Updates

From Desynced Wiki
Revision as of 12:06, 22 August 2023 by Click (talk | contribs)

This page serves as a record of all updates posted

Main Game Updates

Main 0.1.11185 (18th August 2023)

Fixes/Changes:

  • Allow removing robot version of the human factory
  • Allow cross region matchmaking
  • Portable transporter doesn't take power anymore
  • Recipe adjustment for wire/cable
  • More freedom to build on larger slopes
  • increased draw rate of capacitors
  • Adjusted Mine Instruction
  • Allow Ping instruction to take a coordinate
  • Allow add/sub/mul/div math instructions to accept coordinates
  • Default to lower graphics settings
  • Give back full amount for components and allow consumption of materials
  • Fixed crash from reservations failing in a very edge case
  • Twinbot miner fixes
  • Add pings on minimap when called from behaviors
  • Aggressive bug spawning changes
  • Unlock a bug tech properly
  • Fixed Anomaly sometimes turning hostile on its own
  • Resource counter when deploying with infinite rich nodes

Additions:

  • Infinite Mining mode
  • Disable minigames
  • Added instruction to loop through entities with signal
  • Added instruction to Get Location of an entity
  • Gamma slider
  • No bugs new game option
  • Cheat button to turn bugs back to passive
  • Recipes to some blight tech missing them

Experimental Branch Updates

  • May be out of date, check Discord for the latest.

Experimental 0.1.11247 (22nd August 2023)

  • Fixes for move_away and pasting
  • Fixes for visibility modules not matching description
  • Clear all store orders when store register change

Experimental 0.1.11241 (21st August 2023)

  • Add set_coord and for_signal_match instructions
  • Fix for hidden components on blueprint tooltip
  • Deployer component is now multi use
  • Orders tab defaults to selected unit

Experimental 0.1.11236 (21st August 2023)

Fixes/Changes:

  • Copy blueprint field when copy pasting units/buildings
  • Show which buildings are currently researching a tech in the tooltip
  • Fix for in-game menu memory leak
  • Fix for certain assets not packaging

Experimental 0.1.11228 (20th August 2023)

Fixes/Changes:

  • Fix for Loop Signal when it cant read the signal from a wall
  • Fix for a crash having the game open for a few hours while looking at the blight
  • Fix for old broken prefabs
  • Fix for Produce Unit when you have a behavior without a frame specified

Experimental 0.1.11220 (20th August 2023)

Fixes/Changes:

  • Fixed showing peaceful mode in in-game stats
  • Delayed updated of Orders window so it doesnt stall the game
  • Dont allow pasting building blueprints onto bots by default (save winter from himself)

Additions:

  • Thumbnail view of prefabs in build menu and register selection
  • Produce instruction to produce units from blueprints
  • Also show range of reserved drones in inventory

Experimental 0.1.11211 (19th August 2023)

Fixes/Changes:

  • Removed defaulting to "self" in Unit Type instruction as we cant yet differentiate between empty and passed as parameter
  • Bug attacks only attack factions that have a logged in player
  • Behavior fix for calling a subroutine inside for-loop body
  • Don't clear variable when exiting loop

Additions:

  • Right click on a behavior in your library to upload to all selected units
  • Allow Enter (Accept keybinding) as default accept action in a bunch of windows

Experimental 0.1.11203 (19th August 2023)

Fixes/Changes:

  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Give back the pre-converted rewards for deconstrcuted/pooped units/items
  • Fix all slots in the entity option
  • Dont make turret stop behavior movement
  • dont detect self as enemy
  • Loop entities range treats infinite as visibility range
  • Fix for lua error when selecting certain units
  • Changed particle anomaly tooltip to show its unobtainable right now

Additions:

  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions

Experimental 0.1.11198 (18th August 2023)

Fixes/Changes:

  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Only give back the pre-converted rewards for deconstructed/pooped units/items
  • Fix all slots in the entity option (click on inventory header)

Additions:

  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions

‎‎‎‎

Experimental 0.1.11178 (17th August 2023)

  • Allow removing robot version of the human factory
  • Allow cross region matchmaking
  • Portable transporter doesnt take power anymore
  • Recipe adjustment for wire/cable
  • More freedom to build on larger slopes
  • increased draw rate of capacitors
  • Adjusted Mine Instruction
  • Allow Ping instruction to take a coordinate
  • Allow add/sub/mul/div math instructions to accept coordinates
  • Default to lower graphics settings
  • Give back full amount for components and allow consumption of materials
  • Fixed crash from reservations failing in a very edge case
  • Twinbot miner fix
  • Add pings on minmap when called from behaviors
  • Aggressive bug spawning changes

Additions:

  • Infinite Mining mode
  • Disable minigames
  • Added instruction to loop through entities with signal
  • Added instruction to Get Location of an entity
  • Gamma slider
  • No bugs new game option
  • Cheat button to turn bugs back to passive