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{{DataInstruction | {{DataInstruction | ||
|name = Select Nearest | |name = Select Nearest | ||
|luaId = select_nearest | |||
|description = Branches based on which unit is closer, optional branches for closer unit | |description = Branches based on which unit is closer, optional branches for closer unit | ||
|category = Flow | |category = Flow | ||
|icon = | |icon = Closest Enemy.png | ||
|explaination = Passing two <hl>Units</> will continue execution based on which one is closer to the unit running the behavior. An option parameter can also be used to get which unit is closer | |||
|argsType1 = Exec | |argsType1 = Exec | ||
|argsName1 = A | |argsName1 = A | ||
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|argsDescription5 = Closest unit | |argsDescription5 = Closest unit | ||
|argsDataType5 = | |argsDataType5 = | ||
|argsType6 = | |||
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|argsType8 = | |||
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|argsDataType8 = | |||
|argsType9 = | |||
|argsName9 = | |||
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|argsType10 = | |||
|argsName10 = | |||
|argsDescription10 = | |||
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|argsType11 = | |||
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}}{{DataTableIndex | }}{{DataTableIndex | ||
|storedTable=instruction | |storedTable=instruction | ||
|name=Select Nearest | |name=Select Nearest | ||
}}</noinclude> | }}</noinclude> |