Toggle search
Search
Toggle menu
Toggle personal menu
Template
:
InstructionsNav
Template page
Read
Edit source
View history
Template
Discussion
More actions
Instructions
Unit
Check Altitude
:
Check Battery
:
Check Blightness
:
Check Grid Efficiency
:
Check Health
:
Clear All Links
:
Clear Link
:
Connect
:
Count Items
:
Count Slots
:
Disable Transport Route
:
Disconnect
:
Drop Off Items
:
Enable Transport Route
:
Equip Component
:
First Item
:
Fix Item Slots
:
Get Active Order
:
Get Closest Entity
:
Get Closest Unit
:
Get First Locked Id
:
Get Inventory Item
:
Get Item Info
:
Get Unit Info
:
Get Unit Power Info
:
Get Unit Type
:
Inventory Total
:
Is Docked
:
Is Equipped
:
Is Fixed
:
Is Inside Logistics Network
:
Is Moving
:
Is Same Grid
:
Is Unit A
:
Lock Itemslot
:
Loop Nearby Resources
:
Match
:
Order to Shared Storage
:
Order Transfer To
:
Package All
:
Pick Up Items
:
Read Radio
:
Read Signal
:
Request Item
:
Request Wait
:
Set Link
:
Solve Explorable
:
Sort Storage
:
Switch
:
Turn Off
:
Turn On
:
Unequip Component
:
Unfix Item Slots
:
Unlock Itemslot
:
Unpackage All
Move
*Move Unit (Range)*
:
Attack Move
:
Is Passable
:
Move Away (Range)
:
Move East
:
Move North
:
Move South
:
Move Unit
:
Move Unit (Async)*
:
Move West
:
Scout
:
Scout Range
:
Stop Unit
Component
Deploys held unit
:
Mine
:
Radar
:
Set Signpost
Flow
*Loop Signal*
:
Break
:
call
:
Call
:
Clear Research
:
Compare Entity
:
Compare Item
:
Compare Register
:
Compare Unit
:
Data type switch
:
Exit
:
Get Max Stack
:
Get Research
:
Get Research Requirement
:
Have Item
:
Is a
:
Is Empty
:
Is Unlocked
:
Jump
:
Label
:
Lock
:
Loop Components
:
Loop Entities (Range)
:
Loop Inventory Slots
:
Loop Number
:
Loop Producers
:
Loop Recipe Ingredients
:
Loop Research
:
Loop Research Ingredients
:
Loop Research Unlocks
:
Loop Signal (Match)
:
Loop Units (Range)
:
Restart
:
Select Nearest
:
Set Research
:
Unit Type
:
Unlock
:
Wait Ticks
Math
Add
:
Check space for item
:
Combine Coordinate
:
Combine Register
:
Compare Number
:
Copy
:
Divide
:
Get Battery
:
Get Entity At
:
Get Equipped Num
:
Get from Component
:
Get Grid Efficiency
:
Get Health
:
Get Resource Num
:
Get Self
:
Get Shield
:
Get space for item
:
Get Unit At
:
Is Working
:
Modulo
:
Multiply
:
Random Coordinate
:
Random Number
:
Separate Coordinate
:
Separate Register
:
Set Number
:
Set to Component
:
Subtract
Global
Abort Construction
:
Can Produce
:
DebugPrint
:
Distance
:
Faction Item Amount
:
Get Home
:
Get Ingredients
:
Get Location
:
Get Season
:
Get Stability
:
Get Trust
:
Get Type
:
Is Day/Night
:
Land
:
Launch
:
Lookat
:
Notify
:
Percent
:
Pings a Unit
:
Place Construction
:
Produce Registered Unit
:
Produce Unit
:
Read Key
:
Remap
:
Resource Type