Template talk:ComponentStatistics: Difference between revisions

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<nowiki>{{ComponentStatistics|COMPONENT|ENERGY|SIZE|RANGE|SPEED|FACTION}}</nowiki>
{{ComponentStatistics|Miner|15|Small|1|1|Robots}}
TO DO
Link faction to faction specific page
Accurate time units
Divide energy consumption and speed into real time and tick intervals
(3 energy per tick and 15 energy per second)
15 energy with 1 second speed is what the game portrays on component tool tips.
<nowiki>
SAMPLEDATA - needs to be condensed into a template
--[[
data.components.samplecomponent = {
name = "<NAME>",
texture = "<PATH/TO/IMAGE.png>",
-- Optional
visual = "<VISUAL-ID>",
slot_type = "storage|liquid|radioactive|...", -- default 'storage'
attachment_size = "Hidden|Internal|Small|Medium|Large", -- default 'Hidden'
activation = "None|Always|Manual|OnFirstRegisterChange|OnComponentRegisterChange|OnFirstItemSlotChange|OnComponentItemSlotChange|OnAnyItemSlotChange|OnLowPower|OnPowerStoredEmpty|OnTrustChange|OnOtherCompFinish", -- default 'None'
slots = { <SLOT_TYPE> = <NUM>, ... },
registers = { ... },
power = -0.1,
power_storage = 1000,
drain_rate = 1,
charge_rate = 5,
bandwidth = 2,
transfer_radius = 10,
adjust_extra_power = true,
dumping_ground = "None|Simple|Smart", -- default 'None'
effect = "fx_power_core", -- automatically spawned when this components visual is placed on the map
effect_socket = "fx",
trigger_radius = 8,
trigger_channels = "bot|building|bug",
non_removable = true,
production_recipe = CreateProductionRecipe(
{ <INGREDIENT_ITEM_ID> = <INGREDIENT_NUM>, ... },
{ <PRODUCTION_COMPONENT_ID> = <PRODUCTION_TICKS>, }
-- Optional
<AMOUNT_NUM>, --default: 1
),
on_add = function(self, comp) ... end,
on_remove = function(self, comp) ... end,
on_update = function(self, comp, cause) ... end,
on_trigger = function(self, comp, other_entity) ... end,
on_take_damage = function(self, comp, amount) ... end,
}
]]
</nowiki>

Revision as of 17:59, 2 September 2023