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= | = Behavioral Primer Guides and Tutorials = | ||
Behaviors are | == Primers == | ||
Behaviors are currently unique to each | *[[Behavioral Interface]] | ||
*[[Behavioral Data]] | |||
*[[Behavioral Location Math]] | |||
== Tutorials == | |||
*[[Instructions Step By Step]] | |||
= Behavior Basics = | |||
Behaviors are Desynced's method of implementing visual coding for the {{IL|Behavior Controller}}. Behaviors consist of instructions and curved lines attached between those instructions showing the flow the program follows. | |||
Behaviors are currently unique to each {{IL|Behavior Controller}} but a copy can be saved to the Behavior section of the Library. | |||
Three things to keep in mind before and while you learn behaviors. | Three things to keep in mind before and while you learn behaviors. | ||
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# Behaviors are a powerful tool which is both good and bad, if done right you can make a delivery system much better than the default logistics but your far more likely to make something that at best is even worse if not outright sends your bot to die to enemies. | # Behaviors are a powerful tool which is both good and bad, if done right you can make a delivery system much better than the default logistics but your far more likely to make something that at best is even worse if not outright sends your bot to die to enemies. | ||
# The developers are not focused on behaviors it is just part of the game and intend the game to be fully playable without this feature. This doesn't mean you should avoid behaviors but don't avoid other features in the game that might do what you want in a far more simpler and less frustrating fashion. | # The developers are not focused on behaviors it is just part of the game and intend the game to be fully playable without this feature. This doesn't mean you should avoid behaviors but don't avoid other features in the game that might do what you want in a far more simpler and less frustrating fashion. | ||
Latest revision as of 03:34, 4 September 2023
Behavioral Primer Guides and Tutorials[edit | edit source]
Primers[edit | edit source]
Tutorials[edit | edit source]
Behavior Basics[edit | edit source]
Behaviors are Desynced's method of implementing visual coding for the Behavior Controller. Behaviors consist of instructions and curved lines attached between those instructions showing the flow the program follows.
Behaviors are currently unique to each
Behavior Controller but a copy can be saved to the Behavior section of the Library.
Three things to keep in mind before and while you learn behaviors.
- This feature (Behaviors) is still in development there are many planned and unplanned features yet to be added and an unknown amount of bugs discovered and undiscovered, expecting a polished or finished feature is a recipe for disappointment.
- Behaviors are a powerful tool which is both good and bad, if done right you can make a delivery system much better than the default logistics but your far more likely to make something that at best is even worse if not outright sends your bot to die to enemies.
- The developers are not focused on behaviors it is just part of the game and intend the game to be fully playable without this feature. This doesn't mean you should avoid behaviors but don't avoid other features in the game that might do what you want in a far more simpler and less frustrating fashion.