4 September 2023
- 02:4002:40, 4 September 2023 diff hist −28 Behavioral Location Math No edit summary
- 01:5101:51, 4 September 2023 diff hist −582 Behavioral Location Math No edit summary
- 01:5001:50, 4 September 2023 diff hist +34 N File:Loction Plane Origin Axis.png No edit summary current
- 01:3601:36, 4 September 2023 diff hist +28 Behavioral Location Math No edit summary
- 01:3601:36, 4 September 2023 diff hist +23 N File:Loction Plane.png No edit summary current
- 01:2301:23, 4 September 2023 diff hist +2,017 Behavioral Location Math No edit summary
3 September 2023
- 23:1923:19, 3 September 2023 diff hist −1 Behavioral Location Math No edit summary
- 23:1823:18, 3 September 2023 diff hist +544 N Behavioral Location Math Created page with "== Location Data Type Composition == As with other (link) Data Types the location data type is a composite of itself and a number component you can test this your self by manual assigning an input a location value under the world tab and using the number slider or input box at the bottom to set a number value after clicking teh check box to enter teh data if you hover over teh input box you just modified you will see a col um of number 3 high like below. {| | 1 |- | 6..."
- 16:3216:32, 3 September 2023 diff hist +1,658 Behavioral Interface No edit summary current Tag: Visual edit: Switched
- 16:3116:31, 3 September 2023 diff hist −1,657 Behavioral Primer No edit summary
- 16:1716:17, 3 September 2023 diff hist +23 Instructions Step By Step No edit summary
- 16:1616:16, 3 September 2023 diff hist +23 Behavioral Data No edit summary current
- 16:1616:16, 3 September 2023 diff hist +23 Behavioral Interface No edit summary
- 16:1016:10, 3 September 2023 diff hist 0 Behavioral Primer No edit summary
- 16:0316:03, 3 September 2023 diff hist +7 Behavioral Data No edit summary
- 16:0316:03, 3 September 2023 diff hist +21 Behavioral Interface No edit summary Tag: Visual edit: Switched
- 16:0116:01, 3 September 2023 diff hist +1 Behavioral Primer →Behavior Basics Tag: Visual edit: Switched
- 15:4915:49, 3 September 2023 diff hist +3 Behavioral Primer No edit summary Tag: Visual edit: Switched
- 15:4915:49, 3 September 2023 diff hist +148 Behavioral Primer No edit summary
- 15:4315:43, 3 September 2023 diff hist −9,818 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 15:4015:40, 3 September 2023 diff hist +887 Behavioral Primer No edit summary Tag: Visual edit: Switched
- 15:3815:38, 3 September 2023 diff hist −2,030 Behavioral Interface No edit summary Tag: Visual edit: Switched
- 15:3815:38, 3 September 2023 diff hist +2,059 N Behavioral Data Created page with "=== Data Types === There are six data types in Desynced * Item Type * Unit Type * Component Type * Technology Type * Informational Value Type * Coordinate Value Type There is no specific number type because all six data types also encode a number value however if that value is zero it will not display. === Numbers === Numbers are always encoded with one of the other data types even when passing a value that seems to be only numerical it is passing a null value along..." Tag: Visual edit: Switched
- 15:3615:36, 3 September 2023 diff hist −6,823 Behavioral Primer No edit summary Tag: Visual edit: Switched
- 15:3515:35, 3 September 2023 diff hist +8,850 N Behavioral Interface Created page with "= Introduction = Behaviors are Desynceds method of implementing visual coding for the Behavioral Controller Component. Behaviors consist of instructions and curved lines attached between those instructions showing the flow the program follows. Behaviors are currently unique to each Behavioral Controller but a copy can be saved to the Behavior section of the Library. === Behavior Library === The behavior library is accessed through the shared blueprint and behavior Li..." Tag: Visual edit: Switched
- 15:2615:26, 3 September 2023 diff hist −43 m Behavioral Primer Changed tether terminology Tag: Visual edit
- 15:1615:16, 3 September 2023 diff hist −27 Behavioral Primer No edit summary Tag: Visual edit: Switched
- 15:1315:13, 3 September 2023 diff hist +8,920 N Behavioral Primer Created page with "= Behavior Primer = == Introduction == Behaviors are Desynceds method of implementing visual coding for the Behavioral Controller Component. Behaviors consist of instructions and curved lines attached between those instructions showing the flow the program follows. Behaviors are currently unique to each Behavioral Controller but a copy can be saved to the Behavior section of the Library. === Behavior Library === The behavior library is accessed through the shared bl..."
- 14:5514:55, 3 September 2023 diff hist +2 m Instructions Step By Step Changed phrasing Tag: Visual edit
- 13:5513:55, 3 September 2023 diff hist 0 m Instructions Step By Step typo Tag: Visual edit
- 13:4213:42, 3 September 2023 diff hist +1 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 13:3913:39, 3 September 2023 diff hist +147 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 13:3313:33, 3 September 2023 diff hist +4,381 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 12:1212:12, 3 September 2023 diff hist +106 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 12:0612:06, 3 September 2023 diff hist +882 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 11:4911:49, 3 September 2023 diff hist +2,084 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 11:1311:13, 3 September 2023 diff hist +1,680 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 09:1009:10, 3 September 2023 diff hist +1,408 Instructions Step By Step No edit summary Tag: Visual edit: Switched
- 08:5508:55, 3 September 2023 diff hist +25 N File:Instruction UI.png No edit summary current
- 08:1108:11, 3 September 2023 diff hist +29 N File:BehaviorUI Buttons 2.png No edit summary current
- 07:5907:59, 3 September 2023 diff hist +37 N File:BehaviorUI Buttons.png No edit summary current
- 07:3907:39, 3 September 2023 diff hist +3,773 N Instructions Step By Step Created page with "= Instructions Step by Step Guide = == Introduction == Behaviors are Desynceds method of implementing visual coding for the Behavioral Controller Component. Behaviors consist of instructions and curved lines attached between those instructions showing the flow the program follows. Behaviors are currently unique to each Behavioral Controller but a copy can be saved to the Behavior section of the Library. === Behavior Library === The behavior library is accessed throu..."
- 07:3707:37, 3 September 2023 diff hist +36 N File:ComponentBehaviorUITwo.png No edit summary current
- 07:3707:37, 3 September 2023 diff hist +36 N File:ComponentBehaviorUIOne.png No edit summary current
- 07:3507:35, 3 September 2023 diff hist +27 N File:SavedBehaviorUI.png No edit summary current
- 06:3906:39, 3 September 2023 diff hist +32 N File:Library square.png No edit summary current
- 06:2806:28, 3 September 2023 diff hist +41 N File:Behavior library 2.png No edit summary current
- 06:2606:26, 3 September 2023 diff hist +39 N File:Behavior library Fresh.png No edit summary current
- 06:0106:01, 3 September 2023 diff hist +27 N File:Behavior library.png No edit summary current
- 05:5705:57, 3 September 2023 diff hist +42 N File:Library.png No edit summary current