Template talk:ComponentStatistics: Difference between revisions

Discussion page of Template:ComponentStatistics
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(3 energy per tick and 15 energy per second)
(3 energy per tick and 15 energy per second)
15 energy with 1 second speed is what the game portrays on component tool tips.
15 energy with 1 second speed is what the game portrays on component tool tips.
<nowiki>
SAMPLEDATA - needs to be condensed into a template
--[[
data.components.samplecomponent = {
name = "<NAME>",
texture = "<PATH/TO/IMAGE.png>",
-- Optional
visual = "<VISUAL-ID>",
slot_type = "storage|liquid|radioactive|...", -- default 'storage'
attachment_size = "Hidden|Internal|Small|Medium|Large", -- default 'Hidden'
activation = "None|Always|Manual|OnFirstRegisterChange|OnComponentRegisterChange|OnFirstItemSlotChange|OnComponentItemSlotChange|OnAnyItemSlotChange|OnLowPower|OnPowerStoredEmpty|OnTrustChange|OnOtherCompFinish", -- default 'None'
slots = { <SLOT_TYPE> = <NUM>, ... },
registers = { ... },
power = -0.1,
power_storage = 1000,
drain_rate = 1,
charge_rate = 5,
bandwidth = 2,
transfer_radius = 10,
adjust_extra_power = true,
dumping_ground = "None|Simple|Smart", -- default 'None'
effect = "fx_power_core", -- automatically spawned when this components visual is placed on the map
effect_socket = "fx",
trigger_radius = 8,
trigger_channels = "bot|building|bug",
non_removable = true,
production_recipe = CreateProductionRecipe(
{ <INGREDIENT_ITEM_ID> = <INGREDIENT_NUM>, ... },
{ <PRODUCTION_COMPONENT_ID> = <PRODUCTION_TICKS>, }
-- Optional
<AMOUNT_NUM>, --default: 1
),
on_add = function(self, comp) ... end,
on_remove = function(self, comp) ... end,
on_update = function(self, comp, cause) ... end,
on_trigger = function(self, comp, other_entity) ... end,
on_take_damage = function(self, comp, amount) ... end,
}
]]
</nowiki>

Revision as of 15:28, 7 August 2023


{{ComponentStatistics|COMPONENT|ENERGY|SIZE|RANGE|SPEED|FACTION}}


Basic mining drill - extracts metal and crystal

Lua ID c_miner
Size Small
Power -15


TO DO

Link faction to faction specific page

Accurate time units

Divide energy consumption and speed into real time and tick intervals (3 energy per tick and 15 energy per second) 15 energy with 1 second speed is what the game portrays on component tool tips.

SAMPLEDATA - needs to be condensed into a template --[[ data.components.samplecomponent = { name = "<NAME>", texture = "<PATH/TO/IMAGE.png>", -- Optional visual = "<VISUAL-ID>", slot_type = "storage|liquid|radioactive|...", -- default 'storage' attachment_size = "Hidden|Internal|Small|Medium|Large", -- default 'Hidden' activation = "None|Always|Manual|OnFirstRegisterChange|OnComponentRegisterChange|OnFirstItemSlotChange|OnComponentItemSlotChange|OnAnyItemSlotChange|OnLowPower|OnPowerStoredEmpty|OnTrustChange|OnOtherCompFinish", -- default 'None' slots = { <SLOT_TYPE> = <NUM>, ... }, registers = { ... }, power = -0.1, power_storage = 1000, drain_rate = 1, charge_rate = 5, bandwidth = 2, transfer_radius = 10, adjust_extra_power = true, dumping_ground = "None|Simple|Smart", -- default 'None' effect = "fx_power_core", -- automatically spawned when this components visual is placed on the map effect_socket = "fx", trigger_radius = 8, trigger_channels = "bot|building|bug", non_removable = true, production_recipe = CreateProductionRecipe( { <INGREDIENT_ITEM_ID> = <INGREDIENT_NUM>, ... }, { <PRODUCTION_COMPONENT_ID> = <PRODUCTION_TICKS>, } -- Optional <AMOUNT_NUM>, --default: 1 ), on_add = function(self, comp) ... end, on_remove = function(self, comp) ... end, on_update = function(self, comp, cause) ... end, on_trigger = function(self, comp, other_entity) ... end, on_take_damage = function(self, comp, amount) ... end, } ]]