mNo edit summary |
mNo edit summary |
||
Line 35: | Line 35: | ||
File:Human Factory.png|Human Factory | File:Human Factory.png|Human Factory | ||
</gallery> | </gallery> | ||
|- | |- <span id="Energy"></span> | ||
! scope="row" | Energy | ! scope="row" | Energy | ||
| <gallery> | | <gallery> | ||
Line 57: | Line 57: | ||
File:Power Unit.png|Power Unit | File:Power Unit.png|Power Unit | ||
</gallery> | </gallery> | ||
|- | |- <span id="Weaponry"></span> | ||
! scope="row" | Weaponry | ! scope="row" | Weaponry | ||
| <gallery> | | <gallery> | ||
Line 67: | Line 67: | ||
File:Plasma Turret.png|Plasma Turret | File:Plasma Turret.png|Plasma Turret | ||
</gallery> | </gallery> | ||
|- | |- <span id="Logic"></span> | ||
! scope="row" | Logic | ! scope="row" | Logic | ||
| <gallery> | | <gallery> | ||
Line 78: | Line 78: | ||
File:Radio Receiver.png|Radio Receiver | File:Radio Receiver.png|Radio Receiver | ||
</gallery> | </gallery> | ||
|- | |- <span id="Utility"></span> | ||
! scope="row" | Utility | ! scope="row" | Utility | ||
| <gallery> | | <gallery> | ||
Line 89: | Line 89: | ||
File:Hyper Shield Generator.png|Hyper Shield Generator | File:Hyper Shield Generator.png|Hyper Shield Generator | ||
</gallery> | </gallery> | ||
|- | |- <span id="Storage"></span> | ||
! scope="row" | Storage | ! scope="row" | Storage | ||
| <gallery> | | <gallery> |
Revision as of 13:40, 10 August 2023
A Component is a modular item that can be attached to an appropriate sized socket. Components have a wide variety of functions and their limitations of usage tends towards the player's creativity. You could have a worker bot with a miner equipped or you could have a building with a miner equipped.
USING COMPONENTS
A Component functions when installed into a Socket of matching or larger size. Components can also be transported and stored in Inventory slots or dropped on the ground, though they will not function in this manner.
SOCKET SIZES
There are four sizes of Socket into which a Component can be installed: Internal, Small, Medium and Large. Larger Components tend to be stronger than smaller ones but also demand larger Sockets to install.
OVERCLOCKING
When mounting a Component into a larger Socket its effects increase by 50%. Mining and production occurs more quickly, power generators have greater output and weapons are more potent.
Mining |
|
---|---|
Production |
|
Energy |
|
Weaponry |
|
Logic |
|
Utility |
|
Storage |
|
For a list of components see: Category:Components