{{ComponentStatistics|COMPONENT|ENERGY|SIZE|RANGE|SPEED|FACTION}}
Basic mining drill - extracts metal and crystal
Lua ID | c_miner |
Size | Small |
Power | -15 |
TO DO
Link faction to faction specific page
Accurate time units
Divide energy consumption and speed into real time and tick intervals (3 energy per tick and 15 energy per second) 15 energy with 1 second speed is what the game portrays on component tool tips.
SAMPLEDATA - needs to be condensed into a template --[[ data.components.samplecomponent = { name = "<NAME>", texture = "<PATH/TO/IMAGE.png>", -- Optional visual = "<VISUAL-ID>", slot_type = "storage|liquid|radioactive|...", -- default 'storage' attachment_size = "Hidden|Internal|Small|Medium|Large", -- default 'Hidden' activation = "None|Always|Manual|OnFirstRegisterChange|OnComponentRegisterChange|OnFirstItemSlotChange|OnComponentItemSlotChange|OnAnyItemSlotChange|OnLowPower|OnPowerStoredEmpty|OnTrustChange|OnOtherCompFinish", -- default 'None' slots = { <SLOT_TYPE> = <NUM>, ... }, registers = { ... }, power = -0.1, power_storage = 1000, drain_rate = 1, charge_rate = 5, bandwidth = 2, transfer_radius = 10, adjust_extra_power = true, dumping_ground = "None|Simple|Smart", -- default 'None' effect = "fx_power_core", -- automatically spawned when this components visual is placed on the map effect_socket = "fx", trigger_radius = 8, trigger_channels = "bot|building|bug", non_removable = true, production_recipe = CreateProductionRecipe( { <INGREDIENT_ITEM_ID> = <INGREDIENT_NUM>, ... }, { <PRODUCTION_COMPONENT_ID> = <PRODUCTION_TICKS>, } -- Optional <AMOUNT_NUM>, --default: 1 ), on_add = function(self, comp) ... end, on_remove = function(self, comp) ... end, on_update = function(self, comp, cause) ... end, on_trigger = function(self, comp, other_entity) ... end, on_take_damage = function(self, comp, amount) ... end, } ]]