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Revision as of 15:10, 11 August 2023
Storage is the space in which an item is contained. A tile in the environment has 4 storage spaces for items.
Items such as components cannot stack and therefore take up 1 storage space, whereas a resource such as metal ore can be stacked to 20 to fill the same space. Storage slots cannot be shared, for example: you cannot have both 10 Metal Ore and 10 Crystal Chunks in one storage slot.
Managing storage settings for your units and buildings is an integral part of the game as one will often meet the limitations of storage capacity and either have to expand storage or create restrictions or implied rules such as limiting slots in a unit storage to always allow for a specific resource type.
Storage slots can be locked or unlocked with SHIFT + Left Mouse Button or they can be Right Clicked to bring up a context menu where you can lock them among a few other options.
Item Requests and Transfers can be generated by the user dragging one item from a given entity to another entity or they can be generated by a component. When a Request occurs, an inventory slot is reserved for the quantity of items being requested. If that resource exists in the request origin already, then the request will merge with an existing partial stack or resources and the remainder of the request will overflow into the next available slot if one exists. An active request does not imply that the origin entity has available space, then no items will be reserved for delivery until storage space exists.