Template:BuildingsNavNext/doc: Difference between revisions

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== Description ==
This navbox goal is to mimick the game build UI in what categories and items are shown.
This navbox goal is to mimick the game build UI in what categories and items are shown.



Latest revision as of 06:59, 3 August 2025

Description[edit source]

This navbox goal is to mimick the game build UI in what categories and items are shown.

Dev notes[edit source]

  • Game orders category just by declaring them in order in data.categories
  • Order within a category seems to be done with some "id" of who registered first? Not implemented here.
    • (but if we need that, maybe it's enough to just add an ordering field with the same logic as the one for filter categories.)
  • In game code, BuildView.lua is where most of the stuff happens
  • Game filters entities by:
    • only stuff that is unlocked by faction
    • `if not frame_def.construction_recipe then return end -- not a building` -> This one matches our `entity.recipeType != Construction` in the sub template (BuildingsNavCat)
    • `if not bp_frame_def and not def.visual then return end -- no default visual` -> Extract code already skips this