Editing Registers

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Revision as of 18:06, 10 August 2023 by Click (talk | contribs) (Created page with "A gameplay element unique to Desynced is the use of registers. Each unit and building has four registers which can be used to automate basic behavior, send information to other units, or show useful information to the player. {| class="wikitable" ! rowspan="2" | 100x100px|link=Registers/Signal Register !! Signal |- | Emits a signal that can be read by other units |- ! rowspan="2" | File:Visual Register.png|100...")
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