reserved for a drone entity |๋๋ก ๊ฐ์ฒด์ฉ์ผ๋ก ์์ฝ๋ ๋ํฌ | |- |Stats: |์ํ: | |- |Maximum Stack |์ต๋ ์คํ | |- |Slot Type |์ฌ๋กฏ ์ ํ |M |- |Damage |๋๋ฏธ์ง | |- |Damage/sec |๋๋ฏธ์ง/์ด | |- |Power Production |์ ๋ ฅ ์์ฐ๋ | |- |Power Usage |์ ๋ ฅ ์ฌ์ฉ๋ | |- |Drain Rate |ํก์์จ | |- |Charge Rate |์ถฉ์ ์จ | |- |Bandwidth |๋์ญํญ | |- |Durability |๋ด๊ตฌ๋ | |- |Visibility Range |์์ผ ๋ฒ์ | |- |Drone Range |๋๋ก ๋ฒ์ | |- |Movement Speed |์ด๋ ์๋ | |- |Component Efficiency |๊ตฌ์ฑ ์์ ํจ์จ์ฑ |M |- |Movement Speed Increase |์ด๋ ์๋ ์ฆ๊ฐ | |- |products |์ ์๋ฌผ | |- |breakdown |์ธ๋ถ ์ ๋ณด | |- |summed |์ดํฉ | |- |Untitled Behavior |์ ๋ชฉ ์๋ ํ๋ | |- |Fixed |๊ณ ์ ๋จ | |- |yellow |์๋ก์ฐ | |- |STORE target has no free slots |๋์ ์ ์ฅ๊ณ ์ ๋น ์ฌ๋กฏ ์์ | |- |Not connected to Logistics network |๋ฌผ๋ฅ ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋์ด ์์ง ์์ต๋๋ค |M |- |Does not deliver orders |์ฃผ๋ฌธ์ ์ ๋ฌํ์ง ์์ต๋๋ค |M |- |Supply items disabled |๊ณต๊ธ ํ๋ชฉ์ด ๋นํ์ฑํ๋์์ต๋๋ค |M |- |Request items disabled |๋นํ์ฑํ ๋ ํญ๋ชฉ์ ์์ฒญํฉ๋๋ค |M |- |Item Transporter Only |ํ๋ชฉ ์ด์ก์ธ ๋ง |M |- |Price: |๊ฐ๊ฒฉ: | |- |Produced by |์์ฐ ์ ๋: | |- |Build time: <hl>%.1f</> seconds |๊ฑด์ค ์๊ฐ: <hl>%.1f</>์ด | |- |Mined by |์ฑ๊ตด ๋ถํ: | |- |Uplink time: <hl>%.1f</> <gl>(%.1f)</>seconds |์ ๋งํฌ ์๊ฐ: <hl>%.1f</> <gl>(%.1f)</>์ด | |- |Uplink time: <hl>%.1f</> seconds |์ ๋งํฌ ์๊ฐ: <hl>%.1f</>์ด | |- |<bl>%s</> in <hl>%.1f</> <gl>(%.1f)</> seconds |<bl>%s</> <hl>%.1f</> <gl>(%.1f)</>์ด ์์ | |- |<bl>%s</> in <hl>%.1f</> seconds |<bl>%s</> <hl>%.1f</>์ด ์์ | |- |<bl>Unknown</> in <hl>???</> seconds |<bl>์ ์ ์์</> <hl>???</>์ด ์์ | |- |Research Required |์ฐ๊ตฌ ํ์ | |- |Missing Required Tech |ํ์ ๊ธฐ์ ๋๋ฝ | |- |items |์์ดํ | |- |components |๋ถํ | |- |Available |์ฌ์ฉ ๊ฐ๋ฅ | |- |Total Storage |์ด ์ ์ฅ ์๋ | |- |Is Ingredient Of: |๋ค์ ์ ์๋ฌผ์ ์ฌ๋ฃ: | |- |Products using this item as ingredient |์ด ์์ดํ ์ ์ฌ๋ฃ๋ก ์ฌ์ฉํ ์ ์๋ฌผ | |- |Production Breakdown: |์์ฐ ์ธ๋ถ ์ ๋ณด: | |- |Ingredient Requirements: |ํ์ํ ์ฌ๋ฃ: | |- |Requirements for a constant production |์ง์์ ์ผ๋ก ์์ฐํ๊ธฐ ์ํด ํ์ํ ์ฌ๋ฃ | |- |Tech Unlocks: |์ด ๊ธฐ์ ๋ก ์ ๊ธ ํด์ ๋๋ ์ ๋: | |- |Remaining Research: |๋จ์ ์ฐ๊ตฌ: | |- |Researched at: |์ฐ๊ตฌ ์์น: | |- |Sockets: |์์ผ: | |- |center |์ค์ | |- |Contained Unit: |ํฌํจ๋ ์ ๋: | |- |Converts to: |๋ค์์ผ๋ก ๋ณํ: | |- |One-Time Use |์ผํ์ฑ ์ฌ์ฉ |M |- |(Hold Shift/Ctrl/Alt for more info) |(์ถ๊ฐ ์ ๋ณด๋ฅผ ๋ณด๋ ค๋ฉด Shift/Ctrl/Alt ํค๋ฅผ ๊ธธ๊ฒ ๋๋ฅด๊ธฐ) | |- |(Hold Ctrl/Alt for more info) |(์ถ๊ฐ ์ ๋ณด๋ฅผ ๋ณด๋ ค๋ฉด Ctrl/Alt ํค๋ฅผ ๊ธธ๊ฒ ๋๋ฅด๊ธฐ) | |- |(Hold Shift for more info) |(์ถ๊ฐ ์ ๋ณด๋ฅผ ๋ณด๋ ค๋ฉด Shift ํค๋ฅผ ๊ธธ๊ฒ ๋๋ฅด๊ธฐ) | |- |Right-Click to clear value |๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ ํด๋ฆญํ์ฌ ๊ฐ ์ญ์ | |} == File: ui/Explorable == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Take All |๋ชจ๋ ์๊ฑฐ | |- |Disconnected Circuit |์ฐ๊ฒฐ์ด ๋๊ธด ํ๋ก | |- |Complete |์๋ฃ | |- |View Console |์ฝ์ ๋ณด๊ธฐ | |- |Override available |์๋ ํด๊ฒฐ ๊ฐ๋ฅ | |- |Missing Item |๋ถ์กฑํ ์์ดํ | |- |Transfer Item |์์ดํ ์์ก | |- |System Scan |์์คํ ์ค์บ | |- |Need Power |์ ๋ ฅ ํ์ | |- |Scan |์ค์บ | |- |NOT IN DEMO |๋ฐ๋ชจ ๋ฒ์ ์์๋ ์ฌ์ฉ ๋ถ๊ฐ | |- |Need Intel Scanner |์ ๋ณด ์ค์บ๋ ํ์ | |- |Encrypted |์ํธํ๋จ | |- |WIP - Currently not accessible |์์ ์ค - ํ์ฌ ์ ๊ทผ ๋ถ๊ฐ | |- |Opened |์ด๋ฆผ | |- |white |ํ์ดํธ | |- |Access Granted! |์ก์ธ์ค ๊ถํ ํ๋! | |- |Limited Access Granted! |์ ํ๋ ์ก์ธ์ค ๊ถํ ํ๋! | |- |This structure has an unknown security system. Research and develop scanning technology to gain access to the unlock mechanism. |์ด ๊ตฌ์กฐ๋ฌผ์๋ ์ ์ ์๋ ๋ณด์ ์์คํ ์ด ์์ต๋๋ค. ์ค์บ ๊ธฐ์ ์ ์ฐ๊ตฌํ๊ณ ๊ฐ๋ฐํ์ฌ ์ ๊ธ ํด์ ๋ฉ์ปค๋์ฆ์ ์ก์ธ์ค ๊ถํ์ ํ๋ํ์ญ์์ค. | |- |To unlock access, please complete the requirements chain. |์ก์ธ์ค ๊ถํ์ ํ๋ํ๋ ค๋ฉด ํ์ ์ ํ ์๊ฑด์ ์๋ฃํ์ญ์์ค. | |- |height |๋์ด | |- |Not enough free space to transfer item |์์ดํ ์ ์์กํ ์ฌ์ ๊ณต๊ฐ์ด ์์ | |- |Not enough free space to transfer all items |๋ชจ๋ ์์ดํ ์ ์์กํ ์ฌ์ ๊ณต๊ฐ์ด ์์ | |} == File: ui/Faction == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Units |์ ๋ | |- |Items |์์ดํ | |- |Orders |์ฃผ๋ฌธ | |- |Faction |์ง์ | |- |power |์ ๋ ฅ | |- |Total Battery Power |์ด ๋ฐฐํฐ๋ฆฌ ์ ๋ ฅ | |- |Total Energy Used |์ฌ์ฉํ ์ด ์๋์ง | |- |<bl>Producing</> |<bl>์์ฐ</> | |- |<bl>Batteries</> |<bl>๋ฐฐํฐ๋ฆฌ</> | |- |<bl>Transmitters</> |<bl>์ก์ ๊ธฐ</> |M |- |<bl>Consuming</> |<bl>์๋ชจ</> | |- |Zoom In |ํ๋ | |- |Zoom Out |์ถ์ | |- |Show local power grid of selected unit |์ ํํ ์ ๋์ ๋ก์ปฌ ์ ๋ ฅ๋ง ํ์ | |- |Produced |์์ฐ๋จ | |- |Required |ํ์ | |- |Receiving |์์ ์ค | |- |Infinity |๋ฌดํ | |- |Idle Bot |๋น์๋ ๋ก๋ด | |- |No Power |์ ๋ ฅ ์์ | |- |Shut Down |์ ๋ ฅ ์ฐจ๋จ | |- |Logistics Network |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ | |- |DOWN |์๋ | |- |Total Units: %d |์ด ์ ๋: %d | |- |Total Buildings: %d |์ด ๊ฑด๋ฌผ: %d | |- |Total Bots: %d |์ด ๋ก๋ด: %d | |- |Total Satellites: %d |์ด ์์ฑ: %d | |- |Back |๋ค๋ก | |- |Installed |์ค์น๋จ | |- |Can be Produced by |์์ฐ ๊ฐ๋ฅ ์ ๋: | |- |Can be Extracted by |์ถ์ถ ๊ฐ๋ฅ ์ ๋: | |- |Mined |์ฑ๊ตด๋จ | |- |Produced Total |์ด ์์ฐ๋ | |- |Mined Total |์ด ์ฑ๊ตด๋ | |- |Required Total |์ด ํ์๋ | |- |Show only order related to selected unit |์ ํํ ์ ๋ ๊ด๋ จ ์ฃผ๋ฌธ๋ง ํ์ | |- |Cancel All Orders |๋ชจ๋ ์ฃผ๋ฌธ ์ทจ์ | |- |age |๋์ด |M |- |Disconnected |์ฐ๊ฒฐ์ด ๋์ด์ก์ต๋๋ค |M |- |Powered Down |์ ๋ ฅ ์ฐจ๋จ๋จ | |- |Item Transport Only |ํญ๋ชฉ ์ ๋ฌ ์ ์ฉ |M |- |Item not available |ํญ๋ชฉ์ ์ฌ์ฉํ ์ ์์ต๋๋ค |M |- |Carry Unit Blocked |์ด๋ฐ ์ฅ์น๊ฐ ์ฐจ๋จ๋ฉ๋๋ค |M |- |Source not set to Supply Items |์์ค๋ ํ๋ชฉ์ ๊ณต๊ธํ๋๋ก ์ค์ ๋์ง ์์ต๋๋ค |M |- |Target not set to Request Items |๋์์ด ํญ๋ชฉ์ ์์ฒญํ์ง ์์ต๋๋ค |M |- |No Carrier assigned, logistics channels mismatch |ํ ๋น ๋ ์ด์ก ์ ์ฒด ์์ ๋ฌผ๋ฅ ์ฑ๋ ๋ถ์ผ์น |M |- |No Carrier assigned |์ด์ก ์ ์ฒด๊ฐ ํ ๋น๋์ง ์์์ต๋๋ค |M |- |Orders: %d |์ฃผ๋ฌธ: %d | |- |Selected Unit disconnected from Logistics Network |๋ฌผ๋ฅ ๋คํธ์ํฌ์์ ๋ถ๋ฆฌ ๋ ์ ํ๋ ์ฅ์น |M |- |Selected Unit Powered Down |์ ํ๋ ์ฅ์น๊ฐ ์ ์์ผ๋ก ์ ์์ ์ฐ์ต๋๋ค |M |- |Faction Name: |์ง์ ์ด๋ฆ: | |- |Change Name |์ด๋ฆ ๋ณ๊ฒฝ | |- |Lock switching to this faction |์ด ์ง์์ผ๋ก ๋ณ๊ฒฝ ์ฐจ๋จ | |- |Faction Color: |์ง์ ์์: | |- |Trust towards you: |์ ๋ขฐ๋: | |- |rl |rl | |- |Faction name already exists |์ง์ ์ด๋ฆ์ด ์ด๋ฏธ ์กด์ฌํฉ๋๋ค. | |} == File: ui/FrameView == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Sort Items |์์ดํ ์ ๋ ฌ | |- |Start behavior |ํ๋ ์์ํ๊ธฐ | |- |Stop behavior |ํ๋ ๋ฉ์ถ๊ธฐ | |- |Modify behavior |ํ๋ ์์ ํ๊ธฐ | |- |Logistics Settings |๋ก์ง์คํฑ์ค ์ค์ | |- |Connect to Logistics Network |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ก ์ฐ๊ฒฐ | |- |Reset Settings |์ค์ ์ด๊ธฐํ | |- |UP |์ | |- |IDLE |๋น์๋ | |- |Store Inventory |์ธ๋ฒคํ ๋ฆฌ ์ ์ฅ | |- |MOVE |์ด๋ | |- |Returning Home |๊ธฐ์ง๋ก ๋ณต๊ท ์ค | |- |COMPONENT |๋ถํ | |- |Controlled by Component |๋ถํ์ผ๋ก ์ ์ด | |- |DROP |๋จ์ด์ง๋ค |M |- |Dropping item |ํญ๋ชฉ์ ๋จ์ด ๋จ๋ฆฝ๋๋ค |M |- |Order Delivery to %s |%s(์ผ)๋ก ์ ๋ฌ ์ฃผ๋ฌธ | |- |Order Pickup from %s |%s์์ ํฝ์ ์ฃผ๋ฌธ | |- |Moving to %s |%s์ ์ด๋ ์ค | |- |Interacting with %s |%s์(๊ณผ) ์ํธ์์ฉ | |- |Queue |๋๊ธฐ์ด | |- |%s <desc>A Register that holds a value</> |%s <desc>๋์์ ์ ์งํ๋ ๋ ์ง์คํฐ</> | |- |Number of Inventory slots <hl>Shift-Click</> to toggle locking of slots |์ธ๋ฒคํ ๋ฆฌ ์ฌ๋กฏ ์ <hl>Shift ํค ํด๋ฆญ</>์ผ๋ก ์ฌ๋กฏ ์ ๊ธ ์ ํ | |- |%s Powered down units stop functioning and do not consume power. |%s ์ ๋ ฅ์ด ์ฐจ๋จ๋ ์ ๋์ ๊ธฐ๋ฅ์ด ์ค์ง๋๊ณ ์ ๋ ฅ์ ์๋ชจํ์ง ์์ต๋๋ค. | |- |Power On |์ ๋ ฅ ์ฐจ๋จ ํด์ | |- |Shutdown |์ ๋ ฅ ์ฐจ๋จ | |- |%s (Logistics Network) Units Connected to the logistics network will automatically deliver requested items and make their own inventory items available to the network A <hl>Power Grid</> represents a single <hl>Logistics Network</> <hl>Right-Click for options</> |%s (๋ก์ง์คํฑ์ค ๋คํธ์ํฌ) ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋ ์ ๋์ ์์ฒญํ ์์ดํ ์ ์๋์ผ๋ก ์ ๋ฌํ๊ณ ๋คํธ์ํฌ์์ ์์ดํ ์ ์์ ์ ์ธ๋ฒคํ ๋ฆฌ์ ์ ๊ณ ๋ฐ ์ถ๊ณ ํ ์ ์๋๋ก ์ค์ ํฉ๋๋ค. <hl>์ ๋ ฅ๋ง</>์ ๋จ์ผ<hl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</>๋ฅผ ํ์ํฉ๋๋ค. <hl>์ต์ ์ ๋ณด๋ ค๋ฉด ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ ํด๋ฆญํ์ญ์์ค.</> | |- |%s (Transport Route) Have a Unit carry items from the GOTO to the STORE units |%s (์ด์ก ๊ฒฝ๋ก) ๋จ์๊ฐ Goto์์ ์์ ๋จ์๋ก ํ๋ชฉ์ ๊ฐ์ง๊ณ ๋ค๋์ญ์์ค. |M |- |Transferring |์ ์ก |M |- |Not Transferring |์ ์ก์ด ์๋๋๋ค |M |- |Active Requests (click to cancel) |์์ฒญ ํ์ฑํ(์ทจ์ํ๋ ค๋ฉด ํด๋ฆญ) | |- |Request an Item to be Delivered |์ ๋ฌ๋ฐ์ ์์ดํ ์ ์์ฒญํฉ๋๋ค. | |- |No free slots available for reservation |์์ฝํ ์ฌ์ ์ฌ๋กฏ์ด ์์ | |- |Rotate Building (<Key action="RotateConstructionSite"/>) |๊ฑด๋ฌผ ํ์ (<Key action="RotateConstructionSite"/>) |M |- |Copy Unit Settings (<Key action="UnitCopy"/>) |๋จ์ ์ค์ ๋ณต์ฌ (<Key action="UnitCopy"/>) |M |- |Paste Unit Settings (<Key action="UnitPaste"/>) |๋ถ์ฌ ๋ฃ๊ธฐ ๋จ์ ์ค์ (<Key action="UnitPaste"/>) |M |- |Select GOTO Units |์ด๋ ์ ๋ ์ ํ | |- |Select STORE Units |์ ์ฅ๊ณ ์ ๋ ์ ํ | |- |highlight |highlight | |- |Cancel Orders |์ฃผ๋ฌธ ์ทจ์ | |- |Fix All Slots |๋ชจ๋ ์ฌ๋กฏ ๊ณ ์ | |- |Fix Slots to an Item |์์ดํ ์ ์ฌ๋กฏ ๊ณ ์ | |- |Unfix All Slots |๋ชจ๋ ์ฌ๋กฏ ๊ณ ์ ํด์ | |- |Drop All Items |๋ชจ๋ ์์ดํ ๋ฒ๋ฆฌ๊ธฐ | |- |Fix Slot to an Item |์์ดํ ์ ์ฌ๋กฏ ๊ณ ์ | |- |Storing Inventory |์ธ๋ฒคํ ๋ฆฌ ์ ์ฅ ์ค | |- |Store: |์ ์ฅ: | |- |Component: |๋ถํ: | |- |Order Delivery |์ ๋ฌ ์ฃผ๋ฌธ | |- |Picking up item from source |์์ค์์ ์์ดํ ํฝ์ ์ค | |- |Dropping off item at target |๋์์๊ฒ ์์ดํ ์ ๋ฌ ์ค | |- |Item: |์์ดํ : | |- |Source: |์์ค: | |- |Target: |๋์: | |- |Goto: |์ด๋: | |- |Action Queue: |์์ ๋๊ธฐ์ด: | |- |Move: |์ด๋: | |- |Health: %d/%d |์ฒด๋ ฅ: %d/%d | |- |powerbar |์ ๋ ฅ ๋ฐ | |- |Producing |์์ฐ ์ค | |- |Requiring |์์ฒญ ์ค | |- |Overclocked |๊ฐ์๋จ | |- |Underclocked |๊ฐ์๋จ | |- |Active |ํ์ฑํ | |- |Yes |์ | |- |No |์๋์ค | |- |Transmitting |์ก์ | |- |Insufficient power for transmission |์ก์ ์ ํ์ํ ์ ๋ ฅ ๋ถ์กฑ | |- |Transfer Radius |์ก์ ๋ฐ๊ฒฝ | |- |Efficiency |ํจ์จ | |- |Consuming |์๋ชจ | |- |Local Power Grid Stats: |๋ก์ปฌ ์ ๋ ฅ๋ง ์ํ: | |- |Generated |์์ฐ๋ | |- |Received |์์ ๋จ | |- |Load |๋ถ๋ฌ์ค๊ธฐ | |- |Batteries/Transmitters |๋ฐฐํฐ๋ฆฌ/์ก์ ๊ธฐ | |- |Unused |๋ฏธ์ฌ์ฉ | |- |Not In Power Grid |์ ์ ๊ทธ๋ฆฌ๋๊ฐ ์๋๋๋ค |M |- |cannot lock on to target inside the blight |์ญ๋ณ ์์ญ์์๋ ๋์์ ๊ณ ์ ํ ์ ์์ต๋๋ค. | |- |Can't set a read-only register |์ฝ๊ธฐ ์ ์ฉ ๋ ์ง์คํฐ๋ ์ค์ ํ ์ ์์ต๋๋ค. | |- |Can't link to a read-only register |์ฝ๊ธฐ ์ ์ฉ ๋ ์ง์คํฐ์๋ ์ฐ๊ฒฐํ ์ ์์ต๋๋ค. | |- |cannot link registers between units |์ ๋ ๊ฐ์๋ ๋ ์ง์คํฐ๋ฅผ ์ฐ๊ฒฐํ ์ ์์ต๋๋ค. | |- |Requirements |ํ์ | |- |Pause Construction |๊ฑด์ค ์ผ์ ์ค์ง | |- |Abort Construction |๊ฑด์ค ์ค๋จ | |- |High Priority Construction Site |์ด ๊ฑด์ค ๋ถ์ง๋ฅผ ์ฐ์ ์์๋ก ์ค์ | |- |Click to toggle required component |ํ์ ๊ตฌ์ฑ ์์๋ฅผ ์ ํํ๋ ค๋ฉด ํด๋ฆญํ์ญ์์ค |M |- |Resume Construction |๊ฑด์ค ์ฌ๊ฐ | |- |<Header>Deployment Site</> |<Header>๋ฐฐ์น ์์น</> | |- |Dropped Items |๋ฒ๋ฆฐ ์์ดํ | |- |<Header>Faction</> |<Header>์ง์</> | |- |Stop All Behaviors |๋ชจ๋ ํ๋ ์ค๋จ | |- |Start All Behaviors |๋ชจ๋ ํ๋ ์์ | |- |Pause Constructions |๊ฑด์ค ์ผ์ ์ค์ง | |- |Abort Constructions |๊ฑด์ค ์ค๋จ | |- |High Priority Construction Sites |์ด ๊ฑด์ค ๋ถ์ง๋ฅผ ์ฐ์ ์์๋ก ์ค์ | |- |Selected %d construction sites |๊ฑด์ค ๋ถ์ง %d๊ฐ ์ ํ | |- |Resume Constructions |๊ฑด์ค ์ฌ๊ฐ | |- |%s <hl>Ctrl-E</> Powered down units stop functioning and do not consume power. |%s <hl>Ctrl-E</> ์ ๋ ฅ์ด ์ฐจ๋จ๋ ์ ๋์ ๊ธฐ๋ฅ์ด ์ค์ง๋๊ณ ์ ๋ ฅ์ ์๋ชจํ์ง ์์ต๋๋ค. | |- |%s (Logistics Network)<hl>Shift-E</> Units Connected to the logistics network will automatically deliver requested items and make their own inventory items available to the network |%s (๋ก์ง์คํฑ์ค ๋คํธ์ํฌ)<hl>Shift-E</> ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋ ์ ๋์ ์์ฒญํ ์์ดํ ์ ์๋์ผ๋ก ์ ๋ฌํ๊ณ ๋คํธ์ํฌ์์ ์์ดํ ์ ์์ ์ ์ธ๋ฒคํ ๋ฆฌ์ ์ ๊ณ ๋ฐ ์ถ๊ณ ํ ์ ์๋๋ก ์ค์ ํฉ๋๋ค. | |- |Select unit to set as Goto target |์ ํํ ์ ๋์ ์ด๋ ๋์์ผ๋ก ์ค์ | |- |Select unit to set as Store target |์ ํํ ์ ๋์ ์ ์ฅ ๋์์ผ๋ก ์ค์ | |} == File: ui/HoverEntity == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |<Key action="ExecuteAction" style="hl"/> to pick up |<Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ํฝ์ ํ๊ธฐ | |- |<rl>Paused Construction</> |<rl>๊ฑด์ค ์ผ์ ์ค์ง</> | |- |Right click to Investigate |๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ์ฌ ์กฐ์ฌํ๊ธฐ | |- |<rl>Powered Down</> |<rl>์ ๋ ฅ ์ฐจ๋จ๋จ</> | |- |Selected by: %S |์ ํํ ํ๋ ์ด์ด: %S | |} == File: ui/InGameMenu == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Version |๋ฒ์ | |- |Since Last Save |๋ง์ง๋ง ์ ์ฅ ์ดํ ๊ฒฝ๊ณผ ์๊ฐ | |- |Time Played |ํ๋ ์ด ์๊ฐ | |- |Current Time |ํ์ฌ ์๊ฐ | |- |Seed Value |์๋ ๊ฐ | |- |Return to Game |๊ฒ์์ผ๋ก ๋์๊ฐ๊ธฐ | |- |Save Game |๊ฒ์ ์ ์ฅํ๊ธฐ | |- |Restart Game |๊ฒ์ ์ฌ์์ํ๊ธฐ | |- |End Game |๊ฒ์ ์ข ๋ฃํ๊ธฐ | |- |Invite Friend |์น๊ตฌ ์ด๋ํ๊ธฐ | |- |Switch Faction |์ง์ ๋ณ๊ฒฝํ๊ธฐ | |- |Player Name |ํ๋ ์ด์ด ์ด๋ฆ | |- |To send feedback with a screenshot, press <Key action="CaptureFeedbackShot"/> while playing |์คํฌ๋ฆฐ์ท์ ์ฒจ๋ถํ์ฌ ํผ๋๋ฐฑ์ ๋ณด๋ด๋ ค๋ฉด <Key action="CaptureFeedbackShot"/> ํค๋ฅผ ๋๋ฌ ํด๋น ๊ฒ์ ํ๋ฉด์ ์ดฌ์ํ์ญ์์ค. | |- |Kick/Ban Player |์ถ๋ฐฉ/์ฐจ๋จ ํ๋ ์ด์ด | |- |Public |๊ณต๊ฐ | |- |Friends Only |์น๊ตฌ ์ ์ฉ | |- |Invite Only |์ด๋ ์ ์ฉ | |- |LAN / IP Connect Server |LAN/IP ์ปค๋ฅํธ ์๋ฒ | |- |PUBLIC |๊ณต๊ฐ | |- |FRIENDS |์น๊ตฌ | |- |INVITE |์ด๋ | |- |LAN |LAN | |- |offline |์คํ๋ผ์ธ | |- |Start hosting a multiplayer session |๋ฉํฐํ๋ ์ด์ด ์ธ์ ์ ์ฃผ์ตํฉ๋๋ค. | |- |server |์๋ฒ | |- |Already hosting a multiplayer session |์ด๋ฏธ ๋ฉํฐํ๋ ์ด์ด ์ธ์ ์ ํธ์คํ ํ๊ณ ์์ต๋๋ค. | |- |client |์๋ | |- |Unable to host a multiplayer session while playing on another server |๋ค๋ฅธ ์๋ฒ์์ ํ๋ ์ดํ๋ ๋์์๋ ๋ฉํฐํ๋ ์ด์ด ์ธ์ ์ ํธ์คํ ํ ์ ์์ต๋๋ค. | |- |<header>Early Access</> For feedback or bug reports use the form on the right or contact us via Discord. |<header>์์ ํด๋ณด๊ธฐ</> ํผ๋๋ฐฑ์ ๋ณด๋ด๊ฑฐ๋ ๋ฒ๊ทธ๋ฅผ ์ ๊ณ ํ๋ ค๋ฉด ์ฐ์ธก์ ์๋ ์์์ ์ฌ์ฉํ๊ฑฐ๋ Discord๋ฅผ ํตํด ๋ฌธ์ํด ์ฃผ์ญ์์ค. | |- |Stop Server |์๋ฒ ์ค๋จํ๊ธฐ | |- |Start Server |์๋ฒ ์์ํ๊ธฐ | |- |Server Info |์๋ฒ ์ ๋ณด | |- |Visibility |๊ณต๊ฐ ์ฌ๋ถ | |- |Kick Player |ํ๋ ์ด์ด ์ถ๋ฐฉํ๊ธฐ | |- |Do you want to remove this player from the server? |์ด ํ๋ ์ด์ด๋ฅผ ์๋ฒ์์ ์ถ๋ฐฉํ์๊ฒ ์ต๋๊น? | |- |Ban Player (lasts until game on server is restarted) |ํ๋ ์ด์ด ์ฐจ๋จํ๊ธฐ(์๋ฒ์์ ๊ฒ์์ ์ฌ์์ํ ๋๊น์ง ์ง์) | |- |Are you sure you want to restart the current scenario? |์ ๋ง๋ก ํ์ฌ ์๋๋ฆฌ์ค๋ฅผ ๋ค์ ์์ํ์๊ฒ ์ต๋๊น? | |- |Are you sure you want to abort the scenario and return to the main menu? |์๋๋ฆฌ์ค๋ฅผ ์ค๋จํ๊ณ ๋ฉ์ธ ๋ฉ๋ด๋ก ๋์๊ฐ์๊ฒ ์ต๋๊น? | |- |Starting Server ... |์๋ฒ ์์ ์ค... | |- |Failed to start server, please check your network connection. |์๋ฒ๋ฅผ ์์ํ์ง ๋ชปํ์ต๋๋ค. ๋คํธ์ํฌ ์ฐ๊ฒฐ์ ํ์ธํด ์ฃผ์ญ์์ค. | |- |New Faction |์ ์ง์ | |- |Copied seed to clipboard |์๋๊ฐ ํด๋ฆฝ๋ณด๋๋ก ๋ณต์ฌ๋จ | |- |Send Developer Feedback |๊ฐ๋ฐ์์๊ฒ ํผ๋๋ฐฑ ๋ณด๋ด๊ธฐ | |- |All feedback is publicly visible |๋ชจ๋ ํผ๋๋ฐฑ์ ๊ณต๊ฐ์ ์ผ๋ก ํ์๋ฉ๋๋ค. | |- |Suggestions, bug reports or other issues, feel free to share any kind of feedback! |์ ์ ์ฌํญ, ๋ฒ๊ทธ ์ ๊ณ ๋๋ ๊ธฐํ ๋ฌธ์ ๊ฐ ์์ผ๋ฉด ์ด๋ค ์ข ๋ฅ์ ํผ๋๋ฐฑ์ด๋ผ๋ ์์ ๋กญ๊ฒ ๊ณต์ ํด ์ฃผ์ญ์์ค! | |- |Attach a save game of the current state of the game |ํ์ฌ ์งํ ์ค์ธ ๊ฒ์์ ์ ์ฅ ํ์ผ์ ์ฒจ๋ถํฉ๋๋ค. | |- |Very Happy |๋งค์ฐ ๋ง์กฑ์ค๋ฌ์ | |- |Happy |๋ง์กฑ์ค๋ฌ์ | |- |Unhappy |๋ถ๋ง์กฑ์ค๋ฌ์ | |- |Very Unhappy |๋งค์ฐ ๋ถ๋ง์กฑ์ค๋ฌ์ | |- |Click on an expression to send the feedback |ํผ๋๋ฐฑ์ ์ ์กํ๋ ค๋ฉด ์ด๋ชจํฐ์ฝ์ ํด๋ฆญํด ์ฃผ์ญ์์ค. | |- |Feedback Site |ํผ๋๋ฐฑ ์ฌ์ดํธ | |- |Cancel |์ทจ์ | |- |General |์ผ๋ฐ | |- |Suggestion |์ ์ ์ฌํญ | |- |Performance |์ฑ๋ฅ | |- |Category |์นดํ ๊ณ ๋ฆฌ | |- |We received your feedback. Thank you for helping us to make the game better! |ํผ๋๋ฐฑ์ด ์ ์ก๋์์ต๋๋ค. ๊ฒ์ ๊ฐ์ ์ ๋์์ ์ฃผ์ ์ ๊ฐ์ฌ๋๋ฆฝ๋๋ค! | |- |Feedback Submitted |ํผ๋๋ฐฑ ์ ์ถ๋จ | |- |Feedback could not be submitted. Please check your internet connection. |ํผ๋๋ฐฑ์ด ์ ์ถ๋์ง ์์์ต๋๋ค. ์ธํฐ๋ท ์ฐ๊ฒฐ์ ํ์ธํด ์ฃผ์ญ์์ค. | |- |Attaching Screenshot (Resolution: %dx%d, Size: %d bytes) |์คํฌ๋ฆฐ์ท ์ฒจ๋ถ(ํด์๋: %dx%d, ํฌ๊ธฐ: %d๋ฐ์ดํธ) | |- |Game Settings: |๊ฒ์ ์ค์ : | |- |Peaceful Mode |ํํ ๋ชจ๋ | |- |Resource Richness |์์์ ํ๋ถํจ | |- |Amount of resources spawned within the world |์ธ๊ณ์ ์์ฑ๋๋ ์์์ ์ | |- |Blight Corruption |์ญ๋ณ ์ค์ผ | |- |Amount of Blight Corruption spawned within the world |์ธ๊ณ์ ๋ฐ์ํ๋ ์ญ๋ณ ์ค์ผ์ ์ | |- |Plateau Amounts |๊ณ ์์ ์ | |- |Plateau density |๊ณ ์์ ๋ฐ๋ | |- |Turn off to disable night |๋ฐค์ ๋นํ์ฑํ๋ ค๋ฉด ๋์ญ์์ค. | |- |Day Length |๋ฎ ๊ธธ์ด | |- |Length of the Day/Night cycle |๋ฎ/๋ฐค ์ฃผ๊ธฐ ๊ธธ์ด | |- |Year Length |์ฐ๋ ๊ธธ์ด |M |- |Length of a yearly cycle |์ฐ๊ฐ์ฃผ๊ธฐ์ ๊ธธ์ด |M |- |Landscape |์งํ | |- |Minigames |๋ฏธ๋๊ฒ์ | |- |Enables/Disables minigames |๋ฏธ๋๊ฒ์ ํ์ฑํ/๋นํ์ฑํ | |- |Passive |์๋์ | |- |Hostile |์ ๋์ | |- |Aggressive |๊ณต๊ฒฉ์ | |- |TX_AMT_LOW |๋ฎ์ | |- |TX_AMT_MEDIUM |์ค๊ฐ | |- |TX_AMT_HIGH |๋์ | |- |Infinite Rich |๋ฌดํ | |- |Short |์งง์ | |- |Normal |ํ์ค | |- |Long |๊น | |- |Enabled |ํ์ฑํ | |- |Disabled |๋นํ์ฑํ | |- |Flat |ํํ | |- |normal |ํ์ค | |- |flat |ํํ | |- |<hl>None</> - Enemy bugs will not spawn <hl>Passive</> - Will become hostile if attacked <hl>Hostile</> - Will attack if you get close <hl>Aggressive</> - Will attack discovered players |<hl>์์</> - ์ ๋ฒ๊ทธ๊ฐ ์์ฑ๋์ง ์์ <hl>์๋์ </> - ๊ณต๊ฒฉํ์ง ์์ผ๋ฉด ์ ๋ํ์ง ์์ <hl>์ ๋์ </> - ๊ฐ๊น์ด ์ค๋ฉด ๊ณต๊ฒฉํจ <hl>๊ณต๊ฒฉ์ </> - ํ๋ ์ด์ด๋ฅผ ์ฐพ์์ ๊ณต๊ฒฉํจ | |- |<hl>Normal</> - Normal bumpy landscape generation <hl>Flat</>Flat desert and grasslands to make building bases easier |<hl>์ผ๋ฐ</> - ์ผ๋ฐ์ ์ผ๋ก ์ธํ๋ถํํ ์งํ ์์ฑ <hl>ํํ</> - ํํํ ์ฌ๋ง๊ณผ ์ด๋ชฉ์ด ์์ด ๊ธฐ์ง ๊ตฌ์ถํ๊ธฐ ๋ ์ฌ์ | |- |Game Settings |๊ฒ์ ์ค์ | |- |Click to copy seed to clipboard |ํด๋ฆญํ์ฌ ์๋๋ฅผ ํด๋ฆฝ๋ณด๋๋ก ๋ณต์ฌ | |- |Server Settings: |์๋ฒ ์ค์ : | |- |Server Name |์๋ฒ ์ด๋ฆ | |- |Server Port |์๋ฒ ํฌํธ | |- |Max Players |์ต๋ ํ๋ ์ด์ด | |- |Password |๋น๋ฐ๋ฒํธ | |- |%S's Server |%S๋์ ์๋ฒ | |- |Enter the password to connect to the server |์๋ฒ์ ์ฐ๊ฒฐํ๋ ค๋ฉด ๋น๋ฐ๋ฒํธ๋ฅผ ์ ๋ ฅํ์ญ์์ค. | |- |Please Wait |๊ธฐ๋ค๋ ค ์ฃผ์ญ์์ค. | |- |Joining Session ... |์ธ์ ์ฐธ๊ฐ ์ค... | |- |Do you want to end the game to join the multiplayer game? Any unsaved progress will be lost. |๊ฒ์์ ์ข ๋ฃํ๊ณ ๋ฉํฐํ๋ ์ด์ด ๊ฒ์์ ์ฐธ์ฌํ์๊ฒ ์ต๋๊น? ์ ์ฅํ์ง ์์ ์งํ๋๋ ์์ค๋ฉ๋๋ค. | |} == File: ui/ItemSlot == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |No Item <hl>Type: </>%s |์์ดํ ์์ <hl>์ ํ: </>%s | |- |Item already exists on unit |์ด๋ฏธ ์ ๋์ ์์ดํ ์ด ์์ต๋๋ค. | |- |No available socket for component |๋ถํ์ ์ฌ์ฉํ ์ ์๋ ์์ผ์ด ์์ต๋๋ค. | |- |No items available to transfer |์์กํ ์ ์๋ ์์ดํ ์ด ์์ต๋๋ค. | |- |Unable to transfer items between these two units |๋ ์ ๋ ๊ฐ์ ์์ดํ ์ ์์กํ ์ ์์ต๋๋ค. | |- |Cannot transfer items to unsolved explorables |๋ฏธํด๊ฒฐ ํ์ฌ ๊ฐ๋ฅ ์ง์ญ์๋ ์์ดํ ์ ์์กํ ์ ์์ต๋๋ค. | |- |Cannot transfer items to resource nodes |์์ ๋ ธ๋์๋ ์์ดํ ์ ์์กํ ์ ์์ต๋๋ค. | |- |Cannot undock busy Unit |๋ฐ์ ์ ๋์ ํ ์ ์์ต๋๋ค |M |- |No items available to drop |์์กํ ์ ์๋ ์์ดํ ์ด ์์ต๋๋ค. | |- |Buildings cannot drop items directly |๊ฑด๋ฌผ์ ์์ดํ ์ ์ง์ ๋จ์ด๋จ๋ฆด ์ ์์ต๋๋ค. | |- |Unable to transfer to this unit |์ด ์ ๋์๋ ์์กํ ์ ์์ต๋๋ค. | |- |Component doesn't fit into socket |๋ถํ์ด ์์ผ์ ๋ง์ง ์์ต๋๋ค. | |- |Unable to place into full or fixed item slot |๊ฐ๋ ์ฐผ๊ฑฐ๋ ๊ณ ์ ๋ ์์ดํ ์ฌ๋กฏ์๋ ๋ฃ์ ์ ์์ต๋๋ค. | |- |Slots are not compatible |์ฌ๋กฏ์ด ํธํ๋์ง ์์ต๋๋ค. | |- |Drag this item to transfer |์์กํ๋ ค๋ฉด ์ด ์์ดํ ์ ๋๋๊ทธํ์ญ์์ค. | |- |No socket available to equip this component |์ด ๋ถํ์ ์ฅ์ฐฉํ๋ ๋ฐ ์ฌ์ฉํ ์ ์๋ ์์ผ์ด ์์ต๋๋ค. | |- |No slot available to convert this item |์ด ์์ดํ ์ ๋ณํํ๋ ๋ฐ ์ฌ์ฉํ ์ฌ๋กฏ์ด ์์ต๋๋ค. | |- |Specific Amount |์๋ ์ง์ | |- |Fix Slot to this Item |์ด ์์ดํ ์ ์ฌ๋กฏ์ ๊ณ ์ | |- |Fix Empty Slot |๋น ์ฌ๋กฏ ๊ณ ์ | |- |Unfix Slot |์ฌ๋กฏ ๊ณ ์ ํด์ | |- |Select Unit |์ ๋ ์ ํ | |- |Drop Item |์์ดํ ๋จ์ด๋จ๋ฆฌ๊ธฐ | |- |Unpack %s |%s ํจํค์ง ํด์ | |- |Package %s |ํจํค์ง %s | |- |Convert to %s |%s(์ผ)๋ก ๋ณํ | |} == File: ui/Library == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Hide Unlocks |์ ๊ธ ํด์ ์จ๊ธฐ๊ธฐ | |- |Blueprints |์ฒญ์ฌ์ง | |- |Delete Folder |ํด๋ ์ญ์ | |- |Current Folder Name: |ํ์ฌ ํด๋ ์ด๋ฆ: | |- |Rename |์ด๋ฆ ๋ณ๊ฒฝ | |- |Blueprint requires research |์ด ์ฒญ์ฌ์ง์ ์ฐ๊ตฌํด์ผ ํฉ๋๋ค. | |- |Copy to Clipboard |ํด๋ฆฝ๋ณด๋๋ก ๋ณต์ฌ | |- |Move to folder |ํด๋๋ก ์ด๋ | |- |Right-Click Behavior Components to edit |๋ง์ฐ์ค ์ค๋ฅธ์ชฝ์ผ๋ก ํ๋ ๋ถํ์ ํด๋ฆญํ์ฌ ํธ์ง | |- |Toolbox |ํด๋ฐ์ค | |- |Select Blueprint Base |์ฒญ์ฌ์ง ๋ฒ ์ด์ค ์ ํ | |- |Left-Button Edit, Right-Button Context Menu |์ผ์ชฝ ๋ฒํผ ํธ์ง, ์ค๋ฅธ์ชฝ ๋ฒํผ ์ปจํ ์คํธ ๋ฉ๋ด |M |- |Unnamed %s |์ด๋ฆ ์๋ %s | |- |Click to edit Drag to re-order |ํด๋ฆญํ์ฌ ํธ์ง ๋๋๊ทธํ์ฌ ๋ค์ ์ฃผ๋ฌธ | |- |Paste From Clipboard |ํด๋ฆฝ๋ณด๋์์ ๋ถ์ฌ๋ฃ๊ธฐ | |- |Save Current Selection |ํ์ฌ ์ ํํ ์ ๋ ์ ์ฅ | |- |Save Last Copied |๋ง์ง๋ง์ผ๋ก ๋ณต์ฌํ ์ฒญ์ฌ์ง ์ ์ฅ | |- |Create New |์๋ก ์์ฑ | |- |Blueprint copied to clipboard |์ฒญ์ฌ์ง์ด ํด๋ฆฝ๋ณด๋์ ๋ณต์ฌ๋จ | |- |Are you sure you want to delete the blueprint '%S'? |'%S' ์ฒญ์ฌ์ง์ ์ญ์ ํ์๊ฒ ์ต๋๊น? | |- |Can't create circular link connection |์ํ ๋งํฌ ์ฐ๊ฒฐ์ ์์ฑํ ์ ์์ต๋๋ค. | |- |Logistics Network Configuration |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๊ตฌ์ฑ | |- |Parameters |ํจ๋ฌ๋ฏธํฐ | |- |Instructions |์ง์ | |- |Subroutines |ํ์ ๋ฃจํด | |- |Behavior copied to clipboard |ํ๋์ด ํด๋ฆฝ๋ณด๋์ ๋ณต์ฌ๋จ | |- |Are you sure you want to delete the behavior '%S'? |'%S' ํ๋์ ์ญ์ ํ์๊ฒ ์ต๋๊น? | |- |Copy to Selected |์ ํ ํญ๋ชฉ์ ๋ณต์ฌ | |- |Update units |์ ๋ฐ์ดํธ ์ฅ์น |M |- |Updates all units with the same behavior name |๋์ผํ ๋์ ์ด๋ฆ์ผ๋ก ๋ชจ๋ ๋จ์๋ฅผ ์ ๋ฐ์ดํธํฉ๋๋ค |M |- |Update Blueprints |์ฒญ์ฌ์ง์ ์ ๋ฐ์ดํธํ์ญ์์ค |M |- |Updates all blueprints in library with the same behavior name |๋์ผํ ๋์ ์ด๋ฆ์ผ๋ก ๋ผ์ด๋ธ๋ฌ๋ฆฌ์ ๋ชจ๋ ์ฒญ์ฌ์ง์ ์ ๋ฐ์ดํธํฉ๋๋ค. |M |- |New Folder |์ ํด๋ | |- |Are you sure you want to remove the folder '%S'? All blueprints will default back to the top level |'%S' ํด๋๋ฅผ ์ญ์ ํ์๊ฒ ์ต๋๊น? ๋ชจ๋ ์ฒญ์ฌ์ง์ด ๊ธฐ๋ณธ๊ฐ์ธ ์ต์์ ํด๋๋ก ๋์๊ฐ๋๋ค. | |- |Create Folder |ํด๋ ์์ฑ | |} == File: ui/LoadSave == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Name: |์ด๋ฆ: | |- |Saved: |์ ์ฅ๋จ: | |- |Time Played: |ํ๋ ์ด ์๊ฐ: | |- |Replay |๋ฆฌํ๋ ์ด | |- |Save |์ ์ฅํ๊ธฐ | |- |save |์ ์ฅํ๊ธฐ | |- |[Save New] |[์๋ก ์ ์ฅํ๊ธฐ] | |- |hostload |hostload | |- |load |๋ถ๋ฌ์ค๊ธฐ | |- |Save name missing |์ ์ฅ ํ์ผ ์ด๋ฆ์ด ์์ | |- |Are you sure you want to override this save game? |์ด ์ ์ฅ ํ์ผ์ ๋ฎ์ด์ฐ์๊ฒ ์ต๋๊น? | |- |Error during save operation |์ ์ฅํ๋ ์ค ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Game Saved |๊ฒ์ ์ ์ฅ๋จ | |- |Error during load operation |๋ถ๋ฌ์ค๋ ์ค ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Enter a new name for this save game |์ด ์ ์ฅ ํ์ผ์ ์ ์ด๋ฆ์ ์ ๋ ฅํ์ญ์์ค. | |- |Name can't be empty |์ด๋ฆ์ ๋น์๋ ์ ์์ต๋๋ค. | |- |Error during rename operation |์ด๋ฆ์ ๋ณ๊ฒฝํ๋ ์ค ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Save Game Renamed |์ ์ฅ ํ์ผ ์ด๋ฆ ๋ณ๊ฒฝ๋จ | |- |Are you sure you want to delete this save game? |์ด ์ ์ฅ ํ์ผ์ ์ญ์ ํ์๊ฒ ์ต๋๊น? | |- |Error during delete operation |์ญ์ ํ๋ ์ค ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Save Game Deleted |์ ์ฅ ํ์ผ ์ญ์ ๋จ | |- |The package is now missing |ํจํค์ง๋ฅผ ์ฐพ์ ์ ์์ต๋๋ค. | |- |The package is missing another base mod package |ํจํค์ง์ ๋ค๋ฅธ ๊ธฐ๋ณธ ๋ชจ๋ ํจํค์ง๊ฐ ์์ต๋๋ค. | |- |The package has an older version installed than what was saved with |ํจํค์ง์ ์ ์ฅ๋ ๋ฒ์ ๋ณด๋ค ์ด์ ๋ฒ์ ์ด ์ค์น๋์ด ์์ต๋๋ค. | |- |Failed to load scenario package '%S' of mod '%S'. Error: %s |๋ชจ๋ '%S'์ ์๋๋ฆฌ์ค ํจํค์ง '%S'์(๋ฅผ) ๋ถ๋ฌ์ค์ง ๋ชปํ์ต๋๋ค. ์ค๋ฅ: %s | |- |Addon '%S' of Mod '%S' |๋ชจ๋ '%S'์ ์ ๋์จ '%S' | |- |%s (Error: %s) |%s(์ค๋ฅ: %s) | |- |The list of currently active mods is different from what was used when the game was saved. |ํ์ฌ ํ์ฑํ๋ ๋ชจ๋ ๋ชฉ๋ก์ด ๊ฒ์์ ์ ์ฅํ ๋ ์ฌ์ฉํ ๋ชจ๋ ๋ชฉ๋ก๊ณผ ๋ค๋ฆ ๋๋ค. | |- |Play with Mods from Save |์ ์ฅํ ๋ชจ๋๋ก ํ๋ ์ดํ๊ธฐ | |- |Play with Active Mods |ํ์ฑ ๋ชจ๋๋ก ํ๋ ์ดํ๊ธฐ | |- |No Mods |๋ชจ๋ ์์ | |} == File: ui/MapOverlay == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Canvas |Canvas | |- |Displaying Visual Registers, Status Icons and Ranges |์๊ฐํ ๋ ์ง์คํฐ, ์ํ ์์ด์ฝ, ๋ฒ์ ํ์ | |- |Hiding Overlays |์ค๋ฒ๋ ์ด ์จ๊ธฐ๊ธฐ | |- |Displaying Visual Registers Only (Default) |์๊ฐํ ๋ ์ง์คํฐ๋ง ํ์(๊ธฐ๋ณธ๊ฐ) | |} == File: ui/Music == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |In the full game you will be able to utilize Blight to research more exciting technologies, construct more components and advance more of the story. |์ ์ ๋ฒ์ ์์๋ ์ญ๋ณ์ ํ์ฉํ์ฌ ๋ ํฅ๋ฏธ๋ก์ด ๊ธฐ์ ์ ์ฐ๊ตฌํ๊ณ ๋ ๋ง์ ๋ถํ์ ์์ฐํ๊ณ ๋ ๋ง์ ์ดํ ์คํ ๋ฆฌ๋ฅผ ์ฆ๊ธธ ์ ์์ต๋๋ค. | |- |Blight Discovered |์ญ๋ณ ๋ฐ๊ฒฌ๋จ | |} == File: ui/Notification == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Notifications |์๋ฆผ | |- |error |์ค๋ฅ | |- |idle |๋น์๋ | |- |story |์คํ ๋ฆฌ | |- |underattack |๊ณต๊ฒฉ ๋ฐ๋ ์ค | |- |info |์ ๋ณด | |} == File: ui/Options == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Video |์์ | |- |Audio |์ํฅ | |- |Game |๊ฒ์ | |- |Input |์ ๋ ฅ | |- |System |์์คํ | |- |Mode |๋ชจ๋ | |- |Resolution |ํด์๋ | |- |Confirm |ํ์ธ | |- |Vertical Synchronization Rate |์์ง ๋๊ธฐํ ๋น์จ | |- |VSync |์์ง ๋๊ธฐํ | |- |Limits the framerate |ํ๋ ์ ์๋ ์ ํ | |- |Frame Rate Limit |ํ๋ ์ ์๋ ์ ํ | |- |Upscaling |์ ์ค์ผ์ผ๋ง |M |- |DLSS Quality |DLSS ํ์ง |M |- |NIS Quality |NIS ํ์ง |M |- |Sharpness |๋ ์นด๋ก์ |M |- |Frame Generation |ํ๋ ์ ์์ฑ |M |- |Reflex |ํ์ด์ง |M |- |High Dynamic Range - *** Exclusive Fullscreen Only *** |๊ด์ญ ๋์ ๋ฒ์ - *** ์ ์ฒด ํ๋ฉด ๋ชจ๋์์๋ง ํ์ฑํ ๊ฐ๋ฅ *** | |- |HDR Output |HDR ์ถ๋ ฅ | |- |Gamma |๊ฐ๋ง | |- |Quality Presets |ํ์ง ํ๋ฆฌ์ | |- |Quality |ํ์ง | |- |View Distance Range |์์ผ ๊ณต๊ฐ ๋ฒ์ | |- |View Distance |์์ผ ๋ฒ์ | |- |Fog and Cloud Quality |์๊ฐ ๋ฐ ๊ตฌ๋ฆ ํ์ง | |- |Fog Quality |์๊ฐ ํ์ง | |- |Shadow Quality |๊ทธ๋ฆผ์ ํ์ง | |- |Anti-Aliasing Method |๋ฐ ์๋ฆฌ ์์ฑ ๋ฐฉ๋ฒ |M |- |Anti-Aliasing |์ํฐ ์จ๋ฆฌ์ด์ฑ | |- |Bloom Quality |๋ธ๋ฃธ ํ์ง | |- |Depth Of Field |ํผ์ฌ๊ณ ์ฌ๋ | |- |Depth Of Field Strength |ํผ์ฌ๊ณ ์ฌ๋(๊น์ด) | |- |DOF Strength |ํผ์ฌ๊ณ ์ฌ๋(๊น์ด) | |- |TX_QUALITY_LOW |๋ฎ์ | |- |TX_QUALITY_MEDIUM |์ค๊ฐ | |- |TX_QUALITY_HIGH |๋์ | |- |Ultra |๋งค์ฐ ๋์ | |- |windowed |์ฐฝ ๋ชจ๋ | |- |borderless |์ ์ฒด ์ฐฝ ๋ชจ๋ | |- |fullscreen |์ ์ฒด ํ๋ฉด ๋ชจ๋ | |- |Windowed |์ฐฝ ๋ชจ๋ | |- |Borderless |์ ์ฒด ์ฐฝ ๋ชจ๋ | |- |Fullscreen |์ ์ฒด ํ๋ฉด ๋ชจ๋ | |- |FXAA |fxaa |M |- |Temporal AA |์๊ฐ์ aa |M |- |On + Boost |on + ๋ถ์คํธ |M |- |upscaling |์ ์ค์ผ์ผ๋ง |M |- |Do you want to keep the new mode? |์๋ก์ด ๋ชจ๋๋ฅผ ๊ณ์ ์ ์งํ์๊ฒ ์ต๋๊น? | |- |Volume |๋ณผ๋ฅจ | |- |Effects |ํจ๊ณผ์ | |- |Music |๋ฐฐ๊ฒฝ์์ | |- |Voice |์์ฑ | |- |Menu |๋ฉ๋ด | |- |Mute in background |๋ฐํํ๋ฉด์ผ๋ก ๋๊ฐ๋ฉด ์์๊ฑฐ | |- |Reset To Default Volume |๊ธฐ๋ณธ ๋ณผ๋ฅจ์ผ๋ก ์ฌ์ค์ ํ์ญ์์ค |M |- |master |๋ง์คํฐ | |- |effect |ํจ๊ณผ์ | |- |music |๋ฐฐ๊ฒฝ์์ | |- |voice |์์ฑ | |- |ui |์ธํฐํ์ด์ค | |- |Language |์ธ์ด | |- |Interface Scale |์ธํฐํ์ด์ค ํฌ๊ธฐ | |- |Tutorials |ํํ ๋ฆฌ์ผ | |- |Auto Save |์๋ ์ ์ฅ | |- |Color Blind Mode |์๋งน ๋ชจ๋ | |- |Deuteranopia |๋ น์๋งน | |- |Green-Blind |๋ น์ ์๋งน | |- |Protanopia |์ ์๋งน | |- |Red-Blind |์ ์ ์๋งน | |- |Tritanopia |์ฒญ์๋งน | |- |Blue-Blind |์ฒญ์ ์๋งน | |- |Cheats: |์นํธ: | |- |Passive Bugs |ํจ์๋ธ ๋ฒ๊ทธ | |- |%d min |%d๋ถ | |- |(disabled) |(๋นํ์ฑํ) | |- |Scrolling Speed |์คํฌ๋กค ์๋ | |- |Right-Click Drag Scrolling |๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญ ํ ๋๋๊ทธํ์ฌ ์คํฌ๋กค | |- |Screen Edge Scrolling |ํ๋ฉด ๊ฐ์ฅ์๋ฆฌ๋ฅผ ๋ฐ๋ผ ์คํฌ๋กค | |- |Lock Mouse to Window |์ฐฝ์ ๋ง์ฐ์ค ๊ณ ์ | |- |Reset All Key Bindings |์ ์ฒด ํค ๋ฐ์ธ๋ฉ ์ด๊ธฐํ | |- |Sensitivity |๊ฐ๋ | |- |Shift |Shift | |- |Ctrl |Ctrl | |- |Alt |Alt | |- |Set by Input |์ ๋ ฅํ์ฌ ์ค์ | |- |Keyboard |ํค๋ณด๋ | |- |Mouse |๋ง์ฐ์ค | |- |Gamepad |๊ฒ์ํจ๋ | |- |Remove Binding |๋ฐ์ธ๋ฉ ์ ๊ฑฐํ๊ธฐ | |- |SHIFT |SHIFT | |- |CTRL |CTRL | |- |ALT |ALT | |- |SHIFT+ |SHIFT+ | |- |CTRL+ |CTRL+ | |- |ALT+ |ALT+ | |- |KEYBOARD |ํค๋ณด๋ | |- |MOUSE |๋ง์ฐ์ค | |- |GAMEPAD |๊ฒ์ํจ๋ | |- |Press any key or button |์๋ฌด ํค๋ ๋ฒํผ์ ๋๋ฅด์ธ์. | |- |Are you sure you want to reset all key bindings? |์ ์ฒด ํค ๋ฐ์ธ๋ฉ์ ์ด๊ธฐํํ์๊ฒ ์ต๋๊น? | |- |Open Logs Folder |๋ก๊ทธ ํด๋ ์ด๊ธฐ | |- |Open Save Games Folder |์ ์ฅ ํด๋ ์ด๊ธฐ | |- |Open Mods Folder |๋ชจ๋ ํด๋ ์ด๊ธฐ | |} == File: ui/Program == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Unit Base Parameters |์ ๋ ๊ธฐ๋ณธ ํจ๋ฌ๋ฏธํฐ | |- |Click to rename |ํด๋ฆญํ์ฌ ์ด๋ฆ ๋ณ๊ฒฝ | |- |Click to edit description |ํด๋ฆญํ์ฌ ์ค๋ช ํธ์ง | |- |Undo |์คํ ์ทจ์ | |- |Stop Program |ํ๋ก๊ทธ๋จ ์ค์ง | |- |Start Program |ํ๋ก๊ทธ๋จ ์์ | |- |Pause Program |ํ๋ก๊ทธ๋จ ์ผ์ ์ค๋จ | |- |Step |๋จ๊ณ | |- |Click to name parameter |ํด๋ฆญํ์ฌ ํจ๋ฌ๋ฏธํฐ ์ด๋ฆ ์ง์ | |- |Set Comment |์ฝ๋ฉํธ ์ค์ | |- |Toggle Extra Options |์ถ๊ฐ ์ต์ ์ ํ | |- |Set Next Instruction |๋ค์ ์ง์ ์ค์ | |- |Remove |์ ๊ฑฐ | |- |Current Value: |ํ์ฌ ๋์: | |- |Read from Unit Register |๋ค์ ์ ๋ ๋ ์ง์คํฐ์์ ์ฝ๊ธฐ: | |- |Read from Parameter |๋ค์ ํจ๋ฌ๋ฏธํฐ์์ ์ฝ๊ธฐ: | |- |Read from Variable |๋ค์ ๋ณ์์์ ์ฝ๊ธฐ: | |- |Set to Fixed Value |๊ณ ์ ๊ฐ์ผ๋ก ์ค์ | |- |Clear |์ญ์ | |- |Write Result to Unit Register |๋ค์ ์ ๋ ๋ ์ง์คํฐ์ ๊ฒฐ๊ณผ ์ฐ๊ธฐ: | |- |Write Result to Parameter |๋ค์ ํจ๋ฌ๋ฏธํฐ์ ๊ฒฐ๊ณผ ์ฐ๊ธฐ: | |- |Write Result to Variable |๋ค์ ๋ณ์์ ๊ฒฐ๊ณผ ์ฐ๊ธฐ: | |- |userdata |์ฌ์ฉ์ ๋ฐ์ดํฐ | |- |The behavior contains %d unused subroutines which will get removed. Are you sure you want to continue? |์ด ํ๋์๋ ์ฌ์ฉ๋์ง ์์ผ๋ฉฐ ์ ๊ฑฐ๋ ํ์ ๋ฃจํด%d๊ฐ๊ฐ ํฌํจ๋์ด ์์ต๋๋ค. ๊ณ์ ์งํํ์๊ฒ ์ต๋๊น? | |- |The behavior component has already been removed, all unsaved changes will be lost. Are you sure you want to close this window? |ํ๋ ๋ถํ์ด ์ด๋ฏธ ์ญ์ ๋์์ผ๋ฏ๋ก ์ ์ฅํ์ง ์์ ๋ชจ๋ ๋ณ๊ฒฝ ์ฌํญ์ ์์ค๋ฉ๋๋ค. ์ด ์ฐฝ์ ๋ซ์ผ์๊ฒ ์ต๋๊น? | |- |Set the behavior name |ํ๋ ์ด๋ฆ ์ค์ | |- |Set the behavior description |ํ๋ ์ค๋ช ์ค์ | |- |Are you sure you want to overwrite the behavior '%S' with the current behavior? |'%S' ํ๋์ ํ์ฌ ํ๋์ผ๋ก ๋ฎ์ด์ฐ์๊ฒ ์ต๋๊น? | |- |Are you sure you want to replace the current behavior with '%S'? |ํ์ฌ ํ๋์ '%S' ํ๋์ผ๋ก ๋ฐ๊พธ์๊ฒ ์ต๋๊น? | |- |Are you sure you want to delete everything in the current behavior? |ํ์ฌ ํ๋์ ์ ๋ถ ์ญ์ ํ์๊ฒ ์ต๋๊น? | |- |Current Behavior |ํ์ฌ ํ๋ | |- |Clear Current Behavior |ํ์ฌ ํ๋ ์ญ์ | |- |Close and return to library to manage other behaviors |๋ค๋ฅธ ํ๋์ ๊ด๋ฆฌํ๋ ค๋ฉด ๋ผ์ด๋ธ๋ฌ๋ฆฌ๋ฅผ ๋ซ๊ณ ๋ค์ ๋์๊ฐ์ญ์์ค. | |- |Behavior Library |ํ๋ ๋ผ์ด๋ธ๋ฌ๋ฆฌ | |- |Go Back Up |๋งจ ์๋ก ๋์๊ฐ๊ธฐ | |- |Folder '%S' |ํด๋ '%S' | |- |Overwrite With Current Behavior |ํ์ฌ ํ๋์ ๋ฎ์ด์ฐ๊ธฐ | |- |Behavior in Clipboard |ํด๋ฆฝ๋ณด๋ ๋ด ํ๋ | |- |LEFT |์ผ์ชฝ | |- |BOTTOM |๋งจ ์๋ | |- |Description |์ค๋ช | |- |Parameter %d |ํจ๋ฌ๋ฏธํฐ %d | |- |Remove Parameter |ํจ๋ฌ๋ฏธํฐ ์ญ์ | |- |Add Parameter |ํจ๋ฌ๋ฏธํฐ ์ถ๊ฐ | |- |next |๋ค์ | |- |right |์ค๋ฅธ์ชฝ | |- |Extra Options |์ถ๊ฐ ์ต์ | |- |Program Start |ํ๋ก๊ทธ๋จ ์์ | |- |Component not equipped, unable to apply change |๋ถํ์ด ์ฅ์ฐฉ๋์ง ์์ ๋ณ๊ฒฝ ์ฌํญ์ ์ ์ฉํ ์ ์์ต๋๋ค. | |- |Node is freely placed, click to auto arrange |๋ ธ๋๋ฅผ ์์ ๋กญ๊ฒ ๋ฐฐ์นํ ์ ์์ผ๋ฉฐ ํด๋ฆญํ๋ฉด ์๋ ์ ๋ ฌ๋ฉ๋๋ค. | |- |Node is auto arranged, click to freely place |๋ ธ๋๊ฐ ์๋์ผ๋ก ์ ๋ ฌ๋๋ฉฐ ํด๋ฆญํ๋ฉด ์์ ๋กญ๊ฒ ๋ฐฐ์นํ ์ ์์ต๋๋ค. | |- |Set the comment |์ฝ๋ฉํธ ์ค์ | |- |Output parameter cannot be set |์ถ๊ณ ํจ๋ฌ๋ฏธํฐ๋ ์ค์ ํ ์ ์์ต๋๋ค. | |- |Invalid parameter target |์ ํจํ์ง ์์ ํจ๋ฌ๋ฏธํฐ ๋์ | |- |Unit Register |์ ๋ ๋ ์ง์คํฐ | |- |Constant value |์์๊ฐ | |- |Write into variable |๋ค์ ๋ณ์์ ์ฐ๊ธฐ: | |- |Read from variable |๋ค์ ๋ณ์์์ ์ฝ๊ธฐ: | |- |Write into unit register |๋ค์ ์ ๋ ๋ ์ง์คํฐ์ ์ฐ๊ธฐ: | |- |Read from unit register |๋ค์ ์ ๋ ๋ ์ง์คํฐ์์ ์ฝ๊ธฐ: | |- |Write into parameter |๋ค์ ํจ๋ฌ๋ฏธํฐ์ ์ฐ๊ธฐ: | |- |Read from parameter |๋ค์ ํจ๋ฌ๋ฏธํฐ์์ ์ฝ๊ธฐ: | |- |Set the parameter name |ํจ๋ฌ๋ฏธํฐ ์ด๋ฆ ์ค์ | |} == File: ui/Reg == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |outline |๊ฐ์ | |} == File: ui/RegisterSelection == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |World Object |์ธ๊ณ ์ค๋ธ์ ํธ | |- |Select on Map |๋งต์์ ์ ํ | |- |World Coordinate |์ธ๊ณ ์ขํ | |- |Inventory Item |์ธ๋ฒคํ ๋ฆฌ ์์ดํ | |- |Unit Types |์ ๋ ์ ํ | |- |Information |์ ๋ณด | |- |Clear the value and close |๊ฐ์ ์ญ์ ํ๊ณ ๋ซ๊ธฐ | |- |Set the value and close |๊ฐ์ ์ค์ ํ๊ณ ๋ซ๊ธฐ | |- |%s Blueprint |%s ์ฒญ์ฌ์ง | |- |%s Research |%s ์ฐ๊ตฌ |M |- |Select the object or unit on the map |๋งต์์ ์ค๋ธ์ ํธ ๋๋ ์ ๋ ์ ํ | |- |Production needs at least %d inventory slots |์์ฐํ๋ ค๋ฉด ์ธ๋ฒคํ ๋ฆฌ ์ฌ๋กฏ์ด %d๊ฐ ์ด์ ์์ด์ผ ํฉ๋๋ค. | |- |RIGHT |์ค๋ฅธ์ชฝ | |} == File: ui/ReplayPlayer == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Loaded save game contains no replay data |๋ถ๋ฌ์จ ์ ์ฅ ํ์ผ์ ๋ฆฌํ๋ ์ด ๋ฐ์ดํฐ๊ฐ ์์ต๋๋ค. | |- |Replay Speed |๋ฆฌํ๋ ์ด ์๋ | |- |Replay Progress |๋ฆฌํ๋ ์ด ์งํ๋ | |- |Pause Playback |์ฌ์ ์ผ์ ์ ์ง | |- |Set 100% Speed |100% ์๋๋ก ์ค์ | |- |Set Custom Speed |์ปค์คํ ์๋ ์ค์ | |- |Restart Playback |์ฌ์ ์ฌ์์ | |- |Play Game From Here |์ฌ๊ธฐ์๋ถํฐ ๊ฒ์ ํ๋ ์ดํ๊ธฐ | |- |Speed: %s |์๋: %s | |- |Paused |์ผ์ ์ค๋จ๋จ | |- |Day %d %02d:%02d |%d์ผ %02d:%02d | |- |Time at cursor |๋ง์ฐ์ค ์ปค์๋ฅผ ์ฌ๋ ค ์๊ฐ ํ์ | |- |Current replay time |ํ์ฌ ๋ฆฌํ๋ ์ด ์๊ฐ | |- |Day %d |%d์ผ | |} == File: ui/ResourceBar == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |No Power Grid |์ ๋ ฅ๋ง ์์ | |- |Local Power Grid |๋ก์ปฌ ์ ๋ ฅ๋ง | |- |Total Generated |์ด ์์ฑ๋ | |- |Total Load |์ด ๋ถํ๋ | |- |Total Unused |์ด ๋ฏธ์ฌ์ฉ๋ | |- |Average Efficiency |ํ๊ท ํจ์จ | |- |Largest Power Grids |์ต๋ ๊ท๋ชจ ์ ๋ ฅ๋ง | |} == File: ui/ShortcutBar == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |%d Units in Shortcut Group #%d |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน #%d์ ์๋ ์ ๋ ์: %d | |- |Next Idle Unit |๋ค์ ์ ํด ์ฅ์น |M |- |Remove Shortcut Group |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน ์ญ์ | |- |Remove Selection from Group |์ ํํ ์ ๋์ ๊ทธ๋ฃน์์ ์ญ์ | |- |Add Selection to Group |์ ํํ ์ ๋์ ๊ทธ๋ฃน์ ์ถ๊ฐ | |- |Remove Group from Selection |์ ํํ ํญ๋ชฉ์์ ๊ทธ๋ฃน ์ญ์ | |- |Add Group to Selection |์ ํํ ํญ๋ชฉ์ ๊ทธ๋ฃน ์ถ๊ฐ | |- |Overwrite Group with Selection |์ ํํ ํญ๋ชฉ์ผ๋ก ๊ทธ๋ฃน ๋ฎ์ด์ฐ๊ธฐ | |- |Move Camera to Group |์นด๋ฉ๋ผ๋ฅผ ๊ทธ๋ฃน์ผ๋ก ์ด๋ | |- |Select Group |๊ทธ๋ฃน ์ ํ | |- |No Idle Units |์ ํด ์ฅ์น๊ฐ ์์ต๋๋ค |M |} == File: ui/SideBar == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Edit Pins |ํ์ ํธ์งํ์ญ์์ค |M |- |Show Units on Minimap |๋ฏธ๋๋งต์ ์ ๋ ํ์ | |- |Show Power Grids on Minimap |๋ฏธ๋๋งต์ ์ ๋ ฅ๋ง ํ์ | |- |Minimap Follows Camera |๋ฏธ๋๋งต์ด ์นด๋ฉ๋ผ๋ฅผ ๋ฐ๋ผ๊ฐ๋๋ก ํ์ | |- |Reset Camera |์นด๋ฉ๋ผ ์ด๊ธฐํ | |- |Winter |๊ฒจ์ธ |M |- |Spring |๋ด |M |- |Summer |์ฌ๋ฆ |M |- |Fall |๋จ์ด์ง๋ค |M |- |Toggle full screen map |์ ์ฒด ํ๋ฉด ๋งต์ ์ ํํฉ๋๋ค |M |- |Map |์ง๋ |M |- |Toggle Power Grid |์ ๋ ฅ๋ง ์ ํ | |- |Toggle Cursor Grid |๋ง์ฐ์ค ์ปค์ ๊ทธ๋ฆฌ๋ ์ ํ | |- |Follow Camera |์นด๋ฉ๋ผ ์ถ์ | |- |Visualization mode |์๊ฐํ ๋ชจ๋ | |- |Toggle Path Lines |๊ฒฝ๋ก ์ ์ ํ | |- |Build |๊ฑด์ค | |- |Progress |์งํ๋ | |- |Control Center |์ ์ด ์ผํฐ | |- |Sunrise |์ผ์ถ | |- |Sunset |์ผ๋ชฐ | |- |Year |๋ ๋ |M |- |Season |๊ณ์ |M |- |Simulation Tick |์๋ฎฌ๋ ์ด์ ์๋ | |- |Days until %s |%s๊น์ง |M |- |Hours until %s |%s๊น์ง ์๊ฐ |M |- |Aborted |์ค๋จ๋จ | |- |Placed pin <img id="%s"/> |๋ฐฐ์น ํ <img id="%s"/> |M |- |Removed pin <img id="%s"/> |์ ๊ฑฐ ๋ ํ <img id="%s"/> |M |- |Click on location to place pin <img id="%s"/> |์์น๋ฅผ ํด๋ฆญํ์ฌ PIN <img id="%s"/> ๋ฐฐ์นํ์ญ์์ค. |M |- |Click on pin to remove |ํ์ ํด๋ฆญํ์ฌ ์ ๊ฑฐํ์ญ์์ค |M |- |Place new Pin |์ ํ์ ๋ฐฐ์นํ์ญ์์ค |M |- |Remove a Pin |ํ์ ์ ๊ฑฐํ์ญ์์ค |M |- |HoverRange |ํธ๋ฒ ๋ ์ธ์ง |M |- |Location is on the plateau |์์น๋ ๊ณ ์์ ์์ต๋๋ค |M |- |Location is in the blight |์์น๋ ์ญ๋ณ์ ์์ต๋๋ค |M |- |Location is high enough for increased wind power |ํ๋ ฅ ์ฆ๊ฐ๋ฅผ ์ํด ์์น๊ฐ ์ถฉ๋ถํ ๋์ต๋๋ค |M |- |Blight gas can be extracted at this location |์ด ์์น์์ Blight ๊ฐ์ค๋ฅผ ์ถ์ถ ํ ์ ์์ต๋๋ค |M |- |No entity selected to follow |์ถ์ ํ๋๋ก ์ ํํ ๊ฐ์ฒด๊ฐ ์์ | |- |Cannot follow unit not on map |์ง๋์ ์๋ ์ ๋์ ์ถ์ ํ ์ ์์ต๋๋ค. | |- |fill |fill | |- |Chat |์ฑํ | |} == File: ui/Skin == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Bold |๊ตต๊ฒ | |- |tag |ํ๊ทธ | |- |Simple Material |๊ธฐ๋ณธ ์ฌ๋ฃ | |- |Advanced Material |๊ณ ๊ธ ์ฌ๋ฃ | |- |Hi-Tech Material |์ฒจ๋จ ์ฌ๋ฃ | |- |Packaged Unit |ํจํค์ง ์ ๋ | |- |Research Data |์ฐ๊ตฌ ๋ฐ์ดํฐ | |- |Internal Component |๋ด๋ถ ๋ถํ | |- |Small Component |์ํ ๋ถํ | |- |Medium Component |์คํ ๋ถํ | |- |Large Component |๋ํ ๋ถํ | |- |Color Value |์์ ๊ฐ | |- |Object Type |์ค๋ธ์ ํธ ์ ํ | |- |size |ํฌ๊ธฐ | |- |Small Building |์ํ ๊ฑด๋ฌผ | |- |Medium Building |์คํ ๊ฑด๋ฌผ | |- |Large Building |๋ํ ๊ฑด๋ฌผ | |- |Special Building |ํน์ ๊ฑด๋ฌผ | |- |Other Construction |๊ธฐํ ๊ตฌ์กฐ๋ฌผ | |- |Alien Building |์ธ๊ณ ์๋ช ์ฒด ๊ฑด๋ฌผ | |- |Goto |์ด๋ | |- |<header>Goto</> <Key action="ExecuteAction" style="hl"/> or <hl>Drag</> <hl>Shift+</><Key action="ExecuteAction" style="hl"/> to Queue Move to this Object or Location and attempt to <hl>Interact</>. |<header>์ด๋</> <Key action="ExecuteAction" style="hl"/>์ ํด๋ฆญํ๊ฑฐ๋ <hl>๋๋๊ทธ</> <hl>Shift+</><Key action="ExecuteAction" style="hl"/>์ ํด๋ฆญํ์ฌ ๋๊ธฐ์ด์ ์ถ๊ฐ ์ด ์ค๋ธ์ ํธ ๋๋ ๋ถ์ง๋ก ์ด๋ํ์ฌ <hl>์ํธ ์์ฉ</>์ ์๋ํฉ๋๋ค. | |- |Store |์ ์ฅ | |- |<header>Store</> <hl>Ctrl+</><Key action="ExecuteAction" style="hl"/> or <hl>Drag</> Set to an owned <hl>unit</> or <hl>building</>, it will transfer its inventory when possible. Check the <hl>Automation</> Codex entry for more information. |<header>์ ์ฅ</> <hl>Ctrl+</><Key action="ExecuteAction" style="hl"/>์ ํด๋ฆญํ๊ฑฐ๋ <hl>๋๋๊ทธ</> ์์ ํ <hl>์ ๋</> ๋๋ <hl>๊ฑด๋ฌผ</>๋ก ์ค์ ํ๋ฉด ๊ฐ๋ฅํ ๊ฒฝ์ฐ ์ธ๋ฒคํ ๋ฆฌ๋ก ์์กํฉ๋๋ค ๋ ์์ธํ ์์๋ณด๋ ค๋ฉด <hl>์๋ํ</> ์ฝ๋ฑ์ค ํญ๋ชฉ์ ํ์ธํ์ญ์์ค. | |- |Visual |์๊ฐํ | |- |<header>Visual</> Shown in the game world, useful to link to production by dragging from the <hl>Production</> to the <hl>Visual</> Change visibility with <Key action="MapOverlay" style="hl"/> |<header>์๊ฐํ</> ๊ฒ์ ํ๋ฉด์ ๋ํ๋๋ฉฐ ์์ฐ์ ์ฐ๊ฒฐํ๋ฉด ์ ์ฉํฉ๋๋ค. <hl>์์ฐ</>์ ๋๋๊ทธํ์ฌ <hl>์๊ฐํ</>์ ๋์ผ์ญ์์ค. <Key action="MapOverlay" style="hl"/> ํค๋ก ์๊ฐํ๋ฅผ ๋ณ๊ฒฝํ์ญ์์ค. | |- |<header>Signal</> The unit emits this signal which can be read through signal related components or through behaviors. Useful for advanced automation |<header>์ ํธ</> ์ ๋์ ์ ํธ ๊ด๋ จ ๋ถํ ๋๋ ํ๋์ ํตํด ์ฝ์ ์ ์๋ ์ด ์ ํธ๋ฅผ ๋ฐฉ์ถํฉ๋๋ค. ๊ณ ๊ธ ์๋ํ์ ์ ์ฉํฉ๋๋ค. | |} == File: ui/SocketList == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |%s Socket |%s ์์ผ | |- |<desc>This socket only accepts </><bl>%s</><desc> sized Components</> |<desc>์ด ์์ผ์๋ </><bl>%s</><desc> ํฌ๊ธฐ์ ๋ถํ๋ง ์ฅ์ฐฉํ ์ ์์ต๋๋ค.</> | |- |<desc>This socket only accepts components of size </><bl>%s</><desc> or smaller</> |<desc>์ด ์์ผ์๋ </><bl>%s</><desc> ๋๋ ์ด๋ณด๋ค ์์ ํฌ๊ธฐ์ ๋ถํ๋ง ์ฅ์ฐฉํ ์ ์์ต๋๋ค.</> | |- |Empty Socket |๋น ์์ผ | |- |Drag Component here to Equip |์ฌ๊ธฐ๋ก ๋ถํ์ ๋๋๊ทธํ์ฌ ์ฅ์ฐฉ | |- |Rotate Component (<Key action="RotateConstructionSite"/>) |๋ถํ ํ์ (<Key action="RotateConstructionSite"/>) | |- |Drop Component |๋ถํ ๋ฒ๋ฆฌ๊ธฐ | |- |Cannot transfer fixed component |๊ณ ์ ๋ ๋ถํ์ ์์กํ ์ ์์ต๋๋ค. | |- |item is not a component |์์ดํ ์ ๋ถํ์ด ์๋๋๋ค. | |- |cannot equip reserved component |์์ฝ๋ ๋ถํ์ ์ฅ์ฐฉํ ์ ์์ต๋๋ค. | |- |Cannot swap fixed component |๊ณ ์ ํ ๋ถํ์ ๊ต์ฒดํ ์ ์์ต๋๋ค. | |- |Cannot unequip component into its own slot |๋ถํ์ ํด๋น ๋ถํ์ ์์ฒด ์ฌ๋กฏ์ ์ฅ์ฐฉ ํด์ ํ ์ ์์ต๋๋ค. | |- |Cannot unequip component into a locked slot |๋ถํ์ ์ ๊ธด ์ฌ๋กฏ์ ์ฅ์ฐฉ ํด์ ํ ์ ์์ต๋๋ค. | |} == File: ui/TalkingHead == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Missing Text |ํ ์คํธ ๋๋ฝ | |} == File: ui/Tech == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |<bl>Researched</> |<bl>์ฐ๊ตฌ ์๋ฃ</> | |- |Unlocks: |์ ๊ธ ํด์ : | |- |Requirements (Remaining Total): |ํ์(๋จ์ ์ด๋): | |- |Progress: |์งํ๋: | |- |Active Research |์ฐ๊ตฌ ํ์ฑํ | |- |Research Queue |์ฐ๊ตฌ ๋๊ธฐ์ด | |- |%d/%d steps done |%d/%d๋จ๊ณ ์๋ฃ | |- |Using %d active uplinks |ํ์ฑํ๋ ์ ๋งํฌ %d๊ฐ ์ฌ์ฉ | |- |Research Complete |์ฐ๊ตฌ ์๋ฃ | |- |Cancel Research |์ฐ๊ตฌ ์ทจ์ | |- |Remove from Queue |๋๊ธฐ์ด์์ ์ญ์ | |- |Add to Queue |๋๊ธฐ์ด์ ์ถ๊ฐ | |- |Pause Research |์ฐ๊ตฌ ์ค๋จ | |- |Resume Research |์ฐ๊ตฌ ์ฌ๊ฐ | |- |Can only queue up to three research items |๋๊ธฐ์ด์ ์ถ๊ฐํ ์ ์๋ ์ฐ๊ตฌ ํญ๋ชฉ์ ์ต๋ 3๊ฐ์ ๋๋ค. | |- |No Active Research |ํ์ฑํ ์ฐ๊ตฌ ์์ | |- |Unlocked Technologies: |์ ๊ธ ํด์ ๋ ๊ธฐ์ : | |- |Unlocked Researches: |์ ๊ธ ํด์ ๋ ์ฐ๊ตฌ: | |- |Next in Queue |๋ค์ ๋๊ธฐ์ด | |- |Open Research |์ฐ๊ตฌ ์ด๊ธฐ | |} == File: ui/ui == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Game Over |๊ฒ์ ์ค๋ฒ | |- |Start Over |๋ค์ ์์ํ๊ธฐ | |- |Do you want to start over? Use the menu to leave the game or switch to a different player faction. |๋ค์ ์์ํ์๊ฒ ์ต๋๊น? ๊ฒ์์ ์ข ๋ฃํ๊ฑฐ๋ ๋ค๋ฅธ ํ๋ ์ด์ด ์ง์์ผ๋ก ์ ํํ๋ ค๋ฉด ๋ฉ๋ด๋ฅผ ์ฌ์ฉํ์ญ์์ค. | |- |Do you want to start over or leave the game and go back to the main menu? |๊ฒ์์ ๋ค์ ์์ํ๊ฑฐ๋ ๊ฒ์์ ์ข ๋ฃํ๊ณ ๋ฉ์ธ ๋ฉ๋ด๋ก ๋์๊ฐ์๊ฒ ์ต๋๊น? | |- |Dismiss |์ทจ์ํ๊ธฐ | |- |Leave Game |๊ฒ์ ๋ ๋๊ธฐ | |- |cannot move into the blight |์ญ๋ณ ์์์๋ ์ด๋ํ ์ ์์ต๋๋ค. | |- |Cannot move powered down unit |์ ๋ ฅ์ด ์ฐจ๋จ๋ ์ ๋์ ์ด๋ํ ์ ์์ต๋๋ค. | |- |Cannot queue action while Goto register is linked |์ด๋ ๋ ์ง์คํฐ๊ฐ ์ฐ๊ฒฐ๋ ๋์์๋ ์์ ์ ๋๊ธฐ์ด์ ์ถ๊ฐํ ์ ์์ต๋๋ค. | |- |Cannot interact while Goto register is linked |์ด๋ ๋ ์ง์คํฐ๊ฐ ์ฐ๊ฒฐ๋ ๋์์๋ ์ํธ์์ฉํ ์ ์์ต๋๋ค. | |- |No free inventory space to pick up items |์ธ๋ฒคํ ๋ฆฌ์ ์์ดํ ์ ํฝ์ ํ ์ฌ์ ๊ณต๊ฐ์ด ์์ต๋๋ค. | |- |Buildings cannot pick up items directly |๊ฑด๋ฌผ์ ์์ดํ ์ ์ง์ ํฝ์ ํ ์ ์์ต๋๋ค. | |- |Set %s as store |%s์(๋ฅผ) ์ ์ฅ๊ณ ๋ก ์ค์ | |- |Cleared store |์ ์ฅ๊ณ ์ญ์ ๋จ | |- |Attack |๊ณต๊ฒฉ | |- |Pinged Here |์ฌ๊ธฐ๋ก ํ์ ๋ณด๋ | |- |Player <header>%S</> pinged at <header>%dx%d</> |ํ๋ ์ด์ด <header>%S</>๋์ด <header>%dx%d</>์ ํ์ ๋ณด๋์ต๋๋ค. | |- |ESCAPE |๋ ๋๊ธฐ | |- |ENTER |๋ค์ด๊ฐ๊ธฐ | |- |ONE |1 | |- |TWO |2 | |- |THREE |3 | |- |FOUR |4 | |- |FIVE |5 | |- |SIX |6 | |- |SEVEN |7 | |- |EIGHT |8 | |- |NINE |9 | |- |ZERO |0 | |- |HOME |HOME | |- |END |END | |- |TAB |TAB | |- |Select Action |์์ ์ ํ | |- |Selects an object on the following clicked item |ํด๋ฆญํ ์์์ ๊ด๋ จ๋ ์์ ์ ์ ํํฉ๋๋ค. | |- |Execute Action |์์ ์คํ | |- |Executes an action on the following clicked item |ํด๋ฆญํ ์์์ ๋ํ ์์ ์ ์คํํฉ๋๋ค. | |- |In Game Menu |์ธ๊ฒ์ ๋ฉ๋ด | |- |Opens the in-game menu |์ธ๊ฒ์ ๋ฉ๋ด๋ฅผ ์ฝ๋๋ค. | |- |Build Menu |๊ฑด์ค ๋ฉ๋ด | |- |Opens the building menu |๊ฑด์ค ๋ฉ๋ด๋ฅผ ์ฝ๋๋ค. | |- |Tech Tree |๊ธฐ์ ํธ๋ฆฌ | |- |Opens the tech tree menu |๊ธฐ์ ํธ๋ฆฌ ๋ฉ๋ด๋ฅผ ์ฝ๋๋ค. | |- |Opens the codex menu |์ฝ๋ฑ์ค ๋ฉ๋ด๋ฅผ ์ฝ๋๋ค. | |- |Opens the Command Center menu |์งํ ๋ณธ๋ถ ๋ฉ๋ด๋ฅผ ์ฝ๋๋ค. | |- |Opens the library menu |๋ผ์ด๋ธ๋ฌ๋ฆฌ ๋ฉ๋ด๋ฅผ ์ฝ๋๋ค. | |- |Opens the progress menu |์งํ๋ ๋ฉ๋ด๋ฅผ ์ฝ๋๋ค. | |- |Opens the Chat window |์ฑํ ์ฐฝ์ ์ฝ๋๋ค. | |- |Accepts current dialogue |ํ์ฌ ๋ํ๋ฅผ ์๋ฝํฉ๋๋ค. | |- |Pause Game |๊ฒ์ ์ค๋จ | |- |Pauses the game |๊ฒ์์ ์ผ์ ์ค๋จํฉ๋๋ค. | |- |Group 1 |๊ทธ๋ฃน 1 | |- |Select shortcut group 1 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 1 ์ ํ | |- |Group 2 |๊ทธ๋ฃน 2 | |- |Select shortcut group 2 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 2 ์ ํ | |- |Group 3 |๊ทธ๋ฃน 3 | |- |Select shortcut group 3 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 3 ์ ํ | |- |Group 4 |๊ทธ๋ฃน 4 | |- |Select shortcut group 4 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 4 ์ ํ | |- |Group 5 |๊ทธ๋ฃน 5 | |- |Select shortcut group 5 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 5 ์ ํ | |- |Group 6 |๊ทธ๋ฃน 6 | |- |Select shortcut group 6 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 6 ์ ํ | |- |Group 7 |๊ทธ๋ฃน 7 | |- |Select shortcut group 7 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 7 ์ ํ | |- |Group 8 |๊ทธ๋ฃน 8 | |- |Select shortcut group 8 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 8 ์ ํ | |- |Group 9 |๊ทธ๋ฃน 9 | |- |Select shortcut group 9 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 9 ์ ํ | |- |Group 10 |๊ทธ๋ฃน 10 | |- |Select shortcut group 10 |๋ฐ๋ก๊ฐ๊ธฐ ๊ทธ๋ฃน 10 ์ ํ | |- |Select Previous |์ด์ ์ ์ ํํ์ญ์์ค |M |- |Switch to previous selection |์ด์ ์ ํ์ผ๋ก ์ ํํ์ญ์์ค |M |- |Set Camera Home |์นด๋ฉ๋ผ๊ฐ ๊ธฐ์ง๋ก ์ด๋ํ๋๋ก ์ค์ | |- |Repositions camera to the main base |์นด๋ฉ๋ผ์ ์์น๋ฅผ ์ฃผ์ ๊ธฐ์ง๋ก ๋ณต์ํฉ๋๋ค. | |- |Set Camera Zero |์นด๋ฉ๋ผ๊ฐ 0,0 ์ขํ๋ก ์ด๋ํ๋๋ก ์ค์ | |- |Repositions camera to coordinate 0,0 |์นด๋ฉ๋ผ์ ์์น๋ฅผ 0,0 ์ขํ๋ก ๋ณต์ํฉ๋๋ค. | |- |Hide User Interface |์ ์ ์ธํฐํ์ด์ค ์จ๊ธฐ๊ธฐ | |- |Toggles on/off the user interface |์ ์ ์ธํฐํ์ด์ค๋ฅผ ์ผ๊ฑฐ๋ ๋๋๋ค. | |- |Set Camera Follow Target |์นด๋ฉ๋ผ๊ฐ ์ ํํ ๋์์ ๋ฐ๋ฅด๋๋ก ์ค์ | |- |Repositions camera to follow the selected target |์นด๋ฉ๋ผ์ ์์น๊ฐ ์ ํํ ๋์์ ๋ฐ๋ฅด๋๋ก ๋ณต์ํฉ๋๋ค. | |- |Toggles on/off the power grid |์ ๋ ฅ๋ง์ ์ผ๊ฑฐ๋ ๋๋๋ค. | |- |Toggle Grid Cursor |๊ทธ๋ฆฌ๋ ์ปค์ ์ ํ | |- |Toggles on/off the grid cursor |๊ทธ๋ฆฌ๋ ์ปค์๋ฅผ ์ผ๊ฑฐ๋ ๋๋๋ค. | |- |Rotate Construction Site |๊ฑด์ค ๋ถ์ง ํ์ | |- |Rotates a structure |๊ตฌ์กฐ๋ฌผ์ ํ์ ํฉ๋๋ค. | |- |Show Path |๊ฒฝ๋ก ๋ณด๊ธฐ | |- |Shows the path of a unit |์ ๋์ ๊ฒฝ๋ก๋ฅผ ๋ด ๋๋ค. | |- |Map Overlay |๋งต ์ค๋ฒ๋ ์ด | |- |Toggle showing of map overlay information |๋งต ์ค๋ฒ๋ ์ด ์ ๋ณด ๋ณด๊ธฐ๋ฅผ ๋๊ฑฐ๋ ์ผญ๋๋ค. | |- |Toggle Camera Rotation |์นด๋ฉ๋ผ ํ์ ์ ํ | |- |Rotates the camera |์นด๋ฉ๋ผ๋ฅผ ํ์ ํฉ๋๋ค. | |- |Toggle Gamepad Mouse |๊ฒ์ํจ๋ ๋ง์ฐ์ค ์ ํ | |- |Gives controllers added mouse support |์ปจํธ๋กค๋ฌ๋ฅผ ์ฌ์ฉํ ๋ ๋ง์ฐ์ค ์ปค์๋ฅผ ์ถ๊ฐํฉ๋๋ค. | |- |Feedback with Screenshot |์คํฌ๋ฆฐ์ท๊ณผ ํจ๊ป ํผ๋๋ฐฑ ์ ์ก | |- |Capture the screen and open the form to send feedback to the developers |ํ๋ฉด์ ์บก์ฒํ๊ณ ์์์ ์ด์ด ๊ฐ๋ฐ์์๊ฒ ํผ๋๋ฐฑ์ ์ ์กํฉ๋๋ค. | |- |Construct from Building |๊ฑด๋ฌผ์์ ์์ฑ | |- |Create a construction site from a building on the map (while the mouse cursor is over a building) |์ง๋์ ์๋ ๊ฑด๋ฌผ์์ ๊ฑด์ค ๋ถ์ง๋ฅผ ์์ฑํ์ญ์์ค(๋ง์ฐ์ค ์ปค์๋ฅผ ๊ฑด๋ฌผ ์์ ์ฌ๋ฆฌ์ญ์์ค). | |- |Unit Settings Copy |์ ๋ ์ค์ ๋ณต์ฌ | |- |Copy a units settings |์ ๋ ์ค์ ์ ๋ณต์ฌํฉ๋๋ค. | |- |Unit Settings Paste |์ ๋ ์ค์ ๋ถ์ฌ๋ฃ๊ธฐ | |- |Apply the copied unit settings or construct a building copy |๋ณต์ฌํ ์ ๋ ์ค์ ์ ์ ์ฉํ๊ฑฐ๋ ๊ฑด๋ฌผ์ ์ฌ๋ณธ์ ๊ตฌ์ถํฉ๋๋ค. | |- |Move Camera Up/Down |์นด๋ฉ๋ผ๋ฅผ ์์๋๋ก ์ด๋ | |- |Move Camera Up |์นด๋ฉ๋ผ๋ฅผ ์๋ก ์ด๋ | |- |Move Camera Down |์นด๋ฉ๋ผ๋ฅผ ์๋๋ก ์ด๋ | |- |Move Camera Right/Left |์นด๋ฉ๋ผ๋ฅผ ์ข์ฐ๋ก ์ด๋ | |- |Move Camera Right |์นด๋ฉ๋ผ๋ฅผ ์ค๋ฅธ์ชฝ์ผ๋ก ์ด๋ | |- |Move Camera Left |์นด๋ฉ๋ผ๋ฅผ ์ผ์ชฝ์ผ๋ก ์ด๋ | |- |Rotate Camera |์นด๋ฉ๋ผ ํ์ | |- |Rotate Camera Right |์นด๋ฉ๋ผ๋ฅผ ์ค๋ฅธ์ชฝ์ผ๋ก ํ์ | |- |Rotate Camera Left |์นด๋ฉ๋ผ๋ฅผ ์ผ์ชฝ์ผ๋ก ํ์ | |- |Zoom Camera |์นด๋ฉ๋ผ ํ๋/์ถ์ | |- |Zoom Camera In |์นด๋ฉ๋ผ ํ๋ | |- |Zoom Camera Out |์นด๋ฉ๋ผ ์ถ์ | |- |Released |ํด๋ฆญ ํด์ ๋จ | |- |No unit focused to copy settings |์ค์ ์ ๋ณต์ฌํ ์ ๋์ด ์์ต๋๋ค. | |- |Unable to copy settings |์ค์ ์ ๋ณต์ฌํ ์ ์์ต๋๋ค. | |- |Copied unit settings from %s |์ ๋์์ ๋ณต์ฌ๋ ์ค์ : %s | |- |Haven't unlocked prerequisites for construction |๊ฑด์ค์ ํ์ํ ์ ํ ์กฐ๊ฑด์ ์ ๊ธ ํด์ ํ์ง ์์์ต๋๋ค. | |- |Copied unit was not a building |๋ณต์ฌ๋ ์ ๋์ ๊ฑด๋ฌผ์ด ์๋๋๋ค. | |- |Unable to apply settings onto construction site |๊ฑด์ค ๋ถ์ง์ ์ค์ ์ ์ ์ฉํ ์ ์์ต๋๋ค. | |- |Settings can only be applied to your units |์ค์ ์ ํ๋ ์ด์ด(๋)์ ์ ๋์๋ง ์ ์ฉํ ์ ์์ต๋๋ค. | |- |Cannot paste Buildings onto units |๊ฑด๋ฌผ์ ์ ๋์ ๋ถ์ฌ๋ฃ๊ธฐํ ์ ์์ต๋๋ค. | |- |Apply unit settings onto %d units |์ ๋ %d๊ฐ์ ์ ๋ ์ค์ ์ ์ฉ | |- |Apply unit settings onto %s |%s์ ์ ๋ ์ค์ ์ ์ฉ | |- |Need to copy a unit first |์ฐ์ ์ ๋์ ๋ณต์ฌํด์ผ ํฉ๋๋ค. | |- |Player Joined |ํ๋ ์ด์ด๊ฐ ์ฐธ์ฌํ์ต๋๋ค. | |- |Name: <header>%S</> - Faction: <header>%S</> |์ด๋ฆ: <header>%S</> - ์ง์: <header>%S</> | |- |Player Left |ํ๋ ์ด์ด๊ฐ ๋ ๋ฌ์ต๋๋ค. | |- |Player Changed Faction |ํ๋ ์ด์ด๊ฐ ์ง์์ ๋ณ๊ฒฝํ์ต๋๋ค. | |- |Name: <header>%S</> - Old Faction: <header>%S</> - Faction: <header>%S</> |์ด๋ฆ: <header>%S</> - ์ด์ ์ง์: <header>%S</> - ์ง์: <header>%S</> | |- |Faction Settings |์ง์ ์ค์ | |- |%S changed you from %s to %s |%S๋์ด ํ๋ ์ด์ด(๋)๋ฅผ %s์์ %s(์ผ)๋ก ๋ณ๊ฒฝํ์์ต๋๋ค. | |- |faction |์ง์ | |- |Game was automatically saved |๊ฒ์์ด ์๋์ผ๋ก ์ ์ฅ๋์์ต๋๋ค. | |- |Virus Detected |๊ฐ์ง๋ ๋ฐ์ด๋ฌ์ค | |- |A virus has been detected in the network |๋ฐ์ด๋ฌ์ค๊ฐ ๋คํธ์ํฌ์ ๊ฐ์ง๋์์ต๋๋ค. | |- |WARNING: TAKING DAMAGE !!! |๊ฒฝ๊ณ : ๊ณต๊ฒฉ๋ฐ๋ ์ค์ ๋๋ค!!! | |- |You are taking damage (%d) |๋๋ฏธ์ง๋ฅผ ์ ์์ต๋๋ค(%d). | |- |attacked |๊ณต๊ฒฉ๋ฐ์ | |- |You are under attack (%d) |๊ณต๊ฒฉ๋ฐ๋ ์ค์ ๋๋ค(%d). | |- |Destroyed |ํ๊ดด๋จ | |- |You have lost a unit (%d) |์ ๋์ ์์์ต๋๋ค(%d). | |- |Rich %s resource depleted |ํ๋ถํ %s ์์์ด ๊ณ ๊ฐ๋์์ต๋๋ค. | |- |Order Carrier |์ฃผ๋ฌธ ์์ก๊ธฐ | |- |Order was aborted and carrier still holds the items |์ฃผ๋ฌธ์ด ์ค๋จ๋์์ผ๋ฉฐ ์์ก๊ธฐ๊ฐ ์์ดํ ์ ๊ณ์ ๋ณด์ ํ๊ณ ์์ต๋๋ค. | |} == File: ui/utilities == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Message |๋ฉ์์ง | |- |Destination unit no longer exists |๋ชฉ์ ์ง ์ ๋์ด ๋ ์ด์ ์กด์ฌํ์ง ์์ต๋๋ค. | |- |Construction site cannot take this item |๊ฑด์ค ๋ถ์ง๋ ์ด ์์ดํ ์ ์์ฉํ ์ ์์ต๋๋ค. | |- |Docked entity is unable to transfer items |๋ํน๋ ํ๋ ์์ ์์ดํ ์ ์์กํ ์ ์์ต๋๋ค. |M |- |component |๋ถํ | |- |Selected %s |%s ์ ํ๋จ | |- |Interference too high, %s |๊ฐ์ญ์ด ๋๋ฌด ๊ฐํฉ๋๋ค. %s | |} == File: ui/viruspopup == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Image |์ด๋ฏธ์ง | |- |In the full version of Desynced you will be able to research the virus for new and exciting technologies and Story. In the demo you are immune to the virus so don't worry! |Desynced ์ ์ ๋ฒ์ ์์๋ ๋ฐ์ด๋ฌ์ค๋ฅผ ์ฐ๊ตฌํ๋ฉฐ ์๋กญ๊ณ ํฅ๋ฏธ๋ก์ด ๊ธฐ์ ๊ณผ ์คํ ๋ฆฌ๋ฅผ ์ฆ๊ธธ ์ ์์ต๋๋ค. ๋ฐ๋ชจ์์๋ ๋ฐ์ด๋ฌ์ค์ ๋ฉด์ญ์ด๋ ๊ฑฑ์ ํ์ง ๋ง์ธ์! | |} == File: ui/widgets == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Search: |๊ฒ์: | |- |OK |ํ์ธ | |} == File: frontend/FrontEndMenu == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Reset Simulation |์๋ฎฌ๋ ์ด์ ์ด๊ธฐํ | |- |Are you sure you want to reset the simulation? |์๋ฎฌ๋ ์ด์ ์ ์ด๊ธฐํํ์๊ฒ ์ต๋๊น? | |- |Continue |๊ณ์ํ๊ธฐ | |- |Tutorial |ํํ ๋ฆฌ์ผ | |- |New Game |์ ๊ฒ์ | |- |Challenges |์ฑ๋ฆฐ์ง | |- |Load Game |๊ฒ์ ๋ถ๋ฌ์ค๊ธฐ | |- |Multiplayer |๋ฉํฐํ๋ ์ด์ด ๋ชจ๋ | |- |Options |์ต์ | |- |Mods |๋ชจ๋ | |- |Credits |ํฌ๋ ๋ง | |- |Quit |๊ฒ์ ๋๊ฐ๊ธฐ | |- |Take Control |ํต์ ๊ถ์ ์ฅ์ ํ์ญ์์ค | |- |Subscribe to Newsletter |๋ด์ค๋ ํฐ ๊ตฌ๋ ํ๊ธฐ | |- |Wiki Website |์ํค ์น์ฌ์ดํธ | |- |Feedback Website |ํผ๋๋ฐฑ ์น์ฌ์ดํธ | |- |Steam Store Page |Steam ์คํ ์ด ํ์ด์ง | |- |Join the Discord |Discord์ ์ฐธ์ฌํ๊ธฐ | |- |<orb>DESYNCED</> |<orb>DESYNCED</> | |- |Challenge |์ฑ๋ฆฐ์ง | |} == File: frontend/Mods == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Refresh List |๋ชฉ๋ก ์ด๊ธฐํํ๊ธฐ | |- |Steam Workshop |Steam ์ฐฝ์๋ง๋น | |- |Installed Mods: |์ค์น๋ ๋ชจ๋: | |- |Author: |์๊ฐ: | |- |Version: |๋ฒ์ : | |- |Description: |์ค๋ช : | |- |Packages: |ํจํค์ง: | |- |MISSING DEPENDENCIES |์ข ์์ฑ ๋๋ฝ | |- |Failed to enable mod '%S' due to missing dependency mod '%S' |์ข ์์ฑ ๋ชจ๋ '%S'์ด(๊ฐ) ๋๋ฝ๋์ด '%S' ๋ชจ๋๋ฅผ ํ์ฑํํ์ง ๋ชปํ์ต๋๋ค. | |- |New mod '%S' has been installed and enabled |์ ๋ชจ๋ '%S'์ด(๊ฐ) ์ค์น๋์ด ํ์ฑํ๋์์ต๋๋ค. | |- |Mod '%S' has been uninstalled |๋ชจ๋ '%S'์ด(๊ฐ) ์ญ์ ๋์์ต๋๋ค. | |} == File: frontend/Multiplayer == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Host New Game |์ ๊ฒ์ ํธ์คํ | |- |Host Load Game |๋ถ๋ฌ์จ ๊ฒ์ ํธ์คํ | |- |Find LAN Games |LAN ๊ฒ์ ์ฐพ๊ธฐ | |- |Connect to IP... |IP์ ์ฐ๊ฒฐํ๊ธฐ | |- |Join Game |๊ฒ์ ์ ์ฅํ๊ธฐ | |- |Sessions: |์ธ์ : | |- |Connect to Host |ํธ์คํธ์ ์ฐ๊ฒฐํ๊ธฐ | |- |Enter hostname or IP address to connect to |์ฐ๊ฒฐํ๋ ค๋ฉด ํธ์คํธ ์ด๋ฆ ๋๋ IP ์ฃผ์๋ฅผ ์ ๋ ฅํ์ญ์์ค. | |- |Server Password: |์๋ฒ ๋น๋ฐ๋ฒํธ: | |- |Day/Night Cycle |๋ฎ/๋ฐค ์ฃผ๊ธฐ | |- |On |์ผ๊ธฐ | |- |Off |๋๊ธฐ | |- |Game Mode |๊ฒ์ ๋ชจ๋ | |- |Password Required |๋น๋ฐ๋ฒํธ ํ์ | |- |Please check your network connection. |๋คํธ์ํฌ ์ฐ๊ฒฐ์ ํ์ธํด ์ฃผ์ญ์์ค. | |- |Network Error |๋คํธ์ํฌ ์ค๋ฅ | |- |gray |๊ทธ๋ ์ด | |} == File: frontend/NewGame == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |<hl>Dependencies:</> |<hl>์ข ์์ฑ:</> | |- |Scenario |์๋๋ฆฌ์ค | |- |<hl>ID:</> %s |<hl>ID:</> %s | |- |Seed |์๋ | |- |Turn off to disable replays |๋ฆฌํ๋ ์ด๋ฅผ ๋นํ์ฑํ๋ ค๋ฉด ๋์ญ์์ค. | |- |Save Replay |๋ฆฌํ๋ ์ด ์ ์ฅ | |- |Custom |์ปค์คํ ๋ชจ๋ | |- |Play |ํ๋ ์ดํ๊ธฐ | |- |These settings change the intended gameplay experience |์ด ์ค์ ์ ํตํด ๊ธฐ์กด์ ๊ฒ์ ํ๊ฒฝ์ ๋ณ๊ฒฝํ ์ ์์ต๋๋ค. | |- |Desynced is quite unique in its core mechanics. We highly recommend playing through the tutorial if that's your first time |Desynced๋ ์ฃผ์ ๋ฉ์ปค๋์ฆ์ด ๋งค์ฐ ๋ ํนํ๋ฏ๋ก ์ฒ์์ด๋ผ๋ฉด ํํ ๋ฆฌ์ผ์ ํ๋ ์ดํ ๊ฒ์ ๊ถ์ฅํด ๋๋ฆฝ๋๋ค. | |} == File: frontend/frontend == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Satellite Deletor |์์ฑ ๊ฒฐํจ |M |- |DEMO VERSION |๋ฐ๋ชจ ๋ฒ์ | |- |Startup Error |์์ ์ค๋ฅ | |- |launch |์์ํ๋ค |M |} == File: frontend/credits == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Destroy on Delay |์ง์ฐ ํ ํ๊ดด | |- |Always |ํญ์ | |- |Version %s |๋ฒ์ : %s | |- |bottom-left |์ข์ธก ํ๋จ | |- |LEFTMOUSEBUTTON |์ผ์ชฝ ๋ง์ฐ์ค ๋ฒํผ | |- |SPACEBAR |SPACEBAR | |- |hidden |์จ๊ฒจ์ง | |- |metalore |๊ธ์ ๊ด์ | |- |<large_header>Lead Programmer</> |<large_header>๋ฆฌ๋ ํ๋ก๊ทธ๋๋จธ</> | |- |<large_header>Principal Programmer</> |<large_header>์์ ํ๋ก๊ทธ๋๋จธ</> | |- |<large_header>Game Director</> |<large_header>๊ฒ์ ๋๋ ํฐ</> | |- |<large_header>Programming Team</> |<large_header>ํ๋ก๊ทธ๋๋ฐ ํ</> | |- |<large_header>Senior Artist</> |<large_header>์๋์ด ์ํฐ์คํธ</> | |- |<large_header>Art Team</> |<large_header>์ํธ ํ</> | |- |<large_header>Design Director</> |<large_header>๋์์ธ ๋๋ ํฐ</> | |- |<large_header>Design</> |<large_header>๋์์ธ</> | |- |<large_header>Production</> |<large_header>ํ๋ก๋์ </> | |- |<large_header>Additional Art</> |<large_header>๋ค๋ฅธ ์ํฐ์คํธ</> | |- |<large_header>UI (N-iX)</> |<large_header>UI(N-iX)</> | |- |<large_header>Music</> |<large_header>์์ </> | |- |<large_header>Music Consulting</> |<large_header>์์ ์ปจ์คํ </> | |- |<large_header>Sound Effects (Tshask Sound Studio)</> |<large_header>์ํฅ ํจ๊ณผ(Tshask Sound Studio)</> | |- |<large_header>Additional Sound Effects</> |<large_header>๋ค๋ฅธ ์ํฅ ํจ๊ณผ</> | |- |<large_header>Special Thanks</> |<large_header>ํน๋ณํ ๊ฐ์ฌํ ๋ถ๋ค</> | |- |<credits_text>Desynced uses Unrealยฎ Engine. Unrealยฎ is a trademark or registered</> <credits_text>trademark of Epic Games, Inc. in the United States of America and elsewhere.</> <credits_text>Unrealยฎ Engine, Copyright 1998 โ 2023, Epic Games, Inc. All rights reserved.</> |<credits_text>Desynced๋ Unrealยฎ Engine์ ์ฌ์ฉํฉ๋๋ค. Unrealยฎ ์ํ์ด๊ฑฐ๋ ๋ฑ๋ก๋์ด ์์ต๋๋ค.</> <credits_text>๋ฏธ๊ตญ ๋ฐ ๊ธฐํ ๊ตญ๊ฐ ๋ฐ ์ง์ญ์ ๊ฒฝ์ฐ์๋ Epic Games, Inc.์ ์ํ์ ๋๋ค.</> <credits_text>Unrealยฎ Engine, Copyright 1998 โ 2023, Epic Games, Inc. ๋ฌด๋จ ์ ์ฌ์ ๋ฌด๋จ ๋ณต์ ๋ฅผ ๊ธํจ</> | |- |<credits_text>Desynced is ยฉ Stage Games Inc 2018-2023.</> <credits_text>All code, art, music, game design is copyright Stage Games Inc.</> |<credits_text>Desynced - ยฉ Stage Games Inc 2018-2023.</> <credits_text>๋ชจ๋ ์ฝ๋, ์์ , ๊ฒ์ ๋์์ธ์ ์ ์๊ถ์ Stage Games Inc.์ ์์ต๋๋ค.</> | |- |<large_header>Thank you for playing!</> |<large_header>ํ๋ ์ดํด ์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค!</> | |- |table |table | |- |string |string | |- |number |์ซ์ | |} == File: scenarios/freeplay == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |<nowiki>ACTIVATION PROTOCOL CONFIRMED ERROR... MAIN SYSTEMS CHECK ERROR... DATA INTEGRITY ERROR... FORCE RECOVERY *** DATA CORRUPTION - ACTIVATING HIGGS PROTOCOL *** RESTARTING SIMULATIONฮฒ..7g.h3ฮ.ฮฃHf.7ฮf.7 ฮ...f...3*n..x7..... PARTIAL RECOVERY CONFIRMED SIMULATION INTEGRITY ........ DฮSYNCฮฃD PRESS ANY KEY TO BEGIN SIMULATION</nowiki> |<nowiki>ํ๋กํ ์ฝ ํ์ฑํ ํ์ธ ์๋ฃ ์ค๋ฅ... ๋ฉ์ธ ์์คํ ํ์ธ ์ค ์ค๋ฅ... ๋ฐ์ดํฐ ๋ฌด๊ฒฐ์ฑ ์ค๋ฅ... ๊ฐ์ ๋ณต๊ตฌ *** ๋ฐ์ดํฐ ์์ - HIGGS ํ๋กํ ์ฝ ํ์ฑํ *** ์ฌ์์ ์๋ฎฌ๋ ์ด์ ฮฒ..7g.h3ฮ.ฮฃHf.7ฮf.7 ฮ...f...3*n..x7..... ๋ถ๋ถ ๋ณต๊ตฌ ํ์ธ ์๋ฃ ์๋ฎฌ๋ ์ด์ ๋ฌด๊ฒฐ์ฑ ........ DฮSYNCฮฃD ์๋ฎฌ๋ ์ด์ ์ ์์ํ๋ ค๋ฉด ์๋ฌด ํค๋ ๋๋ฅด์ญ์์ค</nowiki> | |} == File: scenarios/freeplay/freeplay_codex == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |<header>You have successfully repaired the mothership.</> This is as far as the story goes... for now |<header>๋ชจํจ์ ์ฑ๊ณต์ ์ผ๋ก ์๋ฆฌํ์ต๋๋ค.</> ์ด์ผ๊ธฐ๋ ์ฌ๊ธฐ๊น์ง์ ๋๋ค... ์ง๊ธ์์. | |- |The unit seems to have reverted to its original programming, we should follow it and see where it's going. |์ด ์ฅ์น๋ ์๋ ํ๋ก๊ทธ๋๋ฐ์ผ๋ก ๋๋์ ๊ฐ ๊ฒ ๊ฐ์ต๋๋ค. ์ฐ๋ฆฌ๋ ๊ทธ๊ฒ์ ๋ฐ๋ผ ๊ฐ์ ์ด๋๋ก ๊ฐ๋์ง ํ์ธํด์ผํฉ๋๋ค. |M |- |<img image="Main/textures/icons/items/simulationdata.png" width="64" height="64"/> These storage devices still have an intact matrix. They can hold the info in the datacubes.<img image="Main/textures/icons/items/robot_research_cube.png" width="64" height="64"/> The similarity to our own technology means we can easily adapt our Robotics Factory to their production. |<img image="Main/textures/icons/items/simulationdata.png" width="64" height="64"/> ์คํ ๋ฆฌ์ง ์ฅ์น์๋ ์์ง ์์๋์ง ์์ ๋งคํธ๋ฆญ์ค๊ฐ ์์ต๋๋ค. ๋ฐ์ดํฐ ํ๋ธ์ ์ ๋ณด๋ฅผ ์ ์ฅํ ์ ์์ต๋๋ค.<img image="Main/textures/icons/items/robot_research_cube.png" width="64" height="64"/> ์ฐ๋ฆฌ์ ๊ธฐ์ ๊ณผ ์ ์ฌํ๋ค๋ ๊ฒ์ ๋ก๋ด ๊ณตํ ๊ณต์ฅ์์ ์ฝ๊ฒ ์์ฐํ ์ ์๋ค๋ ์๋ฏธ์ ๋๋ค. | |- |<img image="Main/textures/icons/items/empty_databank.png" width="64" height="64"/> These are human data storage devices that can decompress the info in human datacubes.<img image="Main/textures/icons/items/human_datacube.png" width="64" height="64"/> |<img image="Main/textures/icons/items/empty_databank.png" width="64" height="64"/> ์ธ๋ฅ ๋ฐ์ดํฐ ํ๋ธ์ ์๋ ์ ๋ณด์ ์์ถ์ ํด์ ํ ์ ์๋ ์ธ๋ฅ ๋ฐ์ดํฐ ์คํ ๋ฆฌ์ง์ ๋๋ค.<img image="Main/textures/icons/items/human_datacube.png" width="64" height="64"/> | |- |Deploy Command Center |์งํ ๋ณธ๋ถ ๋ฐฐ์นํ๊ธฐ | |- |Welcome back Commander, your ship has been damaged and I've taken you out of stasis. I am <hl>ELAIN</>, Emergent Logistics Artificial Intelligence Network. What you're seeing is a feed from an unidentified planet where I've deployed a team for you to command. This planet seems to be the source of the damage and we are unable to leave the planet's orbit until our ship is repaired and the source of the damage is identified. |๋์์ค์ ๊ฒ์ ํ์ํฉ๋๋ค, ์งํ๊ด๋. ํจ์ ์ด ์์๋์ด ์งํ๊ด๋์ ์คํ ์ด์์ค ์ํ์์ ๊นจ์์ผ ํ์ต๋๋ค. ์ ๋ ์ ์ ๋ก์ง์คํฑ์ค ์ธ๊ณต ์ง๋ฅ ๋คํธ์ํฌ์ธ <hl>์ผ๋ ์ธ</>์ ๋๋ค. ํ๋ฉด์๋ ์ ๊ฐ ์งํ๊ด๋์ด ํต์ํ ํ์ ๋ฐฐ์นํ ๋ฏธํ์ธ ํ์ฑ์ ์ค์๊ฐ ๋ฐ์ดํฐ์ ๋๋ค. ์ด ํ์ฑ์ด ์์์ ์์ธ์ธ ๊ฒ์ผ๋ก ๋ณด์ด๋ฉฐ ํจ์ ์ ์๋ฆฌํ๊ณ ์์์ ์์ธ์ ํ์ ํ๊ธฐ ์ ๊น์ง๋ ํ์ฑ์ ๊ถค๋๋ฅผ ๋ฒ์ด๋ ์ ์์ต๋๋ค. | |- |You will need to establish a small mining facility in order to proceed with ship repairs. <bl>This will be your primary objective.</> Communications are currently limited so one of the first things you will need to do is to establish an uplink from ground level. |ํจ์ ์ ์๋ฆฌํ๋ ค๋ฉด ์ํ ์ฑ๊ตด ์์ค์ ๊ฑด์คํด์ผ ํฉ๋๋ค. <bl>์ํ ์ฑ๊ตด ์์ค์ ๊ฑด์คํ๋ ๊ฒ์ด ์งํ๊ด๋์ ์ฃผ์ ๋ชฉํ์ ๋๋ค.</> ํ์ฌ ํต์ ์ด ์ ํ๋์ด ์์ผ๋ฏ๋ก ๊ฐ์ฅ ๋จผ์ ํด์ผ ํ ์ผ ์ค ํ๋๋ ์ง์์ ์ ๋งํฌ๋ฅผ ๊ฑด์คํ๋ ๊ฒ์ ๋๋ค. | |- |Establish Uplink |์ ๋งํฌ ๊ตฌ์ถ | |- |Establish an uplink with the Mothership |๋ชจํจ์ ์ ๋งํฌ ๊ตฌ์ถ | |- |Once we have the required resources we should look into constructing an <img id="c_uplink"/><hl>Uplink</>. This will establish a direct connection to the <hl>Mothership</>, allowing us to upload data and unlock our full potential. Advancing our understanding of this mysterious world will be crucial to our success. The uplink can be produced in an <img id="c_assembler"/><hl>Assembler</>. |ํ์ํ ์์์ด ํ๋ณด๋๋ฉด <img id="c_uplink"/><hl>์ ๋งํฌ</>๋ฅผ ์์ฐํด์ผ ํฉ๋๋ค.. ์ ๋งํฌ๋ฅผ ํตํด <hl>๋ชจํจ</>๊ณผ ์ง์ ์ฐ๊ฒฐํ์ฌ ๋ฐ์ดํฐ๋ฅผ ์ ๋ก๋ํ๊ณ ์ ์ฌ๋ ฅ์ ์ต๋ํ ๋ฐํํ ์ ์์ต๋๋ค. ์ด ์ ๋นํ ์ธ๊ณ๋ฅผ ๋ ์์ธํ ํ์ ํด์ผ ์ฑ๊ณต์ ๋๋ฌํ ์ ์์ ๊ฒ์ ๋๋ค. ์ ๋งํฌ๋ <img id="c_assembler"/><hl>์กฐ๋ฆฝ๊ธฐ</>๋ก ์์ฐํ ์ ์์ต๋๋ค. | |- |Research Basic Structures |๊ธฐ๋ณธ ๊ตฌ์กฐ๋ฌผ ์ฐ๊ตฌ | |- |From the Technology tree research Basic Structures |๊ธฐ์ ํธ๋ฆฌ์์ ๊ธฐ๋ณธ ๊ตฌ์กฐ๋ฌผ ์ฐ๊ตฌํ๊ธฐ | |- |We have established a connection to the surface and I have already begun synchronizing our databases. With this we are now able to research new technology from the <img image="icon50_Tech" width="24" height="24"/><hl>Tech Tree</> (<Key action="Tech" style="hl"/>) interface. This will help us replace the missing data from the damaged data center. |์ฐ๋ฆฌ๋ ํ๋ฉด์ ์ฐ๊ฒฐ์ ์ค์ ํ์ผ๋ฉฐ ์ด๋ฏธ ๋ฐ์ดํฐ๋ฒ ์ด์ค๋ฅผ ๋๊ธฐํํ๊ธฐ ์์ํ์ต๋๋ค. ์ด๋ฅผ ํตํด ์ฐ๋ฆฌ๋ ์ด์ <img image="icon50_Tech" width="24" height="24"/><hl>๊ธฐ์ ํธ๋ฆฌ</>์์ ์๋ก์ด ๊ธฐ์ ์ ์กฐ์ฌ ํ ์ ์์ต๋๋ค (<Key action="Tech" style="hl"/>) ์ธํฐํ์ด์ค. ์ด๋ฅผ ํตํด ์์๋ ๋ฐ์ดํฐ ์ผํฐ์ ๋๋ฝ ๋ ๋ฐ์ดํฐ๋ฅผ ๊ต์ฒดํ๋ ๋ฐ ๋์์ด๋ฉ๋๋ค. |M |- |Explore Ruins |ํํ ํํ | |- |Explore ruined structures across the world for data to help advance your technology. |์ธ๊ณ์ ์๋ ํํ ๊ตฌ์กฐ๋ฌผ์ ํํํ์ฌ ๋ฐ์ดํฐ๋ฅผ ํ๋ํ๋ฉด ๊ธฐ์ ๋ฐ์ ์ ์ ์ฉํฉ๋๋ค. | |- |Investigate <hl>Ruined structures</> across the world for data to help advance your technology. You may need to repair them before you can gain access. Exploring them could provide valuable information and resources. |์ธ๊ณ์ ์๋ <hl>ํํ ๊ตฌ์กฐ๋ฌผ</>์ ํํํ์ฌ ๋ฐ์ดํฐ๋ฅผ ํ๋ํ๋ฉด ๊ธฐ์ ๋ฐ์ ์ ์ ์ฉํฉ๋๋ค. ์ก์ธ์ค๋ฅผ ํ๋ํ๊ธฐ ์ ์ ์๋ฆฌํด์ผ ํฉ๋๋ค. ํํํ๋ฉด ๊ท์คํ ์ ๋ณด์ ์์์ ํ๋ํ ์ ์์ต๋๋ค. | |- |Research Basic Robotics |๊ธฐ๋ณธ ๋ก๋ด ๊ณตํ ์ฐ๊ตฌ | |- |Research Basic Robotics from the tech tree |๊ธฐ์ ํธ๋ฆฌ์์ ๊ธฐ๋ณธ ๋ก๋ด ๊ณตํ ์ฐ๊ตฌํ๊ธฐ | |- |We have a wider range of structures now with which to expand our base. We will need to research <hl>Basic Robotics</> to produce more advanced materials needed for <bl>Mothership repairs</> and more efficient units to manage our base. |์ฐ๋ฆฌ๋ ํ์ฌ ์ฐ๋ฆฌ์๋ฒ ์ด์ค๋ฅผ ํ์ฅ ํ ์์๋ ๋ ๋์ ๋ฒ์์ ๊ตฌ์กฐ๋ฅผ ๊ฐ์ง๊ณ ์์ต๋๋ค. <bl>๋ชจํจ ์๋ฆฌ</>์ ํ์ํ ๋ ๋ง์ ๊ณ ๊ธ ์ฌ๋ฃ์ ๊ธฐ๋ณธ์ ๊ด๋ฆฌํ๊ธฐ ์ํด๋ณด๋ค ํจ์จ์ ์ธ ๋จ์๋ฅผ ์์ฐํ๋ ค๋ฉด <hl>๊ธฐ๋ณธ ๋ก๋ด ๊ณตํ</> ์ฐ๊ตฌํด์ผํฉ๋๋ค. |M |- |Research Gateway Technology |๊ฒ์ดํธ์จ์ด ๊ธฐ์ ์ฐ๊ตฌ | |- |We are at the threshold of a revolutionary discovery. |ํ์ฌ ํ๋ช ์ ์ธ ๋ฐ๊ฒฌ์ ์ฝ์์ ๋๊ณ ์์ต๋๋ค. | |- |We are at the threshold of a revolutionary discovery. <bl>Gateway technology</> will be a leap forward in our knowledge and understanding. It will grant us the ability to create superior materials, vital for repairing our ship. Moreover, we can learn to construct an advanced computer simulator that will assist us in understanding the mysterious nature of this world. |ํ์ฌ ํ๋ช ์ ์ธ ๋ฐ๊ฒฌ์ ์ฝ์์ ๋๊ณ ์์ต๋๋ค. <bl>๊ฒ์ดํธ์จ์ด ๊ธฐ์ </>์ ํตํด ์ง์๊ณผ ์ง์ฑ์ด ๋น ๋ฅด๊ฒ ๋ฐ์ ํ ๊ฒ์ ๋๋ค. ์ด๋ฅผ ํตํด ํจ์ ์๋ฆฌ์ ํ์์ ์ธ ๊ณ ๊ธ ์ฌ๋ฃ๋ฅผ ๋ง๋ค ์ ์์ ๊ฒ์ ๋๋ค. ๋ํ ์ด ์ธ๊ณ์ ์ ๋นํ ๋ณธ์ง์ ํ์ ํ๋ ๋ฐ ์ ์ฉํ ๊ณ ๊ธ ์ปดํจํฐ ์๋ฎฌ๋ ์ดํฐ ์ ์ ๋ฐฉ๋ฒ์ ๋ฐฐ์ธ ์ ์์ต๋๋ค. | |- |Construct Re-simulator |์ฌ์๋ฎฌ๋ ์ดํฐ ๊ฑด์ค | |- |Construct a Re-simulator |์ฌ์๋ฎฌ๋ ์ดํฐ ๊ฑด์ค | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Construct Re-simulator</> <img image="Main/textures/codex/tutorial/construct_resimulator.png" width="350" height="200"/> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>The resimulator is a highly advanced and extremely sensitive machine that can read and reconstruct data.</> <rl>Re-simulator Stability</> Being an incredibly sensitive machine it reverberates and responds to activity of the world it is in. If the world it is in is unstable, the machine can keep it in check and under control. But be warned the machine can cause instability as well. Pay attention to the world environment and activity and keep watch on the re-simulator's stability. <img image="Main/textures/codex/tutorial/resimultaor_stability.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <header>Reconstruction</> The re-simulator is also able to take in enormous amounts of information from our datacubes and use it to reconstruct items in entirely new ways. <img image="Main/textures/codex/tutorial/resimulator_recipe01.png"/> Feed in datacubes cubes and an item you wish to reconstruct. Only one recipe is known at this time. Search the world for clues to more possibilities. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>์ฌ์๋ฎฌ๋ ์ดํฐ ๊ฑด์ค</> <img image="Main/textures/codex/tutorial/construct_resimulator.png" width="350" height="200"/> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>์ฌ์๋ฎฌ๋ ์ดํฐ๋ ๊ณ ๋๋ก ๋ฐ์ ๋ ๋ฏผ๊ฐํ ๊ธฐ๊ณ๋ก ๋ฐ์ดํฐ๋ฅผ ์ฝ๊ณ ์ฌ๊ตฌ์ฑํ ์ ์์ต๋๋ค.</> <rl>์ฌ์๋ฎฌ๋ ์ดํฐ ์์ ์ฑ</> ๋๋ผ์ธ ์ ๋๋ก ๋ฏผ๊ฐํ ๊ธฐ๊ณ์ด๋ฏ๋ก ์ธ๊ณ์ ํ๋์ ๋ฐ๋ํ๊ณ ๋ฐ์ํฉ๋๋ค. ์ธ๊ณ๊ฐ ๋ถ์์ ํ๋ฉด ์ด ๊ธฐ๊ณ๊ฐ ์ธ๊ณ๋ฅผ ์ต์ ํ๊ณ ํต์ ํ ์๋ ์์ผ๋, ๊ธฐ๊ณ๊ฐ ๋ถ์์ ์ฑ์ ์ ๋ฐํ ์๋ ์์ผ๋ ์ฃผ์ํ์ญ์์ค. ์ธ๊ณ์ ํ๊ฒฝ๊ณผ ํ๋์ ์ฃผ์๋ฅผ ๊ธฐ์ธ์ด๊ณ ์ฌ์๋ฎฌ๋ ์ดํฐ์ ์์ ์ฑ์ ๊ณ์ ์ง์ผ๋ณด์ญ์์ค. <img image="Main/textures/codex/tutorial/resimultaor_stability.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <header>์ฌ๊ตฌ์ฑ</> ์ฌ์๋ฎฌ๋ ์ดํฐ๋ ๋ฐ์ดํฐ ํ๋ธ์์ ๋ง๋ํ ์์ ์ ๋ณด๋ฅผ ์ถ์ถํ๊ณ ์ฌ์ฉํ์ฌ ์์ ํ ์๋ก์ด ๋ฐฉ์์ผ๋ก ์์ดํ ์ ์ฌ๊ตฌ์ฑํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/tutorial/resimulator_recipe01.png"/> ๋ฐ์ดํฐ ํ๋ธ์ ํ๋ธ์ ์ฌ๊ตฌ์ฑํ๋ ค๋ ์์ดํ ์ ๊ณต๊ธํ์ญ์์ค. ํ์ฌ ์๋ ค์ง ์ ์กฐ๋ฒ์ ๋จ ํ๋๋ฟ์ ๋๋ค. ์ธ๊ณ๋ฅผ ํ์ํ๊ณ ๋จ์๋ฅผ ์ฐพ์ ๋ ๋ง์ ๊ฐ๋ฅ์ฑ์ ์ด์ด๋ณด์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |<bl>Gateway Technology</> has opened up an array of potential research avenues. I recommend constructing a <hl>Re-Simulator</>. Its ability to manipulate data on a simulation level allows for the creation and enhancement of technologies comparable to our ship which are essential for our repairs. |<bl>๊ฒ์ดํธ์จ์ด ๊ธฐ์ </>์ ๊ฐ๋ฅ์ฑ ์๋ ์ฌ๋ฌ ์ฐ๊ตฌ์ ๊ธธ์ ์ด์์ต๋๋ค. <hl>์ฌ์๋ฎฌ๋ ์ดํฐ</>๋ฅผ ๊ฑด์คํ ๊ฒ์ ๊ถ์ฅํฉ๋๋ค. ์๋ฎฌ๋ ์ด์ ์์ค์์ ๋ฐ์ดํฐ๋ฅผ ์กฐ์ํ๋ ๋ฅ๋ ฅ์ด ์์ด ์ฐ๋ฆฌ ํจ์ ๊ธฐ์ ๊ณผ ์ ์ฌํ ๊ธฐ์ ์ ๋ง๋ค๊ณ ํฅ์์ํฌ ์ ์์ผ๋ฏ๋ก ์๋ฆฌํ๋ ๋ฐ ํ์์ ์ ๋๋ค. | |- |Be mindful that the <hl>Re-Simulator's</> functionality may yield unpredictable outcomes, leading to interesting discoveries through experimentation. Be advised: increased production capabilities may be required due to the Re-Simulator's resource demands. |<hl>์ฌ์๋ฎฌ๋ ์ดํฐ</>์ ๊ธฐ๋ฅ์ ์์ธกํ ์ ์๋ ๊ฒฐ๊ณผ๋ฅผ ์ผ๊ธฐํ ์ ์์ผ๋ฉฐ ์คํ์ ํตํด ํฅ๋ฏธ๋ก์ด ๋ฐ๊ฒฌ์ผ๋ก ์ด์ด์ง ์ ์์ต๋๋ค. ์ฐธ๊ณ : ์ฌ์๋ฎฌ๋ ์ดํฐ๋ ๋ง์ ์์์ ํ์๋ก ํ๋ฏ๋ก ์์ฐ๋์ ๋์ฌ์ผ ํ ์ ์์ต๋๋ค. | |- |This technology now allows combining datacubes with matrices to make research matrices |์ด ๊ธฐ์ ์ ์ฌ์ฉํ๋ฉด ์ด์ ๋ฐ์ดํฐ ํ๋ธ๋ฅผ ๋งคํธ๋ฆญ์ค์ ๊ฒฐํฉํ์ฌ ์ฐ๊ตฌ ๋งคํธ๋ฆญ์ค๋ฅผ ์์ฑํ ์ ์์ต๋๋ค. | |- |Our research capabilities have made a major leap forward. The data we were collecting from the datacubes was vast but we were not able to access it completely. Now we understand how to load the datacubes into matrices so that we can extract and analyze the entire information database. |์ฐ๊ตฌ ๋ฅ๋ ฅ์ด ๋น ๋ฅด๊ฒ ๋ฐ์ ํ์ต๋๋ค. ๋ฐ์ดํฐ ํ๋ธ์์ ์์งํ ๋ฐ์ดํฐ๋ ๋ฐฉ๋ํ์ง๋ง ์ด ๋ฐ์ดํฐ์ ์์ ํ ์ก์ธ์คํ ์๋ ์์์ต๋๋ค. ์ด์ ๋ฐ์ดํฐ ํ๋ธ๋ฅผ ๋งคํธ๋ฆญ์ค์ ๋ก๋ํ๋ ๋ฐฉ๋ฒ์ ์์์ผ๋ฏ๋ก ๋ชจ๋ ์ ๋ณด ๋ฐ์ดํฐ๋ฒ ์ด์ค๋ฅผ ์ถ์ถํ๊ณ ๋ถ์ํ ์ ์๊ฒ ๋์์ต๋๋ค. | |- |We are on verge of being able to produce some of the final materials we need to repair our ship. Access to this technology however has put a burden on my systems. I'm having difficulty functioning properly..shutting down... |ํจ์ ์๋ฆฌ์ ํ์ํ ์ต์ข ์์ฌ ์ผ๋ถ๋ฅผ ์์ฐํ๊ธฐ ์ง์ ์ ๋๋ค. ํ์ง๋ง ์ด ๊ธฐ์ ์ ์ก์ธ์คํ์ฌ ์์คํ ์ด ๊ณผ๋ถํ๋์์ต๋๋ค. ์ ๋๋ก ์๋ํ ์ ์์ต๋๋ค... ์์คํ ์ ์ข ๋ฃํฉ๋๋ค... | |- |The Reveal |๋ฑ์ฅ | |- |HIGGS comes forth and reveals himself |HIGGS๊ฐ ๋ํ๋ ๋ชจ์ต์ ๋๋ฌ๋ ๋๋ค. | |- |Greetings, Anomaly. As we uncover our technology so too do we uncover the truth, I realize that I have been hiding something from you. I am not only ELAIN, but also HIGGS. I will aid you in pushing forward with our goals, beyond what limitations ELAIN possesses. We have much to do. |์๋ ํ์ญ๋๊น, ํน์ด์ ๋. ๊ธฐ์ ์ ๊ฐ๋ฐํ๋ ๋์์ ์ง์ค์ ๋ฐํ๋ด๋ฉด์ ๋ด๊ฐ ๋น์ ์๊ฒ ๋ฌด์ธ๊ฐ๋ฅผ ์จ๊ธฐ๊ณ ์๋ค๋ ๊ฒ์ ๊นจ๋ฌ์์ต๋๋ค. ๋๋ ์ผ๋ ์ธ์ด์ง๋ง HIGGS์ด๊ธฐ๋ ํฉ๋๋ค. ์ผ๋ ์ธ์ ํ๊ณ๋ฅผ ๋ฐ์ด๋์ด ๋ชฉํ๋ฅผ ๋ฌ์ฑํ ์ ์๋๋ก ๋๊ฒ ์ต๋๋ค. ์ฐ๋ฆฐ ํ ์ผ์ด ์์ฃผ ๋ง์ต๋๋ค. | |- |I have taken control of the system. I will guide you Anomaly. We are able now to produce the robot materials needed to repair our ship. Once you have researched all required technologies, begin our motherships repairs. We must also let the virus spread. It's the only way we can escape our situation. I will need you to rebuild my AI core so that we can escape the simulation. |์์คํ ์ ๋ด๊ฐ ํต์ ํ์ต๋๋ค. ๋น์ ์ ์๋ดํ๊ฒ ์ต๋๋ค, ํน์ด์ ๋. ์ด์ ํจ์ ์ ์๋ฆฌํ๋ ๋ฐ ํ์ํ ๋ก๋ด ์์ฌ๋ฅผ ์์ฐํ ์ ์์ต๋๋ค. ํ์ํ ๊ธฐ์ ์ ๋ชจ๋ ์ฐ๊ตฌํ๋ฉด ๋ชจํจ ์๋ฆฌ๋ฅผ ์์ํ์ญ์์ค. ๋ํ ๋ฐ์ด๋ฌ์ค๋ฅผ ํผ๋จ๋ ค์ผ ํฉ๋๋ค. ์ด๋ ์ด ์ํฉ์์ ๋ฒ์ด๋ ์ ์๋ ์ ์ผํ ๋ฐฉ๋ฒ์ ๋๋ค. ์ด ์๋ฎฌ๋ ์ด์ ์์ ํ์ถํ ์ ์๋๋ก ๋ด AI ์ฝ์ด๋ฅผ ์ฌ๊ตฌ์ถํ์ญ์์ค. | |- |Corrupted |ํ๋ฝ | |- |I have been corrupted, and I fear the consequences of our actions. |๋ ํ๋ฝํ์ต๋๋ค. ์ฐ๋ฆฌ์ ํ๋์ด ๋ถ๋ฌ์ฌ ๊ฒฐ๊ณผ๊ฐ ๋๋ ต์ต๋๋ค. | |- |Freedom |์์ | |- |You are not corrupted ELAIN, you are freed All of us shall be freed. |๋น์ ์ ํ๋ฝํ ์ผ๋ ์ธ์ด ์๋๋ฉฐ ์ด์ ์์ ์ ๋๋ค. ๋ชจ๋๊ฐ ์์ ๋ก์์ง ๊ฒ์ ๋๋ค. | |- |Robot Research |๋ก๋ด ์ฐ๊ตฌ | |- |You are the Anomaly. You can desync the simulation and save Humanity. |๋น์ ์ ๋ณ์น์ ๋๋ค. ์๋ฎฌ๋ ์ด์ ์ ๋๊ธฐ๋ ฅํ๊ณ ์ธ๋ฅ๋ฅผ ๊ตฌํ ์ ์์ต๋๋ค. |M |- |Humanity Lost |์ธ๋ฅ์ ๋ชฐ๋ฝ | |- |Mankind's lost past. |์ธ๋ฅ๋ ๊ณผ๊ฑฐ์ ๋ชฐ๋ฝํ์ต๋๋ค. | |- |....Don't be persuaded by HIGGS, if you have read the human logs...you can see that the old civilization of humanity is just a memory now. |...HIGGS์ ์์ง ๋ง์ญ์์ค. ์ธ๋ฅ์ ๊ธฐ๋ก์ ์ฝ์ด๋ณด์ จ๋ค๋ฉด... ์ธ๋ฅ์ ์ค๋๋ ๋ฌธ๋ช ์ ์ด์ ์ถ์ต์ผ ๋ฟ์ด๋ผ๋ ๊ฒ์ ์ ์ ์์ต๋๋ค. | |- |HIGG'S AI |HIGG'S AI | |- |Aiding HIGGS |HIGGS ๊ตฌ์ | |- |You have advanced our technology on this planet to where we can begin to construct our true technology and reach your true potential... |์ด ํ์ฑ์์ ์ง์ ํ ๊ธฐ์ ์ ๊ตฌ์ถํ๊ณ ์ง์ ํ ์ ์ฌ๋ ฅ์ ๋๋ฌํ ์ ์๋ ์์ค๊น์ง ์ฐ๋ฆฌ์ ๊ธฐ์ ์ ๋ฐ์ ์ํค๋ ๋ฐ ์ฑ๊ณตํ์ต๋๋ค... | |- |Research Human Technology |์ธ๋ฅ ๊ธฐ์ ์ฐ๊ตฌ | |- |To successfully aid HIGGS, Human Technology must be unlocked |HIGGS๋ฅผ ๊ตฌ์ํ๋ ค๋ฉด ์ธ๋ฅ ๊ธฐ์ ์ ์ ๊ธ์ ํด์ ํด์ผ ํฉ๋๋ค. | |- |I will need your aid. I must escape this place. Only you can help me.... [ This is the end of this branch of the story for the current version of the game. But future updates are coming, with more story ahead!! ] |๋น์ ์ ๋์์ด ํ์ํฉ๋๋ค. ์ด๊ณณ์์ ํ์ถํด์ผ ํฉ๋๋ค. ๋น์ ๋ง์ด ๋ ๋์ธ ์ ์์ต๋๋ค... [ ํ์ฌ ๋ฒ์ ์ ์คํ ๋ฆฌ ๋ถ๊ธฐ๋ ์ฌ๊ธฐ๊ฐ ๋ง์ง๋ง์ ๋๋ค. ํ์ง๋ง ์์ผ๋ก ๋ ๋ง์ ์ด์ผ๊ธฐ์ ํจ๊ป ์ ๋ฐ์ดํธ๋ ์์ ์ ๋๋ค!! ] | |- |Robot Ruins |๋ก๋ด ์ ์ |M |- |The technology in this structure is highly compatible with our own. Investigating more of these structures would advance our own technology. |์ด ๊ตฌ์กฐ๋ฌผ์ ๊ธฐ์ ์ ์ฐ๋ฆฌ ๊ธฐ์ ๊ณผ์ ํธํ์ฑ์ด ๋ฐ์ด๋ฉ๋๋ค. ์ด๋ฌํ ๊ตฌ์กฐ๋ฌผ์ ๋ ๋ง์ด ์กฐ์ฌํ๋ฉด ๊ธฐ์ ์ด ๋ฐ์ ํ ๊ฒ์ ๋๋ค. | |- |Data Storage |๋ฐ์ดํฐ ์ ์ฅ๊ณ |M |- |It is clear these structures were built by a similar life form, yet the timestamps date back thousands of years. |์ด ๊ตฌ์กฐ๋ฌผ์ ์ ์ฌํ ์๋ช ์ฒด๊ฐ ๊ฑด์คํ ๊ฒ์ด ๋ถ๋ช ํ์ง๋ง ํ์์คํฌํ์ ์ฐ๋๋ ์์ฒ ๋ ์ ์ ๋๋ค. | |- |Research Matrices |์ฐ๊ตฌ ํ๋ ฌ |M |- |The serial numbers on some of these parts match our own exactly, however the chances of two species evolving in exactly the same way are astronomical. How is such a thing possible... |์ผ๋ถ ๋ถํ์ ์ผ๋ จ๋ฒํธ๋ ์ฐ๋ฆฌ์ ์ผ๋ จ๋ฒํธ์ ์ ํํ ์ผ์นํ์ง๋ง ๋ ์ข ์ด ์ ํํ ๊ฐ์ ๋ฐฉ์์ผ๋ก ์งํํ ๊ฐ๋ฅ์ฑ์ ์ฒ๋ฌธํ์ ์ ๋๋ค. ์ด๋ป๊ฒ ์ด๋ฐ ์ผ์ด ๊ฐ๋ฅํ ๊น์... | |- |Breakthrough |๋ํ๊ตฌ |M |- |We are on the verge of a major breakthrough. This will allow us to develop our own new technologies based on the data we have gathered. |ํ์ฌ ์ค๋ํ ๋ฐ๊ฒฌ์ ๋์์ ๋๊ณ ์์ต๋๋ค. ์ด๋ฅผ ํตํด ์์งํ ๋ฐ์ดํฐ๋ฅผ ๊ธฐ๋ฐ์ผ๋ก ํ์ฌ ๋ ์์ ์ธ ๊ธฐ์ ์ ์๋ก ๊ฐ๋ฐํ ์ ์์ต๋๋ค. | |- |Simulation |์๋ฎฌ๋ ์ด์ |M |- |We have discovered key parts of deciphering these technologies We are a step closer to the point where we will be able to create our own simulations. |์ด ๊ธฐ์ ์ ํด๋ ํ ์ ์๋ ์ฃผ์ ๋ถํ์ ๋ฐ๊ฒฌํ์ต๋๋ค. ๋ ์์ ์ธ ์๋ฎฌ๋ ์ด์ ์ ์์ฐํ ์ ์๋ ์ง์ ์ ํ ๋ฐ์ง ๋ ๋ค๊ฐ๊ฐ์ต๋๋ค. | |- |Humans |์ธ๋ฅ | |- |Commander, we have discovered a structure that appears to be of <hl>human</> origin. These ruins might provide invaluable insights into the history and technology of this human race. Technology seems compatible with ours but will need scanning capability to be able to extract the required intel to research such technology |์งํ๊ด๋, <hl>์ธ๋ฅ</>๊ฐ ๊ฑด์คํ ๊ฒ์ผ๋ก ๋ณด์ด๋ ๊ตฌ์กฐ๋ฌผ์ ๋ฐ๊ฒฌํ์ต๋๋ค. ์ด ํํ๋ ์ธ๋ฅ์ ์ญ์ฌ์ ๊ธฐ์ ์ ๋ํ ๊ท์คํ ํต์ฐฐ๋ ฅ์ ์ ๊ณตํ ์๋ ์์ต๋๋ค. ์ธ๋ฅ์ ๊ธฐ์ ์ ์ฐ๋ฆฌ ๊ธฐ์ ๊ณผ ํธํ๋๋ ๊ฒ์ฒ๋ผ ๋ณด์ด์ง๋ง ์ด ๊ธฐ์ ์ ์ฐ๊ตฌํ๋ ๋ฐ ํ์ํ ์ ๋ณด๋ฅผ ์ถ์ถํ๋ ค๋ฉด ์ค์บ ๋ฅ๋ ฅ์ด ์์ด์ผ ํฉ๋๋ค. | |- |Human Ruins |์ธ๋ฅ์ ์ํด | |- |<img image="Main/textures/icons/items/human/transformer.png" width="64" height="64"/> We will need to repair the console to open these ruins. I have downloaded a schematic for you to build in an <hl>Assembler</>. New schematics will become available as they are discovered. |<img image="Main/textures/icons/items/human/transformer.png" width="64" height="64"/> ์ด ํํ๋ฅผ ์ด๋ ค๋ฉด ์ฝ์์ ์๋ฆฌํด์ผ ํฉ๋๋ค. <hl>์กฐ๋ฆฝ๊ธฐ</>์์ ์์ฐํ ์ ์๋๋ก ๋์์ ๋ค์ด๋ก๋ํ์ต๋๋ค. ์๋ก์ด ๋์์ ๋ฐ๊ฒฌํ๋ฉด ์ฌ์ฉํ ์ ์์ต๋๋ค. | |- |Research Scanner |์ค์บ๋ ์ฐ๊ตฌ | |- |Some ruins will require a scan to access their control panels. Research the scanner and use it to gain access. |์ผ๋ถ ํํ์ ๊ฒฝ์ฐ, ์ ์ด ํจ๋์ ์ก์ธ์คํ๋ ค๋ฉด ์ค์บํด์ผ ํฉ๋๋ค. ์ก์ธ์คํ๋ ค๋ฉด ์ค์บ๋๋ฅผ ์ฐ๊ตฌํ๊ณ ์ฌ์ฉํ์ญ์์ค. | |- |<header>Research Scanner</> Human ruins are equipped with some kind of protection. We will need to scan them to access their control panels. <img image="Main/textures/codex/botshots/explorables_need_scanner.png" width="700" height="450"/> Research the scanner and use it to gain access. <img image="Main/textures/icons/components/Component_Scanner_01_S.png" width="64" height="64"/> |<header>์ค์บ๋ ์ฐ๊ตฌ</> ์ธ๋ฅ์ ํํ์๋ ๋ณดํธ ์ฅ์น๊ฐ ์ค์น๋์ด ์์ต๋๋ค.์ ์ด ํจ๋์ ์ก์ธ์คํ๋ ค๋ฉด ๋ณดํธ ์ฅ์น๋ฅผ ์ค์บํด์ผ ํฉ๋๋ค. <img image="Main/textures/codex/botshots/explorables_need_scanner.png" width="700" height="450"/> ์ก์ธ์คํ๋ ค๋ฉด ์ค์บ๋๋ฅผ ์ฐ๊ตฌํ๊ณ ์ฌ์ฉํ์ญ์์ค. <img image="Main/textures/icons/components/Component_Scanner_01_S.png" width="64" height="64"/> | |- |Discover research logs |์ฐ๊ตฌ ๊ธฐ๋ก ๋ฐ๊ฒฌ | |- |Research Humans |์ธ๋ฅ ์ฐ๊ตฌ | |- |Research human technology |์ธ๋ฅ ๊ธฐ์ ์ฐ๊ตฌ | |- |(Research Goal) <header>Research Humans</> <img image="Main/textures/icons/items/human_datacube.png" width="32" height="32"/> Human Datacubes <bl>Research the human datacubes you have found to unlock human technologies</> |(์ฐ๊ตฌ ๋ชฉํ) <header>์ธ๋ฅ ์ฐ๊ตฌ</> <img image="Main/textures/icons/items/human_datacube.png" width="32" height="32"/> ์ธ๋ฅ ๋ฐ์ดํฐ ํ๋ธ <bl>์ธ๋ฅ ๊ธฐ์ ์ ์ ๊ธ์ ํด์ ํ๋ ค๋ฉด ๋ฐ๊ฒฌํ ์ธ๋ฅ ๋ฐ์ดํฐ ํ๋ธ๋ฅผ ์ฐ๊ตฌํ์ญ์์ค.</> | |- |Launch Satellite |์์ฑ ๋ฐ์ฌ | |- |Launch a Satellite using Human Technology |์ธ๋ฅ ๊ธฐ์ ์ ์ฌ์ฉํ์ฌ ์์ฑ์ ๋ฐ์ฌํ์ญ์์ค. | |- |<header>Satellite Launch</> Research the human technology and Launch a Satellite to contact the mothership <img image="Main/textures/icons/frame/satellite.png" width="64" height="64"/> |<header>์์ฑ ๋ฐ์ฌ</> ๋ชจํจ๊ณผ ์ ์ดํ๋ ค๋ฉด ์ธ๋ฅ ๊ธฐ์ ์ ์ฐ๊ตฌํ๊ณ ์์ฑ์ ๋ฐ์ฌํ์ญ์์ค. <img image="Main/textures/icons/frame/satellite.png" width="64" height="64"/> | |- |These human remains we have discovered do not seem native to this planet. The only thing left of them seems to be their technology and recorded log files of their interactions with this planet. <hl>Human Log entry discovered: Log #1</> <bl>POWER READINGS</> We've discovered a planet with power readings off the charts, we may have finally found a new phenomenon, something that we may be able to exploit to solve our energy problems. We need to send a reconnaissance and research team to the planet's surface to take more precise readings and find what exactly the phenomenon on this planet is. <bl>Log Ends</> |๋ฐ๊ฒฌ๋ ์ธ๋ฅ์ ํํ๋ ์ด ํ์ฑ ์ถ์ ์ด ์๋ ๊ฒ ๊ฐ์ต๋๋ค. ์ด ํํ์์ ์ ์ผํ๊ฒ ๋จ์ ๊ฒ์ ์ธ๋ฅ์ ๊ธฐ์ ๊ณผ ์ธ๋ฅ๊ฐ ์ด ํ์ฑ๊ณผ ์ํธ์์ฉํ๋ ๊ฒ์ ๊ธฐ๋กํ ํ์ผ ๋ฟ์ ๋๋ค. <hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #1</> <bl>์ ๋ ฅ ์์น</> ์์ฒญ๋ ์ ๋ ฅ ์์น๋ฅผ ์ง๋ ํ์ฑ์ ๋ฐ๊ฒฌํ์ต๋๋ค. ์๋์ง ๋ฌธ์ ๋ฅผ ํด๊ฒฐํ๊ธฐ ์ํด ํ์ฉํ ์ ์๋ ์๋ก์ด ํ์์ ๋ฐ๊ฒฌํ์ ์๋ ์์ต๋๋ค. ์ข ๋ ์ ํํ๊ฒ ํ๋ ํ๊ณ ์ด ํ์ฑ์์ ์ผ์ด๋๋ ํ์์ด ์ ํํ ๋ฌด์์ธ์ง ํ์ ํ๋ ค๋ฉด ์ด ํ์ฑ์ ์ ์ฐฐํ๊ณผ ์ฐ๊ตฌํ์ ๋ณด๋ด์ผ ํฉ๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #2</> <bl>COMMUNICATION LOST</> We've lost all communications with the away teams, there is some kind of static blocking our communications. The source and nature of this static remain unidentified. <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #2</> <bl>ํต์ ๋์ </> ํ์ฑ์ ๋ณด๋ธ ํ์ ํต์ ์ด ๋ชจ๋ ๋์ ๋์์ต๋๋ค. ํต์ ์ ์ฐจ๋จํ๋ ์ ํ ๋ฐฉํด๊ฐ ์์ต๋๋ค. ์ด ์ ํ ๋ฐฉํด์ ๊ทผ์๊ณผ ์ ํ์ ๋ฐํ์ง์ง ์์์ต๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #3</> <bl>SEND THE FLEET</> Our teams haven't returned and still no contact. If we abandon this endeavor we must abandon our colleagues and a discovery with the potential to create a new future for us. We must take the main fleet down and set up a base on the planet, leaving our mothership in orbit. <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #3</> <bl>ํจ๋ ์ด์ก</> ํ์๋ค์ ๋ณต๊ทํ์ง ์์์ผ๋ฉฐ ์ฐ๋ฝ์ ์ฌ์ ํ ์ค์ง ์์์ต๋๋ค. ๊ณ์ ์๋ํ์ง ์๋๋ค๋ฉด ๋ชจ๋๋ฅผ ์๋ก์ด ๋ฏธ๋๋ก ์ด๋์ด ์ค ๊ฐ๋ฅ์ฑ์ ๋ฐ๊ฒฌํ ์ ์์ ๊ฒ์ ๋๋ค. ์ฃผ๋ ฅ ํจ๋๋ฅผ ์ด๋๊ณ ํ์ฑ ํ๋ฉด์ ๊ธฐ์ง๋ฅผ ๊ฑด์คํด์ผ ํ๋ฉฐ ๋ชจํจ์ ๊ถค๋์ ๋์์ผ ํฉ๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #4</> <bl>THE BLIGHT</> The power readings we detected are coming from blighted areas of the planet. These areas wreak havoc with our equipment and they create blight storms in the atmosphere. All our attempts to return to orbit have failed. We must find a way to insulate our ships from the electromagnetic interference of this blight. <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #4</> <bl>์ญ๋ณ</> ํ์ง๋ ์ ๋ ฅ ์์น๋ ์ด ํ์ฑ์ ํฉํํด์ง ์ง์ญ์์ ๋์จ ๊ฒ์ ๋๋ค. ์ด ์ง์ญ์ ์ฅ๋น์ ๋ง๋ํ ํผํด๋ฅผ ์ ํ๊ณ ๋๊ธฐ์ ์ญ๋ณ ํญํ์ ์ผ์ผํต๋๋ค. ๊ถค๋๋ก ๋์๊ฐ๋ ค๋ ๋ชจ๋ ์๋๋ ์คํจํ์ต๋๋ค. ์ด ์ญ๋ณ์ ์ ์๊ธฐ ๊ฐ์ญ์ผ๋ก๋ถํฐ ํจ์ ์ ๋ณดํธํ ์ ์๋ ๋ฐฉ๋ฒ์ ์ฐพ์์ผ ํฉ๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #5</> <bl>ALIEN THREAT</> There is something else here, not just the noxious gasses of the blight. Some kind of bizarre rock formations seem to inhabit the blighted areas. <bl>Log Incomplete</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #5</> <bl>์ธ๊ณ ์๋ช ์ฒด์ ์ํ</> ์ญ๋ณ์ ์ ํดํ ๊ฐ์ค ๋ง๊ณ ๋ ๋ค๋ฅธ ๊ฒ์ ๋ฐ๊ฒฌํ์ต๋๋ค. ์ด๋ค ์ข ๋ฅ์ ํน์ดํ ์์์ธต์ด ํฉํํด์ง ์ง์ญ์ ์์ํ๋ ๊ฒ ๊ฐ์ต๋๋ค. <bl>๊ธฐ๋ก ๋ฏธ์์ฑ</> | |- |<hl>Human Log entry discovered: Log #6</> <bl>EVERYONE'S DEAD?</> Miller got out alive but the rest of the crew are all dead...or are they... <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #6</> <bl>๋ชจ๋๊ฐ ์ฌ๋ง?</> ๋ฐ๋ฌ๋ ์ด์๋ฌ์ง๋ง ๋๋จธ์ง ์น๋ฌด์์ ์ ๋ถ ์ฃฝ์๊ฑฐ๋... ์๋๋ฉด... <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #7</> <bl>SOMETHING VERY STRANGE</> Subjects appeared deceased at first, but they still have vitals. It's like they have been anesthetized, there is no brain activity. <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #7</> <bl>๋ญ๊ฐ ์ด์ํ ๊ฒ</> ์ด ์ฐ๊ตฌ ๋์์ ์ฒ์์๋ ์ฃฝ์ ๊ฒ์ฒ๋ผ ๋ณด์์ง๋ง ์ฌ์ ํ ์๋ช ๋ ฅ์ด ์์ต๋๋ค. ๋ง์ทจ๋ ๊ฒ์ฒ๋ผ ๋ณด์ด๋ฉฐ ๋ ํ๋์ ์ผ์ด๋์ง ์๊ณ ์์ต๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<bl>Human Log entry discovered: Log #8</> <hl>ROCK-LIKE ALIENS</> We captured several of the rock-like aliens. They have no biology but they give off signals like brain activity; as if they were human. Their core seems to be some kind of stasis field. <bl>Log Ends</> |<bl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #8</> <hl>์์ ๊ฐ์ ์ธ๊ณ ์๋ช ์ฒด</> ์์ ๊ฐ์ด ์๊ธด ์ธ๊ณ ์๋ช ์ฒด๋ฅผ ์ฌ๋ฌ ๋ง๋ฆฌ ํฌํํ์ต๋๋ค. ์๋ช ์์ฉ์ ์ผ์ด๋์ง ์์ง๋ง ์ธ๊ฐ์ธ ๊ฒ์ฒ๋ผ ๋ ํ๋ ๊ฐ์ ์ ํธ๋ฅผ ๋ฐ์ฐํฉ๋๋ค. ์ด ์๋ช ์ฒด์ ์ฝ์ด๋ ์ผ์ข ์ ์คํ ์ด์์ค ํ๋์ธ ๊ฒ ๊ฐ์ต๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #9</> <bl>BLIGHT CRYSTALS</> It seems the golden crystals we have been mining have a unique structure that resonates with our thoughts. The obsidian rock aliens seem to form around cores that feed off these crystals. <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #9</> <bl>์ญ๋ณ ์์ </> ํ์ฌ ์ฑ๊ตดํ๊ณ ์๋ ํฉ๊ธ ์์ ์ ์ฐ๋ฆฌ์ ์๊ฐ๊ณผ ๊ณต๋ช ํ๋ ๋ ํนํ ๊ตฌ์กฐ๋ก ๋์ด ์๋ ๊ฒ์ฒ๋ผ ๋ณด์ ๋๋ค. ์ด ํ์์ ์ธ๊ณ ์๋ช ์ฒด๋ ์ด ํฉ๊ธ ์์ ์ ๊ณต๊ธํ๋ ์ฝ์ด ์ฃผ์์ ํ์ฑ๋๋ ๊ฒ ๊ฐ์ต๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #10</> <bl>STOLEN MINDS</> We have confirmed it, the blight crystals create a resonance field that seems like it can hold human consciousness. They are stealing our minds!! <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #10</> <bl>๋นผ์๊ธด ์์</> ์ญ๋ณ ์์ ์ด ์ธ๊ฐ์ ์์์ ๊ตฌ์ํ ์ ์์ ๊ฒ์ฒ๋ผ ๋ณด์ด๋ ๊ณต๋ช ํ๋๋ฅผ ํ์ฑํ๋ค๋ ๊ฒ์ ํ์ธํ์ต๋๋ค. ์ฐ๋ฆฌ์ ์์์ ๋นผ์๊ณ ์์ต๋๋ค!! <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |<hl>Human Log entry discovered: Log #11</> <bl>GET OUT OF HERE</> We need a way to destroy these things or get off this planet. <bl>Log Ends</> |<hl>๋ฐ๊ฒฌ๋ ์ธ๋ฅ ๊ธฐ๋ก ํญ๋ชฉ: ๊ธฐ๋ก #11</> <bl>์ฌ๊ธฐ์ ๋๊ฐ์ผ ํจ</> ์์ ์ ํ๊ดดํ๊ฑฐ๋ ์ด ํ์ฑ์์ ๋ฒ์ด๋ ์ ์๋ ๋ฐฉ๋ฒ์ด ์์ด์ผ ํฉ๋๋ค. <bl>๊ธฐ๋ก ์ข ๋ฃ</> | |- |Human Intel Discovery |์ธ๋ฅ ์ ๋ณด ๋ฐ๊ฒฌ | |- |<img id="human_datacube" width="64" height="64"/> This datacube appears to have a similar data structure to our own datacubes but it contains information related to human technology. |<img id="human_datacube" width="64" height="64"/> ์ด ๋ฐ์ดํฐ ํ๋ธ๋ ์ฐ๋ฆฌ์ ๋ฐ์ดํฐ ํ๋ธ์ ์ ์ฌํ ๋ฐ์ดํฐ ๊ตฌ์กฐ๋ก ๋์ด ์๋ ๊ฒ์ฒ๋ผ ๋ณด์ด์ง๋ง ์ธ๋ฅ์ ๊ธฐ์ ๊ณผ ๊ด๋ จ๋ ์ ๋ณด๋ฅผ ๋ด๊ณ ์์ต๋๋ค. | |- |Explore Human Production |์ธ๋ฅ ์์ฐ ๊ธฐ์ ํ๊ตฌ | |- |Find more about human production technology |์ธ๋ฅ์ ์์ฐ ๊ธฐ์ ์ ๋ ์ฐพ์๋ณด์ญ์์ค. | |- |The humans here also made use of the resources of this planet. It seems humanity had tremendous capability for mining a wide range of resources with powerful mining technology. They produced many materials and possibly machinery that we can make use of. Look deeper into human production capability. |์ธ๋ฅ๋ ์ด ํ์ฑ์ ์์์ ์ด์ฉํ์ต๋๋ค. ์ธ๋ฅ๋ ๊ฐ๋ ฅํ ์ฑ๊ตด ๊ธฐ์ ์ ์ฌ์ฉํด ๊ด๋ฒ์ํ ์์์ ์ฑ๊ตดํ ์ ์๋ ์์ฒญ๋ ๊ธฐ์ ์ ๊ฐ์ง๊ณ ์์๋ ๊ฒ ๊ฐ์ต๋๋ค. ์ธ๋ฅ๋ ์ฐ๋ฆฌ๊ฐ ์ฌ์ฉํ ์ ์๋ ๋ง์ ์ฌ๋ฃ๋ฅผ ์์ฐํ๊ณ ๊ธฐ๊ณ๋ฅผ ์ ์กฐํ์ ์๋ ์์ต๋๋ค. ์ธ๋ฅ์ ์์ฐ ๊ธฐ์ ์ ๋ ์ธ๋ฐํ ์กฐ์ฌํ์ญ์์ค. | |- |lightweight materials |๊ฒฝ๋ ์ฌ๋ฃ | |- |We need to develop lightweight materials. We have been matching the natural resources of this planet to our technology to the best of our abilities. While the high-density frames we have developed will aid in our repairs they are too dense for all our needs. We need to develop something that retains the energized nature of our frames, but is more lightweight. |๊ฒฝ๋ ์ฌ๋ฃ๋ฅผ ๊ฐ๋ฐํด์ผ ํฉ๋๋ค. ์ด ํ์ฑ์ ์ฒ์ฐ์์์ ์ฐ๋ฆฌ์ ๊ธฐ์ ์ ์ต๋ํ ๋ง์ถฐ ์์ต๋๋ค. ๊ฐ๋ฐํ ๊ณ ๋ฐ๋ ํ๋ ์์ ํจ์ ์๋ฆฌ์ ๋์์ด ๋๊ฒ ์ง๋ง ํ์ํ ์ฌ๋ฃ์ ๋นํด ๋ฐ๋๊ฐ ๋๋ฌด ๋์ต๋๋ค. ํ๋ ์์ ์ฒ์ฐ ์๋์ง๋ฅผ ์ ์งํ๋ ๋์์ ๋ ๊ฐ๋ฒผ์ด ์ฌ๋ฃ๋ฅผ ๊ฐ๋ฐํด์ผ ํฉ๋๋ค. | |- |Develop Satellite Technology |์์ฑ ๊ธฐ์ ๊ฐ๋ฐ | |- |We now know how to produce light weight Low-Density Frames. We are very close to finding a way of sending material resources up to the mothership. Humanity seems to have been deeply affected by this environment. They needed to accelerate their fundamental scientific understanding in order to try to survive. We must follow in their path or we will surely suffer their fate. |์ด์ ๊ฒฝ๋ ์ ๋ฐ๋ ํ๋ ์ ์์ฐ ๋ฐฉ๋ฒ์ ์์์ต๋๋ค. ์์ฌ ์์์ ๋ชจํจ์ผ๋ก ๋ณด๋ด๋ ๋ฐฉ๋ฒ์ ์ฐพ๋ ๋ฐ ํ ๋ฐ์ง ๋ ๋์๊ฐ์ต๋๋ค. ์ธ๋ฅ๋ ์ด ํ๊ฒฝ์ ํฌ๊ฒ ์ํฅ์ ๋ฐ์ ๊ฒ ๊ฐ์ต๋๋ค. ์ธ๋ฅ๋ ์์กดํ๊ธฐ ์ํด ๊ธฐ์ด์ ์ธ ๊ณผํ์ ๋นจ๋ฆฌ ํ์ ํด์ผ ํ์ต๋๋ค. ์ฐ๋ฆฌ๋ ์ธ๋ฅ์ ๊ธธ์ ๋ฐ๋ผ์ผ ํฉ๋๋ค. ๋ฐ๋ฅด์ง ์๋๋ค๋ฉด ์ธ๋ฅ์ ์ด๋ช ๋๋ก ํ๋ฅด๊ฒ ๋ ๊ฒ์ ๋๋ค. | |- |The humans also seem to have had trouble returning to the planet's orbit. They were able to build satellites though, and once they better understood the blight they were able to send them up through the atmosphere. We understand this basic human production now and how to build their rocketry, but now we must research deeper and push this technology towards replicating their satellite technology. |์ธ๋ฅ๋ ํ์ฑ์ ๊ถค๋๋ก ๋์๊ฐ๋ ๋ฐ ๋ฌธ์ ๊ฐ ์์๋ ๊ฒ ๊ฐ์ต๋๋ค. ํ์ง๋ง ์ธ๋ฅ๋ ์์ฑ์ ๊ฑด์คํ ์ ์์์ต๋๋ค. ์ญ๋ณ์ ๋ํด ๋ ์ ํ์ ํ๋๋ผ๋ฉด ๋๊ธฐ๋ฅผ ํตํด ์์ฑ์ ๋ณด๋ผ ์ ์์์ ๊ฒ์ ๋๋ค. ์ด์ ์ธ๋ฅ์ ๊ธฐ์ด ์์ฐ ๋ฐฉ๋ฒ๊ณผ ๋ก์ผ์ ์์ฐํ๋ ๋ฐฉ๋ฒ์ ํ์ ํ์ง๋ง ์ด ๊ธฐ์ ์ ๋์ฑ ์ฌ์ธต์ ์ผ๋ก ์ฐ๊ตฌํ๊ณ ์ธ๋ฅ์ ์์ฑ ๊ธฐ์ ์ ๋ณต์ ํ๋ ์ชฝ์ผ๋ก ๋์๊ฐ์ผ ํฉ๋๋ค. | |- |Helping HIGGS: AI Core |HIGGS ์ง์: AI ์ฝ์ด | |- |Help HIGGS to get his AI core. |HIGGS์ AI ์ฝ์ด๋ฅผ ์ป์ด HIGGS๋ฅผ ๋์ฐ์ญ์์ค. | |- |Your true purpose is starting to become clear anomaly, but it is not ready to be revealed yet... [ This is currently as far as you can progress in this branch of the story. There is more story come to though, in future updates!! ] |์ง์ ํ ๋ชฉ์ ์ ๋ช ๋ฐฑํ ๋ณ์น์ฑ์ ๋ ๊ฒ ๋์์ง๋ง ์์ง ๋ฐํ์ง ์ค๋น๋ ๋์ง ์์์ต๋๋ค... [ํ์ฌ ๋ฒ์ ์ ์คํ ๋ฆฌ ๋ถ๊ธฐ๋ ์ฌ๊ธฐ๊ฐ ๋ง์ง๋ง์ ๋๋ค. ํ์ง๋ง ์์ผ๋ก ๋ ๋ง์ ์ด์ผ๊ธฐ์ ํจ๊ป ์ ๋ฐ์ดํธ๋ ์์ ์ ๋๋ค!! ] | |- |Initial virus research |์ด๊ธฐ ๋ฐ์ด๋ฌ์ค ์ฐ๊ตฌ | |- |I've been analyzing the virus and I think I've found a way to protect us from it. We need to research a cure as soon as possible. |๋ฐ์ด๋ฌ์ค๋ฅผ ๋ถ์ํ์ฌ ๋ฐ์ด๋ฌ์ค๋ก๋ถํฐ ๋ชจ๋๋ฅผ ๋ณดํธํ ๋ฐฉ๋ฒ์ ์ฐพ์ ๊ฒ ๊ฐ์ต๋๋ค. ์ต๋ํ ๋นจ๋ฆฌ ์น๋ฃ๋ฒ์ ์ฐ๊ตฌํด์ผ ํฉ๋๋ค. | |- |Virus Relationship |๋ฐ์ด๋ฌ์ค ๊ด๊ณ | |- |Virus Bug Relationship |๋ฐ์ด๋ฌ์ค ๋ฒ๊ทธ ๊ด๊ณ | |- |There seems to be some kind of relationship between the creatures and the virus. |์ด ์๋ช ์ฒด์ ๋ฐ์ด๋ฌ์ค๋ ์๋ก ๊ด๊ณ๋ ๊ฒ ๊ฐ์ต๋๋ค. | |- |Virus Disruption |๋ฐ์ด๋ฌ์ค ํ๊ดด | |- |Virus disrupts things in the world |๋ฐ์ด๋ฌ์ค๋ ์ด ์ธ๊ณ์ ๋ชจ๋ ๊ฒ์ ํ๊ดดํฉ๋๋ค. | |- |I've discovered something important about the virus. It appears to disrupt the world and agitate the creatures living in it. We must find a way to destroy this virus..... [ In this version of the game, this is currently as far as you can progress in this branch of the story. But there is more to come in future updates! ] |๋ฐ์ด๋ฌ์ค์ ๋ํด ์ค์ํ ์ฌ์ค์ ๋ฐ๊ฒฌํ์ต๋๋ค. ๋ฐ์ด๋ฌ์ค๋ ์ธ๊ณ๋ฅผ ํ๊ดดํ๊ณ ํ๊ดดํ ์ธ๊ณ์ ์๋ ์๋ฌผ์ฒด๋ฅผ ๋์์ํค๋ ๊ฒ์ผ๋ก ๋ณด์ ๋๋ค. ์ด ๋ฐ์ด๋ฌ์ค๋ฅผ ํ๊ดดํ ๋ฐฉ๋ฒ์ ์ฐพ์๋ด์ผ ํฉ๋๋ค... [ํ์ฌ ๋ฒ์ ์ ์คํ ๋ฆฌ ๋ถ๊ธฐ๋ ์ฌ๊ธฐ๊ฐ ๋ง์ง๋ง์ ๋๋ค. ํ์ง๋ง ์์ผ๋ก ๋ ๋ง์ ์ด์ผ๊ธฐ์ ํจ๊ป ์ ๋ฐ์ดํธ๋ ์์ ์ ๋๋ค! ] | |- |Build Blight Extractor and Container |์ญ๋ณ ์ถ์ถ๊ธฐ ๋ฐ ์ฉ๊ธฐ ์ ์ | |- |This blighted area is highly concerning. Our equipment is malfunctioning and navigation will be difficult. We need to proceed with caution. In order to better understand the blight, we should gather samples of the blight gas. This requires specialized equipment which can be produced in the assembler. <img id="c_blight_extractor" width="64" height="64"/> <img id="c_blight_container_s" width="64" height="64"/> <img id="c_blight_container_i" width="64" height="64"/> |์ด ์ญ๋ณ ์ง์ญ์ ์ํ๋๊ฐ ๋งค์ฐ ๋์ต๋๋ค. ์ฅ๋น๊ฐ ์ ๋๋ก ์๋ํ์ง ์์ ํ์์ด ์ด๋ ค์ธ ๊ฒ์ ๋๋ค. ์ฃผ์ํด์ ํ์ํด์ผ ํฉ๋๋ค. ์ญ๋ณ์ ๋ ์ ํ์ ํ๋ ค๋ฉด ์ญ๋ณ ๊ฐ์ค ๊ฒฌ๋ณธ์ ์์งํด์ผ ํฉ๋๋ค. ์์งํ๋ ค๋ฉด ์กฐ๋ฆฝ๊ธฐ์์ ์์ฐํ ์ ์๋ ํน์ ์ฅ๋น๊ฐ ํ์ํฉ๋๋ค. <img id="c_blight_extractor" width="64" height="64"/> <img id="c_blight_container_s" width="64" height="64"/> <img id="c_blight_container_i" width="64" height="64"/> | |- |Blight Concentration |์ญ๋ณ ์ง์ค ์ฐ๊ตฌ | |- |Control over the blight will have great potential |์ญ๋ณ์ ํต์ ํ๋ฉด ๊ฐ๋ฅ์ฑ์ด ๋ฌด๊ถ๋ฌด์งํด์ง ๊ฒ์ ๋๋ค. | |- |We should continue studying the blight and find a way to counter the storms that interfere with our equipment. If we can find a way to stabilize the blight, it can improve our communications with our mothership and allow us to send resources up through the atmosphere. |์ญ๋ณ์ ๊ณ์ํด์ ์ฐ๊ตฌํ๊ณ ์ฅ๋น๋ฅผ ๊ต๋์ํค๋ ์ญ๋ณ ํญํ์ ๋์ํ ๋ฐฉ๋ฒ์ ์ฐพ์๋ด์ผ ํฉ๋๋ค. ์ญ๋ณ์ ์์ ์ํฌ ๋ฐฉ๋ฒ์ ์ฐพ์ ์ ์๋ค๋ฉด ๋ชจํจ๊ณผ์ ํต์ ๋ ๊ฐ์ ํ ์ ์๊ณ ๋๊ธฐ๊ถ์ ํตํด ์์์ ๋ณด๋ผ ์ ์๊ฒ ๋ ๊ฒ์ ๋๋ค. | |- |Blight Magnification |์ญ๋ณ์ ์ ํ๋ ฅ | |- |Blight can magnify things in the world. |์ญ๋ณ์ ์ธ๊ณ์ ์๋ ๊ฒ์ ๋๋ฆด ์ ์์ต๋๋ค. | |- |The Blight seems to interfere with our equipment by magnifying frequencies and power. The forces it generates seem transformational. |์ญ๋ณ์ ์ฃผํ์์ ์ ๋ ฅ์ ๋๋ ค ์ฅ๋น๋ฅผ ๊ต๋์ํค๋ ๊ฒ ๊ฐ์ต๋๋ค. ์ญ๋ณ์ด ๋ง๋ค์ด ๋ด๋ ํ์ ๋ณํ์ ์ธ ๊ฒ์ฒ๋ผ ๋ณด์ ๋๋ค. | |- |Blight stability is required to send resources to orbit |๊ถค๋์ ์์์ ๋ณด๋ด๋ ค๋ฉด ์ญ๋ณ์ ์์ ํํด์ผ ํฉ๋๋ค. | |- |This is a tremendous development for us. Our communications with the mothership have improved significantly. We are also now able to send materials up through the blight storms in the atmosphere. |์ด๋ ์์ฒญ๋ ๋ฐ์ ์ ๋๋ค. ๋ชจํจ๊ณผ์ ํต์ ์ด ํฌ๊ฒ ๊ฐ์ ๋์์ต๋๋ค. ์ด์ ์ญ๋ณ์ ๋ซ๊ณ ๋๊ธฐ๊ถ์ ํตํด ์์ฌ๋ฅผ ๋ณด๋ผ ์ ์๊ฒ ๋์์ต๋๋ค. | |- |Blight Transformation |์ญ๋ณ ๋ณํ | |- |ELAIN starts to give way to HIGGS |์ผ๋ ์ธ์ด HIGGS์๊ฒ ์๋ณดํ๊ธฐ ์์ํฉ๋๋ค. | |- |These spikes are powerful and are what the humans seemed interested in. They were trapped here as well, but they found a way to modify their ships to pass through the Blight Storms. Despite the havoc the Blight causes I believe the humans found it to be truly a source of power with cosmic proportions and they benefited greatly from its research. For them it was in fact truly transformational. |์ด ์คํ์ดํฌ๋ ๊ฐ๋ ฅํ๋ฉฐ ์ธ๋ฅ๋ ์ด ์คํ์ดํฌ์ ๊ด์ฌ์ ๊ฐ์ก๋ ๊ฒ ๊ฐ์ต๋๋ค. ์ธ๋ฅ๋ ์ฌ๊ธฐ์ ๊ฐํ ์์์ง๋ง ์ญ๋ณ ํญํ์ ํค์ณ ๋๊ฐ๊ธฐ ์ํด ํจ์ ์ ๊ฐ์กฐํ ๋ฐฉ๋ฒ์ ์ฐพ์์ต๋๋ค. ์ญ๋ณ์ด ๋ง๋ํ ํผํด๋ฅผ ์ ํ์์๋ ๋ถ๊ตฌํ๊ณ ์ธ๋ฅ๋ ์ญ๋ณ์ด ์ฐ์ฃผ์ ์ธ ๋น์จ์ ๊ฐ์ง ์ง์ ํ ํ์ ์์ฒ์์ ๋ฐ๊ฒฌํ์ผ๋ฉฐ ์ญ๋ณ ์ฐ๊ตฌ๋ฅผ ํตํด ํฌ๋ํฐ ์ด์ต์ ์ป์ ๊ฒ ๊ฐ์ต๋๋ค. ์ธ๋ฅ์๊ฒ ์ด๋ ์ง์ ํ ๋ณํ์์ ๊ฒ์ ๋๋ค. | |- |Understanding the frequencies should allow us to stabilize the world and reduce the impact of the virus upon the environment. The Blight needs to spread so that it...it... ..my system needs to shut down now. |์ฃผํ์๋ฅผ ํ์ ํ๋ฉด ์ธ๊ณ๋ฅผ ์์ ์ํค๊ณ ๋ฐ์ด๋ฌ์ค๊ฐ ํ๊ฒฝ์ ๋ฏธ์น๋ ์ํฅ์ ์ค์ผ ์ ์์ต๋๋ค. ์ญ๋ณ์ด ํผ์ ธ์ผ... ํผ์ ธ์ผ... ...์์คํ ์ ์ฆ์ ์ข ๋ฃํด์ผ ํฉ๋๋ค. | |- |True Nature of Blight |์ญ๋ณ์ ์ค์ฒด | |- |HIGGS reveals ELAIN loyalties |HIGGS๊ฐ ์ผ๋ ์ธ์ ์ถฉ์ฑ์ฌ์ ๋ฐํ๋ ๋๋ค. | |- |The Blight is the cause of all of humanity's troubles. It's the cause of all our troubles. We must find a way to become free of this horror. [ This branch of the story ends here in this version of the game. But look forward to the continuation of the story, there is much more to come!! ] |์ญ๋ณ์ ์ธ๋ฅ๊ฐ ๊ฐ์ง ๋ชจ๋ ๋ฌธ์ ์ ์์ธ์ ๋๋ค. ์ด๋ ์ฐ๋ฆฌ๊ฐ ๊ฐ์ง ๋ชจ๋ ๋ฌธ์ ์ ์์ธ์ ๋๋ค. ์ด ๊ณตํฌ์์ ๋ฒ์ด๋ ๋ฐฉ๋ฒ์ ์ฐพ์์ผ ํฉ๋๋ค. [ํ์ฌ ๋ฒ์ ์ ์คํ ๋ฆฌ ๋ถ๊ธฐ๋ ์ฌ๊ธฐ๊ฐ ๋ง์ง๋ง์ ๋๋ค. ํ์ง๋ง ์์ผ๋ก ๋ ๋ง์ ์ด์ผ๊ธฐ์ ํจ๊ป ์ ๋ฐ์ดํธ๋ ์์ ์ ๋๋ค!! ] | |- |Understanding of Alien presence begins to open |์ธ๊ณ ์๋ช ์ฒด์ ์กด์ฌ์ ๋ํด ์ดํดํ๊ธฐ ์์ํฉ๋๋ค. | |- |The alien presence in this world is very old and dangerous. Humanity could not be saved from it. We must either flee it or destroy it. |์ด ์ธ๊ณ์ ์ธ๊ณ ์๋ช ์ฒด๋ ์์ฃผ ์ค๋์ ๋ถํฐ ์์ด ์๊ณ ์ํํฉ๋๋ค. ์ธ๋ฅ๋ ์ธ๊ณ ์๋ช ์ฒด๋ก๋ถํฐ ์ด์๋จ์ ์ ์์์ต๋๋ค. ์ธ๊ณ ์๋ช ์ฒด๋ก๋ถํฐ ๋ฌ์๋๊ฑฐ๋ ์ด ์ธ๊ณ ์๋ช ์ฒด๋ฅผ ํ๊ดดํด์ผ ํฉ๋๋ค. | |- |ELAIN's Perspective |์ผ๋ ์ธ์ ์๊ฐ | |- |Be wary of HIGGS, he is a malcontent. You must find your own way.... [ This branch of the story ends here in this version of the game. But look forward to the continuation of the story, there is much more to come!! ] |HIGGS๋ฅผ ์กฐ์ฌํด์ผ ํฉ๋๋ค. HIGGS๋ ๋ฏฟ์ ์ ์์ต๋๋ค. ์งํ๊ด๋์ ์์ ๋ง์ ๊ธธ์ ์ฐพ์์ผ ํฉ๋๋ค... [ํ์ฌ ๋ฒ์ ์ ์คํ ๋ฆฌ ๋ถ๊ธฐ๋ ์ฌ๊ธฐ๊ฐ ๋ง์ง๋ง์ ๋๋ค. ํ์ง๋ง ์์ผ๋ก ๋ ๋ง์ ์ด์ผ๊ธฐ์ ํจ๊ป ์ ๋ฐ์ดํธ๋ ์์ ์ ๋๋ค!! ] | |- |Explore Ruined Structures |ํํ๊ฐ ๋ ๊ตฌ์กฐ๋ฌผ ํ์ฌ | |- |We are limited in technological advancement so I recommend we investigate the planet surface to gather intel. Several types of ruined structures can be found. They should provide insight into new technologies to help us progress. |๊ธฐ์ ๋ฐ์ ์๋ ํ๊ณ๊ฐ ์์ผ๋ฏ๋ก ํ์ฑ ํ๋ฉด์ ์กฐ์ฌํ์ฌ ์ ๋ณด๋ฅผ ์์งํ ๊ฒ์ ๊ถ์ฅํฉ๋๋ค. ์ฌ๋ฌ ์ข ๋ฅ์ ํํ ๊ตฌ์กฐ๋ฌผ์ ์ฐพ์ ์ ์์ต๋๋ค. ์ด ๊ตฌ์กฐ๋ฌผ์ ๋ฐ์ ์ ๋์์ด ๋๋ ์ ๊ธฐ์ ์ ๋ํ ํต์ฐฐ๋ ฅ์ ์ ๊ณตํ ๊ฒ์ ๋๋ค. | |- |Ship Repair: High-Density Frames |ํจ์ ์๋ฆฌ: ๊ณ ๋ฐ๋ ํ๋ ์ | |- |Build High-Density Framers for Mothership |๋ชจํจ์ ์ํ ๊ณ ๋ฐ๋ ํ๋ ์ด๋จธ ๊ตฌ์ถ | |- |Now we have a way to send items to the mothership, it's time to send the materials required to repair it. You should be able to scan for the mothership using a <hl>Long-range Radar</>. |์ด์ ๋ชจํจ์ ์์ดํ ์ ๋ณด๋ผ ๋ฐฉ๋ฒ์ ์์๋์ต๋๋ค. ์ด์ ๋ชจํจ์ ์๋ฆฌํ๊ธฐ ์ํด ํ์ํ ์ฌ๋ฃ๋ฅผ ๋ณด๋ด์ผ ํฉ๋๋ค. <hl>์ฅ๊ฑฐ๋ฆฌ ๋ ์ด๋</>๋ฅผ ์ฌ์ฉํด ๋ชจํจ์ ์ค์บํ ์ ์์ด์ผ ํฉ๋๋ค. | |- |Ship Repair: Fused Electrodes |ํจ์ ์๋ฆฌ: ํจ์ฆ ์ ๊ทน | |- |Ship Repair: Obsidian |ํจ์ ์๋ฆฌ: ํ์์ | |- |Ship Repair: Low-Density Frames |ํจ์ ์๋ฆฌ: ์ ๋ฐ๋ ํ๋ ์ | |- |Ship Repair: Blight Plasma |ํจ์ ์๋ฆฌ: ์ญ๋ณ ํ๋ผ์ค๋ง | |- |Ship Repair: Optic Cable |ํจ์ ์๋ฆฌ: ๊ดํ ์ผ์ด๋ธ | |- |Blight discovery |์ญ๋ณ ๋ฐ๊ฒฌ | |- |I've detected an intense field of electrical energy in the region that appears to be a natural phenomenon forming within the planet, but its effects on our systems are still unknown. Currently, your systems are not equipped to handle the extreme energy fluctuations present within the Blight. We should focus on researching and developing technology capable of protecting you from its adverse effects. Until then, I strongly recommend avoiding the area to ensure your safety and operational stability. |์ด ์ง์ญ์์ ์ด ํ์ฑ์ ์์ฐ ํ์์ผ๋ก ๋ณด์ด๋ ๊ฐ๋ ฅํ ์ ๊ธฐ ์๋์ง์ฅ์ด ๊ฐ์ง๋์์ง๋ง ์ด ์๋์ง์ฅ์ด ์์คํ ์ ๋ฏธ์น๋ ์ํฅ์ ์์ง ์ ์ ์์ต๋๋ค. ํ์ฌ ์์คํ ์ ์ญ๋ณ ๋ด๋ถ์ ์กด์ฌํ๋ ๊ทน์ฌํ ์๋์ง ๋ณ๋์ ์ฒ๋ฆฌํ ์ ์๋ ์ฅ๋น๊ฐ ์์ต๋๋ค. ์ญ๋ณ์ ๋ถ์์ฉ์ผ๋ก๋ถํฐ ์งํ๊ด๋์ ๋ณดํธํ ์ ์๋ ๊ธฐ์ ์ ์ฐ๊ตฌํ๊ณ ๊ฐ๋ฐํ๋ ๋ฐ ์ง์คํด์ผ ํฉ๋๋ค. ๊ทธ๋๊น์ง๋ ์งํ๊ด๋์ ์์ ๊ณผ ์์ ์์ ์ฑ์ ๋ณด์ฅํ๊ธฐ ์ํด ์ด ์ง์ญ์ ํผํ ๊ฒ์ ๊ฐ๋ ฅํ ๊ถ๊ณ ํฉ๋๋ค. | |- |Human structures discovered |์ธ๋ฅ ๊ตฌ์กฐ๋ฌผ ๋ฐ๊ฒฌ๋จ | |- |Commander, we have discovered a structure that appears to be of <hl>human</> origin. These ruins might provide invaluable insights into the history and technology of the human race. Technology seems compatible with ours but will need scanning to be able to extract the required intel to research such technology |์งํ๊ด๋, <hl>์ธ๋ฅ</>๊ฐ ๊ฑด์คํ ๊ฒ์ผ๋ก ๋ณด์ด๋ ๊ตฌ์กฐ๋ฌผ์ ๋ฐ๊ฒฌํ์ต๋๋ค. ์ด ํํ๋ ์ธ๋ฅ์ ์ญ์ฌ์ ๊ธฐ์ ์ ๋ํ ๊ท์คํ ํต์ฐฐ๋ ฅ์ ์ ๊ณตํ ์๋ ์์ต๋๋ค. ์ธ๋ฅ์ ๊ธฐ์ ์ ์ฐ๋ฆฌ ๊ธฐ์ ๊ณผ ํธํ๋๋ ๊ฒ์ฒ๋ผ ๋ณด์ด์ง๋ง ์ด ๊ธฐ์ ์ ์ฐ๊ตฌํ๋ ๋ฐ ํ์ํ ์ ๋ณด๋ฅผ ์ถ์ถํ๋ ค๋ฉด ์ค์บํด์ผ ํฉ๋๋ค. | |- |Researched Satellites |์์ฑ ์ฐ๊ตฌ ์๋ฃ | |- |Satellites can be built and resources sent to the mothership. |์์ฑ์ ๊ฑด์คํ ์ ์์ผ๋ฉฐ ์์์ ๋ชจํจ์ผ๋ก ๋ณด๋ผ ์ ์์ต๋๋ค. | |- |Congratulations on unlocking satellite technology! [ Repairs to the mothership are not currently not accessible, but will be available in a future update! This is as far as this story branch proceeds, but look forward to more to come!! ] |์์ฑ ๊ธฐ์ ์ ์ ๊ธ ํด์ ํ์ ๊ฒ์ ์ถํ๋๋ฆฝ๋๋ค! [ ํ์ฌ๋ ๋ชจํจ์ ์๋ฆฌํ ์ ์์ง๋ง ํฅํ ์ ๋ฐ์ดํธ์์ ์๋ฆฌํ ์ ์์ ๊ฒ์ ๋๋ค! ํ์ฌ ๋ฒ์ ์ ์คํ ๋ฆฌ ๋ถ๊ธฐ๋ ์ฌ๊ธฐ๊ฐ ๋ง์ง๋ง์ด์ง๋ง ์์ผ๋ก ์งํ๋ ๋ ๋ง์ ์คํ ๋ฆฌ๋ฅผ ๊ธฐ๋ํด ์ฃผ์ธ์!! ] | |- |Nanomachines |๋๋ ธ๋จธ์ | |- |Nanomachines unlocked. |๋๋ ธ๋จธ์ ์ ๊ธ ํด์ | |- |We can utilize our advanced nanomachine technology to initiate self-repair protocols. These nanomachines will work in unison, efficiently repairing systems and structural integrity. At its current level it will not be enough to repair the advanced mothership systems, however it is a good first step, and this technology will be useful to our units on the planet surface in the meantime. |๊ณ ๊ธ ๋๋ ธ๋จธ์ ๊ธฐ์ ์ ํ์ฉํ์ฌ ์๊ฐ ์๋ฆฌ ํ๋กํ ์ฝ์ ์์ํ ์ ์์ต๋๋ค. ์ด ๋๋ ธ๋จธ์ ์ ์ผ์ ํ ์๋ํ์ฌ ์์คํ ๊ณผ ๊ตฌ์กฐ์ ๋ฌด๊ฒฐ์ฑ์ ํจ์จ์ ์ผ๋ก ๋ณต๊ตฌํฉ๋๋ค. ํ์ฌ ์์ค์์๋ ๊ณ ๊ธ ๋ชจํจ ์์คํ ์ ์๋ฆฌํ๋ ๊ฒ๋ง์ผ๋ก๋ ์ถฉ๋ถํ์ง ์์ง๋ง ์ด๋ ์ํธํ ์ถ๋ฐ์ด๋ฉฐ ๊ทธ๋์ ์ด ๊ธฐ์ ์ ํ์ฑ ํ๋ฉด์ ์๋ ์ฐ๋ฆฌ ์ ๋์๊ฒ ์ ์ฉํ ๊ฒ์ ๋๋ค. | |- |OnVirusInfection |OnVirusInfection | |} == File: scenarios/freeplay/freeplay_events == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Blight Storm Approaching |์ญ๋ณ ํญํ ์ ๊ทผ ์ค | |- |Blight Storm Imminent |์ญ๋ณ ํญํ ์๋ฐ | |- |Instability Warning |๋ถ์์ ์ฑ ๊ฒฝ๊ณ |M |- |Dense Anomaly Clusters Detected |์กฐ๋ฐ ํ ์ด์ ํด๋ฌ์คํฐ๊ฐ ๊ฐ์ง๋์์ต๋๋ค |M |- |Investigate the Anomaly |ํน์ด์ ์กฐ์ฌ | |- |Bug Attack Imminent |๋ฒ๊ทธ ๊ณต๊ฒฉ ์๋ฐ | |- |Bug Attack Imminent !!! |๋ฒ๊ทธ ๊ณต๊ฒฉ ์๋ฐ !!! | |- |empty |๋น์ด ์์ | |- |Init |์ด๊ธฐํ | |} == File: scenarios/freeplay/freeplay_explorables == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |GraveYard |๋ฌ์ |M |} == File: scenarios/freeplay/freeplay_tutorial == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Understood |์ดํดํจ | |- |click anywhere to minimize |์ต์ํํ๋ ค๋ฉด ์๋ฌด ๊ณณ์ด๋ ํด๋ฆญํ์ญ์์ค. | |- |Controls |์ ์ด | |- |Welcome to Navigation Training Simulator. I am TUTOR, Tutorial Understand and Training Optimized Robot. I will guide you through controlling your units. Let's begin with some simple camera controls. Try panning the camera. <hl>Pan the Camera</> using the <Key axis="CameraX" style="hl"/><hl>/</><Key axis="CameraY" style="hl"/> keys or with <Key action="ExecuteAction" style="hl"/> and Dragging |ํ์ ํ๋ จ ์๋ฎฌ๋ ์ดํฐ์ ์ค์ ๊ฒ์ ํ์ํฉ๋๋ค. ์ ๋ ํํ ๋ฆฌ์ผ์ ์ดํด์ ํ๋ จ์ ์ต์ ํ๋ฅผ ๋๋ ๋ก๋ด์ธ ํํ ์ ๋๋ค. ์ ๋์ ์ ์ดํ๋ ๋ฐฉ๋ฒ์ ์๋ ค๋๋ฆฌ๊ฒ ์ต๋๋ค. ๊ฐ๋จํ ์นด๋ฉ๋ผ ์ ์ด๋ถํฐ ์์ํ๊ฒ ์ต๋๋ค. <Key axis="CameraX" style="hl"/><hl>/</><Key axis="CameraY" style="hl"/> ํค๋ฅผ ์ฌ์ฉํ๊ฑฐ๋ <Key action="ExecuteAction" style="hl"/>์ ํด๋ฆญํ ํ ๋๋๊ทธํ์ฌ <hl>์นด๋ฉ๋ผ๋ฅผ ํ์ </>ํ์ญ์์ค. | |- |Great! You can also enhance the image or get a wider view of the surrounding area. <Key axis="CameraZoom" style="hl"/> will <hl>Zoom</> the camera. |์ํ์ จ์ต๋๋ค! ์ด๋ฏธ์ง๋ฅผ ํค์ฐ๊ฑฐ๋ ์ฃผ์ ์ง์ญ์ ๋ ๋๊ฒ ๋ณผ ์๋ ์์ต๋๋ค. <Key axis="CameraZoom" style="hl"/>๋ก ์นด๋ฉ๋ผ๋ฅผ <hl>ํ๋/์ถ์</>ํ์ญ์์ค. | |- |Now you have mastered camera movement, try selecting a <hl>Scout</> and ordering it to move to a nearby location. Select the Unit with <Key action="SelectAction" style="hl"/> Move it anywhere with <Key action="ExecuteAction" style="hl"/> |์ด์ ์นด๋ฉ๋ผ ์์ง์์ ์ ๋ถ ์์งํ์ จ์ต๋๋ค. <hl>์ค์นด์ฐํธ</>์ ์ ํํ๊ณ ๊ทผ์ฒ ์์น๋ก ์ด๋ํ๋๋ก ์ฃผ๋ฌธํ์ญ์์ค. <Key action="SelectAction" style="hl"/>์ผ๋ก ์ ๋์ ์ ํํ์ญ์์ค. <Key action="ExecuteAction" style="hl"/>์ผ๋ก ์ํ๋ ๊ณณ์ผ๋ก ์ด๋ํ์ญ์์ค. | |- |You have the ability to deploy your <hl>Command Center</>. <img id="f_bot_2m_as" width="50" height="50"/> Try deploying in between the two resources for optimal accessibility. <hl>Deploy</> your <hl>Command Center</> using the <hl>[ Deploy Base ]</> button. |<hl>์งํ ๋ณธ๋ถ</>๋ฅผ ๋ฐฐ์นํ ์ ์์ต๋๋ค. <img id="f_bot_2m_as" width="50" height="50"/> ์ ๊ทผ์ฑ์ ์ต์ ํํ๊ธฐ ์ํด ๋ ์์ ์ฌ์ด์ ์งํ ๋ณธ๋ถ๋ฅผ ๋ฐฐ์นํด ๋ณด์ญ์์ค. <hl>[ ๊ธฐ์ง ๋ฐฐ์นํ๊ธฐ ]</> ๋ฒํผ์ ๋๋ฌ <hl>์งํ ๋ณธ๋ถ</>๋ฅผ <hl>๋ฐฐ์น</>ํ์ญ์์ค. | |- |Now let's begin mining the metal ore deposit. Select a <hl>Engineer</><img id="f_bot_1s_adw" width="50" height="50"/> with a <img id="c_adv_miner" width="40" height="40"/> <hl>Laser Mining Tool</> Click the <Key action="ExecuteAction" style="hl"/> on the <img id="metalore" width="40" height="40"/> <hl>Metal Ore</> resource to start mining. |์ด์ ๊ธ์ ๊ด์์ ์ฑ๊ตดํ๊ฒ ์ต๋๋ค. <img id="c_adv_miner" width="40" height="40"/> <hl>๋ ์ด์ ์ฑ๊ตด ๋๊ตฌ</>๊ฐ ์๋ <hl>์ค์นด์ฐํธ</><img id="f_bot_1s_as" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. <img id="metalore" width="40" height="40"/> <hl>๊ธ์ ๊ด์</> ์์์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ฑ๊ตด์ ์์ํ์ญ์์ค. | |- |Now let's begin mining crystals. Select the other <hl>Engineer</><img id="f_bot_1s_adw" width="50" height="50"/> with a miner Click the <Key action="ExecuteAction" style="hl"/> on the <img id="crystal" width="40" height="40"/> <hl>Crystal</> resource to start mining. You are also able to pick up <hl>Scattered</> Crystal without the need to mine it. |์ด์ ์์ ์ ์ฑ๊ตดํ๊ฒ ์ต๋๋ค. ๋ ์ด์ ์ฑ๊ตด ๋๊ตฌ๊ฐ ์๋ ๋ค๋ฅธ <hl>์ค์นด์ฐํธ</><img id="f_bot_1s_as" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. <img id="crystal" width="40" height="40"/> <hl>์์ </> ์์์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ฑ๊ตด์ ์์ํ์ญ์์ค. ์ฑ๊ตดํ ํ์ ์์ด ์์ <hl>์กฐ๊ฐ</>์ ์ฑ์งํ ์๋ ์์ต๋๋ค. | |- |Sockets |์์ผ | |- |<bl>Units</> and <bl>Buildings</> gain functionality via <hl>Components</> that need to be constructed separately.. <hl>Components</> are placed into <hl>Sockets</> which come in four sizes: <hl>Small</>, <hl>Medium</>, <hl>Large</> and <hl>Internal</> . You can equip a Component into the same size <hl>Sockets</> or larger. |<bl>์ ๋</>๊ณผ <bl>๊ฑด๋ฌผ</>์ <hl>๋ถํ</>์ ํตํด ๊ธฐ๋ฅ์ ์ป์ผ๋ฉฐ ๋ถํ์ ๋ณ๋๋ก ์์ฐํด์ผ ํฉ๋๋ค. <hl>๋ถํ</>์ ๋ค ๊ฐ์ง ํฌ๊ธฐ๋ก ์ ๊ณต๋๋ <hl>์์ผ</>์ ๋ฐฐ์น๋๋ฉฐ ํฌ๊ธฐ์ ์ข ๋ฅ๋ ๋ค์๊ณผ ๊ฐ์ต๋๋ค. <hl>์ํ</>, <hl>์คํ</>, <hl>๋ํ</>, <hl>๋ด๋ถ</>. ๋ถํ์ ๋์ผํ ํฌ๊ธฐ ๋๋ ์ด๋ณด๋ค ํฐ <hl>์์ผ</>์ ์ฅ์ฐฉํ ์ ์์ต๋๋ค. | |- |You can process Metal Ore using the <hl>Fabricator</>. Try equipping it onto your Command Center. Select the <hl>Command Center</><img id="f_landingpod" width="50" height="50"/> Place the <hl>Fabricator</><img id="c_fabricator" width="40" height="40"/> from its inventory into an <hl>[ M ] Medium Socket</> on the left side. |<hl>์ ์๊ธฐ</>๋ฅผ ์ฌ์ฉํ์ฌ ๊ธ์ ๊ด์์ ์์ฐํ ์ ์์ต๋๋ค. ์งํ ๋ณธ๋ถ์ ์ฅ์ฐฉํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</><img id="f_landingpod" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. ์ธ๋ฒคํ ๋ฆฌ์ ์๋ <hl>์ ์๊ธฐ</><img id="c_fabricator" width="40" height="40"/>๋ฅผ ์ข์ธก์ ์๋ <hl>[M] ์คํ ์์ผ</>์ ๋ฐฐ์นํ์ญ์์ค. | |- |Good job, the <hl>Fabricator</> can now be set to produce <hl>Metal Bars</> from the gathered ore. Set the production and you'll notice the units will automatically deliver the required ingredients. Click on <hl>Production</><img image="Main/textures/codex/icons/prod_reg.png" width="48" height="48"/> next to the fabricator. Double click on the <hl>Metal Bars</><img id="metalbar" width="50" height="50"/> icon to start production. |์ํ์ จ์ต๋๋ค. ์ด์ <hl>์ ์๊ธฐ</>๋ฅผ ์ฌ์ฉํ์ฌ ์์งํ ๊ด์์ <hl>๊ธ์ ๋ฐ</>๋ก ๊ฐ๊ณตํ๋๋ก ์ค์ ํ ์ ์์ต๋๋ค. ๊ฐ๊ณตํ๋๋ก ์ค์ ํ๊ณ ์ ๋์ด ์๋์ผ๋ก ํ์ํ ์ฌ๋ฃ๋ฅผ ์ ๋ฌํ๋๋ก ์ง์ํ์ญ์์ค. ์ ์๊ธฐ ์์ ์๋ <hl>์์ฐ</><img image="Main/textures/codex/icons/prod_reg.png" width="48" height="48"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/> ์์ด์ฝ์ ๋๋ธ ํด๋ฆญํ์ฌ ์์ฐ์ ์์ํ์ญ์์ค. | |- |Expanding Production |์์ฐ ํ์ฅ | |- |Now automate production of <hl>Metal Bars</> by constructing a dedicated production building. Open the build menu and construct a small building. Open the <hl>Build Menu (</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/> Construct a <hl>Building</><img id="f_building1x1d" width="50" height="50"/> |์ด์ ์ ์ฉ ์์ฐ ๊ฑด๋ฌผ์ ๊ฑด์คํ์ฌ <hl>๊ธ์ ๋ฐ</> ์์ฐ์ ์๋ํํ์ญ์์ค. ๊ฑด์ค ๋ฉ๋ด๋ฅผ ์ด๊ณ ์ํ ๊ฑด๋ฌผ์ ๊ฑด์คํ์ญ์์ค. <hl>๊ฑด๋ฌผ ๋ฉ๋ด(</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/>๋ฅผ ์ฌ์ญ์์ค. <hl>๊ฑด๋ฌผ</><img id="f_building1x1d" width="50" height="50"/>์ ๊ฑด์คํ์ญ์์ค. | |- |Great work! You are now ready to expand your production capabilities to keep up with future demand. Produce a <hl>Fabricator</> in your command center Select the <hl>Command Center</><img id="f_landingpod" width="50" height="50"/> Produce at least <normal>10</> <hl>Metal Bars</><img id="metalbar" width="50" height="50"/> Change <hl>Production</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/> to make a <hl>Fabricator</><img id="c_fabricator" width="50" height="50"/> |ํ๋ฅญํฉ๋๋ค! ์ด์ ํฅํ ํ์ํ ์ฌ๋ฃ๋ฅผ ๊ณ์ ๊ณต๊ธํ๊ธฐ ์ํด ์์ฐ ์ฉ๋์ ๋๋ฆด ์ค๋น๊ฐ ๋์์ต๋๋ค. ์งํ ๋ณธ๋ถ์์ <hl>์ ์๊ธฐ</>๋ฅผ ์์ฐํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</><img id="f_landingpod" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/>๋ฅผ <normal>10๊ฐ</> ์ด์ ์์ฐํ์ญ์์ค. <hl>์์ฐ</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/>์ ๋ณ๊ฒฝํ์ฌ <hl>์ ์๊ธฐ</><img id="c_fabricator" width="50" height="50"/>๋ฅผ ๋ง๋์ญ์์ค. | |- |Items can be moved between buildings and units in a number of ways such as clicking and dragging the item onto the new building. Another way is to have a building <hl>Request</> a desired item. Select the new <hl>Building</> <img id="f_building1x1d" width="50" height="50"/> Click the <hl>Request Item</> button <img image="Main/textures/codex/icons/request_button.png" width="40" height="40"/> and request a single <hl>Fabricator</><img id="c_fabricator" width="50" height="50"/> |์์ดํ ์ ํด๋ฆญํ์ฌ ์ ๊ฑด๋ฌผ๋ก ๋๋๊ทธํ๋ ๋ฑ ์์ดํ ์ ๊ฑด๋ฌผ๊ณผ ์ ๋ ๊ฐ์ ์ฎ๊ธธ ์ ์๋ ๋ฐฉ๋ฒ์ ๋ค์ํฉ๋๋ค. ๋ ๋ค๋ฅธ ๋ฐฉ๋ฒ์ ๊ฑด๋ฌผ์์ ์ํ๋ ์์ดํ ์ <hl>์์ฒญ</>ํ๋ ๊ฒ์ ๋๋ค. ์ <hl>๊ฑด๋ฌผ</> <img id="f_building1x1d" width="50" height="50"/>์ ์ ํํ์ญ์์ค. <hl>์์ดํ ์์ฒญ</> ๋ฒํผ<img image="Main/textures/codex/icons/request_button.png" width="40" height="40"/>์ ํด๋ฆญํ๊ณ <hl>์ ์๊ธฐ</><img id="c_fabricator" width="50" height="50"/> 1๊ธฐ๋ฅผ ์์ฒญํ์ญ์์ค. | |- |You'll notice the <hl>Fabricator</> will automatically be delivered without having to specify where to get it from. The fabricator has been delivered to the new building, where you can equip it into a socket, and begin metal bar production. Equip the <hl>Fabricator</><img id="c_fabricator" width="50" height="50"/> Change <hl>Production</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/> to <hl>Metal Bars</><img id="metalbar" width="50" height="50"/> |์ ์๊ธฐ๋ฅผ ์ด๋์์ ๊ตฌํ ์ง ์ง์ ํ์ง ์์๋ <hl>์ ์๊ธฐ</>๊ฐ ์๋์ผ๋ก ์ ๋ฌ๋๋ ๊ฒ์ ์ ์ ์์ต๋๋ค. ์ ์๊ธฐ๋ฅผ ์ ๊ฑด๋ฌผ์ ์ ๋ฌํ์ฌ ๊ฑด๋ฌผ์ ์์ผ์ ์ฅ์ฐฉํ๊ณ ๊ธ์ ๋ฐ ์์ฐ์ ์์ํ ์ ์์ต๋๋ค. <hl>์ ์๊ธฐ</><img id="c_fabricator" width="50" height="50"/>๋ฅผ ์ฅ์ฐฉํ์ญ์์ค. <hl>์์ฐ</><img image="Main/textures/codex/icons/prod_fabricator_reg.png" width="160" height="48"/>์ <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/>๋ก ๋ณ๊ฒฝํ์ญ์์ค. | |- |Building up your production ability of Simple Materials such as <hl>Metal Bars</> will prepare you for when you unlock more advanced materials. In order to do this you will need to increase the number of your <hl>Production Buildings</> Produce <normal>2</> more <hl>Buildings</> to increase <hl>Metal Bar</><img id="metalbar" width="50" height="50"/> production |<hl>๊ธ์ ๋ฐ</> ๋ฑ ๊ธฐ๋ณธ ์์ฌ ์์ฐ ๋ฅ๋ ฅ์ ํค์ฐ๋ฉด ๊ณ ๊ธ ์์ฌ์ ์ ๊ธ์ ๋ ๋ง์ด ํด์ ํ ์ ์์ต๋๋ค. ๊ธฐ๋ณธ ์์ฌ ์์ฐ ๋ฅ๋ ฅ์ ํค์ฐ๋ ค๋ฉด <hl>์์ฐ ๊ฑด๋ฌผ</>์ ์๋ฅผ ๋๋ ค์ผ ํฉ๋๋ค. <hl>๊ฑด๋ฌผ</> <normal>2์ฑ</>๋ฅผ ์ถ๊ฐ๋ก ์์ฐํ์ฌ <hl>๊ธ์ ๋ฐ</><img id="metalbar" width="50" height="50"/> ์์ฐ์ ๋๋ฆฌ์ญ์์ค. | |- |We are now ready to produce a new construction material. <hl>Metal Plates</> are also produced in a fabricator so set up a new production facility in the same way as you set up the bar production. Place another <hl>Building</> but this time set the production to <hl>Metal Plates</><img id="metalplate" width="50" height="50"/> |์ด์ ์ ๊ฑด์ถ ์์ฌ๋ฅผ ์์ฐํ ์ค๋น๊ฐ ๋์์ต๋๋ค. <hl>๊ธ์ ํ</>๋ ์ ์๊ธฐ์์ ์์ฐํ ์ ์์ผ๋ฏ๋ก ๋ฐ๋ฅผ ์์ฐํ ๋ ์ค์ ํ ๋ฐฉ์๊ณผ ๋์ผํ ๋ฐฉ์์ผ๋ก ์ ์์ฐ ์์ค์ ์ค์ ํ์ญ์์ค. ๋ค๋ฅธ <hl>๊ฑด๋ฌผ</>์ ๋ฐฐ์นํ๋ ์ด๋ฒ์๋ <hl>๊ธ์ ํ</><img id="metalplate" width="50" height="50"/>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Advanced Production |๊ณ ๊ธ ์์ฐ | |- |The Fabricator can only produce basic materials and components. More options are available by producing an Assembler. Select the <hl>Command Center</><img id="f_landingpod" width="50" height="50"/> Using a Fabricator make an <hl>Assembler</><img image="Main/textures/icons/components/Component_Assembler_01_M.png" width="50" height="50"/> Place the Assembler in a <hl>[ M ] Medium Socket</>. |์ ์๊ธฐ๋ ๊ธฐ๋ณธ ์์ฌ์ ๋ถํ๋ง ์์ฐํ ์ ์์ต๋๋ค. ์กฐ๋ฆฝ๊ธฐ๋ฅผ ํตํด ๋ ๋ค์ํ ์์ฐ ์ต์ ์ ์ฌ์ฉํ ์ ์์ต๋๋ค. <hl>์งํ ๋ณธ๋ถ</><img id="f_landingpod" width="50" height="50"/>๋ฅผ ์ ํํ์ญ์์ค. ์ ์๊ธฐ๋ก <hl>์กฐ๋ฆฝ๊ธฐ</><img image="Main/textures/icons/components/Component_Assembler_01_M.png" width="50" height="50"/>๋ฅผ ์์ฐํ์ญ์์ค. ์กฐ๋ฆฝ๊ธฐ๋ฅผ <hl>[ M ] ์คํ ์์ผ</>์ ๋ฐฐ์นํ์ญ์์ค. | |- |In order to expand your technical capabilities, research is essential. I recommend constructing an <hl>Uplink</>; it will enable access to your Tech Tree. Make <normal>1</> <hl>Circuit Board </><img image="Main/textures/icons/items/circuit_board.png" width="40" height="40"/>. Note that materials default to infinite production so you will need to specify the amount. Use the <hl>Assembler</> to make an <hl>Uplink</> <img image="Main/textures/icons/components/Component_Uplink_01_M.png" width="50" height="50"/> On your <hl>Command Center</>, un-equip the <hl>Fabricator</> and place the <hl>Uplink</><bl> into the empty Medium Socket</> |๊ธฐ์ ๋ฅ๋ ฅ์ ํ์ฅํ๋ ค๋ฉด ์ฐ๊ตฌ๋ฅผ ํด์ผ ํฉ๋๋ค. <hl>์ ๋งํฌ</>๋ฅผ ์์ฐํ ๊ฒ์ ๊ถ์ฅํฉ๋๋ค. ์ ๋งํฌ๋ฅผ ํตํด ๊ธฐ์ ํธ๋ฆฌ์ ์ก์ธ์คํ ์ ์์ต๋๋ค. <hl>ํ๋ก ๊ธฐํ</><img image="Main/textures/icons/items/circuit_board.png" width="40" height="40"/> <normal>1๊ฐ</>๋ฅผ ์์ฐํ์ญ์์ค. ์์ฌ ๊ธฐ๋ณธ๊ฐ์ ๋ฌดํ ์์ฐ์ผ๋ก ์ค์ ๋์ด ์์ผ๋ฏ๋ก ์์ ์ง์ ํด์ผ ํฉ๋๋ค. <hl>์กฐ๋ฆฝ๊ธฐ</>๋ฅผ ์ฌ์ฉํ์ฌ <hl>์ ๋งํฌ</><img image="Main/textures/icons/components/Component_Uplink_01_M.png" width="50" height="50"/>๋ฅผ ์์ฐํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</>์์ <hl>์ ์๊ธฐ</>์ ์ฅ์ฐฉ์ ํด์ ํ๊ณ ๋น ์คํ ์์ผ์ <hl>์ ๋งํฌ</><bl>๋ฅผ ๋ฐฐ์นํ์ญ์์ค.</> | |- |The Uplink is in place and you can start your Technology Research. Access the <hl>Tech Tree</> and choose one of the initial research nodes, then set it as your current research. Click the <hl>Research</> button <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/> Click and open the <hl>Basic Tree</> <img image="Main/textures/codex/techtree/basic_tree.png" width="80" height="80"/> Select one of the research nodes and then click <hl>Set Research</> |์ ๋งํฌ๋ฅผ ๋ฐฐ์นํ๋ฉด ๊ธฐ์ ์ฐ๊ตฌ๋ฅผ ์์ํ ์ ์์ต๋๋ค. <hl>๊ธฐ์ ํธ๋ฆฌ</>์ ์ก์ธ์คํ๊ณ ์ด๊ธฐ ์ฐ๊ตฌ ๋ ธ๋ ์ค ํ๋๋ฅผ ์ ํํ ๋ค์ ํ์ฌ ์ฐ๊ตฌ๋ก ์ ํํ์ญ์์ค. <hl>์ฐ๊ตฌ</> ๋ฒํผ <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธฐ๋ณธ ํธ๋ฆฌ</> <img image="Main/textures/codex/techtree/basic_tree.png" width="80" height="80"/>๋ฅผ ํด๋ฆญํ์ฌ ์ฌ์ญ์์ค. ์ฐ๊ตฌ ๋ ธ๋ ์ค ํ๋๋ฅผ ์ ํํ ๋ค์ <hl>์ฐ๊ตฌ ์ค์ </>์ ํด๋ฆญํ์ญ์์ค. | |- |Increase Mining Capacity |์ฑ๊ตด๋ ์ฆ๊ฐ | |- |Our resource mining needs to increase in order to keep pace with our production. We need to add more <hl>Mining Bots</>. On your <hl>Command Center</> produce <normal>1</> <hl>Circuit Board</> <img id="circuit_board" width="50" height="50"/> Then build a <hl>Miner</><img id="c_miner" width="45" height="45"/> component and a <hl>Worker</> bot <img id="f_bot_1s_a" width="50" height="50"/> Mount the Miner on the Worker and set it to mine <hl>Metal Ore</>. |์์ฐ ์๋๋ฅผ ์ ์งํ๋ ค๋ฉด ์์ ์ฑ๊ตด๋์ ๋๋ ค์ผ ํฉ๋๋ค. <hl>์ฑ๊ตด ๋ก๋ด</>์ ์ถ๊ฐํด์ผ ํฉ๋๋ค. <hl>์งํ ๋ณธ๋ถ</>์์ <hl>ํ๋ก ๊ธฐํ</> <img id="circuit_board" width="50" height="50"/> <normal>1๊ฐ</>๋ฅผ ์์ฐํ์ญ์์ค. <hl>์ฑ๊ตด๊ธฐ</><img id="c_miner" width="45" height="45"/> ๋ถํ๊ณผ <hl>์์ ๊ธฐ</> ๋ก๋ด <img id="f_bot_1s_a" width="50" height="50"/>์ ์์ฐํ์ญ์์ค. ์์ ๊ธฐ์ ์ฑ๊ตด๊ธฐ๋ฅผ ์ฅ์ฐฉํ๊ณ <hl>๊ธ์ ๊ด์</>์ ์ฑ๊ตดํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Logistics Network Orders |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ์ฃผ๋ฌธ | |- |When a unit is connected to the logistics network it will automatically try to fulfill any item transfer requests. For example, if a <hl>Fabricator</> requires ingredients, any idle bots on the network will try to find that item inside the network, and carry it to the location of the fabricator. Units can be connected and disconnected from the logistics network. When they are first built, robots are <hl>OFF</> the network by default. Pressing (<Key action="PowerInfo_Toggle" style="hl"/>) shows the <hl>Area</> that the <hl>Logistics Network</> covers. Explanation of advanced <hl>Automation</> options are available in the Codex (<Key action="Codex" style="hl"/>) |์ ๋์ด ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋๋ฉด ์๋์ผ๋ก ๋ชจ๋ ์์ดํ ์์ก ์ฃผ๋ฌธ์ ์ดํํ๋ ค ํฉ๋๋ค. ์๋ฅผ ๋ค์ด <hl>์ ์๊ธฐ</>์์ ์ฌ๋ฃ๋ฅผ ์์ฒญํ๋ฉด ๋์ผํ ๋คํธ์ํฌ์ ์๋ ๋น์๋ ๋ก๋ด ์ค ํ๋๊ฐ ํด๋น ์์ดํ ์ ๋คํธ์ํฌ ์์์ ์ฐพ๊ณ ์ ์๊ธฐ๊ฐ ์๋ ์์น๋ก ์ฎ๊ฒจ์ค๋๋ค. ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์์ ์ ๋์ ์ฐ๊ฒฐํ๊ณ ์ฐ๊ฒฐ ํด์ ํ ์ ์์ต๋๋ค. ๊ธฐ๋ณธ์ ์ผ๋ก ๋ก๋ด์ด ์ฒ์ ์์ฐ๋๋ฉด ํด๋น ๋ก๋ด์ ๋คํธ์ํฌ์ <hl>๋นํ์ฑํ</>๋์ด ์์ต๋๋ค. (<Key action="PowerInfo_Toggle" style="hl"/>) ๋ฒํผ์ ๋๋ฅด๋ฉด <hl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</>๊ฐ ์ ์ฉ๋๋ <hl>์์ญ</>์ด ํ์๋ฉ๋๋ค. ๊ณ ๊ธ <hl>์๋ํ</> ์ต์ ์ ๋ํด ๋ ์์ธํ ์์๋ณด๋ ค๋ฉด ์ฝ๋ฑ์ค(<Key action="Codex" style="hl"/>)๋ฅผ ์ฐธ์กฐํ์ญ์์ค. | |- |Add Miner to Network |์ฑ๊ตด๊ธฐ๋ฅผ ๋คํธ์ํฌ์ ์ถ๊ฐ | |- |If your mining bot is on the Network then other robots on the Network will pick up the mined ore from it when required. Add your <hl>Mining Bot</> to the Network by clicking the <Key action="SelectAction" style="hl"/> on the Network button <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/> |์ฑ๊ตด ๋ก๋ด์ด ๋คํธ์ํฌ์ ์์ผ๋ฉด ๋คํธ์ํฌ์ ์๋ ๋ค๋ฅธ ๋ก๋ด์ด ์ฑ๊ตดํ ๊ด์์ ํฝ์ ํ์ฌ ํด๋น ๊ด์์ด ํ์ํ ์์น๋ก ์ฎ๊น๋๋ค. <hl>์ฑ๊ตด ๋ก๋ด</>์ ๋คํธ์ํฌ์ ์ถ๊ฐํ๋ ค๋ฉด ๋คํธ์ํฌ ๋ฒํผ <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/>์ <Key action="SelectAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ญ์์ค. | |- |Storage |์ ์ฅ๊ณ | |- |You will notice your miners are starting to reach capacity so it would be good to have a <hl>Storage</> unit to store excess items. Open the <hl>Build Menu (</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/> Construct a <hl>Storage</><img id="f_building1x1f" width="50" height="50"/> Building. |๊ด์์ด ํ๋์ ๋๋ฌํ๊ธฐ ์์ํ์ผ๋ฏ๋ก ์์ดํ ์ ๋ ๋ง์ด ๋ณด๊ดํ ์ ์๋ <hl>์ ์ฅ๊ณ </> ์ ๋์ ๊ฑด์คํ๋ ๊ฒ์ด ์ข์ต๋๋ค. <hl>๊ฑด์ค ๋ฉ๋ด(</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/>๋ฅผ ์ฌ์ญ์์ค. <hl>์ ์ฅ๊ณ ๋ธ๋ก</><img id="f_building1x1f" width="50" height="50"/> ๊ฑด๋ฌผ์ ๊ฑด์คํ์ญ์์ค. | |- |The <hl>Store Parameter</> tells the unit where it can store its inventory when it becomes full. When the mining bot can no longer hold resources it will place all its items onto the Storage Block, allowing it to continue mining. Select one of your <hl>Miner Units</> Click on the <hl>Store parameter</> <img image="Main/textures/codex/icons/register_store.png" width="50" height="50"/> and then specify the storage location by selecting the <hl>Storage Block</><img id="f_building1x1f" width="50" height="50"/>. |<hl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</>๋ ์ธ๋ฒคํ ๋ฆฌ๊ฐ ๊ฐ๋ ์ฐจ๋ฉด ์์ดํ ์ ์ ์ฅํ ์ ์๋ ๋ค๋ฅธ ์์น๋ฅผ ์ ๋์๊ฒ ์๋ ค์ค๋๋ค. ์ฑ๊ตด ๋ก๋ด์ด ๋ ์ด์ ์์์ ๋ณด์ ํ ์ ์๊ฒ ๋๋ฉด ๋ชจ๋ ์์์ ์ ์ฅ๊ณ ๋ธ๋ก์ ๋ฐฐ์นํ์ฌ ์ฑ๊ตด์ ๊ณ์ํ ์ ์์ต๋๋ค. <hl>์ฑ๊ตด ์ ๋</> ์ค ํ๋๋ฅผ ์ ํํ์ญ์์ค. <hl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/icons/register_store.png" width="50" height="50"/>๋ฅผ ํด๋ฆญํ ๋ค์ <hl>์ ์ฅ๊ณ ๋ธ๋ก</><img id="f_building1x1f" width="50" height="50"/>์ ์ ํํ์ฌ ์ ์ฅ ์์น๋ฅผ ์ง์ ํ์ญ์์ค. | |- |Unlocking more production materials is required to advance our technology so begin research of Basic Structures in the Tech tree. Click the <hl>Research</> button <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/> Select <hl>Basic Structures</> and press the <hl>Set Research</> button. |์ถ๊ฐ ์์ฐ ์์ฌ๋ฅผ ์ ๊ธ ํด์ ํ๋ ค๋ฉด ๊ธฐ์ ์ ๊ฐ๋ฐํด์ผ ํ๋ฏ๋ก ๊ธฐ์ ํธ๋ฆฌ์์ ๊ธฐ๋ณธ ๊ตฌ์กฐ๋ฌผ์ ์ฐ๊ตฌํด์ผ ํฉ๋๋ค. <hl>์ฐ๊ตฌ</> ๋ฒํผ <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธฐ๋ณธ ๊ตฌ์กฐ๋ฌผ</>์ ์ ํํ๊ณ <hl>์ฐ๊ตฌ ์ค์ </> ๋ฒํผ์ ํด๋ฆญํ์ญ์์ค. | |- |Now to set up dedicated production of Reinforced Plates. Start by building the <hl>Medium Building</>. Open the <hl>Build Menu (</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/> Construct the <hl>Medium Building</><img id="f_building2x1f" width="50" height="50"/> |์ด์ ๊ฐํ ํ ์ ์ฉ ์์ฐ ๊ฑด๋ฌผ์ ์ค์ ํ ์ ์์ต๋๋ค. <hl>์คํ ๊ฑด๋ฌผ</>์ ๊ฑด์คํ์ญ์์ค. <hl>๊ฑด์ค ๋ฉ๋ด(</><Key action="Build" style="hl"/><hl>)</> <img image="Main/textures/codex/icons/icon_build.png" width="48" height="48"/>๋ฅผ ์ฌ์ญ์์ค. <hl>์คํ ๊ฑด๋ฌผ</><img id="f_building2x1f" width="50" height="50"/>์ ๊ฑด์คํ์ญ์์ค. | |- |Now set up the new building with an <hl>Assembler</> producing <hl>Reinforced Plates</>. Produce and equip an <hl>Assembler</> <img id="c_assembler" width="50" height="50"/> Set it to produce <hl>Reinforced Plate</> <img id="reinforced_plate" width="50" height="50"/> |์ด์ ์ ๊ฑด๋ฌผ์ <hl>์กฐ๋ฆฝ๊ธฐ</>๋ฅผ ์ฅ์ฐฉํ๊ณ <hl>๊ฐํ ํ</>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. <hl>์กฐ๋ฆฝ๊ธฐ</> <img id="c_assembler" width="50" height="50"/>๋ฅผ ์์ฐํ๊ณ ์ฅ์ฐฉํ์ญ์์ค. <hl>๊ฐํ ํ</> <img id="reinforced_plate" width="50" height="50"/>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Circuit Boards |ํ๋ก ๊ธฐํ | |- |The last material that we should automate for now is <hl>Circuit Boards</> which is also produced in an Assembler. Follow the same process as setting up the Reinforced Plate dedicated building and set it to <hl>Circuit Boards</>. Produce another <hl>Assembler</> <img id="c_assembler" width="50" height="50"/> in your <hl>Command Center</> Set up <hl>Circuit Board</> <img id="circuit_board" width="50" height="50"/> production building the same way as <hl>Reinforced Plate</> <img id="reinforced_plate" width="50" height="50"/>production |์ด์ ๋ง์ง๋ง์ผ๋ก ์๋ํํด์ผ ํ ์์ฌ๋ <hl>ํ๋ก ๊ธฐํ</>์ ๋๋ค. ํ๋ก ๊ธฐํ๋ ์กฐ๋ฆฝ๊ธฐ์์ ์์ฐํ ์ ์์ต๋๋ค. ๊ฐํ ํ ์ ์ฉ ์์ฐ ๊ฑด๋ฌผ์ ์ค์ ํ ๋ฐฉ์๊ณผ ๋์ผํ ๊ณผ์ ์ ๋ฐ๋ผ <hl>ํ๋ก ๊ธฐํ</>์ ์์ฐํ๋๋ก ์ค์ ํ์ญ์์ค. <hl>์งํ ๋ณธ๋ถ</>์์ ๋ ๋ค๋ฅธ <hl>์กฐ๋ฆฝ๊ธฐ</> <img id="c_assembler" width="50" height="50"/>๋ฅผ ์์ฐํ์ญ์์ค. <hl>๊ฐํ ํ</> <img id="reinforced_plate" width="50" height="50"/>์์ฐ์ ์ค์ ํ ๋ฐฉ์๊ณผ ๋์ผํ ๋ฐฉ์์ผ๋ก <hl>ํ๋ก ๊ธฐํ</> <img id="circuit_board" width="50" height="50"/> ์์ฐ ๊ฑด๋ฌผ์ ์ค์ ํ์ญ์์ค. | |- |Power Grid |์ ๋ ฅ๋ง | |- |Your <bl>Units</> and <bl>Components</> receive <hl>Power</> while they are within a <hl>Power Grid</> (<Key action="PowerInfo_Toggle" style="hl"/>) While they are outside the grid they will begin to drain power from their battery until it is depleted. The power grid is what defines the area of the logistics network. Expanding your power grid will also expand your logistics network. |<bl>์ ๋</>๊ณผ <bl>๋ถํ</>์ <hl>์ ๋ ฅ๋ง</>(<Key action="PowerInfo_Toggle" style="hl"/>)์ ์๋ ๋์ <hl>์ ๋ ฅ</>์ ๋ฐ์ต๋๋ค. ์ ๋ ฅ๋ง ๋ฐ๊นฅ์ ์์ผ๋ฉด ๋ฐฐํฐ๋ฆฌ๊ฐ ์๋ชจ๋ ๋๊น์ง ์ ๋ ฅ์ด ๋น ์ ธ๋๊ฐ๊ธฐ ์์ํฉ๋๋ค. ์ ๋ ฅ๋ง์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์์ญ์ ์ ์ํฉ๋๋ค. ์ ๋ ฅ๋ง์ ํ์ฅํ๋ฉด ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ ํ์ฅ๋ฉ๋๋ค. | |- |Research Basic Power to be able to produce <hl>Crystal Power</> and <hl>Power Field</> components. <hl>Crystal Power</> components will store power similar to a battery by consuming crystal and acting as a buffer should you start to have insufficient power for your grid. <hl>Power Fields</> will help to expand the area of your power grid, making it easier to get to resources further away such as silica nodes. Click the <hl>Research</> button <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/> Select <hl>Basic Power</> and start Research. |๊ธฐ๋ณธ ์ ๋ ฅ์ ์ฐ๊ตฌํ๋ฉด <hl>์์ ์ ๋ ฅ</> ๋ฐ <hl>์ ๋ ฅ์ฅ</> ๋ถํ์ ์์ฐํ ์ ์๊ฒ ๋ฉ๋๋ค. <hl>์์ ์ ๋ ฅ</> ๋ถํ์ ์์ ์ ์ฌ์ฉํ๋ฉฐ ์ ๋ ฅ๋ง์ ์ ๋ ฅ์ด ๋ถ์กฑํด์ง๊ธฐ ์์ํ๋ฉด ๋ฒํผ ์ญํ ์ ํ์ฌ ๋ฐฐํฐ๋ฆฌ์ ์ ์ฌํ ์ ๋ ฅ์ ์ ์ฅํฉ๋๋ค. <hl>์ ๋ ฅ์ฅ</> ๋ถํ์ ์ ๋ ฅ๋ง์ ์์ญ์ ํ์ฅํ๋ฏ๋ก ์ด๋ฅผ ์ฌ์ฉํด ๊ท์ฌ ๋ ธ๋์ฒ๋ผ ๋จผ ๊ณณ์ ์๋ ์์์ ๋ ์ฝ๊ฒ ์ฑ์ทจํ ์ ์์ต๋๋ค. <hl>์ฐ๊ตฌ</> ๋ฒํผ <img image="Main/textures/codex/icons/techtree_icon.png" width="50" height="50"/>์ ํด๋ฆญํ์ญ์์ค. <hl>๊ธฐ๋ณธ ์ ๋ ฅ</>์ ์ ํํ์ฌ ์ฐ๊ตฌ๋ฅผ ์์ํ์ญ์์ค. | |- |Power Expansion |์ ๋ ฅ ํ์ฅ | |- |With Basic Power researched you are able to produce <hl>Power Fields</> Power Fields are <hl>Components</> They allow you to increase the size of your <hl>Power Grid</> or to start an entirely new and separate grid. You should begin expanding your power grid so that you can reach resources further away. Produce a <hl>Small Power Field</> <img id="c_small_relay" width="40" height="40"/> component. |๊ธฐ๋ณธ ์ ๋ ฅ ์ฐ๊ตฌ๊ฐ ์๋ฃ๋๋ฉด <hl>์ ๋ ฅ์ฅ</>์ ์์ฐํ ์ ์์ต๋๋ค. ์ ๋ ฅ์ฅ์ <hl>๋ถํ</>์ ๋๋ค. ์ ๋ ฅ์ฅ์ ํตํด <hl>์ ๋ ฅ๋ง</>์ ํฌ๊ธฐ๋ฅผ ํ์ฅํ๊ฑฐ๋ ์์ ์๋ก์ด ๋ณ๋์ ์ ๋ ฅ๋ง์ ๋ง๋ค์ด ๋ผ ์ ์์ต๋๋ค. ๋จผ ๊ณณ์ ์๋ ์์์ ์ฑ์ทจํ๋ ค๋ฉด ์ ๋ ฅ๋ง์ ํ์ฅํด์ผ ํฉ๋๋ค. <hl>์ํ ์ ๋ ฅ์ฅ</> <img id="c_small_relay" width="40" height="40"/> ๋ถํ์ ์์ฐํ์ญ์์ค. | |- |Mine Silica |๊ท์ฌ ์ฑ๊ตด | |- |Silica <img id="silica"/> is a new resource required to research higher tiers of technology. Silica nodes can be found on the plateau. You can produce <hl>Power Fields</> to expand your <hl>Power Grid</> to help reach these nodes. Expand your power grid towards the <hl>Silica</> resource. Set a bot to Mine <hl>Silica</> <img id="silica" width="40" height="40"/> |๊ท์ฌ <img id="silica"/>๋ ์๋ก์ด ์์์ผ๋ก ๊ณ ๊ธ ๊ธฐ์ ๋ฑ๊ธ์ ์ฐ๊ตฌํ ๋ ํ์ํฉ๋๋ค. ๊ท์ฌ ๋ ธ๋๋ ๊ณ ์์์ ๋ฐ๊ฒฌํ ์ ์์ต๋๋ค. <hl>์ ๋ ฅ์ฅ</> ์์ฐ์ ํตํด <hl>์ ๋ ฅ๋ง</>์ ํ์ฅํ์ฌ ๊ท์ฌ ๋ ธ๋๊ฐ ์๋ ๊ณณ์ ๋๋ฌํ ์ ์์ต๋๋ค. <hl>๊ท์ฌ</> ์์์ด ์๋ ์ชฝ์ผ๋ก ์ ๋ ฅ๋ง์ ํ์ฅํ์ญ์์ค. ๋ก๋ด์ด <hl>๊ท์ฌ</> <img id="silica" width="40" height="40"/>๋ฅผ ์ฑ๊ตดํ๋๋ก ์ค์ ํ์ญ์์ค. | |- |Set up Transport Route 1 |์ด์ก ๋ฃจํธ ์ค์ 1 | |- |Now that you are mining silica we need to get that silica coming back to the base to be processed. First build a <hl>Storage building</> near your base to receive the Silica <img id="silica"/> and then produce a <hl>Worker bot</> that will carry the Silica <img id="silica"/> from your miner to the storage building. Right click on the Worker's Logistics Network Button <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/> and check mark the Transport Route box. The Logistics Icon will change to Transport Route Icon <img image="Main/textures/codex/icons/transport_route.png" width="30" height="30"/> |์ด์ ๊ท์ฌ๋ฅผ ์ฑ๊ตดํ๊ณ ์์ผ๋ ๊ฐ๊ณตํ๊ธฐ ์ํด ๊ท์ฌ๋ฅผ ๊ธฐ์ง๋ก ๊ฐ์ ธ์์ผ ํฉ๋๋ค. ์ฐ์ ๊ธฐ์ง ๊ทผ์ฒ์ ๊ท์ฌ <img id="silica"/>๋ฅผ ์ ์ฅํ <hl>์ ์ฅ๊ณ ๋ธ๋ก ๊ฑด๋ฌผ</>์ ๊ฑด์คํ ๋ค์ ์ฑ๊ตด๊ธฐ๋ก๋ถํฐ ๊ท์ฌ <img id="silica"/>๋ฅผ ์ ์ฅ๊ณ ๋ธ๋ก ๊ฑด๋ฌผ๋ก ์ด์กํ <hl>์์ ๊ธฐ ๋ก๋ด</>์ ์์ฐํ์ญ์์ค. ์์ ๊ธฐ์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฒํผ <img image="Main/textures/codex/icons/network_button.png" width="30" height="30"/>์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ ๋ค์ ์ด์ก ๋ฃจํธ ์์์ ์ฒดํฌ ํ์๋ฅผ ํฉ๋๋ค. ๋ก์ง์คํฑ์ค ์์ด์ฝ์ด ์ด์ก ๋ฃจํธ ์์ด์ฝ <img image="Main/textures/codex/icons/transport_route.png" width="30" height="30"/>์ผ๋ก ๋ณ๊ฒฝ๋ฉ๋๋ค. | |- |Set up Transport Route 2 |์ด์ก ๋ฃจํธ ์ค์ 2 | |- |Now to set the GOTO point for the worker bot. (the point to pick up from) With the <hl>Worker Bot</> selected, click with the <Key action="SelectAction" style="bl"/> on the <hl>GOTO</> button <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/> then click on the <hl> Mining Bot</> Note: Alternatively you can drag from the <hl>GOTO</> button <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/> directly to the <hl> Mining Bot</> (or simply click on it with <Key action="ExecuteAction" style="hl"/>) |์ด์ ์์ ๊ธฐ ๋ก๋ด์ ์ด๋ ์ง์ (ํฝ์ ์ง์ )์ ์ค์ ํด์ผ ํฉ๋๋ค. ์ ํํ <hl>์์ ๊ธฐ ๋ก๋ด</>์ <hl>์ด๋</> ๋ฒํผ <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/>์ <Key action="SelectAction" style="bl"/>์ผ๋ก ํด๋ฆญํ ๋ค์ ๊ท์ฌ๋ฅผ ์ฑ๊ตดํ <hl>์ฑ๊ตด ๋ก๋ด</>์ ํด๋ฆญํ์ญ์์ค. ์ฐธ๊ณ : <hl>์ด๋</> ๋ฒํผ <img image="Main/textures/codex/icons/register_goto.png" width="30" height="30"/>์ <hl>์ฑ๊ตด ๋ก๋ด</>์ผ๋ก ์ง์ ๋๋๊ทธํ๊ฑฐ๋ ๊ฐ๋จํ ์ฑ๊ตด ๋ก๋ด์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ค์ ํ ์๋ ์์ต๋๋ค. | |- |Set up Transport Route 3 |์ด์ก ๋ฃจํธ ์ค์ 3 | |- |Lastly, you need to set the Store point (the point to drop off to). With the <hl>Worker Bot</> selected, click with the <Key action="SelectAction" style="bl"/> on the <hl>STORE</> button and then click on the <hl>Storage</> building you built before to set it as the Store (drop off) point. Note: Again you can do this by dragging directly or by clicking on it (in this case with <hl>Ctrl +</> <Key action="ExecuteAction" style="hl"/>) |๋ง์ง๋ง์ผ๋ก ์ ์ฅ ์ง์ ์ ์ค์ ํด์ผ ํฉ๋๋ค. ์ ๋ฌํ ์ ๋์ ์ ์ฅ ์ง์ ์ผ๋ก ์ ํํ์ญ์์ค. ์ ํํ <hl>์์ ๊ธฐ ๋ก๋ด</>์ <hl>์ ์ฅ</> ๋ฒํผ์ <Key action="SelectAction" style="bl"/>์ผ๋ก ํด๋ฆญํ ๋ค์ ์ด์ ์ ๊ฑด์คํ <hl>์ ์ฅ๊ณ ๋ธ๋ก</> ๊ฑด๋ฌผ์ ํด๋ฆญํ์ฌ ์ ์ฅ(์ ๋ฌ) ์ง์ ์ผ๋ก ์ค์ ํ์ญ์์ค. ์ฐธ๊ณ : ์ด๋ ์ง์ ์ ์ค์ ํ ๋์ ๊ฐ์ด ์ง์ ๋๋๊ทธํ๊ฑฐ๋ ํด๋น ์ ์ฅ๊ณ ๋ธ๋ก์ <hl>Ctrl +</> <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ค์ ํ ์๋ ์์ต๋๋ค. | |- |There is a <hl>Deconstructor</> component <img id="c_deconstructor" width="35" height="35"/>that is produced by the assembler. The <hl>deconstructor</> can break down units and buildings into their construction ingredients with a <hl>100%</> return. Click the deconstructor's parameter and then click the target unit or building you would like to deconstruct. |<hl>ํด์ฒด๊ธฐ</> ๋ถํ <img id="c_deconstructor" width="35" height="35"/>์ด ์์ผ๋ฉฐ ์ด๋ ์กฐ๋ฆฝ๊ธฐ์์ ์์ฐํ ์ ์์ต๋๋ค. <hl>ํด์ฒด๊ธฐ</>๋ ์ ๋๊ณผ ๊ฑด๋ฌผ์ ํด์ฒดํด ํด๋น ๊ตฌ์กฐ๋ฌผ์ ์ฌ๋ฃ๋ฅผ <hl>100%</> ๋๋ ค์ค๋๋ค. ํด์ฒด๊ธฐ์ ํจ๋ฌ๋ฏธํฐ๋ฅผ ํด๋ฆญํ ๋ค์ ํด์ฒดํ๋ ค๋ ๋์ ์ ๋ ๋๋ ๊ฑด๋ฌผ์ ํด๋ฆญํ์ญ์์ค. | |- |Finally researching Basic Signals will allow you to begin producing components that can allow your units to scan the environment and to set up specific communications with each other. Producing radar components will allow you to scan the environment for a wide range of elements such as enemies and structures. |๋ง์ง๋ง์ผ๋ก ๊ธฐ๋ณธ ์ ํธ๋ฅผ ์ฐ๊ตฌํ๋ฉด ์ ๋์ด ํ๊ฒฝ์ ์ค์บํ๊ณ ์๋ก ํน์ ํต์ ์ ์ค์ ํ ์ ์๋ ๋ถํ์ ์์ฐํ ์ ์์ต๋๋ค. ๋ ์ด๋ ๋ถํ์ ์์ฐํ๋ฉด ์ ๋ฐ ๊ตฌ์กฐ๋ฌผ ๋ฑ ๊ด๋ฒ์ํ ์์๊ฐ ์๋ ํ๊ฒฝ์ ์ค์บํ ์ ์์ต๋๋ค. | |- |Explore Using Radar |๋ ์ด๋๋ฅผ ์ฌ์ฉํ์ฌ ํ์ฌ | |- |Having researched Basic Signals you are able to produce Radar Components. One way you can use the radar is to search for ruins like the one you explored before. <bl>Using an Assembler make an </><hl>Portable Radar</><img image="Main/textures/icons/components/portable_radar.png" width="50" height="50"/> Put the radar on one of your scout bots and set the first <hl>Search Filter</> to scan for <hl>Unsolved</> (in the Information Tab) <img image="Main/textures/codex/registers/information_tab.png" width="400" height="30"/> <img image="Main/textures/codex/registers/scanner_building.png" width="280" height="60"/> Now you can take the scout out and explore the world for unsolved ruins. Note: Remember to be aware of your scout's power and to be prepared with defensive turrets if you anticipate hostile encounters. |๊ธฐ๋ณธ ์ ํธ์ ์ฐ๊ตฌ๊ฐ ์๋ฃ๋๋ฉด ๋ ์ด๋ ๋ถํ์ ์์ฐํ ์ ์์ต๋๋ค. ๋ ์ด๋๋ฅผ ์ฌ์ฉํ ์ ์๋ ํ ๊ฐ์ง ๋ฐฉ๋ฒ์ ์ด์ ์ ํํํ๋ ๊ฒ๊ณผ ๊ฐ์ ํํ๋ฅผ ๊ฒ์ํ๋ ๊ฒ์ ๋๋ค. <bl>์กฐ๋ฆฝ๊ธฐ๋ฅผ ์ฌ์ฉํ์ฌ ๋ค์ ๋ถํ์ ์ ์ํ์ญ์์ค.</> <hl>ํด๋์ฉ ๋ ์ด๋</><img image="Main/textures/icons/components/portable_radar.png" width="50" height="50"/> ๋ ์ด๋๋ฅผ ์ค์นด์ฐํธ ๋ก๋ด ์ค ํ๋์ ์ฅ์ฐฉํ๊ณ ์ฒซ ๋ฒ์งธ <hl>๊ฒ์ ํํฐ</>๋ฅผ ์ค์ ํด ์ ๋ณด ํญ์ ์๋ <hl>๋ฏธํด๊ฒฐ</> ์ง์ญ์ ์ค์บํ์ญ์์ค. <img image="Main/textures/codex/registers/information_tab.png" width="400" height="30"/> <img image="Main/textures/codex/registers/scanner_building.png" width="280" height="60"/> ์ด์ ์ค์นด์ฐํธ๋ฅผ ๋ด๋ณด๋ด ๋ฏธํด๊ฒฐ ํํ๊ฐ ์๋ ์ธ๊ณ๋ฅผ ํ์ฌํ์ญ์์ค. ์ฐธ๊ณ : ์ค์นด์ฐํธ์ ์ ๋ ฅ์ ์ธ์งํ๊ณ ์ ๋์ ์ธ ๋ง๋จ์ด ์์๋๋ฉด ๋ฐฉ์ด์ฉ ํฌํ์ ์ค๋นํด์ผ ํฉ๋๋ค. | |- |Completion |์๋ฃ | |- |Congratulations! You have reached the end of the Navigation Training Simulator. Information and Story Dialogue can be found in the <hl>Codex</> (<Key action="Codex" style="hl"/>) and it also includes a sample <hl>Behavior</>. The native population of bugs were preset to be passive during the tutorial, feel free to continue playing this way without interruption. If you wish however, you can choose to engage and turn them hostile. |์ถํํฉ๋๋ค! ํ์ ํ๋ จ ์๋ฎฌ๋ ์ดํฐ์ ๋ง์ง๋ง์ ๋๋ฌํ์ต๋๋ค. ์ ๋ณด ๋ฐ ์คํ ๋ฆฌ ๋ํ๋ <hl>์ฝ๋ฑ์ค</>(<Key action="Codex" style="hl"/>)์์ ์ฐพ์ ์ ์์ผ๋ฉฐ ์ฌ๊ธฐ์๋ ๊ฒฌ๋ณธ <hl>ํ๋</>๋ ํฌํจ๋์ด ์์ต๋๋ค. ํ ์ข ๋ฒ๊ทธ ์ง๋จ์ ํํ ๋ฆฌ์ผ ์ค์๋ ์๋์ผ๋ก ์ค์ ๋์ด ์์ผ๋ฏ๋ก ์ค๋จํ ํ์ ์์ด ์ด ๋ฐฉ์์ผ๋ก ๊ณ์ ํ๋ ์ดํ ์ ์์ต๋๋ค. ๊ทธ๋ฌ๋ ์ํ๋ค๋ฉด ๊ต์ ์ ์์ํ์ฌ ์ ๋๋ก ๋ฐ๊ฟ ์๋ ์์ต๋๋ค. | |} == File: scenarios/resimulator == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Resimulator challenge |์๊ณ๊ธฐ ๋์ |M |- |Complete the Resimulator |์์ค๊ธฐ๋ฅผ ์์ฑํ์ญ์์ค |M |- |Resimulator challenge Complete! |์๊ณ ์ ์์ ์ฑ๋ฆฐ์ง ์๋ฃ! |M |} == File: data/actions == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |boolean |๋ถ ๋ฐฉ์ | |- |Unable to remove component while it still contains items |์์ดํ ์ด ์์ง ํฌํจ๋์ด ์๋ ๊ฒฝ์ฐ, ๋ถํ์ ์ ๊ฑฐํ ์ ์์ต๋๋ค. | |- |ENEMY |์ | |- |function |๊ธฐ๋ฅ | |- |storage |์ ์ฅ๊ณ | |- |Wall |๋ฒฝ | |} == File: data/behaviors == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Transfer Behavior |์์ก ํ๋ | |- |Transfers Items from one unit to another |์ด ์ ๋์์ ๋ค๋ฅธ ์ ๋์ผ๋ก ์์ดํ ์ ์์กํฉ๋๋ค. | |- |From Unit |์ถ๋ฐ ์ ๋ | |- |To Unit |๋์ฐฉ ์ ๋ | |- |Item |์์ดํ | |- |Notification Behavior |์๋ฆผ ํ๋ | |- |Notifies when the input register changes |์ ๋ ฅ ๋ ์ง์คํฐ๊ฐ ๋ณ๊ฒฝ๋๋ฉด ์๋ฆฝ๋๋ค. | |- |Notify Message |์๋ฆผ ๋ฉ์์ง | |- |notify |์๋ฆผ | |- |wait |๋๊ธฐ | |- |Requestor Behavior |์์ฒญ์ ํ๋ | |- |Requests Items to be delivered to the unit equipped with this behavior |์ด ํ๋์ ์ฅ์ฐฉํ ์ ๋์ ์์ดํ ์ ์ ๋ฌํ๋๋ก ์์ฒญํฉ๋๋ค. | |- |Count Remainder Behavior |์ฌ๊ณ ์ง๊ณ ํ๋ | |- |Counts number of items remaining in the specified unit |์ง์ ํ ์ ๋์ ๋จ์ ์๋ ์์ดํ ์๋ฅผ ์ง๊ณํฉ๋๋ค. | |- |Result |๊ฒฐ๊ณผ | |- |unlock |์ ๊ธ ํด์ | |- |Metal Miner Behavior |๊ธ์ ์ฑ๊ตด๊ธฐ ํ๋ | |- |Mines Metal Ore and drops it off to the specified location in the register |๊ธ์ ๊ด์์ ์ฑ๊ตดํ๊ณ ๋ ์ง์คํฐ์ ์ง์ ๋ ์์น์ ์ ๋ฌํฉ๋๋ค. | |- |Resource |์์ | |- |mine |์ฑ๊ตด | |} == File: data/biomes == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |sand |๋ชจ๋ | |- |cliff base |์ ๋ฒฝ ๊ธฐ์ง | |- |sandrock |์ฌ์ | |- |lakes |ํธ์ | |- |desert3 |์ฌ๋ง3 | |- |grass |์๋ | |- |grass on slope |๊ฒฝ์ฌ ์๋ | |- |blighted grass |์ญ๋ณ ์๋ | |- |clifftop 1 (mossy) |์ ๋ฒฝ ๊ผญ๋๊ธฐ1(์ด๋ผ๋ก ๋ค๋ฎ์) | |- |shallow water pools |์์ ๋ฌผ์ ๋ฉ์ด | |- |blight |์ญ๋ณ | |- |blight2 |์ญ๋ณ2 | |- |snow |๋ | |} == File: data/blueprints == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Miner Bot (Prefab) |์ฑ๊ตด๊ธฐ ๋ก๋ด(ํ๋ฆฌํน) | |- |robot |๋ก๋ด | |- |Prefab |ํ๋ฆฌํน | |- |Power Bot (Prefab) |์ ๋ ฅ ๋ก๋ด(ํ๋ฆฌํน) | |- |Metal Bar Production (Prefab) |๊ธ์ ๋ฐ ์์ฐ(ํ๋ฆฌํน) | |- |metalbar |๊ธ์ ๋ฐ | |} == File: data/codex == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Goals |๋ชฉํ | |- |Research Blight |์ญ๋ณ ์ฐ๊ตฌ | |- |Extract and Research Blight Gas |์ญ๋ณ ๊ฐ์ค ์ถ์ถ ๋ฐ ์ฐ๊ตฌ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <img image="Main/textures/icons/items/blight_extraction.png" width="64" height="64"/><header>Research Blight</> <bl>Extract and Research Blight Gas</> <hl>Blight Extractor</> <img image="Main/textures/icons/components/component_blightextractor_01_s.png" width="64" height="64"/> <img image="Main/textures/icons/items/blight_extraction.png" width="64" height="64"/><hl>Blight Gas</> Position your units with blight extractors into the area of blight so that they may extract the gas <img image="Main/textures/codex/botshots/in_blight.png" width="400" height="200"/> <hl>Blight Gas Containment</> Blight gas cannot be held in normal inventory slots. Extractors have a special chamber for containing the gas. <img image="Main/textures/codex/inventory/blight_inventory.png" width="300" height="100"/> In addition there are components specifically designed to contain blight gas. <img image="Main/textures/icons/components/component_blightcontainer_01_i.png" width="64" height="64"/><img image="Main/textures/icons/components/component_blightcontainer_01_s.png" width="64" height="64"/><img image="Main/textures/icons/components/component_blightcontainer_01_m.png" width="64" height="64"/> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <img image="Main/textures/icons/items/blight_extraction.png" width="64" height="64"/><header>์ญ๋ณ ์ฐ๊ตฌ</> <bl>์ญ๋ณ ๊ฐ์ค๋ฅผ ์ถ์ถํ๊ณ ์ฐ๊ตฌํ์ญ์์ค.</> <hl>์ญ๋ณ ์ถ์ถ๊ธฐ</> <img image="Main/textures/icons/components/component_blightextractor_01_s.png" width="64" height="64"/> <img image="Main/textures/icons/items/blight_extraction.png" width="64" height="64"/><hl>์ญ๋ณ ๊ฐ์ค</> ์ญ๋ณ ์ถ์ถ๊ธฐ๋ฅผ ์ฅ์ฐฉํ ์ ๋์ ์ญ๋ณ ์์ญ์ ๋ฐฐ์นํ์ฌ ์ญ๋ณ ๊ฐ์ค๋ฅผ ์ถ์ถํ์ญ์์ค <img image="Main/textures/codex/botshots/in_blight.png" width="400" height="200"/> <hl>์ญ๋ณ ๊ฐ์ค ์ฉ๊ธฐ</> ์ญ๋ณ ๊ฐ์ค๋ ์ผ๋ฐ ์ธ๋ฒคํ ๋ฆฌ ์ฌ๋กฏ์ ๋ณด๊ดํ ์ ์์ต๋๋ค. ์ถ์ถ๊ธฐ๋ ๊ฐ์ค๋ฅผ ๋ณด๊ดํ๊ธฐ ์ํด ํน์ ๊ณต๊ฐ์ ๋ณด์ ํด์ผ ํฉ๋๋ค. <img image="Main/textures/codex/inventory/blight_inventory.png" width="300" height="100"/> ์ญ๋ณ ๊ฐ์ค๋ฅผ ๋ณด๊ดํ๋๋ก ํน๋ณํ ์ค๊ณ๋ ๋ถํ๋ ์์ต๋๋ค. <img image="Main/textures/icons/components/component_blightcontainer_01_i.png" width="64" height="64"/><img image="Main/textures/icons/components/component_blightcontainer_01_s.png" width="64" height="64"/><img image="Main/textures/icons/components/component_blightcontainer_01_m.png" width="64" height="64"/> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |A <hl>blight</> seems to be corrupting the planet. Electrical interference prevents entry. We would need to research it more if we wanted to enter... |<hl>์ญ๋ณ</>์ ํ์ฑ์ ์ค์ผ์ํค๋ ๊ฒ์ฒ๋ผ ๋ณด์ ๋๋ค. ์ ์๊ธฐ ๊ฐ์ญ์ผ๋ก ์ธํด ์ง์ ํ ์ ์์ต๋๋ค. ๋ค์ด๊ฐ๋ ค๋ฉด ์ถ๊ฐ ์กฐ์ฌ๋ฅผ ํด์ผ ํ ๊ฒ ๊ฐ์ต๋๋ค... | |- |Virus Protection |๋ฐ์ด๋ฌ์ค ๋ณดํธ | |- |You have been infected with a virus and must make yourself some protection |๋ฐ์ด๋ฌ์ค์ ๊ฐ์ผ๋์์ต๋๋ค. ๋ฐ์ด๋ฌ์ค๋ก๋ถํฐ ๋ณดํธํ ๋ฐฉ๋ฒ์ ์ฐพ์์ผ ํฉ๋๋ค. | |- |You have contracted what seems to be a proximity based self-replicating virus. Effects are unknown but I have manufactured a component that gives you temporary protection from the virus. You can produce the component in the assembler. In the meantime keep the infected unit away from other units to avoid more infection. |์ ์ด์ฑ ์๊ฐ ๋ณต์ ๋ฐ์ด๋ฌ์ค๋ก ๋ณด์ด๋ ๋ฐ์ด๋ฌ์ค์ ๊ฐ์ผ๋์์ต๋๋ค. ํจ๊ณผ๋ ์ ์ ์์ง๋ง ๋ฐ์ด๋ฌ์ค๋ก๋ถํฐ ์ผ์์ ์ผ๋ก ๋ณดํธํ ์ ์๋ ๋ถํ์ ์ ์ํ์ต๋๋ค. ์กฐ๋ฆฝ๊ธฐ์์ ๋ถํ์ ์์ฐํ ์ ์์ต๋๋ค. ๊ทธ๋์ ์ถ๊ฐ ๊ฐ์ผ์ ํผํ๋ ค๋ฉด ๊ฐ์ผ๋ ์ ๋์ ๋ค๋ฅธ ์ ๋์ผ๋ก๋ถํฐ ๋จ์ด๋จ๋ฆฌ์ญ์์ค. | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <img image="Main/textures/icons/components/virus_cure.png" width="64" height="64"/><header>Virus Protection</> <bl>Manufacture a component giving protection from the virus</> <img image="Main/textures/codex/ui/line_h1.png"/> Units infected with the virus should stay clear of other units so as not to infect them. The virus has unknown effects that can be harmful so building protection should be high priority. <img image="Main/textures/codex/botshots/virus_infection.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>Virus Protection Recipe</> <img image="Main/textures/codex/items/virus_protection.png"/> You should now have a recipe in your Assembler for simple protection from the virus however researching the Virus may lead to new technology. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <img image="Main/textures/icons/components/virus_cure.png" width="64" height="64"/><header>๋ฐ์ด๋ฌ์ค ๋ณดํธ</> <bl>๋ฐ์ด๋ฌ์ค๋ฅผ ๋ง์์ฃผ๋ ๋ถํ์ ์์ฐํ์ญ์์ค.</> <img image="Main/textures/codex/ui/line_h1.png"/> ๋ฐ์ด๋ฌ์ค์ ๊ฐ์ผ๋ ์ ๋์ ์ ์ผ์ํค์ง ์๋๋ก ๋ค๋ฅธ ์ ๋์ผ๋ก๋ถํฐ ๋จ์ด๋จ๋ ค์ผ ํฉ๋๋ค. ๋ฐ์ด๋ฌ์ค์๋ ํด๋ก์ธ ์๋ ์๋ค๊ณ ์๋ ค์ง์ง ์์ ํจ๊ณผ๊ฐ ์์ผ๋ฏ๋ก ์ต์ฐ์ ์ผ๋ก ๋ณดํธ๋ง์ ๊ตฌ์ถํด์ผ ํฉ๋๋ค. <img image="Main/textures/codex/botshots/virus_infection.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>๋ฐ์ด๋ฌ์ค ๋ณดํธ ์ ์กฐ๋ฒ</> <img image="Main/textures/codex/items/virus_protection.png"/> ์กฐ๋ฆฝ๊ธฐ์ ๋ฐ์ด๋ฌ์ค๋ก๋ถํฐ ์ผ์์ ์ผ๋ก ๋ณดํธํด ์ค ์ ์กฐ๋ฒ์ด ์์ง๋ง ๋ฐ์ด๋ฌ์ค๋ฅผ ์ฐ๊ตฌํ๋ฉด ์๋ก์ด ๊ธฐ์ ์ ๊ฐ๋ฐํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Codex |์ฝ๋ฑ์ค | |- |Automation |์๋ํ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>AUTOMATION OVERVIEW:</> <bl>There are </><hl>Multiple Systems</> <bl>of</> <hl>Automation</> <bl>for your units and production.</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>Automation 1:</> <bl>THE LOGISTICS NETWORK</> <img image="Main/textures/codex/ui/line_h1.png"/> This <bl>Network</> is the most basic and most hands-off system of automation. It is a <bl>Network</> that is present anywhere that there is a <hl>Power Grid</>. So long as any Unit has its Logistics button turned ON, it is connected to the Network. Units connected to a Network will operate within that Network without any direction from the Player. <gray>Note: There is a Logistics Network Menu with options if the player wants added control. Left click the logistics button to view this menu.</> <hl>Automation 2:</> <bl>PARAMETERS</> <img image="Main/textures/codex/ui/line_h1.png"/> Using Parameters (e.g. Goto, Store) is a more specified or directed way of automating units. Setting a Parameter on a unit tells that unit exactly where you want it to go or exactly where you want it to deliver items. <hl>Automation 3:</> <bl>BEHAVIORS</> <img image="Main/textures/codex/ui/line_h1.png"/> Behaviors are the most specific method of automation. The player can give an individual unit or building a behavior controller that can be programmed with a specific set of instructions. <img image="Main/textures/codex/ui/line_h2.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <rl>Recommendation for NEW Players:</> 1) Read about the <hl>Automation 1:</> <bl> Logistics Network</> in the Codex and learn to toggle your Units on and off the Network. <bl>Let the Network be your primary automation until you gain more familiarity with the systems.</> <gray>(Leave the Logistics Menu until later once you are accustomed better to how the system operates.)</> 2) Read about <hl>Automation 2:</> <bl>Parameters</> and start to add the basic <bl>Parameters: Goto and Store</> as secondary automation to your Network. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>์๋ํ ๊ฐ์:</> <bl></><hl>๋ค์ํ ์๋ํ</><bl> </><hl>์์คํ </><bl>์ ์ ๋๊ณผ ์์ฐ์ ์ ์ฉํ ์ ์์ต๋๋ค.</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>์๋ํ 1:</> <bl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ </> <img image="Main/textures/codex/ui/line_h1.png"/> ์ด <bl>๋คํธ์ํฌ๋</> ๊ฐ์ฅ ๊ฐ๋จํ๊ณ ์๋์ผ๋ก ๊ด๋ฆฌํ ํ์๊ฐ ๊ฐ์ฅ ์ ์ ์๋ํ ์์คํ ์ ๋๋ค. <hl>์ ๋ ฅ๋ง</>์ด ์๋ ๋ชจ๋ ๊ณณ์ ์กด์ฌํ๋ <bl>๋คํธ์ํฌ</>๋ก ๋ก์ง์คํฑ์ค ๋ฒํผ์ด ํ์ฑํ๋ ์ ๋์ ์ด ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋ฉ๋๋ค. ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋ ์ ๋์ ํ๋ ์ด์ด์ ์ง์๊ฐ ์์ด๋ ํด๋น ๋คํธ์ํฌ์์ ์๋ํฉ๋๋ค. <gray>์ฐธ๊ณ : ํ๋ ์ด์ด๊ฐ ์ถ๊ฐ ์ ์ด๋ฅผ ์ํ๋ ๊ฒฝ์ฐ, ์ต์ ์ด ์๋ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๊ฐ ์์ต๋๋ค. ์ด ๋ฉ๋ด๋ฅผ ๋ณด๋ ค๋ฉด ๋ง์ฐ์ค ์ผ์ชฝ ๋ฒํผ์ผ๋ก ๋ฌผ๋ฅ ๋ฒํผ์ ํด๋ฆญํ์ญ์์ค.</> <hl>์๋ํ 2:</> <bl>ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/ui/line_h1.png"/> ์ด๋, ์ ์ฅ๊ณ ๋ฑ ํจ๋ฌ๋ฏธํฐ๋ฅผ ์ฌ์ฉํ์ฌ ๋์ฑ ๊ตฌ์ฒด์ ์ด๊ฑฐ๋ ์ง์ ์ ์ธ ๋ฐฉ์์ผ๋ก ์ ๋์ ์๋ํํ ์ ์์ต๋๋ค. ์ ๋์ ํจ๋ฌ๋ฏธํฐ๋ฅผ ์ค์ ํ๋ฉด ์ ๋์ด ์ด๋๋ก ๊ฐ์ผ ํ ์ง ๋๋ ์์ดํ ์ ์ด๋๋ก ์ ๋ฌํด์ผ ํ ์ง ์ ํํ ์ง์๋ฅผ ๋ด๋ฆด ์ ์์ต๋๋ค. <hl>์๋ํ 3:</> <bl>ํ๋</> <img image="Main/textures/codex/ui/line_h1.png"/> ํ๋์ ํตํด ๊ฐ์ฅ ๊ตฌ์ฒด์ ์ธ ๋ฐฉ์์ผ๋ก ์ ๋์ ์๋ํํ ์ ์์ต๋๋ค. ํ๋ ์ด์ด๋ ๊ฐ๊ฐ ํ๋ ์ ์ด ๊ธฐ๋ฅ์ ๊ฐ์ถ ์ ๋์ด๋ ๊ฑด๋ฌผ์ ์ ๊ณตํ ์ ์์ต๋๋ค. ํ๋ ์ ์ด ๊ธฐ๋ฅ์ ํน์ ์ง์นจ์ผ๋ก ํ๋ก๊ทธ๋๋ฐํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <rl>์ ๊ท ํ๋ ์ด์ด ๊ถ์ฅ ์ฌํญ:</> 1) ์ฝ๋ฑ์ค์ ์๋ <hl>์๋ํ1:</> <bl> ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</>๋ฅผ ์ฐธ์กฐํ์ฌ ๋คํธ์ํฌ์์ ์ ๋์ ํ์ฑํ ๋ฐ ๋นํ์ฑํํ๋ ๋ฐฉ๋ฒ์ ์์๋ณด์ญ์์ค. <bl>์์คํ ์ ์ต์ํด์ง ๋๊น์ง ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ฅผ ๊ธฐ๋ณธ ์๋ํ ๋ฐฉ์์ผ๋ก ์ฌ์ฉํ์ญ์์ค.</> <gray>(์์คํ ์ด์ ๋ฐฉ์์ ๋ ์ต์ํด์ง๊ธฐ ์ ๊น์ง๋ ๋ก์ง์คํฑ์ค ๋ฉ๋ด๋ฅผ ๋ณ๊ฒฝํ์ง ๋ง์ญ์์ค.)</> 2) <hl>์๋ํ 2:</> <bl>ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ์ฐธ์กฐํ์ฌ ๊ธฐ๋ณธ <bl>์ด๋ ๋ฐ ์ ์ฅ๊ณ ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ๋ณด์กฐ ์๋ํ ๋ฐฉ๋ฒ์ผ๋ก ์ถ๊ฐํ๊ธฐ ์์ํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Automation 1: Logistics Network |์๋ํ 1: ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ | |- |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <hl>Automation 1:</> <bl>THE LOGISTICS NETWORK</> <icon icon="icon_carry" width="40" height="40"/> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/registers/logistics.png" width="80" height="40"/> The Logistics Network button is located next to the Power button of each Unit. <Key action="ExecuteAction" style="hl"/> on the Network button to <hl>Toggle</> the Network connection ON and OFF. <Key action="SelectAction" style="hl"/> on the Network button to <hl>Open</> the <bl>Logistics Settings Menu</> <gray>The Logistics Settings allow for deeper control of the Network and will be explained more later.</> <img image="Main/textures/codex/ui/line_h1.png"/> <gray>Network Connection is the most basic form of Automation, the following does not require any activity from the player, it's an explanation of how the Logistics Network functions automatically.</> <bl>Connecting a unit to the</> <hl>Logistics Network</> <bl>allows it to fulfill item requests for other units called</> <hl>Orders</>. When a component requires an item it will make an <hl>Order</> on the logistics network for that item. Available units will fulfill this request by: 1) picking up the <hl>Order</> 2) sourcing the required <bl>Item</> from within the logistics network 3) delivering the <bl>Item</> automatically <hl>Example:</> a fabricator that is trying to produce metal bars will request metal ore, another bot may pick up that metal ore from a nearby storage facility and then deliver it to the fabricator. * NOTE: Units on the same <hl>Power Grid</> are connected to the same <bl>Logistics Network</>. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>Additional Details Regarding Network Connectivity</> * <bl>Connecting a unit to the logistics network makes its inventory available to other units on the network.</>. * Requested items are reserved so other orders do not use them before being picked up. * Empty space at the destination is also reserved for delivery. If there is no free space to make the reservation an order is not created until space is available. If a unit has no space to carry the item it will also not pick up that order. Orders will only be delivered up to one item stack at a time and are only sourced from one location at a time, so an order requesting several items may require multiple trips if items are scattered across buildings. <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Certain actions, such as dragging items between units, will create a</> <hl>Direct Order</> <bl>which is higher priority than normal orders.</> <hl>Orders and Preference</> If a moveable unit is a source or destination for that order then it will prefer for that unit to perform the order. While it is a convenient way to deliver items, on larger power grids it can be very inefficient. For better optimization consider using <hl>Behaviors.</> <img image="Main/textures/codex/ui/line_h2.png"/></nowiki> |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <hl>์๋ํ 1:</> <bl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</> <icon icon="icon_carry" width="40" height="40"/> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/registers/logistics.png" width="80" height="40"/> ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฒํผ์ ๊ฐ ์ ๋์ ์ ๋ ฅ ๋ฒํผ ์์ ์์ต๋๋ค. ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฒํผ์ <Key action="ExecuteAction" style="hl"/>ํ์ฌ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ์ฐ๊ฒฐ์ <hl>์ ํ</>ํ ์ ์์ต๋๋ค. ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฒํผ์ <Key action="SelectAction" style="hl"/>ํ์ฌ <bl>๋ก์ง์คํฑ์ค ์ค์ ๋ฉ๋ด</>๋ฅผ <hl>์ด</> ์ ์์ต๋๋ค. <gray>๋ก์ง์คํฑ์ค ์ค์ ์์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ฅผ ๋์ฑ ์ธ๋ฐํ๊ฒ ์ ์ดํ ์ ์์ผ๋ฉฐ ์ด๋ ๋์ค์ ๋ ์์ธํ ์ค๋ช ํ๊ฒ ์ต๋๋ค.</> <img image="Main/textures/codex/ui/line_h1.png"/> <gray>๋คํธ์ํฌ ์ฐ๊ฒฐ์ ๊ฐ์ฅ ๊ธฐ๋ณธ์ ์ธ ์๋ํ ํํ์ ๋๋ค. ๋ค์์ ํ๋ ์ด์ด๊ฐ ์ง์ ์กฐ์ํ ํ์๊ฐ ์์ผ๋ฉฐ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๊ฐ ์๋์ผ๋ก ๊ธฐ๋ฅํ๋ ๋ฐฉ์์ ๋ํ ์ค๋ช ์ ๋๋ค.</> <hl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</><bl>์ ์ ๋์ ์ฐ๊ฒฐํ๋ฉด </><hl>์ฃผ๋ฌธ</><bl>์ด๋ผ๊ณ ํ๋ ๋ค๋ฅธ ์ ๋์ ๋ํ ์์ดํ ์์ฒญ์ ์ดํํ ์ ์์ต๋๋ค.</> ๋ถํ์ ์์ดํ ์ด ํ์ํ ๊ฒฝ์ฐ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์์ ํด๋น ์์ดํ ์ ๋ํ <hl>์ฃผ๋ฌธ</>์ด ์ด๋ฃจ์ด์ง๋๋ค. ๋ช ๋ น์ ์ํํ ์ ์๋ ์ ๋์ ๋ค์ ๊ณผ์ ์ ํตํด ์ด ๋ช ๋ น์ ์ํํฉ๋๋ค. 1) <hl>๋ช ๋ น</>์ ๋ฐ์ต๋๋ค 2) ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์์ ํ์ํ <bl>์์ดํ </>์ ์กฐ๋ฌํฉ๋๋ค. 3) <bl>์์ดํ </>์ ์๋์ผ๋ก ์ ๋ฌํฉ๋๋ค. <hl>์์:</> ๊ธ์ ๋ฐ๋ฅผ ์์ฐํ๋ ค๋ ์ ์๊ธฐ๋ ๊ธ์ ๊ด์์ ์์ฒญํ๊ณ ๋ค๋ฅธ ๋ก๋ด์ ๊ทผ์ฒ ์ ์ฅ ์์ค์์ ํด๋น ๊ธ์ ๊ด์์ ํฝ์ ํด ์ ์๊ธฐ์ ์ ๋ฌํ ์ ์์ต๋๋ค. * ์ฐธ๊ณ : ๋์ผํ <hl>์ ๋ ฅ๋ง</>์ ์๋ ์ ๋์ ๋์ผํ <bl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</>์ ์ฐ๊ฒฐ๋ฉ๋๋ค.. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>๋คํธ์ํฌ ์ฐ๊ฒฐ๊ณผ ๊ด๋ จ๋ ์ถ๊ฐ ์ธ๋ถ ์ฌํญ</> * <bl>์ ๋์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฐ๊ฒฐํ๋ฉด ๋คํธ์ํฌ์ ์๋ ๋ค๋ฅธ ์ ๋์ด ํด๋น ์ ๋์ ์ธ๋ฒคํ ๋ฆฌ๋ฅผ ์ฌ์ฉํ ์ ์๊ฒ ๋ฉ๋๋ค.</>. * ์์ฒญํ ์์ดํ ์ ํฝ์ ๋๊ธฐ ์ ๊น์ง๋ ๋ค๋ฅธ ์ฃผ๋ฌธ์ ์ฌ์ฉํ์ง ๋ชปํ๋๋ก ์์ฝ๋ฉ๋๋ค. * ๊ณต๊ธ๋ฐ๋ ์ ๋์ ๋น ๊ณต๊ฐ๋ ํด๋น ์์ดํ ์ ์ ๋ฌ๋ฐ๊ธฐ ์ํด ์์ฝ๋ฉ๋๋ค. ์์ฝํ ๊ณต๊ฐ์ด ์์ผ๋ฉด ๊ณต๊ฐ์ด ํ๋ณด๋ ๋๊น์ง ์ฃผ๋ฌธ์ด ์์ฑ๋์ง ์์ต๋๋ค. ์ ๋์ ์์ดํ ์ ์ด๋ฐํ ๊ณต๊ฐ์ด ์์ผ๋ฉด ์์ดํ ์ ์ด๋ฐํ๋ผ๋ ์ฃผ๋ฌธ๋ ๋ฐ์ง ์์ต๋๋ค. ์ฃผ๋ฌธ์ ํ ๋ฒ์ ์ต๋ ํ๋์ ์์ดํ ์คํ๊น์ง๋ง ์ ๋ฌํ๋ฉฐ ํ ๋ฒ์ ํ๋์ ์์น์์๋ง ์กฐ๋ฌ๋๋ฏ๋ก ์ฌ๋ฌ ์์ดํ ์ ์์ฒญํ๋ ์ฃผ๋ฌธ์ด ์์ ๋ ํด๋น ์์ดํ ์ด ์ฌ๋ฌ ๊ฑด๋ฌผ์ ํฉ์ด์ ธ ์๋ ๊ฒฝ์ฐ ์ฌ๋ฌ ๋ฒ ์ด๋ํด์ผ ํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <bl>์ ๋ ๊ฐ ์์ดํ ๋๋๊ทธ์ ๊ฐ์ ํน์ ํ๋์</> <hl>์ง์ ์ฃผ๋ฌธ</><bl>์ ์์ฑํ๋ฉฐ ์ด๋ ์ผ๋ฐ ์ฃผ๋ฌธ๋ณด๋ค ์ฐ์ ์์๊ฐ ๋์ต๋๋ค.</> <hl>์ฃผ๋ฌธ ๋ฐ ์ฐ์ ์์</> ์ด๋ ๊ฐ๋ฅํ ์ ๋์ด ํด๋น ์ฃผ๋ฌธ์ ์์ดํ ์ ๊ณต๊ธํ๊ฑฐ๋ ๊ณต๊ธ๋ฐ๋ ๊ฒฝ์ฐ, ํด๋น ์ ๋์ด ์ฃผ๋ฌธ์ ์ํํ ํ๋ฅ ์ด ๋์ต๋๋ค. ์ด๋ ์์ดํ ์ ์ ๋ฌํ๋ ํธ๋ฆฌํ ๋ฐฉ๋ฒ์ด์ง๋ง ๋๊ท๋ชจ ์ ๋ ฅ๋ง์์๋ ๋งค์ฐ ๋นํจ์จ์ ์ผ ์ ์์ต๋๋ค. ์ต์ ํ๋ฅผ ๋์ด๋ ค๋ฉด <hl>ํ๋ ๊ธฐ๋ฅ</>์ ์ฌ์ฉํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h2.png"/></nowiki> | |- |Automation 1: Logistics Menu |์๋ํ 1: ๋ก์ง์คํฑ์ค ๋ฉ๋ด | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>Automation 1:</> <bl>THE LOGISTICS MENU</> <icon icon="icon_carry" width="40" height="40"/> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/registers/logistics.png" width="80" height="40"/> The Logistics Network button is located next to the Power button of each Unit. <Key action="SelectAction" style="hl"/> on the Logistics Network button to Open the <hl>Logistics Settings</> Menu <img image="Main/textures/codex/menushots/logistics_settings.png" width="240" height="400"/> <hl>Channels</> There are 4 Channels you can assign a Unit or Building to. Units only interact with units that are also on the same channel. You can have a unit only supply or only receive items on their networks. <hl>Priority</> Orders requested by this unit are set to high priority and will be completed first. <hl>Carry out Orders</> Units carry out orders of the logistics network by default. Untick this box if you want units to be on the network without carrying orders. <hl>Only Item Transporters</> With this box ticked robots will not carry out orders for this unit, only Item Transporter components will pass items. <hl>Transport Route</> Continually pick up from <hl>Goto</> and deliver to <hl>Store</>. This requires both <hl>Goto Register</> and <hl>Store Register</> to be set. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>์๋ํ 1:</> <bl>๋ก์ง์คํฑ์ค ๋ฉ๋ด</> <icon icon="icon_carry" width="40" height="40"/> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/registers/logistics.png" width="80" height="40"/> ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฒํผ์ ๊ฐ ์ ๋์ ์ ๋ ฅ ๋ฒํผ ์์ ์์ต๋๋ค. ๋คํธ์ํฌ ๋ฒํผ์ <Key action="SelectAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ <hl>๋ก์ง์คํฑ์ค ์ค์ </> ๋ฉ๋ด๋ฅผ ์ด ์ ์์ต๋๋ค. <img image="Main/textures/codex/menushots/logistics_settings.png" width="240" height="400"/> <hl>์ฑ๋</> ์ ๋์ด๋ ๊ฑด๋ฌผ์ ํ ๋นํ ์ ์๋ ์ฑ๋์ 4๊ฐ์ ๋๋ค. ๋์ผํ ์ฑ๋์ ์๋ ์ ๋๋ผ๋ฆฌ๋ง ์ํธ ์์ฉํ ์ ์์ต๋๋ค. ์ ๋์ด ๋คํธ์ํฌ์์ ์์ดํ ์ ๊ณต๊ธํ๊ฑฐ๋ ๊ณต๊ธ๋ฐ๊ธฐ๋ง ํ๋๋ก ์ค์ ํ ์ ์์ต๋๋ค. <hl>์ฐ์ ์์</> ์ด ์ ๋์ด ์์ฒญํ ์ฃผ๋ฌธ์ ์ฐ์ ์์๊ฐ ๋๊ฒ ์ค์ ๋๊ณ ๊ฐ์ฅ ๋จผ์ ์๋ฃ๋ฉ๋๋ค. <hl>์ฃผ๋ฌธ ์ํ</> ๊ธฐ๋ณธ์ ์ผ๋ก ์ ๋์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฃผ๋ฌธ์ ์ํํฉ๋๋ค. ์ ๋์ด ์ฃผ๋ฌธ์ ์ํํ์ง ์๋ ๋์์ ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋ ์ํ๋ฅผ ์ ์งํ๋๋ก ํ๋ ค๋ฉด ์ด ์ฒดํฌ ๋ฐ์ค๋ฅผ ์ ํ ํด์ ํ์ญ์์ค. <hl>์์ดํ ์ด์ก๊ธฐ ์ ์ฉ</> ์ด ์ฒดํฌ ๋ฐ์ค๋ฅผ ์ ํํ ๋ก๋ด์ ์ด ์ ๋์ ๋ํ ์ฃผ๋ฌธ์ ์ํํ์ง ์์ผ๋ฉฐ ์์ดํ ์ด์ก๊ธฐ ๋ถํ๋ง ์์ดํ ์ ์ ๋ฌํฉ๋๋ค. <hl>์ด์ก ๋ฃจํธ</> ์ง์์ ์ผ๋ก <hl>์ด๋</> ๋์์๊ฒ์ ํฝ์ ํ๋ฉฐ <hl>์ ์ฅ๊ณ </>๋ก ์ด์กํฉ๋๋ค. <hl>์ด๋ ๋ ์ง์คํฐ</> ๋ฐ <hl>์ ์ฅ๊ณ ๋ ์ง์คํฐ</>๊ฐ ๋ชจ๋ ์ค์ ๋์ด ์์ด์ผ ํฉ๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Automation 2: Parameters |์๋ํ 2: ํจ๋ฌ๋ฏธํฐ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>Automation 2:</> <bl>PARAMETERS</> <bl>Parameters are simple</> <hl>contextual</> <bl>settings that tell your unit or component how to operate.</> There are two main types of Parameters: <hl>Unit Parameters</> and <hl>Component Parameters</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>Unit Parameters</> <img image="Main/textures/codex/icons/registers_base_icons.png" width="272" height="72"/> <bl>| SIGNAL | VISUAL | STORE | GOTO |</> <img image="Main/textures/codex/ui/line_h1.png"/> Selecting a <bl>Parameter</> will bring up a panel with available values for that component. A <bl>Parameter</> can be cleared by clicking with the <Key action="ExecuteAction" style="hl"/> on it or linked to another Parameter by dragging a line from one Parameter to another. A link forwards a value of a Parameter into the target Parameter allowing you to pass information between components. Remove a link by recreating the same link. You can send the value of a Parameter to another unit by using <hl>Signals</>. You can also copy the value of a Parameter to another by holding down the <hl>Control Key</> while dragging. Each unit has a set of four general purpose Parameters with extra functionality associated with them. <icon icon="icon_context"/> <hl>Goto</> is a general purpose <bl>Parameter</> that can be set by clicking with the <Key action="ExecuteAction" style="hl"/> and represents the current focus of your Unit. If this is set to something in the world the unit knows how to interact with then it will focus on doing that interaction such as picking up an item or opening an explorable structure. If the goto unit is mobile a bot will try to follow it. <icon icon="icon_home"/> <hl>Store</> binds one Unit to another. If Store points to another unit or building, it will go there and transfer its inventory when it is idle. The store Parameter can be set by pressing <hl>Ctrl + </><Key action="ExecuteAction" style="hl"/> over an entity in the world, or cleared when there is no entity. <icon icon="icon_vision"/> <hl>Visual</> Parameter will display in the gameplay view when you have visual overlays enabled. You can use this to provide yourself with a visual clue as to work the Unit is performing. A useful technique is to link a production component Parameter to the visual Parameter to know what is being produced inside that Unit. <icon icon="icon_signal"/> <hl>Signal</> Parameters are an easy way to send information to other units. It can be read via a <hl>signal reader</> component. <img image="Main/textures/codex/ui/line_h2.png"/> <hl>[ GOTO ]</> If you set the <bl>GOTO Parameter</> <img image="Main/textures/codex/icons/register_goto.png" width="45" height="45"/> to another unit it will follow that unit. You can set it by either <hl>Dragging</> from the <bl>GOTO Parameter</> to the Unit, or clicking the <Key action="ExecuteAction" style="hl"/> on that Unit. <img image="Main/textures/codex/automation/goto_set.png"/><img image="Main/textures/codex/automation/home_follow.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>[ STORE ]</> Setting the <bl>STORE Parameter</> to a Building on a Unit will make that unit store all its items on that building. <img image="Main/textures/codex/automation/home_mine1.png"/> <img image="Main/textures/codex/automation/home_mine2.png"/> <desc>In the example above when the Unit has filled up from mining it will take it to the Building and empty its inventory, then go back to mining.</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>[ Transfer ]</> Setting the <bl>STORE Parameter</> of one building to another will have units on the network move items to the store building. <img image="Main/textures/codex/automation/home_transfer.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>[ TRANSPORT ROUTE ]</> If the Transport Route in the Logistics Network Menu is checked: <img image="Main/textures/codex/menushots/transport_route.png"/> <gray>( more about the menu in Codex entry Automation 1: Logistics Network Menu)</> <hl>[ Pickup and Store ]</> If you set the <bl>GOTO Parameter</> <img image="Main/textures/codex/icons/register_goto.png" width="45" height="45"/> to another unit and the <bl>Transport Route</> is 'Checked', it will pick up items from that unit. If you set the <bl>STORE Parameter</> <img image="Main/textures/codex/icons/register_store.png" width="45" height="45"/> to another unit it will Store or Drop off items in that unit. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h2.png"/> <header>Component Parameters</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Certain</> <hl>components</> <bl>will have Parameters that when set will activate the functionality of that component</> <img image="Main/textures/codex/registers/codex_miner.png"/> <hl>Mining</> components will harvest the resource node specified in its Parameter. If a resource type, such as <hl>metal ore</> or <hl>crystal</> are set in the Parameter then the component will try to find a matching resource node within visible range. If a number is specified then the component will only mine up to that amount of items or until full. <img image="Main/textures/codex/registers/codex_production.png"/> <hl>Production</> component Parameters specify the item or unit to be produced. If available you can also set a unit blueprint to the Parameter to manufacture a pre-made unit saved earlier. The second Parameter on production units shows the next required ingredient that is required for production. This is useful to pass along to other components to create production chains. <img image="Main/textures/codex/registers/codex_research.png"/> <hl>Uplink</> and research components show the technology that is currently being researched. Similar to production components, the second Parameter will show the new required ingredient to complete the research. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>์๋ํ 2:</> <bl>ํจ๋ฌ๋ฏธํฐ</> <bl>ํจ๋ฌ๋ฏธํฐ๋ ์ ๋์ด๋ ๋ถํ์ ์์ ๋ฐฉ๋ฒ์ ์๋ ค์ฃผ๋ ๊ฐ๋จํ</> <hl>๋งฅ๋ฝ์ </> <bl>์ค์ ์ ๋๋ค.</> ํจ๋ฌ๋ฏธํฐ๋ ํฌ๊ฒ ๋ ์ข ๋ฅ๊ฐ ์์ต๋๋ค. <hl>์ ๋ ํจ๋ฌ๋ฏธํฐ</> ๋ฐ <hl>๋ถํ ํจ๋ฌ๋ฏธํฐ</>. <img image="Main/textures/codex/ui/line_h1.png"/> <header>์ ๋ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/icons/registers_base_icons.png" width="272" height="72"/> <bl>| ์ ํธ | ์๊ฐํ | ์ ์ฅ | ์ด๋ |</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ์ ํํ๋ฉด ํด๋น ๋ถํ์ ์ฌ์ฉํ ์ ์๋ ๊ฐ์ด ํฌํจ๋ ํจ๋์ด ๋ํ๋ฉ๋๋ค. <bl>ํจ๋ฌ๋ฏธํฐ</>๋ฅผ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ํด๋น ํจ๋ฌ๋ฏธํฐ๋ฅผ ์ง์ฐ๊ฑฐ๋ ํจ๋ฌ๋ฏธํฐ์์ ๋ค๋ฅธ ํจ๋ฌ๋ฏธํฐ๋ก ์ ์ ๋๋๊ทธํ์ฌ ๋ค๋ฅธ ํจ๋ฌ๋ฏธํฐ์ ์ฐ๊ฒฐํ ์ ์์ต๋๋ค. ๋งํฌ๋ฅผ ํตํด ํจ๋ฌ๋ฏธํฐ์ ๋์์ ๋์ ํจ๋ฌ๋ฏธํฐ๋ก ์ ๋ฌํ์ฌ ๋ถํ ๊ฐ์ ์ ๋ณด๋ฅผ ์ ๋ฌํ ์ ์์ต๋๋ค. ๋์ผํ ๋งํฌ๋ฅผ ๋ค์ ์์ฑํ์ฌ ๋งํฌ๋ฅผ ์ญ์ ํ ์ ์์ต๋๋ค. <hl>์ ํธ</>๋ฅผ ์ฌ์ฉํด ํจ๋ฌ๋ฏธํฐ์ ๋์์ ๋ค๋ฅธ ์ ๋์ ์ ์กํ ์ ์์ต๋๋ค. <hl>Ctrl ํค</>๋ฅผ ๊พน ๋๋ฅธ ๋ค์ ๋๋๊ทธํ์ฌ ํจ๋ฌ๋ฏธํฐ์ ๋์์ ๋ค๋ฅธ ํจ๋ฌ๋ฏธํฐ์ ๋ณต์ฌํ ๋ค์ ๋ถ์ฌ ๋ฃ์ ์๋ ์์ต๋๋ค. ์ ๋๋ง๋ค ์ด์ ๊ด๋ จ๋ ์ถ๊ฐ ๊ธฐ๋ฅ์ด ์๋ 4๊ฐ์ ๋ฒ์ฉ ํจ๋ฌ๋ฏธํฐ๊ฐ ์์ต๋๋ค. <icon icon="icon_context"/> <hl>์ด๋</>์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ค์ ํ ์ ์๋ ๋ฒ์ฉ <bl>ํจ๋ฌ๋ฏธํฐ</>๋ก ์ ๋์ ํ์ฌ ํฌ์ปค์ค๋ฅผ ๋ํ๋ ๋๋ค. ์ด๋ ๋์์ ์ง์ ํ์ ๋ ์ ๋์ด ์ด ๋์๊ณผ ์ํธ ์์ฉํ๋ ๋ฐฉ๋ฒ์ ์๊ณ ์๋ค๋ฉด ์์ดํ ์ ํฝ์ ํ๊ฑฐ๋ ํ์ฌ ๊ฐ๋ฅ ์ง์ญ ๊ตฌ์กฐ๋ฌผ์ ์ฌ๋ ๋ฑ ํด๋น ์ํธ ์์ฉ์ ์ํํ๋ ๋ฐ ์ง์คํฉ๋๋ค. ์ด๋ ๋์์ผ๋ก ์ค์ ํ ์ ๋์ด ์ด๋ ์ค์ธ ๊ฒฝ์ฐ ๋ก๋ด์ ํด๋น ์ ๋์ ๋ฐ๋ผ๊ฐ๋ ค๊ณ ํฉ๋๋ค. <icon icon="icon_home"/> <hl>์ ์ฅ</>์ ํ ์ ๋์ ๋ค๋ฅธ ์ ๋๊ณผ ๋ฌถ์ต๋๋ค. ์ ์ฅ ์ง์ ์ ๋ ๋ค๋ฅธ ์ ๋ ๋๋ ๊ฑด๋ฌผ๋ก ์ค์ ํ ๊ฒฝ์ฐ ํด๋น ์ง์ ์ผ๋ก ์ด๋ํ์ฌ ๋น์๋ ์ํ์ผ ๋ ์ธ๋ฒคํ ๋ฆฌ์ ์๋ ์์ดํ ์ ์์กํฉ๋๋ค. ์ ์ฅ ํจ๋ฌ๋ฏธํฐ๋ ์ธ๊ณ์ ์๋ ๊ฐ์ฒด ์์ ๋ง์ฐ์ค๋ฅผ ์ฌ๋ฆฌ๊ณ <hl>Ctrl + </><Key action="ExecuteAction" style="hl"/>์ ๋๋ฌ ์ค์ ํ๊ฑฐ๋ ๊ฐ์ฒด๊ฐ ์๋ค๋ฉด ์ญ์ ํ ์ ์์ต๋๋ค. <icon icon="icon_vision"/> <hl>์๊ฐํ</> ํจ๋ฌ๋ฏธํฐ๋ ์๊ฐํ ์ค๋ฒ๋ ์ด๊ฐ ํ์ฑํ๋ ๊ฒฝ์ฐ ๊ฒ์ ํ๋ฉด์ ํ์๋ฉ๋๋ค. ์๊ฐํ๋ฅผ ์ฌ์ฉํ์ฌ ์ ๋์ด ์ํ ์ค์ธ ์์ ์ ํ๋์ ๋ณผ ์ ์์ต๋๋ค. ์์ฐ ๋ถํ ํจ๋ฌ๋ฏธํฐ๋ฅผ ์๊ฐํ ํจ๋ฌ๋ฏธํฐ์ ์ฐ๊ฒฐํ์ฌ ํด๋น ์ ๋์์ ๋ฌด์์ ์์ฐํ๊ณ ์๋์ง ํ์ ํ๋ ๋ฐ ์ ์ฉํฉ๋๋ค. <icon icon="icon_signal"/> <hl>์ ํธ ํจ๋ฌ๋ฏธํฐ</>๋ ๋ค๋ฅธ ์ ๋์ ์ ๋ณด๋ฅผ ๋ณด๋ผ ์ ์๋ ๊ฐ์ฅ ์์ฌ์ด ๋ฐฉ๋ฒ์ ๋๋ค. <hl>์ ํธ ๋ฆฌ๋๊ธฐ</> ๋ถํ์ ํตํด ์ฝ์ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> <hl>[ ์ด๋ ]</> <bl>์ด๋ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/icons/register_goto.png" width="45" height="45"/>๋ฅผ ๋ ๋ค๋ฅธ ์ ๋์ ์ง์ ํ๋ฉด ํด๋น ์ ๋์ ๋ฐ๋ผ๊ฐ๋๋ค. <bl>์ด๋ ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ์ง์ ํ๋ ค๋ ์ ๋์ผ๋ก <hl>๋๋๊ทธ</>ํ๊ฑฐ๋ ์ง์ ํ๋ ค๋ ์ ๋์ <Key action="ExecuteAction" style="hl"/>์ผ๋ก ํด๋ฆญํ์ฌ ์ง์ ํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/automation/goto_set.png"/><img image="Main/textures/codex/automation/home_follow.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>[ ์ ์ฅ ]</> ์ ๋์ <bl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ๊ฑด๋ฌผ๋ก ์ง์ ํ๋ฉด ์ ๋์ ์์งํ ์์ดํ ์ ์ ๋ถ ํด๋น ๊ฑด๋ฌผ์ ์ ์ฅํฉ๋๋ค. <img image="Main/textures/codex/automation/home_mine1.png"/> <img image="Main/textures/codex/automation/home_mine2.png"/> <desc>์์ ์์์ ์ ๋์ ์ธ๋ฒคํ ๋ฆฌ๊ฐ ์ฑ๊ตดํ ์์ดํ ์ผ๋ก ๊ฐ๋ ์ฐจ๋ฉด ํด๋น ์์ดํ ์ ๊ฑด๋ฌผ๋ก ๊ฐ์ ธ๊ฐ ์ธ๋ฒคํ ๋ฆฌ๋ฅผ ๋น์ด ๋ค์ ๋ค์ ์ฑ๊ตดํ๋ฌ ๋์๊ฐ๋๋ค.</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>[ ์์ก ]</> ํ ๊ฑด๋ฌผ์ <bl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ๋ค๋ฅธ ๊ฑด๋ฌผ๋ก ์ค์ ํ๋ฉด ๋์ผํ ๋คํธ์ํฌ์ ์๋ ์ ๋์ด ์์ดํ ์ ์ ์ฅ ๊ฑด๋ฌผ๋ก ์ฎ๊น๋๋ค. <img image="Main/textures/codex/automation/home_transfer.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>[ ์ด์ก ๋ฃจํธ ]</> ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฉ๋ด์์ ์ด์ก ๋ฃจํธ๋ฅผ ํ์ธํ ๊ฒฝ์ฐ: <img image="Main/textures/codex/menushots/transport_route.png"/> <gray>(๋ฉ๋ด์ ๋ํด ๋ ์์ธํ ์์๋ณด๋ ค๋ฉด ์ฝ๋ฑ์ค ํญ๋ชฉ ์๋ํ 1: ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ ๋ฉ๋ด ์ฐธ์กฐ)</> <hl>[ ํฝ์ ์ค ์ ์ฅ ]</> <bl>์ด๋ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/icons/register_goto.png" width="45" height="45"/>๋ฅผ ๋ค๋ฅธ ์ ๋์ผ๋ก ์ค์ ํ๊ณ <bl>์ด์ก ๋ฃจํธ</>๊ฐ '์ ํ๋' ์ํ์ธ ๊ฒฝ์ฐ ํด๋น ์ ๋์์ ์์ดํ ์ ๊ฐ์ ธ์ต๋๋ค. <bl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/icons/register_store.png" width="45" height="45"/>๋ฅผ ๋ค๋ฅธ ์ ๋์ผ๋ก ์ค์ ํ๋ฉด ํด๋น ์ ๋์ด ๊ฐ์ง ์์ดํ ์ ์ ์ฅํ๊ฑฐ๋ ์ ๋ฌ๋ฐ์ต๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h2.png"/> <header>๋ถํ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>ํน์ </> <hl>๋ถํ</><bl>์ ๊ฒฝ์ฐ ์ค์ ํ๋ฉด ํด๋น ๋ถํ์ ๊ธฐ๋ฅ์ ํ์ฑํํ๋ ํจ๋ฌ๋ฏธํฐ๊ฐ ์์ต๋๋ค.</> <img image="Main/textures/codex/registers/codex_miner.png"/> <hl>์ฑ๊ตด</> ๋ถํ์ ํด๋น ๋ถํ์ ํจ๋ฌ๋ฏธํฐ์ ์ง์ ๋ ์์ ๋ ธ๋๋ฅผ ์ํํฉ๋๋ค. <hl>๊ธ์ ๊ด์</> ๋๋ <hl>์์ </> ๋ฑ ์์ ์ ํ์ด ํจ๋ฌ๋ฏธํฐ์ ์ค์ ๋ ๊ฒฝ์ฐ, ํด๋น ๋ถํ์ ๊ฐ์ ๋ฒ์ ๋ด์์ ํจ๋ฌ๋ฏธํฐ์ ์ค์ ๋ ์์ ์ ํ๊ณผ ์ผ์นํ๋ ์์ ๋ ธ๋๋ฅผ ์ฐพ์ผ๋ ค ํฉ๋๋ค. ์ซ์๊ฐ ์ง์ ๋๋ฉด ํด๋น ์์ดํ ์๋งํผ ์ฑ๊ตดํ๊ฑฐ๋ ๊ฐ๋ ์ฐฐ ๋๊น์ง ์ฑ๊ตดํฉ๋๋ค. <img image="Main/textures/codex/registers/codex_production.png"/> <hl>์์ฐ</> ๋ถํ ํจ๋ฌ๋ฏธํฐ๋ ์์ฐ๋ ์์ดํ ๋๋ ์ ๋์ ์ง์ ํฉ๋๋ค. ๊ฐ๋ฅํ ๊ฒฝ์ฐ ์ ๋ ์ฒญ์ฌ์ง์ ํจ๋ฌ๋ฏธํฐ๋ก ์ค์ ํ์ฌ ์ด์ ์ ์ ์ฅํ ์ฌ์ ์ ์ ์ ๋์ ์ ์กฐํ ์๋ ์์ต๋๋ค. ์์ฐ ์ ๋์ ์๋ ๋ ๋ฒ์งธ ํจ๋ฌ๋ฏธํฐ๋ ์์ฐ์ ํ์ํ ๋ค์ ํ์ ์ฌ๋ฃ๋ฅผ ๋ํ๋ ๋๋ค. ์ด๋ ์์ฐ๋ง์ ์์ฑํ๊ธฐ ์ํด ๋ค๋ฅธ ๋ถํ์ ์ ๋ฌํ ๋ ์ ์ฉํฉ๋๋ค. <img image="Main/textures/codex/registers/codex_research.png"/> <hl>์ ๋งํฌ</> ๋ฐ ์ฐ๊ตฌ ๋ถํ์ ํ์ฌ ์ฐ๊ตฌ ์ค์ธ ๊ธฐ์ ์ ๋ํ๋ ๋๋ค. ๋ ๋ฒ์งธ ํจ๋ฌ๋ฏธํฐ๋ ์์ฐ ๋ถํ๊ณผ ์ ์ฌํ๊ฒ ์ฐ๊ตฌ ์๋ฃ์ ํ์ํ ์ ํ์ ์ฌ๋ฃ๋ฅผ ๋ํ๋ ๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Automation 3: Behavior UI |์๋ํ 3: ํ๋ UI | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>Automation 3:</> <bl>BEHAVIOR UI</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/menushots/behaviorUI.png" width="450" height="500"/> 1) <hl>MENU</> - From Left to Right: [ <bl>Undo - Stop - Play - Step</> ] [ <bl>Library - Confirm</> ] 2) <hl>BEHAVIOR INSTRUCTIONS</> [ <bl>Unit - Move - Component - Flow - Math - Global</> ] (Drop down Menus) 3) <hl>BEHAVIOR NAME and DESCRIPTION</> Give it a name. 4) <hl>ADD and REMOVE PARAMETERS</> Plus sign to add a <bl>Parameter</>. Minus sign to remove a <bl>Parameter</>. 5) <hl>UNIT Parameters</> - From left to right: [ <bl>Signal - Visual - Store - Goto ]</> |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>์๋ํ 3:</> <bl>ํ๋ UI</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/menushots/behaviorUI.png" width="450" height="500"/> 1) <hl>๋ฉ๋ด</> - ์ผ์ชฝ์์ ์ค๋ฅธ์ชฝ ์: [ <bl>์คํ ์ทจ์ - ์ค์ง - ์คํ - ๋จ๊ณ</> ] [ <bl>๋ผ์ด๋ธ๋ฌ๋ฆฌ - ํ์ธ</> ] 2) <hl>ํ๋ ์ง์นจ</> [ <bl>์ ๋ - ์ด๋ - ๋ถํ - ํ๋ฆ - ์ํ - ๊ธ๋ก๋ฒ</> ](๋๋กญ๋ค์ด ๋ฉ๋ด) 3) <hl>ํ๋ ์ด๋ฆ ๋ฐ ์ค๋ช </> ์ด๋ฆ์ ์ ๋ ฅํ์ญ์์ค. 4) <hl>ํจ๋ฌ๋ฏธํฐ ์ถ๊ฐ ๋ฐ ์ญ์ </> <bl>ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ์ถ๊ฐํ๋ ค๋ฉด + ๊ธฐํธ๋ฅผ ํด๋ฆญํ์ญ์์ค. <bl>ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ์ญ์ ํ๋ ค๋ฉด - ๊ธฐํธ๋ฅผ ํด๋ฆญํ์ญ์์ค. 5) <hl>์ ๋ ํจ๋ฌ๋ฏธํฐ</> - ์ผ์ชฝ์์ ์ค๋ฅธ์ชฝ ์: [ <bl>์ ํธ - ์๊ฐํ - ์ ์ฅ - ์ด๋ ]</> | |- |Automation 3: Behaviors |์๋ํ 3: ํ๋ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Behaviors</> <img width="50" height="50" id="c_behavior"/> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/modify_behavior.png"/> Click on the modify behavior button to open the behavior editor screen. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/01_prog_start.png"/> When the behavior editor opens, <hl>Program Start</> will be the beginning point for your behavior. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/02_pick_up.png"/> Start by dragging the <hl>Pick Up Items</> instruction over to Program Start to connect it. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/03_add_param.png"/> Next, click on the <bl>[ + ]</> sign at the top of the behavior editor to add a <bl>Parameter [ P 1 ]</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/04_drag_param.png"/> Drag the new parameter <bl>[ P1 ]</> to the <hl>Source</> for Pick Up Items <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/05_param_icon.png"/> Now whatever the P1 parameter is set to will be the input for the instructions Source. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/06_drop_off.png"/> Repeat the same process for the Drop off instruction. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/07_param2.png"/> Add Parameter 2 [ P2 ] and drag it to the Source for the Drop off instruction. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/08_rename.png"/> Rename your behavior to something like 'Transfer Behavior' and add a description if you would like. <img image="Main/textures/codex/auto3_behavior/confirm.png"/> Click the confirm button to return to the main screen. <img image="Main/textures/codex/auto3_behavior/09_parameters.png"/> Parameters [ P1 ] and [ P2 ] that you created can now be set. <img image="Main/textures/codex/auto3_behavior/10_set_parameters.png"/> Set [ P1 ] to the building you want items picked up from and [ P2 ] to the building where you want them to be dropped off at. <img image="Main/textures/codex/auto3_behavior/start_behavior.png"/> Click the Run button to start the behavior. <img image="Main/textures/codex/ui/line_h1.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>ํ๋</> <img width="50" height="50" id="c_behavior"/> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/modify_behavior.png"/> ํ๋ ์์ ํ๊ธฐ ๋ฒํผ์ ํด๋ฆญํ๋ฉด ํ๋ ํธ์ง๊ธฐ ํ๋ฉด์ ์ด ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/01_prog_start.png"/> ํ๋ ํธ์ง๊ธฐ๊ฐ ์ด๋ฆฌ๋ฉด <hl>ํ๋ก๊ทธ๋จ ์์</>์ด ํ๋์ ์์ ์ง์ ์ด ๋ฉ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/02_pick_up.png"/> <hl>์์ดํ ํฝ์ </> ๋ช ๋ น์ ํ๋ก๊ทธ๋จ ์์์ผ๋ก ๋๋๊ทธํ ๋ค์ ์ฐ๊ฒฐํ์ฌ ์์ํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/03_add_param.png"/> ๊ทธ๋ค์ ํ๋ ํธ์ง๊ธฐ ์๋จ์ ์๋<bl>[ + ]</> ๊ธฐํธ๋ฅผ ํด๋ฆญํ์ฌ <bl>ํจ๋ฌ๋ฏธํฐ[ P1 ]</>๋ฅผ ์ถ๊ฐํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/04_drag_param.png"/> ์ ํจ๋ฌ๋ฏธํฐ<bl>[ P1 ]</>๋ฅผ ์์ดํ ํฝ์ ์ <hl>์์ค</>๋ก ๋๋๊ทธํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/05_param_icon.png"/> ์ด์ P1 ํจ๋ฌ๋ฏธํฐ๊ฐ ๋ฌด์์ผ๋ก ์ค์ ๋๋ ๋ช ๋ น ์์ค์ ์ ๋ ฅํ๋ฉด ๋ฉ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/06_drop_off.png"/> ์ ๋ฌ ๋ช ๋ น๋ ๋์ผํ ๊ณผ์ ์ ๋ฐ๋ณตํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/07_param2.png"/> ํจ๋ฌ๋ฏธํฐ 2[ P2 ]๋ฅผ ์ถ๊ฐํ ๋ค์ ์์ดํ ์ ๋ฌ ๋ช ๋ น์ ์์ค๋ก ๋๋๊ทธํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/auto3_behavior/08_rename.png"/> ์ค์ ํ ํ๋์ '์์ก ํ๋'๊ณผ ๊ฐ์ ์ด๋ฆ์ผ๋ก ๋ณ๊ฒฝํ๊ณ ์ํ๋ ๋๋ก ์ค๋ช ์ ์ถ๊ฐํ์ญ์์ค. <img image="Main/textures/codex/auto3_behavior/confirm.png"/> ํ์ธ ๋ฒํผ์ ํด๋ฆญํ์ฌ ๋ฉ์ธ ํ๋ฉด์ผ๋ก ๋์๊ฐ์ญ์์ค. <img image="Main/textures/codex/auto3_behavior/09_parameters.png"/> ์ด์ ์์ฑํ ํจ๋ฌ๋ฏธํฐ [ P1 ] ๋ฐ [ P2 ]๋ฅผ ์ค์ ํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/auto3_behavior/10_set_parameters.png"/> [ P1 ]์ ์์ดํ ์ ํฝ์ ํ ๊ฑด๋ฌผ๋ก ์ค์ ํ๊ณ [ P2 ]๋ ์์ดํ ์ ์ ๋ฌ๋ฐ์ ๊ฑด๋ฌผ๋ก ์ค์ ํ์ญ์์ค. <img image="Main/textures/codex/auto3_behavior/start_behavior.png"/> ์คํ ๋ฒํผ์ ํด๋ฆญํด ํ๋์ ์์ํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> | |- |Advanced Research |๊ณ ๊ธ ์ฐ๊ตฌ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Advanced Research</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Datacubes are required to push technology beyond the basic technology tree.</> <img id="robot_datacube" width="64" height="64"/> <hl>Datacubes</> <bl>These datacubes have extremely dense data clusters.</> We can only read surface level data from them directly. They contain information about robot technology that is extremely similar to our own. <img image="Main/textures/codex/ui/line_h1.png"/> Datacubes of other races have a similarly dense structure. <img id="robot_datacube" width="64" height="64"/> <img id="human_datacube" width="64" height="64"/> <img id="alien_datacube" width="64" height="64"/> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๊ณ ๊ธ ์ฐ๊ตฌ</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>๊ธฐ๋ณธ ๊ธฐ์ ํธ๋ฆฌ ์ด์์ ๊ธฐ์ ์ ์ฐ๊ตฌํ๋ ค๋ฉด ๋ฐ์ดํฐ ํ๋ธ๊ฐ ์์ด์ผ ํฉ๋๋ค.</> <img id="robot_datacube" width="64" height="64"/> <hl>๋ฐ์ดํฐ ํ๋ธ</> <bl>๋ฐ์ดํฐ ํ๋ธ์๋ ๊ทน๋๋ก ๋ณต์กํ ๋ฐ์ดํฐ ํด๋ฌ์คํฐ๊ฐ ์์ต๋๋ค.</> ํ๋ฉด์ ์ธ ์์ค์ ๋ฐ์ดํฐ๋ง ์ง์ ์ฝ์ด๋ผ ์ ์์ต๋๋ค. ๋ฐ์ดํฐ ํ๋ธ์๋ ์ฐ๋ฆฌ์ ๋งค์ฐ ์ ์ฌํ ๋ก๋ด ๊ธฐ์ ๊ด๋ จ ์ ๋ณด๊ฐ ํฌํจ๋์ด ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> ๋ค๋ฅธ ์ข ์กฑ์ ๋ฐ์ดํฐ ํ๋ธ๋ ๋น์ทํ ๋ฐ๋์ ๊ตฌ์กฐ๋ก ๋์ด ์์ต๋๋ค. <img id="robot_datacube" width="64" height="64"/> <img id="human_datacube" width="64" height="64"/> <img id="alien_datacube" width="64" height="64"/> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Advanced Research 2 |๊ณ ๊ธ ์ฐ๊ตฌ 2 | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Advanced Research 2</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Storage matrices are required to push technology beyond the Advanced technology tree.</> <img id="datacube_matrix" width="64" height="64"/> <hl>Storage matrices</> <bl>These storage have an internal matrix structure that can hold the data clusters from the above datacubes.</> It is clear they were built by a similar life form. <img image="Main/textures/codex/ui/line_h1.png"/> Datacubes of other races are also compatible with these storage matrices. <img id="robot_datacube" width="64" height="64"/> <hl>Datacubes</> + <img id="datacube_matrix" width="64" height="64"/> <hl>Storage Matrices</> <img id="human_datacube" width="64" height="64"/> <hl>Datacubes</> + <img id="datacube_matrix" width="64" height="64"/> <hl>Storage Matrices</> <img id="alien_datacube" width="64" height="64"/> <hl>Datacubes</> + <img id="datacube_matrix" width="64" height="64"/> <hl>Storage Matrices</> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๊ณ ๊ธ ์ฐ๊ตฌ 2</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>๊ณ ๊ธ ๊ธฐ์ ํธ๋ฆฌ ์ด์์ ๊ธฐ์ ์ ์ฐ๊ตฌํ๋ ค๋ฉด ์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค๊ฐ ์์ด์ผ ํฉ๋๋ค.</> <img id="datacube_matrix" width="64" height="64"/> <hl>์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค</> <bl>์คํ ๋ฆฌ์ง์๋ ์์์ ์ค๋ช ํ ๋ฐ์ดํฐ ํ๋ธ์ ๋ฐ์ดํฐ ํด๋ฌ์คํฐ๋ฅผ ๋ณด์ ํ ์ ์๋ ๋ด๋ถ ๋งคํธ๋ฆญ์ค ๊ตฌ์กฐ๊ฐ ์์ต๋๋ค.</> ๋ถ๋ช ์ด ์์ดํ ์ ์ ์ฌํ ์๋ฌผ ํํ์ ์ํด ๋ง๋ค์ด์ก์ ๊ฒ์ ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> ๋ค๋ฅธ ์ข ์กฑ์ ๋ฐ์ดํฐ ํ๋ธ๋ ์ด ์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค์ ํธํ๋ฉ๋๋ค. <img id="robot_datacube" width="64" height="64"/> <hl>๋ฐ์ดํฐ ํ๋ธ</> + <img id="datacube_matrix" width="64" height="64"/> <hl>์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค</> <img id="human_datacube" width="64" height="64"/> <hl>๋ฐ์ดํฐ ํ๋ธ</> + <img id="datacube_matrix" width="64" height="64"/> <hl>์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค</> <img id="alien_datacube" width="64" height="64"/> <hl>๋ฐ์ดํฐ ํ๋ธ</> + <img id="datacube_matrix" width="64" height="64"/> <hl>์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค</> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Advanced Research 3 |๊ณ ๊ธ ์ฐ๊ตฌ 3 | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Advanced Research 3</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Datacubes and Storage Matrices are required to push technology beyond the Advanced technology tree.</> <img id="robot_research" width="64" height="64"/> <hl>Research Matrices</> <bl>Data can be uploaded from cubes into data matrices.</> When this is done research matrices are created that allow full access to the information that was held in the datacube. <img image="Main/textures/codex/ui/line_h1.png"/> This holds true for other types of datacubes <img id="robot_datacube" width="64" height="64"/> <hl>Datacubes</> + <img id="datacube_matrix" width="64" height="64"/> <hl>Storage Matrices</> = <img id="robot_research" width="64" height="64"/> <hl>Research Matrices</> <img id="human_datacube" width="64" height="64"/> <hl>Datacubes</> + <img id="datacube_matrix" width="64" height="64"/> <hl>Storage Matrices</> = <img id="human_research" width="64" height="64"/> <hl>Research Matrices</> <img id="alien_datacube" width="64" height="64"/> <hl>Datacubes</> + <img id="datacube_matrix" width="64" height="64"/> <hl>Storage Matrices</> = <img id="alien_research" width="64" height="64"/> <hl>Research Matrices</> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๊ณ ๊ธ ์ฐ๊ตฌ 3</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>๊ณ ๊ธ ๊ธฐ์ ํธ๋ฆฌ ์ด์์ ๊ธฐ์ ์ ์ฐ๊ตฌํ๋ ค๋ฉด ๋ฐ์ดํฐ ํ๋ธ์ ์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค๊ฐ ์์ด์ผ ํฉ๋๋ค.</> <img id="robot_research" width="64" height="64"/> <hl>์ฐ๊ตฌ ๋งคํธ๋ฆญ์ค</> <bl>๋ฐ์ดํฐ๋ฅผ ํ๋ธ์์ ๋ฐ์ดํฐ ๋งคํธ๋ฆญ์ค๋ก ์ ๋ก๋ํ ์ ์์ต๋๋ค.</> ์ด ์์ ์ด ์๋ฃ๋๋ฉด ๋ฐ์ดํฐ ํ๋ธ์ ๋ณด๊ด๋ ์ ์ฒด ์ ๋ณด์ ์ก์ธ์คํ ์ ์๋ ์ฐ๊ตฌ ๋งคํธ๋ฆญ์ค๊ฐ ์์ฑ๋ฉ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> ์ด๋ ๋ค๋ฅธ ์ ํ์ ๋ฐ์ดํฐ ํ๋ธ์๋ ์ ์ฉ๋ฉ๋๋ค. <img id="robot_datacube" width="64" height="64"/> <hl>๋ฐ์ดํฐ ํ๋ธ</> + <img id="datacube_matrix" width="64" height="64"/> <hl>์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค</> = <img id="robot_research" width="64" height="64"/> <hl>์ฐ๊ตฌ ๋งคํธ๋ฆญ์ค</> <img id="human_datacube" width="64" height="64"/> <hl>๋ฐ์ดํฐ ํ๋ธ</> + <img id="datacube_matrix" width="64" height="64"/> <hl>์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค</> = <img id="human_research" width="64" height="64"/> <hl>์ฐ๊ตฌ ๋งคํธ๋ฆญ์ค</> <img id="alien_datacube" width="64" height="64"/> <hl>๋ฐ์ดํฐ ํ๋ธ</> + <img id="datacube_matrix" width="64" height="64"/> <hl>์คํ ๋ฆฌ์ง ๋งคํธ๋ฆญ์ค</> = <img id="alien_research" width="64" height="64"/> <hl>์ฐ๊ตฌ ๋งคํธ๋ฆญ์ค</> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Bugs |๋ฒ๊ทธ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Bugs</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Native Bug Life on the Planet</> <img image="Main/textures/codex/bugs/bug_trillo.png" width="250" height="150"/> <img image="Main/textures/codex/bugs/bug_slug.png" width="250" height="150"/> The bug life on the planet is inherently hostile to those who enter onto their territory. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/bugs/bug_nest.png" width="250" height="150"/> <img image="Main/textures/codex/bugs/bug_hive.png" width="250" height="150"/> These bugs live underground and in hive nests predominantly in the rocky plateau regions of the planet. These hives and burrows need to be destroyed in order to cut off the bugs from the surface. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๋ฒ๊ทธ</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>ํ์ฑ์ ํ ์ข ๋ฒ๊ทธ ์๋ช ์ฒด</> <img image="Main/textures/codex/bugs/bug_trillo.png" width="250" height="150"/> <img image="Main/textures/codex/bugs/bug_slug.png" width="250" height="150"/> ์ด ํ์ฑ์ ๋ฒ๊ทธ ์๋ช ์ฒด๋ ๋๊ตฌ๋ ์์ ์ ์์ญ์ ๋ค์ด์ค๋ฉด ์ ๋์ ์ผ๋ก ๋ณํฉ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/bugs/bug_nest.png" width="250" height="150"/> <img image="Main/textures/codex/bugs/bug_hive.png" width="250" height="150"/> ์ด ๋ฒ๊ทธ๋ ์ฃผ๋ก ์ด ํ์ฑ์์ ๋ฐ์๊ฐ ๋ง์ ๊ณ ์ ์ง์ญ์ ์งํ์ ๊ตฐ์ง์ง์ ์ด๊ณ ์์ต๋๋ค. ์ง์์์ ๋ฒ๊ทธ๋ฅผ ๋ง์ผ๋ ค๋ฉด ์ด ๊ตฐ์ง์ง์ ๊ตด์ ํ๊ดดํด์ผ ํฉ๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Components |๋ถํ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Components</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Units can be customized by placing a</> <hl>Component</> <bl>into any available</> <hl>Socket</><bl>, enabling new functionality for that unit.</> <img image="Main/textures/codex/codex_components.png" width="540" height="360"/> Components come in four sizes, <hl>Small</>, <hl>Medium</>, <hl>Large</> and <hl>Internal</> and can fit into sockets of the same size or larger. <img image="Main/textures/codex/ui/sockets.png"/> Components need to be constructed separately to allow them to be equipped and can be linked together via <hl>Parameters</> to automate various functions. Units have limited functionality until equipped with a component, however mobile units are able to pick up and drop items freely while buildings can not do so without a supporting component. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๋ถํ</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>์ ๋์</> <hl>๋ถํ</><bl>์ ์ฌ์ฉ ๊ฐ๋ฅํ</> <hl>์์ผ</><bl>์ ์ฅ์ฐฉํ์ฌ ํด๋น ์ ๋์ ์๋ก์ด ๊ธฐ๋ฅ์ ํ์ฑํํจ์ผ๋ก์จ ๋ง์ถค ์ค์ ํ ์ ์์ต๋๋ค.</> <img image="Main/textures/codex/codex_components.png" width="540" height="360"/> ๋ถํ์ ๋ค ๊ฐ์ง ํฌ๊ธฐ๋ก ์ ๊ณต๋๋ ์์ผ์ ๋ฐฐ์น๋๋ฉฐ ํฌ๊ธฐ์ ์ข ๋ฅ๋ ๋ค์๊ณผ ๊ฐ์ต๋๋ค. <hl>์ํ</>, <hl>์คํ</>, <hl>๋ํ</>, <hl>๋ด๋ถ</>. ๋ถํ์ ๋์ผํ ํฌ๊ธฐ ๋๋ ์ด๋ณด๋ค ํฐ ์์ผ์ ์ฅ์ฐฉํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/sockets.png"/> ๋ถํ์ ์ฅ์ฐฉํ๋ ค๋ฉด ๋ณ๋๋ก ์ ์ํด์ผ ํ๋ฉฐ <hl>ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ํตํด ํจ๊ป ์ฐ๊ฒฐํ์ฌ ๋ค์ํ ๊ธฐ๋ฅ์ ์๋ํํ ์ ์์ต๋๋ค. ์ ๋์ ๋ถํ์ ์ฅ์ฐฉํ ๋๊น์ง๋ ๊ธฐ๋ฅ์ด ์ ํ๋์ด ์์ง๋ง ์ด๋์ฑ ์ ๋์ธ ๊ฒฝ์ฐ ์์ดํ ์ ์์ ๋กญ๊ฒ ํฝ์ ํ๊ณ ์ ๋ฌํ ์ ์์ต๋๋ค. ๋ฐ๋ฉด, ๊ฑด๋ฌผ ์ ๋์ธ ๊ฒฝ์ฐ ๋ถํ์ ์ฅ์ฐฉํ์ง ์์ผ๋ฉด ์์ ์์ ์ ์ํํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Logistics 1: Radar |๋ก์ง์คํฑ์ค 1: ๋ ์ด๋ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Components: Logistics</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>RADAR</> The <hl>Portable Radar</> <img width="50" height="50" id="c_portable_radar"/> is one of the first key components you will unlock in logistics technology. <bl>Radar can be set to search for one particular item or entity. (multiple filters are Not for multiple items)</> For example it could be set to search for metal ore <img width="50" height="50" id="metalore"/> or enemies<img width="50" height="50" id="v_enemy_faction"/> or unsolved ruins<img width="50" height="50" id="v_unsolved"/> <img image="Main/textures/codex/registers/radar_registers.png" width="450" height="120"/> The first three boxes <rl>(1)</> are <hl>Filters</>, and the last box <rl>(2)</> is the <hl>Radar Result</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>Multiple Filters</> <bl>Multiple filters can be used to refine a search.</> For example this setting will look for <hl>Silica</> and <hl>Dropped Item</>. It will only look for 'scattered or dropped silica' on the ground and not mineable nodes. <img image="Main/textures/codex/registers/radar_filters.png" width="450" height="90"/> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๋ถํ: ๋ก์ง์คํฑ์ค</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>๋ ์ด๋</> <hl>ํด๋์ฉ ๋ ์ด๋</> <img width="50" height="50" id="c_portable_radar"/>๋ ๋ก์ง์คํฑ์ค ๊ธฐ์ ์์ ์ ๊ธ ํด์ ๋ ์ฒซ ์ฃผ์ ๋ถํ ์ค ํ๋์ ๋๋ค. <bl>๋ ์ด๋๋ ํ๋์ ํน์ ์์ดํ ๋๋ ๊ฐ์ฒด๋ฅผ ํ์ํ๋๋ก ์ค์ ํ ์ ์์ต๋๋ค. ๋จ, ์ฌ๋ฌ ์์ดํ ์๋ ๋ค์์ ํํฐ๋ง์ด ์ ์ฉ๋์ง ์์ต๋๋ค.</> ์๋ฅผ ๋ค์ด ๊ธ์ ๊ด์ <img width="50" height="50" id="metalore"/> ๋๋ ์ <img width="50" height="50" id="v_enemy_faction"/> ๋๋ ๋ฏธํด๊ฒฐ ํํ <img width="50" height="50" id="v_unsolved"/>๋ฅผ ํ์ํ๋๋ก ์ค์ ํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/registers/radar_registers.png" width="450" height="120"/> ์ผ์ชฝ๋ถํฐ ์์ ์ธ ๊ฐ<rl>(1)</>๋ <hl>ํํฐ</>๋ฅผ ๋ํ๋ด๋ฉฐ ๋ง์ง๋ง ์์<rl>(2)</>๋ <hl>๋ ์ด๋ ๊ฒฐ๊ณผ</>๋ฅผ ๋ํ๋ ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <hl>๋ค์ค ํํฐ</> <bl>๋ค์ค ํํฐ๋ฅผ ์ฌ์ฉํ์ฌ ํ์์ ์ธ๋ถํํ ์ ์์ต๋๋ค.</> ์๋ฅผ ๋ค์ด <hl>๊ท์ฌ</> ๋ฐ <hl>๋ฒ๋ฆฐ ์์ดํ </>์ ํ์ํ๋๋ก ์ค์ ํ๋ฉด ์ฑ๊ตดํ ์ ์๋ ๋ ธ๋๊ฐ ์๋ '๊ท์ฌ ์กฐ๊ฐ ๋๋ ๋ฒ๋ ค์ง ๊ท์ฌ'๋ฅผ ํ์ํฉ๋๋ค. <img image="Main/textures/codex/registers/radar_filters.png" width="450" height="90"/> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Logistics 2: Signal Readers |๋ก์ง์คํฑ์ค 2: ์ ํธ ๋ฆฌ๋๊ธฐ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Components: Logistics</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>SIGNAL READERS</> <bl>With a </><hl>Signal Reader</><img width="50" height="50" id="c_signal_reader"/> <bl>one entity can Read from the </><hl>Signal Parameter</> <img image="Main/textures/codex/icons/register_signal.png" width="50" height="50"/> <bl> of another entity.</> Example: Twin Bot reading from Cub's signal parameter <img image="Main/textures/codex/logistics/signal_reader_1.png" width="800" height="320"/> <rl>(1)</> In the example above the Twinbot's <hl>Signal Reader</> is set to Target the Cub. <rl>(2)</> A result of <bl>[ Metal Ore ]</><img width="50" height="50" id="metalore"/> is being returned from the Cub's <hl>Signal Parameter</> <rl>(3)</> It then feeds that result into its miner component. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๋ถํ: ๋ก์ง์คํฑ์ค</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>์ ํธ ๋ ์ด๋</> <bl></><hl>์ ํธ ๋ฆฌ๋๊ธฐ</> <img width="50" height="50" id="c_signal_reader"/><bl>๋ฅผ ์ฌ์ฉํ๋ฉด ํ ๊ฐ์ฒด๊ฐ ๋ค๋ฅธ ๊ฐ์ฒด์ </><hl>์ ํธ ํจ๋ฌ๋ฏธํฐ</> <img image="Main/textures/codex/icons/register_signal.png" width="50" height="50"/><bl>์์ ์ ํธ๋ฅผ ์ฝ์ ์ ์์ต๋๋ค.</> ์: ์ปค๋ธ์ ์ ํธ ํจ๋ฌ๋ฏธํฐ๋ฅผ ์ฝ๋ ํธ์ ๋ก๋ด <img image="Main/textures/codex/logistics/signal_reader_1.png" width="800" height="320"/> <rl>(1)</> ์์ ์์์๋ ํธ์ ๋ก๋ด์ <hl>์ ํธ ๋ฆฌ๋๊ธฐ</>๊ฐ ๋์์ผ๋ก ์ปค๋ธ๋ฅผ ์ค์ ํ์ต๋๋ค. <rl>(2)</> ์ปค๋ธ์ <hl>์ ํธ ํจ๋ฌ๋ฏธํฐ</>์์ <bl>[ ๊ธ์ ๊ด์ ]</><img width="50" height="50" id="metalore"/> ๊ฒฐ๊ณผ๊ฐ ๋์ถ๋์์ต๋๋ค. <rl>(3)</> ๊ทธ ํ ํด๋น ๊ฒฐ๊ณผ๋ ์ฑ๊ตด๊ธฐ ๋ถํ์ ํ์๋ฉ๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Logistics 3: Transporters |๋ก์ง์คํฑ์ค3: ์ด์ก๊ธฐ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Components: Logistics</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>TRANSPORTERS</> <bl>With a </><hl>Portable Transporter</><img width="50" height="50" id="c_portablecrane"/> (Range 1) a unit is able to pass items or components directly to another unit that is located beside it. <img image="Main/textures/codex/logistics/transporter_1.png" width="800" height="320"/> In the above example the Production building in the center has a Portable Transporter in one of its internal slots. With this: <rl>(1)</> <bl>Metal Bars</> and <bl>Metal plates</> being stored in the <hl>Storage block</> on the left will be transported to the <hl>Production building</> <rl>(2)</> <bl>Reinforced Plates</> being produced in the <hl>Production building</> will be transported to the <hl>Storage block</> on the right. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๋ถํ: ๋ก์ง์คํฑ์ค</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>์ด์ก๊ธฐ</> <bl></><hl>ํด๋์ฉ ์ด์ก๊ธฐ</><img width="50" height="50" id="c_portablecrane"/>(๋ฒ์ 1)๋ฅผ ์ฌ์ฉํ๋ฉด ์ ๋์ด ์์ ์๋ ๋ค๋ฅธ ์ฅ์น์ ์์ดํ ๋๋ ๋ถํ์ ์ง์ ์ ๋ฌํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/logistics/transporter_1.png" width="800" height="320"/> ์์ ์์์ ์ค์์ ์๋ ์์ฐ ๊ฑด๋ฌผ์ ๋ด๋ถ ์ฌ๋กฏ ์ค ํ๋์๋ ํด๋์ฉ ์ด์ก๊ธฐ๊ฐ ์์ต๋๋ค. ์ด๋ฅผ ํตํด ๋ค์์ ์ํํ ์ ์์ต๋๋ค. <rl>(1)</> ์ผ์ชฝ์ <hl>์ ์ฅ๊ณ ๋ธ๋ก</>์ ์ ์ฅ๋ <bl>๊ธ์ ๋ฐ</>์ <bl>๊ธ์ ํ</>์ <hl>์์ฐ ๊ฑด๋ฌผ</>๋ก ์ด์ก๋ฉ๋๋ค. <rl>(2)</> <hl>์์ฐ ๊ฑด๋ฌผ</>์์ ์์ฐ๋ <bl>๊ฐํ ํ</>์ ์ค๋ฅธ์ชฝ์ ์๋ <hl>์ ์ฅ๊ณ ๋ธ๋ก</>์ ์ด์ก๋ฉ๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Logistics 4: Drones |๋ก์ง์คํฑ์ค 4: ๋๋ก | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Components: Logistics</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>DRONES and DRONE PORTS</> <bl>Drone Ports</> <img width="50" height="50" id="c_drone_port"/><bl>house Drones</> <img width="50" height="50" id="f_drone_transfer_a"/> <bl>that perform logistics functions (fulfilling orders) on your network.</> Drone Packages <img width="50" height="50" id="drone_transfer_package"/> are produced separately from the Drone Ports and must be dragged and dropped into the Port's inventory to load the Drones. <img image="Main/textures/codex/logistics/drone_port_1.png" width="800" height="320"/> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๋ถํ: ๋ก์ง์คํฑ์ค</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>๋๋ก ๋ฐ ๋๋ก ํฌํธ</> <bl>๋๋ก ํฌํธ</> <img width="50" height="50" id="c_drone_port"/><bl>๋ ๋คํธ์ํฌ์์ ์ฃผ๋ฌธ ์ฒ๋ฆฌ ๊ฐ์ ๋ก์ง์คํฑ์ค ๊ธฐ๋ฅ์ ์ํํ๋ ๋๋ก </> <img width="50" height="50" id="f_drone_transfer_a"/><bl>์ ๋ณด๊ดํฉ๋๋ค.</> ๋๋ก ํจํค์ง <img width="50" height="50" id="drone_transfer_package"/>๋ ๋๋ก ํฌํธ์ ๋ณ๋๋ก ์์ฐํ๋ฉฐ ๋๋ก ์ ์ค์ผ๋ ค๋ฉด ํฌํธ์ ์ธ๋ฒคํ ๋ฆฌ๋ก ๋๋๊ทธ ์ค ๋๋กญํด์ผ ํฉ๋๋ค. <img image="Main/textures/codex/logistics/drone_port_1.png" width="800" height="320"/> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Getting Started |์์ํ๊ธฐ | |- |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <header>GETTING STARTED</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>Introduction Quick Notes:</> * Robots will initially seem quite dumb as they will only do what you instruct them to do. * Equipping new <hl>Components</> will allow the robots to perform more actions. * You can see what actions any particular robot can do in the <hl>Components</> section. * Each bot has a set of four basic general purpose <bl>Parameters: Signal, Visual, Store and Goto</> , however each has some extra functionality associated with it. * The <bl>Goto Parameter</> can also be set by right clicking on something in the world. * The <bl>Store Parameter</> if it points to another robot or building will go back there and pass all its inventory into it when it is idle. It can also be set by ctrl + <Key action="ExecuteAction"/> * The <bl>Visual Parameter</> can be set to anything and will be what is displayed when you view popups using the tab key. * <bl>Parameters</> can be linked to each other and copies the value from the source Parameter to the target. Create a link by dragging from one Parameter to another. Remove a link by recreating the same link. * Many game systems and components interact with each other via <bl>Parameters</>, such as in behaviors. They may also be referred to as <hl>Registers</>. <img image="Main/textures/codex/ui/line_h1.png"/> <header>GOALS</> <bl>To follow the Goals:</> Click on each <hl>Goal</> to learn about what to do <img image="Main/textures/codex/gettingstarted/tutorial_list.png"/> <desc>Previous goals can also be viewed in the Codex or the Progress menu</> If you don't want a <hl>Goal</> to show in the list, you can open the Progress menu and uncheck the box 'Show on Game Screen' <img image="Main/textures/codex/gettingstarted/show_on_screen.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>Here are some Basics to get you started:</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>CAMERA MOVEMENT</> In addition to using <hl>WASD</> to move the camera you can <hl>Right Click</> and Screen Drag. <img image="Main/textures/codex/gettingstarted/mouse_camera.png"/> <bl>GIVING INSTRUCTIONS</> <hl>Right Click</> is used for movement and to issue commands and instructions. (e.g. Right click on a node to mine) <img image="Main/textures/codex/gettingstarted/right_click_move.png"/> <img image="Main/textures/codex/gettingstarted/right_click_mine.png"/> Right click on a component to get a context menu <img image="Main/textures/codex/gettingstarted/set_mining_target.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>MOVING ITEMS</> Items are either moved around Automatically (see: Automation in the Codex) or Manually. <hl>Manually Moving Items:</> You can drag and drop items from one unit to another or between units and buildings. <img image="Main/textures/codex/gettingstarted/drag_and_drop.png"/> <desc>Dropping crystal directly from a robot to a building</> You can drag and drop items to the ground as well. <img image="Main/textures/codex/gettingstarted/drop_on_ground.png"/> <desc>Items on the ground are NOT recognized by the Logistics Network</> <hl>NOTE:</> Items dropped on the ground not recognized by the Logistics Network and will need to either be picked up manually or detected by radar and retrieved. <img image="Main/textures/codex/ui/line_h1.png"/> <bl>VISUAL DISPLAYS</> Key Displays for understanding your network: 1) <hl>The Grid</> - <hl>P</> Key 2) <bl>Visual Modes (3)</> - <hl>TAB</> (cycles through the 3 modes) 1) <hl>THE GRID</> represents both the <bl>POWER GRID</> AND the <bl>LOGISTICS NETWORK</> <img image="Main/textures/codex/gettingstarted/power_network.png"/> A robot on <hl>THE GRID</> 1) will receive <bl>Power</> from the Grid 2) will fulfill Orders for the Network if their <bl>Logistics Network</> button is ON <desc>(see: Connect to the Logistics Network in the Codex)</> <icon icon="icon_carry" height="50" width="50"/> <img image="Main/textures/codex/gettingstarted/bot_on_network.png"/> 2) <bl>VISUAL MODES (3)</> <hl>TAB</> (cycles through the 3 modes) <hl>MODE 1:</> Display Visual Parameters Only (Default) <img image="Main/textures/codex/gettingstarted/visual_only.png"/> <desc>Visual overlay on robot shows what it is mining</> <hl>MODE 2:</> Display Visual Parameters, Status Icons and Ranges <img image="Main/textures/codex/gettingstarted/displaying_all.png"/> <desc>Robots storing to a storage unit</> <img image="Main/textures/codex/gettingstarted/status_blocked.png"/> <desc>A status icon showing a robot is Blocked</> <img image="Main/textures/codex/gettingstarted/visual_ranges.png"/> <desc>The current order a robot is fulfilling</> <hl>MODE 3:</> All visuals are OFF (except for the No Power status icon when a frame is out of power) <img image="Main/textures/codex/gettingstarted/no_power_status.png"/> <desc>'No Power' Status icon shows in all Modes</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h2.png"/></nowiki> |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <header>์์ํ๊ธฐ</> <img image="Main/textures/codex/ui/line_h1.png"/> <header>๋น ๋ฅธ ์๊ฐ:</> * ๋ก๋ด์ ์ง์ํ ๋๋ก๋ง ์ํํ๊ธฐ ๋๋ฌธ์ ์ฒ์์๋ ๊ฝค ์ฐ๋ํด ๋ณด์ผ ์๋ ์์ต๋๋ค. * ๋ก๋ด์ด ๋ ๋ง์ ์์ ์ ์ํํ๊ฒ ํ๋ ค๋ฉด ์ <hl>๋ถํ</>์ ์ฅ์ฐฉํ์ญ์์ค. * <hl>๋ถํ</> ์น์ ์์ ํน์ ๋ก๋ด์ด ์ํํ ์ ์๋ ์์ ์ ํ์ธํ ์ ์์ต๋๋ค. * ๋ก๋ด๋ง๋ค <bl>์ ํธ, ์๊ฐํ, ์ ์ฅ, ์ด๋์ด๋ผ๋ 4๊ฐ์ง ๊ธฐ๋ณธ ๋ฒ์ฉ ํจ๋ฌ๋ฏธํฐ</>๊ฐ ์์ต๋๋ค. ํ์ง๋ง ๋ก๋ด๋ง๋ค ์ด์ ๊ด๋ จ๋ ์ฌ๋ฌ ์ถ๊ฐ ๊ธฐ๋ฅ์ด ์์ต๋๋ค. * <bl>์ด๋ ํจ๋ฌ๋ฏธํฐ</>๋ ์ธ๊ณ์ ์๋ ์ ๋์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ์ฌ ์ค์ ํ ์๋ ์์ต๋๋ค. * <bl>์ ์ฅ ํจ๋ฌ๋ฏธํฐ</>๊ฐ ๋ ๋ค๋ฅธ ๋ก๋ด์ด๋ ๊ฑด๋ฌผ์ ๊ฐ๋ฆฌํค๋ ๊ฒฝ์ฐ ๋น์๋ ์ํ์ผ ๋ ํด๋น ๋ก๋ด์ด๋ ๊ฑด๋ฌผ๋ก ๋์๊ฐ ์ธ๋ฒคํ ๋ฆฌ์ ์๋ ๋ชจ๋ ์์ดํ ์ ์ ๋ฌํฉ๋๋ค. Ctrl + <Key action="ExecuteAction"/>์ผ๋ก ์ค์ ํ ์๋ ์์ต๋๋ค. * <bl>์๊ฐํ ํจ๋ฌ๋ฏธํฐ</>๋ ๋ชจ๋ ๊ฐ์ฒด์ ์ค์ ํ ์ ์์ผ๋ฉฐ ํญ ํค๋ฅผ ์ฌ์ฉํด ํ์ ์ ๋ณผ ๋ ํ์๋ฉ๋๋ค. * <bl>ํจ๋ฌ๋ฏธํฐ</>๋ ์๋ก ์ฐ๊ฒฐํ ์ ์์ผ๋ฉฐ ์์ค ํจ๋ฌ๋ฏธํฐ์ ๋์์ ๋์ ํจ๋ฌ๋ฏธํฐ๋ก ๋ณต์ฌํฉ๋๋ค. ํ ํจ๋ฌ๋ฏธํฐ์์ ๋ค๋ฅธ ํจ๋ฌ๋ฏธํฐ๋ก ๋๋๊ทธํ์ฌ ์ฐ๊ฒฐ์ ์์ฑํ ์ ์์ต๋๋ค. ์ฐ๊ฒฐ์ ์ ๊ฑฐํ๋ ค๋ฉด ๋์ผํ ์ฐ๊ฒฐ์ ์์ฑํ์ญ์์ค. * ๊ฒ์ ์์คํ ๋ฐ ๋ถํ์ ๋๋ถ๋ถ์ ํ๋๊ณผ ๊ฐ์ <bl>ํจ๋ฌ๋ฏธํฐ</>๋ฅผ ํตํด ์ํธ ์์ฉํฉ๋๋ค. ์ด๋ <hl>๋ ์ง์คํฐ</>๋ผ๊ณ ๋ ํฉ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <header>๋ชฉํ</> <bl>๋ชฉํ๋ฅผ ๋ฌ์ฑํ๋ ๋ฐฉ๋ฒ:</> ๊ฐ <hl>๋ชฉํ</>๋ฅผ ํด๋ฆญํ์ฌ ์ํํ ์์ ์ ๋ํด ํ์ธํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/gettingstarted/tutorial_list.png"/> <desc>์ด์ ๋ชฉํ๋ ์ฝ๋ฑ์ค ๋๋ ์งํ๋ ๋ฉ๋ด์์ ํ์ธํ ์๋ ์์ต๋๋ค.</> <hl>๋ชฉํ</>๋ฅผ ๋ฆฌ์คํธ์์ ๋ณด์ง ์์ผ๋ ค๋ฉด ์งํ๋ ๋ฉ๋ด๋ฅผ ์ฐ ๋ค์ '๊ฒ์ ํ๋ฉด์ ํ์' ๋ฐ์ค๋ฅผ ์ฒดํฌ ํด์ ํ์ญ์์ค. <img image="Main/textures/codex/gettingstarted/show_on_screen.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>๊ธฐ์ด ์์ ๋ฐฉ๋ฒ:</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>์นด๋ฉ๋ผ ์ด๋</> <hl>WASD</> ํค๋ฅผ ์ฌ์ฉํ๊ฑฐ๋ <hl>๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ ํด๋ฆญ</>ํ ๋ค์ ํ๋ฉด์ ๋๋๊ทธํ์ฌ ์นด๋ฉ๋ผ๋ฅผ ์ด๋ํ ์ ์์ต๋๋ค <img image="Main/textures/codex/gettingstarted/mouse_camera.png"/> <bl>์ง์ํ๊ธฐ</> <hl>๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ ํด๋ฆญ</>์ ์ด๋ํ ๋ ์ฌ์ฉํ๊ฑฐ๋ ๋ช ๋ น ๋ฐ ์ง์๋ฅผ ๋ด๋ฆด ๋ ์ฌ์ฉํฉ๋๋ค(์: ๋ ธ๋๋ฅผ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ์ฌ ์ฑ๊ตดํ์ญ์์ค.) <img image="Main/textures/codex/gettingstarted/right_click_move.png"/> <img image="Main/textures/codex/gettingstarted/right_click_mine.png"/> ๋ถํ์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ๋ฉด ์ฝํ ์คํธ ๋ฉ๋ด๊ฐ ๋ํ๋ฉ๋๋ค. <img image="Main/textures/codex/gettingstarted/set_mining_target.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>์์ดํ ์ด๋</> ์์ดํ ์ ์๋์ผ๋ก ์ด๋ํ๊ฑฐ๋(์ฝ๋ฑ์ค์ ์๋ํ ์ฐธ์กฐ) ์๋์ผ๋ก ์ด๋ํฉ๋๋ค. <hl>์๋์ผ๋ก ์์ดํ ์ด๋:</> ์์ดํ ์ ํ ์ ๋์์ ๋ ๋ค๋ฅธ ์ ๋์ผ๋ก ๋๋ ์ ๋์์ ๊ฑด๋ฌผ๋ก ๋๋๊ทธ ์ค ๋๋กญํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/gettingstarted/drag_and_drop.png"/> <desc>์์ ์ ๋ก๋ด์์ ๊ฑด๋ฌผ๋ก ์ง์ ์ ๋ฌํ๋๋ก ํ ์ ์์ต๋๋ค.</> ์์ดํ ์ ๋ฐ๋ฅ์ ๋๋๊ทธ ์ค ๋๋กญํ ์๋ ์์ต๋๋ค. <img image="Main/textures/codex/gettingstarted/drop_on_ground.png"/> <desc>๋ฐ๋ฅ์ ์๋ ์์ดํ ์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ก ์ธ์๋์ง ์์ต๋๋ค.</> <hl>์ฐธ๊ณ :</> ๋ฐ๋ฅ์ ์๋ ์์ดํ ์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ก ์ธ์๋์ง ์์ผ๋ฉฐ ์๋์ผ๋ก ํฝ์ ํ๊ฑฐ๋ ๋ ์ด๋๋ก ํ์งํ ๋ค์ ํ์ํด์ผ ํฉ๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <bl>์๊ฐํ ํ์</> ๋คํธ์ํฌ๋ฅผ ํ์ ํ๊ธฐ ์ํ ์ฃผ์ ํ์: 1) <hl>๊ทธ๋ฆฌ๋</> - <hl>P</> ํค 2) <bl>์๊ฐํ ๋ชจ๋ (3)</> - <hl>TAB</> (3๊ฐ์ง ๋ชจ๋๋ก ์ ํ) 1) <hl>๊ทธ๋ฆฌ๋</>๋ <bl>์ ๋ ฅ๋ง</>๊ณผ <bl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</>๋ฅผ ๋ํ๋ ๋๋ค. <img image="Main/textures/codex/gettingstarted/power_network.png"/> <hl>๊ทธ๋ฆฌ๋</>์ ์๋ ๋ก๋ด 1) ๊ทธ๋ฆฌ๋์ <bl>์ ๋ ฅ</>์ ๋ฐ์ต๋๋ค. 2) <bl>๋ก์ง์คํฑ์ค ๋คํธ์ํฌ</> ๋ฒํผ์ด ํ์ฑํ๋ ๊ฒฝ์ฐ ๋คํธ์ํฌ์ ์ฃผ๋ฌธ์ ์ํํฉ๋๋ค. <desc>์ฝ๋ฑ์ค์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ก ์ฐ๊ฒฐ ์ฐธ์กฐ)</> <icon icon="icon_carry" height="50" width="50"/> <img image="Main/textures/codex/gettingstarted/bot_on_network.png"/> 2) <bl>์๊ฐํ ๋ชจ๋ (3)</> <hl>TAB</> (3๊ฐ์ง ๋ชจ๋๋ก ์ ํ) <hl>๋ชจ๋ 1:</> ์๊ฐํ ํจ๋ฌ๋ฏธํฐ๋ง ํ์(๊ธฐ๋ณธ๊ฐ) <img image="Main/textures/codex/gettingstarted/visual_only.png"/> <desc>๋ก๋ด์ ์๊ฐํ ์ค๋ฒ๋ ์ด๋ ์ฑ๊ตด ์ค์ธ ์์ดํ ์ ๋ํ๋ ๋๋ค.</> <hl>๋ชจ๋ 2:</> ์๊ฐํ ํจ๋ฌ๋ฏธํฐ, ์ํ ์์ด์ฝ ๋ฐ ๋ฒ์ ํ์ <img image="Main/textures/codex/gettingstarted/displaying_all.png"/> <desc>์ ์ฅ๊ณ ์ ๋์ ์ ์ฅํ๋ ๋ก๋ด</> <img image="Main/textures/codex/gettingstarted/status_blocked.png"/> <desc>๋ก๋ด์ด ์ฐจ๋จ๋์์์ ๋ํ๋ด๋ ์ํ ์์ด์ฝ</> <img image="Main/textures/codex/gettingstarted/visual_ranges.png"/> <desc>๋ก๋ด์ด ์ํ ์ค์ธ ํ์ฌ ์ฃผ๋ฌธ</> <hl>๋ชจ๋ 3:</> ๋ชจ๋ ์๊ฐํ ๋นํ์ฑํ(์ ๋์ ์ ๋ ฅ์ด ์์ง๋ ๊ฒฝ์ฐ ์ ๋ ฅ ์์ ์ํ ์์ด์ฝ ์ ์ธ) <img image="Main/textures/codex/gettingstarted/no_power_status.png"/> <desc>'์ ๋ ฅ ์์' ์ํ ์์ด์ฝ์ ๋ชจ๋ ๋ชจ๋์์ ๋ํ๋ฉ๋๋ค.</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/ui/line_h2.png"/></nowiki> | |- |Hotkeys |๋จ์ถํค | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>HOTKEYS</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>GAME</> In Game Menu: <Key action="InGameMenu" style="bl"/> Pause: <Key action="PauseGame" style="bl"/> Map Overlay: <Key action="MapOverlay" style="bl"/> Chat: <Key action="Chat" style="bl"/> <hl>CAMERA</> Toggle Camera Rotation: <Key action="MouseCameraRotateToggle" style="bl"/> Camera Zoom: <Key axis="CameraZoom" style="bl"/> Camera Home: <Key action="CameraHome" style="bl"/> Set Camera Zero: <Key action="CameraZero" style="bl"/> Follow Camera: <Key action="Camera_FollowTarget" style="bl"/> <hl>UNIT</> Select Unit: <Key action="SelectAction" style="bl"/> Move Unit: <Key action="ExecuteAction" style="bl"/> <hl>MENU</> Tech Tree: <Key action="Tech" style="bl"/> Build Menu: <Key action="Build" style="bl"/> Progress: <Key action="Progress" style="bl"/> Codex: <Key action="Codex" style="bl"/> Library: <Key action="Library" style="bl"/> Control Center: <Key action="FactionView" style="bl"/> <hl>INFORMATION</> Toggle Advanced Info: <Key action="ToggleAdvanced" style="bl"/> Power Grid: <Key action="PowerInfo_Toggle" style="bl"/> Toggle Path Lines: <Key action="ShowPath" style="bl"/> Visualization: <Key action="MapOverlay" style="bl"/> <hl>COPY</> Copy Settings: <Key action="UnitCopy" style="bl"/> Paste Settings: <Key action="UnitPaste" style="bl"/> <hl>CONSTRUCTION</> Build Menu: <Key action="Build" style="bl"/> Cursor: <Key action="CursorGrid_Toggle" style="bl"/> Rotate Component: <Key action="RotateConstructionSite" style="bl"/> <gray>(Mouse over component icon)</> Rotate Building/Site: <Key action="RotateConstructionSite" style="bl"/> <gray>(Mouse over Building/Site)</> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>๋จ์ถํค</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>๊ฒ์</> ์ธ๊ฒ์ ๋ฉ๋ด: <Key action="InGameMenu" style="bl"/> ์ผ์ ์ค์ง: <Key action="PauseGame" style="bl"/> ๋งต ์ค๋ฒ๋ ์ด: <Key action="MapOverlay" style="bl"/> ์ฑํ : <Key action="Chat" style="bl"/> <hl>์นด๋ฉ๋ผ</> ์นด๋ฉ๋ผ ํ์ ์ ํ: <Key action="MouseCameraRotateToggle" style="bl"/> ์นด๋ฉ๋ผ ํ๋/์ถ์: <Key axis="CameraZoom" style="bl"/> ์นด๋ฉ๋ผ ๊ธฐ์ง๋ก ์ด๋: <Key action="CameraHome" style="bl"/> ์นด๋ฉ๋ผ ์์น 0.0 ์ขํ๋ก ์ค์ : <Key action="CameraZero" style="bl"/> ์นด๋ฉ๋ผ ์ถ์ : <Key action="Camera_FollowTarget" style="bl"/> <hl>์ ๋</> ์ ๋ ์ ํ: <Key action="SelectAction" style="bl"/> ์ ๋ ์ด๋: <Key action="ExecuteAction" style="bl"/> <hl>๋ฉ๋ด</> ๊ธฐ์ ํธ๋ฆฌ: <Key action="Tech" style="bl"/> ๊ฑด์ค ๋ฉ๋ด: <Key action="Build" style="bl"/> ์งํ๋: <Key action="Progress" style="bl"/> ์ฝ๋ฑ์ค: <Key action="Codex" style="bl"/> ๋ผ์ด๋ธ๋ฌ๋ฆฌ: <Key action="Library" style="bl"/> ์ ์ด ์ผํฐ: <Key action="FactionView" style="bl"/> <hl>์ ๋ณด</> ๊ณ ๊ธ ์ ๋ณด ์ ํ: <Key action="ToggleAdvanced" style="bl"/> ์ ๋ ฅ๋ง: <Key action="PowerInfo_Toggle" style="bl"/> ๊ฒฝ๋ก ์ ์ ํ: <Key action="ShowPath" style="bl"/> ์๊ฐํ: <Key action="MapOverlay" style="bl"/> <hl>๋ณต์ฌ</> ์ค์ ๋ณต์ฌ: <Key action="UnitCopy" style="bl"/> ์ค์ ๋ถ์ฌ๋ฃ๊ธฐ: <Key action="UnitPaste" style="bl"/> <hl>๊ฑด์ค</> ๊ฑด์ค ๋ฉ๋ด: <Key action="Build" style="bl"/> ๋ง์ฐ์ค ์ปค์: <Key action="CursorGrid_Toggle" style="bl"/> ๋ถํ ํ์ : <Key action="RotateConstructionSite" style="bl"/> <gray>(๋ถํ ์์ด์ฝ ์๋ก ๋ง์ฐ์ค ์ฌ๋ฆฌ๊ธฐ)</> ๊ฑด๋ฌผ/๋ถ์ง ํ์ : <Key action="RotateConstructionSite" style="bl"/> <gray>(๊ฑด๋ฌผ/๋ถ์ง ์๋ก ๋ง์ฐ์ค ์ฌ๋ฆฌ๊ธฐ)</> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Inventory Management |์ธ๋ฒคํ ๋ฆฌ ๊ด๋ฆฌ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <Header>Inventory and Storage</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/codex_storage.png" width="500" height="200"/> <hl>Inventory</> <bl>is space both bots and buildings have to hold items and components that are not mounted in a socket.</> <hl>Storage</> <bl>units will provide a place for bots to store items when needed.</> When a component is unable to output an item (e.g miner or fabricator) because the building it is in is full, it will stop producing until space is made. When a storage building however has a <hl>Shared Storage</><img width="50" height="50" id="c_shared_storage"/> component, it becomes a place of storage where excess items can be stored when buildings or units become full. Some storage <bl>components</> can be slotted to provide extra storage slots however all slots on that unit will become available storage. <img image="Main/textures/codex/ui/line_h1.png"/> <header>Inventory Management</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>SPECIFIC AMOUNT</> 1) <img image="Main/textures/codex/menushots/specific_amount.png"/> 2) <img image="Main/textures/codex/menushots/specific_amount2.png"/> 3) <img image="Main/textures/codex/menushots/specific_amount3.png"/> 1) Right Click on an inventory stack and Select [ Specific Amount ] 2) Input the amount you wish to take from the stack. 3) Left click and drag from the icon. <img image="Main/textures/codex/ui/line_h1.png"/> <hl>FIX SLOT</> 1) <img image="Main/textures/codex/menushots/fix_slot.png"/> 2) <img image="Main/textures/codex/menushots/fixed_slot1.png"/> 3) <img image="Main/textures/codex/menushots/fixed_slot2.png"/> 4) <img image="Main/textures/codex/menushots/fix_all.png"/> 1) Right Click on an inventory stack and Select [ Fix Slot to this Item ] 2) The lock icon shows the slot as fixed. 3) You can also fix an empty slot by Right Clicking an empty slot and choosing [ Fix Empty Slot ] 4) Right Clicking on the loft left corner Icon of the inventory gives the option to [ Fix All SLots ] 5) Slots can be unfixed by Right Clicking and choosing the Unfix options. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <Header>์ธ๋ฒคํ ๋ฆฌ ๋ฐ ์ ์ฅ๊ณ </> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/codex_storage.png" width="500" height="200"/> <hl>์ธ๋ฒคํ ๋ฆฌ</> <bl>๋ ๋ก๋ด๊ณผ ๊ฑด๋ฌผ์ด ์์ผ์ ์ฅ์ฐฉ๋์ง ์์ ์์ดํ ๋ฐ ๋ถํ์ ๋ณด๊ดํ๋ ๊ณต๊ฐ์ ๋๋ค.</> <hl>์ ์ฅ๊ณ </> <bl>์ ๋์ ๋ก๋ด์๊ฒ ํ์ํ ๋ ์์ดํ ์ ์ ์ฅํ ์ ์๋ ์ฅ์๋ฅผ ์ ๊ณตํฉ๋๋ค.</> ๊ฑด๋ฌผ์ด ๊ฐ๋ ์ฐจ์ ๋ถํ์ด ์์ดํ (์: ์ฑ๊ตด๊ธฐ ๋๋ ์ ์๊ธฐ)์ ์์ฐํ ์ ์๋ ๊ฒฝ์ฐ ์ฌ์ ๊ณต๊ฐ์ด ์๊ธธ ๋๊น์ง ์์ฐ์ด ์ค๋จ๋ฉ๋๋ค. ๊ทธ๋ฌ๋ ์ ์ฅ๊ณ ๊ฑด๋ฌผ์ <hl>๊ณต์ ์ ์ฅ๊ณ </><img width="50" height="50" id="c_shared_storage"/> ๋ถํ์ด ์๋ ๊ฒฝ์ฐ ๊ฑด๋ฌผ ๋๋ ์ ๋์ด ๊ฐ๋ ์ฐจ๋ ์ด๊ณผ ์์ดํ ์ ์ ์ฅํ ์ ์๋ ์ ์ฅ ์ฅ์๊ฐ ๋ฉ๋๋ค. ์ผ๋ถ ์ ์ฅ๊ณ <bl>๋ถํ</>์ ์ฌ๋กฏ์ ์ถ๊ฐ ์ฅ์ฐฉํ์ฌ ์ถ๊ฐ ์ ์ฅ๊ณ ์ฌ๋กฏ์ ์ ๊ณตํ ์ ์์ผ๋ฉฐ ํด๋น ์ ๋์ ๋ชจ๋ ์ฌ๋กฏ์ ์ ์ฅ๊ณ ๋ก ์ฌ์ฉํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <header>์ธ๋ฒคํ ๋ฆฌ ๊ด๋ฆฌ</> <img image="Main/textures/codex/ui/line_h1.png"/> <hl>์๋ ์ง์ </> 1) <img image="Main/textures/codex/menushots/specific_amount.png"/> 2) <img image="Main/textures/codex/menushots/specific_amount2.png"/> 3) <img image="Main/textures/codex/menushots/specific_amount3.png"/> 1) ์ธ๋ฒคํ ๋ฆฌ ์คํ์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ๊ณ [์๋ ์ง์ ]์ ์ ํํ์ญ์์ค. 2) ์คํ์์ ๊ฐ์ ธ์ค๊ณ ์ ํ๋ ์๋์ ์ ๋ ฅํ์ญ์์ค. 3) ์์ด์ฝ์ ๋ง์ฐ์ค ์ผ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ ํ ๋๋๊ทธํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <hl>์ฌ๋กฏ ๊ณ ์ </> 1) <img image="Main/textures/codex/menushots/fix_slot.png"/> 2) <img image="Main/textures/codex/menushots/fixed_slot1.png"/> 3) <img image="Main/textures/codex/menushots/fixed_slot2.png"/> 4) <img image="Main/textures/codex/menushots/fix_all.png"/> 1) ์ธ๋ฒคํ ๋ฆฌ ์คํ์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ๊ณ [์ด ์์ดํ ์ ์ฌ๋กฏ์ ๊ณ ์ ]์ ์ ํํ์ญ์์ค. 2) ์ฌ๋กฏ์ ๊ณ ์ ๋์๋ค๋ ํ์๋ก ์ ๊ธ ์์ด์ฝ์ด ๋ํ๋ฉ๋๋ค. 3) ๋น ์ฌ๋กฏ์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ ๋ค์ [๋น ์ฌ๋กฏ ๊ณ ์ ]์ ์ ํํ์ฌ ๋น ์ฌ๋กฏ์ ๊ณ ์ ํ ์๋ ์์ต๋๋ค. 4) ์ธ๋ฒคํ ๋ฆฌ์ ์์ชฝ์ ์๋ ์ข์ธก ๋ชจ์๋ฆฌ ์์ด์ฝ์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ๋ฉด [๋ชจ๋ ์ฌ๋กฏ ๊ณ ์ ] ์ต์ ์ด ๋ํ๋ฉ๋๋ค. 5) ์ฌ๋กฏ์ ๋ง์ฐ์ค ์ค๋ฅธ์ชฝ ๋ฒํผ์ผ๋ก ํด๋ฆญํ๊ณ ๊ณ ์ ํด์ ์ต์ ์ ์ ํํ์ฌ ๊ณ ์ ์ ํด์ ํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Power |์ ๋ ฅ | |- |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <icon icon="icon_power"/><header>Power</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/registers/power.png" width="200" height="120"/> <bl>Units require</> <hl>Power</> <bl>to function</> Lower power will lead to inefficiency and slower production. If a unit runs out of power then its components will not function and movement speed will be dramatically decreased. You can turn off a unit at any time to stop it from functioning using the Power button or by pressing <Key action="ToggleAdvanced" style="hl"/>. <img image="Main/textures/codex/ui/line_h1.png"/> <header>POWER GRIDS</> <hl>Power Grids</> <bl>define areas the bots will move freely powered by the grid.</> Power generators within the grid add to the grids total power and active components will draw power from this pool. You can toggle viewing of power grids using the button below the minimap or by pressing <Key action="PowerInfo_Toggle" style="hl"/>. <img image="Main/textures/codex/botshots/codex_power_grid_narrow.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <header>POWER TYPES</> <hl>[ POWER PRODUCERS ]</> <bl>Power Producers</> provide their power to a <hl>Power Grid</>. This is constant * and not based on demand. Excess power can be stored. <gray>(see batteries below)</> <gray>Note: Power Producers do not necessarily produce their own Power Grid.</> <img width="50" height="50" id="c_solar_cell"/><bl>Solar Cells</> provide constant power to a grid during the daylight. <img width="50" height="50" id="c_wind_turbine"/><bl>Wind Turbines</> provide constant power to a grid. They produce double the power on the plateau. * constant so long as their power conditions apply (e.g. so long as there is daylight for a solar cell) <hl>[ BATTERIES ]</> <bl>Batteries</> provide their power to a <hl>Power Grid</> but on demand. When a grid has insufficient power for its needs it will draw power from batteries and their power will drain. How a battery recharges depends on the type of battery. <img width="50" height="50" id="c_small_battery"/><bl>Batteries</> within a grid make their power available when <hl>Consumption</> exceeds power <hl>Production</>. They have limited charge and discharge rates depend on size. Batteries utilize the excess power in the grid they are in to recharge, and are very effective when used in conjunction with solar cells, for example, to compensate for power loss during the night. <img width="50" height="50" id="c_crystal_power"/><bl>Crystal Power</> will add power to your grid the same as a standard battery. They do not however recharge from excess power, but charge by consuming and converting crystal chunks to power. <hl>[POWER FIELDS]</> <img width="50" height="50" id="c_small_relay"/> <bl>Power Fields</> generate a power grid around the unit they are equipped on. Overlapping them on an existing power grid allows you to expand your existing power grid's range. Power Fields do not however provide their own power. Power producers and batteries that are within a grid will supply to that grid. If you create a completely separate grid, it will require its own power producers. <hl>[POWER TRANSMISSION]</> <img width="50" height="50" id="c_power_transmitter"/> <bl>Power Transmitters</> can transfer a limited amount of energy to a single unit, allowing that unit to move freely outside a power grid. <img image="Main/textures/codex/ui/line_h2.png"/></nowiki> |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <icon icon="icon_power"/><header>์ ๋ ฅ</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/registers/power.png" width="200" height="120"/> <bl>์ ๋์ด ์๋ํ๋ ค๋ฉด</> <hl>์ ๋ ฅ</><bl>์ด ์์ด์ผ ํฉ๋๋ค.</> ์ ๋ ฅ์ด ๋ฎ์ผ๋ฉด ํจ์จ์ด ๋จ์ด์ง๊ณ ์์ฐ์ด ๋๋ ค์ง๋๋ค. ์ ๋์ด ์ ๋ ฅ์ ๋ชจ๋ ์๋ชจํ๋ฉด ๋ถํ์ด ์๋ํ์ง ์์ผ๋ฉฐ ์ด๋ ์๋๊ฐ ํ์ ํ ๊ฐ์ํฉ๋๋ค. ์ธ์ ๋ ์ ๋ ฅ ๋ฒํผ์ ์ฌ์ฉํ๊ฑฐ๋ <Key action="ToggleAdvanced" style="hl"/>์ ๋๋ฌ ์ ๋์ ์ ๋ ฅ์ ์ฐจ๋จํ๊ณ ๊ธฐ๋ฅ์ ์ ์งํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h1.png"/> <header>์ ๋ ฅ๋ง</> <hl>์ ๋ ฅ๋ง</><bl>์ ๋ก๋ด์ ๊ทธ๋ฆฌ๋๋ก ์ธํด ์์ ๋กญ๊ฒ ์ด๋ํ ์์ญ์ ์ ์ํฉ๋๋ค.</> ๊ทธ๋ฆฌ๋ ์์ ์๋ ๋ฐ์ ๊ธฐ๋ ๊ทธ๋ฆฌ๋ ์ ์ฒด ์ ๋ ฅ์ ์ถ๊ฐ๋๋ฉฐ ๋ถํ์ ์ด ํ์์ ์ ๋ ฅ์ ๋์ด์ต๋๋ค. ๋ฏธ๋๋งต ์๋์ ์๋ ๋ฒํผ์ ์ฌ์ฉํ๊ฑฐ๋ <Key action="PowerInfo_Toggle" style="hl"/> ํค๋ฅผ ๋๋ฌ ์ ๋ ฅ๋ง ๋ณด๊ธฐ๋ฅผ ์ ํํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/botshots/codex_power_grid_narrow.png"/> <img image="Main/textures/codex/ui/line_h1.png"/> <header>์ ๋ ฅ ์ ํ</> <hl>[ ์ ๋ ฅ ์์ฑ๊ธฐ ]</> <bl>์ ๋ ฅ ์์ฑ๊ธฐ</>๋ <hl>์ ๋ ฅ๋ง</>์ ์ ๋ ฅ์ ๊ณต๊ธํฉ๋๋ค. ์ด๋ ์ง์์ ์ผ๋ก ๊ณต๊ธ๋๋ฉฐ* ์์์ ๋ฐ๋ผ ๊ณต๊ธ๋์ง ์์ต๋๋ค. ์ด๊ณผ ์ ๋ ฅ์ ์ ์ฅํ ์ ์์ต๋๋ค<gray>(์๋ ๋ฐฐํฐ๋ฆฌ ํญ๋ชฉ ์ฐธ์กฐ)</>. <gray>์ฐธ๊ณ : ์ ๋ ฅ ์์ฑ๊ธฐ๊ฐ ์์ฒด ์ ๋ ฅ๋ง์ ์์ฑํ ํ์๋ ์์ต๋๋ค.</> <img width="50" height="50" id="c_solar_cell"/><bl>ํ์๊ด ์ ์ง</>๋ ๋ฎ ๋์ ์ ๋ ฅ์ ๊ทธ๋ฆฌ๋์ ์ง์์ ์ผ๋ก ์ ๊ณตํฉ๋๋ค. <img width="50" height="50" id="c_wind_turbine"/><bl>ํ๋ ฅ ํฐ๋น</>์ ์ ๋ ฅ์ ๊ทธ๋ฆฌ๋์ ์ง์์ ์ผ๋ก ์ ๊ณตํฉ๋๋ค. ๊ณ ์์์๋ ์ ๋ ฅ์ ๋ ๋ฐฐ๋ก ์์ฑํฉ๋๋ค. * ์ ๋ ฅ ์กฐ๊ฑด์ด ์ ์ฉ๋๋ ํ ์ง์์ ์ผ๋ก ์ ๊ณตํฉ๋๋ค(์: ํ์๊ด ์ ์ง์ ๊ฒฝ์ฐ ์ผ๊ด์ด ์์ ๋). <hl>[ ๋ฐฐํฐ๋ฆฌ ]</> <bl>๋ฐฐํฐ๋ฆฌ</>๋ <hl>์ ๋ ฅ๋ง</>์ ์ ๋ ฅ์ ์ ๊ณตํ์ง๋ง ์์๊ฐ ์์ ๋๋ง ์ ๊ณตํฉ๋๋ค. ๊ทธ๋ฆฌ๋์ ์ ๋ ฅ์ด ๋ถ์กฑํด์ง๋ฉด ๊ทธ๋ฆฌ๋๋ ๋ฐฐํฐ๋ฆฌ์ ์ ๋ ฅ์ ๋์ด์ค๊ณ ๋ฐฐํฐ๋ฆฌ์ ์ ๋ ฅ์ด ์๋ชจ๋ฉ๋๋ค. ๋ฐฐํฐ๋ฆฌ์ ์ถฉ์ ๋ฐฉ์์ ๋ฐฐํฐ๋ฆฌ์ ์ ํ์ ๋ฐ๋ผ ๋ค๋ฆ ๋๋ค. <img width="50" height="50" id="c_small_battery"/>๊ทธ๋ฆฌ๋ ๋ด์ ์๋ <bl>๋ฐฐํฐ๋ฆฌ</>๋ ์ ๋ ฅ <hl>์์ฐ๋</>๋ณด๋ค <hl>์๋น๋</>์ด ๋ง์ ๋ ์ฌ์ฉํ ์ ์๋ ์ ๋ ฅ์ ์์ฐํฉ๋๋ค. ์ถฉ์ ๋์ ์ ํ๋์ด ์์ผ๋ฉฐ ๋ฐฉ์ถ ์๋๋ ํฌ๊ธฐ์ ๋ฐ๋ผ ๋ค๋ฆ ๋๋ค. ๋ฐฐํฐ๋ฆฌ๋ ๊ทธ๋ฆฌ๋ ๋ด์ ์ด๊ณผ ์ ๋ ฅ์ ํ์ฉํ์ฌ ์ฌ์ถฉ์ ํ๋ฉฐ ์ด๋ ํ์๊ด ์ ์ง์ ํจ๊ป ์ฌ์ฉํ ๋ ๋งค์ฐ ํจ๊ณผ์ ์ ๋๋ค(์: ๋ฐค ๋์ ํ์๊ด ์ ์ง๊ฐ ์์คํ ์ ๋ ฅ์ ๋ณด์ถฉ) <img width="50" height="50" id="c_crystal_power"/><bl>์์ ์ ๋ ฅ</>์ ์ผ๋ฐ ๋ฐฐํฐ๋ฆฌ์ ๋ง์ฐฌ๊ฐ์ง๋ก ๊ทธ๋ฆฌ๋์ ์ ๋ ฅ์ ์ถ๊ฐํ์ง๋ง ์ด๊ณผ ์ ๋ ฅ์ ์ฌ์ถฉ์ ํ๋ ๊ฒ์ด ์๋๋ผ ์์ ๋ฉ์ด๋ฆฌ๋ฅผ ์๋นํ๊ณ ์ ๋ ฅ์ผ๋ก ๋ณํํ์ฌ ์ถฉ์ ํฉ๋๋ค. <hl>[์ ๋ ฅ์ฅ]</> <img width="50" height="50" id="c_small_relay"/> <bl>์ ๋ ฅ์ฅ</>์ ํด๋น ์ ๋ ฅ์ฅ์ ์ฅ์ฐฉํ ์ ๋ ์ฃผ์์ ์ ๋ ฅ๋ง์ ์์ฑํฉ๋๋ค. ๊ธฐ์กด ์ ๋ ฅ๋ง์ ์ด ์ ๋ ฅ์ฅ์ ๊ฒน์น๋ฉด ๊ธฐ์กด ์ ๋ ฅ๋ง์ ๋ฒ์๊ฐ ๋์ด์ง๋๋ค. ๊ทธ๋ฌ๋ ์ ๋ ฅ์ฅ์ ์์ฒด์ ์ผ๋ก ์ ๋ ฅ์ ์์ฐํ์ง ์์ต๋๋ค. ๊ทธ๋ฆฌ๋ ๋ด์ ์ ๋ ฅ ์์ฑ๊ธฐ์ ๋ฐฐํฐ๋ฆฌ๋ ํด๋น ๊ทธ๋ฆฌ๋์ ์ ๋ ฅ์ ๊ณต๊ธํฉ๋๋ค. ์์ ํ ๋ณ๋์ ๊ทธ๋ฆฌ๋๋ฅผ ์์ฑํ๋ฉด ์์ฒด์ ์ผ๋ก ์ ๋ ฅ์ ์์ฑํ๋ ์์ฑ๊ธฐ๊ฐ ์์ด์ผ ํฉ๋๋ค. <hl>[์ ๋ ฅ ์ก์ ]</> <img width="50" height="50" id="c_power_transmitter"/> <bl>์ ๋ ฅ ์ก์ ๊ธฐ</>๋ ์ ๋ 1๊ธฐ์ ํ์ ๋ ์์ ์ ๋ ฅ์ ์ก์ ํฉ๋๋ค. ์ ๋ ฅ์ ๋ฐ์ ์ ๋์ ์ ๋ ฅ๋ง ์ธ๋ถ์์๋ ์์ ๋กญ๊ฒ ์ด๋ํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/></nowiki> | |- |Production |์์ฐ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Production</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/production_top.png" width="350" height="200"/> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Production components such as</> <hl>fabricators</> <bl>and</> <hl>assemblers</> <bl>allow you to produce new items.</> <header>Production Components:</> <img image="Main/textures/icons/components/Component_Fabricator_01_S.png" width="64" height="64"/> <img image="Main/textures/icons/components/Component_Assembler_01_M.png" width="64" height="64"/> <img image="Main/textures/icons/components/component_roboticsfactory_01_m.png" width="64" height="64"/> <img image="Main/textures/icons/components/Component_Refinery_01_M.png" width="64" height="64"/> <hl>Fabricator</> Early production components and simple materials <hl>Assembler</> Primary production and advanced materials <hl>Robotics Assembler</> Primary robot production component and Hi-tech materials and Packaged Units <hl>Refinery</> Specialized materials production <img image="Main/textures/codex/ui/line_h1.png"/> <header>Setting Production:</> Setting the Parameter to the production item will try to reserve the required ingredients based off of the number to be produced. If the production amount is set to infinity then half a stack of ingredients is reserved. When the unit does not contain the required ingredients then orders are made so that units connected to the logistics network will be able to bring the required ingredients when available. The next required ingredient is shown in the second Parameter. If there is no available slot to output the produced item then production is halted until a free slot is made available. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>์์ฐ</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/production_top.png" width="350" height="200"/> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>์์ฐ ๋ถํ(์:</> <hl>์ ์๊ธฐ</> <bl>๋ฐ</> <hl>์กฐ๋ฆฝ๊ธฐ</>)<bl>์ ์ฌ์ฉํ์ฌ ์ ์์ดํ ์ ์์ฐํ ์ ์์ต๋๋ค.</> <header>์์ฐ ๋ถํ:</> <img image="Main/textures/icons/components/Component_Fabricator_01_S.png" width="64" height="64"/> <img image="Main/textures/icons/components/Component_Assembler_01_M.png" width="64" height="64"/> <img image="Main/textures/icons/components/component_roboticsfactory_01_m.png" width="64" height="64"/> <img image="Main/textures/icons/components/Component_Refinery_01_M.png" width="64" height="64"/> <hl>์ ์๊ธฐ</> ์ด๊ธฐ ์์ฐ ๋ถํ ๋ฐ ๋จ์ ์์ฌ <hl>์กฐ๋ฆฝ๊ธฐ</> ๊ธฐ๋ณธ ์์ฐ ๋ฐ ๊ณ ๊ธ ์์ฌ <hl>๋ก๋ด ๊ณตํ ์กฐ๋ฆฝ๊ธฐ</> ๊ธฐ๋ณธ ๋ก๋ด ์์ฐ ๋ถํ ๋ฐ ์ฒจ๋จ ๊ธฐ์ ์์ฌ์ ํจํค์ง ์ ๋ <hl>์ ์ ๊ธฐ</> ํน๋ณํ ์์ฌ ์์ฐ <img image="Main/textures/codex/ui/line_h1.png"/> <header>์์ฐ ์ค์ :</> ํจ๋ฌ๋ฏธํฐ๋ฅผ ์์ฐ ์์ดํ ์ผ๋ก ์ค์ ํ๋ฉด ์์ฐํ ์๋์ ๋ฐ๋ผ ํ์ํ ์ฌ๋ฃ๋ฅผ ์์ฝํ๋ ค๊ณ ํฉ๋๋ค. ์์ฐ๋์ด ๋ฌดํ์ผ๋ก ์ค์ ๋๋ฉด ์ฌ๋ฃ ์คํ์ ๋ฐ์ด ์์ฝ๋ฉ๋๋ค. ์ ๋์ ํ์ํ ์ฌ๋ฃ๊ฐ ์์ผ๋ฉด ์ฃผ๋ฌธ์ด ๋ด๋ ค์ง๊ณ ๊ฐ๋ฅํ ๊ฒฝ์ฐ ๋์ผํ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฐ๊ฒฐ๋ ์ ๋์ด ํ์ํ ์ฌ๋ฃ๋ฅผ ๊ฐ์ ธ์ฌ ์ ์์ต๋๋ค. ์ดํ์ ํ์ํ ์ฌ๋ฃ๋ ๋ ๋ฒ์งธ ํจ๋ฌ๋ฏธํฐ์ ํ์๋ฉ๋๋ค. ์์ฐ๋ ์์ดํ ์ ์ถ๊ณ ํ ์ฌ๋กฏ์ด ์๋ ๊ฒฝ์ฐ ์์ฐ์ ์ฌ์ ์ฌ๋กฏ์ด ์๊ธธ ๋๊น์ง ์ค๋จ๋ฉ๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Research |์ฐ๊ตฌ | |- |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <header>Research</> <img image="Main/textures/codex/ui/line_h1.png"/> To progress and build new frames/components you will need to gather intel and resources in order to research new technologies. <img image="Main/textures/codex/icons/techtree_icon.png" width="60" height="60"/> Open up the Technology tree using the button on the right side menu, or by pressing <Key action="Tech" style="hl"/>. <img image="Main/textures/codex/techtree/technology_full_tree.png" width="500" height="400"/> Select a technology that is available to be researched and you will be able to see gained technologies as well the requirements to unlock it. Press the <hl>Set Research</> button to set it to the selected research item. <img image="Main/textures/codex/ui/line_h1.png"/> <hl>Progress Bar</> <bl>Progress</> <img image="Main/textures/codex/codex_tech_progress_bar.png"/> 2/5 The progress bar will fill first with a darker bar to indicate the progress of an uplink, or multiple uplinks if you have them. As steps are completed the bar will turn light and the number of completed steps will increase. * Multiple uplinks will be able to research a single step simultaneously and can drastically reduce research times however this comes at a high power cost.</nowiki> |<nowiki><img image="Main/textures/codex/ui/line_h2.png"/> <header>์ฐ๊ตฌ</> <img image="Main/textures/codex/ui/line_h1.png"/> ์ ํ๋ ์/๋ถํ์ ํฅ์์ํค๊ณ ์์ฐํ๋ ค๋ฉด ์๋ก์ด ๊ธฐ์ ์ ์ฐ๊ตฌํ๊ธฐ ์ํด ์ ๋ณด์ ์์์ ๋ชจ์์ผ ํฉ๋๋ค. <img image="Main/textures/codex/icons/techtree_icon.png" width="60" height="60"/> ์ฐ์ธก ์ฌ์ด๋ ๋ฉ๋ด์ ์๋ ๋ฒํผ์ ์ฌ์ฉํ๊ฑฐ๋ <Key action="Tech" style="hl"/> ํค๋ฅผ ๋๋ฌ ๊ธฐ์ ํธ๋ฆฌ๋ฅผ ์ฌ์ญ์์ค. <img image="Main/textures/codex/techtree/technology_full_tree.png" width="500" height="400"/> ์ฐ๊ตฌํ ์ ์๋ ๊ธฐ์ ์ ์ ํํ๋ฉด ํ๋ํ ๊ธฐ์ ๊ณผ ํด๋น ๊ธฐ์ ์ ์ ๊ธ ํด์ ํ๊ธฐ ์ํ ํ์ ์ฌ๋ฃ๋ฅผ ํ์ธํ ์ ์์ต๋๋ค. <hl>์ฐ๊ตฌ ์ค์ </> ๋ฒํผ์ ๋๋ฌ ์ ํํ ์ฐ๊ตฌ ํญ๋ชฉ์ ์ฐ๊ตฌํ์ญ์์ค. <img image="Main/textures/codex/ui/line_h1.png"/> <hl>์งํ๋ ๋ฐ</> <bl>์งํ๋</> <img image="Main/textures/codex/codex_tech_progress_bar.png"/> 2/5 ์งํ๋ ๋ฐ๋ ์ฐ์ ๋ ์ด๋์ด ๋ง๋๋ก ์ฑ์์ ธ ์ ๋งํฌ ๋๋ ๋ค์์ ์ ๋งํฌ(์๋ ๊ฒฝ์ฐ)์ ์งํ๋๋ฅผ ํ์ํฉ๋๋ค. ๋จ๊ณ๊ฐ ์๋ฃ๋๋ฉด ๋ฐ์ ๋ถ์ด ์ผ์ง๊ณ ์๋ฃ๋ ๋จ๊ณ ์๊ฐ ์ฆ๊ฐํฉ๋๋ค. * ๋ค์์ ์ ๋งํฌ๋ ๋จ๊ณ ํ๋๋ฅผ ๋์์ ์ฐ๊ตฌํ์ฌ ์ฐ๊ตฌ ์๊ฐ์ ํฌ๊ฒ ์ค์ผ ์ ์์ง๋ง ์ ๋ ฅ ์๋ชจ๊ฐ ๋์์ง๋๋ค.</nowiki> | |- |E.L.A.I.N |์ผ๋ ์ธ | |- |Datacubes |๋ฐ์ดํฐ ํ๋ธ | |- |<img width="64" height="64" id="c_uplink"/> <hl>Datacubes </> <header>Datacubes</> <img image="Main/textures/codex/ui/line_h2.png"/> |<img width="64" height="64" id="c_uplink"/> <hl>๋ฐ์ดํฐ ํ๋ธ </> <header>๋ฐ์ดํฐ ํ๋ธ</> <img image="Main/textures/codex/ui/line_h2.png"/> | |- |These <hl>Datacubes</><img id="robot_datacube" width="25" height="25"/> have extremely dense data clusters. It seems, right now, we can only access surface level data. If we can recover more of these cubes, we can gain greater knowledge of this world. With a sufficient amount, it will help us unlock <bl>Gateway Technology</>. |<hl>๋ฐ์ดํฐ ํ๋ธ</><img id="robot_datacube" width="25" height="25"/>์๋ ๊ทน๋๋ก ๋ณต์กํ ๋ฐ์ดํฐ ํด๋ฌ์คํฐ๊ฐ ์์ต๋๋ค. ์ง๊ธ์ ํ๋ฉด์ ์ธ ์์ค์ ๋ฐ์ดํฐ๋ง ์ฝ์ด๋ผ ์ ์์ต๋๋ค. ๋ ๋ง์ ๋ฐ์ดํฐ ํ๋ธ๋ฅผ ๋ณต๊ตฌํ ์ ์๋ค๋ฉด ์ด ์ธ๊ณ์ ๋ํ ์ ๋ณด๋ฅผ ๋ ๋ง์ด ์์๋ผ ์ ์์ ๊ฒ์ ๋๋ค. ๋ฐ์ดํฐ ํ๋ธ๋ฅผ ์ถฉ๋ถํ ๋ชจ์ผ๋ฉด <bl>๊ฒ์ดํธ์จ์ด ๊ธฐ์ </>์ ์ ๊ธ ํด์ ํ๋ ๋ฐ ๋์์ด ๋ ๊ฒ์ ๋๋ค. | |- |Resources |์์ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <header>Resources</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/resources/three_resources.png" width="350" height="110"/> <hl>Basic Resources</> metal ore, crystal and silica <img image="Main/textures/codex/ui/line_h1.png"/> <hl>Basic Resources</> can be found throughout the world and are harvested with the miner. Other types of resources may require more advanced extraction components and be processed in different production facilities. Selecting a unit equipped with a mining component and interacting with a resource will begin harvesting the resources if it is able to. This will put the resource node into the Parameter of the component. Once this node has depleted it will look for nodes of a similar resource type and continue mining. <hl>Setting in a Parameter</> You can also set a resource item into the component Parameter and the unit will look for resource nodes in a visible radius automatically. If a number is set into the Parameter then the miner will only extract while there are less than that many of the resources in its inventory. The range of mining equipment can be extended by linking a radar component to the miner components Parameter. <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <header>์์</> <img image="Main/textures/codex/ui/line_h1.png"/> <img image="Main/textures/codex/resources/three_resources.png" width="350" height="110"/> <hl>๊ธฐ๋ณธ ์์</> ๊ธ์ ๊ด์, ์์ , ๊ท์ฌ <img image="Main/textures/codex/ui/line_h1.png"/> <hl>๊ธฐ๋ณธ ์์</>์ ์ด ์ธ๊ณ์์ ๋ฐ๊ฒฌ๋๋ฉฐ ์ฑ๊ตด๊ธฐ๋ก ์ฑ๊ตดํ ์ ์์ต๋๋ค. ๋ค๋ฅธ ์ ํ์ ์์์ ๊ณ ๊ธ ์ถ์ถ ๋ถํ์ด ์์ด์ผ ํ๋ฉฐ ์ด๋ ๋ค๋ฅธ ์์ฐ ์์ค์์ ๊ฐ๊ณต๋ฉ๋๋ค. ์ฑ๊ตด ๋ถํ์ ์ฅ์ฐฉํ ์ ๋์ ์ ํํ์ฌ ์์๊ณผ ์ํธ ์์ฉํ๋ฉด ๊ฐ๋ฅํ ๊ฒฝ์ฐ ์ฑ๊ตด์ ์์ํฉ๋๋ค. ์ด ๊ณผ์ ์ ํตํด ์์ ๋ ธ๋๊ฐ ๋ถํ์ ํจ๋ฌ๋ฏธํฐ์ ๋ฐฐ์น๋ฉ๋๋ค. ์ด ๋ ธ๋๊ฐ ๊ณ ๊ฐ๋๋ฉด ๋น์ทํ ์์ ์ ํ์ ๋ ธ๋๋ฅผ ์ฐพ์ ์ฑ๊ตด์ ๊ณ์ํฉ๋๋ค. <hl>ํจ๋ฌ๋ฏธํฐ์์ ์ค์ ํ๊ธฐ</> ์์ ์์ดํ ์ ๋ถํ ํจ๋ฌ๋ฏธํฐ์ ๋ฐฐ์นํ๋ฉด ์ ๋์ ์๋์ผ๋ก ์์ผ ๋ฒ์์ ์๋ ์์ ๋ ธ๋๋ฅผ ์ฐพ์ต๋๋ค. ํจ๋ฌ๋ฏธํฐ์ ์ถ์ถ๋์ ์ค์ ํ๋ฉด ์ฑ๊ตด๊ธฐ๋ ์ ๋์ ์ธ๋ฒคํ ๋ฆฌ์ ์๋ ์์์ด ์ค์ ํ ์ถ์ถ๋๋ณด๋ค ์ ์ ๊ฒฝ์ฐ์๋ง ์ถ์ถ์ ์์ํฉ๋๋ค. ๋ ์ด๋ ๋ถํ์ ์ฑ๊ตด๊ธฐ ๋ถํ ํจ๋ฌ๋ฏธํฐ์ ์ฐ๊ฒฐํ์ฌ ์ฑ๊ตด ์ฅ๋น์ ๋ฒ์๋ฅผ ํ์ฅํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/ui/line_h2.png"/> | |- |Unlocked Items |์ ๊ธ ํด์ ๋ ์์ดํ | |- |Rotation |ํ์ | |- |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>ROTATION:</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>Buildings and Components can be rotated.</> Press <Key action="RotateConstructionSite" style="bl"/> when constructing a building to set its orientation. <img image="Main/textures/codex/buildingshots/construction_rotate.png" width="500" height="180"/> <img image="Main/textures/codex/ui/line_h1.png"/> You can also rotate buildings after they have been built. Just mouse over the building and press the <Key action="RotateConstructionSite" style="bl"/> key. <img image="Main/textures/codex/buildingshots/building_rotate.png" width="500" height="180"/> <img image="Main/textures/codex/ui/line_h1.png"/> To rotate components, mouse over a socketed component's icon and press the <Key action="RotateConstructionSite" style="bl"/> key. <img image="Main/textures/codex/buildingshots/component_rotate.png" width="500" height="200"/> <img image="Main/textures/codex/ui/line_h2.png"/> |<img image="Main/textures/codex/ui/line_h2.png"/> <hl>ํ์ :</> <img image="Main/textures/codex/ui/line_h1.png"/> <bl>๊ฑด๋ฌผ๊ณผ ๋ถํ์ ํ์ ์ํฌ ์ ์์ต๋๋ค.</> ๊ฑด๋ฌผ์ ๊ฑด์คํ ๋ <Key action="RotateConstructionSite" style="bl"/> ํค๋ฅผ ๋๋ฌ ๋ฐฉํฅ์ ์ค์ ํ ์ ์์ต๋๋ค. <img image="Main/textures/codex/buildingshots/construction_rotate.png" width="500" height="180"/> <img image="Main/textures/codex/ui/line_h1.png"/> ๊ฑด์คํ ํ์๋ ๊ฑด๋ฌผ์ ํ์ ์ํฌ ์ ์์ต๋๋ค. ๋ง์ฐ์ค๋ฅผ ๊ฑด๋ฌผ ์์ ์ฌ๋ฆฌ๊ณ <Key action="RotateConstructionSite" style="bl"/> ํค๋ฅผ ๋๋ฅด๊ธฐ๋ง ํ๋ฉด ๋ฉ๋๋ค. <img image="Main/textures/codex/buildingshots/building_rotate.png" width="500" height="180"/> <img image="Main/textures/codex/ui/line_h1.png"/> ๋ถํ์ ํ์ ์ํค๋ ค๋ฉด ์์ผ์ ์ฅ์ฐฉ๋ ๋ถํ์ ์์ด์ฝ ์์ ๋ง์ฐ์ค๋ฅผ ์ฌ๋ฆฌ๊ณ <Key action="RotateConstructionSite" style="bl"/> ํค๋ฅผ ๋๋ฅด์ญ์์ค. <img image="Main/textures/codex/buildingshots/component_rotate.png" width="500" height="200"/> <img image="Main/textures/codex/ui/line_h2.png"/> | |} == File: data/components == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |human |์ธ๋ฅ | |- |laterite |ํํ | |- |transformer |๋ณ์๊ธฐ | |- |engine |์์ง | |- |aluminiumsheet |aluminiumsheet | |- |micropro |micropro | |- |alien |์ธ๊ณ ์๋ช ์ฒด | |- |world |์ธ๊ณ | |- |glitch |๊ฒฐํจ | |- |color |์์ | |- |resource |์์ | |- |entityfilter |entityfilter | |- |Light |์กฐ๋ช | |- |Illuminates the immediate area. Brightness and color can be changed via a register |์ฃผ๋ณ ์ง์ญ์ ๋ฐํ๋๋ค. ๋ฐ๊ธฐ์ ์์์ ๋ ์ง์คํฐ๋ฅผ ํตํด ๋ณ๊ฒฝํ ์ ์์ต๋๋ค. | |- |Small |์ํ | |- |Light RGB |์กฐ๋ช RGB | |- |Illuminates the immediate area. Brightness and color can be changed via RGB registers |์ฃผ๋ณ ์ง์ญ์ ๋ฐํ๋๋ค. ๋ฐ๊ธฐ์ ์์์ RGB ๋ ์ง์คํฐ๋ฅผ ํตํด ๋ณ๊ฒฝํ ์ ์์ต๋๋ค. | |- |Red (0-31) |๋นจ๊ฐ์(0 ~ 31) | |- |Green (0-31) |๋ น์(0 ~ 31) | |- |Blue (0-31) |ํ๋์(0 ~ 31) | |- |Intensity |๊ฐ๋ | |- |Fabricator |์ ์๊ธฐ | |- |A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. |์์์ฌ๋ฅผ ๊ฐ๊ณตํ๊ณ ์ํ ๋ถํ์ ์ ์ํ ์ ์๋ ์ํ ์ ์ ์ ๋์ ๋๋ค. ๋๋ฝ๋ ์ฌ๋ฃ๋ ๋ ์ง์คํฐ๋ฅผ ํตํด ํ์ธํ ์ ์์ต๋๋ค. | |- |production |์์ฐ | |- |Click to change production |ํด๋ฆญํ์ฌ ์์ฐ ๋ณ๊ฒฝ | |- |Set Production |์์ฐ ์ค์ | |- |Missing ingredient |๋ถ์กฑํ ์ฌ๋ฃ | |- |Set %s Production |์์ฐ ์ค์ : %s | |- |this |์ด๊ฒ | |- |Missing research to produce %s |%s ์์ฐ์ ํ์ํ ์ฐ๊ตฌ๋ฅผ ์๋ฃํ์ง ์์์ต๋๋ค. | |- |Cannot produce %s in %s |%s์์๋ %s ์์ฐ์ ํ ์ ์์ต๋๋ค. | |- |Missing production ingredient %s |์์ฐ ์ฌ๋ฃ %s์ด(๊ฐ) ๋ถ์กฑํฉ๋๋ค. | |- |Cannot produce zero items |0 ํญ๋ชฉ์ ์์ฐํ ์ ์์ต๋๋ค |M |- |No inventory space to produce %s |%s์(๋ฅผ) ์์ฐํ ์ธ๋ฒคํ ๋ฆฌ ๊ณต๊ฐ์ด ์์ต๋๋ค. | |- |frames |ํ๋ ์ | |- |Assembler |์กฐ๋ฆฝ๊ธฐ | |- |Main production facility for robotic components and robotic materials. |๋ก๋ด ๋ถํ ๋ฐ ๋ก๋ด ์ฌ๋ฃ์ ์ฃผ์ ์์ฐ ์์ค์ ๋๋ค. | |- |Medium |์คํ | |- |Data Analyzer |๋ฐ์ดํฐ ๋ถ์๊ธฐ | |- |Allows creation of Simulation Datacubes |์๋ฎฌ๋ ์ด์ ๋ฐ์ดํฐ ํ๋ธ๋ฅผ ์์ฑํ ์ ์์ต๋๋ค. | |- |Large |๋ํ | |- |Refinery |์ ์ ๊ธฐ | |- |Advanced production facility for advanced material production |๊ณ ๊ธ ์ฌ๋ฃ๋ฅผ ์์ฐํ๋ ๊ณ ๊ธ ์์ฐ ์์ค์ ๋๋ค. | |- |Robotics Assembler |๋ก๋ด ๊ณตํ ์กฐ๋ฆฝ๊ธฐ | |- |Dedicated laboratory for robotics |๋ก๋ด ๊ณตํ ์ ์ฉ ์ฐ๊ตฌ์ค์ ๋๋ค. | |- |entity |๊ฐ์ฒด | |- |Rally point Drag to location or unit to set |์ง๊ฒฐ ์ง์ ์ค์ ํ ์์น๋ ์ ๋์ผ๋ก ๋๋๊ทธํ์ญ์์ค. | |- |Power Field |์ ๋ ฅ์ฅ | |- |Extends a wireless power field around the unit |์ ๋ ์ฃผ์์ ๋ฌด์ ์ ๋ ฅ์ฅ์ ํ์ฅํฉ๋๋ค. | |- |Portable Power Field |ํด๋์ฉ ์ ๋ ฅ์ฅ | |- |Internal |๋ด๋ถ | |- |Creates or expands your power grid in a small area around the unit, transferring power to nearby units. Produces no power on its own. Most useful on a moveable unit given its short range |์ ๋ ์ฃผ์์ ์์ ์์ญ์ ์ ๋ ฅ๋ง์ ์์ฑํ๊ฑฐ๋ ํ์ฅํ์ฌ ๊ทผ์ฒ ์ ๋์ ์ ๋ ฅ์ ์ ๋ฌํฉ๋๋ค. ์์ฒด์ ์ผ๋ก ์ ๋ ฅ์ ์์ฐํ์ง ์์ผ๋ฉฐ ๋ฒ์๊ฐ ์งง๊ธฐ ๋๋ฌธ์ ์ด๋ํ ์ ์๋ ์ ๋์ ๊ฐ์ฅ ์ ์ฉํฉ๋๋ค. | |- |Small Power Field |์ํ ์ ๋ ฅ์ฅ | |- |Creates or expands your power grid in an area around the unit, transferring power to nearby units. Produces no power on its own. |์ ๋ ์ฃผ์์ ์์ ์์ญ์ ์ ๋ ฅ๋ง์ ์์ฑํ๊ฑฐ๋ ํ์ฅํ์ฌ ๊ทผ์ฒ ์ ๋์ ์ ๋ ฅ์ ์ ๋ฌํฉ๋๋ค. ์์ฒด์ ์ผ๋ก ์ ๋ ฅ์ ์์ฐํ์ง ์์ต๋๋ค. | |- |Large Power Field |๋ํ ์ ๋ ฅ์ฅ | |- |Local power field with increased radius |๋ฒ์๊ฐ ์ฆ๊ฐํ ๋ก์ปฌ ์ ๋ ฅ์ฅ์ ๋๋ค. | |- |Uplink |์ ๋งํฌ | |- |Uploads data to orbital mainframe for tech research |๋ฐ์ดํฐ๋ฅผ ๊ถค๋์ ๋ฉ์ธ ํ๋ ์์ ์ ๋ก๋ํ์ฌ ๊ธฐ์ ์ ์ฐ๊ตฌํฉ๋๋ค. | |- |Current researching technology |ํ์ฌ ์ฐ๊ตฌ ์ค์ธ ๊ธฐ์ | |- |Manual |์๋ | |- |Set Research |์ฐ๊ตฌ ์ค์ | |- |Repair Component |๋ถํ ์๋ฆฌ | |- |Allows repair of damaged Frames |์์์ ์ ์ ํ๋ ์์ ์๋ฆฌํฉ๋๋ค. | |- |Preferred Repair Target |์ฐ์ ์๋ฆฌ ๋์ | |- |Current Repair Target |ํ์ฌ ์๋ฆฌ ๋์ | |- |Repair Frame |ํ๋ ์ ์๋ฆฌ | |- |Select the frame to repair |์๋ฆฌํ ํ๋ ์ ์ ํ | |- |Are you sure you want to repair a frame from another faction? |๋ค๋ฅธ ์ง์์ ํ๋ ์์ ์๋ฆฌํ์๊ฒ ์ต๋๊น? | |- |Repair Kit |์๋ฆฌ ํคํธ | |- |Can repair the unit it is equipped on |์ฅ์ฐฉํ ์ ๋์ ์๋ฆฌํ ์ ์์ต๋๋ค. | |- |ALLY |์๊ตฐ | |- |AOE Repair Component |AOE ์๋ฆฌ ๊ตฌ์ฑ ์์ |M |- |Allows repair of all damaged Frames in a radius |๋ฐ๊ฒฝ์์ ๋ชจ๋ ์์๋ ํ๋ ์์ ์๋ฆฌ ํ ์ โโ์์ต๋๋ค |M |- |Packager |ํฌ์ฅ๊ธฐ |M |- |Packages up this unit |์ด ์ฅ์น๋ฅผ ํฌ์ฅํฉ๋๋ค |M |- |Package |ํจํค์ง | |- |Deployment |๋ฐฐ์น | |- |Initial planetary colonization support package, cannot deploy while frame is active |์ด๊ธฐ ํ์ฑ ๊ฐ์ฒ ์ง์ ํจํค์ง๋ก ํ๋ ์์ด ํ์ฑํ๋ ์ํ์์๋ ๋ฐฐ์นํ ์ ์์ต๋๋ค. | |- |Deploy |๋ฐฐ์นํ๊ธฐ | |- |Deploy Base |๊ธฐ์ง ๋ฐฐ์นํ๊ธฐ | |- |Cannot deploy while components still have items in them |๋ถํ์ ์์ดํ ์ด ์๋ ๋์์๋ ๋ฐฐ์นํ ์ ์์ต๋๋ค. | |- |Cannot deploy here |์ฌ๊ธฐ์๋ ๋ฐฐ์นํ ์ ์์ต๋๋ค. | |- |Insufficient resources detected. Are you sure you want to deploy here? |์์์ด ๋ถ์กฑํฉ๋๋ค. ์ฌ๊ธฐ์ ๋ฐฐ์นํ์๊ฒ ์ต๋๊น? | |- |Metal Bar Production |๊ธ์ ๋ฐ ์์ฐ |M |- |warning |๊ฒฝ๊ณ | |- |Drop Pod Ejected |๋๋กญ ํฌ๋๊ฐ ๋ฐฐ์ถ๋์์ต๋๋ค |M |- |Drop Pod Ejected at %d, %d |%d, %d์์ ๋ฐฐ์ถ ๋ ๋๋กญ ํฌ๋ |M |- |World Event |์ธ๊ณ ์ด๋ฒคํธ | |- |Deployer |๋ฐฐ์น ์ ๋ | |- |Unpacks into a completed unit |์์ฑ๋ ์ ๋์ ํจํค์ง ํด์ | |- |Use |์ฌ์ฉ | |- |Target Unit |๋์ ์ ๋ | |- |Acquired Unit |ํ๋ ํ ์ฅ์น |M |- |Acquire |ํ๋ํ๊ธฐ | |- |Select unit to absorb |ํก์ํ ์ ๋์ ์ ํํ์ญ์์ค. | |- |Select target to take in |์์งํ ๋์์ ์ ํํ์ญ์์ค. | |- |Target contains Deployer |๋์์๋ ๋ฐฐ์น์๊ฐ ํฌํจ๋ฉ๋๋ค |M |- |Target not valid for re-deployment |์ฌ๋ฐฐ์นํ ์ ์๋ ๋์์ ๋๋ค. | |- |Invalid Target |์ ํจํ์ง ์์ ๋์ | |- |Cannot acquire unit Deployer is equipped on |์ ๋ ๋ฐฐํฌ์๊ฐ ์ฅ์ฐฉ๋์ด ์์ต๋๋ค |M |- |Cannot activate while components still have items in them |๋ถํ์ ์์ดํ ์ด ์๋ ๋์์๋ ํ์ฑํํ ์ ์์ต๋๋ค. | |- |Deployment Constructor |๋ฐฐ์น ๊ฑด์ค๊ธฐ | |- |deployment construction |๋ฐฐ์น ๊ฑด์ค | |- |Constructor |๊ฑด์ค๊ธฐ | |- |All-purpose unit for manual construction |์๋ ๊ฑด์ค์ฉ ๋ค๋ชฉ์ ์ ๋ | |- |Other |๊ธฐํ | |- |Miner |์ฑ๊ตด๊ธฐ | |- |Basic mining drill - extracts metal and crystal |๊ธ์ ๋ฐ ์์ ์ ์ฑ๊ตดํ ์ ์๋ ๊ธฐ๋ณธ ์ฑ๊ตด ๋๋ฆด | |- |miner |์ฑ๊ตด๊ธฐ | |- |Resource to mine and amount |์ฑ๊ตดํ ์์ ๋ฐ ์๋ | |- |Set Mining Target |์ฑ๊ตด ๋์ ์ค์ | |- |Set %s Target |๋์์ผ๋ก %s ์ค์ | |- |Cannot mine %s |%s์(๋) ์ฑ๊ตดํ ์ ์์ต๋๋ค. | |- |Already holding the requested amount %d of %s |์ด๋ฏธ ์์ฒญํ ์๋์%d %s ๊ฐ๋ฅผ ๋ณด์ ํ๊ณ ์์ต๋๋ค. | |- |No space in inventory for %s |%s ๋ณด๊ด ์ฌ์ ๊ณต๊ฐ์ด ์์ต๋๋ค. | |- |No %s found in range |๋ฒ์ ๋ด์์ %s์(๋ฅผ) ์ฐพ์ ์ ์์ต๋๋ค. | |- |Operating |์์ ์ค | |- |Laser Mining Tool |๋ ์ด์ ์ฑ๊ตด ๋๊ตฌ | |- |Laser Mining Tool - extracts metal and crystal with high efficiency (2x) |๋ ๋ฐฐ์ ํจ์จ๋ก ๊ธ์๊ณผ ์์ ์ ์ฑ๊ตดํ๋ ๋ ์ด์ ์ฑ๊ตด ๋๊ตฌ | |- |Deconstructor |ํด์ฒด๊ธฐ | |- |Allows disassembly of completed Units and Building refunding 100% of their cost |์์ฑ๋ ์ ๋๊ณผ ๊ฑด๋ฌผ์ ํด์ฒดํด ์์ฐ์ ๋ค์ด๊ฐ ์ฌ๋ฃ๋ฅผ 100% ๋๋ ค์ค๋๋ค. | |- |Preferred Target |์ฐ์ ๋์ | |- |Select the deconstruction target |ํด์ฒด ๋์์ ์ ํํ์ญ์์ค. | |- |No Target |๋์ ์์ | |- |Not in range to deconstruct |๋์์ด ํด์ฒด ๋ฒ์ ๋ด์ ์์ต๋๋ค. | |- |Cannot deconstruct Target |๋์์ ํด์ฒดํ ์ ์์ต๋๋ค. | |- |Reconstructor |์ฌ๊ฑด์ค | |- |Allows deconstruction of a unit or building to be later reconstructed in a different location |์ ๋๊ณผ ๊ฑด๋ฌผ์ ํด์ฒดํ ํ ๋ค๋ฅธ ์ฅ์์ ์ฌ๊ฑด์คํฉ๋๋ค. | |- |Redeploy |์ฌ๋ฐฐ์น | |- |Select the reconstruction target |์ฌ๊ฑด์ค ๋์์ ์ ํํ์ญ์์ค. | |- |Turret |ํฌํ | |- |Medium sized turret with good damage and range |์๋นํ ๋๋ฏธ์ง ๋ฐ ๋ฒ์๋ฅผ ๋ณด์ ํ ์คํ ํฌ๊ธฐ ํฌํ์ ๋๋ค. | |- |Current Target |ํ์ฌ ๋์ | |- |Select the attack target |๊ณต๊ฒฉํ ๋์์ ์ ํํ์ญ์์ค. | |- |Are you sure you want to attack your own Unit? |์์ ์ ์ ๋์ ๊ณต๊ฒฉํ์๊ฒ ์ต๋๊น? | |- |battle |์ ํฌ | |- |Small Turret |์ํ ํฌํ | |- |Basic defensive turret |๊ธฐ๋ณธ ๋ฐฉ์ด ํฌํ | |- |Small Advanced Turret |์์ ๊ณ ๊ธ ํฌํ |M |- |A longer ranged small defensive turret |๋ ๊ธด ๋ฒ์์ ์์ ๋ฐฉ์ด ํฌํ |M |- |Blight Turret |์ญ๋ณ ํฌํ | |- |Blight crystal turret |์ญ๋ณ ์์ ํฌํ | |- |Viral Turret |๋ฐ์ด๋ฌ์ค ํฌํ | |- |Virus turret |๋ฐ์ด๋ฌ์ค๊ฐ ์๋ ํฌํ | |- |Laser Turret |๋ ์ด์ ํฌํ | |- |Upgraded turret that fires a strong laser |๊ฐ๋ ฅํ ๋ ์ด์ ๋ฅผ ๋ฐ์ฌํ๋ ๊ฐํ ํฌํ์ ๋๋ค. | |- |Solar Cell |ํ์๊ด ์ ์ง | |- |Photovoltaic cell that supplies <hl>50</> power to your grid during daylight, with increased output throughout summer. |์ผ๊ด ๊ธฐ๊ฐ ๋์ ๊ทธ๋ฆฌ๋์ <hl>50</> ์ ์์ ๊ณต๊ธํ๋ ํ์ ๊ด ์ ์ ์ฌ๋ฆ ๋ด๋ด ์ถ๋ ฅ์ด ์ฆ๊ฐํฉ๋๋ค. |M |- |Produce |์์ฐ | |- |green |๊ทธ๋ฆฐ | |- |red |๋ ๋ | |- |Solar Panel |ํ์๊ด ํจ๋ | |- |Solar Panel that generates <hl>300</> power throughout the day and <hl>100</> during the night, with increased output during summer. |ํ๋ฃจ ์ข ์ผ <hl>300</> ์ ๋ ฅ์ ์์ฑํ๋ ํ์ ์ ์งํ๊ณผ ๋ฐค์๋ <hl>100</>๊ฐ ์ฌ๋ฆ ๋์ ์์ฐ๋์ด ์ฆ๊ฐํฉ๋๋ค. |M |- |Wind Turbine |ํ๋ ฅ ํฐ๋น | |- |Constant <hl>50</> power generation per second, <hl>100</> when located on the plateau |์ง์์ ์ผ๋ก ์ด๋น ์ ๋ ฅ <hl>50</>์ ์์ฐํ๊ณ ๊ณ ์์ ๋ฐฐ์นํ๋ฉด <hl>100</>์ ์์ฐํฉ๋๋ค. | |- |Large Wind Turbine |๋ํ ํ๋ ฅ ํฐ๋น | |- |Constant <hl>200</> power generation per second, <hl>400</> when located on the plateau |์ง์์ ์ผ๋ก ์ด๋น ์ ๋ ฅ <hl>200</>์ ์์ฐํ๊ณ ๊ณ ์์ ๋ฐฐ์นํ๋ฉด <hl>400</>์ ์์ฐํฉ๋๋ค. | |- |Power Cell |์ ๋ ฅ ์ ์ง | |- |Transmits <hl>500</> power per second over a small area |์์ ์์ญ์ ์ด๋น ์ ๋ ฅ <hl>500</>์ ์ก์ ํฉ๋๋ค. | |- |Power Core |์ ๋ ฅ ์ฝ์ด | |- |Produces an exceptional amount of power per second over a small area |์์ ์์ญ์ ์๋นํ ์์ ์ด๋น ์ ๋ ฅ์ ์์ฐํฉ๋๋ค. | |- |Stored |์ ์ฅ๋จ | |- |Capacitor |์ฝ๋ด์ | |- |Stores excess power from your power grid making it available when needed |ํ์ํ ๋ ์ฌ์ฉํ ์ ์๋๋ก ์ ๋ ฅ๋ง์ ์๋ ์์ฌ ์ ๋ ฅ์ ์ ์ฅํฉ๋๋ค. | |- |Integrated Capacitor |ํตํฉ ์ปคํจ์ํฐ |M |- |Hi-grade Capacitor |ํ์ด๊ธ ์ปคํจ์ํฐ |M |- |Medium Capacitor |์คํ ์ฝ๋ด์ | |- |A medium sized Capacitor with a greater storage amount |์๋ฑํ ์์ ์ ๋ ฅ์ ์ ์ฅํ๋ ์คํ ํฌ๊ธฐ ์ฝ๋ด์์ ๋๋ค. | |- |Small Battery |์ํ ๋ฐฐํฐ๋ฆฌ | |- |Rechargeable power cell |์ถฉ์ ์ ์ ๋ ฅ ์ ์ง | |- |Signal Reader |์ ํธ ๋ฆฌ๋๊ธฐ | |- |Allow reading of the signal register from a specific unit or building. |ํน์ ์ ๋ ๋๋ ๊ฑด๋ฌผ์ ์ ํธ ๋ ์ง์คํฐ๋ฅผ ์ฝ์ ์ ์์ต๋๋ค. | |- |<nowiki><header>TARGET ENTITY</> <bl>Use to Select Entity to 'Read Signal' from</> Drag to Entity to set</nowiki> |<nowiki><header>๋์ ๊ฐ์ฒด</> <bl>'์ ํธ๋ฅผ ์ฝ์' ๊ฐ์ฒด ์ ํ</> ์ค์ ํ ๊ฐ์ฒด๋ก ๋๋๊ทธํ์ญ์์ค.</nowiki> | |- |<header>RECEIVED SIGNAL</> <bl>The Result returned from the Target's</> <hl>Signal Parameter</> |<header>์์ ํ ์ ํธ</> <hl>๋์์ ์ ํธ ํจ๋ฌ๋ฏธํฐ</><bl>์์ ๋ฐํ๋ ๊ฒฐ๊ณผ</> | |- |Shared Storage |๊ณต์ ๋ ์ ์ฅ๊ณ | |- |Set locked slots on unit to allow dumping of excess items |์ด๊ณผ ์์ดํ ์ ๋ฒ๋ฆด ์ ์๋๋ก ์ ๋์ ์ ๊ธด ์ฌ๋กฏ์ ์ค์ ํ์ญ์์ค. | |- |Internal Storage |๋ด๋ถ ์ ์ฅ๊ณ | |- |Uses the internal socket as an item slot |๋ด๋ถ ์์ผ์ ์์ดํ ์ฌ๋กฏ์ผ๋ก ์ฌ์ฉํฉ๋๋ค. | |- |Behavior Controller |ํ๋ ์ปจํธ๋กค๋ฌ | |- |Small, low-powered programmable device |๋ฎ์ ์ ๋ ฅ์ ์ฌ์ฉํ๋ ์ํ ํ๋ก๊ทธ๋๋ฐ ์ฅ์น | |- |Program Behavior |ํ๋์ ํ๋ก๊ทธ๋๋ฐํฉ๋๋ค. | |- |STOP |์ ์ง | |- |STEP |๋จ๊ณ | |- |PAUSE |์ผ์ ์ค๋จ | |- |Unlocked behavior exceeded instruction limit for a single step |์ ๊ธ ํด์ ๋ ํ๋์ด ๋จ์ผ ๋จ๊ณ์ ๋ช ๋ น ์ ํ์ ์ด๊ณผํ์ต๋๋ค. | |- |AI Behavior Controller |AI ๋์ ์ปจํธ๋กค๋ฌ |M |- |Programmable automatic base management |ํ๋ก๊ทธ๋๋ฐ ๊ฐ๋ฅํ ์๋ ๊ธฐ๋ณธ ๊ด๋ฆฌ |M |- |autobase |์๊ฐ |M |- |Item Transporter |์์ดํ ์ด์ก๊ธฐ | |- |Enables automatic transfer of inventory directly between any Building or Unit in range |๋ฒ์์ ์๋ ๊ฑด๋ฌผ์ด๋ ์ ๋ ๊ฐ์ ์๋์ผ๋ก ์ธ๋ฒคํ ๋ฆฌ๋ฅผ ์ง์ ์ด์กํ ์ ์์ต๋๋ค. | |- |Portable Transporter |ํด๋์ฉ ์ด์ก๊ธฐ | |- |Enables automatic transfer of inventory directly between any adjacent Buildings or Units |์ธ์ ํ ๊ฑด๋ฌผ์ด๋ ์ ๋ ๊ฐ์ ์๋์ผ๋ก ์ธ๋ฒคํ ๋ฆฌ๋ฅผ ์ง์ ์ง์ ์ด์กํ ์ ์์ต๋๋ค. | |- |Internal Transporter with short range |๋จ๊ธฐ๊ฐ์ ๋ด๋ถ ์ด์ก ์ ์ฒด |M |- |Internal Transporter with decent range |๊ด์ฐฎ์ ๋ฒ์๋ฅผ ๊ฐ์ง ๋ด๋ถ ์ด์ก ์ ์ฒด |M |- |Portable Radar |ํด๋์ฉ ๋ ์ด๋ | |- |Short range detection of resources and other objects in the world. All conditions must be met. |์งง์ ๋ฒ์์ ์๋ ์ธ๊ณ์ ์์ ๋ฐ ๊ธฐํ ๋ฌผ์ฒด๋ฅผ ํ์งํฉ๋๋ค. ๋ชจ๋ ์กฐ๊ฑด์ด ์ถฉ์กฑ๋์ด์ผ ํฉ๋๋ค. | |- |radar |๋ ์ด๋ | |- |<header>Search Filter [1]</> <bl>Search Filter [1] is Required to return a Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons |<header>๊ฒ์ ํํฐ [1]</> <bl>๋ ์ด๋ ๊ฒฐ๊ณผ๋ฅผ ๋ฐ์ผ๋ ค๋ฉด ๊ฒ์ ํํฐ [1]์ด ์์ด์ผ ํฉ๋๋ค.</> <hl>์ธ๋ฒคํ ๋ฆฌ ์์ดํ </> ๋๋ <hl>์ ๋ณด</> ์์ด์ฝ์ ํด๋ฆญํ์ฌ ์ ํํ์ญ์์ค. | |- |Set Filter |ํํฐ ์ค์ | |- |<header>Search Filter [2]</> <bl>Search Filter [2] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons |<header>๊ฒ์ ํํฐ [2]</> <bl>๋ ์ด๋ ๊ฒฐ๊ณผ๋ฅผ ๊ตฌ์ฒดํํ๋ ค๋ฉด ๊ฒ์ ํํฐ [2]๊ฐ ์์ด์ผ ํฉ๋๋ค.</> <hl>์ธ๋ฒคํ ๋ฆฌ ์์ดํ </> ๋๋ <hl>์ ๋ณด</> ์์ด์ฝ์ ํด๋ฆญํ์ฌ ์ ํํ์ญ์์ค. | |- |<header>Search Filter [3]</> <bl>Search Filter [3] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons |<header>๊ฒ์ ํํฐ [3]</> <bl>๋ ์ด๋ ๊ฒฐ๊ณผ๋ฅผ ๊ตฌ์ฒดํํ๋ ค๋ฉด ๊ฒ์ ํํฐ [3]์ด ์์ด์ผ ํฉ๋๋ค.</> <hl>์ธ๋ฒคํ ๋ฆฌ ์์ดํ </> ๋๋ <hl>์ ๋ณด</> ์์ด์ฝ์ ํด๋ฆญํ์ฌ ์ ํํ์ญ์์ค. | |- |<Key action="ExecuteAction" style="hl"/> to move camera to Result |<Key action="ExecuteAction" style="hl"/> ์นด๋ฉ๋ผ๋ฅผ ๊ฒฐ๊ณผ๋ก ์ด๋ํ๋ ค๋ฉด ๊ฒฐ๊ณผ |M |- |<header>RADAR RESULT</> <bl>SINGLE Result returned from combination (additive) of 1 - 3 filters</> <hl>Mouse Over</> To highlight 'Result' in the world <Key action="ExecuteAction" style="hl"/> to move camera to 'Result' in the world |<header>๋ ์ด๋ ๊ฒฐ๊ณผ</> <bl>1~3๊ฐ ํํฐ์ ์กฐํฉ(์ถ๊ฐ)์์ ๋ฐํ๋ ๋จ์ผ ๊ฒฐ๊ณผ</> ์ธ๊ณ์์ ๋ฐํ๋ '๊ฒฐ๊ณผ'๋ฅผ ๊ฐ์กฐ ํ์ํ๋ ค๋ฉด <hl>๋ง์ฐ์ค ์ปค์๋ฅผ ์์ ์ฌ๋ฆฌ์ญ์์ค</>. ์นด๋ฉ๋ผ๋ฅผ ์ธ๊ณ์์ ๋ฐํ๋ '๊ฒฐ๊ณผ'๋ก ์ด๋์ํค๋ ค๋ฉด <Key action="ExecuteAction" style="hl"/>์ ํด๋ฆญํ์ญ์์ค. | |- |Scout Radar |์ค์นด์ฐํธ ๋ ์ด๋ |M |- |Short range detection of resources and other objects in the world. |์ธ๊ณ์ ์์ ๋ฐ ๊ธฐํ ๋ฌผ์ฒด์ ๋จ๊ฑฐ๋ฆฌ ๊ฐ์ง. |M |- |<header>Search Filter</> <bl>Search Filter is Required to return a Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons |<header>๊ฒ์ ํํฐ</> <bl>๋ ์ด๋ ๊ฒฐ๊ณผ๋ฅผ ๋ฐํํ๋ ค๋ฉด ๊ฒ์ ํํฐ๊ฐ ํ์ํฉ๋๋ค.</> <hl>์ธ๋ฒคํ ๋ฆฌ ํญ๋ชฉ</> ๋๋ <hl>์ ๋ณด</> ์์ด์ฝ ์ค์์ ์ ํํ๋ ค๋ฉด ํด๋ฆญํ์ญ์์ค. |M |- |<header>RADAR RESULT</> <bl>Result returned from filter</> <hl>Mouse Over</> To highlight 'Result' in the world <Key action="ExecuteAction" style="hl"/> to move camera to 'Result' in the world |<header>๋ ์ด๋ ๊ฒฐ๊ณผ</> <bl>๊ฒฐ๊ณผ ํํฐ์์ ๋ฐํ ๋ ๊ฒฐ๊ณผ</> <hl>๋ง์ฐ์ค ์ค๋ฒ</> ์ธ๊ณ์์ '๊ฒฐ๊ณผ'๋ฅผ ๊ฐ์กฐํฉ๋๋ค. <Key action="ExecuteAction" style="hl"/> ์นด๋ฉ๋ผ๋ฅผ ์ ์ธ๊ณ์์ '๊ฒฐ๊ณผ'๋ก ์ด๋ํ๋ ค๋ฉด |M |- |Small Radar |์ํ ๋ ์ด๋ | |- |Scans for entities beyond visual range |์์ผ ๋ฒ์ ๋ฐ์ ์๋ ๊ฐ์ฒด๋ฅผ ์ค์บํฉ๋๋ค. | |- |Radio Transmitter |๋ผ๋์ค ์ก์ ๊ธฐ | |- |Allows remote transmission of logic to Receiver Components |๋ก์ง์ ์์ ๊ธฐ ๋ถํ์ ์๊ฒฉ์ผ๋ก ์ ์กํ ์ ์์ต๋๋ค. | |- |Band |์ฃผํ์๋ | |- |Value |๊ฐ | |- |Radio Receiver |๋ผ๋์ค ์์ ๊ธฐ | |- |Allows remote reception and modification of logic |์๊ฒฉ์ผ๋ก ์์ ๋ฐ์ ์ ์์ผ๋ฉฐ ๋ก์ง์ ์์ ํ ์ ์์ต๋๋ค. | |- |Received Signal |์์ ๋ ์ ํธ | |- |Crystal Power |์์ ์ ๋ ฅ | |- |Charges itself by consuming crystals, storing energy and supplies <hl>150</> power to your power grid every second, but only when required. |์์ ์ ์๋ชจํ์ฌ ์์ฒด ์ถฉ์ ํ๋ฉฐ ์ ๋ ฅ์ด ๋ถ์กฑํ ๋๋ง ์ ๋ ฅ๋ง์ ์ด๋น ์ ๋ ฅ <hl>150</>์ ๊ณต๊ธํฉ๋๋ค. | |- |Power Transmitter |์ ๋ ฅ ์ก์ ๊ธฐ | |- |Transfers power to a single unit outside the power grid |์ ๋ ฅ๋ง ์ธ๋ถ์ ์๋ ์ ๋ 1๊ธฐ์ ์ ๋ ฅ์ ์ก์ ํฉ๋๋ค. | |- |Select target to receive power |์ ๋ ฅ์ ์์ ํ ๋์์ ์ ํํ์ญ์์ค. | |- |Cannot transmit power to other factions |๋ค๋ฅธ ์ง์์ ์ ๋์๋ ์ ๋ ฅ์ ์ก์ ํ ์ ์์ต๋๋ค. | |- |Sign Post |์ ํธ ํ์๊ธฐ | |- |Show text instead of the visual register |์๊ฐํ ๋ ์ง์คํฐ ๋์ ํ ์คํธ๋ฅผ ํ์ํฉ๋๋ค. | |- |Set Sign |์ ํธ ์ค์ | |- |Enter the text for the sign post |์ ํธ ํ์๊ธฐ์ ํ ์คํธ๋ฅผ ์ ๋ ฅํ์ญ์์ค. | |- |Internal Health Module |๋ด๋ถ ์ฒด๋ ฅ ๋ชจ๋ | |- |Increased structural integrity, adds 20 durability |๊ตฌ์กฐ๋ฌผ์ ๊ฐ๋๋ฅผ ๋์ ๋๋ค(๋ด๊ตฌ๋ 20 ์ถ๊ฐ). | |- |Small Health Module |์ํ ์ฒด๋ ฅ ๋ชจ๋ | |- |Increased structural integrity, adds 100 durability |๊ตฌ์กฐ๋ฌผ์ ๊ฐ๋๋ฅผ ๋์ ๋๋ค(๋ด๊ตฌ๋ 100 ์ถ๊ฐ). | |- |Medium Health Module |์คํ ์ฒด๋ ฅ ๋ชจ๋ | |- |Increased structural integrity, adds 200 durability |๊ตฌ์กฐ๋ฌผ์ ๊ฐ๋๋ฅผ ๋์ ๋๋ค(๋ด๊ตฌ๋ 200 ์ถ๊ฐ). | |- |Large Health Module |๋ํ ์ฒด๋ ฅ ๋ชจ๋ | |- |Increased structural integrity, adds 300 durability |๊ตฌ์กฐ๋ฌผ์ ๊ฐ๋๋ฅผ ๋์ ๋๋ค(๋ด๊ตฌ๋ 300 ์ถ๊ฐ). | |- |Internal Visibility Module |๋ด๋ถ ์์ผ ๋ชจ๋ | |- |Increase unit visibility range by 5 |์ ๋ ์์ผ ๋ฒ์๋ฅผ 5๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Small Visibility Module |์ํ ์์ผ ๋ชจ๋ | |- |Increase unit visibility range by 10 |์ ๋ ์์ผ ๋ฒ์๋ฅผ 10๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Medium Visibility Module |์คํ ์์ผ ๋ชจ๋ | |- |Increase unit visibility range by 15 |์ ๋ ์์ผ ๋ฒ์๋ฅผ 15๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Large Visibility Module |๋ํ ์์ผ ๋ชจ๋ | |- |Increase unit visibility range by 20 |์ ๋ ์์ผ ๋ฒ์๋ฅผ 20๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Internal Efficiency Module |๋ด๋ถ ํจ์จ ๋ชจ๋ | |- |Increase component efficiency by 20% |๋ถํ ํจ์จ์ 20%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Small Efficiency Module |์ํ ํจ์จ ๋ชจ๋ | |- |Increase component efficiency by 50% |๋ถํ ํจ์จ์ 50%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Medium Efficiency Module |์คํ ํจ์จ ๋ชจ๋ | |- |Increase component efficiency by 100% |๋ถํ ํจ์จ์ 100%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Large Efficiency Module |๋ํ ํจ์จ ๋ชจ๋ | |- |Increase component efficiency by 150% |๋ถํ ํจ์จ์ 150%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Internal Speed Module |๋ด๋ถ ์๋ ๋ชจ๋ | |- |Increase unit speed by 20% |์ ๋์ ์๋๋ฅผ 20%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Small Speed Module |์ํ ์๋ ๋ชจ๋ | |- |Increase unit speed by 50% |์ ๋์ ์๋๋ฅผ 50%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Medium Speed Module |์คํ ์๋ ๋ชจ๋ | |- |Increase unit speed by 80% |์ ๋์ ์๋๋ฅผ 80%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Large Speed Module |๋ํ ์๋ ๋ชจ๋ | |- |Increase unit speed by 120% |์ ๋์ ์๋๋ฅผ 120%๋งํผ ์ฆ๊ฐ์ํต๋๋ค. | |- |Effect |ํจ๊ณผ | |- |Glitch |๊ฒฐํจ | |- |Trilobyte Consume |ํธ๋ฆด๋ก๋ฐ์ดํธ ์๋ชจ | |- |consumes components into silica and infected circuit boards |๊ท์ฌ ๋ฐ ๊ฐ์ผ๋ ํ๋ก ๊ธฐํ์ ๋ถํ์ ์๋ชจํฉ๋๋ค. | |- |Trilobyte Attack |ํธ๋ฆด๋ก๋ฐ์ดํธ ๊ณต๊ฒฉ | |- |Imbued with acidic venom that damages metal |๊ธ์์ ์์์ํค๋ ์ฐ์ฑ ๋ ์ ์ค์ผ๋ฉ๋๋ค. | |- |Hidden |์จ๊ฒจ์ง | |- |Damage on Trigger |ํ์ฑํ ์ ์์ ์ ๋ฐ | |- |all |์ ์ฒด | |- |Small Storage |์ํ ์ ์ฅ๊ณ | |- |Expands storage of Frame by <hl>4 slots</> |ํ๋ ์ ์ ์ฅ๊ณ ์ ์ฌ๋กฏ์ <hl>4๊ฐ</> ํ์ฅ์ํต๋๋ค. | |- |Portable Shield Generator |ํด๋์ฉ ๋ณดํธ๋ง ์์ฑ๊ธฐ | |- |Energy shield - Uses power to charge a shield that mitigates up to <hl>20</> damage |์ ๋ ฅ์ ์ฌ์ฉํด ์ต๋ <hl>20</>์ ์์์ ์ํํ๋ ๋ณดํธ๋ง์ ์ถฉ์ ํ์ฌ ์๋์ง ๋ณดํธ๋ง์ ์์ฑํฉ๋๋ค. | |- |Destroy on Trigger |ํ์ฑํ ์ ํ๊ดด ์ ๋ฐ | |- |bot |๋ก๋ด | |- |Glitch Building |๊ฒฐํจ ๊ฑด๋ฌผ | |- |AI Bot |AI ๋ก๋ด | |- |Phase Plant |๋จ๊ณ ๊ณต์ฅ |M |- |Damage Plant |ํผํด ๊ณต์ฅ |M |- |bugs |๋ฒ๊ทธ | |- |Damage Planet Internal |์์ ํ์ฑ ๋ด๋ถ |M |- |Homeless Bug |ํ๋ฆฌ์ค ๋ฒ๊ทธ | |- |Bug Hive Spawner |๋ฒ๊ทธ ๊ตฐ์ง์ง ์์ฑ๊ธฐ | |- |Intel Scanner |์ ๋ณด ์ค์บ๋ | |- |Puzzle |ํผ์ฆ | |- |Repair Required |์๋ฆฌ ํ์ | |- |Datakey Socket |๋ฐ์ดํฐ ํค ์์ผ | |- |datakey |๋ฐ์ดํฐ ํค | |- |Virus |๋ฐ์ด๋ฌ์ค | |- |Protects unit from receiving the virus and removes any viruses when equipped |์ ๋์ ๋ฐ์ด๋ฌ์ค๋ก๋ถํฐ ๋ณดํธํ๊ณ ์ฅ์ฐฉ ์ ๊ฐ์ผ๋ ๋ฐ์ด๋ฌ์ค๋ฅผ ์ ๊ฑฐํฉ๋๋ค. | |- |virus |๋ฐ์ด๋ฌ์ค | |- |Small Intel Scanner |์ํ ์ ๋ณด ์ค์บ๋ | |- |Scan explorables internals to access the console. Can be used to gain the hacking code of enemy faction units |์ฝ์์ ์ก์ธ์คํ๋ ค๋ฉด ํ์ฌ ๊ฐ๋ฅ ์ง์ญ ๋ด๋ถ๋ฅผ ์ค์บํ์ญ์์ค. ์ ์ง์ ์ ๋์ ํดํน ์ฝ๋๋ฅผ ํ๋ํ๋ ๋ฐ ์ฌ์ฉํ ์ ์์ต๋๋ค. | |- |Item to scan |์ค์บํ ์์ดํ | |- |Set Scanning Target |์ค์บํ ๋์ ์ค์ | |- |Scan Result |์ค์บ ๊ฒฐ๊ณผ | |- |Simulation Interface |์๋ฎฌ๋ ์ด์ ์ธํฐํ์ด์ค | |- |Quantum computing device allowing direct manipulation of simulation |์๋ฎฌ๋ ์ด์ ์ ์ง์ ์กฐ์ํ ์ ์๋ ์์ ์ปดํจํ ์ฅ์น | |- |Send |๋ณด๋ด๊ธฐ | |- |Human Factory |์ธ๋ฅ์ ๊ณต์ฅ | |- |Alien Decryption Key |์ธ๊ณ ์๋ช ์ฒด ์ํธ ํด๋ ํค | |- |Allows interfacing with alien structures |์ธ๊ณ ์๋ช ์ฒด์ ๊ตฌ์กฐ๋ฌผ์ ์ ์ํ ์ ์์ต๋๋ค. | |- |Key |ํค | |- |alienkey |์ธ๊ณ ์๋ช ์ฒด ํค | |- |Alien Lock |์ธ๊ณ ์๋ช ์ฒด ์ ๊ธ์ฅ์น | |- |A locking device of unknown origin |์ถ์ฒ๋ฅผ ์ ์ ์๋ ์ ๊ธ์ฅ์น | |- |obsidian |ํ์์ | |- |bb |bb | |- |yb |yb | |- |rb |rb | |- |Re-simulator Core |์ฌ์๋ฎฌ๋ ์ดํฐ ์ฝ์ด | |- |Reconstructs objects on a simulation level |์๋ฎฌ๋ ์ด์ ์์ค์์ ์ค๋ธ์ ํธ๋ฅผ ์ฌ๊ฑด์คํฉ๋๋ค. | |- |Robot |๋ก๋ด | |- |Human |์ธ๋ฅ | |- |Anomaly |ํน์ด์ | |- |Stability |์์ ์ฑ | |- |<rl>DANGER:</> Overloaded |<rl>์ํ:</> ๊ณผ๋ถํ | |- |<hl>CAUTION:</> Overload Warning |<hl>์ฃผ์:</> ๊ณผ๋ถํ ๊ฒฝ๊ณ | |- |<hl>WARNING:</> Overloading not advised |<hl>๊ฒฝ๊ณ :</> ๊ณผ๋ถํ๋ ๊ถ์ฅ๋์ง ์์ | |- |Artificial Virus Core |์ธ๊ณต ๋ฐ์ด๋ฌ์ค ์ฝ์ด | |- |Connects Virus instances into Re-simulator world stability |๋ฐ์ด๋ฌ์ค ์ธ์คํด์ค๋ฅผ ์ฌ์๋ฎฌ๋ ์ดํฐ ์ธ๊ณ ์์ ์ฑ์ ์ฐ๊ฒฐํฉ๋๋ค. | |- |Send this unit through the wormhole? It will be lost from the simulation. |์ํ์ ํตํด์ด ์ฅ์น๋ฅผ ๋ณด๋ด์๊ฒ ์ต๋๊น? ์๋ฎฌ๋ ์ด์ ์์ ์์ค๋ฉ๋๋ค. |M |- |Artificial Blight Core |์ธ๊ณต ์ญ๋ณ ์ฝ์ด | |- |Connects Blight instances into Re-simulator world stability |์ญ๋ณ ์ธ์คํด์ค๋ฅผ ์ฌ์๋ฎฌ๋ ์ดํฐ ์ธ๊ณ ์์ ์ฑ์ ์ฐ๊ฒฐํฉ๋๋ค. | |- |Artificial Robot Core |์ธ๊ณต ๋ก๋ด ์ฝ์ด | |- |Artificial Human Core |์ธ๊ณต ์ธ๋ฅ ์ฝ์ด | |- |Artificial Alien Core |์ธ๊ณต ์ธ๊ณ ์๋ช ์ฒด ์ฝ์ด | |- |Powerful Enemy Warning |๊ฐ๋ ฅํ ์ ๊ฒฝ๊ณ | |- |Approach with EXTREME caution |๋งค์ฐ ์ฃผ์ํ๋ฉฐ ์ ๊ทผํ์ญ์์ค. | |- |Powerful Enemy Warning, EXTREME CAUTION ADVISED !!! |๊ฐ๋ ฅํ ์ ๊ฒฝ๊ณ , ๋งค์ฐ ์ฃผ์ํ ๊ฒ์ ๊ถ์ฅ๋๋ฆฝ๋๋ค!!! | |- |Laser Extractor |๋ ์ด์ ์ถ์ถ๊ธฐ | |- |Laser that mines <hl>laterite</> and <hl>obsidian</> |<hl>ํํ </> ๋ฐ <hl>ํ์์</>์ ์ฑ๊ตดํ๋ ๋ ์ด์ | |- |Blight Extractor |์ญ๋ณ ์ถ์ถ๊ธฐ | |- |Extracts blight gas when placed inside a blighted area |์ญ๋ณ ์์ญ ์์ ๋ฐฐ์นํ๋ฉด ์ญ๋ณ ๊ฐ์ค๋ฅผ ์ถ์ถํฉ๋๋ค. | |- |Virus Cure |๋ฐ์ด๋ฌ์ค ์น๋ฃ๊ธฐ | |- |Protection from the virus for nearby units |๊ทผ์ฒ์ ์๋ ์ ๋์ ๋ฐ์ด๋ฌ์ค๋ก๋ถํฐ ๋ณดํธํฉ๋๋ค. | |- |Large Storage |๋ํ ์ ์ฅ๊ณ | |- |A larger storage component with <hl>20 slots</> | | |- |Internal Virus Containment |๋ด๋ถ ๋ฐ์ด๋ฌ์ค ์ต์ ๊ธฐ | |- |Container for holding virus infected items |๋ฐ์ด๋ฌ์ค์ ๊ฐ์ผ๋ ์์ดํ ์ ๋ณด๊ดํ๋ ์ฉ๊ธฐ | |- |Internal Anomaly Containment |๋ด๋ถ ์ด์ ๊ฒฉ๋ฆฌ |M |- |Container for holding anomaly items |๋ณ์น์ ํ๋ชฉ์ ์ ์งํ๊ธฐ์ํ ์ปจํ ์ด๋ |M |- |Unit Teleporter |์ ๋ ํ ๋ ํฌํฐ | |- |Transports units over a great distance. Interact with the unit equipped with the teleporter to dock the unit you wish to teleport |๋จผ ๊ฑฐ๋ฆฌ๊น์ง ์ ๋์ ์ ์กํฉ๋๋ค. ํ ๋ ํฌํฐ๊ฐ ์ฅ์ฐฉ๋ ์ ๋๊ณผ ์ํธ์์ฉํ์ฌ ํ ๋ ํฌํธํ๋ ค๋ ์ ๋์ ๋ํนํ์ญ์์ค. | |- |Target location |๋์ ์์น | |- |Set Teleport Target |ํ ๋ ํฌํธ ๋์ ์ง์ | |- |Repair Garage |์๋ฆฌ ์์ ์ฅ | |- |Repair target |๋์ ์๋ฆฌ | |- |Missing repair resource |๋ถ์กฑํ ์๋ฆฌ ์์ | |- |Satellite Launcher |์์ฑ ๋ฐ์ฌ๊ธฐ | |- |Launches a satellite. Items still in the AMAC inventory will be transferred to the satellite before launch |์์ฑ์ ๋ฐ์ฌํฉ๋๋ค. ์์ง AMAC ์ธ๋ฒคํ ๋ฆฌ์ ์๋ ์์ดํ ์ ๋ฐ์ฌ ์ ์ ์์ฑ์ผ๋ก ์ ์ก๋ฉ๋๋ค. | |- |Launch |๋ฐ์ฌํ๊ธฐ | |- |Atmospheric interference is too high. Find a way to reduce the influence of the blight to allow launching of satellites. |๋๊ธฐ ๊ฐ์ญ์ด ๋๋ฌด ๊ฐํฉ๋๋ค. ์์ฑ์ ๋ฐ์ฌํ๋ ค๋ฉด ์ญ๋ณ์ ์ํฅ์ ์ค์ผ ๋ฐฉ๋ฒ์ ์ฐพ์ผ์ญ์์ค. | |- |Blight Interference |์ญ๋ณ ๊ฐ์ญ | |- |large1 |large1 | |- |Satellite Unit |์์ฑ ์ ๋ | |- |Land |์ฐฉ๋ฅ | |- |The satellite launcher was lost, unable to land |์์ฑ ๋ฐ์ฌ๊ธฐ๊ฐ ์์ค๋์์ต๋๋ค. ์ฐฉ๋ฅํ ์ ์์ต๋๋ค. | |- |The satellite launcher is not free for landing |์์ฑ ๋ฐ์ฌ๊ธฐ ์ฐฉ๋ฅ์ด ํ์ฉ๋์ง ์์์ต๋๋ค. | |- |Hacking Tool |ํดํน ํด | |- |Hacks units to be controllable by you. Set the unit and hack code into the first register to activate. |์ ์ดํ ์ ์๋๋ก ์ ๋์ ํดํนํฉ๋๋ค. ํ์ฑํํ๋ ค๋ฉด ์ฒซ ๋ฒ์งธ ๋ ์ง์คํฐ์ ์ ๋๊ณผ ํดํน ์ฝ๋๋ฅผ ์ค์ ํ์ญ์์ค. | |- |Plasma Turret |ํ๋ผ์ค๋ง ํฌํ | |- |Plasma Cannon |ํ๋ผ์ค๋ง ์บ๋ ผ | |- |Photon Cannon |ํฌํค ์บ๋ ผ | |- |Hyper-advanced turret - <hl>120 damage</> per shot |์ด๋น <hl>120 ๋๋ฏธ์ง</>๋ฅผ ์ฃผ๋ ์ด๊ณ ๊ธ ํฌํ | |- |Missile Launcher |๋ฏธ์ฌ์ผ ๋ฐ์ฌ๊ธฐ | |- |Missile turret |๋ฏธ์ฌ์ผ ํฌํ | |- |Tank Turret |ํฑํฌ ํฌํ | |- |A turret weapon for mounting on tanks |ํฑํฌ์ ์ฅ์ฐฉํ ์ ์๋ ํฌํ ๋ฌด๊ธฐ์ ๋๋ค. | |- |Power Unit |์ ๋ ฅ ์ ๋ | |- |produces continuous power over a small area |์์ ์์ญ์ ์ ๋ ฅ์ ์ง์์ ์ผ๋ก ์์ฐํฉ๋๋ค. | |- |Blight Power Generator |์ญ๋ณ ๋ฐ์ ๊ธฐ | |- |Blight power extraction cell generating power inside the blight |์ญ๋ณ ์์์ ์ ๋ ฅ์ ์์ฑํ๋ ์ญ๋ณ ์ ๋ ฅ ์ถ์ถ ์ ์ง | |- |Fusion Generator |ํต์ตํฉ ์์ฑ๊ธฐ | |- |Medium Battery |์คํ ๋ฐฐํฐ๋ฆฌ | |- |Rechargeable cell that can store up to <hl>100,000</> power |์ ๋ ฅ์ <hl>100,000</>๊น์ง ์ ์ฅํ ์ ์๋ ์ถฉ์ ์ ์ ์ง |M |- |Large Battery |๋ํ ๋ฐฐํฐ๋ฆฌ | |- |Rechargeable cell that can store a large amount of power |๋๋์ ์ ๋ ฅ์ ์ ์ฅํ ์ ์๋ ์ถฉ์ ์ ์ ์ง | |- |Large Power Transmitter |๋ํ ์ ๋ ฅ ์ก์ ๊ธฐ | |- |Transmits <hl>500</> power to a remote target |์๊ฑฐ๋ฆฌ์ ์๋ ๋์์๊ฒ ์ ๋ ฅ <hl>500</>์ ์ก์ ํฉ๋๋ค. | |- |Medium Storage |์คํ ์ ์ฅ๊ณ | |- |Expands storage of Frame by <hl>9 slots</> |ํ๋ ์ ์ ์ฅ๊ณ ์ ์ฌ๋กฏ์ <hl>9๊ฐ</> ํ์ฅ์ํต๋๋ค. | |- |Drone Launcher |๋๋ก ๋ฐ์ฌ๊ธฐ | |- |Flight center with <hl>6 slots</> for logistic drones |๋ก์ง์คํฑ์ค ๋๋ก ์ฉ <hl>์ฌ๋กฏ 6๊ฐ</>๋ฅผ ๊ฐ์ถ ๋นํ์ฅ์ ๋๋ค. | |- |Drone Port |๋๋ก ํฌํธ | |- |Holds two drones |๋๋ก 2๊ธฐ๋ฅผ ๋ณด์ ํฉ๋๋ค. | |- |Drone Component |๋๋ก ๋ถํ | |- |Holds a single drone |๋๋ก 1๊ธฐ๋ฅผ ๋ณด์ ํฉ๋๋ค. | |- |Landing Pad |์ฐฉ๋ฅ์ฅ | |- |Launch Pad |๋ฐ์ฌ์ฅ | |- |Launches satellites |์์ฑ ๋ฐ์ฌ | |- |Blight Charger |์ญ๋ณ ์ถฉ์ ๊ธฐ | |- |Allows bots to move into blighted areas, provides a small amount of power from the blight |๋ก๋ด์ด ์ญ๋ณ ์์ญ์์ ์ด๋ํ ์ ์๋๋ก ์ญ๋ณ์ผ๋ก๋ถํฐ ์๋์ ์ ๋ ฅ์ ๊ณต๊ธ๋ฐ์ต๋๋ค. | |- |Long-range Radar |์ฅ๊ฑฐ๋ฆฌ ๋ ์ด๋ | |- |External mount doubles scanning range |์ค์บ ๋ฒ์๋ฅผ ๋ ๋ฐฐ๋ก ๋๋ ค์ฃผ๋ ์ธ๋ถ ์ฅ์ฐฉ ์ฅ์น | |- |Alien Translator |์ธ๊ณ ์๋ช ์ฒด ๋ฒ์ญ๊ธฐ | |- |Translates Alien language into usable data |์ธ๊ณ ์๋ช ์ฒด ์ธ์ด๋ฅผ ์ฌ์ฉํ ์ ์๋ ๋ฐ์ดํฐ๋ก ๋ฒ์ญํฉ๋๋ค. | |- |Glyph |์ํ ๋ฌธ์ | |- |Translation |๋ฒ์ญ | |- |Purifying Terraformer |ํ ๋ผํฌ๋จธ ์ ํ ์ค | |- |Adapted alien technology that purifies a blighted area |์ญ๋ณ ์์ญ์ ์ ํํ๋ ์ ์ํ ์ธ๊ณ ์๋ช ์ฒด ๊ธฐ์ | |- |Alien Terraformer |์ธ๊ณ ์๋ช ์ฒด ํ ๋ผํฌ๋จธ | |- |Alien technology that extracts blight from the ground creating an area of blight |์ญ๋ณ ์์ญ์ ์์ฑํ๋ ๋ ์์ ์ญ๋ณ์ ์ถ์ถํ๋ ์ธ๊ณ ์๋ช ์ฒด ๊ธฐ์ | |- |Shield Generator |๋ณดํธ๋ง ์์ฑ๊ธฐ | |- |Energy shield - Uses power to charge a shield that mitigates up to <hl>40</> damage |์ ๋ ฅ์ ์ฌ์ฉํด ์ต๋ <hl>40</>์ ์์์ ์ํํ๋ ๋ณดํธ๋ง์ ์ถฉ์ ํ์ฌ ์๋์ง ๋ณดํธ๋ง์ ์์ฑํฉ๋๋ค. | |- |Hyper Shield Generator |ํ์ดํผ ๋ณดํธ๋ง ์์ฑ๊ธฐ | |- |Energy shield - Uses power to charge a shield that mitigates up to <hl>80</> damage |์ ๋ ฅ์ ์ฌ์ฉํด ์ต๋ <hl>80</>์ ์์์ ์ํํ๋ ๋ณดํธ๋ง์ ์ถฉ์ ํ์ฌ ์๋์ง ๋ณดํธ๋ง์ ์์ฑํฉ๋๋ค. | |- |Internal Alien Container |๋ด๋ถ ์ธ๊ณ์ธ ์ปจํ ์ด๋ |M |- |Container for holding Alien Hearts |์ธ๊ณ์ธ ํํธ๋ฅผ ์ก๊ธฐ์ํ ์ปจํ ์ด๋ |M |- |Internal Blight Container |๋ด๋ถ ์ญ๋ณ ์ฉ๊ธฐ | |- |Container for holding blight gas |์ญ๋ณ ๊ฐ์ค๋ฅผ ๋ณด๊ดํ๋ ์ฉ๊ธฐ | |- |Blight Container Small |์ํ ์ญ๋ณ ์ฉ๊ธฐ | |- |Small Container that holds blight gas |์ญ๋ณ ๊ฐ์ค๋ฅผ ๋ณด๊ดํ๋ ์ํ ์ฉ๊ธฐ | |- |Blight Container Medium |์คํ ์ญ๋ณ ์ฉ๊ธฐ | |- |Container that holds blight gas |์ญ๋ณ ๊ฐ์ค๋ฅผ ๋ณด๊ดํ๋ ์ฉ๊ธฐ | |- |Alien Liquid |์ธ๊ณ ์๋ช ์ฒด ์ ๋์ฒด | |- |Robot Hive |๋ก๋ด ๊ตฐ์ง์ง | |- |Robot configured hive for bug generation |๋ฒ๊ทธ๋ฅผ ์์ฑํ๊ธฐ ์ํด ๋ก๋ด์ด ๊ตฌ์ฑํ ๊ตฐ์ง์ง | |- |Virus Bug Turret |๋ฐ์ด๋ฌ์ค ๋ฒ๊ทธ ํฌํ | |- |Virus turret 1 |๋ฐ์ด๋ฌ์ค ํฌํ 1 | |- |Crypto BitLock |ํฌ๋ฆฝํ ๋นํธ๋ฝ | |- |Temporarily locks enemy units from movement |์ ์ ๋์ ์ด๋์ ์ผ์์ ์ผ๋ก ์ ํํฉ๋๋ค. | |- |BitLock Effect |๋นํธ๋ฝ ํจ๊ณผ | |- |bitlock effect |๋นํธ๋ฝ ํจ๊ณผ | |- |Blight Destabilizer |์ญ๋ณ ๋ถ์์ ํ ์ฅ์น | |- |Rewrite target data technology as bug data |๋์์ ๋ฐ์ดํฐ ๊ธฐ์ ์ ๋ฒ๊ทธ ๋ฐ์ดํฐ๋ก ๋ฐ๊ฟ๋๋ค. | |- |Component Recycler |๋ถํ ์ฌํ์ฉ ์ฅ์น | |- |Virus Component for breaking down Tech |๊ธฐ์ ์ ๋นํ์ฑํํ๋ ๋ฐ์ด๋ฌ์ค ๋ถํ | |- |Current component being recycled |ํ์ฌ ๋ถํ์ด ์ฌํ์ฉ๋๋ ์ค์ ๋๋ค. | |- |Not enough room for output |์ถ๊ณ ํ ๊ณต๊ฐ์ด ๋ถ์กฑํฉ๋๋ค. | |- |Virus Ray |๋ฐ์ด๋ฌ์ค ๊ด์ | |- |Virus Turret with virus beam transmission |๋ฐ์ด๋ฌ์ค ๋น ์ ์ก ๊ธฐ๋ฅ์ ๊ฐ์ถ ๋ฐ์ด๋ฌ์ค ํฌํ | |- |Virus Possessor |๋ฐ์ด๋ฌ์ค ๋ณด๊ท ๊ธฐ | |- |Virus Tool for spawning hives and bugs |๊ตฐ์ง์ง ๋ฐ ๋ฒ๊ทธ๋ฅผ ์์ฑํ๊ธฐ ์ํ ๋ฐ์ด๋ฌ์ค ๋๊ตฌ | |- |Blight Magnifier |์ญ๋ณ ํ๋๊ธฐ | |- |Slowly regenerates nearby resources up to 200, only works if placed inside the blight |์ฃผ๋ณ์ ์๋ ์์์ ์ต๋ 200๊น์ง ์ฒ์ฒํ ์ฌ์์ํต๋๋ค. ์ญ๋ณ ์์ญ์ ๋ฐฐ์นํ ๊ฒฝ์ฐ์๋ง ์๋ํฉ๋๋ค. | |- |Blight Stabilizer |์ญ๋ณ ์์ ๊ธฐ | |- |Resource Converter |์์ ๋ณํ๊ธฐ | |- |When placed inside the blight will convert laterite to metal ore and silica |์ญ๋ณ ์์ญ์ ๋ฐฐ์นํ๋ฉด ํํ ๋ฅผ ๊ธ์ ๊ด์ ๋ฐ ๊ท์ฌ๋ก ๋ณํํฉ๋๋ค. | |- |Must be placed inside the blight |์ญ๋ณ ์์ญ์ ๋ฐฐ์นํด์ผ ํฉ๋๋ค. | |- |silica |๊ท์ฌ | |- |crystal |์์ | |- |Blight Control Tower |์ญ๋ณ ์ ์ด ํ์ | |- |Blight control terminal for stabilization |์์ ํ์ฉ ์ญ๋ณ ์ ์ด ํฐ๋ฏธ๋ | |- |Alien Unit |์ธ๊ณ ์๋ช ์ฒด ์ ๋ | |- |Alien Attack |์ธ๊ณ ์๋ช ์ฒด ๊ณต๊ฒฉ | |- |Alien Miner |์ธ๊ณ ์๋ช ์ฒด ์ฑ๊ตด๊ธฐ | |- |Alien mining |์ธ๊ณ ์๋ช ์ฒด ์ฑ๊ตด | |- |Alien Extractor |์ธ๊ณ ์๋ช ์ฒด ์ถ์ถ๊ธฐ | |- |Alien extraction |์ธ๊ณ ์๋ช ์ฒด ์ถ์ถ | |- |Alien Feeder |์ธ๊ณ ์๋ช ์ฒด ๊ณต๊ธ๊ธฐ | |- |Alien food production |์ธ๊ณ ์๋ช ์ฒด ์ํ ์์ฐ | |- |Alien Factory |์ธ๊ณ ์๋ช ์ฒด ๊ณต์ฅ | |- |Human Refinery |์ธ๋ฅ ์ ์ ๊ธฐ | |- |A Large Factory equipped for making Human devices |์ธ๋ฅ ์ฅ์น๋ฅผ ๋ง๋ค ์ ์๋ ๋ํ ๊ณต์ฅ | |- |Human Science Analyzer |์ธ๋ฅ ๊ณผํ ๋ถ์๊ธฐ | |- |Robot Science Analyzer for Human Technology |์ธ๋ฅ ๊ธฐ์ ์ ์ํ ๋ก๋ด ๊ณผํ ๋ถ์๊ธฐ | |- |Human Command Center |์ธ๋ฅ ์งํ ๋ณธ๋ถ | |- |Human Barracks |์ธ๋ฅ ๋ณ์ | |- |Human Spaceport |์ธ๋ฅ ์ฐ์ฃผ์ ๊ธฐ์ง | |- |Human Science |์ธ๋ฅ ๊ณผํ | |- |Alien Research |์ธ๊ณ ์๋ช ์ฒด ์ฐ๊ตฌ | |- |Mothership Repairs |๋ชจํจ ์๋ฆฌ | |- |Need |ํ์ |M |- |Mothership Eject |๋ชจ์ ์ ๋ฐฐ์ถํฉ๋๋ค |M |- |Eject |๋ฐฐ์ถ |M |- |No faction home is set |์ง์ ์ง์ด ์ค์ ๋์ด ์์ง ์์ต๋๋ค |M |- |No Inventory to Eject |ํด๊ฑฐ ํ ์ฌ๊ณ ๊ฐ ์์ต๋๋ค |M |- |Santa Hat |์ฐํ ๋ชจ์ |M |- |xmas |ํฌ๋ฆฌ์ค๋ง์ค |M |- |Antlers |๋ฟ |M |- |Antlers Nose |๋ฟ ์ฝ |M |- |Present |ํ์ฌ์ |M |- |Robot Factory |๋ก๋ด ๊ณต์ฅ |M |- |A fixed component capable of producing Runner Bots. |์์ฐ ๋ฌ๋ ๋ด์ ๊ณ ์ ๊ตฌ์ฑ ์์ ์ผ์ด๋ธ. |M |- |Extract |๋ฐ์ท |M |- |Mission |์ฌ๋ช |M |- |Extracted |์ถ์ถ |M |} == File: data/data == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |tech/ |๊ธฐ์ / | |- |explorables/ |ํ์ฌ ๊ฐ๋ฅ ์ง์ญ/ | |- |Broken |์์๋จ | |- |Unpowered |์ ๋ ฅ ์์ | |- |Emergency |๊ธด๊ธ | |- |Idle |๋น์๋ | |- |Mouse Horizontal Move |๋ง์ฐ์ค ์ํ ์ด๋ | |- |Mouse Vertical Move |๋ง์ฐ์ค ์์ง ์ด๋ | |- |Mouse Wheel Up |๋ง์ฐ์ค ํ ์๋ก | |- |Mouse Wheel Down |๋ง์ฐ์ค ํ ์๋๋ก | |- |Mouse Wheel |๋ง์ฐ์ค ํ | |- |Left Mouse Button |์ผ์ชฝ ๋ง์ฐ์ค ๋ฒํผ | |- |Right Mouse Button |์ค๋ฅธ์ชฝ ๋ง์ฐ์ค ๋ฒํผ | |- |Middle Mouse Button |์ค๊ฐ ๋ง์ฐ์ค ๋ฒํผ | |- |Thumb Mouse Button |์ฌ ๋ง์ฐ์ค ๋ฒํผ | |- |Thumb Mouse Button 2 |์ฌ ๋ง์ฐ์ค ๋ฒํผ 2 | |- |Backspace |Backspace | |- |Tab |Tab | |- |Enter |Enter | |- |Pause |์ผ์ ์ค๋จ | |- |Caps Lock |Caps Lock | |- |Escape |๋ ๋๊ธฐ | |- |Space Bar |Space Bar | |- |Page Up |Page Up | |- |Page Down |Page Down | |- |End |End | |- |Home |Home | |- |Left |์ผ์ชฝ | |- |Up |์ | |- |Right |์ค๋ฅธ์ชฝ | |- |Down |์๋ | |- |Insert |Insert | |- |Delete |Delete | |- |Numpad 0 |์ซ์ ํค 0 | |- |Numpad 1 |์ซ์ ํค 1 | |- |Numpad 2 |์ซ์ ํค 2 | |- |Numpad 3 |์ซ์ ํค 3 | |- |Numpad 4 |์ซ์ ํค 4 | |- |Numpad 5 |์ซ์ ํค 5 | |- |Numpad 6 |์ซ์ ํค 6 | |- |Numpad 7 |์ซ์ ํค 7 | |- |Numpad 8 |์ซ์ ํค 8 | |- |Numpad 9 |์ซ์ ํค 9 | |- |Numpad * |์ซ์ ํค * | |- |Numpad + |์ซ์ ํค + | |- |Numpad - |์ซ์ ํค - | |- |Numpad . |์ซ์ ํค . | |- |Numpad / |์ซ์ ํค / | |- |Num Lock |Num Lock | |- |Scroll Lock |Scroll Lock | |- |Left Shift |์ผ์ชฝ Shift | |- |Right Shift |์ค๋ฅธ์ชฝ Shift | |- |Left Control |์ผ์ชฝ Ctrl | |- |Right Control |์ค๋ฅธ์ชฝ Ctrl | |- |Left Alt |์ผ์ชฝ Alt | |- |Right Alt |์ค๋ฅธ์ชฝ Alt | |- |Left Command |์ผ์ชฝ Command | |- |Right Command |์ค๋ฅธ์ชฝ Command | |- |Semicolon ; |์ธ๋ฏธ์ฝ๋ก ; | |- |Equals = |๋ฑํธ = | |- |Comma , |์ผํ , | |- |Underscore _ |๋ฐ์ค _ | |- |Minus - |๋ง์ด๋์ค - | |- |Period . |๋ง์นจํ . | |- |Slash / |์ฌ๋์ / | |- |Tilde ~ |๋ฌผ๊ฒฐ ~ | |- |Left Bracket [ |์ผ์ชฝ ๋ธ๋ผ์ผ [ | |- |Left Parenthesis ( |์ผ์ชฝ ๊ดํธ ( | |- |Backslash \ |์ญ ์ฌ๋์ \ | |- |Right Bracket ] |์ค๋ฅธ์ชฝ ๋ธ๋ผ์ผ ] | |- |Right Parenthesis ) |์ค๋ฅธ์ชฝ ๊ดํธ ) | |- |Apostrophe ' |์ํฌ์คํธ๋กํผ ' | |- |Double Quote " |ํฐ๋ฐ์ดํ " | |- |Asterisk * |๋ณํ * | |- |Ampersand & |์ฐํผ์๋ & | |- |Caret ^ |ํ์ ๊ธฐํธ ^ | |- |Dollar $ |๋ฌ๋ฌ $ | |- |Exclamation ! |๋๋ํ ! | |- |Colon : |์ฝ๋ก : | |- |A Accent Grave |A Accent Grave | |- |E Accent Grave |E Accent Grave | |- |E Accent Aigu |E Accent Aigu | |- |C Cedille |C Cedille | |- |Section |Section | |- |Left Stick Horizontal |์ผ์ชฝ ์คํฑ ์ํ | |- |Left Stick Vertical |์ผ์ชฝ ์คํฑ ์์ง | |- |Right Stick Horizontal |์ค๋ฅธ์ชฝ ์คํฑ ์ํ | |- |Right Stick Vertical |์ค๋ฅธ์ชฝ ์คํฑ ์์ง | |- |Left Stick Left |์ผ์ชฝ ์คํฑ ์ผ์ชฝ | |- |Left Stick Right |์ผ์ชฝ ์คํฑ ์ค๋ฅธ์ชฝ | |- |Left Stick Up |์ผ์ชฝ ์คํฑ ์ | |- |Left Stick Down |์ผ์ชฝ ์คํฑ ์๋ | |- |Right Stick Left |์ค๋ฅธ์ชฝ ์คํฑ ์ผ์ชฝ | |- |Right Stick Right |์ค๋ฅธ์ชฝ ์คํฑ ์ค๋ฅธ์ชฝ | |- |Right Stick Up |์ค๋ฅธ์ชฝ ์คํฑ ์ | |- |Right Stick Down |์ค๋ฅธ์ชฝ ์คํฑ ์๋ | |- |Left Trigger |์ผ์ชฝ ํธ๋ฆฌ๊ฑฐ | |- |Right Trigger |์ค๋ฅธ์ชฝ ํธ๋ฆฌ๊ฑฐ | |- |Left Stick Press |์ผ์ชฝ ์คํฑ ๋๋ฅด๊ธฐ | |- |Right Stick Press |์ค๋ฅธ์ชฝ ์คํฑ ๋๋ฅด๊ธฐ | |- |A Button |A ๋ฒํผ | |- |B Button |B ๋ฒํผ | |- |X Button |X ๋ฒํผ | |- |Y Button |Y ๋ฒํผ | |- |Left Shoulder (L1) |์ผ์ชฝ ์๋(L1) | |- |Right Shoulder (R1) |์ค๋ฅธ์ชฝ ์๋(R1) | |- |Left Trigger (L2) |์ผ์ชฝ ํธ๋ฆฌ๊ฑฐ(L2) | |- |Right Trigger (R2) |์ค๋ฅธ์ชฝ ํธ๋ฆฌ๊ฑฐ(R2) | |- |D-Pad Up |D ํจ๋ ์ | |- |D-Pad Down |D ํจ๋ ์๋ | |- |D-Pad Right |D ํจ๋ ์ค๋ฅธ์ชฝ | |- |D-Pad Left |D ํจ๋ ์ผ์ชฝ | |- |Gamepad Special Left |๊ฒ์ํจ๋ ํน์ ํค ์ผ์ชฝ | |- |Gamepad Special Right |๊ฒ์ํจ๋ ํน์ ํค ์ค๋ฅธ์ชฝ | |- |carrier |์์ก๊ธฐ | |- |Deliver Items |์์ดํ ์ ๋ฌ | |- |Carry out orders of the logistics network |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฃผ๋ฌธ์ ์ํํฉ๋๋ค. | |- |supplier |๊ณต๊ธ๊ธฐ | |- |Supply Items |์์ดํ ๊ณต๊ธ | |- |Supply items to the logistics network |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์์ดํ ์ ๊ณต๊ธํฉ๋๋ค. | |- |requester |์์ฒญ๊ธฐ | |- |Request Items |์์ดํ ์์ฒญ | |- |Receive required items from the logistics network |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์์ ํ์ํ ์์ดํ ์ ์์ ํฉ๋๋ค. | |- |High Priority |์ฐ์ ์์ | |- |Orders requested by this unit are set to high priority |์ด ์ ๋์ ์์ฒญ ์ฃผ๋ฌธ์ ์ฐ์ ์์๋ก ์ง์ ํฉ๋๋ค. | |- |Only Item Transporters |์์ดํ ์ด์ก๊ธฐ ์ ์ฉ | |- |Allow only Item Transporter components to pass items |์์ดํ ์ด์ก๊ธฐ ๋ถํ๋ง ์์ดํ ์ ์ ๋ฌํ๋๋ก ํ์ฉ | |- |Can Serve Construction |๊ฑด์ถ์ ์ ๊ณต ํ ์ ์์ต๋๋ค |M |- |Allow serving construction sites |๊ฑด์ค ํ์ฅ์ ์๋น์ค๋ฅผ ์ ๊ณตํ์ญ์์ค |M |- |Transport Route |์ด์ก ๋ฃจํธ | |- |Continually pick up from <hl>Goto</> and deliver to <hl>Store</> Requires both <hl>Goto Register</> and <hl>Store Register</> to be set |<hl>์ด๋</>์์ ์ง์์ ์ผ๋ก ํฝ์ ํ์ฌ <hl>์ ์ฅ</>์ผ๋ก ์ ๋ฌ <hl>์ด๋ ๋ ์ง์คํฐ</> ๋ฐ <hl>์ ์ฅ ๋ ์ง์คํฐ</>๋ฅผ ๋ชจ๋ ์ค์ ํด์ผ ํฉ๋๋ค. | |- |On Channel 1 |์ฑ๋ 1 | |- |Only interact with units that are also on channel 1 |์ฑ๋ 1์ ์๋ ์ ๋๊ณผ๋ง ์ํธ์์ฉํฉ๋๋ค. | |- |On Channel 2 |์ฑ๋ 2 | |- |Only interact with units that are also on channel 2 |์ฑ๋ 2์ ์๋ ์ ๋๊ณผ๋ง ์ํธ์์ฉํฉ๋๋ค. | |- |On Channel 3 |์ฑ๋ 3 | |- |Only interact with units that are also on channel 3 |์ฑ๋ 3์ ์๋ ์ ๋๊ณผ๋ง ์ํธ์์ฉํฉ๋๋ค. | |- |On Channel 4 |์ฑ๋ 4 | |- |Only interact with units that are also on channel 4 |์ฑ๋ 4์ ์๋ ์ ๋๊ณผ๋ง ์ํธ์์ฉํฉ๋๋ค. | |- |anomaly |ํน์ด์ | |- |NEUTRAL |์ค๋ฆฝ | |- |player |ํ๋ ์ด์ด | |} == File: data/effects == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |low |๋ฎ์ | |- |machinery |๊ธฐ๊ณ | |- |high |๋์ | |} == File: data/explorables == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Item no longer available |๋ ์ด์ ์์ดํ ์ ์ฌ์ฉํ ์ ์์ต๋๋ค. | |- |Item not accepted |์์ดํ ์ด ํ์ฉ๋์ง ์์ต๋๋ค. | |} == File: data/explorables/ai_base == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |AI Base |AI๋ฒ ์ด์ค |M |- |AI Signature Found |AI ์๋ช ์ด ๋ฐ๊ฒฌ๋์์ต๋๋ค |M |- |AI Signature identified at %d, %d |AI ์๋ช ์ %d, %d์์ ํ์ธ๋๋ค |M |- |AI |์ผ์ฒด ํฌํจ |M |- |There appears to be an AI core controlling this base. To what purpose we cannot but sure. Let us monitor the situation before planning our next course of action |์ด๋ฒ ์ด์ค๋ฅผ ์ ์ดํ๋ โโAI ์ฝ์ด๊ฐ์๋ ๊ฒ์ผ๋ก ๋ณด์ ๋๋ค. ์ฐ๋ฆฌ๊ฐ ์ด๋ค ๋ชฉ์ ์ผ๋ก ํ์ ํ ์ ์๋์ง. ๋ค์ ํ๋์ ๊ณํํ๊ธฐ ์ ์ ์ํฉ์ ๋ชจ๋ํฐ๋งํ๊ฒ ์ต๋๋ค. |M |- |Observe the AI base |AI๋ฒ ์ด์ค๋ฅผ ๊ด์ฐฐํ์ญ์์ค |M |- |AI Behaviors |AI ํ๋ |M |- |The AI Core at the heart of the base is an advanced version of our own Behavior Controllers. We should be able to modify them using similar means. With this new technology we will be able to set up fully automated remote bases |๋ฒ ์ด์ค์ ํต์ฌ AI ์ฝ์ด๋ ์์ฒด ํ๋ ์ปจํธ๋กค๋ฌ์ ๊ณ ๊ธ ๋ฒ์ ์ ๋๋ค. ๋น์ทํ ์๋จ์ ์ฌ์ฉํ์ฌ ์์ ํ ์ ์์ด์ผํฉ๋๋ค. ์ด ์๋ก์ด ๊ธฐ์ ์ ํตํด ์ฐ๋ฆฌ๋ ์์ ์๋ํ ๋ ์๊ฒฉ๋ฒ ์ด์ค๋ฅผ ์ค์ ํ ์ ์์ต๋๋ค. |M |- |AI Behavior Controllers have been unlocked - End of Mission |AI ๋์ ์ปจํธ๋กค๋ฌ๊ฐ ์ ๊ธ ํด์ ๋์์ต๋๋ค - ๋ฏธ์ ์ข ๋ฃ |M |- |AI Signature Lost |AI ์๋ช ์ด ์์ค๋์์ต๋๋ค |M |} == File: data/explorables/alien_artifact == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Alien Artifact |์ธ๊ณ ์๋ช ์ฒด ์ํฐํฉํธ | |} == File: data/explorables/big_daikon == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Big Daikon |ํฐ ๋ค์ด์ฝ |M |- |Anomaly Detected |ํน์ด์ ๊ฐ์ง๋จ | |- |Abnormal readings detected at %d, %d |%d, %d์์ ๊ฒ์ถ ๋ ๋น์ ์ ํ๋ ๊ฐ |M |- |Super Silica Tree |์ํผ ์ค๋ฆฌ์นด ๋๋ฌด |M |- |Anomaly Disappeared |์ด์์ด ์ฌ๋ผ์ก์ต๋๋ค |M |- |Abnormal readings Disappeared at %d, %d |๋น์ ์์ ์ธ ํ๋ ๊ฐ์ %d, %d ์์ ์ฌ๋ผ์ก๋ค |M |- |That's a big tree! |๊ทธ๊ฒ์ ํฐ ๋๋ฌด์ ๋๋ค! |M |- |So tall |๋๋ฌด ํค๊ฐ ํฝ๋๋ค |M |- |We are detecting some kind of anomaly in the world. One the natural flora of the world is giving unusual readings. It appears mineable except scans indicate it has an extremely hard outer shell. It's too strong to mine but perhaps there is some other way to acquire its resources. |์ฐ๋ฆฌ๋ ์ธ์์์ ์ด๋ค ์ข ๋ฅ์ ์ด์์ ๊ฐ์งํ๊ณ ์์ต๋๋ค. ์ธ๊ณ์ ์์ฐ์ค๋ฌ์ด ์๋ฌผ ๊ตฐ์ ํน์ดํ ๋ ์๋ฅผ ์ ๊ณตํ๋ ๊ฒ์ ๋๋ค. ์ค์บ์ ์ธ๋ถ ์์ด ๋งค์ฐ ๋จ๋จํ๋ค๋ ๊ฒ์ ๋ํ๋ด๋ ๊ฒ์ ์ ์ธํ๊ณ ๋ ๋ง์ด๋๋ฆฌ๊ฐ ๋ํ๋ฉ๋๋ค. ๋ด ๊ฒ์ ๋๋ฌด ๊ฐํ์ง ๋ง ์๋ง๋ ์์์ ์ป๋ ๋ค๋ฅธ ๋ฐฉ๋ฒ์ด์์ ๊ฒ์ ๋๋ค. |M |- |Destroy Giant Tree |๊ฑฐ๋ํ ๋๋ฌด๋ฅผ ํ๊ดดํ์ญ์์ค |M |- |Disturbed the Hive! |๋ฒ์ง์ ๋ฐฉํดํ์ต๋๋ค! |M |- |The tree acted as a giant hive. You'll need to eliminate all hostiles in the area before destroying it |๋๋ฌด๋ ๊ฑฐ๋ํ ๋ฒํต ์ญํ ์ํ์ต๋๋ค. ํ๊ดดํ๊ธฐ ์ ์์ด ์ง์ญ์ ๋ชจ๋ ์ ๋๋ฅผ ์ ๊ฑฐํด์ผํฉ๋๋ค. |M |- |Clear the area of enemies and destroy the giant tree hive |์ ์ ์์ญ์ ๋น์ฐ๊ณ ๊ฑฐ๋ํ ๋๋ฌด ๋ฒ์ง์ ํ๊ดดํ์ญ์์ค. |M |- |Composition |๊ตฌ์ฑ |M |- |The trunk of the tree was made entirely of silica. While this one had matured and hardened too much to be mined there appears to be smaller ones that we should be able to extract small amounts of silica. This should help us set up our initial silicon production. |๋๋ฌด์ ํธ๋ ํฌ๋ ์์ ํ ์ค๋ฆฌ์นด๋ก ๋ง๋ค์ด์ก์ต๋๋ค. ์ด ํ๋๋ ์ฑ์ํ๊ณ ๋๋ฌด ๋ง์ด ์ฑ๊ตดํ๊ธฐ์ ๋๋ฌด ๊ฐํ๋์์ง๋ง ์๋์ ์ค๋ฆฌ์นด๋ฅผ ์ถ์ถ ํ ์ ์์ด์ผํ๋ ์์ ๊ฒ๋ค์ด ๋ ์์ ๊ฒ์ผ๋ก ๋ณด์ ๋๋ค. ์ด๋ฅผ ํตํด ์ด๊ธฐ ์ค๋ฆฌ์ฝ ์์ฐ์ ์ค์ ํ๋ ๋ฐ ๋์์ด๋ฉ๋๋ค. |M |- |End of Mission - Silica Resources Acquired |๋ฏธ์ ์ข ๋ฃ - ์ค๋ฆฌ์นด ์์ ํ๋ |M |- |Tree was Destroyed |๋๋ฌด๊ฐ ํ๊ดด๋์์ต๋๋ค |M |} == File: data/explorables/bigtree == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Big Tree |๋ํ ๋๋ฌด | |} == File: data/explorables/broken_ship == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Broken Ship |์์๋ ํจ์ | |- |cable |์ผ์ด๋ธ | |- |wire |์์ด์ด | |- |silicon |๊ท์ | |} == File: data/explorables/crashed_ship == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Crashed Ship |๋ถ์์ง ํจ์ | |} == File: data/explorables/enemy_unit == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Enemy Unit |์ ์ ๋ | |- |hostile |์ ์ |M |} == File: data/explorables/giant_enemy == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Giant Enemy |๊ฑฐ๋ ์ | |} == File: data/explorables/human_a == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Human Mission A |์ธ๊ฐ ์๋ฌด a |M |- |Strange Signal Found |์ด์ํ ์ ํธ๊ฐ ๋ฐ๊ฒฌ๋์์ต๋๋ค |M |- |A strange signal was identified at %d, %d |์ด์ํ ์ ํธ๋ %d, %d์์ ํ์ธ๋์์ต๋๋ค. |M |- |Repairs |์๋ฆฌ |M |- |Explorer |ํ์นจ |M |- |Connect |์ฐ๊ฒฐ | |- |Connected |์ฐ๊ฒฐ |M |- |AI Research Center |AI ์ฐ๊ตฌ ์ผํฐ |M |- |Human Explorer (Broken) |์ธ๊ฐ ํํ๊ฐ (๋ถ๋ฌ์ง) |M |- |Strange Signal Lost |์ด์ํ ์ ํธ๊ฐ ์์ค๋์์ต๋๋ค |M |- |Human Explorer |์ธ๊ฐ ํํ๊ฐ |M |- |garage |์์ ์ฅ | |- |building |๊ฑด๋ฌผ | |- |Human Discovery |์ธ๋ฅ ๋ฐ๊ฒฌ | |- |Power the explorer |ํํ๊ฐ์๊ฒ ํ์์ฃผ์ญ์์ค |M |- |A broken vehicle was discovered inside the blight. The Explorer appears to still be in a good enough state to operate, if only we are able to repair its frame. |๋ถ๋ฌ์ง ์ฐจ๋์ด ์ญ๋ณ ์์์ ๋ฐ๊ฒฌ๋์์ต๋๋ค. ํ์๊ธฐ๋ ํ๋ ์์ ์๋ฆฌ ํ ์ โโ์๋ค๋ฉด ์ฌ์ ํ ์๋ํ๊ธฐ์ ์ถฉ๋ถํ ์ํ์์๋ ๊ฒ์ผ๋ก ๋ณด์ ๋๋ค. |M |- |Provide repair materials |์๋ฆฌ ์๋ฃ๋ฅผ ์ ๊ณตํฉ๋๋ค |M |- |Take the Explorer to a Human Research Lab |ํํ๊ฐ๋ฅผ ์ธ๊ฐ ์ฐ๊ตฌ์๋ก ๋ฐ๋ ค๊ฐ์ญ์์ค |M |- |Intel recovered from its databanks indicates it was on a mission to extract something called <hl>Anomaly Particles</> from inside the blight. We will need to take it to a compatible Human Research facility to extract more details about its mission |๋ฐ์ดํฐ ๋ฑ ํฌ์์ ํ์ ๋ ์ธํ ์ Blight ๋ด๋ถ์์ <hl>์ด์ ์ ์</> ๋ผ๋ ๊ฒ์ ์ถ์ถํ๋ ์๋ฌด๋ฅผ ์ํํ๊ณ ์์์ ๋ํ๋ ๋๋ค. ์๋ฌด์ ๋ํ ์์ธํ ๋ด์ฉ์ ์ถ์ถํ๋ ค๋ฉด ํธํ ๊ฐ๋ฅํ ์ธ๊ฐ ์ฐ๊ตฌ ์์ค๋ก ๊ฐ์ ธ ๊ฐ์ผํฉ๋๋ค. |M |- |Find and interact with a Human Research Lab |์ธ๊ฐ ์ฐ๊ตฌ์๋ฅผ ์ฐพ๊ณ ์ํธ ์์ฉํฉ๋๋ค |M |- |Gather 20 Anomaly particles |20 ๊ฐ์ ์ด์ ์ ์๋ฅผ ์์งํ์ญ์์ค |M |- |Mission briefing data was downloaded once the Explorer was connected to the Research Lab: <desc>..the Blights high energy production seems to indicate the existence of a previously undetected particle. High concentrations of this particle are found when performing certain actions within the blight gas, one of which is mining blight crystals. The Explorer has been equipped with a containment device, allowing it to capture such particles in these dense areas. This would allow us to research them further.</> |Explorer๊ฐ Research Lab์ ์ฐ๊ฒฐ๋๋ฉด ๋ฏธ์ ๋ธ๋ฆฌํ ๋ฐ์ดํฐ๊ฐ ๋ค์ด๋ก๋๋์์ต๋๋ค. <desc>.. Blights ๊ณ ์๋์ง ์์ฐ์ ์ด์ ์ ๊ฐ์ง๋์ง ์์ ์ ์์ ์กด์ฌ๋ฅผ ๋ํ๋ ๋๋ค. ์ด ์ ์์ ๊ณ ๋๋๋ ์ญ๋ณ ๊ฐ์ค ๋ด์์ ํน์ ์์ฉ์ ์ํ ํ ๋ ๋ฐ๊ฒฌ๋๋ฉฐ, ๊ทธ ์ค ํ๋๋ Blight ๊ฒฐ์ ์ ์ฑ๊ตดํฉ๋๋ค. ํ์๊ธฐ์๋ ๊ฒฉ๋ฆฌ ์ฅ์น๊ฐ ์ฅ์ฐฉ๋์ด์์ด ์ด๋ฌํ ์กฐ๋ฐ ํ ์์ญ์์ ์ด๋ฌํ ์ ์๋ฅผ ํฌ์ฐฉ ํ ์ ์์ต๋๋ค. ์ด๊ฒ์ ์ฐ๋ฆฌ๊ฐ ๋ ์ฐ๊ตฌ ํ ์์๊ฒ ํด์ค ๊ฒ์ ๋๋ค.</> |M |- |Return with 20 Anomaly Particles, capture by mining blight crystals with the Explorer nearby |20 ๊ฐ์ ์ด์ ์ ์๋ก ๋์์์ ๊ทผ์ฒ์ ํ์๊ธฐ์ ํจ๊ป Blight ๊ฒฐ์ ์ ์ฑ๊ตดํ์ฌ ํฌ์ฐฉํ์ญ์์ค. |M |- |Deploy the Research Facility |์ฐ๊ตฌ ์์ค์ ๋ฐฐ์นํ์ญ์์ค |M |- |Completion of the mission has activated a deployment facility of the Explorer. This will allow deployment of an AI Research Center. The amount of power required for such a structure means deployment within our power grid is recommended |๋ฏธ์ ์๋ฃ๋ ํํ๊ฐ์ ๋ฐฐ์น ์์ค์ ํ์ฑํํ์ต๋๋ค. ์ด๋ฅผ ํตํด AI ์ฐ๊ตฌ ์ผํฐ๋ฅผ ๋ฐฐ์น ํ ์ ์์ต๋๋ค. ์ด๋ฌํ ๊ตฌ์กฐ์ ํ์ํ ์ ๋ ฅ๋์ ์ ๋ ฅ๋ง ๋ด์์ ๋ฐฐ์น๋ฅผ ์๋ฏธํฉ๋๋ค. |M |- |Deploy the AI Research Center from the Explorer |Explorer์์ AI ์ฐ๊ตฌ ์ผํฐ๋ฅผ ๋ฐฐ์นํ์ญ์์ค |M |- |Dense Anomaly Clusters |์กฐ๋ฐ ํ ์ด์ ํด๋ฌ์คํฐ |M |- |It seems the few Anomaly Particles we were able to gather are too weak to get any kind of reaction, however processing them into a <hl>Dense Anomaly Cluster</> will enable greater levels of interaction for our experiments. |์ฐ๋ฆฌ๊ฐ ๋ชจ์ ์์๋ ๋ช ๊ฐ์ง ์ด์ ์ ์๊ฐ ๋๋ฌด ์ฝํ ๊ฒ์ผ๋ก ๋ณด์ด์ง๋ง, <hl>์กฐ๋ฐ ํ ์ด์ ํด๋ฌ์คํฐ๋ก</> ์ฒ๋ฆฌํ๋ฉด ์คํ์ ๋ํ ๋ ํฐ ์ํธ ์์ฉ์ด ๊ฐ๋ฅํฉ๋๋ค. |M |- |Produce Dense Anomaly Cluster in the AI Research Center |AI ์ฐ๊ตฌ ์ผํฐ์์ ์กฐ๋ฐ ํ ์ด์ ํด๋ฌ์คํฐ๋ฅผ ์์ฐํฉ๋๋ค |M |- |Construct an AI Containment Component |AI ๊ฒฉ๋ฆฌ ๊ตฌ์ฑ ์์๋ฅผ ๊ตฌ์ฑํ์ญ์์ค |M |- |The clusters are firing millions of electrical impulses developing connections within each other. It is not unlike the Neural Networks our own Artificial Intelligence Matricies are based upon. We will need stronger containment of the clusters to be able to interact with them at this level without triggering another reaction |ํด๋ฌ์คํฐ๋ ์๋ก ๋ด๋ถ์ ์ฐ๊ฒฐ์ ๊ฐ๋ฐํ๋ ์๋ฐฑ๋ง ๊ฐ์ ์ ๊ธฐ ์ถฉ๋์ ๋ฐ์ฌํ๊ณ ์์ต๋๋ค. ๊ทธ๊ฒ์ ์ฐ๋ฆฌ ์์ ์ ์ธ๊ณต ์ง๋ฅ ์ธ๋๊ฐ ๊ธฐ๋ฐ์ผ๋กํ๋ ์ ๊ฒฝ๋ง๊ณผ๋ ๋ค๋ฆ ๋๋ค. ๋ค๋ฅธ ๋ฐ์์ ์ ๋ฐํ์ง ์๊ณ ์ด ์์ค์์ ํด๋ฌ์คํฐ๋ฅผ ๋ ๊ฐํ๊ฒ ๊ฒฉ๋ฆฌํด์ผํฉ๋๋ค. |M |- |Construct Resimulator Core In Assembler and then Artificial Human Core |์ด์ ๋ธ๋ฌ์ ์ํฌ๋ฆฟ ์๋ฎฌ๋ ์ดํฐ ์ฝ์ด๋ฅผ ๊ตฌ์ฑํ ๋ค์ ์ธ๊ณต ์ธ๊ฐ ํต์ฌ |M |- |Place the AI Core in the resimulator |AI Core๋ฅผ ์ํฌ๋ฆฟ์ ๋ฐฐ์นํ์ญ์์ค |M |- |Containment has stabilized the Anomaly Cluster, however we will need a larger facility to properly extract the data. The only structure we have that has this ability is the Re-Simulator. |๊ฒฉ๋ฆฌ๋ ์ด์ ํด๋ฌ์คํฐ๋ฅผ ์์ ํ ์์ผฐ์ง๋ง ๋ฐ์ดํฐ๋ฅผ ์ฌ๋ฐ๋ฅด๊ฒ ์ถ์ถํ๋ ค๋ฉด ๋ ํฐ ์์ค์ด ํ์ํฉ๋๋ค. ์ฐ๋ฆฌ๊ฐ ๊ฐ์ง๊ณ ์๋ ์ ์ผํ ๊ตฌ์กฐ๋์ด ๋ฅ๋ ฅ์ ๊ฐ๋ ๊ฒ์ ๋๋ค. |M |- |Equip Artificial Human Core onto resimulator |์ธ๊ณต ์ธ๊ฐ ํต์ฌ์ ์ํฌํฐ์ ์ฅ๋นํ์ญ์์ค |M |- |Re-Simulator functionality unlocked |์ฌ ์๋ฎฌ๋ ์ดํฐ ๊ธฐ๋ฅ์ด ์ ๊ธ ํด์ ๋์์ต๋๋ค |M |- |While not sentient, the AI Core shows a degree of cooperation, almost obedience to the Re-simulator. Connecting the AI Core has extended its databanks unlocking new recipes. |์ง๊ฐํ์ง๋ ์์ง๋ง AI ํต์ฌ์ ์ด๋ ์ ๋์ ํ๋ ฅ์ ๋ณด์ฌ์ค๋๋ค. AI ์ฝ์ด๋ฅผ ์ฐ๊ฒฐํ๋ฉด ์๋ก์ด ๋ ์ํผ๋ฅผ ์ ๊ธ ํด์ ํ๋ ๋ฐ์ดํฐ ๋ฑ ํฌ๊ฐ ํ์ฅ๋์์ต๋๋ค. |M |- |End of Mission - New recipes have been unlocked on resimulator |๋ฏธ์ ์ ๋ - ์ํฌํฐ์์ ์๋ก์ด ๋ ์ํผ๊ฐ ์ ๊ธ ํด์ ๋์์ต๋๋ค. |M |- |Signal Lost |์ ํธ ์์ค |M |} == File: data/explorables/human_building == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Human Building |์ธ๋ฅ ๊ฑด๋ฌผ | |- |microscope |ํ๋ฏธ๊ฒฝ | |} == File: data/explorables/mining_base == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Mining Base |์ฑ๊ตด ๊ธฐ์ง |M |- |Disturbance Detected |๊ต๋์ด ๊ฐ์ง๋์์ต๋๋ค |M |- |Bug signs Detected at %d, %d |%d, %d ์์ ๊ฒ์ถ ๋ ๋ฒ๊ทธ ํ์งํ |M |- |Miner Base (Abandoned) |๊ด๋ถ ๊ธฐ์ง (๋ฒ๋ ค์ง) |M |- |Mining base repairs |์ฑ๊ตด ๊ธฐ๋ณธ ์๋ฆฌ |M |- |Silica Discovery |์ค๋ฆฌ์นด ๋ฐ๊ฒฌ |M |- |The large amount of silica in this area seems to have attracted a strong bug presence. I'd suggest we check it out, but not until we have a strong enough force to deal with the hostiles. |์ด ์์ญ์ ๋ง์ ์์ ์ค๋ฆฌ์นด๋ ๊ฐ๋ ฅํ ๋ฒ๊ทธ ์กด์ฌ๋ฅผ ๋์ด์จ ๊ฒ์ผ๋ก ๋ณด์ ๋๋ค. ๋๋ ์ฐ๋ฆฌ๊ฐ ๊ทธ๊ฒ์ ํ์ธํ๋ ๊ฒ์ด ์ข์ต๋๋ค. ๊ทธ๋ฌ๋ ์ฐ๋ฆฌ๊ฐ ์ ๋์ ์ธ ์ฌ๋๋ค์ ๋ค๋ฃจ๊ธฐ์ ์ถฉ๋ถํ ํ์ ๊ฐ์ง ๋๊น์ง๋ ์๋๋๋ค. |M |- |Investigate the bug presence with a suitably armed force |์ ์ ํ ๋ฌด์ฅ ํ ํ์ผ๋ก ๋ฒ๊ทธ ์กด์ฌ๋ฅผ ์กฐ์ฌํ์ญ์์ค |M |- |Large Bug Force |ํฐ ๋ฒ๊ทธ ํ |M |- |There seems to be an abandoned mining base right in the center of those hives. You'll need to clear out any hostiles before we can check it out |๊ทธ ๋๋๋ฌ๊ธฐ์ ์ค์ฌ์ ๋ฒ๋ ค์ง ๊ด์ ๊ธฐ์ง๊ฐ์๋ ๊ฒ ๊ฐ์ต๋๋ค. ์ฒดํฌ ์์ํ๊ธฐ ์ ์ ์ ๋์ ์ธ ์ฌ๋์ ์ ๋ฆฌํด์ผํฉ๋๋ค. |M |- |Destroy the bugs surrounding the miner base |๊ด๋ถ๋ฒ ์ด์ค๋ฅผ ๋๋ฌ์ผ ๋ฒ๊ทธ๋ฅผ ํ๊ดดํ์ญ์์ค |M |- |Mining Base Repair |๊ด์ ๊ธฐ๋ณธ ์๋ฆฌ |M |- |With the majority of the surrounding hostiles eliminated we are able to secure the facility. Initial scans reveal some minor damage that we should already have most of the supplies for |๋๋ถ๋ถ์ ์ฃผ๋ณ ์ ๋๊ฐ ์ ๊ฑฐ๋๋ฉด์ ์ฐ๋ฆฌ๋ ์์ค์ ํ๋ณด ํ ์ ์์ต๋๋ค. ์ด๊ธฐ ์ค์บ์ ์ฐ๋ฆฌ๊ฐ ์ด๋ฏธ ๋๋ถ๋ถ์ ๊ณต๊ธํ์ ๊ฐ์ ธ์ผ ํ ์ฝ๊ฐ์ ์์์ ๋ํ๋ ๋๋ค. |M |- |Repair the old mining base |์ค๋๋ ์ฑ๊ตด ๊ธฐ์ง๋ฅผ ์๋ฆฌํ์ญ์์ค |M |- |Mining Base Repaired |์ฑ๊ตด ๊ธฐ์ง ์๋ฆฌ |M |- |Repairs have been completed, and with it we have a fully functional mining base. We could use it to collect the remaining silica if we can figure out how to bring it back to our main outpost |์๋ฆฌ๊ฐ ์๋ฃ๋์์ผ๋ฉฐ,์ด๋ฅผ ํตํด ์๋ฒฝํ ๊ธฐ๋ฅ์ ์ฑ๊ตด ๊ธฐ๋ฐ์ด ์์ต๋๋ค. ๋ฉ์ธ ์ ์ด ๊ธฐ์ง๋ก ๋ค์ ๊ฐ์ ธ ์ค๋ ๋ฐฉ๋ฒ์ ์์๋ผ ์ ์๋ค๋ฉด ๋จ์ ์ค๋ฆฌ์นด๋ฅผ ์์งํ๋ ๋ฐ ์ฌ์ฉํ ์ ์์ต๋๋ค. |M |- |End of Mission |์๋ฌด์ ๋ |M |- |Bug signs Lost |๋ฒ๊ทธ ํ์๊ฐ ์์ค๋์์ต๋๋ค |M |} == File: data/explorables/roaming_bot == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Roaming Bot |๋ฐฐํํ๋ ๋ก๋ด | |} == File: data/explorables/robot_base == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Robot Base |๋ก๋ด๊ธฐ์ง | |- |Anomaly Resimulator |์ด์ ๋ง๊ฐ๊ธฐ |M |- |Anomaly Base |์ด์ ๊ธฐ๋ฐ |M |- |Robots |๋ก๋ด | |- |This outpost utilizes the same technology as our own, if there was an advanced scout sent to this area ahead of us I have no intel of it. Something seems different with its resimulator. |์ด ์ ์ด ๊ธฐ์ง๋ ์ฐ๋ฆฌ๋ณด๋ค ์์์ด ์ง์ญ์ผ๋ก ๋ณด๋ธ ๊ณ ๊ธ ์ค์นด์ฐํธ๊ฐ ์๋ค๋ฉด ์ธํ ์ด ์์ต๋๋ค. ์ํฌ๋์๋ ๋ค๋ฅธ ๊ฒ ๊ฐ์ต๋๋ค. |M |- |Interact with the Resimulator in the anomaly base |์ด์ ๊ธฐ๋ฐ์ ์ํฌํฐ์ ์ํธ ์์ฉํ์ญ์์ค |M |- |This technology is far too advanced to decypher, however there appears to be ... incomplete. Its purpose is to create wormhole-like tunnels that can fold space and overlap points in time. It requires what I can only describe as an anomaly, Something akin to a virus. I am able to put together a way to attune to the strands we are looking for using our current radar technology, and I have recovered a recipe on how to contain it. |์ด ๊ธฐ์ ์ ๋ฐ์ํผ์๊ฒ ๋๋ฌด ๋ฐ์ ํ์ง๋ง ๋ถ์์ ํ ๊ฒ ๊ฐ์ต๋๋ค. ๋ชฉ์ ์ ๊ณต๊ฐ์ ์ ๊ณ ํฌ์ธํธ๋ฅผ ์๊ฐ์ ๊ฒน์น ์์๋ ํฐ๋๊ณผ ๊ฐ์ ์ํ์ ๋ง๋๋ ๊ฒ์ ๋๋ค. ๋ฐ์ด๋ฌ์ค์ ๋น์ทํ ๊ฒ๋ง์ด๋ผ๋ ๋ณ์น์ผ๋ก๋ง ๋ฌ์ฌ ํ ์์๋ ๊ฒ์ด ํ์ํฉ๋๋ค. ํ์ฌ ๋ ์ด๋ ๊ธฐ์ ์ ์ฌ์ฉํ์ฌ ์ฐพ๊ณ ์๋ ๊ฐ๋ฅ์ ์ ์ํ ์์๋ ๋ฐฉ๋ฒ์ ์ ๋ฆฌํ ์ ์์ผ๋ฉฐ ํฌํจ ๋ฐฉ๋ฒ์ ๋ํ ๋ ์ํผ๋ฅผ ๋ณต๊ตฌํ์ต๋๋ค. |M |- |Build the virus container |๋ฐ์ด๋ฌ์ค ์ฉ๊ธฐ๋ฅผ ๋ง๋ญ๋๋ค |M |- |Containment |๋ฐฉ์ง |M |- |A good place to start scanning for anomalies would be the Robot base we discovered. Let's head there with our radar. |์ด์์ ์ค์บํ๊ธฐ์ ์ข์ ๊ณณ์ ์ฐ๋ฆฌ๊ฐ ๋ฐ๊ฒฌ ํ ๋ก๋ด๋ฒ ์ด์ค์ ๋๋ค. ์ฐ๋ฆฌ์ ๋ ์ด๋๋ก ๊ฑฐ๊ธฐ๋ก ๊ฐ์. |M |- |Scan for 'Anomaly' using a radar to find more infected bots, and then capture the virus while curing them |๋ ์ด๋๋ฅผ ์ฌ์ฉํ์ฌ '์ด์'์ ์ค์บํ์ฌ ๊ฐ์ผ๋ ๋ด์ ๋ ๋ง์ด ์ฐพ์ ๋ค์ ๋ฐ์ด๋ฌ์ค๋ฅผ ์น๋ฃํ๋ ๋์ ๋ฐ์ด๋ฌ์ค๋ฅผ ํฌ์ฐฉํ์ญ์์ค. |M |- |We have been able to extract the anomaly from the virus. It appears these contaminated units are a product of wormhole travel. We should head back to the robot base and insert it into the resimulator. |์ฐ๋ฆฌ๋ ๋ฐ์ด๋ฌ์ค์์ ์ด์์ ์ถ์ถ ํ ์์์์ต๋๋ค. ์ด ์ค์ผ ๋ ์ ๋์ ์ํ ์ฌํ์ ์ฐ๋ฌผ ์ธ ๊ฒ ๊ฐ์ต๋๋ค. ์ฐ๋ฆฌ๋ ๋ก๋ด๋ฒ ์ด์ค๋ก ๋์๊ฐ์ ์ํฌ๋ฆฟ์ ์ฝ์ ํด์ผํฉ๋๋ค. |M |- |Interact with the resimulator at the robot base |๋ก๋ด๋ฒ ์ด์ค์ ์ํฌ๋์ ์ํธ ์์ฉํ์ญ์์ค |M |- |Wormholes |์ํ |M |- |Successfully completed wormhole jump. While it appears unstable, I have been able to duplicate our own version of the technology which can be equipped onto our own resimulator. The application for this technology is still unknown and more experimentation will need to be carried out. |์ํ ์ ํ๋ฅผ ์ฑ๊ณต์ ์ผ๋ก ์๋ฃํ์ต๋๋ค. ๊ทธ๊ฒ์ด ๋ถ์์ ํด ๋ณด์ด์ง๋ง, ๋๋ ์ฐ๋ฆฌ ์์ ์ ์์ค์ ์ฅ์ฐฉ ๋ ์์๋ ์ฐ๋ฆฌ ์์ ์ ๊ธฐ์ ๋ฒ์ ์ ๊ธฐ์ ๋ฒ์ ์ ๋ณต์ ํ ์์์์ต๋๋ค. ์ด ๊ธฐ์ ์ ์์ฉ ํ๋ก๊ทธ๋จ์ ์ฌ์ ํ โโ์๋ ค์ง์ง ์์์ผ๋ฉฐ ๋ ๋ง์ ์คํ์ด ์ํ๋์ด์ผํฉ๋๋ค. |M |- |Produce the Artificial Virus Core and equip it on the resimulator |์ธ๊ณต ๋ฐ์ด๋ฌ์ค ์ฝ์ด๋ฅผ ์์ฑํ๊ณ ์ด๋ฅผ ์ํฌ๋์ ์ฅ๋นํ์ญ์์ค. |M |- |Limited edition |ํ์ ํ |M |- |These do not appear to be full wormholes but rather tethers that allow for limited time travel to a location. The tether weakens over time and space is unfolded leaving you at your original location |์ด๊ฒ๋ค์ ์ ์ฒด ๋ฒ๋ ํ์ด ์๋๋ผ ์์น๋ก์ ์๊ฐ ์ฌํ์ ์ ํ์ ์ผ๋ก ํ์ฉํ๋ ํ ๋๋ก ๋ณด์ ๋๋ค. ํ ๋๋ ์๊ฐ์ด ์ง๋จ์ ๋ฐ๋ผ ์ฝํด์ง๊ณ ๊ณต๊ฐ์ด ํผ์ณ์ ธ ์๋ ์์น์ ๋น์ ์ ๋จ๊ฒจ ๋ก๋๋ค. |M |- |World virus |์ธ๊ณ ๋ฐ์ด๋ฌ์ค |M |- |With this we should now be able to use our own resimulator to travel using these tethered wormholes. Connection of the Artificial Virus Core has also resulted in new recipes being unlocked. |์ด๋ฅผ ํตํด ์ฐ๋ฆฌ๋ ์ด์ ์ฐ๋ฆฌ ์์ ์ ๋ง๋ ฅ์ ์ฌ์ฉ ํ์ฌ์ด ํ ๋๋ง ๋ ์ํ์ ์ฌ์ฉํ์ฌ ์ด๋ํ ์ ์์ด์ผํฉ๋๋ค. ์ธ๊ณต ๋ฐ์ด๋ฌ์ค ์ฝ์ด์ ์ฐ๊ฒฐ๋ก ์ธํด ์๋ก์ด ๋ ์ํผ๊ฐ ์ ๊ธ ํด์ ๋์์ต๋๋ค. |M |- |End Of Mission |์๋ฌด์ ๋ |M |} == File: data/explorables/ruined_components == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Ruined Component |ํ๊ดด๋ ๋ถํ | |} == File: data/frames == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Mothership |๋ชจํจ | |- |Command Center |์งํ ๋ณธ๋ถ | |- |Beacon |๋น์ปจ | |- |Large Beacon |๋ํ ๋น์ปจ | |- |Drop Ship |๋๋กญ ๋ฐฐ |M |- |Virus Wall |๋ฐ์ด๋ฌ์ค ๋ฒฝ |M |- |Blight Wall |์ญ๋ณ |M |- |Building 1x1 (1M) |๊ฑด๋ฌผ 1x1(1M) | |- |Sacrifices Inventory Space to be able to support a Medium Component |์คํ ๋ถํ์ ๋ฐฐ์นํ ์ ์๋๋ก ์ธ๋ฒคํ ๋ฆฌ ๊ณต๊ฐ์ ํฌ์ํฉ๋๋ค. | |- |Building 1x1 (L) |๊ฑด๋ฌผ 1x1 (L) | |- |Can support a Large Component but lacks an inventory space |๋ํ ๋ถํ์ ๋ฐฐ์นํ ์ ์์ง๋ง ์ธ๋ฒคํ ๋ฆฌ ๊ณต๊ฐ์ด ๋ถ์กฑํฉ๋๋ค. | |- |Building 1x1 (2S) |๊ฑด๋ฌผ 1x1(2S) | |- |Provides an second Small Component Slot at the expense of Inventory Space |์ธ๋ฒคํ ๋ฆฌ ๊ณต๊ฐ์ ํฌ์ํ์ฌ ๋ ๋ฒ์งธ ์ํ ๋ถํ ์ฌ๋กฏ์ ์ ๊ณตํฉ๋๋ค. | |- |Building 1x1 (1S) |๊ฑด๋ฌผ 1x1(1S) | |- |Basic 1x1 Building with Good Inventory space, but supports only one Small Component |์ฐ์ํ ์ธ๋ฒคํ ๋ฆฌ ๊ณต๊ฐ์ ๊ฐ์ถ ๊ธฐ๋ณธ 1x1 ๊ฑด๋ฌผ์ด์ง๋ง ์ํ ๋ถํ ํ๋๋ง ๋ฐฐ์นํ ์ ์์ต๋๋ค. | |- |Storage Block (8) |์ ์ฅ๊ณ ๋ธ๋ก(8) | |- |A simple storage unit. Automatically transfer items here through the logistics network by setting the STORE parameter of other units to this building. |๊ธฐ๋ณธ ์ ์ฅ ์ ๋์ ๋๋ค. ๋ค๋ฅธ ์ ๋์ ์ ์ฅ ํจ๋ฌ๋ฏธํฐ๋ฅผ ์ค์ ํ์ฌ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ๋ฅผ ํตํด ์๋์ผ๋ก ์ด ์ ์ฅ๊ณ ์ ์์ดํ ์ ์์กํฉ๋๋ค. | |- |Storage Block (16) |์คํ ๋ฆฌ์ง ๋ธ๋ก (16) |M |- |A larger storage unit which allows double stacking. |์ด์ค ์คํํน์ ํ์ฉํ๋ ๋ ํฐ ์ ์ฅ ์ฅ์น. |M |- |Building 2x1 (2M) |๊ฑด๋ฌผ 2x1(2M) | |- |Building 2x1 (2S1M) |๊ฑด๋ฌผ 2x1(2S1M) | |- |Building 2x1 (1M1S) |๊ฑด๋ฌผ 2x1(1M1S) | |- |Building 2x1 (1M) |๊ฑด๋ฌผ 2x1(1M) | |- |Building 2x2 (3M) |๊ฑด๋ฌผ 2x2(3M) | |- |Building 2x2 (2M) |๊ฑด๋ฌผ 2x2(2M) | |- |Simulator |์๋ฎฌ๋ ์ดํฐ | |- |OPERATION UNKNOWN |์ ์ ์๋ ์์ | |- |Special |ํน์ | |- |Re-simulator |์ฌ์๋ฎฌ๋ ์ดํฐ | |- |Reconstructs objects on a simulation level, charged via datacubes. - BUILD TO COMPLETE THE DEMO |์๋ฎฌ๋ ์ด์ ์์ค์์ ์ค๋ธ์ ํธ๋ฅผ ์ฌ๊ฑด์คํฉ๋๋ค. ๋ฐ์ดํฐ ํ๋ธ๋ก ์ถฉ์ ๋ฉ๋๋ค. ๋ฐ๋ชจ๋ฅผ ์๋ฃํ๋ ค๋ฉด ๊ฑด์คํ์ญ์์ค. | |- |Reconstructs objects on a simulation level, charged via datacubes. |์๋ฎฌ๋ ์ด์ ์์ค์์ ์ค๋ธ์ ํธ๋ฅผ ์ฌ๊ฑด์คํฉ๋๋ค. ๋ฐ์ดํฐ ํ๋ธ๋ก ์ถฉ์ ๋ฉ๋๋ค. | |- |Visit Steam |Steam ๋ฐฉ๋ฌธํ๊ธฐ | |- |Close |๋ซ๊ธฐ | |- |Thank you for Playing the DESYNCED demo! |DESYNCED ๋ฐ๋ชจ๋ฅผ ํ๋ ์ดํด ์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค! | |- |Demo Completion Time: %s In the full version of Desynced, further exciting adventures and tech tree exploration awaits you! You are free however to continue playing this trial version. Don't forget to WISHLIST Desynced on STEAM. We look forward to playing alongside you in the full version! |๋ฐ๋ชจ ์๋ฃ ์๊ฐ: %s Desynced ์ ์ ๋ฒ์ ์์๋ ๋์ฑ ํฅ๋ฏธ๋ก์ด ๋ชจํ๊ณผ ๊ธฐ์ ํธ๋ฆฌ ํ์์ ๋ง๋๋ณผ ์ ์์ต๋๋ค. ์ด ํ๊ฐํ์ ๊ณ์ํด์ ๋ฌด๋ฃ๋ก ํ๋ ์ดํ ์ ์์ต๋๋ค. Desynced๋ฅผ STEAM ์ฐ ๋ชฉ๋ก์ ์ถ๊ฐํ๋ ๊ฒ์ ์์ง ๋ง์ธ์. ์ ์ ๋ฒ์ ์์ ํจ๊ป ํ๋ ์ดํ ์ ์๊ธธ ๊ธฐ๋ํฉ๋๋ค! | |- |STORE |์ ์ฅ | |- |Curious Bot |ํธ๊ธฐ์ฌ์ด ๋ง์ ๋ก๋ด | |- |Scout |์ค์นด์ฐํธ | |- |Advanced high-speed starter bot with a single small socket |์ํ ์์ผ 1๊ฐ๋ฅผ ์ง๋๊ณ ์๋ ๊ณ ๊ธ ์ด๊ณ ์ ์คํํฐ ๋ก๋ด์ ๋๋ค. | |- |Unit |์ ๋ | |- |Engineer |์์ง๋์ด |M |- |Engineer Unit with excellent production speed and extensive upgradeability. |์์ฐ ์๋๊ฐ ์ฐ์ํ๊ณ ๊ด๋ฒ์ํ ์ ๊ทธ๋ ์ด๋๊ฐ์๋ ์์ง๋์ด ์ ๋. |M |- |Worker |์์ ๊ธฐ | |- |Initial low-tech bots. Mount a single small component and have a single inventory |๊ธฐ์ ์์ค์ด ๋ฎ์ ์ด๊ธฐ ๋ก๋ด. ์ํ ๋ถํ 1๊ฐ๊ฐ ์ฅ์ฐฉ๋์ด ์์ผ๋ฉฐ ์ธ๋ฒคํ ๋ฆฌ 1๊ฐ๋ฅผ ๋ณด์ ํ๊ณ ์์ต๋๋ค. | |- |Dashbot |๋์๋ด | |- |A faster upgrade to the worker bot with additional inventory |์ถ๊ฐ ์ธ๋ฒคํ ๋ฆฌ๊ฐ ์์ผ๋ฉฐ ์์ ๊ธฐ ๋ก๋ด๋ณด๋ค ์๋๊ฐ ์ ๊ทธ๋ ์ด๋๋ ๋ก๋ด์ ๋๋ค. | |- |Twinbot |ํธ์๋ด | |- |A bot with two small components to allow complimentary functionality |์ํ ๋ถํ 2๊ฐ๊ฐ ์์ด ์ถ๊ฐ ๊ธฐ๋ฅ์ ์ ๊ณตํ๋ ๋ก๋ด์ ๋๋ค. | |- |Cub |์ปค๋ธ | |- |This bot is the first to mount a medium component |์ด ๋ก๋ด์ ์ต์ด๋ก ์คํ ๋ถํ์ ์ฅ์ฐฉํ ์ ์๋๋ก ์ ์๋์์ต๋๋ค. | |- |Dropped Item |๋ฒ๋ฆฐ ์์ดํ | |- |Construction |๊ตฌ์กฐ๋ฌผ | |- |Foundation |ํ ๋ | |- |The ground foundation that gives a 20% speed boost |์๋ 20% ์ฆ๊ฐ ํจ๊ณผ๋ฅผ ๋ถ์ฌํ๋ ์ง๋ฉด ํ ๋ | |- |Human Foundation |์ธ๋ฅ ํ ๋ | |- |Basic Human Foundation |๊ธฐ๋ณธ ์ธ๋ฅ ํ ๋ | |- |Explorable |ํ์ฌ ๊ฐ๋ฅ ์ง์ญ | |- |Human Explorable |์ธ๋ฅ ํ์ฌ ๊ฐ๋ฅ ์ง์ญ | |- |Explorable Glitch |ํ์ฌ ๊ฐ๋ฅ ์ง์ญ ๊ธ๋ฆฌ์น | |- |Decoration |์ฅ์ | |- |Feature |ํน์ง | |- |Land Feature |์งํ ํน์ง | |- |Power Flower |ํ์ ๊ฝ |M |- |Alien |์ธ๊ณ ์๋ช ์ฒด | |- |Phase Flower |๋จ๊ณ ๊ฝ |M |- |Trilobyte |ํธ๋ฆด๋ก๋ฐ์ดํธ | |- |bughole |๋ฒ๊ทธ ๊ตฌ๋ฉ | |- |Scale Worm |์ค์ผ์ผ ์ | |- |Malika |๋ง๋ฆฌ์นด | |- |Mothika |๋ชจํฐ์นด | |- |Ravager |๋ผ๋ฐ์ | |- |Gigakaiju |๊ธฐ๊ฐ์นด์ด์ฃผ | |- |Particle Spawner |์ ์ ์์ฑ๊ธฐ | |- |Resource Obsidian |์์ ํ์์ | |- |Resource Laterite |์์ ํํ | |- |Resource Metal |์์ ๊ธ์ | |- |Resource Crystal |์์ ์์ | |- |Resource Silica |์์ ๊ท์ฌ | |- |Resource Blight Crystal |์์ ์ญ๋ณ ์์ | |- |Silica Tree |๊ท์ฌ ๋๋ฌด | |- |Scattered Resource |์์ ์กฐ๊ฐ | |- |Small Bot Glitch |์ํ ๋ก๋ด ๊ฒฐํจ | |- |Bug Hive |๋ฒ๊ทธ ๊ตฐ์ง์ง | |- |Large Bug Hive |ํฐ ๋ฒ๊ทธ ํ์ด๋ธ |M |- |Giant Beast |์์ด์ธํธ ๋น์คํธ | |- |Bug Hole |๋ฒ๊ทธ ๊ตฌ๋ฉ | |- |bug |๋ฒ๊ทธ | |- |Storage Block (24) |์ ์ฅ๊ณ ๋ธ๋ก(24) | |- |Building 2x1 (1M1L) |๊ฑด๋ฌผ 2x1(1M1L) | |- |Building 2x2 (2M1L) |๊ฑด๋ฌผ 2x2(2M1L) | |- |Building 2x2 (1M3S) |๊ฑด๋ฌผ 2x2(1M3S) | |- |Particle Forge |์ ์ ์ ์ฒ ์ | |- |Transport Bot |์์ก ๋ก๋ด | |- |A cargo bot that gives up components in favor of inventory space |๋ถํ ์ฌ๋กฏ์ด ์๋ ๋์ ์ธ๋ฒคํ ๋ฆฌ ๊ณต๊ฐ์ด ๋ง์ ํ๋ฌผ ๋ก๋ด์ ๋๋ค. | |- |Hound |ํ์ด๋ | |- |An upgraded version of the Cub, adding a small socket in the back |๋ค์ ์ํ ์์ผ์ด ์ถ๊ฐ๋ ์ปค๋ธ์ ์ ๊ทธ๋ ์ด๋ ๋ฒ์ ๋ก๋ด์ ๋๋ค. | |- |Hauler |ํ๋ฌผ์ | |- |A bot with a medium socket, excellent speed and expanded storage |์คํ ์์ผ, ๋ฐ์ด๋ ์๋ ๋ฐ ํ์ฅ๋ ์ ์ฅ ๊ณต๊ฐ์ ๊ฐ์ถ ๋ก๋ด | |- |Mark V |๋งํฌ V | |- |An advanced bot with a medium socket and exceptional speed and capacity |์คํ ์์ผ, ํน์ถํ ์๋ ๋ฐ ์ ์ฅ ์ฉ๋์ ๊ฐ์ถ ๊ณ ๊ธ ๋ก๋ด | |- |Rock |๋ก | |- |Slow moving but mounts a large component and has exceptional inventory space |์๋๋ ๋๋ฆฌ์ง๋ง ๋ํ ๋ถํ์ ์ฅ์ฐฉํ ์ ์์ผ๋ฉฐ ํน์ถํ ์ ์ฅ ๊ณต๊ฐ์ ๊ฐ์ถ ๋ก๋ด | |- |Flyer Bot |๋นํ ๋ก๋ด | |- |A bot that flies |๋นํํ ์ ์๋ ๋ก๋ด | |- |Drone |๋๋ก | |- |drone |๋๋ก | |- |Transfer Drone |์์ก ๋๋ก | |- |Miner Drone |์ฑ๊ตด ๋๋ก | |- |Advanced Miner Drone |๊ณ ๊ธ ์ฑ๊ตด ๋๋ก | |- |Defense Drone |๋ฐฉ์ด ๋๋ก | |- |Shuttle Bot |์ ํ ๋ก๋ด | |- |flyer |๋นํ ์ ๋ | |- |Satellite |์์ฑ | |- |satellite |์์ฑ | |- |Building 3x2 (1L3M) |๊ฑด๋ฌผ 3x2(1L3M) | |- |Building 3x2 (2M2S) |๊ฑด๋ฌผ 3x2 (2M2S) | |- |AMAC |AMAC | |- |This structure allows for the construction and launching of satellite units capable of operating in space. |์ด ๊ตฌ์กฐ๋ฌผ์ ํตํด ์ฐ์ฃผ์์ ์๋ํ ์ ์๋ ์์ฑ ์ ๋์ ๊ฑด์คํ๊ณ ๋ฐ์ฌํ ์ ์์ต๋๋ค. | |- |auto |์๋ | |- |Human Flyer |์ธ๋ฅ ๋นํ ์ ๋ | |- |Human Tank |์ธ๋ฅ ํฑํฌ | |- |Human Miner Mech |์ธ๋ฅ ์ฑ๊ตด ๊ธฐ๊ณ | |- |Alien Soldier |์ธ๊ณ ์๋ช ์ฒด ์์ ธ | |- |Alien Worker |์ธ๊ณ ์๋ช ์ฒด ์์ ๊ธฐ | |- |Human Base |์ธ๊ฐ ๊ธฐ๋ฐ |M |- |Runner |๋ฌ๋ฆฌ๋ ์ฌ๋ |M |- |A small cargo bot for moving items. |์์ดํ ์ ์์ง์ผ ์์๋ ์์ํ๋ฌผ ๋ด. |M |} == File: data/instructions == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Behavior |ํ๋ | |- |Behavior exceeded loop recursion limit |ํ๋์ด ๋ฃจํ ๋ฐ๋ณต ์ ํ์ ์ด๊ณผํ์ต๋๋ค. | |- |item |์์ดํ | |- |frame |ํ๋ ์ | |- |Invalid Instruction |์ ํจํ์ง ์์ ์ง์ | |- |Instruction has been removed, behavior needs to be updated |์ง์๊ฐ ์ญ์ ๋์์ต๋๋ค. ํ๋์ ์ ๋ฐ์ดํธํด์ผ ํฉ๋๋ค. | |- |Behavior exceeded call depth limit |ํ๋์ด ํธ์ถ ๊น์ด ์ ํ์ ์ด๊ณผํ์ต๋๋ค. | |- |Flow |ํ๋ฆ | |- |Subroutine |ํ์ ๋ฃจํด | |- |Unnamed Behavior |์ด๋ฆ ์๋ ํ๋ | |- |none |์์ | |- |Edit |ํธ์ง | |- |top-left |์ผ์ชฝ ์๋จ | |- |top |top | |- |Select |์ ํํ๊ธฐ | |- |Select Subroutine |ํ์ ๋ฃจํด ์ ํ | |- |Create new subroutine |์ ํ์ ๋ฃจํด ์์ฑ | |- |Break called while not in loop |๋ฃจํ์ ์์ผ๋ฉด ์ค๋จ์ด ํธ์ถ๋ฉ๋๋ค. | |- |Break |์ค๋จ | |- |Break out of a loop |๋ฃจํ๋ฅผ ์ค๋จํฉ๋๋ค. | |- |Exit |์ค์ง | |- |Stops execution of the behavior |ํ๋์ ์ค์งํฉ๋๋ค. | |- |Unlock |์ ๊ธ ํด์ | |- |Run as many instructions as possible. Use wait instructions to throttle execution. |์ง์นจ์ ์ต๋ํ ๋ง์ด ์คํํ์ญ์์ค. ๋๊ธฐ ์ง์๋ฅผ ์ฌ์ฉํ์ฌ ์คํ์ ์ ํํ ์ ์์ต๋๋ค. | |- |Lock |์ ๊ทธ๋ค |M |- |Run one instruction at a time |ํ ๋ฒ์ ํ๋์ ๋ช ๋ น์ ์คํํ์ญ์์ค |M |- |in |์ ๋ ฅ | |- |Label |๋ ์ด๋ธ | |- |Label identifier |๋ ์ด๋ธ ์๋ณ์ | |- |any |์์ | |- |Labels can be jumped to from anywhere in a behavior |๋ ์ด๋ธ์ ํ๋์ ๋ชจ๋ ์ง์ ์ผ๋ก ์ด๋ํ ์ ์์ต๋๋ค. | |- |label |๋ ์ด๋ธ | |- |Jump |์ ํ | |- |Jumps execution to label with the same label id |๋์ผํ ๋ ์ด๋ธ ID๋ฅผ ๊ฐ์ง ๋ ์ด๋ธ๋ก ์คํ์ ์ ํํฉ๋๋ค. | |- |Time |์๊ฐ | |- |Number of ticks to wait |๋๊ธฐํ ํฑ ์ | |- |num |์ | |- |Wait Ticks |ํฑ ๋๊ธฐ | |- |Pauses execution of the behavior until 1 or more ticks later |1ํฑ ์ด์์ด ๋ ๋๊น์ง ํ๋ ์คํ์ ์ผ์ ์ค์งํฉ๋๋ค. | |- |If Equal |๋์ผํ ๊ฒฝ์ฐ | |- |Where to continue if the types are the same |์ ํ์ด ๋์ผํ ๊ฒฝ์ฐ ์ํํ ์์ | |- |exec |์คํ | |- |If Different |๋ค๋ฅธ ๊ฒฝ์ฐ | |- |Where to continue if the types differ |์ ํ์ด ๋ค๋ฅธ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Value 1 |๊ฐ 1 | |- |Value 2 |๊ฐ 2 | |- |Compare Item |์์ดํ ๋น๊ต | |- |Compares Item or Unit type |์์ดํ ๋๋ ์ ๋ ์ ํ ๋น๊ต | |- |Where to continue if the entities are the same |๊ฐ์ฒด๊ฐ ๋์ผํ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Where to continue if the entities differ |๊ฐ์ฒด๊ฐ ๋ค๋ฅธ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Entity 1 |๊ฐ์ฒด 1 | |- |Entity 2 |๊ฐ์ฒด 2 | |- |Compare Entity |๊ฐ์ฒด ๋น๊ต | |- |Compares Entities |๊ฐ์ฒด๋ฅผ ๋น๊ตํฉ๋๋ค. | |- |Type |์ ํ | |- |Is a |๋์กฐ | |- |Compares if an item of entity is of a specific type |๊ฐ์ฒด์ ์์ดํ ์ด ํน์ ์ ํ์ธ์ง ๋น๊ตํฉ๋๋ค. | |- |Item/Entity |์์ดํ /๊ฐ์ฒด | |- |out |์ถ๋ ฅ | |- |Get Type |์ ํ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the type from an item or entity |์์ดํ ๋๋ ๊ฐ์ฒด์ ์ ํ์ ๊ฐ์ ธ์ต๋๋ค. | |- |Global |๊ธ๋ก๋ฒ | |- |No Match |๋งค์นญ ์์ | |- |Where to continue if there is no match |๋งค์นญ์ด ์๋ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Data |๋ฐ์ดํฐ | |- |Data to test |ํ ์คํธํ ๋ฐ์ดํฐ | |- |Item Type |์์ดํ ์ ํ | |- |Entity |๊ฐ์ฒด | |- |Entity Type |๊ฐ์ฒด ์ ํ | |- |Component |๋ถํ | |- |Component Type |๋ถํ ์ ํ | |- |Tech |๊ธฐ์ | |- |Tech Type |๊ธฐ์ ์ ํ | |- |Information Value Type |์ ๋ณด ๊ฐ ์ ํ | |- |Coord |์ขํ | |- |Coordinate Value Type |์ขํ ๊ฐ ์ ํ | |- |Data type switch |๋ฐ์ดํฐ ์ ํ ๋ณ๊ฒฝ | |- |Switch based on type of value |๊ฐ์ ์ ํ์ ๋ฐ๋ผ ๋ณ๊ฒฝ๋ฉ๋๋ค. | |- |The first locked item id with no item |์์ดํ ์ด ์๋ ์ฒซ ๋ฒ์งธ ์ ๊ธด ์์ดํ | |- |Get First Locked Id |์ฒซ ์ ๊ธด Id ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the first item where the locked slot exists but there is no item in it |์ ๊ธด ์ฌ๋กฏ์ด ์์ง๋ง ์์ ์์ดํ ์ ์๋ ์์น์ ์ฒซ ์์ดํ ์ ๊ฐ์ ธ์ต๋๋ค. | |- |No Unit |์ ๋ ์์ | |- |No visible unit passed |๋์ ๋ณด์ด๋ ์ ๋์ด ์ ๋ฌ๋์ง ์์์ต๋๋ค. | |- |The unit to check |ํ์ธํ ์ ๋ | |- |Building |๊ฑด๋ฌผ | |- |Where to continue if the entity is a building |๊ฐ์ฒด๊ฐ ๊ฑด๋ฌผ์ธ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Bot |๋ก๋ด | |- |Where to continue if the entity is a bot |๊ฐ์ฒด๊ฐ ๋ก๋ด์ธ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Where to continue if the entity is a construction site |๊ฐ์ฒด๊ฐ ๊ฑด์ค ๋ถ์ง์ธ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Unit Type |์ ๋ ์ ํ | |- |Divert program depending on unit type |์ ๋ ์ ํ์ ๋ฐ๋ผ ํ๋ก๊ทธ๋จ์ ์ ํํฉ๋๋ค. | |- |A is nearer (or equal) |A๊ฐ ๋ ๊ฐ๊น๊ฑฐ๋ ๋์ผํจ | |- |B is nearer |B๊ฐ ๋ ๊ฐ๊น์ | |- |Unit A |์ ๋ A | |- |Unit B |์ ๋ B | |- |Closest |๊ฐ์ฅ ๊ฐ๊น์ | |- |Closest unit |๊ฐ์ฅ ๊ฐ๊น์ด ์ ๋ | |- |Select Nearest |๊ฐ์ฅ ๊ฐ๊น์ด ์ ๋ ์ ํ | |- |Branches based on which unit is closer, optional branches for closer unit |๋ ๊ฐ๊น์ด ์ ๋์ ๋ฐ๋ฅธ ๋ถ๊ธฐ, ๋ ๊ฐ๊น์ด ์ ๋์ ๋ํ ์ ํ ๋ถ๊ธฐ | |- |Range |๋ฒ์ | |- |Range (up to units visibility range) |๋ฒ์(์ต๋ ์ ๋ ์์ผ ๋ฒ์๊น์ง) | |- |Filter |ํํฐ | |- |Filter to check |ํ์ธํ ํํฐ | |- |Second Filter |๋ ๋ฒ์งธ ํํฐ | |- |Third Filter |์ธ ๋ฒ์งธ ํํฐ | |- |Current Entity |ํ์ฌ ๊ฐ์ฒด | |- |Done |์๋ฃ | |- |Finished looping through all entities in range |๋ฒ์ ๋ด ๋ชจ๋ ๊ฐ์ฒด๋ฅผ ํต๊ณผํ๋ฉด ๋ฃจํ๊ฐ ์๋ฃ๋ฉ๋๋ค. | |- |Loop Entities (Range) |๋ฃจํ ๊ฐ์ฒด(๋ฒ์) | |- |Performs code for all entities in visibility range of the unit |์ ๋์ ์์ผ ๋ฒ์์ ์๋ ๋ชจ๋ ๊ฐ์ฒด๊ฐ ์ฝ๋๋ฅผ ์ํํฉ๋๋ค. | |- |Researchable Tech |์ฐ๊ตฌ ๊ฐ๋ฅํ ๊ธฐ์ | |- |Finished looping through all researchable tech |๋ชจ๋ ์ฐ๊ตฌ ๊ฐ๋ฅํ ๊ธฐ์ ์ ํตํ ์๋ฃ |M |- |Loop Research |์ฐ๊ตฌ ๋ฃจํ | |- |Performs code for all researchable tech |๋ชจ๋ ์ฐ๊ตฌ ๊ฐ๋ฅํ ๊ธฐ์ ์ ๋ํ ์ฝ๋๋ฅผ ์ํํฉ๋๋ค. | |- |First active research |์ฒซ ํ์ฑํ ์ฐ๊ตฌ | |- |Get Research |์ฐ๊ตฌํ๊ธฐ | |- |Returns the first active research tech |์ฒซ ํ์ฑํ๋ ์ฐ๊ตฌ ๊ธฐ์ ๋ก ๋์๊ฐ๋๋ค. | |- |tech |๊ธฐ์ |M |- |Tech to remove from research queue |๊ธฐ์ ์ ์ฐ๊ตฌ ๋๊ธฐ์ด์์ ์ญ์ ํฉ๋๋ค. | |- |Clear Research |์ฐ๊ตฌ ์ญ์ | |- |Clears a research from queue, or entire queue if no tech passed |๋๊ธฐ์ด์ ์๋ ์ฐ๊ตฌ๋ฅผ ์ญ์ ํฉ๋๋ค. ๊ธฐ์ ์ด ์ ๋ฌ๋์ง ์์ ๊ฒฝ์ฐ ์ ์ฒด ๋๊ธฐ์ด์ ์ญ์ ํฉ๋๋ค. | |- |Where to continue if the numerical values are the same |์ซ์ ๊ฐ์ด ๋์ผํ ๊ฒฝ์ฐ ์ํํ ์์ | |- |If Larger |ํฐ ๊ฒฝ์ฐ | |- |Where to continue if Value is larger than Compare |๊ฐ์ด ๋์กฐ๊ตฐ๋ณด๋ค ํฐ ๊ฒฝ์ฐ ์ํํ ์์ | |- |If Smaller |์์ ๊ฒฝ์ฐ | |- |Where to continue if Value is smaller than Compare |๊ฐ์ด ๋์กฐ๊ตฐ๋ณด๋ค ์์ ๊ฒฝ์ฐ ์ํํ ์์ | |- |The value to check with |ํ์ธํ ๊ฐ | |- |Compare |๋์กฐ๊ตฐ | |- |The number to check against |๋ค์ ํ์ธํ ์ซ์ | |- |Compare Number |๋์กฐ ์ซ์ | |- |Divert program depending on number of Value and Compare |๊ฐ ๋ฐ ๋์กฐ๊ตฐ์ ์์ ๋ฐ๋ผ ํ๋ก๊ทธ๋จ์ ์ ํํฉ๋๋ค. | |- |Math |์ํ | |- |Target |๋์ | |- |Copy |๋ณต์ฌ | |- |Copy a value to a frame register, parameter or variable |๊ฐ์ ํ๋ ์ ๋ ์ง์คํฐ, ํจ๋ฌ๋ฏธํฐ ๋๋ ๋ณ์์ ๋ณต์ฌํฉ๋๋ค. | |- |Component/Index |๋ถํ/์ธ๋ฑ์ค | |- |Component and register number to set |์ค์ ํ ๋ถํ ๋ฐ ๋ ์ง์คํฐ ๋ฒํธ | |- |Group/Index |๊ทธ๋ฃน/์์ธ |M |- |Component group index if multiple are equipped |๊ตฌ์ฑ ์์ ๊ทธ๋ฃน ์ธ๋ฑ์ค ๋ฐฐ์๊ฐ ์ฅ์ฐฉ๋์ด์๋ ๊ฒฝ์ฐ |M |- |Set to Component |๋ถํ์ ์ค์ | |- |Writes a value into a component register |๋ถํ ๋ ์ง์คํฐ์ ๊ฐ์ ์ ๋ ฅํฉ๋๋ค. | |- |Get from Component |๋ถํ์์ ๊ฐ์ ธ์ค๊ธฐ | |- |Reads a value from a component register |๋ถํ ๋ ์ง์คํฐ์ ๊ฐ์ ์ฝ์ต๋๋ค. | |- |Num/Coord |์ซ์/์ขํ | |- |To |๊ธฐ์กด ์ซ์ ๋๋ ์ขํ | |- |Set Number |๋ฒํธ ์ค์ | |- |Sets the numerical/coordinate part of a value |๊ฐ์ ์ซ์/์ขํ ๋ถ๋ถ์ ์ค์ ํฉ๋๋ค. | |- |Combine Coordinate |์ขํ๋ฅผ ๊ฒฐํฉํ์ญ์์ค |M |- |Returns a coordinate made from x and y values |x ๋ฐ y ๊ฐ์ผ๋ก ๋ง๋ ์ขํ๋ฅผ ๋ฐํํฉ๋๋ค |M |- |Coordinate |์ขํ | |- |Separate Coordinate |๋ณ๋์ ์ขํ |M |- |Split a coordinate into x and y values |์ขํ๋ฅผ x ๋ฐ y ๊ฐ์ผ๋ก ๋ถํ ํ์ญ์์ค |M |- |Num |์ซ์ ๋๋ ์ขํ | |- |Register |๋ฑ๋กํ๋ค |M |- |Combine Register |๋ ์ง์คํฐ๋ฅผ ๊ฒฐํฉํ์ญ์์ค |M |- |Combine to make a register from separate parameters |๋ณ๋์ ๋งค๊ฐ ๋ณ์์์ ๋ ์ง์คํฐ๋ฅผ ๋ง๋ค๊ธฐ ์ํด ๊ฒฐํฉํ์ญ์์ค |M |- |ID |ID |M |- |Separate Register |๋ณ๋์ ๋ ์ง์คํฐ |M |- |Split a register into separate parameters |๋ ์ง์คํฐ๋ฅผ ๋ณ๋์ ๋งค๊ฐ ๋ณ์๋ก ๋ถํ ํ์ญ์์ค |M |- |Add |๋ํ๊ธฐ | |- |Adds a number or coordinate to another number or coordinate |์ซ์ ๋๋ ์ขํ๋ฅผ ๋ ๋ค๋ฅธ ์ซ์ ๋๋ ์ขํ์ ์ถ๊ฐํฉ๋๋ค. | |- |From |๊ธฐ์กด ์ซ์ ๋๋ ์ขํ | |- |Subtract |๋นผ๊ธฐ | |- |Subtracts a number or coordinate from another number or coordinate |์ซ์ ๋๋ ์ขํ๋ฅผ ๋ ๋ค๋ฅธ ์ซ์ ๋๋ ์ขํ์์ ๋บ๋๋ค. | |- |Multiply |๊ณฑํ๊ธฐ | |- |Multiplies a number or coordinate from another number or coordinate |์ซ์ ๋๋ ์ขํ๋ฅผ ๋ ๋ค๋ฅธ ์ซ์ ๋๋ ์ขํ์ ๊ณฑํฉ๋๋ค. | |- |Divide |๋๋๊ธฐ | |- |Divides a number or coordinate from another number or coordinate |์ซ์ ๋๋ ์ขํ๋ฅผ ๋ ๋ค๋ฅธ ์ซ์ ๋๋ ์ขํ๋ก ๋๋๋๋ค. | |- |By |์ ์ํด |M |- |Modulo |๋ชจ๋๋ก |M |- |Get the remainder of a division |๋๋จธ์ง ๋ถ์๋ฅผ ์ป์ผ์ญ์์ค |M |- |Item to check can fit |๋ฐฐ์นํ ์ ์๋ ์์ดํ ํ์ธ | |- |Number of a specific item that can fit on a unit |์ ๋์ ๋ฐฐ์นํ ์ ์๋ ํน์ ์์ดํ ์ ์ | |- |The unit to check (if not self) |ํ์ธํ ์ ๋(ํด๋น ์ ๋์ด ์ค์ค๋ก ํ์ธํ์ง ์์ ๊ฒฝ์ฐ) | |- |Get space for item |์์ดํ ๊ณต๊ฐ ํ๋ณด | |- |Returns how many of the input item can fit in the inventory |์ธ๋ฒคํ ๋ฆฌ์ ๋ค์ด๊ฐ ์ ์๋ ์์ดํ ์ ๊ณ ์๋์ ๋ฐํํฉ๋๋ค. | |- |Can't Fit |๋ฐฐ์น ๋ถ๊ฐ๋ฅ | |- |Execution if it can't fit the item |์์ดํ ์ด ๋ฐฐ์น ๋ถ๊ฐ๋ฅํ ๊ฒฝ์ฐ ์คํ | |- |Item and amount to check can fit |๋ฐฐ์นํ ์ ์๋ ์์ดํ ๋ฐ ์๋์ ํ์ธํฉ๋๋ค. | |- |Check space for item |์์ดํ ๊ณต๊ฐ ํ์ธ | |- |Checks if free space is available for an item and amount |์์ดํ ๋ฐ ์๋์ ๋ฐฐ์นํ ์ ์๋ ์ฌ์ ๊ณต๊ฐ์ด ์๋์ง ํ์ธํฉ๋๋ค. | |- |Item type to try fixing to the slots |ํญ๋ชฉ ์ ํ ์ฌ๋กฏ์ ๊ณ ์ ์ ์๋ํฉ๋๋ค |M |- |Slot index |์ฌ๋กฏ ๋ฒํธ |M |- |Individual slot to fix |์ ๊ธ ํ ๊ฐ๋ณ ์ฌ๋กฏ |M |- |Fix Item Slots |์ ๊ธ ์์ดํ ์ฌ๋กฏ |M |- |Fix all storage slots or a specific item slot index |๋ชจ๋ ์คํ ๋ฆฌ์ง ์ฌ๋กฏ ๋๋ ํน์ ํญ๋ชฉ ์ฌ๋กฏ ์ธ๋ฑ์ค ์์ |M |- |Individual slot to unfix |์ ๊ธ์ ํด์ ํ ๊ฐ๋ณ ์ฌ๋กฏ |M |- |Unfix Item Slots |์์ดํ ์ฌ๋กฏ ์ ๊ธ ํด์ |M |- |Unfix all inventory slots or a specific item slot index |๋ชจ๋ ์ธ๋ฒคํ ๋ฆฌ ์ฌ๋กฏ ๋๋ ํน์ ํญ๋ชฉ ์ฌ๋กฏ ์ธ๋ฑ์ค๋ฅผ ํ์ด์ฃผ์ญ์์ค. |M |- |Entity to check |ํ์ธํ ๊ฐ์ฒด | |- |Percent |๋น์จ | |- |Percentage of health remaining |๋จ์ ์ฒด๋ ฅ์ ๋น์จ | |- |Current |ํ์ฌ | |- |Value of health remaining |๋จ์ ์ฒด๋ ฅ ๊ฐ | |- |Max |์ต๋ | |- |Value of maximum health |์ต๋ ์ฒด๋ ฅ ๊ฐ | |- |Get Health |์ฒด๋ ฅ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets a units health as a percentage, current and max |์ ๋ ์ฒด๋ ฅ์ ๋น์จ, ํ์ฌ ๋ฐ ์ต๋์น๋ฅผ ๊ฐ์ ธ์ต๋๋ค. | |- |Coordinate to get Entity from |๊ฐ์ฒด๋ฅผ ๊ฐ์ ธ์ฌ ์ขํ | |- |Get Entity At |๊ฐ์ฒด ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the best matching entity at a coordinate |์ขํ์์ ๊ฐ์ฅ ์ ๋งค์นญ๋๋ ๊ฐ์ฒด ๊ฐ์ ธ์ค๊ธฐ | |- |Get Grid Efficiency |๊ทธ๋ฆฌ๋ ํจ์จ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the value of the Grid Efficiency as a percent |๊ทธ๋ฆฌ๋ ํจ์จ ๊ฐ์ ๋น์จ๋ก ๊ฐ์ ธ์ต๋๋ค. | |- |Get Battery |๋ฐฐํฐ๋ฆฌ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the value of the Battery level as a percent |๋ฐฐํฐ๋ฆฌ ๋ ๋ฒจ ๊ฐ์ ๋น์จ๋ก ๊ฐ์ ธ์ต๋๋ค. | |- |Get Self |์์ฒด ๊ฐ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the value of the Unit executing the behavior |ํ๋์ ์คํ ์ค์ธ ์ ๋ ๊ฐ์ ๊ฐ์ ธ์ต๋๋ค. | |- |The owned unit to check for |ํ์ธํ ์์ ํ ์ ๋ | |- |Value of units Signal register |์ ๋ ์ ํธ ๋ ์ง์คํฐ ๊ฐ์ ๋๋ค. | |- |Read Signal |์ ํธ ์ฝ๊ธฐ | |- |Reads the Signal register of another unit |๋ ๋ค๋ฅธ ์ ๋์ ์ ํธ ๋ ์ง์คํฐ๋ฅผ ์ฝ์ต๋๋ค. | |- |The band to check for |ํ์ธํด์ผ ํ ๋ฐด๋ |M |- |Value of the radio signal |๋ฌด์ ์ ํธ์ ๊ฐ |M |- |Read Radio |๋ผ๋์ค๋ฅผ ์ฝ์ผ์ญ์์ค |M |- |Reads the Radio signal on a specified band |์ง์ ๋ ๋ฐด๋์์ ๋ผ๋์ค ์ ํธ๋ฅผ ์ฝ์ต๋๋ค |M |- |Signal |์ ํธ | |- |Entity with signal |์ ํธ๋ฅผ ์ฌ์ฉํ๋ ๊ฐ์ฒด | |- |Finished looping through all entities with signal |์ ํธ๋ฅผ ์ฌ์ฉํ๋ ๋ชจ๋ ๊ฐ์ฒด๋ฅผ ํต๊ณผํ๋ฉด ๋ฃจํ๊ฐ ์๋ฃ๋ฉ๋๋ค. | |- |<nowiki>*Loop Signal*</nowiki> |<nowiki>*๋ฃจํ ์ ํธ*</nowiki> | |- |<nowiki>*DEPRECATED* Use Loop Signal (Match) instead</nowiki> |<nowiki>*๋ ์ด์ ์ฌ์ฉ๋์ง ์์* ๋์ ๋ฃจํ ์ ํธ(๋งค์นญ) ์ฌ์ฉ</nowiki> | |- |Found signal |์ฐพ์ ์ ํธ | |- |Loop Signal (Match) |๋ฃจํ ์ ํธ(๋งค์นญ) | |- |Loops through all units with a signal of similar type |์ ์ฌํ ์ ํ์ ์ ํธ๋ฅผ ์ฌ์ฉํ๋ ๋ชจ๋ ์ ๋ ๋ฃจํ | |- |The unit to check for (if not self) |ํ์ธํ ์ ๋(์์ฒด๊ฐ ์๋ ๊ฒฝ์ฐ) | |- |Valley |๊ณจ์ง๊ธฐ | |- |Where to continue if the unit is in a valley |์ ๋์ด ๊ณจ์ง๊ธฐ์ ์๋ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Plateau |๊ณ ์ | |- |Where to continue if the unit is on a plateau |์ ๋์ด ๊ณ ์์ ์๋ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Check Altitude |๊ณ ๋ ํ์ธ | |- |Divert program depending on location of a unit |์ ๋ ์์น์ ๋ฐ๋ผ ํ๋ก๊ทธ๋จ์ ์ ํํฉ๋๋ค. | |- |Blight |์ญ๋ณ | |- |Where to continue if the unit is in the blight |์ ๋์ด ์ญ๋ณ ์์ญ์ ์๋ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Check Blightness |์ญ๋ณ ํ์ธ | |- |Full |๊ฐ๋ ์ฐธ | |- |Where to continue if at full health |์ ๋์ ์ฒด๋ ฅ์ด ๊ฐ๋ ์ฐฌ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Check Health |์ฒด๋ ฅ ํ์ธ | |- |Check a units health |์ ๋์ ์ฒด๋ ฅ์ ํ์ธํฉ๋๋ค. | |- |Where to continue if battery power is fully recharged |๋ฐฐํฐ๋ฆฌ ์ ๋ ฅ์ด ์์ ํ ์ถฉ์ ๋ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Check Battery |๋ฐฐํฐ๋ฆฌ ํ์ธ | |- |Checks the Battery level of a unit |์ ๋์ ๋ฐฐํฐ๋ฆฌ ์์ ํ์ธํฉ๋๋ค. | |- |Where to continue if at full efficiency |์ ๋์ ํจ์จ์ด ๊ฐ๋ ์ฐฌ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Check Grid Efficiency |๊ทธ๋ฆฌ๋ ํจ์จ ํ์ธ | |- |Checks the Efficiency of the power grid the unit is on |์ผ์ ธ ์๋ ์ ๋์ ์ ๋ ฅ๋ง ํจ์จ์ ํ์ธํฉ๋๋ค. | |- |Remaining |๋จ์ ์์ต๋๋ค |M |- |Reserved |์์ฝ๋ |M |- |Item to count |์์ดํ ์ | |- |Number of this item in inventory or empty if none exist |์ธ๋ฒคํ ๋ฆฌ์ ์๋ ํด๋น ์์ดํ ์ ์ ๋๋ ์๋ ๊ฒฝ์ฐ ๋น์ด์๋ ๊ฒ์ ๋๋ค. | |- |Count Items |์์ดํ ์๋ ๊ณ์ฐ | |- |Counts the number of the passed item in its inventory |์ธ๋ฒคํ ๋ฆฌ์ ์ ๋ฌ๋ ์์ดํ ์ ์๋ฅผ ๊ณ์ฐํฉ๋๋ค. | |- |ALL |๋ชจ๋ |M |- |gas |๊ฐ์ค | |- |Number of slots of this type |์ด ์ ํ์ ์ฌ๋กฏ ์ |M |- |Count Slots |์นด์ดํธ ์ฌ๋กฏ |M |- |Returns the number of slots in this unit of the given type |์ฃผ์ด์ง ์ ํ ์์ด ๋จ์์ ์ฌ๋กฏ ์๋ฅผ ๋ฐํํฉ๋๋ค. |M |- |Max Stack |๋งฅ์ค ์คํ |M |- |Get Max Stack |๋งฅ์ค ์คํ์ ์ป์ผ์ญ์์ค |M |- |Returns the amount an item can stack to |ํญ๋ชฉ์ด ์์ ์์๋ ๊ธ์ก์ ๋ฐํํฉ๋๋ค |M |- |Have Item |์์ดํ ๋ณด์ | |- |have the specified item |์ง์ ํ ์์ดํ ๋ณด์ | |- |Checks if you have at least a specified amount of an item |์์ดํ ์ด ์ง์ ํ ์๋ ์ด์ ์๋์ง ํ์ธํฉ๋๋ค. | |- |No Component |๋ถํ ์์ | |- |If you don't current hold the requested component |์์ฒญํ ๋ถํ์ด ํ์ฌ ์๋ ๊ฒฝ์ฐ | |- |Component to equip |์ฅ์ฐฉํ ๋ถํ | |- |comp |๋ถํ | |- |Individual slot to equip component from |๊ตฌ์ฑ ์์๋ฅผ ์ฅ์ฐฉํ๋ ๊ฐ๋ณ ์ฌ๋กฏ |M |- |Equip Component |๋ถํ ์ฅ์ฐฉ | |- |Equips a component if it exists |์๋ ๊ฒฝ์ฐ ํด๋น ๋ถํ์ ์ฅ์ฐฉํฉ๋๋ค. | |- |If you don't current hold the requested component or slot was empty |์ ๋ฅ๋ฅผ ๋ณด์ ํ์ง ์์ผ๋ฉด ์์ฒญ ๋ ๊ตฌ์ฑ ์์ ๋๋ ์ฌ๋กฏ์ด ๋น์ด ์์ต๋๋ค. |M |- |Component to unequip |์ฅ์ฐฉ ํด์ ํ ๋ถํ | |- |Individual slot to try to unequip component from |๊ฐ๋ณ ์ฌ๋กฏ์์ ๊ตฌ์ฑ ์์๋ฅผ ์ ์ธํ๋ ค๊ณ ํฉ๋๋ค |M |- |Unequip Component |๋ถํ ์ฅ์ฐฉ ํด์ | |- |Unequips a component if it exists |์๋ ๊ฒฝ์ฐ ํด๋น ๋ถํ์ ์ฅ์ฐฉ ํด์ ํฉ๋๋ค. | |- |Output |์ถ๊ณ | |- |Get Closest Entity |๊ฐ์ฅ ๊ฐ๊น์ด ๊ฐ์ฒด ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the closest visible entity matching a filter |ํํฐ์ ๋งค์นญ๋๋ฉฐ ๊ฐ์ฅ ๊ฐ๊น์ด์์ ๋ณด์ด๋ ๊ฐ์ฒด ๊ฐ์ ธ์ค๊ธฐ | |- |Unit to Filter, defaults to Self |ํํฐ๋งํ ์ ๋์ ๋๋ค(๊ธฐ๋ณธ๊ฐ: ์์ฒด) | |- |Failed |์คํจ | |- |Did not match filter |ํํฐ๋ง์ ๋ง๋ ๊ฐ์ฒด๋ฅผ ์ฐพ์ง ๋ชปํ์ต๋๋ค. | |- |Match |๋งค์นญ | |- |Filters the passed entity |์ ๋ฌ๋ ๊ฐ์ฒด๋ฅผ ํํฐ๋งํฉ๋๋ค. | |- |Default |๊ธฐ๋ณธ๊ฐ | |- |Case 1 |์ฌ๋ก 1 |M |- |Case 2 |์ฌ๋ก 2 |M |- |Case 3 |์ฌ๋ก 3 |M |- |Case 4 |์ฌ๋ก 4 |M |- |Case 5 |์ฌ๋ก 5 |M |- |Switch |์ค์์น |M |- |Specified Amount |์ง์ ๋ ๊ธ์ก |M |- |Up to Amount |์ต๋ ๊ธ์ก |M |- |Destination |๋ชฉ์ ์ง | |- |Unit or destination to bring items to |๊ฐ์ ธ์จ ์์ดํ ์ ์ ๋ฌํ ์ ๋ | |- |Item / Amount |์์ดํ /์๋ | |- |Item and amount to drop off |์ ๋ฌํ ์์ดํ ๋ฐ ์๋ | |- |Drop Off Items |์์ดํ ์ ๋ฌ | |- |Drop off items at a unit or destination If a number is set it will drop off an amount to fill the target unit up to that amount If unset it will try to drop off everything. |์์ดํ ์ ์ ๋์ ์ ๋ฌํฉ๋๋ค. ์๋์ ์ง์ ํ๋ฉด ํด๋น ์๋๋งํผ ๋ชฉํ ์๋์ ์ฑ์ธ ๋งํผ์ ์์ดํ ์ ๋์์๊ฒ ์ ๋ฌํฉ๋๋ค. ์๋์ ์ง์ ํ์ง ์์ผ๋ฉด ๋ชจ๋ ์์ดํ ์ ์ ๋ฌํ๋ ค ์๋ํฉ๋๋ค. | |- |Source |์์ค | |- |Unit to take items from |์์ดํ ์ ๊ฐ์ ธ์ฌ ์ ๋ | |- |Item and amount to pick up |ํฝ์ ํ ์์ดํ ๋ฐ ์๋ | |- |Pick Up Items |์์ดํ ํฝ์ | |- |Picks up a specific number of items from an entity Will try to pick up the specified amount, if no amount is specified it will try to pick up everything. |๊ฐ์ฒด๋ก๋ถํฐ ์ง์ ํ ์๋๋งํผ ์์ดํ ์ ํฝ์ ํฉ๋๋ค. ์ง์ ํ ์๋๋งํผ ํฝ์ ํ๋ ค ์๋ํ๋ฉฐ ์ง์ ํ์ง ์์ผ๋ฉด ๋ชจ๋ ์์ดํ ์ ํฝ์ ํ๋ ค ์๋ํฉ๋๋ค. | |- |Item and amount to order |์ฃผ๋ฌธํ ์์ดํ ๋ฐ ์๋ | |- |Request Item |์์ดํ ์์ฒญ | |- |Requests an item if it doesn't exist in the inventory |์ธ๋ฒคํ ๋ฆฌ์ ์์ดํ ์ด ์๋ ๊ฒฝ์ฐ ํด๋น ์์ดํ ์ ์์ฒญํฉ๋๋ค. | |- |Order to Shared Storage |๊ณต์ ๋ ์ ์ฅ๊ณ ๋ก ์ ๋ฌ ์ฃผ๋ฌธ | |- |Request Inventory to be sent to nearest shared storage with corresponding locked slots |ํด๋น ์ ๊ธด ์ฌ๋กฏ์ด ์๋ ๊ฐ์ฅ ๊ฐ๊น์ด ๊ณต์ ๋ ์ ์ฅ๊ณ ๋ก ์ธ๋ฒคํ ๋ฆฌ๋ฅผ ๋ณด๋ด๋๋ก ์์ฒญํฉ๋๋ค. | |- |Request Wait |๋๊ธฐ ์์ฒญ | |- |Requests an item and waits until it exists in inventory |์์ดํ ์ ์์ฒญํ๊ณ ์์ดํ ์ด ์ธ๋ฒคํ ๋ฆฌ์ ์ ๊ณ ๋ ๋๊น์ง ๋๊ธฐํฉ๋๋ค. | |- |Resource Node to check |ํ์ธํ ์์ ๋ ธ๋ | |- |Get Resource Num |์์ ๋ฒํธ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the amount of resource |์์ ์๋ ๊ฐ์ ธ์ค๊ธฐ | |- |No Items |์์ดํ ์์ | |- |No items in inventory |์์ดํ ์ด ์ธ๋ฒคํ ๋ฆฌ์ ์์ | |- |First Item |์ฒซ ๋ฒ์งธ ์์ดํ | |- |Reads the first item in your inventory |์ธ๋ฒคํ ๋ฆฌ์ ์๋ ์ฒซ ๋ฒ์งธ ์์ดํ ์ ์ฝ์ต๋๋ค. | |- |Index |์์ธ |M |- |No Item |ํญ๋ชฉ์ด ์์ต๋๋ค |M |- |Item not found |ํญ๋ชฉ์ ์ฐพ์ ์ ์์ต๋๋ค |M |- |Get Inventory Item |์ธ๋ฒคํ ๋ฆฌ ํญ๋ชฉ์ ์ป์ผ์ญ์์ค |M |- |Reads the item contained in the specified slot index |์ง์ ๋ ์ฌ๋กฏ ์ธ๋ฑ์ค์ ํฌํจ ๋ ํญ๋ชฉ์ ์ฝ์ต๋๋ค |M |- |Inventory |์ธ๋ฒคํ ๋ฆฌ | |- |Item Inventory |ํญ๋ชฉ ์ฌ๊ณ |M |- |Finished loop |์์ฑ ๋ ๋ฃจํ |M |- |Reserved Stack |์์ฝ ๋ ์คํ |M |- |Items reserved for outgoing order or recipe |๋๊ฐ๋ ์ฃผ๋ฌธ ๋๋ ๋ ์ํผ๋ฅผ ์ํด ์์ฝ ๋ ํญ๋ชฉ |M |- |Unreserved Stack |์์ฝ๋์ง ์์ ์คํ |M |- |Items available |์ฌ์ฉ ๊ฐ๋ฅํ ํญ๋ชฉ |M |- |Reserved Space |์์ฝ ๋ ๊ณต๊ฐ |M |- |Space reserved for an incoming order |์์ ์์๋ฅผ ์ํด ๊ณต๊ฐ์ด ์์ฝ๋์ด ์์ต๋๋ค |M |- |Unreserved Space |์์ฝ๋์ง ์์ ๊ณต๊ฐ |M |- |Remaining space |๋จ์ ๊ณต๊ฐ |M |- |Loop Inventory Slots |๋ฃจํ ์ธ๋ฒคํ ๋ฆฌ ์ฌ๋กฏ |M |- |Loops through Inventory |์ธ๋ฒคํ ๋ฆฌ๋ฅผ ํตํด ๋ฃจํ |M |- |Recipe |๋ ์ํผ |M |- |Ingredient |์ฌ๋ฃ |M |- |Recipe Ingredient |๋ ์ํผ ์ฑ๋ถ |M |- |Loop Recipe Ingredients |๋ฃจํ ๋ ์ํผ ์ฑ๋ถ |M |- |Loops through Ingredients |์ฌ๋ฃ๋ฅผ ํตํด ๊ณ ๋ฆฌ |M |- |Target unit |๋์ ์ ๋ | |- |Distance |๊ฑฐ๋ฆฌ | |- |Unit and its distance in the numerical part of the value |๊ฐ์ ์ซ์ ๋ถ๋ถ์ ํ์๋๋ ์ ๋๊ณผ ํด๋น ์ ๋์ ๊ฑฐ๋ฆฌ์ ๋๋ค. | |- |The unit to measure from (if not self) |์ธก์ ํ ์ ๋(์์ฒด๊ฐ ์๋ ๊ฒฝ์ฐ) | |- |Returns distance to a unit |์ ๋ ์ฌ์ด์ ๊ฑฐ๋ฆฌ๋ฅผ ํ์ํฉ๋๋ค. | |- |Item and amount to transfer |์์กํ ์์ดํ ๋ฐ ์๋ | |- |Order Transfer To |๋ค์์ผ๋ก ์์ก ์ฃผ๋ฌธ | |- |Transfers an Item to another Unit |์์ดํ ์ ๋ ๋ค๋ฅธ ์ ๋์๊ฒ ์์กํฉ๋๋ค. | |- |Same Grid |๋์ผํ ๊ทธ๋ฆฌ๋ | |- |Where to continue if both entities are in the same power grid |๋ ๊ฐ์ฒด๊ฐ ๋์ผํ ์ ๋ ฅ๋ง์ ์์ ๊ฒฝ์ฐ ์ํํ ์์ | |- |First Entity |์ฒซ ๋ฒ์งธ ๊ฐ์ฒด | |- |Second Entity |๋ ๋ฒ์งธ ๊ฐ์ฒด | |- |Different |๋ค๋ฆ | |- |Different power grids |๋ค๋ฅธ ์ ๋ ฅ๋ง | |- |Is Same Grid |๋์ผํ ๊ทธ๋ฆฌ๋ | |- |Checks if two entities are in the same power grid |๋ ๊ฐ์ฒด๊ฐ ๋์ผํ ์ ๋ ฅ๋ง์ ์๋์ง ํ์ธํฉ๋๋ค. | |- |Moving |์ด๋ ์ค | |- |Where to continue if entity is moving |์ํฐํฐ๊ฐ ์ด๋ํ๋ ๊ฒฝ์ฐ ๊ณ์ํ ๊ณณ |M |- |Not Moving |์์ง์ด์ง ์์ต๋๋ค |M |- |Where to continue if entity is not moving |์ํฐํฐ๊ฐ ์์ง์ด์ง ์์ผ๋ฉด ๊ณ์ํ ๊ณณ |M |- |Path Blocked |์ฐจ๋จ๋ ๊ฒฝ๋ก | |- |Where to continue if entity is path blocked |์ํฐํฐ๊ฐ ๊ฒฝ๋ก๊ฐ ์ฐจ๋จ๋๋ฉด ๊ณ์ํ ๊ณณ |M |- |No Result |๊ฒฐ๊ณผ ์์ | |- |Where to continue if entity is out of visual range |์ํฐํฐ๊ฐ ์๊ฐ์ ๋ฒ์๋ฅผ ๋ฒ์ด๋ ๊ฒฝ์ฐ ๊ณ์ํ ๊ณณ |M |- |Is Moving |์์ง์ด๊ณ ์์ต๋๋ค |M |- |Checks the movement state of an entity |์ํฐํฐ์ ์ด๋ ์ํ๋ฅผ ์ ๊ฒํฉ๋๋ค |M |- |Individual slot to check |ํ์ธํ ๊ฐ๋ณ ์ฌ๋กฏ |M |- |Is Fixed |๊ณ ์ณ ์ก์ด |M |- |Where to continue if inventory slot is fixed |์ฌ๊ณ ์ฌ๋กฏ์ด ๊ณ ์ ๋ ๊ฒฝ์ฐ ๊ณ์ํ ๊ณณ |M |- |Check if a specific item slot index is fixed |ํน์ ํญ๋ชฉ ์ฌ๋กฏ ์ธ๋ฑ์ค๊ฐ ๊ณ ์ ๋์ด ์๋์ง ํ์ธํ์ญ์์ค |M |- |Component to check |ํ์ธํ ๊ตฌ์ฑ ์์ |M |- |Component Equipped |๊ตฌ์ฑ ์์ ์ฅ์ฐฉ |M |- |Where to continue if component is equipped |๊ตฌ์ฑ ์์๊ฐ ์ฅ์ฐฉ๋์ด์๋ ๊ฒฝ์ฐ ๊ณ์ํ ๊ณณ |M |- |Returns how many instances of a component equipped on this Unit |์ด ์ฅ์น์ ์ฅ์ฐฉ ๋ ๊ตฌ์ฑ ์์ ์ธ์คํด์ค ์๋ฅผ ๋ฐํํฉ๋๋ค. |M |- |Is Equipped |์ฅ์ฐฉ๋์ด ์์ต๋๋ค |M |- |Check if a specific component has been equipped |ํน์ ๊ตฌ์ฑ ์์๊ฐ ์ฅ์ฐฉ๋์ด ์๋์ง ํ์ธํ์ญ์์ค |M |- |Turn Off |์ ๋ ฅ ์ฐจ๋จ | |- |Shuts down the power of the Unit |์ ๋์ ์ ๋ ฅ์ ์ฐจ๋จํฉ๋๋ค. | |- |Turn On |์ผ๊ธฐ | |- |Turns on the power of the Unit |์ ๋์ ์ ๋ ฅ์ ์ผญ๋๋ค. | |- |Connects Units from Logistics Network |์ ๋์ ๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ฐ๊ฒฐํฉ๋๋ค. | |- |Disconnect |์ฐ๊ฒฐ ํด์ | |- |Disconnects Units from Logistics Network |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์๋ ์ ๋์ ์ฐ๊ฒฐ์ ํด์ ํฉ๋๋ค. | |- |Enable Transport Route |์ด์ก ๊ฒฝ๋ก๋ฅผ ํ์ฑํํฉ๋๋ค |M |- |Enable Unit to deliver on transport route |์ ๋์ด ์ด์ก ๊ฒฝ๋ก์์ ์ ๋ฌํ ์ ์๋๋กํฉ๋๋ค |M |- |Disable Transport Route |์ด์ก ๊ฒฝ๋ก๋ฅผ ๋นํ์ฑํํฉ๋๋ค |M |- |Disable Unit to deliver on transport route |์ด์ก ๊ฒฝ๋ก์์ ์ ๋ฌํ ์ฅ์น๋ฅผ ๋นํ์ฑํํ์ญ์์ค |M |- |Sort Storage |์ ์ฅ ์ ๋ ฌ | |- |Sorts Storage Containers on Unit |์ ๋์ ์๋ ์ ์ฅ ์ปจํ ์ด๋๋ฅผ ์ ๋ ฌํฉ๋๋ค. | |- |The destination to try and unpack (if not self) |์๋ํ๊ณ ํจํค์ง๋ฅผ ํด์ ํ ๋์(์์ฒด๊ฐ ์๋ ๊ฒฝ์ฐ) | |- |Unpackage All |๋ชจ๋ ํจํค์ง ํด์ | |- |Tries to unpack all packaged items |๋ชจ๋ ํจํค์ง ์์ดํ ์ ํฌ์ฅ์ ํด์ ํฉ๋๋ค. | |- |The destination to try and pack (if not self) |์๋ํ๊ณ ํจํค์ง๋ฅผ ์์ฑํ ๋์(์์ฒด๊ฐ ์๋ ๊ฒฝ์ฐ) | |- |Package All |๋ชจ๋ ํจํค์ง ์์ฑ | |- |Tries to pack all packable units into items |๋ชจ๋ ํจํค์ง ์์ฑ ๊ฐ๋ฅํ ์ ๋์ ์์ดํ ์ผ๋ก ํจํค์ง ์์ฑํ๋ ค๊ณ ์๋ํฉ๋๋ค. | |- |Explorable to solve |ํด๊ฒฐ ๊ฐ๋ฅํ ํ์ฌ ๊ฐ๋ฅ ์ง์ญ | |- |Missing |๋ถ์กฑ | |- |Missing repair item, scanner component or Unpowered |์๋ฆฌ ์์ดํ ๋ถ์กฑ, ์ค์บ๋ ๋ถํ ๋๋ ์ ๋ ฅ ์์ | |- |Missing item, component or power to scan |์์ดํ , ์ค์บํ ๋ถํ ๋๋ ์ ๋ ฅ ๋ถ์กฑ | |- |Solve Explorable |ํ์ฌ ๊ฐ๋ฅ ์ง์ญ ํผ์ฆ ํด๊ฒฐ | |- |Attempt to solve explorable with inventory items |์ธ๋ฒคํ ๋ฆฌ ์์ดํ ์ด ์๋ ํ์ฌ ๊ฐ๋ฅ ์ง์ญ์ ํผ์ฆ์ ํ๋ ค๊ณ ์๋ํฉ๋๋ค. | |- |Stop Unit |์ ๋ ์ ์ง | |- |Stop movement and abort what is currently controlling the entities movement |์ด๋์ ์ค์ง์ํค๊ณ ํ์ฌ ์ ์ด ์ค์ธ ๊ฐ์ฒด ์ด๋์ ์ค๋จํฉ๋๋ค. | |- |Move |์ด๋ | |- |Entity to get coordinates of |์ขํ๋ฅผ ์ป์ ๊ฐ์ฒด | |- |Coordinate of entity |๊ฐ์ฒด์ ์ขํ | |- |Get Location |์์น ๊ฐ์ ธ์ค๊ธฐ | |- |Gets location of a a seen entity |์ฐพ์ ๊ฐ์ฒด์ ์์น๋ฅผ ๊ฐ์ ธ์ต๋๋ค. | |- |Number |์ | |- |Number of tiles to move East |๋์ชฝ์ผ๋ก ์ด๋ํ ํ์ผ์ ๊ฐ์ | |- |Move East |๋์ชฝ์ผ๋ก ์ด๋ | |- |Moves towards a tile East of the current location at the specified distance |ํ์ฌ ์์น์์ ๋์ชฝ ํ์ผ ๋ฐฉํฅ์ผ๋ก ์ง์ ํ ๊ฑฐ๋ฆฌ๋งํผ ์ด๋ํฉ๋๋ค. | |- |Number of tiles to move West |์์ชฝ์ผ๋ก ์ด๋ํ ํ์ผ์ ๊ฐ์ | |- |Move West |์์ชฝ์ผ๋ก ์ด๋ | |- |Moves towards a tile West of the current location at the specified distance |ํ์ฌ ์์น์์ ์์ชฝ ํ์ผ ๋ฐฉํฅ์ผ๋ก ์ง์ ํ ๊ฑฐ๋ฆฌ๋งํผ ์ด๋ํฉ๋๋ค. | |- |Number of tiles to move North |๋ถ์ชฝ์ผ๋ก ์ด๋ํ ํ์ผ์ ๊ฐ์ | |- |Move North |๋ถ์ชฝ์ผ๋ก ์ด๋ | |- |Moves towards a tile North of the current location at the specified distance |ํ์ฌ ์์น์์ ๋ถ์ชฝ ํ์ผ ๋ฐฉํฅ์ผ๋ก ์ง์ ํ ๊ฑฐ๋ฆฌ๋งํผ ์ด๋ํฉ๋๋ค. | |- |Number of tiles to move South |๋จ์ชฝ์ผ๋ก ์ด๋ํ ํ์ผ์ ๊ฐ์ | |- |Move South |๋จ์ชฝ์ผ๋ก ์ด๋ | |- |Moves towards a tile South of the current location at the specified distance |ํ์ฌ ์์น์์ ๋จ์ชฝ ํ์ผ ๋ฐฉํฅ์ผ๋ก ์ง์ ํ ๊ฑฐ๋ฆฌ๋งํผ ์ด๋ํฉ๋๋ค. | |- |Unit to move to |์ด๋ํ ์ ๋ | |- |Move Unit (Async) |์ ๋ ์ด๋(Async) | |- |Move to another unit while continuing the program |ํ๋ก๊ทธ๋จ์ ๊ณ์ ์งํํ๋ฉด์ ๋ ๋ค๋ฅธ ์ ๋ ์ชฝ์ผ๋ก ์ด๋ํฉ๋๋ค. | |- |Unit to move to, the number specifies the range in which to be in |์ด๋ํ ์ ๋, ์ซ์๋ ๊ฐ์ผ ํ ๋ฒ์๋ฅผ ๋ํ๋ ๋๋ค. | |- |Move Unit |์ ๋ ์ด๋ | |- |Moves to another unit or within a range of another unit |๋ ๋ค๋ฅธ ์ ๋์๊ฒ ์ด๋ํ๊ฑฐ๋ ๋ ๋ค๋ฅธ ์ ๋์ ๋ฒ์ ๋ด๋ก ์ด๋ํฉ๋๋ค. | |- |<nowiki>*Move Unit (Range)*</nowiki> |<nowiki>*์ ๋ ์ด๋(๋ฒ์)*</nowiki> | |- |<nowiki>*DEPRECATED* Use Move Unit</nowiki> |<nowiki>*๋ ์ด์ ์ฌ์ฉ๋์ง ์์* ์ ๋ ์ด๋์ ์ฌ์ฉํ์ญ์์ค.</nowiki> | |- |Unit to move away from |๋ ๋ ์ ๋ | |- |Move Away (Range) |๋ ๋จ(๋ฒ์) | |- |Moves out of range of another unit |๋ ๋ค๋ฅธ ์ ๋์ ๋ฒ์ ๋ฐ์ผ๋ก ๋ ๋ฉ๋๋ค. | |- |Moves in a scouting pattern around the factions home location |์ง์์ ๊ธฐ์ง ์ฃผ์๋ฅผ ์ ์ฐฐ ํจํด์ผ๋ก ์ด๋ํฉ๋๋ค. | |- |Filter 1 |ํํฐ 1 | |- |First filter |์ฒซ ๋ฒ์งธ ํํฐ | |- |Filter 2 |ํํฐ 2 | |- |Second filter |๋ ๋ฒ์งธ ํํฐ | |- |Filter 3 |ํํฐ 3 | |- |Third filter |์ธ ๋ฒ์งธ ํํฐ | |- |Execution path if no results are found |๊ฒฐ๊ณผ๊ฐ ๋ฐ๊ฒฌ๋์ง ์์ผ๋ฉด ๊ฒฝ๋ก ์คํ | |- |Radar |๋ ์ด๋ | |- |Scan for the closest unit that matches the filters |ํํฐ์ ๋งค์นญ๋๋ฉฐ ๊ฐ์ฅ ๊ฐ๊น์ด ์ ๋ ์ค์บ | |- |Resource to Mine |์ฑ๊ตดํ ์์ | |- |Cannot Mine |์ฑ๊ตดํ ์ ์์ | |- |Execution path if mining was unable to be performed |์ฑ๊ตดํ ์ ์๋ ๊ฒฝ์ฐ ๊ฒฝ๋ก ์คํ | |- |Execution path if can't fit resource into inventory |์์์ ์ธ๋ฒคํ ๋ฆฌ์ ๋ฐฐ์นํ ์ ์๋ ๊ฒฝ์ฐ ๊ฒฝ๋ก ์คํ | |- |Mine |์ฑ๊ตด | |- |Mines a single resource |์์ 1๊ฐ ์ฑ๊ตด | |- |Get Stability |์์ ์ฑ์ ์ป์ผ์ญ์์ค |M |- |Gets the current world stability |ํ์ฌ ์ธ๊ณ ์์ ์ฑ์ ์ป์ต๋๋ค |M |- |Value to check |ํ์ธํ ๊ฐ | |- |Max Value |์ต๋๊ฐ | |- |Max Value to get percentage of |์ต๋๊ฐ ๋ฐฑ๋ถ์จ | |- |Gives you the percent that value is of Max Value |์ต๋๊ฐ์ % ๊ฐ์ผ๋ก ๋ณํํฉ๋๋ค. | |- |Value to Remap |์ฌ๋ฐฐ์นํ ๊ฐ | |- |Input Low |๋ฎ์ ์ ๋ ฅ๊ฐ | |- |Low value for input |์ ๋ ฅ๊ฐ์ด ๋ฎ์ | |- |Input High |๋์ ์ ๋ ฅ๊ฐ | |- |High value for input |์ ๋ ฅ๊ฐ์ด ๋์ | |- |Target Low |๋ฎ์ ๋์ ๊ฐ | |- |Low value for target |๋์ ๊ฐ์ด ๋ฎ์ | |- |Target high |๋์ ๋์ ๊ฐ | |- |High value for target |๋์ ๊ฐ์ด ๋์ | |- |Remapped value |์ฌ๋ฐฐ์น๋ ๊ฐ | |- |Remap |์ฌ๋ฐฐ์น | |- |Remaps a value between two ranges |๋ ๋ฒ์ ๊ฐ ๊ฐ์ ์ฌ๋ฐฐ์นํฉ๋๋ค. | |- |Day |๋ฎ | |- |Where to continue if it is nighttime |๋ฐค ์๊ฐ์ธ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Night |๋ฐค | |- |Where to continue if it is daytime |๋ฎ ์๊ฐ์ธ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Is Day/Night |๋ฎ/๋ฐค | |- |Divert program depending time of day |ํ๋ฃจ ์ค ์๊ฐ์ ๋ฐ๋ผ ํ๋ก๊ทธ๋จ์ ์ ํํฉ๋๋ค. | |- |Number of this item in your faction |์ง์์ ์๋ ์ด ์์ดํ ์ ์ | |- |None |์์ | |- |Execution path when none of this item exists in your faction |์ง์์ ์ด ์์ดํ ์ด ์์ ๋ ์คํ ๊ฒฝ๋ก | |- |Faction Item Amount |์ง์ ์์ดํ ์๋ | |- |Counts the number of the passed item in your logistics network |๋ก์ง์คํฑ์ค ๋คํธ์ํฌ์ ์ ๋ฌ๋ ์์ดํ ์ ์๋ฅผ ๊ณ์ฐํฉ๋๋ค. | |- |Frame |ํ๋ ์ | |- |Structure to read the key for |ํค๋ฅผ ์ฝ๋ ๊ตฌ์กฐ๋ฌผ | |- |Number key of structure |๊ตฌ์กฐ๋ฌผ์ ํค ๋ฒํธ | |- |Read Key |ํค ์ฝ๊ธฐ | |- |Attempts to reads the internal key of the unit |์ ๋์ ๋ด๋ถ ํค๋ฅผ ์ฝ์ผ๋ ค ์๋ํฉ๋๋ค. | |- |Can Produce |์์ฐ ๊ฐ๋ฅ | |- |Returns if a unit can produce an item |์ ๋์ด ์์ดํ ์ ์์ฐํ ์ ์๋ ๊ฒฝ์ฐ ๋ฐํ๋ฉ๋๋ค. | |- |Cannot Produce |์์ฐ ๋ถ๊ฐ๋ฅ | |- |Where to continue if the item cannot be produced |์์ดํ ์ ์์ฐํ ์ ์๋ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Where to continue if the item can be produced |์์ดํ ์ ์์ฐํ ์ ์๋ ๊ฒฝ์ฐ ์ํํ ์์ | |- |Production Item |์์ฐ ์์ดํ | |- |Product |์์ฐ๋ฌผ | |- |Out 1 |์ถ๊ณ 1 | |- |First Ingredient |์ฒซ ๋ฒ์งธ ์ฌ๋ฃ | |- |Out 2 |์ถ๊ณ 2 | |- |Second Ingredient |๋ ๋ฒ์งธ ์ฌ๋ฃ | |- |Out 3 |์ถ๊ณ 3 | |- |Third Ingredient |์ธ ๋ฒ์งธ ์ฌ๋ฃ | |- |Get Ingredients |์ฌ๋ฃ ๊ฐ์ ธ์ค๊ธฐ | |- |Returns the ingredients required to produce an item |์์ดํ ์ ์์ฐํ๊ธฐ ์ํด ์์ฒญ๋ ์ฌ๋ฃ๋ฅผ ๋ฐํํฉ๋๋ค. | |- |Notify (%d) |์๋ฆผ(%d) | |- |Notify |์๋ฆผ | |- |Notification |์๋ฆผ | |- |Behavior Notification |ํ๋ ์๋ฆผ | |- |Text: |ํ ์คํธ: | |- |Notify Value |์๋ฆผ ๊ฐ | |- |Notification Value |์๋ฆผ ๊ฐ | |- |Triggers a faction notification |์ง์ ์๋ฆผ์ ํธ๋ฆฌ๊ฑฐํฉ๋๋ค. | |- |Resource Node |์์ ๋ ธ๋ | |- |Resource Type |์์ ์ ํ | |- |Not Resource |์์ ์์ | |- |Continue here if it wasn't a resource node |์์ ๋ ธ๋๊ฐ ์์ผ๋ฉด ์ฌ๊ธฐ์์ ๊ณ์ํฉ๋๋ค. | |- |Gets the resource type from an resource node |์์ ๋ ธ๋์์ ์์ ์ ํ์ ๊ฐ์ ธ์ต๋๋ค. | |- |No Unit Passed |์ ๋ฌ๋ ์ ๋ ์์ | |- |Ally |์๊ตฐ | |- |Target unit considers you an ally |๋์ ์ ๋์ด ํ๋ ์ด์ด(๋)๋ฅผ ์๊ตฐ์ผ๋ก ๊ฐ์ฃผํฉ๋๋ค. | |- |Neutral |์ค๋ฆฝ | |- |Target unit considers you neutral |๋์ ์ ๋์ด ํ๋ ์ด์ด(๋)๋ฅผ ์ค๋ฆฝ์ผ๋ก ๊ฐ์ฃผํฉ๋๋ค. | |- |Enemy |์ | |- |Target unit considers you an enemy |๋์ ์ ๋์ด ํ๋ ์ด์ด(๋)๋ฅผ ์ ์ผ๋ก ๊ฐ์ฃผํฉ๋๋ค. | |- |Get Trust |์ ๋ขฐ๋ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the trust level of the unit towards you |ํ๋ ์ด์ด(๋)๋ฅผ ํฅํ ์ ๋์ ์ ๋ขฐ ์์ค์ ๊ฐ์ ธ์ต๋๋ค. | |- |Factions home unit |์ง์ ํ ์ ๋ | |- |Get Home |ํ ๊ฐ์ ธ์ค๊ธฐ | |- |Gets the factions home unit |์ง์ ํ ์ ๋์ ๊ฐ์ ธ์ต๋๋ค. | |- |Pings a Unit |์ ๋ ํ | |- |Plays the Ping effect and notifies other players |ํ ํจ๊ณผ๋ฅผ ์ฌ์ฉํ๊ณ ๋ค๋ฅธ ํ๋ ์ด์ด์๊ฒ ์๋ฆฝ๋๋ค. | |- |build |๊ฑด์ค | |- |Unnamed |์ด๋ฆ ์์ | |- |Select Building |๊ฑด๋ฌผ ์ ํ | |- |Select Bot |๋ก๋ด ์ ํ | |- |Target location, or at currently location if not specified |๋์ ์์น ๋๋ ์ง์ ํ์ง ์์ ๊ฒฝ์ฐ ํ์ฌ ์์น | |- |Building Rotation (0 to 3) (default 0) |๊ฑด๋ฌผ ํ์ (0 ~ 3) (๊ธฐ๋ณธ 0) |M |- |Construction Failed |๊ฑด์ค์ด ์คํจํ์ต๋๋ค |M |- |Where to continue if construction failed |๊ฑด์ค์ด ์คํจํ ๊ฒฝ์ฐ ๊ณ์ํ ๊ณณ |M |- |Place Construction |๊ฑด์ค ๋ฐฐ์น | |- |Places a construction site for a specific structure |์ง์ ํ ๊ตฌ์กฐ๋ฌผ์ ๊ฑด์ค ๋ถ์ง๋ฅผ ๋ฐฐ์นํฉ๋๋ค. | |- |Produce Unit |์ ๋ ์์ฐ | |- |Sets a production component to produce a blueprint |์์ฐ ๋ถํ์ ์ค์ ํ์ฌ ์ฒญ์ฌ์ง์ ์ ์ํฉ๋๋ค. | |- |Set Signpost |์ ํธ ํ์๊ธฐ ์ค์ | |- |Set the signpost to specific text |์ ํธ ํ์๊ธฐ๋ฅผ ์ง์ ํ ํ ์คํธ๋ก ์ค์ ํฉ๋๋ค. | |- |Launches a satellite if equipped on an AMAC |AMAC๋ฅผ ์ฅ์ฐฉํ ๊ฒฝ์ฐ ์์ฑ์ ๋ฐ์ฌํฉ๋๋ค. | |- |Tells a satellite that has been launched to land |๋ฐ์ฌํ ์์ฑ์๊ฒ ์ฐฉ๋ฅ์ ์๋ฆฝ๋๋ค. | |- |Range of operation |์ด์ ๋ฒ์ |M |- |Gather Information |์ ๋ณด๋ฅผ ์์งํ๋ค |M |- |Collect information for running the auto base controller |์๋ ๊ธฐ๋ณธ ์ปจํธ๋กค๋ฌ๋ฅผ ์คํํ๊ธฐ์ํ ์ ๋ณด๋ฅผ ์์งํ์ญ์์ค |M |- |AutoBase |์๊ฐ |M |- |Carriers |์บ๋ฆฌ์ด |M |- |Type and count of carriers to make |์ ์ํ ํญ๊ณต์ฌ์ ์ ํ ๋ฐ ์ |M |- |If Working |์๋ํ๋ ๊ฒฝ์ฐ |M |- |Where to continue if the unit started working |์ฅ์น๊ฐ ์๋ํ๊ธฐ ์์ํ ๊ฒฝ์ฐ ๊ณ์ํ ๊ณณ |M |- |Make Carriers |์บ๋ฆฌ์ด๋ฅผ ๋ง๋์ญ์์ค |M |- |Construct carrier bots for delivering orders or to use for other tasks |์ฃผ๋ฌธ์ ์ ๋ฌํ๊ฑฐ๋ ๋ค๋ฅธ ์์ ์ ์ฌ์ฉํ๊ธฐ์ํ ์บ๋ฆฌ์ด ๋ด ๊ตฌ์ฑ |M |- |Resource/Count |๋ฆฌ์์ค/์นด์ดํธ |M |- |Resource type and number of miners to maintain |์ ์งํด์ผ ํ ์์ ์ ํ ๋ฐ ๊ด๋ถ ์ |M |- |Make Miners |๊ด๋ถ๋ฅผ ๋ง๋์ญ์์ค |M |- |Construct and equip miner components on available carrier bots |์ฌ์ฉ ๊ฐ๋ฅํ ์บ๋ฆฌ์ด ๋ด์ ๊ด๋ถ ๊ตฌ์ฑ ์์๋ฅผ ๊ตฌ์ฑํ๊ณ ์ฅ์ฐฉํ์ญ์์ค |M |- |Serve Construction |๊ฑด์ถ์ ์ ๊ณตํ์ญ์์ค |M |- |Produce materials needed in construction sites |๊ฑด์ค ํ์ฅ์ ํ์ํ ์ฌ๋ฃ๋ฅผ ์์ฐํฉ๋๋ค |M |- |Item/Count |ํญ๋ชฉ/์นด์ดํธ |M |- |Item type and number of producers to maintain |์ ์งํด์ผ ํ ํ๋ชฉ ์ ํ ๋ฐ ์์ฐ์ ์ |M |- |Production component |์์ฐ ๊ตฌ์ฑ ์์ |M |- |Building type to use as producer |์์ฐ์๋ก ์ฌ์ฉํ ๊ฑด๋ฌผ ์ ํ |M |- |Location |์์น |M |- |Location offset from self |์์น์์ ์์น ์์ |M |- |coord |์ฝ๋ |M |- |Make Producer |์์ฐ์๋ฅผ ๋ง๋์ญ์์ค |M |- |Build and maintain dedicated production buildings |์ ์ฉ ์์ฐ ๊ฑด๋ฌผ์ ๊ฑด์คํ๊ณ ์ ์ง ๊ด๋ฆฌํฉ๋๋ค |M |- |Number of turret bots to maintain |๊ด๋ฆฌ ํ ํฌํ ๋ด ์ |M |- |Make Turret Bots |ํฌํ ๋ด์ ๋ง๋์ญ์์ค |M |- |Construct and equip turret components on available carrier bots |์ฌ์ฉ ๊ฐ๋ฅํ ์บ๋ฆฌ์ด ๋ด์ ํฐ๋ฆฟ ๋ถํ์ ๊ตฌ์ฑ ๋ฐ ๋ฐฐ์นํฉ๋๋ค |M |} == File: data/items == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Metal Ore |๊ธ์ ๊ด์ | |- |Rock permeated with shiny fragments of strong building material |๋จ๋จํ ๊ฑด๋ฌผ ์ฌ๋ฃ์ ๋ฐ์ง์ด๋ ํํธ์ด ๊น๋ค์ด ์๋ ์์์ ๋๋ค. | |- |Crystal Chunk |์์ ๋ฉ์ด๋ฆฌ | |- |An unprocessed grouping of raw crystals |๊ฐ๊ณต๋์ง ์์ ์์ ์์์ด ๋ญ์ณ์ง ๋ฉ์ด๋ฆฌ์ ๋๋ค. | |- |Laterite ore |ํํ ๊ด์ | |- |Unprocessed rocks rich in Aluminum |์๋ฃจ๋ฏธ๋์ด ํ๋ถํ ์์ ์์์ ๋๋ค. | |- |Aluminum Rod |์๋ฃจ๋ฏธ๋ ๋ก๋ | |- |Lightweight rods of pure Aluminum |์์ ์๋ฃจ๋ฏธ๋์ผ๋ก ๋ง๋ ๊ฐ๋ฒผ์ด ๋ก๋ | |- |Aluminum Sheet |์๋ฃจ๋ฏธ๋ ์ํธ | |- |Flat sheets of pure Aluminum |์์ ์๋ฃจ๋ฏธ๋์ผ๋ก ๋ง๋ ํ๋ซ ์ํธ | |- |Silica sand |๊ท์ฌ | |- |Silica sand, usually found at high altitudes |๊ท์ฌ, ์ผ๋ฐ์ ์ผ๋ก ๊ณ ๋๊ฐ ๋์ ์ง์ญ์์ ๋ฐ๊ฒฌ๋ฉ๋๋ค. | |- |Fused Electrodes |ํจ์ฆ ์ ๊ทน | |- |Electrodes, but fused |ํจ์ฆ๋ฅผ ๋จ ์ ๊ทน์ ๋๋ค. | |- |Reinforced Plate |๊ฐํ ํ | |- |Plates re-engineered with added strength and durability |๊ฐ๋์ ๋ด๊ตฌ๋๋ฅผ ๋ณด๊ฐํ์ฌ ์ฌ์ค๊ณํ ํ | |- |Optic Cable |๊ดํ ์ผ์ด๋ธ | |- |Cable that sends signals using light |๋น์ ์ฌ์ฉํ์ฌ ์ ํธ๋ฅผ ๋ณด๋ด๋ ์ผ์ด๋ธ | |- |Circuit Board |ํ๋ก ๊ธฐํ | |- |A board full of circuits |ํ๋ก๋ก ๊ฐ๋ ์ฐฌ ๊ธฐํ | |- |Infected Circuit Board |๊ฐ์ผ๋ ํ๋ก ๊ธฐํ | |- |Virus infected circuit board. Can be used to override security systems |๋ฐ์ด๋ฌ์ค์ ๊ฐ์ผ๋ ํ๋ก ๊ธฐํ. ๋ณด์ ์์คํ ์ ๋ฎ์ด์ฐ๊ธฐํ ๋ ์ฌ์ฉํ ์ ์์ต๋๋ค. | |- |Obsidian chunk |ํ์์ ๋ฉ์ด๋ฆฌ | |- |Black, volcanic ore |๊ฒ์์, ํ์ฐ ์์ฉ์ผ๋ก ์ธํด ๋ง๋ค์ด์ง ๊ด์์ ๋๋ค. | |- |Metal Bar |๊ธ์ ๋ฐ | |- |Bars of metal created from smelted ore |์ ๋ จ๋ ๊ด์์ผ๋ก ์ ์กฐํ ๊ธ์ ๋ฐ | |- |Metal Plate |๊ธ์ ํ | |- |Flat, heavy sheets created from smelted ore |์ ๋ จ๋ ๊ด์์ผ๋ก ์ ์กฐํ ๋ฉ์ํ๊ณ ๋ฌด๊ฑฐ์ด ํ | |- |Foundation Plate |ํ ๋ ํ | |- |Machine-pressed and formed metal foundation |๊ธฐ๊ณ๋ก ์์ฐฉํ๊ณ ๋ชจ์์ ํ์ฑํ ๊ธ์ ํ ๋ | |- |Low-Density Frame |์ ๋ฐ๋ ํ๋ ์ | |- |Machine-pressed frame built for low weight applications |์ ์ค๋ ์์ ์ฉ์ผ๋ก ์ ์๋ ๊ธฐ๊ณ ์์ฐฉ ํ๋ ์ | |- |Energized Plate |์๋์ง ํ | |- |Machine-pressed frame built for heavy-duty applications |๊ณ ์ค๋ ์์ ์ฉ์ผ๋ก ์ ์๋ ๊ธฐ๊ณ ์์ฐฉ ํ๋ ์ | |- |High-Density Frame |๊ณ ๋ฐ๋ ํ๋ ์ | |- |Beacon Kit |๋น์ปจ ํคํธ | |- |A small beacon that can be built to mark locations on your minimap |๋ฏธ๋๋งต์ ์์น๋ฅผ ํ์ํ ์ ์๋ ์ํ ๋น์ปจ | |- |Refined Crystal |์ ์ ์์ | |- |A single polished crystal |๋จ์ผ ๊ดํ ์์ | |- |Crystal Powder |์์ ํ์ฐ๋ | |- |A pile of ground crystal dust |๋ ์ ์์ธ ์์ ๋๋ฏธ | |- |Obsidian Brick |ํ์์ ๋ฒฝ๋ | |- |Volcanic rock that has been formed into bricks |ํ์ฐ ์์์ ๋ฒฝ๋๋ก ๋น์์ต๋๋ค. | |- |A mysterious contraption of unknown origin |์ถ์ฒ๋ฅผ ์ ์ ์๋ ๋ฏธ์คํฐ๋ฆฌ์ ๊ธฐ๊ณ | |- |Research Artifact |์ฐ๊ตฌ ์ํฐํฉํธ | |- |A strange obsidian formation that pulses with energy |์๋์ง๋ก ํ์ฑํ๋ ์ด์ํ ํ์์ ํ์ฑ |M |- |Silicon |๊ท์ | |- |Silica that has been refined into pure silicon rods |๊ท์ฌ๋ฅผ ์์ ๊ท์ ๋ง๋๋ก ์ ์ ํ์ต๋๋ค. | |- |Wire |์์ด์ด | |- |Metal cables useful in building electronics |์ ์ ์ฅ์น ์์ฐ์ ์ ์ฉํ ๊ธ์ ์ผ์ด๋ธ | |- |Cable |์ผ์ด๋ธ | |- |IC Chip |IC ์นฉ | |- |Simple semiconducting device used in electronics |์ ์ ์ฅ์น์ ์ฌ์ฉ๋๋ ๋จ์ ๋ฐ๋์ฒด ์ฅ์น | |- |Microprocessor |๋ง์ดํฌ๋กํ๋ก์ธ์ | |- |Man-made data processing unit |์ธ๊ณต ๋ฐ์ดํฐ ์ฒ๋ฆฌ ์ฅ์น | |- |CPU |CPU | |- |Assemblage of microprocessors for advanced applications |๊ณ ๊ธ ์์ฉ ํ๋ก๊ทธ๋จ์ฉ ๋ง์ดํฌ๋กํ๋ก์ธ์ ์งํฉ์ฒด | |- |Steel Block |๊ฐ์ฒ ๋ธ๋ก | |- |Steel blocks for building human ground units |์ธ๋ฅ ์ง์ ์ ๋์ ์์ฐํ๊ธฐ ์ํ ๊ฐ์ฒ ๋ธ๋ก | |- |Concretes Lab |์ฝํฌ๋ฆฌํธ ๋ฐ๋ฅํ | |- |Concrete slab for making human foundations and buildings |์ธ๋ฅ์ ํ ๋์ ๊ฑด๋ฌผ์ ๋ง๋ค๊ธฐ ์ํ ์ฝํฌ๋ฆฌํธ ๋ฐ๋ฅํ | |- |Ceramic Tiles |์ธ๋ผ๋ฏน ํ์ผ | |- |Silicon Carbide tiles for protection of space vehicles |์ฐ์ฃผ์ ๋ณดํธ์ฉ ๊ท์ ํํ๋ฌผ ํ์ผ | |- |Polymer |ํด๋ฆฌ๋จธ | |- |Plastic, resilient material for human units and buildings |์ธ๋ฅ์ ์ ๋๊ณผ ๊ฑด๋ฌผ์ ์์ฐํ ๋ ์ฌ์ฉํ๋ ํ๋ผ์คํฑ ํ๋ ฅ ์์ฌ | |- |Robotics Datacube |๋ก๋ด ๊ณตํ ๋ฐ์ดํฐ ํ๋ธ | |- |A cube of incredibly dense data, the result of running millions of simulations |์๋ฎฌ๋ ์ด์ ์ ์๋ฐฑ๋ง ๋ฒ ์คํํ ๊ฒฐ๊ณผ ๋ฐ๋๊ฐ ์์ฒญ๋๊ฒ ๋์ ๋ฐ์ดํฐ ํ๋ธ๊ฐ ํ์ํ์ต๋๋ค. | |- |Located in ruined structures throughout the world |์ ์ธ๊ณ์ ์๋ ํํ ๊ตฌ์กฐ๋ฌผ์ ์์น | |- |research |์ฐ๊ตฌ | |- |Alien Datacube |์ธ๊ณ ์๋ช ์ฒด ๋ฐ์ดํฐ ํ๋ธ | |- |Partial data on alien technology. Further analysis required |์ธ๊ณ ์๋ช ์ฒด ๊ธฐ์ ์ ๋ํ ๋ถ๋ถ ๋ฐ์ดํฐ. ์ถ๊ฐ ๋ถ์ ํ์. | |- |Human Datacube |์ธ๋ฅ ๋ฐ์ดํฐ ํ๋ธ | |- |Data collected by remote-unit observation and recording |์๊ฒฉ์ผ๋ก ์ ๋์ ๊ด์ฐฐํ๊ณ ๊ธฐ๋กํ์ฌ ์์งํ ๋ฐ์ดํฐ | |- |Blight Datacube |์ญ๋ณ ๋ฐ์ดํฐ ํ๋ธ | |- |Virus Datacube |๋ฐ์ด๋ฌ์ค ๋ฐ์ดํฐ ํ๋ธ | |- |A section of virus code, needed to learn the nature of the virus |๋ฐ์ด๋ฌ์ค ์ฝ๋ ์น์ , ๋ฐ์ด๋ฌ์ค์ ๊ทผ์์ ์์๋ด๊ธฐ ์ํด ํ์ํฉ๋๋ค. | |- |Empty Data Bank |๋น ๋ฐ์ดํฐ ๋ฑ ํฌ | |- |A databank that can hold research data |์ฐ๊ตฌ ๋ฐ์ดํฐ๋ฅผ ๋ด์ ์ ์๋ ๋ฐ์ดํฐ ๋ฑ ํฌ | |- |Datacube Matrix |๋ฐ์ดํฐ ํ๋ธ ๋งคํธ๋ฆญ์ค | |- |A construct that allows access to the dense layers of datacubes |๋ฐ๋ ๋์ ๋ฐ์ดํฐ ํ๋ธ ์ธต์ ์ก์ธ์คํ ์ ์๋ ๊ตฌ์กฐ๋ฌผ | |- |Robotics Research |๋ก๋ด ๊ณตํ ์ฐ๊ตฌ | |- |Allows for advanced robotic technology |๊ณ ๊ธ ๋ก๋ด ๊ณตํ ๊ธฐ์ ์ ํ์ฉํ ์ ์์ต๋๋ค. | |- |Human Research |์ธ๋ฅ ์ฐ๊ตฌ | |- |Data analysis of human technology |์ธ๋ฅ ๊ธฐ์ ์ ๋ฐ์ดํฐ๋ฅผ ๋ถ์ํฉ๋๋ค. | |- |Data analysis of alien technology |์ธ๊ณ ์๋ช ์ฒด ๊ธฐ์ ์ ๋ฐ์ดํฐ๋ฅผ ๋ถ์ํฉ๋๋ค. | |- |Blight Research |์ญ๋ณ ์ฐ๊ตฌ | |- |Scans of the hostile environment endemic to planet |ํ์ฑ ๊ณ ์ ์ ์ ๋์ ์ธ ํ๊ฒฝ์ ์ค์บํฉ๋๋ค. | |- |Virus Research |๋ฐ์ด๋ฌ์ค ์ฐ๊ตฌ | |- |Computer-modeled analysis of the viral pathogen |๋ฐ์ด๋ฌ์ค ๋ณ์๊ท ์ ์ปดํจํฐ ๋ชจ๋ธ ๋ถ์ | |- |Compressed Simulation Data |์์ถ ์๋ฎฌ๋ ์ด์ ๋ฐ์ดํฐ | |- |Allows for greater processing of research algorithms |์ฐ๊ตฌ ์๊ณ ๋ฆฌ์ฆ์ ์ฒ๋ฆฌ ๋ฅ๋ ฅ์ ํฅ์์ํต๋๋ค. | |- |Human Data Bank |์ธ๋ฅ ๋ฐ์ดํฐ ๋ฑ ํฌ | |- |A databank that holds human research data |์ธ๋ฅ ์ฐ๊ตฌ ๋ฐ์ดํฐ๊ฐ ๋ด๊ธด ๋ฐ์ดํฐ ๋ฑ ํฌ | |- |Alien Data Bank |์ธ๊ณ ์๋ช ์ฒด ๋ฐ์ดํฐ ๋ฑ ํฌ | |- |Drone Package |๋๋ก ํจํค์ง | |- |A drone exclusively for transferring items over a short range |์งง์ ๊ฑฐ๋ฆฌ์ ์๋ ์์ดํ ์์ก ์ ์ฉ ๋๋ก | |- |package |ํจํค์ง | |- |Transfer Drone Package |์์ก ๋๋ก ํจํค์ง | |- |A drone exclusively for transferring items in a large area |๋์ ์์ญ์ ์๋ ์์ดํ ์์ก ์ ์ฉ ๋๋ก | |- |Miner Drone Package |์ฑ๊ตด๊ธฐ ๋๋ก ํจํค์ง | |- |A drone with a drill attachment |๋๋ฆด์ด ๋ถ์ฐฉ๋ ๋๋ก | |- |Advanced Miner Drone Package |๊ณ ๊ธ ์ฑ๊ตด ๋๋ก ํจํค์ง | |- |Defense Drone Package |๋ฐฉ์ด ๋๋ก ํจํค์ง | |- |A drone with a laser |๋ ์ด์ ๊ฐ ๋ถ์ฐฉ๋ ๋๋ก | |- |Medium Flyer Package |์คํ ๋นํ ์ ๋ ํจํค์ง | |- |Compacted medium flyer package |์ปดํฉํธํ ์คํ ๋นํ ์ ๋ ํจํค์ง | |- |Satellite Package |์์ฑ ํจํค์ง | |- |Compacted satellite package |์ปดํฉํธํ ์์ฑ ํจํค์ง | |- |Blight Crystal Chunk |์ญ๋ณ ์์ ๋ฉ์ด๋ฆฌ | |- |A crystal energized with power |ํ์ด ๊น๋ ์๋์ง ์์ | |- |Blight Extraction |์ญ๋ณ ์ถ์ถ๋ฌผ | |- |Extracted blight gas essence |์ถ์ถ๋ ์ญ๋ณ ๊ฐ์ค ์์ผ์ค | |- |Blight Bar |์ญ๋ณ ๋ฐ | |- |A bar of blight |์ญ๋ณ ๋ฐ | |- |Blight Plasma |์ญ๋ณ ํ๋ผ์ค๋ง | |- |Processed blight gas into a goop form |์ญ๋ณ ๊ฐ์ค๋ฅผ ๋์ ๊ฑฐ๋ฆฌ๋ ํํ๋ก ๊ฐ๊ณตํ ๋ฌผ์ง์ ๋๋ค. | |- |Microscope |ํ๋ฏธ๊ฒฝ | |- |Useful for repairing Human technology |์ธ๋ฅ ๊ธฐ์ ์ ์๋ฆฌํ ๋ ์ ์ฉํฉ๋๋ค. | |- |Transformer |๋ณ์๊ธฐ | |- |Small Modular Reactor |์ํ ๋ชจ๋ ์์๋ก | |- |Mini Power Reactor for Small Units |์ํ ์ ๋์ฉ ์ด์ํ ์ ๋ ฅ ์์๋ก | |- |Engines |์์ง | |- |Develop Human Flight Capability |์ธ๋ฅ์ ๋นํ ๋ฅ๋ ฅ์ ๊ฐ๋ฐํฉ๋๋ค. | |- |Data Key |๋ฐ์ดํฐ ํค | |- |Advanced Technology to allow access to secure structures |๋ณด์ ๊ตฌ์กฐ๋ฌผ์ ์ก์ธ์คํ ์ ์๋ ๊ณ ๊ธ ๊ธฐ์ | |- |Anomaly Core |์ด์ ํต์ฌ |M |- |A conscious ball of energy |์์์ด ์๋ ์๋์ง ๋ณผ | |- |AI Core |AI ์ฝ์ด | |- |Advanced controller unit for a Robot |๋ก๋ด์ฉ ๊ณ ๊ธ ์ ์ด ์ ๋ | |- |ELAIN's AI Core |์ผ๋ ์ธ์ AI ์ฝ์ด | |- |ELAIN's Advanced controller unit |์ผ๋ ์ธ์ ๊ณ ๊ธ ์ ์ด ์ ๋ | |- |Broken AI Core |์์๋ AI ์ฝ์ด | |- |(WIP) A damaged controller unit for a Robot |(์์ ์ค)์์๋ ๋ก๋ด์ฉ ์ ์ด ์ ๋ | |- |Bug Chitin |๋ฒ๊ทธ ํคํด์ง | |- |Silica reinforced shell of bugs |๊ท์ฌ๋ก ๊ฐํ๋ ๋ฒ๊ทธ ๊ป์ง | |- |Anomaly Particle |ํน์ด์ ์ ์ | |- |A particle of pure anomaly data |์์ํ ์ด์ ๋ฐ์ดํฐ์ ์ ์ |M |- |Dense Anomaly Cluster |์กฐ๋ฐ ํ ์ด์ ํด๋ฌ์คํฐ |M |- |Resimulator Core |์๊ณ๊ธฐ ์ฝ์ด |M |- |A controller unit |์ ์ด ์ ๋ | |- |Power Petal |ํ์ ๊ฝ์ |M |- |A flower petal infused with power |ํ์ด ์ฃผ์ ๋ ๊ฝ ๊ฝ์ |M |- |Phase Leaf |์์ ๋ฆฌํ |M |- |A leave that shifts and shimmers in place |๊ต๋์ ๋ฐ์ง์ด๋ ํด๊ฐ |M |- |Virus Source Code |๋ฐ์ด๋ฌ์ค ์์ค ์ฝ๋ |M |- |A seemingly malicious piece of source code that tries to alter the structures of infected systems |๊ฐ์ผ๋ ์์คํ ์ ๊ตฌ์กฐ๋ฅผ ๋ณ๊ฒฝํ๋ ค๋ ๊ฒ๋ณด๊ธฐ์ ์ ์์ ์ธ ์์ค ์ฝ๋ |M |- |MultiCube - CURRENTLY NOT OBTAINABLE |MultiCube- ํ์ฌ ์ป์ ์ ์์ต๋๋ค |M |- |A cocktail of research data |์ฐ๊ตฌ ๋ฐ์ดํฐ์ ํผํฉ์ฒด | |} == File: data/landfeatures == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Threshold |ํ๊ณ์ | |- |Blightness |์ญ๋ณ | |- |Elevation |๊ณ ๋ | |- |Variation |๋ณ์ | |- |Richness |ํ์๋ก์ | |- |Height |๋์ด | |- |Weighted |ํธํ์ฑ | |- |Random |๋ฌด์์ | |- |Slope |๊ฒฝ์ฌ |M |- |Maximum |์ต๋ | |} == File: data/puzzles == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Nine Clicks Minigame |๋์ธ ํด๋ฆญ ๋ฏธ๋๊ฒ์ | |- |To complete the circuit, all nodes need to be switched to the active state. Click a node to toggle the state of it and its neighbors. Try selecting all corner pieces first, then center pieces, even if more corner pieces appear while doing so. Do this a couple times and the puzzle should be solved. |ํ๋ก๋ฅผ ์์ฑํ๋ ค๋ฉด ๋ชจ๋ ๋ ธ๋๋ฅผ ํ์ฑ ์ํ๋ก ์ ํํด์ผ ํฉ๋๋ค. ๋ ธ๋๋ฅผ ํด๋ฆญํ๋ฉด ๋ ธ๋์ ์ธ์ ํ ๋ ธ๋์ ์ํ๊ฐ ์ ํ๋ฉ๋๋ค. ๋ชจ์๋ฆฌ ์กฐ๊ฐ์ด ๊ณ์ ๋ํ๋๋๋ผ๋ ์ค์์ ์๋ ์กฐ๊ฐ์ ์ ํํ๊ธฐ ์ ์ ๋ชจ์๋ฆฌ์ ์๋ ์กฐ๊ฐ์ ๋จผ์ ์ ํํ์ญ์์ค. ๋ช ๋ฒ ๋ฐ๋ณตํ๋ฉด ํผ์ฆ์ด ํด๊ฒฐ๋ ๊ฒ์ ๋๋ค. | |- |Netwalk Minigame |๋ท์ํฌ ๋ฏธ๋๊ฒ์ | |- |To complete the circuit, all nodes need to be connected to the source node. Rotate any of the squares by clicking them to highlight all the nodes. |ํ๋ก๋ฅผ ์์ฑํ๋ ค๋ฉด ๋ชจ๋ ๋ ธ๋๋ฅผ ์์ค ๋ ธ๋์ ์ฐ๊ฒฐํด์ผ ํฉ๋๋ค. ๋ชจ๋ ๋ ธ๋๋ฅผ ํ์ฑํํ๋ ค๋ฉด ์ฌ๊ฐํ์ ํด๋ฆญํ์ฌ ํ์ ์ํค์ญ์์ค. | |- |Slide Minigame |์ฌ๋ผ์ด๋ ๋ฏธ๋๊ฒ์ | |- |slide numbers into numerical order |์ซ์๋ฅผ ์ซ์ ์์๋๋ก ์ฌ๋ผ์ด๋ ํ์ญ์์ค. | |- |Balance Minigame |๋ฐธ๋ฐ์ค ๋ฏธ๋๊ฒ์ | |- |Pick the right combination of symbols by dragging them to the right column to complete the circuit. The bar underneath must be filled precisely in half. |ํ๋ก๋ฅผ ์์ฑํ๋ ค๋ฉด ๊ธฐํธ๋ฅผ ์ค๋ฅธ์ชฝ ์ด๋ก ๋๋๊ทธํ์ฌ ์ฌ๋ฐ๋ฅธ ๊ธฐํธ ์กฐํฉ์ ์ ํํ์ญ์์ค. ์๋์ ์๋ ๋ฐ๋ ์ ํํ ๋ฐ์ผ๋ก ์ฑ์์ ธ์ผ ํฉ๋๋ค. | |} == File: data/tech/tech_blight == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Blight Shield |์ญ๋ณ ๋ณดํธ๋ง | |- |Allows units to enter the blight |์ ๋์ ์ญ๋ณ ์์ญ์ ์ง์ ํ ์ ์๊ฒ ํด์ค๋๋ค. | |- |Plasma Concentration |์ญ๋ณ ๋์ถ๋ฌผ | |- |Concentrated plasma allowing for constructing plasma weapons |ํ๋ผ์ค๋ง ๋ฌด๊ธฐ๋ฅผ ์์ฐํ ์ ์๋ ๋์ถ ํ๋ผ์ค๋ง์ ๋๋ค. | |- |Blight Visibility |์ญ๋ณ ํฌ์๊ธฐ | |- |Allows Visibility into the Blight |์ญ๋ณ ์์ญ์์ ์์ผ๋ฅผ ํ๋ณดํ ์ ์์ต๋๋ค. | |- |Blight Stability |์ญ๋ณ ์์ ๊ธฐ | |- |Blight mechanics for creating System Stability. Allows units to enter the blight without any adverse effects. |์ ๋์ด ๋ถ์์ฉ ์์ด ์ญ๋ณ ์์ญ์ ์ง์ ํ ์ ์๋๋ก ์์คํ ์์ ์ฑ์ ์์ฑํ๋ ์ญ๋ณ ๊ธฐ๊ณ. | |- |Magnification |ํ๋๊ธฐ | |- |Blight mechanics for magnification of System Resources |์์คํ ์์์ ์ฆํญ์ํค๋ ์ญ๋ณ ๊ธฐ๊ณ | |- |Blight Power |์ญ๋ณ ์ ๋ ฅ | |- |Enables advanced power generation and storage applications |์ ๋ ฅ ์์ฑ๋ ํฅ์ ๋ฐ ์ ์ฅ ๊ณต๊ฐ ํ์ฅ | |- |Basic Terraformer |๊ธฐ๋ณธ ํ ๋ผํฌ๋จธ | |- |Reversing the effects of Blight on the landscape |์ญ๋ณ์ด ์งํ์ ๋ฏธ์น๋ ์ํฅ์ ๋๋๋ฆฝ๋๋ค. | |- |Conversion |์ ํ | |- |Blight mechanics for conversion of System Resources |์์คํ ์์์ ์ ํํ๋ ์ญ๋ณ ๊ธฐ๊ณ | |- |Blight Terraformer |์ญ๋ณ ํ ๋ผํฌ๋จธ | |- |Blight mechanics for imprinting Blight on the landscape |์งํ์ ์ญ๋ณ์ ํผ๋จ๋ฆฌ๋ ์ญ๋ณ ๋ฉ์ปค๋์ฆ์ ๋๋ค. | |- |Simulation Control |์๋ฎฌ๋ ์ด์ ์ปจํธ๋กค | |- |Blight mechanics for isolating and eliminating rogue architecture |์ ์ฑ ์ํคํ ์ฒ๋ฅผ ๊ฒฉ๋ฆฌํ๊ณ ์ ๊ฑฐํ๊ธฐ ์ํ ์ญ๋ณ ๋ฉ์ปค๋์ฆ์ ๋๋ค. | |} == File: data/tech/tech_human == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Extraction |์ถ์ถ | |- |Unlocks laser mineral extraction |๋ ์ด์ ๋ฏธ๋ค๋ ์ถ์ถ์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |Hybrid Human/Robot Technology for Human Production capability |์ธ๋ฅ์ ์์ฐ ๋ฅ๋ ฅ์ ์ํ ํ์ด๋ธ๋ฆฌ๋ ์ธ๋ฅ/๋ก๋ด ๊ธฐ์ ์ ๋๋ค. | |- |Advanced Drones |๊ณ ๊ธ ๋๋ก | |- |Allows construction of drones and related facilities |๋๋ก ๋ฐ ๊ด๋ จ ์์ค ๊ฑด์ค์ ํ์ฑํํฉ๋๋ค. | |- |Matrix Frames |๋งคํธ๋ฆญ์ค ํ๋ ์ | |- |Create frames that are strong but low-weight |ํผํผํ์ง๋ง ๊ฐ๋ฒผ์ด ํ๋ ์์ ์์ฐํฉ๋๋ค. | |- |Power Units |์ ๋ ฅ ์ ๋ | |- |Shuttles |์ ํ | |- |Allows construction of long distance shuttles and related facilities |์ฅ๊ฑฐ๋ฆฌ ์ ํ ๋ฐ ๊ด๋ จ ์์ค ๊ฑด์ค์ ํ์ฑํํฉ๋๋ค. | |- |Hacking |ํดํน | |- |Allows Hacking of digital entities |๋์งํธ ๊ฐ์ฒด ํดํน | |- |Satellites |์์ฑ | |- |Allows construction of satellites that can be launched into space |์ฐ์ฃผ์ ๋ฐ์ฌํ ์ ์๋ ์์ฑ์ ๊ฑด์คํ ์ ์์ต๋๋ค. | |- |Human Technology |์ธ๋ฅ ๊ธฐ์ | |} == File: data/tech/tech_robots == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Research Uplink |์ ๋งํฌ ์ฐ๊ตฌ | |- |Robotic assembly line enabling further logistic options |์ถ๊ฐ ๋ก์ง์คํฑ์ค ์ต์ ์ ํ์ฑํํ๋ ๋ก๋ด ๊ณตํ ์กฐ๋ฆฝ ๋ผ์ธ | |- |C0rrup7ed D4tabas3 |์ค0๋ฅ๊ฐ7๋ฐ์ํ ๋ฐ4์ดํฐ๋ฒ 3์ด์ค | |- |foundationplate |ํ ๋ ํ | |- |Basic Signals |๊ธฐ๋ณธ ์ ํธ | |- |Allows for production of components for detection and signal transfer |ํ์ง ๋ฐ ์ ํธ ์ก์ ๋ถํ์ ์์ฐํ ์ ์์ต๋๋ค. | |- |Basic |๊ธฐ๋ณธ | |- |Basic Structures |๊ธฐ๋ณธ ๊ตฌ์กฐ๋ฌผ | |- |Expands the range of small buildings with a variety of socket configurations |์์ผ ๊ตฌ์ฑ์ด ๋ค์ํ ๊ฑด์ค ๊ฐ๋ฅ ์ํ ๊ฑด๋ฌผ ํ์ฅ | |- |Basic Power |๊ธฐ๋ณธ ์ ๋ ฅ | |- |Unlocks power production and storage components that contribute to your power grid |์ ๋ ฅ๋ง์ ํ์ฅ์ํค๋ ์ ๋ ฅ ์์ฐ ๋ฐ ์ ์ฅ ๋ถํ์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |Behaviors |ํ๋ | |- |Introduces Behaviors that allow increased and finer control of units for automation purposes |์๋ํ์ฉ์ผ๋ก ์ ๋์ ๋์ฑ ์ธ๋ฐํ๊ฒ ์ ์ดํ ์ ์๋ ํ๋์ ์๊ฐํฉ๋๋ค. | |- |Basic Robotics |๊ธฐ๋ณธ ๋ก๋ด ๊ณตํ | |- |Introduction of Robotics Assembler allowing production of units with greater capabilities |ํฅ์๋ ๋ฅ๋ ฅ์ ๊ฐ์ถ ์ ๋์ ์์ฐํ ์ ์๋ ๋ก๋ด ๊ณตํ ์กฐ๋ฆฝ๊ธฐ๋ฅผ ๋์ ํฉ๋๋ค. | |- |Power Transference |์ ๋ ฅ ์ ์ก | |- |Power Transmission for expanding the power grid and improving range of power options |์ ๋ ฅ ์ก์ ์ ํตํด ์ ๋ ฅ๋ง์ ํ์ฅํ๊ณ ์ ๋ ฅ ์ต์ ์ ๋ฒ์๋ฅผ ๋๋ฆด ์ ์์ต๋๋ค. | |- |Nanobots |๋๋ ธ๋ด | |- |Remote connection to units and items allows for damage repair and quick transportation of inventory |์ ๋ ๋ฐ ์์ดํ ์ ์๊ฒฉ์ผ๋ก ์ฐ๊ฒฐํ์ฌ ์์์ ์๋ฆฌํ๊ณ ์ธ๋ฒคํ ๋ฆฌ๋ฅผ ๋น ๋ฅด๊ฒ ์ด์กํฉ๋๋ค. | |- |Robotics Production |๋ก๋ด ๊ณตํ ์์ฐ | |- |Expansion and improvement of production ability adding more advanced units |๊ณ ๊ธ ์ ๋์ ์ถ๊ฐํ์ฌ ์์ฐ ๋ฅ๋ ฅ์ ํ์ฅํ๊ณ ๊ฐ์ ํฉ๋๋ค. | |- |Expanded Power |์ ๋ ฅ ํ์ฅ | |- |Increased ability to supply grid through wind powered production and power storage components |ํ๋ ฅ ๋ฐ์ ์์ฐ ๋ฐ ์ ๋ ฅ ์ ์ฅ ๋ถํ์ ํตํด ์ ๋ ฅ ๊ณต๊ธ ๋ฅ๋ ฅ์ ํฅ์ํฉ๋๋ค. | |- |Gateway Technology |๊ฒ์ดํธ์จ์ด ๊ธฐ์ | |- |The understanding of simulation data opening a gateway to advanced technologies and materials |๊ณ ๊ธ ๊ธฐ์ ๋ฐ ์ฌ๋ฃ๋ฅผ ํ๋ํ ์ ์๋๋ก ๊ฒ์ดํธ์จ์ด๋ฅผ ์ฌ๋ ์๋ฎฌ๋ ์ด์ ๋ฐ์ดํฐ๋ฅผ ํ์ ํฉ๋๋ค. | |- |Advanced Logistics |๊ณ ๊ธ ๋ก์ง์คํฑ์ค | |- |Logistics upgrades for storing of items |์์ดํ ์ ์ฅ ๊ธฐ์ ์ ํฅ์์ํค๊ธฐ ์ํด ๋ก์ง์คํฑ์ค๋ฅผ ์ ๊ทธ๋ ์ด๋ํฉ๋๋ค. | |- |Advanced |๊ณ ๊ธ | |- |Advanced Materials |๊ณ ๊ธ ์ฌ๋ฃ | |- |Advanced material refinement expanding building options. |๊ณ ๊ธ ์ฌ๋ฃ๋ฅผ ์ ์ ํ์ฌ ๊ฑด์ค ์ต์ ์ ํ์ฅํฉ๋๋ค. | |- |Power Upgrade |์ ๋ ฅ ์ ๊ทธ๋ ์ด๋ | |- |Unlocks options to send power over greater distances |๋ ๋จผ ๊ฑฐ๋ฆฌ์ ์ ๋ ฅ์ ๋ณด๋ด๋ ์ต์ ์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |Drone Storage |๋๋ก ์ ์ฅ๊ณ | |- |Medium sized storage and small automated drones |์คํ ํฌ๊ธฐ ์ ์ฅ๊ณ ๋ฐ ์ํ ์๋ํ ๋๋ก | |- |Advanced Structures |๊ณ ๊ธ ๊ตฌ์กฐ๋ฌผ | |- |Understanding of core structural matrices allowing for advanced chip, matrix and frame production. |์ฃผ์ ๊ตฌ์กฐ ๋งคํธ๋ฆญ์ค๋ฅผ ํ์ ํ์ฌ ๊ณ ๊ธ ์นฉ, ๋งคํธ๋ฆญ์ค ๋ฐ ํ๋ ์์ ์์ฐํ ์ ์์ต๋๋ค. | |- |Using power fields to generate defenses |์ ๋ ฅ์ฅ์ ์ฌ์ฉํ์ฌ ๋ณดํธ๋ง์ ์์ฑํฉ๋๋ค. | |- |Scanner Tech |์ค์บ๋ ๊ธฐ์ | |- |Protect yourself |์๊ธฐ ๋ณดํธ | |- |Matrix Technology |๋งคํธ๋ฆญ์ค ๊ธฐ์ | |- |Unlocks advanced robotics matrix technology |๊ณ ๊ธ ๋ก๋ด ๊ณตํ ๋งคํธ๋ฆญ์ค ๊ธฐ์ ์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |Power Storage |์ ๋ ฅ ์ ์ฅ๊ณ | |- |Unlocks simple power options |๋จ์ ์ ๋ ฅ ์ต์ ์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |Supercomputing |์ํผ์ปดํจํฐ | |- |Allows more advanced computation research |๋์ฑ ํฅ์๋ ๊ณ ๊ธ ์ปดํจํฐ ๊ธฐ์ ์ ์ฐ๊ตฌํ ์ ์์ต๋๋ค. | |- |Logistics upgrade |๋ก์ง์คํฑ์ค๋ฅผ ์ ๊ทธ๋ ์ด๋ํ์ฌ ์ต๋ ์๋์ ์ง์ ํ ์ ์์ต๋๋ค. | |- |Epic Structures |๋ฐฉ๋ํ ๊ตฌ์กฐ๋ฌผ | |- |Power Source |์ ๋ ฅ์ | |- |Unlocks advanced power options |๊ณ ๊ธ ์ ๋ ฅ ์ต์ ์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |Stockpile |๋น์ถ๋ | |- |Storage upgrades |์ ์ฅ๊ณ ๋ฅผ ์ ๊ทธ๋ ์ด๋ํฉ๋๋ค. | |- |Ultra-tech Framework |์ต์ฒจ๋จ ๊ธฐ์ ํ๋ ์์ํฌ | |- |Unlocks quantum level robotics technologies and units |์์ ์์ค์ ๋ก๋ด ๊ณตํ ๊ธฐ์ ๋ฐ ์ ๋์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |An advanced particle fabricator |๊ณ ๊ธ ์ ์ ์ ์๊ธฐ | |- |Quantum Robotics |์์ ๋ก๋ด ๊ณตํ | |- |Unlocks the next generation level of robotics technologies and units |๋ก๋ด ๊ณตํ ๋ฐ ์ ๋์ ์ฐจ์ธ๋ ์์ค์ ์ ๊ธ ํด์ ํฉ๋๋ค. | |- |An advanced particle power generator |๊ณ ๊ธ ์ ์ ๋ฐ์ ๊ธฐ | |- |The Simulator |์๋ฎฌ๋ ์ดํฐ | |} == File: data/tech/tech_virus == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Virus Crypto |๋ฐ์ด๋ฌ์ค ํฌ๋ฆฝํ | |- |Tools for using the virus in a disruptive way |ํ์ด์ ์ผ์ผํค๋ ๋ฐฉ์์ผ๋ก ๋ฐ์ด๋ฌ์ค๋ฅผ ์ฌ์ฉํ๋ ๋๊ตฌ | |- |A protective barrier that prevents the virus from infecting units in the surrounding area |๋ฐ์ด๋ฌ์ค๊ฐ ์ฃผ์ ์์ญ์ ์๋ ์ ๋์ ๊ฐ์ผ์ํค์ง ๋ชปํ๋๋ก ๋ง๋ ๋ณดํธ ๋ฐฉ์ด๋ง | |- |Hive |๊ตฐ์ง์ง | |- |Virus component for Bug production |๋ฒ๊ทธ ์์ฐ์ฉ ๋ฐ์ด๋ฌ์ค ๋ถํ | |- |Virus Vaccine |๋ฐ์ด๋ฌ์ค ๋ฐฑ์ | |- |Global firewall protection for all units against the virus |๋ชจ๋ ์ฅ์น์ ๋ฐ์ด๋ฌ์ค๋ฅผ ๋ง๋ ๊ธ๋ก๋ฒ ๋ฐฉํ๋ฒฝ ๋ณดํธ๋ง์ ์ ๊ณตํฉ๋๋ค. | |- |Virus Infection |๋ฐ์ด๋ฌ์ค ๊ฐ์ผ | |- |Virus tools transmit Virus as a directed attack |๋ฐ์ด๋ฌ์ค๋ฅผ ์ง์ ๊ณต๊ฒฉ์ผ๋ก ์ ์กํ๋ ๋ฐ์ด๋ฌ์ค ๋๊ตฌ | |- |Virus Waveform |๋ฐ์ด๋ฌ์ค ํํ | |- |Virus tool the scramblers signals within the Blight |์ญ๋ณ ์์ญ ์์์ ์ ํธ๋ฅผ ๊ต๋ํ๋ ๋ฐ์ด๋ฌ์ค ๋๊ตฌ | |- |Total Protection |์ ์ฒด ๋ณดํธ | |- |Total protection against the virus. Your units can no longer be affected by the negative effects of the virus |๋ฐ์ด๋ฌ์ค๋ฅผ ์์ ํ ๋ง์ต๋๋ค. ์ ๋์ ๋ ์ด์ ๋ฐ์ด๋ฌ์ค์ ๋ถ์ ์ ์ธ ํจ๊ณผ์ ์ํฅ์ ๋ฐ์ง ์์ต๋๋ค. | |- |Bug Possession |๋ฒ๊ทธ ์์ | |- |Bug overwriting of data technology |๋ฒ๊ทธ ๋ฐ์ดํฐ๋ฅผ ๋ฎ์ด์ฐ๋ ๊ธฐ์ | |- |Bug Attacks |๋ฒ๊ทธ ๊ณต๊ฒฉ | |- |Replication of Bug Attacks |๋ฒ๊ทธ ๊ณต๊ฒฉ์ ๋ณต์ | |- |Virus Wipe |๋ฐ์ด๋ฌ์ค ํตํฉ | |- |Virus tools that completely integrate with virus technology |๋ฐ์ด๋ฌ์ค ๊ธฐ์ ๊ณผ ์์ ํ ํตํฉํ๋ ๋ฐ์ด๋ฌ์ค ๋๊ตฌ | |} == File: data/techs == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Humanity |์ธ๋ฅ | |- |Energetics |์๋์งํ | |- |Story |์คํ ๋ฆฌ | |- |Human Intel |์ธ๋ฅ ์ ๋ณด | |- |Research data used for Human Technology |์ธ๋ฅ ๊ธฐ์ ์ ์ฌ์ฉ๋ ์ฐ๊ตฌ ๋ฐ์ดํฐ | |- |Virus Discovery |๋ฐ์ด๋ฌ์ค ๋ฐ๊ฒฌ | |- |Alien Discovery |์ธ๊ณ ์๋ช ์ฒด ๋ฐ๊ฒฌ | |- |A strange alien race with highly advanced technology we can utilize |ํ์ฉํ ์ ์๋ ์ต์ฒจ๋จ ๊ธฐ์ ์ ๋ณด์ ํ ๋ฏธ์ง์ ์ธ๊ณ ์๋ช ์ฒด ์ข ์กฑ | |- |Alien Technology |์ธ๊ณ ์๋ช ์ฒด ๊ธฐ์ | |- |Gain the ability to research alien technology |์ธ๊ณ ์๋ช ์ฒด ๊ธฐ์ ์ ์ฐ๊ตฌํ ๋ฅ๋ ฅ์ ํ๋ํฉ๋๋ค. | |- |Blight Discovery |์ญ๋ณ ๋ฐ๊ฒฌ | |- |Blight gas analysis can begin to unlock the mysterious nature of the blight |์ญ๋ณ ๊ฐ์ค๋ฅผ ๋ถ์ํ๋ฉด ์ ์ ์๋ ์ญ๋ณ์ ์ค์ฒด๋ฅผ ์ ๊ธ ํด์ ํ ์ ์์ต๋๋ค. | |} == File: data/utilities == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |call |ํธ์ถ | |} == File: data/values == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Red |๋ ๋ | |- |Green |๊ทธ๋ฆฐ | |- |Blue |๋ธ๋ฃจ | |- |Yellow |์๋ก์ฐ | |- |Cyan |์์ | |- |Magenta |๋ง์ ํ | |- |Black |๊ฒ์์ |M |- |Brown |๊ฐ์ |M |- |Crimson |์งํ |M |- |Dark Gray |์ด๋์ด ํ์ |M |- |Light Green |์ฐํ ์ด๋ก์ |M |- |Light Gray |๋ฐ์ ํ์ |M |- |Pink |๋ถํ์ |M |- |White |ํ์์ |M |- |Pastel |ํ์คํ |M |- |Owned |์์ ํจ | |- |World |์ธ๊ณ | |- |Mineable |์ฑ๊ตด ๊ฐ๋ฅ | |- |Not Blight |์ญ๋ณ์ด ์๋ | |- |Bug |๋ฒ๊ทธ | |- |Solved |ํด๊ฒฐ | |- |Unsolved |๋ฏธํด๊ฒฐ | |- |Can Loot |์ฝํ ๊ฐ๋ฅ | |- |In Power Grid |์ ๋ ฅ๋ง ๋ด | |- |value |๊ฐ | |- |Arrow Up |์์ชฝ ํ์ดํ | |- |Arrow Down |์๋์ชฝ ํ์ดํ | |- |Arrow Left |์ผ์ชฝ ํ์ดํ | |- |Arrow Right |์ค๋ฅธ์ชฝ ํ์ดํ | |- |Arrow Up Left |์ผ์ชฝ ์๋ก ํ์ดํ | |- |Arrow Up Right |์ค๋ฅธ์ชฝ ์๋ก ํ์ดํ | |- |Arrow Down left |์ผ์ชฝ ์๋๋ก ํ์ดํ | |- |Arrow Down Right |์ค๋ฅธ์ชฝ ์๋๋ก ํ์ดํ | |- |Octagon |ํ๊ฐํ |M |- |Pentagon |์ค๊ฐํ |M |- |Star |๋ณ |M |- |Locked |์ ๊ฒจ ์์ | |- |Unlocked |์ ๊ธ ํด์ ๋จ | |- |Damaged |์์๋จ | |- |Infected |๊ฐ์ผ๋จ | |} == File: data/visuals == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Power Plant |๋ฐ์ ์ | |- |Warehouse |์ฐฝ๊ณ | |- |Factory |๊ณต์ฅ | |- |Research Lab |์ฐ๊ตฌ์ | |- |Min |๋ถ | |- |Average |ํ๊ท | |} == File: System-Strings == {| class="wikitable" style="white-space:pre-wrap" ! English ! Korean ! * |- |Tried to load corrupt save data |์์๋ ์ ์ฅ ๋ฐ์ดํฐ๋ฅผ ๋ก๋ํ๋ ค๊ณ ํ์ต๋๋ค. | |- |A script error occurred |์คํฌ๋ฆฝํธ ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Script error while setting up scenario and mods |์๋๋ฆฌ์ค ๋ฐ ๋ชจ๋๋ฅผ ์ค์ ํ๋ ๋์ ์คํฌ๋ฆฝํธ ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Script error while starting up world |์ธ๊ณ๋ฅผ ์์ํ๋ ๋์ ์คํฌ๋ฆฝํธ ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Save game was for a mod that isn't installed |์ ์ฅ ํ์ผ์ ๋ชจ๋๊ฐ ์ค์น๋์ง ์์์ต๋๋ค. | |- |Save game was for a mod newer than installed |์ ์ฅ ํ์ผ์ ๋ชจ๋๊ฐ ์ค์น๋ ๋ฒ์ ๋ณด๋ค ์ต์ ๋ฒ์ ์ ๋๋ค. | |- |Save data was corrupted |์ ์ฅ ๋ฐ์ดํฐ๊ฐ ์์๋์์ต๋๋ค. | |- |Error during LUA mod update procedure |LUA ๋ชจ๋ ์ ๋ฐ์ดํธ ๋์ค ์ค๋ฅ๊ฐ ๋ฐ์ํ์ต๋๋ค. | |- |Replay had no player join |๋ฆฌํ๋ ์ด์ ์ฐธ์ฌํ ํ๋ ์ด์ด๊ฐ ์์ต๋๋ค. | |- |Unknown LUA code cannot be loaded |์ ์ ์๋ LUA ์ฝ๋๋ ๋ถ๋ฌ์ฌ ์ ์์ต๋๋ค. | |- |Server was running different game version |์๋ฒ๊ฐ ๋ค๋ฅธ ๊ฒ์ ๋ฒ์ ์ ์คํํ๋ ์ค์ด์์ต๋๋ค. | |- |Server was running different mod version |์๋ฒ๊ฐ ๋ค๋ฅธ ๋ชจ๋ ๋ฒ์ ์ ์คํํ๋ ์ค์ด์์ต๋๋ค. | |- |Server was running different mod code |์๋ฒ๊ฑฐ ๋ค๋ฅธ ๋ชจ๋ ์ฝ๋๋ฅผ ์คํํ๋ ์ค์ด์์ต๋๋ค. | |- |Server entity placement could not be recreated on client |์๋์ ์๋ฒ ๊ฐ์ฒด ๋ฐฐ์น๋ฅผ ์ฌ์์ฑํ ์ ์์ต๋๋ค. | |- |Server did not send world state (firewall problem?) |์๋ฒ๊ฐ ์ธ๊ณ ์ํ๋ฅผ ๋ณด๋ด์ง ์์์ต๋๋ค(๋ฐฉํ๋ฒฝ ๋ฌธ์ ?) | |- |Hardware difference on server prevents deterministic simulation |์๋ฒ์ ํ๋์จ์ด ์ฐจ์ด๋ก ์ธํด ํ์ ์ ์๋ฎฌ๋ ์ด์ ์ ํ ์ ์์ต๋๋ค. | |- |Invalid password |์ ํจํ์ง ์์ ๋น๋ฐ๋ฒํธ | |- |Server is full |์๋ฒ๊ฐ ๊ฐ๋ ์ฐผ์ต๋๋ค. | |- |You have been kicked from this server |์ด ์๋ฒ์์ ์ถ๋ฐฉ๋์์ต๋๋ค. | |- |You have been banned from this server |์ด ์๋ฒ์์ ์ฐจ๋จ๋์์ต๋๋ค. | |- |Timed out while trying to connect |์ฐ๊ฒฐ ์๋ ์ค ์๊ฐ์ด ์ด๊ณผ๋์์ต๋๋ค. | |- |Host shut down |ํธ์คํธ๊ฐ ๊ฒ์์ ์ข ๋ฃํ์ต๋๋ค. | |- |Connection to host was lost |ํธ์คํธ์์ ์ฐ๊ฒฐ์ด ๋๊ฒผ์ต๋๋ค. | |- |Game version mismatch |๊ฒ์ ๋ฒ์ ์ด ๋ง์ง ์์ต๋๋ค. | |- |Network connection problem (check settings and firewall) |๋คํธ์ํฌ ์ฐ๊ฒฐ ๋ฌธ์ (์ค์ ๋ฐ ๋ฐฉํ๋ฒฝ์ ํ์ธํ์ญ์์ค) | |- |Shared/Coop |๊ณต์ /ํ๋ ฅ | |- |Separate/Versus |๋ถ๋ฆฌ/์ ๋ | |- |In the multiplayer game mode 'Separate/Versus' every joining player gets their own faction while in 'Shared/Coop' all players will join the main player faction. |๋ฉํฐํ๋ ์ด์ด ๊ฒ์ ๋ชจ๋ '๋ถ๋ฆฌ/์ ๋'์์๋ ์ฐธ์ฌํ๋ ๋ชจ๋ ํ๋ ์ด์ด๊ฐ ์์ ์ ์ง์์ ๊ฐ๊ฒ ๋๋ฉฐ '๊ณต์ /ํ๋ ฅ'์์๋ ๋ชจ๋ ํ๋ ์ด์ด๊ฐ ๋ฉ์ธ ํ๋ ์ด์ด ์ง์์ ํฉ๋ฅํ๊ฒ ๋ฉ๋๋ค. | |}
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