Data:Component:Fabricator: Difference between revisions

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(Removed redirect to Fabricator)
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Pruned hidden game data.
#REDIRECT [[Fabricator]]
[[Category:Data:Storage:component]]
{{DISPLAYTITLE:Fabricator}}<noinclude>
{{DataComponent
|name = Fabricator
|luaId = c_fabricator
|description = A small fabrication unit able to process raw resources and simple components. Missing ingredients are available via register.
|attachmentSize = Small
|powerUsagePerSecond = -25
|powerStorage =
|drainRate =
|chargeRate =
|bandwidth =
|affectedByEvents =
|solarPowerGenerated =
|transferRadius =
|triggerRadius =
|radarShowRange =
|recipeType = production
|numProduced =
|ingredient1 = Crystal Chunk
|amount1 = 5
|ingredient2 = Metal Bar
|amount2 = 5
|ingredient3 =
|amount3 =
|ingredient4 =
|amount4 =
|producer1 = Assembler
|time1 = 4.0
|producer2 = Fabricator
|time2 = 4.0
|producer3 =
|time3 =
|producer4 =
|time4 =
|isRemovable = True
|damage =
|chargeDurationSec =
|projectileDelaySec =
|splashRange =
|damageType =
|extraEffectName =
|disruptor =
|extractionTime =
|uplinkRate =
|componentRange =
|registerType1 = production
|registerTip1 = Click to change production
|registerUiApply1 = Set Production
|registerType2 =
|registerTip2 = Missing ingredient
|registerUiApply2 =
|registerType3 =
|registerTip3 =
|registerUiApply3 =
|registerType4 =
|registerTip4 =
|registerUiApply4 =
|registerType5 =
|registerTip5 =
|registerUiApply5 =
|unlockable = True
}}{{DataTableIndex
|storedTable=component
|name=Fabricator
}}</noinclude>

Latest revision as of 01:30, 13 August 2025

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