Table structure:
- name - String
- luaId - String
- description - String
- attachmentSize - String (allowed values: Hidden · Internal · Small · Medium · Large)
- powerUsagePerSecond - Integer
- powerStorage - Integer
- drainRate - Float
- chargeRate - Float
- bandwidth - Float
- affectedByEvents - Boolean
- solarPowerGenerated - Integer
- transferRadius - Integer
- triggerRadius - Integer
- radarShowRange - Integer
- recipeType - String (allowed values: construction · production · uplink)
- numProduced - Integer
- ingredient1 - String
- amount1 - Integer
- ingredient2 - String
- amount2 - Integer
- ingredient3 - String
- amount3 - Integer
- ingredient4 - String
- amount4 - Integer
- producer1 - String
- time1 - Float
- producer2 - String
- time2 - Float
- producer3 - String
- time3 - Float
- producer4 - String
- time4 - Float
- isRemovable - Boolean
- damage - Integer
- chargeDurationSec - Float
- projectileDelaySec - Float
- splashRange - Integer
- damageType - String
- extraEffectName - String
- disruptor - Integer
- extractionTime - Float
- uplinkRate - Float
- componentRange - Integer
- registerType1 - String
- registerTip1 - String
- registerUiApply1 - String
- registerType2 - String
- registerTip2 - String
- registerUiApply2 - String
- registerType3 - String
- registerTip3 - String
- registerUiApply3 - String
- registerType4 - String
- registerTip4 - String
- registerUiApply4 - String
- registerType5 - String
- registerTip5 - String
- registerUiApply5 - String
- unlockable - Boolean
This table has 246 rows altogether.
Page | name | luaId | description | attachmentSize | powerUsagePerSecond | powerStorage | drainRate | chargeRate | bandwidth | affectedByEvents | solarPowerGenerated | transferRadius | triggerRadius | radarShowRange | recipeType | numProduced | ingredient1 | amount1 | ingredient2 | amount2 | ingredient3 | amount3 | ingredient4 | amount4 | producer1 | time1 | producer2 | time2 | producer3 | time3 | producer4 | time4 | isRemovable | damage | chargeDurationSec | projectileDelaySec | splashRange | damageType | extraEffectName | disruptor | extractionTime | uplinkRate | componentRange | registerType1 | registerTip1 | registerUiApply1 | registerType2 | registerTip2 | registerUiApply2 | registerType3 | registerTip3 | registerUiApply3 | registerType4 | registerTip4 | registerUiApply4 | registerType5 | registerTip5 | registerUiApply5 | unlockable |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Data:Component:AI Behavior Controller (edit) | AI Behavior Controller | c_autobase | Programmable automatic base management | Internal | production | Anomaly Particle | 20 | Behavior Controller | 1 | Alien Factory | 16.0 | Data Analyzer | 40.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:AI Bot (edit) | AI Bot | c_ai_bot_behavior | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:AI Research Center (edit) | AI Research Center | c_human_aicenter | A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. | Hidden | -500 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:AI Research Center (Mission) (edit) | AI Research Center (Mission) | c_mission_human_aicenter | A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. | Hidden | -500 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Broad Sensors (edit) | Alien Broad Sensors | c_alien_sensor_wide | Vehicle mounted sensor array | Hidden | -50 | 6 | Yes | 25 | <header>Search Filter [1]</> <bl>Search Filter [1] is Required to return a Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons | Set Filter | <header>Search Filter [2]</> <bl>Search Filter [2] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons | Set Filter | <header>Search Filter [3]</> <bl>Search Filter [3] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons | Set Filter | <header>RADAR RESULT</> <bl>SINGLE Result returned from combination (additive) of 1 - 3 filters</> <hl>Mouse Over</> To highlight 'Result' in the world <Key action="ExecuteAction" style="hl"/> to move camera to 'Result' in the world | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Core (edit) | Alien_Core | c_alien_core | Hidden | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Deconstructor (edit) | Alien Deconstructor | c_alien_deconstructor | Allows deconstruction of alien Frames | Hidden | Yes | Alien unit being deconstructed | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Decryption Key (edit) | Alien Decryption Key | c_alien_key | Allows interfacing with alien structures | Internal | production | CPU | 1 | High-Density Frame | 1 | Power Petal | 10 | Alien Factory | 8.0 | Yes | Key | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Factory (edit) | Alien Factory | c_alien_factory_robots | A component formed from Alien and Robot technology, capable of producing Alien constructs and devices | Large | -2,500 | production | Blight Plasma | 10 | High-Density Frame | 10 | Obsidian Brick | 20 | Assembler | 30.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Field (edit) | Alien Field | c_alien_field | Creates or expands your logistics network in a small area around the unit, transferring power to nearby units. Produces no power on its own. Most useful on a moveable unit given its short range | Hidden | 15 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Integrated Terraformer (edit) | Alien Integrated Terraformer | c_alien_terraformer | Adapted alien technology that purifies a blighted area | Hidden | -1,000 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Miner (edit) | Alien Miner | c_alien_miner | Alien mining | Hidden | Yes | miner | Resource to mine and amount | Set Mining Target | Resource mining | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Research (edit) | Alien Research | c_alien_research | Uploads data to orbital mainframe for tech research | Hidden | -100 | Yes | 0.2 | Current researching technology | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Sensors (edit) | Alien Sensors | c_alien_sensor | Vehicle mounted sensor array | Hidden | -50 | 6 | Yes | 10 | <header>Search Filter [1]</> <bl>Search Filter [1] is Required to return a Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons | Set Filter | <header>Search Filter [2]</> <bl>Search Filter [2] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons | Set Filter | <header>Search Filter [3]</> <bl>Search Filter [3] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons | Set Filter | <header>RADAR RESULT</> <bl>SINGLE Result returned from combination (additive) of 1 - 3 filters</> <hl>Mouse Over</> To highlight 'Result' in the world <Key action="ExecuteAction" style="hl"/> to move camera to 'Result' in the world | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Simulation Core (edit) | Alien Simulation Core | c_alien_ac | Expands functionality of Re-Simulator, adding Alien recipes. | Internal | -500 | production | Energized Artifact | 10 | Resimulator Core | 1 | Alien Factory | 20.0 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Stealth Module (edit) | Alien Stealth Module | c_alien_stealth | Alien undetectability | Internal | -250 | production | CPU | 1 | Obsidian Brick | 5 | Alien Factory | 8.0 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Teleporter (edit) | Alien Teleporter | c_alien_teleporter | Transports units over a great distance. Interact with the unit equipped with the teleporter to dock the unit you wish to teleport. Can only link and teleport to units with another teleporter equipped. | Hidden | -150 | Yes | entity | Target location | Set Teleport Target | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Alien Terraformer (edit) | Alien Terraformer | c_blight_terraformer | Alien technology that extracts blight from the ground creating an area of blight | Internal | -250 | production | Blight Bar | 10 | Microprocessor | 10 | Obsidian Chunk | 20 | Assembler | 6.0 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Anomaly Lattice (edit) | Anomaly Lattice | c_anomaly_lattice | Crystalline framework for storing anomaly energies | Internal | production | Blight Crystal Chunk | 2 | Crystalized Obsidian | 2 | Reforming Pool | 6.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:AOE Repair Component (edit) | AOE Repair Component | c_repairer_aoe | Allows repair of all damaged Frames in a radius | Medium | -25 | 5 | production | High-Density Frame | 2 | IC Chip | 3 | Assembler | 10.0 | Yes | 1.0 | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Artificial Blight Core (edit) | Artificial Blight Core | c_blight_ac | Connects Blight instances into Re-simulator world stability | Internal | -500 | Production | Blight Research | 10 | Assembler | 8.0 | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Artificial Human Core (edit) | Artificial Human Core | c_human_ac | Connects Blight instances into Re-simulator world stability | Internal | Production | Dense Anomaly Cluster | 1 | Resimulator Core | 1 | c_mission_human_aicenter | 30.0 | Yes | |||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Artificial Robot Core (edit) | Artificial Robot Core | c_robot_ac | Connects Blight instances into Re-simulator world stability | Internal | -500 | Production | Robotics Research | 10 | Assembler | 8.0 | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Artificial Virus Core (edit) | Artificial Virus Core | c_virus_ac | Connects Virus instances into Re-simulator world stability | Internal | Production | Resimulator Core | 1 | Virus Source Code | 3 | Assembler | 8.0 | Yes | |||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Assembler (edit) | Assembler | c_assembler | Main production facility for robotic components and robotic materials. | Medium | -50 | production | Crystal Chunk | 10 | Metal Plate | 5 | Assembler | 8.0 | Fabricator | 8.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||
Data:Component:Auto Repair Module (edit) | Auto Repair Module | c_human_repairkit | Internal repair functions | Hidden | -10 | Yes | 2.0 | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Autocannons (edit) | Autocannons | c_human_autocannons | Mounted rapid-fire cannons | Hidden | -100 | 6 | Yes | 9 | 0.2 | 0.2 | physical_damage | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Behavior Controller (edit) | Behavior Controller | c_behavior | Small, low-powered programmable device | Internal | production | Circuit Board | 1 | Assembler | 8.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:BitLock Effect (edit) | BitLock Effect | c_virus_bitlock_effect | bitlock effect | Internal | -25 | Production | Energized Plate | 5 | Infected Circuit Board | 3 | Assembler | 13.0 | Yes | ||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Analyzer (edit) | Blight Analyzer | c_human_datacomplex | Blight analysis and supercomputing data facilities | Hidden | -10,000 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Charger (edit) | Blight Charger | c_blight_shield | Allows bots to move into blighted areas, provides <hl>50</> power from the blight | Internal | Yes | production | Aluminum Sheet | 10 | Blight Crystal Chunk | 10 | Assembler | 4.0 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Container Medium (edit) | Blight Container Medium | c_blight_container_m | Container that holds blight gas | Medium | production | Crystal Powder | 4 | High-Density Frame | 4 | Assembler | 16.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Container Small (edit) | Blight Container Small | c_blight_container_s | Small Container that holds blight gas | Small | production | Crystal Powder | 2 | High-Density Frame | 2 | Assembler | 8.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Control Tower (edit) | Blight Control Tower | c_blight_control | Blight control terminal for stabilization | Medium | -25 | 5 | Production | Circuit Board | 1 | Crystal Chunk | 10 | Energized Plate | 5 | Assembler | 1.0 | Yes | 2 | 0.6 | 0.2 | entity | Preferred Target | Current Target | |||||||||||||||||||||||||||||||||||||
Data:Component:Blight Destabilizer (edit) | Blight Destabilizer | c_virus_possess | Rewrite target data technology as bug data | Medium | -25 | 5 | Production | High-Density Frame | 5 | Infected Circuit Board | 3 | Assembler | 3.0 | Yes | 2 | 0.6 | 0.2 | entity | Preferred Target | Current Target | |||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Extractor (edit) | Blight Extractor | c_blight_extractor | Extracts blight gas when placed inside a blighted area | Small | -50 | production | Crystal Powder | 10 | High-Density Frame | 2 | Assembler | 8.0 | Yes | 15.0 | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Magnifier (edit) | Blight Magnifier | c_blight_magnifier | Slowly regenerates nearby resources up to 200, only works if placed inside the blight | Medium | -500 | production | Blight Bar | 10 | Blight Datacube | 5 | Microprocessor | 5 | Assembler | 12.0 | Yes | 2 | Yes | ||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Power Generator (edit) | Blight Power Generator | c_blight_power | Blight power extraction cell generating <hl>1000</> power inside the blight | Medium | Yes | production | Blight Bar | 10 | Blight Plasma | 20 | Obsidian Chunk | 20 | Assembler | 12.0 | Yes | Power Production | Yes | ||||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Simulation Core (edit) | Blight Simulation Core | c_blight_ac | Connects Blight instances into Re-Simulator world stability | Internal | -500 | production | Blight Datakey | 5 | Dense Anomaly Cluster | 1 | Resimulator Core | 1 | AI Research Center | 24.0 | AI Research Center (Mission) | 30.0 | Alien Factory | 8.0 | Human Factory | 20.0 | Yes | Yes | |||||||||||||||||||||||||||||||||||||
Data:Component:Blight Stabilizer (edit) | Blight Stabilizer | c_blight_antenna | Blight Stabilizer | Medium | -25 | Production | Blight Bar | 10 | Circuit Board | 5 | Assembler | 3.0 | Yes | 2 | 0.6 | 0.2 | entity | Preferred Target | Current Target | ||||||||||||||||||||||||||||||||||||||||
Data:Component:Blight Turret (edit) | Blight Turret | c_portable_turret_red | Blight crystal turret | Small | -50 | 7 | production | Blight Plasma | 5 | Small Turret | 1 | Assembler | 3.0 | Yes | 12 | 1.2 | plasma_damage | Damage over Time | entity | Preferred Target | Current Target | Yes | |||||||||||||||||||||||||||||||||||||
Data:Component:Bug Hive Spawner (edit) | Bug Hive Spawner | c_bug_spawn | Hidden | 8 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Bunker Repair Facilities (edit) | Bunker Repair Facilities | c_bunker_repair_2 | Allows repair of damaged Frames | Hidden | -50 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Bunker Repair Facilities (Heavy Bunker) (edit) | Bunker Repair Facilities (Heavy Bunker) | c_bunker_repair_4 | Allows repair of damaged Frames | Hidden | -100 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Capacitor (edit) | Capacitor | c_capacitor | Stores excess power from your logistics network making it available when needed | Internal | 4,000 | 100.0 | 800.0 | production | Circuit Board | 1 | Crystal Chunk | 10 | Assembler | 6.0 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Component Recycler (edit) | Component Recycler | c_virus_recycler | Virus Component for breaking down Tech | Medium | production | High-Density Frame | 5 | Infected Circuit Board | 3 | Virus Source Code | 1 | Assembler | 6.0 | Yes | Current component being recycled | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Console (edit) | Console | c_admin_shell | Hidden | Yes | entity | Connection Target | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Constructor (edit) | Constructor | c_construction | All-purpose unit for manual construction | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Crypto BitLock (edit) | Crypto BitLock | c_virus_bitlock | Temporarily locks enemy units from movement | Medium | -25 | 5 | production | Energized Plate | 5 | Infected Circuit Board | 1 | Assembler | 6.0 | Yes | 2 | 5.0 | 0.2 | energy_damage | BitLock | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||||
Data:Component:Crystal Power (edit) | Crystal Power | c_crystal_power | Charges itself by consuming crystals, storing energy and supplies <hl>150</> power to your logistics network every second, but only when required. | Small | 6,000 | 150.0 | production | Crystal Chunk | 10 | Metal Bar | 5 | Assembler | 4.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Damage on Trigger (edit) | Damage on Trigger | c_damageself | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Damage Plant (edit) | Damage Plant | c_damage_plant | Hidden | 2 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Data Analyzer (edit) | Data Analyzer | c_data_analyzer | Allows creation of Simulation Datacubes | Large | -1,000 | production | High-Density Frame | 5 | IC Chip | 5 | Optic Cable | 5 | Assembler | 24.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||
Data:Component:Datakey Socket (edit) | Datakey Socket | c_explorable_fix_lvl2 | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Deconstructor (edit) | Deconstructor | c_deconstructor | Allows disassembly of completed Units and Building refunding 100% of their cost | Small | -500 | production | Circuit Board | 1 | Crystal Chunk | 10 | Assembler | 6.0 | Yes | 2.0 | 5 | entity | Preferred Target | Yes | |||||||||||||||||||||||||||||||||||||||||
Data:Component:Defense Drone Turret (edit) | Defense Drone Turret | c_defense_drone_turret | Medium sized turret with good damage and range | Hidden | -50 | 7 | Yes | 60 | 1.2 | 0.2 | energy_damage | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Deployer (edit) | Deployer | c_deployer | Unpacks into a completed unit | Internal | production | Circuit Board | 1 | Crystal Chunk | 5 | Assembler | 6.0 | Yes | Target | Acquired Unit | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Deployment (edit) | Deployment | c_deployment | Initial planetary colonization support package, cannot deploy while frame is active | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Deployment Constructor (edit) | Deployment Constructor | c_deploy_construction | deployment construction | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Destroy on Trigger (edit) | Destroy on Trigger | c_destroyself | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Displace Ability (edit) | Displace Ability | c_integrated_teleporter | Teleport jump short distances | Hidden | -25 | Yes | 5 | Teleport Jump | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Drain Turret (edit) | Drain Turret | c_turret_powerflower | Overloads a unit causing power drain and other adverse effects | Small | -25 | 8 | production | Alien Artifact | 1 | CPU | 1 | Power Petal | 5 | Alien Factory | 3.0 | Yes | 30 | 1.0 | 0.2 | energy_damage | Power Drain | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||
Data:Component:Drone Component (edit) | Drone Component | c_drone_comp | Holds a single drone | Internal | -25 | production | Circuit Board | 3 | Energized Plate | 3 | Assembler | 8.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||||
Data:Component:Drone Launcher (edit) | Drone Launcher | c_drone_launcher | Flight center with <hl>6 slots</> for logistic drones | Medium | -25 | production | Microprocessor | 10 | Optic Cable | 10 | Transformer | 5 | Human Factory | 12.0 | Hybrid Human Factory | 24.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||
Data:Component:Drone Port (edit) | Drone Port | c_drone_port | Holds two drones | Small | -25 | production | Circuit Board | 2 | High-Density Frame | 1 | Assembler | 8.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||||
Data:Component:Fabricator (edit) | Fabricator | c_fabricator | A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. | Small | -25 | production | Crystal Chunk | 5 | Metal Bar | 5 | Assembler | 4.0 | Fabricator | 4.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||
Data:Component:Formation Crucible (edit) | Formation Crucible | c_alien_factory | Giving form and function to Alien constructs | Hidden | -25 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Fusion Bolt (edit) | Fusion Bolt | c_fusion_bolt | Energized attack | Hidden | -250 | 8 | Yes | 120 | 1.2 | plasma_damage | Damage over Time | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Fusion Generator (edit) | Fusion Generator | c_fusion_generator | Transmits <hl>500</> power per second over a small area | Internal | 500 | 10 | Production | Fused Electrodes | 20 | IC Chip | 10 | Optic Cable | 20 | Refined Crystal | 20 | Assembler | 20.0 | Yes | |||||||||||||||||||||||||||||||||||||||||
Data:Component:Fusion Reactor (edit) | Fusion Reactor | c_fusion_reactor | Expends enriched fuel rods to produce power | Hidden | 500,000 | 50,000.0 | 20 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Glitch (edit) | Glitch | c_glitch | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Glitch Building (edit) | Glitch Building | c_disappear_empty | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Hacking Tool (edit) | Hacking Tool | c_hacking_tool | Hacks units to be controllable by you. Set the unit and hack code into the first register to activate. | Small | -5 | production | Low-Density Frame | 5 | Microprocessor | 5 | Microscope | 5 | Human Factory | 20.0 | Hybrid Human Factory | 20.0 | Yes | 20.0 | 2 | entity | Yes | ||||||||||||||||||||||||||||||||||||||
Data:Component:Heart Shard (edit) | Heart Shard | c_heart_factory | A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. | Hidden | -25 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Heavy Rocket Launcher (edit) | Heavy Rocket Launcher | c_human_missilelauncher | Mounted Missile turret | Large | -250 | 12 | production | Ceramic Tiles | 20 | Microprocessor | 5 | Human Vehicle Factory | 10.0 | Yes | 126 | 3.6 | 2.0 | 2 | physical_damage | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||||
Data:Component:Hi-Grade Capacitor (edit) | Hi-Grade Capacitor | c_higrade_capacitor | Stores excess power from your logistics network making it available when needed | Hidden | 10,000 | 250.0 | 2,000.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Homeless Bug (edit) | Homeless Bug | c_bug_homeless | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:HQ Deployment (edit) | HQ Deployment | c_human_deployment | Initial planetary colonization support package, cannot deploy while frame is active | Hidden | Yes | Deploy Base | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Barracks (edit) | Human Barracks | c_human_barracks | Human Training and Mecha production facilities | Hidden | -5,000 | Yes | production | Click to change production | Set Production | Missing ingredient | entity | Rally point Drag to location or unit to set | Yes | ||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Command Center (edit) | Human Command Center | c_human_commandcenter | Primary exploration and production facilities | Hidden | -1,000 | Yes | production | Click to change production | Set Production | Missing ingredient | entity | Rally point Drag to location or unit to set | Yes | ||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Factory (edit) | Human Factory | c_human_factory | Human Factory production facilities | Hidden | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Miner (edit) | Human Miner | c_human_miner | Human designed mining equipment that is capable of harvesting most resources | Hidden | -100 | Yes | miner | Resource to mine and amount | Set Mining Target | Resource mining | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Refinery (edit) | Human Refinery | c_human_refinery | Material processing facilities | Hidden | -3,000 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Science (edit) | Human Science | c_human_science | Human Orbital Comm-link | Hidden | -2,500 | Yes | 0.2 | Current researching technology | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Science Analyzer (edit) | Human Science Analyzer | c_human_science_analyzer_robots | Robot Science Analyzer for Human Technology | Large | -2,000 | production | Low-Density Frame | 20 | Microprocessor | 10 | Microscope | 10 | Human Factory | 24.0 | Hybrid Human Factory | 24.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||
Data:Component:Human Simulation Core (edit) | Human Simulation Core | c_human_ac | Expands functionality of Re-Simulator, adding Human recipes. | Internal | production | Dense Anomaly Cluster | 1 | Resimulator Core | 1 | AI Research Center | 24.0 | AI Research Center (Mission) | 30.0 | Human Factory | 20.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Spaceport (edit) | Human Spaceport | c_human_spaceport | Aerospace production facilities | Hidden | -5,000 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Human Vehicle Factory (edit) | Human Vehicle Factory | c_human_vehiclefactory | Vehicle Factory production facilities | Hidden | -6,000 | Yes | production | Click to change production | Set Production | Missing ingredient | entity | Rally point Drag to location or unit to set | Yes | ||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Hybrid Beam Cannon (edit) | Hybrid Beam Cannon | c_hybrid_beam_cannon | Hybrid technology that generates a powerful condensed plasma beam | Medium | -500 | 15 | production | CPU | 3 | Energized Artifact | 1 | High-Density Frame | 10 | Alien Factory | 30.0 | Yes | 300 | 3.0 | 0.2 | plasma_damage | Damage over Time | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||
Data:Component:Hybrid Human Factory (edit) | Hybrid Human Factory | c_human_factory_robots | A Large Factory equipped for making Human devices | Large | -1,000 | production | Aluminum Rod | 10 | Aluminum Sheet | 10 | Microprocessor | 5 | Transformer | 10 | Assembler | 10.0 | Yes | production | Click to change production | Set Production | Missing ingredient | Yes | |||||||||||||||||||||||||||||||||||||
Data:Component:Hyper Shield Generator (edit) | Hyper Shield Generator | c_shield_generator3 | Energy shield - Uses power to charge a shield that mitigates up to <hl>150</> damage | Internal | Yes | production | Blight Plasma | 10 | High-Density Frame | 1 | IC Chip | 1 | Assembler | 6.0 | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||
Data:Component:Integrated Behavior Controller (edit) | Integrated Behavior Controller | c_integrated_behavior | Behavior controller built directly into the unit | Hidden | Yes | Yes | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Integrated Capacitor (edit) | Integrated Capacitor | c_integrated_capacitor | Stores excess power from your logistics network making it available when needed | Hidden | 4,000 | 100.0 | 800.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Integrated Cell (edit) | Integrated Cell | c_integrated_cell | Power system built directly into structure | Hidden | 200 | 8 | Yes | Power Production | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Integrated Power Cell (edit) | Integrated Power Cell | c_integrated_power_cell | Power system built directly into structure | Hidden | 1,000 | 12 | Yes | Power Production | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Integrated Power Field (edit) | Integrated Power Field | c_internal_field | Creates or expands your logistics network in a small area around the unit, transferring power to nearby units. Produces no power on its own. Most useful on a moveable unit given its short range | Hidden | 6 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Integrated Ripper (edit) | Integrated Ripper | c_alien_ripper | Energized attack | Hidden | -100 | 7 | Yes | 24 | 0.4 | plasma_damage | Damage over Time | entity | Preferred Target | Current Target | Yes | ||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Intel Scanner (edit) | Intel Scanner | c_explorable_scannable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Data:Component:Internal Anomaly Containment (edit) | Internal Anomaly Containment | c_anomaly_container_i | Container for holding anomaly items | Internal | production | Blight Bar | 1 | Microscope | 1 | Alien Factory | 6.0 | Human Factory | 2.0 | Hybrid Human Factory | 4.0 | Yes | Yes | ||||||||||||||||||||||||||||||||||||||||||
Data:Component:Internal Blight Container (edit) | Internal Blight Container | c_blight_container_i | Container for holding blight gas | Internal | production | Crystal Powder | 2 | High-Density Frame | 1 | Assembler | 8.0 | Yes | Yes |