This page serves as a record of all updates posted
Main Game Updates
Main 0.1.11185 (18th August 2023)
Fixes/Changes:
- Allow removing robot version of the human factory
- Allow cross region matchmaking
- Portable transporter doesn't take power anymore
- Recipe adjustment for wire/cable
- More freedom to build on larger slopes
- increased draw rate of capacitors
- Adjusted Mine Instruction
- Allow Ping instruction to take a coordinate
- Allow add/sub/mul/div math instructions to accept coordinates
- Default to lower graphics settings
- Give back full amount for components and allow consumption of materials
- Fixed crash from reservations failing in a very edge case
- Twinbot miner fixes
- Add pings on minimap when called from behaviors
- Aggressive bug spawning changes
- Unlock a bug tech properly
- Fixed Anomaly sometimes turning hostile on its own
- Resource counter when deploying with infinite rich nodes
Additions:
- Infinite Mining mode
- Disable minigames
- Added instruction to loop through entities with signal
- Added instruction to Get Location of an entity
- Gamma slider
- No bugs new game option
- Cheat button to turn bugs back to passive
- Recipes to some blight tech missing them
Experimental Branch Updates
- May be out of date, check
Discord for the latest.
Experimental 0.1.11263 (23rd August 2023)
- property set the signal value on loop signals match instruction
- add coordinate to place construction instruction
Experimental 0.1.11256 (23rd August 2023)
- Instruction set_num now supports coordinates
- Support coordinate entry in the world tab
- Allow ctrl multi select in Control Center
- Added extra warnings to Unit tooltip
- Fixes for blight extractor
- Foundations now have 1 HP
Experimental 0.1.11247 (22nd August 2023)
- Fixes for move_away and pasting
- Fixes for visibility modules not matching description
- Clear all store orders when store register change
Experimental 0.1.11241 (21st August 2023)
- Add set_coord and for_signal_match instructions
- Fix for hidden components on blueprint tooltip
- Deployer component is now multi use
- Orders tab defaults to selected unit
Experimental 0.1.11236 (21st August 2023)
Fixes/Changes:
- Copy blueprint field when copy pasting units/buildings
- Show which buildings are currently researching a tech in the tooltip
- Fix for in-game menu memory leak
- Fix for certain assets not packaging
Experimental 0.1.11228 (20th August 2023)
Fixes/Changes:
- Fix for Loop Signal when it cant read the signal from a wall
- Fix for a crash having the game open for a few hours while looking at the blight
- Fix for old broken prefabs
- Fix for Produce Unit when you have a behavior without a frame specified
Experimental 0.1.11220 (20th August 2023)
Fixes/Changes:
- Fixed showing peaceful mode in in-game stats
- Delayed updated of Orders window so it doesnt stall the game
- Dont allow pasting building blueprints onto bots by default (save winter from himself)
Additions:
- Thumbnail view of prefabs in build menu and register selection
- Produce instruction to produce units from blueprints
- Also show range of reserved drones in inventory
Experimental 0.1.11211 (19th August 2023)
Fixes/Changes:
- Removed defaulting to "self" in Unit Type instruction as we cant yet differentiate between empty and passed as parameter
- Bug attacks only attack factions that have a logged in player
- Behavior fix for calling a subroutine inside for-loop body
- Don't clear variable when exiting loop
Additions:
- Right click on a behavior in your library to upload to all selected units
- Allow Enter (Accept keybinding) as default accept action in a bunch of windows
Experimental 0.1.11203 (19th August 2023)
Fixes/Changes:
- Fix for deployment warning in infinite resources mode
- Fix for swapping resources on a miner without clearing the reserve
- Deployer will no longer acquire the unit its on itself into nothingness
- Fix for pooping blight gas
- Text and translation fixes
- Blight extraction now counts as mined in item graph
- Give back the pre-converted rewards for deconstrcuted/pooped units/items
- Fix all slots in the entity option
- Dont make turret stop behavior movement
- dont detect self as enemy
- Loop entities range treats infinite as visibility range
- Fix for lua error when selecting certain units
- Changed particle anomaly tooltip to show its unobtainable right now
Additions:
- RGB light component
- Text input for faction colors
- IsA and GetType instructions
Experimental 0.1.11198 (18th August 2023)
Fixes/Changes:
- Fix for deployment warning in infinite resources mode
- Fix for swapping resources on a miner without clearing the reserve
- Deployer will no longer acquire the unit its on itself into nothingness
- Fix for pooping blight gas
- Text and translation fixes
- Blight extraction now counts as mined in item graph
- Only give back the pre-converted rewards for deconstructed/pooped units/items
- Fix all slots in the entity option (click on inventory header)
Additions:
- RGB light component
- Text input for faction colors
- IsA and GetType instructions
Experimental 0.1.11178 (17th August 2023)
- Allow removing robot version of the human factory
- Allow cross region matchmaking
- Portable transporter doesnt take power anymore
- Recipe adjustment for wire/cable
- More freedom to build on larger slopes
- increased draw rate of capacitors
- Adjusted Mine Instruction
- Allow Ping instruction to take a coordinate
- Allow add/sub/mul/div math instructions to accept coordinates
- Default to lower graphics settings
- Give back full amount for components and allow consumption of materials
- Fixed crash from reservations failing in a very edge case
- Twinbot miner fix
- Add pings on minmap when called from behaviors
- Aggressive bug spawning changes
Additions:
- Infinite Mining mode
- Disable minigames
- Added instruction to loop through entities with signal
- Added instruction to Get Location of an entity
- Gamma slider
- No bugs new game option
- Cheat button to turn bugs back to passive