Updates

From Desynced Wiki
Revision as of 20:35, 23 August 2023 by Click (talk | contribs)

This page serves as a record of all updates posted

Main Game Updates

Main 0.1.11263 (23rd August 2023)

Fixes/Changes:

  • property set the signal value on loop signals match instruction
  • add coordinate to place construction instruction
  • Instruction set_num now supports coordinates
  • Support coordinate entry in the world tab
  • Allow ctrl multi select in Control Center
  • Added extra warnings to Unit tooltip
  • Fixes for blight extractor
  • Foundations now have 1 HP

0.1.11247 (22nd August 2023)

  • Fixes for move_away and pasting
  • Fixes for visibility modules not matching description
  • Clear all store orders when store register changes

0.1.11241 (21st August 2023)

  • Add set_coord and for_signal_match instructions
  • Fix for hidden components on blueprint tooltip
  • Deployer component is now multi use
  • Orders tab defaults to selected unit

0.1.11236 (21st August 2023)

  • Copy blueprint field when copy pasting units/buildings
  • Show which buildings are currently researching a tech in the tooltip
  • Fix for in-game menu memory leak
  • Fix for certain assets not packaging

0.1.11228 (20th August 2023)

  • Fix for Loop Signal when it cant read the signal from a wall
  • Fix for a crash having the game open for a few hours while looking at the blight
  • Fix for old broken prefabs
  • Fix for Produce Unit when you have a behavior without a frame specified

0.1.11221 (20th August 2023)

  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Give back the pre-converted rewards for deconstructed/pooped units/items
  • Fix all slots in the entity option
  • Removed defaulting to "self" in Unit Type instruction as we cant yet differentiate between empty and passed as parameter
  • Dont make turret stop behavior movement
  • Dont detect self as enemy
  • Loop entities range treats infinite as visibility range
  • Fix for lua error when selecting certain units
  • Changed particle anomaly tooltip to show its unobtainable right now
  • Bug attacks only attack factions that have a logged in player
  • Behavior fix for calling a subroutine inside for-loop body
  • Don't clear variable when exiting loop
  • Fixed showing peaceful mode in in-game stats
  • Delayed updated of Orders window so it doesnt stall the game
  • Dont allow pasting building blueprints onto bots by default (save winter from himself)

Additions:

  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions
  • Right click on a behavior in your library to upload to all selected units
  • Allow Enter (Accept keybinding) as default accept action in a bunch of windows
  • Thumbnail view of prefabs in build menu and register selection
  • Produce instruction to produce units from blueprints
  • Also show range of reserved drones in inventory

Main 0.1.11185 (18th August 2023)

Fixes/Changes:

  • Allow removing robot version of the human factory
  • Allow cross region matchmaking
  • Portable transporter doesn't take power anymore
  • Recipe adjustment for wire/cable
  • More freedom to build on larger slopes
  • increased draw rate of capacitors
  • Adjusted Mine Instruction
  • Allow Ping instruction to take a coordinate
  • Allow add/sub/mul/div math instructions to accept coordinates
  • Default to lower graphics settings
  • Give back full amount for components and allow consumption of materials
  • Fixed crash from reservations failing in a very edge case
  • Twinbot miner fixes
  • Add pings on minimap when called from behaviors
  • Aggressive bug spawning changes
  • Unlock a bug tech properly
  • Fixed Anomaly sometimes turning hostile on its own
  • Resource counter when deploying with infinite rich nodes

Additions:

  • Infinite Mining mode
  • Disable minigames
  • Added instruction to loop through entities with signal
  • Added instruction to Get Location of an entity
  • Gamma slider
  • No bugs new game option
  • Cheat button to turn bugs back to passive
  • Recipes to some blight tech missing them

Experimental Branch Updates

  • May be out of date, check Discord for the latest.

How to activate the experimental branch: Right-click on Desynced in your Steam library Properties -> Betas -> Beta Participation -> Experimental Branch

Please note that if you want to return to the regular version of the game, you'll need to switch back to 'None' in this menu.

Experimental 0.1.11263 (23rd August 2023)

  • property set the signal value on loop signals match instruction
  • add coordinate to place construction instruction

Experimental 0.1.11256 (23rd August 2023)

  • Instruction set_num now supports coordinates
  • Support coordinate entry in the world tab
  • Allow ctrl multi select in Control Center
  • Added extra warnings to Unit tooltip
  • Fixes for blight extractor
  • Foundations now have 1 HP


Experimental 0.1.11247 (22nd August 2023)

  • Fixes for move_away and pasting
  • Fixes for visibility modules not matching description
  • Clear all store orders when store register change

Experimental 0.1.11241 (21st August 2023)

  • Add set_coord and for_signal_match instructions
  • Fix for hidden components on blueprint tooltip
  • Deployer component is now multi use
  • Orders tab defaults to selected unit

Experimental 0.1.11236 (21st August 2023)

Fixes/Changes:

  • Copy blueprint field when copy pasting units/buildings
  • Show which buildings are currently researching a tech in the tooltip
  • Fix for in-game menu memory leak
  • Fix for certain assets not packaging

Experimental 0.1.11228 (20th August 2023)

Fixes/Changes:

  • Fix for Loop Signal when it cant read the signal from a wall
  • Fix for a crash having the game open for a few hours while looking at the blight
  • Fix for old broken prefabs
  • Fix for Produce Unit when you have a behavior without a frame specified

Experimental 0.1.11220 (20th August 2023)

Fixes/Changes:

  • Fixed showing peaceful mode in in-game stats
  • Delayed updated of Orders window so it doesnt stall the game
  • Dont allow pasting building blueprints onto bots by default (save winter from himself)

Additions:

  • Thumbnail view of prefabs in build menu and register selection
  • Produce instruction to produce units from blueprints
  • Also show range of reserved drones in inventory

Experimental 0.1.11211 (19th August 2023)

Fixes/Changes:

  • Removed defaulting to "self" in Unit Type instruction as we cant yet differentiate between empty and passed as parameter
  • Bug attacks only attack factions that have a logged in player
  • Behavior fix for calling a subroutine inside for-loop body
  • Don't clear variable when exiting loop

Additions:

  • Right click on a behavior in your library to upload to all selected units
  • Allow Enter (Accept keybinding) as default accept action in a bunch of windows

Experimental 0.1.11203 (19th August 2023)

Fixes/Changes:

  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Give back the pre-converted rewards for deconstrcuted/pooped units/items
  • Fix all slots in the entity option
  • Dont make turret stop behavior movement
  • dont detect self as enemy
  • Loop entities range treats infinite as visibility range
  • Fix for lua error when selecting certain units
  • Changed particle anomaly tooltip to show its unobtainable right now

Additions:

  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions

Experimental 0.1.11198 (18th August 2023)

Fixes/Changes:

  • Fix for deployment warning in infinite resources mode
  • Fix for swapping resources on a miner without clearing the reserve
  • Deployer will no longer acquire the unit its on itself into nothingness
  • Fix for pooping blight gas
  • Text and translation fixes
  • Blight extraction now counts as mined in item graph
  • Only give back the pre-converted rewards for deconstructed/pooped units/items
  • Fix all slots in the entity option (click on inventory header)

Additions:

  • RGB light component
  • Text input for faction colors
  • IsA and GetType instructions

‎‎‎‎

Experimental 0.1.11178 (17th August 2023)

  • Allow removing robot version of the human factory
  • Allow cross region matchmaking
  • Portable transporter doesnt take power anymore
  • Recipe adjustment for wire/cable
  • More freedom to build on larger slopes
  • increased draw rate of capacitors
  • Adjusted Mine Instruction
  • Allow Ping instruction to take a coordinate
  • Allow add/sub/mul/div math instructions to accept coordinates
  • Default to lower graphics settings
  • Give back full amount for components and allow consumption of materials
  • Fixed crash from reservations failing in a very edge case
  • Twinbot miner fix
  • Add pings on minmap when called from behaviors
  • Aggressive bug spawning changes

Additions:

  • Infinite Mining mode
  • Disable minigames
  • Added instruction to loop through entities with signal
  • Added instruction to Get Location of an entity
  • Gamma slider
  • No bugs new game option
  • Cheat button to turn bugs back to passive