User:Ianator: Difference between revisions

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== Missions Writeups ==
== Missions Writeups ==
=== That's a big tree! ===
This mission presents a generous (though not unlimited) source of Silica Sand in the early game. It begins when you locate a ''Super Silicon Tree''. When close by, its coordinates will be revealed by an "Anomaly Detected" event.
===== So big =====
Upon reaching the Super Silicon Tree, ELAIN will brief you that its bark cannot be penetrated by mining components in the same way as smaller Silicon Trees. You will instead need to fell it using weapons.


=== Human Discovery ===
=== Human Discovery ===


The '''Human Discovery''' mission begins when you locate a ''Human Explorer (Broken)''. When close by, its coordinates will be revealed by a "Strange Signal Found" event.
This mission is critical to unlocking the Artificial Human Core, necessary for Re-simulator recipes which require Human Data Cubes. It begins when you locate a ''Human Explorer (Broken)''. When close by, its coordinates will be revealed by a "Strange Signal Found" event.


===== Power the Explorer =====
===== Power the Explorer =====

Revision as of 16:01, 15 November 2023

Hello world!

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Missions Writeups

That's a big tree!

This mission presents a generous (though not unlimited) source of Silica Sand in the early game. It begins when you locate a Super Silicon Tree. When close by, its coordinates will be revealed by an "Anomaly Detected" event.

So big

Upon reaching the Super Silicon Tree, ELAIN will brief you that its bark cannot be penetrated by mining components in the same way as smaller Silicon Trees. You will instead need to fell it using weapons.

Human Discovery

This mission is critical to unlocking the Artificial Human Core, necessary for Re-simulator recipes which require Human Data Cubes. It begins when you locate a Human Explorer (Broken). When close by, its coordinates will be revealed by a "Strange Signal Found" event.

Power the Explorer

The Human Explorer (Broken) begins as a stationary entity located at the edge of a Blight biome. When selected it shows a Repairable gauge, demanding 10 units each of Metal Bars, Metal Plates and Crystal Chunks.

Once all items are delivered the Repairable will convert into a Human Explorer bot. It features one Internal socket and one Anomaly inventory slot. You may wish to shut down the Explorer when not in use if its 50 Power Usage is a liability.

Take the Explorer to a Human Research Lab

You can find a Human Research Lab as part of any group of three or more Human Explorable structures. Use the Human Explorer to explore the Human Research Lab, revealing the Explorer "Connect" interaction. Click it to complete this step.

Gather 20 Anomaly Particles

The Human Explorer generates several Anomaly Particles when within 2 spaces of a Blight Crystal outcrop that is mined to exhaustion. Completing this step is much easier if your miner and Explorer are equipped with Blight Shields, allowing you to focus on the most quickly depleted crystal sources.

Anomaly Base

The Anomaly Base mission begins when you locate a Robot base owned by the Anomaly faction. When close by, its coordinates will be revealed by an event.

Robots

Have a bot interact with the anomalous Re-simulator, as if visiting an Explorable, to complete this step.

Anomaly

Your radar components can now search for "Anomaly". This will ping Anomaly faction units such as a Curious Bot or Small Bot Glitch. You will also obtain the recipe for Virus Container, an Internal-size component which has three Virus inventory slots.

Produce a Virus Container to move to the next step.

Containment

Your objective is to procure three units of Virus Source Code. These can be obtained by using two modules in tandem on one bot: a Virus Cure and Virus Container will capture a Virus Source Code when curing a glitched bot.

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Testing 1

Testing 2

Testing 3

Testing 4

Testing 5