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Instructions/Unlock
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{{Instruction_Top}} ==== Description ==== When introduced to a behavior it bypasses the standard calculation rate. ==== Uses ==== Some behaviors are calculation heavy or require more responsiveness between actions. Unlock is simply introduced as the first instruction in the behavior. Attention must be paid to behaviors that create loops or are intended to repeat frequently as there is a 1000 instruction cap within a 0.2 second interval. If this occurs, the behavior will halt execution. To avoid this, use the [[Instructions/Wait Ticks|Wait Ticks]] instruction to create artificial intervals. ==== Similar Instructions ==== [[Instructions/Lock|Lock]] {{Instruction_Bottom}}
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