View table: component

Table structure:

  1. name - String
  2. luaId - String
  3. description - String
  4. attachmentSize - String (allowed values: Hidden · Internal · Small · Medium · Large)
  5. powerUsagePerSecond - Integer
  6. powerStorage - Integer
  7. drainRate - Float
  8. chargeRate - Float
  9. bandwidth - Float
  10. affectedByEvents - Boolean
  11. solarPowerGenerated - Integer
  12. transferRadius - Integer
  13. triggerRadius - Integer
  14. radarShowRange - Integer
  15. recipeType - String (allowed values: construction · production · uplink)
  16. numProduced - Integer
  17. ingredient1 - String
  18. amount1 - Integer
  19. ingredient2 - String
  20. amount2 - Integer
  21. ingredient3 - String
  22. amount3 - Integer
  23. ingredient4 - String
  24. amount4 - Integer
  25. producer1 - String
  26. time1 - Float
  27. producer2 - String
  28. time2 - Float
  29. producer3 - String
  30. time3 - Float
  31. producer4 - String
  32. time4 - Float
  33. isRemovable - Boolean
  34. damage - Integer
  35. chargeDurationSec - Float
  36. projectileDelaySec - Float
  37. splashRange - Integer
  38. damageType - String
  39. extraEffectName - String
  40. disruptor - Integer
  41. extractionTime - Float
  42. uplinkRate - Float
  43. componentRange - Integer
  44. registerType1 - String
  45. registerTip1 - String
  46. registerUiApply1 - String
  47. registerType2 - String
  48. registerTip2 - String
  49. registerUiApply2 - String
  50. registerType3 - String
  51. registerTip3 - String
  52. registerUiApply3 - String
  53. registerType4 - String
  54. registerTip4 - String
  55. registerUiApply4 - String
  56. registerType5 - String
  57. registerTip5 - String
  58. registerUiApply5 - String
  59. unlockable - Boolean

This table has 246 rows altogether.

Recreate data.

Page name luaId description attachmentSize powerUsagePerSecond powerStorage drainRate chargeRate bandwidth affectedByEvents solarPowerGenerated transferRadius triggerRadius radarShowRange recipeType numProduced ingredient1 amount1 ingredient2 amount2 ingredient3 amount3 ingredient4 amount4 producer1 time1 producer2 time2 producer3 time3 producer4 time4 isRemovable damage chargeDurationSec projectileDelaySec splashRange damageType extraEffectName disruptor extractionTime uplinkRate componentRange registerType1 registerTip1 registerUiApply1 registerType2 registerTip2 registerUiApply2 registerType3 registerTip3 registerUiApply3 registerType4 registerTip4 registerUiApply4 registerType5 registerTip5 registerUiApply5 unlockable
Data:Component:AI Behavior Controller (edit) AI Behavior Controller c_autobase Programmable automatic base management Internal production Anomaly Particle 20 Behavior Controller 1 Alien Factory 16.0 Data Analyzer 40.0 Yes Yes
Data:Component:AI Bot (edit) AI Bot c_ai_bot_behavior Yes
Data:Component:AI Research Center (edit) AI Research Center c_human_aicenter A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. Hidden -500 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:AI Research Center (Mission) (edit) AI Research Center (Mission) c_mission_human_aicenter A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. Hidden -500 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Alien Broad Sensors (edit) Alien Broad Sensors c_alien_sensor_wide Vehicle mounted sensor array Hidden -50 6 Yes 25 <header>Search Filter [1]</> <bl>Search Filter [1] is Required to return a Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons Set Filter <header>Search Filter [2]</> <bl>Search Filter [2] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons Set Filter <header>Search Filter [3]</> <bl>Search Filter [3] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons Set Filter <header>RADAR RESULT</> <bl>SINGLE Result returned from combination (additive) of 1 - 3 filters</> <hl>Mouse Over</> To highlight 'Result' in the world <Key action="ExecuteAction" style="hl"/> to move camera to 'Result' in the world Yes
Data:Component:Alien Core (edit) Alien_Core c_alien_core Hidden Yes Yes
Data:Component:Alien Deconstructor (edit) Alien Deconstructor c_alien_deconstructor Allows deconstruction of alien Frames Hidden Yes Alien unit being deconstructed Yes
Data:Component:Alien Decryption Key (edit) Alien Decryption Key c_alien_key Allows interfacing with alien structures Internal production CPU 1 High-Density Frame 1 Power Petal 10 Alien Factory 8.0 Yes Key Yes
Data:Component:Alien Factory (edit) Alien Factory c_alien_factory_robots A component formed from Alien and Robot technology, capable of producing Alien constructs and devices Large -2,500 production Blight Plasma 10 High-Density Frame 10 Obsidian Brick 20 Assembler 30.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Alien Field (edit) Alien Field c_alien_field Creates or expands your logistics network in a small area around the unit, transferring power to nearby units. Produces no power on its own. Most useful on a moveable unit given its short range Hidden 15 Yes Yes
Data:Component:Alien Integrated Terraformer (edit) Alien Integrated Terraformer c_alien_terraformer Adapted alien technology that purifies a blighted area Hidden -1,000 Yes Yes
Data:Component:Alien Miner (edit) Alien Miner c_alien_miner Alien mining Hidden Yes miner Resource to mine and amount Set Mining Target Resource mining Yes
Data:Component:Alien Research (edit) Alien Research c_alien_research Uploads data to orbital mainframe for tech research Hidden -100 Yes 0.2 Current researching technology Missing ingredient Yes
Data:Component:Alien Sensors (edit) Alien Sensors c_alien_sensor Vehicle mounted sensor array Hidden -50 6 Yes 10 <header>Search Filter [1]</> <bl>Search Filter [1] is Required to return a Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons Set Filter <header>Search Filter [2]</> <bl>Search Filter [2] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons Set Filter <header>Search Filter [3]</> <bl>Search Filter [3] Refines the Radar Result</> Click to choose from <hl>Inventory Items</> or <hl>Information</> icons Set Filter <header>RADAR RESULT</> <bl>SINGLE Result returned from combination (additive) of 1 - 3 filters</> <hl>Mouse Over</> To highlight 'Result' in the world <Key action="ExecuteAction" style="hl"/> to move camera to 'Result' in the world Yes
Data:Component:Alien Simulation Core (edit) Alien Simulation Core c_alien_ac Expands functionality of Re-Simulator, adding Alien recipes. Internal -500 production Energized Artifact 10 Resimulator Core 1 Alien Factory 20.0 Yes Yes
Data:Component:Alien Stealth Module (edit) Alien Stealth Module c_alien_stealth Alien undetectability Internal -250 production CPU 1 Obsidian Brick 5 Alien Factory 8.0 Yes Yes
Data:Component:Alien Teleporter (edit) Alien Teleporter c_alien_teleporter Transports units over a great distance. Interact with the unit equipped with the teleporter to dock the unit you wish to teleport. Can only link and teleport to units with another teleporter equipped. Hidden -150 Yes entity Target location Set Teleport Target Yes
Data:Component:Alien Terraformer (edit) Alien Terraformer c_blight_terraformer Alien technology that extracts blight from the ground creating an area of blight Internal -250 production Blight Bar 10 Microprocessor 10 Obsidian Chunk 20 Assembler 6.0 Yes Yes
Data:Component:Anomaly Lattice (edit) Anomaly Lattice c_anomaly_lattice Crystalline framework for storing anomaly energies Internal production Blight Crystal Chunk 2 Crystalized Obsidian 2 Reforming Pool 6.0 Yes Yes
Data:Component:AOE Repair Component (edit) AOE Repair Component c_repairer_aoe Allows repair of all damaged Frames in a radius Medium -25 5 production High-Density Frame 2 IC Chip 3 Assembler 10.0 Yes 1.0 Yes
Data:Component:Artificial Blight Core (edit) Artificial Blight Core c_blight_ac Connects Blight instances into Re-simulator world stability Internal -500 Production Blight Research 10 Assembler 8.0 Yes
Data:Component:Artificial Human Core (edit) Artificial Human Core c_human_ac Connects Blight instances into Re-simulator world stability Internal Production Dense Anomaly Cluster 1 Resimulator Core 1 c_mission_human_aicenter 30.0 Yes
Data:Component:Artificial Robot Core (edit) Artificial Robot Core c_robot_ac Connects Blight instances into Re-simulator world stability Internal -500 Production Robotics Research 10 Assembler 8.0 Yes
Data:Component:Artificial Virus Core (edit) Artificial Virus Core c_virus_ac Connects Virus instances into Re-simulator world stability Internal Production Resimulator Core 1 Virus Source Code 3 Assembler 8.0 Yes
Data:Component:Assembler (edit) Assembler c_assembler Main production facility for robotic components and robotic materials. Medium -50 production Crystal Chunk 10 Metal Plate 5 Assembler 8.0 Fabricator 8.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Auto Repair Module (edit) Auto Repair Module c_human_repairkit Internal repair functions Hidden -10 Yes 2.0 Yes
Data:Component:Autocannons (edit) Autocannons c_human_autocannons Mounted rapid-fire cannons Hidden -100 6 Yes 9 0.2 0.2 physical_damage entity Preferred Target Current Target Yes
Data:Component:Behavior Controller (edit) Behavior Controller c_behavior Small, low-powered programmable device Internal production Circuit Board 1 Assembler 8.0 Yes Yes
Data:Component:BitLock Effect (edit) BitLock Effect c_virus_bitlock_effect bitlock effect Internal -25 Production Energized Plate 5 Infected Circuit Board 3 Assembler 13.0 Yes
Data:Component:Blight Analyzer (edit) Blight Analyzer c_human_datacomplex Blight analysis and supercomputing data facilities Hidden -10,000 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Blight Charger (edit) Blight Charger c_blight_shield Allows bots to move into blighted areas, provides <hl>50</> power from the blight Internal Yes production Aluminum Sheet 10 Blight Crystal Chunk 10 Assembler 4.0 Yes Yes
Data:Component:Blight Container Medium (edit) Blight Container Medium c_blight_container_m Container that holds blight gas Medium production Crystal Powder 4 High-Density Frame 4 Assembler 16.0 Yes Yes
Data:Component:Blight Container Small (edit) Blight Container Small c_blight_container_s Small Container that holds blight gas Small production Crystal Powder 2 High-Density Frame 2 Assembler 8.0 Yes Yes
Data:Component:Blight Control Tower (edit) Blight Control Tower c_blight_control Blight control terminal for stabilization Medium -25 5 Production Circuit Board 1 Crystal Chunk 10 Energized Plate 5 Assembler 1.0 Yes 2 0.6 0.2 entity Preferred Target Current Target
Data:Component:Blight Destabilizer (edit) Blight Destabilizer c_virus_possess Rewrite target data technology as bug data Medium -25 5 Production High-Density Frame 5 Infected Circuit Board 3 Assembler 3.0 Yes 2 0.6 0.2 entity Preferred Target Current Target
Data:Component:Blight Extractor (edit) Blight Extractor c_blight_extractor Extracts blight gas when placed inside a blighted area Small -50 production Crystal Powder 10 High-Density Frame 2 Assembler 8.0 Yes 15.0 Yes
Data:Component:Blight Magnifier (edit) Blight Magnifier c_blight_magnifier Slowly regenerates nearby resources up to 200, only works if placed inside the blight Medium -500 production Blight Bar 10 Blight Datacube 5 Microprocessor 5 Assembler 12.0 Yes 2 Yes
Data:Component:Blight Power Generator (edit) Blight Power Generator c_blight_power Blight power extraction cell generating <hl>1000</> power inside the blight Medium Yes production Blight Bar 10 Blight Plasma 20 Obsidian Chunk 20 Assembler 12.0 Yes Power Production Yes
Data:Component:Blight Simulation Core (edit) Blight Simulation Core c_blight_ac Connects Blight instances into Re-Simulator world stability Internal -500 production Blight Datakey 5 Dense Anomaly Cluster 1 Resimulator Core 1 AI Research Center 24.0 AI Research Center (Mission) 30.0 Alien Factory 8.0 Human Factory 20.0 Yes Yes
Data:Component:Blight Stabilizer (edit) Blight Stabilizer c_blight_antenna Blight Stabilizer Medium -25 Production Blight Bar 10 Circuit Board 5 Assembler 3.0 Yes 2 0.6 0.2 entity Preferred Target Current Target
Data:Component:Blight Turret (edit) Blight Turret c_portable_turret_red Blight crystal turret Small -50 7 production Blight Plasma 5 Small Turret 1 Assembler 3.0 Yes 12 1.2 plasma_damage Damage over Time entity Preferred Target Current Target Yes
Data:Component:Bug Hive Spawner (edit) Bug Hive Spawner c_bug_spawn Hidden 8 Yes Yes
Data:Component:Bunker Repair Facilities (edit) Bunker Repair Facilities c_bunker_repair_2 Allows repair of damaged Frames Hidden -50 Yes Yes
Data:Component:Bunker Repair Facilities (Heavy Bunker) (edit) Bunker Repair Facilities (Heavy Bunker) c_bunker_repair_4 Allows repair of damaged Frames Hidden -100 Yes Yes
Data:Component:Capacitor (edit) Capacitor c_capacitor Stores excess power from your logistics network making it available when needed Internal 4,000 100.0 800.0 production Circuit Board 1 Crystal Chunk 10 Assembler 6.0 Yes Yes
Data:Component:Component Recycler (edit) Component Recycler c_virus_recycler Virus Component for breaking down Tech Medium production High-Density Frame 5 Infected Circuit Board 3 Virus Source Code 1 Assembler 6.0 Yes Current component being recycled Yes
Data:Component:Console (edit) Console c_admin_shell Hidden Yes entity Connection Target Yes
Data:Component:Constructor (edit) Constructor c_construction All-purpose unit for manual construction Yes
Data:Component:Crypto BitLock (edit) Crypto BitLock c_virus_bitlock Temporarily locks enemy units from movement Medium -25 5 production Energized Plate 5 Infected Circuit Board 1 Assembler 6.0 Yes 2 5.0 0.2 energy_damage BitLock entity Preferred Target Current Target Yes
Data:Component:Crystal Power (edit) Crystal Power c_crystal_power Charges itself by consuming crystals, storing energy and supplies <hl>150</> power to your logistics network every second, but only when required. Small 6,000 150.0 production Crystal Chunk 10 Metal Bar 5 Assembler 4.0 Yes Yes
Data:Component:Damage on Trigger (edit) Damage on Trigger c_damageself Yes
Data:Component:Damage Plant (edit) Damage Plant c_damage_plant Hidden 2 Yes Yes
Data:Component:Data Analyzer (edit) Data Analyzer c_data_analyzer Allows creation of Simulation Datacubes Large -1,000 production High-Density Frame 5 IC Chip 5 Optic Cable 5 Assembler 24.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Datakey Socket (edit) Datakey Socket c_explorable_fix_lvl2 Yes
Data:Component:Deconstructor (edit) Deconstructor c_deconstructor Allows disassembly of completed Units and Building refunding 100% of their cost Small -500 production Circuit Board 1 Crystal Chunk 10 Assembler 6.0 Yes 2.0 5 entity Preferred Target Yes
Data:Component:Defense Drone Turret (edit) Defense Drone Turret c_defense_drone_turret Medium sized turret with good damage and range Hidden -50 7 Yes 60 1.2 0.2 energy_damage entity Preferred Target Current Target Yes
Data:Component:Deployer (edit) Deployer c_deployer Unpacks into a completed unit Internal production Circuit Board 1 Crystal Chunk 5 Assembler 6.0 Yes Target Acquired Unit Yes
Data:Component:Deployment (edit) Deployment c_deployment Initial planetary colonization support package, cannot deploy while frame is active Yes
Data:Component:Deployment Constructor (edit) Deployment Constructor c_deploy_construction deployment construction Yes
Data:Component:Destroy on Trigger (edit) Destroy on Trigger c_destroyself Yes
Data:Component:Displace Ability (edit) Displace Ability c_integrated_teleporter Teleport jump short distances Hidden -25 Yes 5 Teleport Jump Yes
Data:Component:Drain Turret (edit) Drain Turret c_turret_powerflower Overloads a unit causing power drain and other adverse effects Small -25 8 production Alien Artifact 1 CPU 1 Power Petal 5 Alien Factory 3.0 Yes 30 1.0 0.2 energy_damage Power Drain entity Preferred Target Current Target Yes
Data:Component:Drone Component (edit) Drone Component c_drone_comp Holds a single drone Internal -25 production Circuit Board 3 Energized Plate 3 Assembler 8.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Drone Launcher (edit) Drone Launcher c_drone_launcher Flight center with <hl>6 slots</> for logistic drones Medium -25 production Microprocessor 10 Optic Cable 10 Transformer 5 Human Factory 12.0 Hybrid Human Factory 24.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Drone Port (edit) Drone Port c_drone_port Holds two drones Small -25 production Circuit Board 2 High-Density Frame 1 Assembler 8.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Fabricator (edit) Fabricator c_fabricator A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. Small -25 production Crystal Chunk 5 Metal Bar 5 Assembler 4.0 Fabricator 4.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Formation Crucible (edit) Formation Crucible c_alien_factory Giving form and function to Alien constructs Hidden -25 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Fusion Bolt (edit) Fusion Bolt c_fusion_bolt Energized attack Hidden -250 8 Yes 120 1.2 plasma_damage Damage over Time entity Preferred Target Current Target Yes
Data:Component:Fusion Generator (edit) Fusion Generator c_fusion_generator Transmits <hl>500</> power per second over a small area Internal 500 10 Production Fused Electrodes 20 IC Chip 10 Optic Cable 20 Refined Crystal 20 Assembler 20.0 Yes
Data:Component:Fusion Reactor (edit) Fusion Reactor c_fusion_reactor Expends enriched fuel rods to produce power Hidden 500,000 50,000.0 20 Yes Yes
Data:Component:Glitch (edit) Glitch c_glitch Yes
Data:Component:Glitch Building (edit) Glitch Building c_disappear_empty Yes
Data:Component:Hacking Tool (edit) Hacking Tool c_hacking_tool Hacks units to be controllable by you. Set the unit and hack code into the first register to activate. Small -5 production Low-Density Frame 5 Microprocessor 5 Microscope 5 Human Factory 20.0 Hybrid Human Factory 20.0 Yes 20.0 2 entity Yes
Data:Component:Heart Shard (edit) Heart Shard c_heart_factory A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register. Hidden -25 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Heavy Rocket Launcher (edit) Heavy Rocket Launcher c_human_missilelauncher Mounted Missile turret Large -250 12 production Ceramic Tiles 20 Microprocessor 5 Human Vehicle Factory 10.0 Yes 126 3.6 2.0 2 physical_damage entity Preferred Target Current Target Yes
Data:Component:Hi-Grade Capacitor (edit) Hi-Grade Capacitor c_higrade_capacitor Stores excess power from your logistics network making it available when needed Hidden 10,000 250.0 2,000.0 Yes Yes
Data:Component:Homeless Bug (edit) Homeless Bug c_bug_homeless Yes
Data:Component:HQ Deployment (edit) HQ Deployment c_human_deployment Initial planetary colonization support package, cannot deploy while frame is active Hidden Yes Deploy Base Yes
Data:Component:Human Barracks (edit) Human Barracks c_human_barracks Human Training and Mecha production facilities Hidden -5,000 Yes production Click to change production Set Production Missing ingredient entity Rally point Drag to location or unit to set Yes
Data:Component:Human Command Center (edit) Human Command Center c_human_commandcenter Primary exploration and production facilities Hidden -1,000 Yes production Click to change production Set Production Missing ingredient entity Rally point Drag to location or unit to set Yes
Data:Component:Human Factory (edit) Human Factory c_human_factory Human Factory production facilities Hidden Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Human Miner (edit) Human Miner c_human_miner Human designed mining equipment that is capable of harvesting most resources Hidden -100 Yes miner Resource to mine and amount Set Mining Target Resource mining Yes
Data:Component:Human Refinery (edit) Human Refinery c_human_refinery Material processing facilities Hidden -3,000 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Human Science (edit) Human Science c_human_science Human Orbital Comm-link Hidden -2,500 Yes 0.2 Current researching technology Missing ingredient Yes
Data:Component:Human Science Analyzer (edit) Human Science Analyzer c_human_science_analyzer_robots Robot Science Analyzer for Human Technology Large -2,000 production Low-Density Frame 20 Microprocessor 10 Microscope 10 Human Factory 24.0 Hybrid Human Factory 24.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Human Simulation Core (edit) Human Simulation Core c_human_ac Expands functionality of Re-Simulator, adding Human recipes. Internal production Dense Anomaly Cluster 1 Resimulator Core 1 AI Research Center 24.0 AI Research Center (Mission) 30.0 Human Factory 20.0 Yes Yes
Data:Component:Human Spaceport (edit) Human Spaceport c_human_spaceport Aerospace production facilities Hidden -5,000 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Human Vehicle Factory (edit) Human Vehicle Factory c_human_vehiclefactory Vehicle Factory production facilities Hidden -6,000 Yes production Click to change production Set Production Missing ingredient entity Rally point Drag to location or unit to set Yes
Data:Component:Hybrid Beam Cannon (edit) Hybrid Beam Cannon c_hybrid_beam_cannon Hybrid technology that generates a powerful condensed plasma beam Medium -500 15 production CPU 3 Energized Artifact 1 High-Density Frame 10 Alien Factory 30.0 Yes 300 3.0 0.2 plasma_damage Damage over Time entity Preferred Target Current Target Yes
Data:Component:Hybrid Human Factory (edit) Hybrid Human Factory c_human_factory_robots A Large Factory equipped for making Human devices Large -1,000 production Aluminum Rod 10 Aluminum Sheet 10 Microprocessor 5 Transformer 10 Assembler 10.0 Yes production Click to change production Set Production Missing ingredient Yes
Data:Component:Hyper Shield Generator (edit) Hyper Shield Generator c_shield_generator3 Energy shield - Uses power to charge a shield that mitigates up to <hl>150</> damage Internal Yes production Blight Plasma 10 High-Density Frame 1 IC Chip 1 Assembler 6.0 Yes Yes
Data:Component:Integrated Behavior Controller (edit) Integrated Behavior Controller c_integrated_behavior Behavior controller built directly into the unit Hidden Yes Yes
Data:Component:Integrated Capacitor (edit) Integrated Capacitor c_integrated_capacitor Stores excess power from your logistics network making it available when needed Hidden 4,000 100.0 800.0 Yes Yes
Data:Component:Integrated Cell (edit) Integrated Cell c_integrated_cell Power system built directly into structure Hidden 200 8 Yes Power Production Yes
Data:Component:Integrated Power Cell (edit) Integrated Power Cell c_integrated_power_cell Power system built directly into structure Hidden 1,000 12 Yes Power Production Yes
Data:Component:Integrated Power Field (edit) Integrated Power Field c_internal_field Creates or expands your logistics network in a small area around the unit, transferring power to nearby units. Produces no power on its own. Most useful on a moveable unit given its short range Hidden 6 Yes Yes
Data:Component:Integrated Ripper (edit) Integrated Ripper c_alien_ripper Energized attack Hidden -100 7 Yes 24 0.4 plasma_damage Damage over Time entity Preferred Target Current Target Yes
Data:Component:Intel Scanner (edit) Intel Scanner c_explorable_scannable Yes
Data:Component:Internal Anomaly Containment (edit) Internal Anomaly Containment c_anomaly_container_i Container for holding anomaly items Internal production Blight Bar 1 Microscope 1 Alien Factory 6.0 Human Factory 2.0 Hybrid Human Factory 4.0 Yes Yes
Data:Component:Internal Blight Container (edit) Internal Blight Container c_blight_container_i Container for holding blight gas Internal production Crystal Powder 2 High-Density Frame 1 Assembler 8.0 Yes Yes

More...