Combined display of all available logs of Desynced Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:40, 8 March 2025 Ianator talk contribs moved page Human Factory to Hybrid Human Factory (Renamed as of Humanity Update.)
- 12:35, 8 March 2025 Ianator talk contribs created page Human Power Plant (Created for Humanity update.)
- 12:28, 8 March 2025 Ianator talk contribs created page Blight Complex (Created for Humanity update.)
- 12:20, 8 March 2025 Ianator talk contribs created page Multimodal AI Center (Created for Humanity update.)
- 12:11, 8 March 2025 Ianator talk contribs created page Human Warehouse (Created for Humanity update.) Tag: Visual edit: Switched
- 12:00, 8 March 2025 Ianator talk contribs created page Human Refinery (Created for Humanity update.)
- 11:49, 8 March 2025 Ianator talk contribs created page Human Command HQ (Created for Humanity update.)
- 11:44, 8 March 2025 Ianator talk contribs created page Human Lander (Created for Humanity Update.)
- 14:37, 17 October 2024 Ianator talk contribs created page Weapons (Created page with "''Weapons'' are a category of Components. They are intended to deal damage to enemies or undesired objects. --- Small Turret The Small Turret is the first available weapon component, produced with simple materials and requiring no research. Its low DPS limits its usefulness against later bugs. Advanced Small Turret The Advanced Small Turret features longer range and striking power than the basic Small Turret. An Engineer with one of these weapons can singlehandedly cl...")
- 00:44, 13 October 2024 Ianator talk contribs created page Virus (Created page with "The ''Virus'' is a mechanic in Desynced. '''Viral Infection''' The Virus is first seen on Glitch Bots found on Plateaus. These bots are shut down and sparking with viral energy. Any bots or buildings brought within a 1-tile radius have a chance each second for the Virus to spread to them. Infected units can then further spread the virus. When affected by the Virus a bot or building will randomly shut down every few seconds, requiring a manual restart by the player. Bo...")
- 06:55, 22 August 2024 Ianator talk contribs created page Biomes (Created page with "Biomes A biome is a geographic area with distinct terrain and climate conditions from its neighbors. The following Biomes are present in the worlds of Desynced: Plains These grassy fields are the "standard" terrain which occupies much of the map. * Crystal Chunk deposits are common. * Metal Ore deposits spawn more rarely. * Silica sand can be found in small piles and by mining silicon trees. * Explorables in this area include: ** Bot Ruins which yield valuable compo...")
- 11:26, 31 March 2024 Ianator talk contribs created page Mission:Silica Discovery (Created page with "This mission educates on the presence of Silica Sand on the plateau biome. However, it can require substantially more investment into combat units to complete. It begins when you locate a ''Miner Base (Abandoned)''. ===== Disturbance Detected ===== ELAIN has detected traces of an abandoned facility surrounded by high volumes of both silica and Bugs. ===== Large Bug Force ===== There is a substantial Bug presence surrounding the mining center. Be advised of the Bug es...")
- 11:17, 31 March 2024 Ianator talk contribs created page Mission:Big Tree (Created page with "This mission presents a generous (though not unlimited) source of Silica Sand in the early game. It begins when you locate a ''Super Silicon Tree''. When close by, its coordinates will be revealed by an "Anomaly Detected" event. ===== Destroy the Tree ===== Upon reaching the Super Silicon Tree, ELAIN will brief you that it cannot be penetrated by mining components. You will instead need to fell it using weapons; even a Small Turret will suffice. ===== Disturbed the Hi...")
- 15:17, 30 March 2024 Ianator talk contribs created page Mission:Human Evolution (Created page with "The 'Human Evolution' mission kicks off with the discovery of a massive Space Elevator built long ago by the Humans, its coordinates revealed by the "Tower Signals detected" event. By upgrading an Explorer vehicle and gaining access to their other ruined structures you can utilize the Blight Simulation Core to partially restore the giant tower. ===== 01: Repair the Human AI Explorer fully ===== The player will receive a map ping, "Disturbance Detected - Tower Signals d...")
- 15:06, 30 March 2024 Ianator talk contribs created page Mission:Human Discovery (Created page with "The 'Human Discovery' mission begins when encountering a wrecked ''Human Explorer (Broken)'' at the edge of a Blight field, its coordinates revealed by a "Strange Signal Found" event. Repair the Explorer and use its resistance to the Blight to capture anomaly particles and craft the Human Simulation Core. ===== 01: Power the Explorer ===== The ''Human Explorer (Broken)'' begins as a stationary entity located at the edge of a Blight biome. When selected it shows a Repai...")
- 14:58, 30 March 2024 Ianator talk contribs created page Mission:Anomaly Base (Created page with "The 'Anomaly Base' mission involves contact with a faction of anomalous Bots, their position revealed by an "Instability Warning" event. Specifically, the Re-simulator at their base features unique wormhole technology to research and harness. Experimentation will allow you to fabricate a Virus Simulation Core and replicate the wormhole effect on your own Re-simulator. ===== 01: Robots ===== The Anomaly Robot base consists of 3-5 passive and small structures, one Comman...")
- 14:46, 30 March 2024 Ianator talk contribs created page Mission:AI Base (Created page with "The 'AI Base' mission involves an encounter with a Bot base whose Command Center is equipped with an autonomous AI core. It begins when you locate an AI controlled Robot base, its coordinates revealed by an "AI Signature Found" event. Completion unlocks the AI Core, an advanced version of the Behavior Controller component. ===== AI ===== You will first come upon a lone Command Center which possesses a Fabricator and some basic resources. Observe it for a while; it shou...") Tag: Visual edit
- 14:43, 30 March 2024 Ianator talk contribs created page Missions (Created page with "'Missions' are guided series of goals. They can grant various rewards to the player such as unique bots and early access to technologies. = Primary Mission = == Repair the Mothership == = Secondary Missions = == AI Base == The ''AI Base'' mission involves an encounter with a Bot base whose Command Center is equipped with an autonomous AI core. Completion will allow the player to make their own Behavior AI Cores which can take command of their fac...")
- 15:35, 6 January 2024 Ianator talk contribs created page User:Ianator/Guide:EfficiencyBreakdown (Created page with "= Efficiency Breakdown Guide = The following is intended as a guide to maximizing a single building's output. It assumes all technologies have been researched and the necessary infrastructure is present to produce as many buildings and components as desired. Medium and Large Efficiency Modules will be covered in a later "Hypothetical" section as they are not yet legitimately obtainable. The term "Miner" used in the math below is a placeholder example. As this is solely...")
- 14:42, 16 December 2023 Ianator talk contribs created page Human Explorer (Created page with "{{Infobox |description = {{PAGENAME}} }} The '''Human Explorer''' is a bot chassis. ===== Description ===== {| class="wikitable" | Human Explorers are Human-tech units with one Internal socket, one Anomaly-type inventory space and an integrated Blight Charger. It is a focus of the ''Human Discovery'' mission. The Explorer's Anomaly storage can capture Anomaly Particles from nearby mining bots or buildings working on Blight Crystals. When a mining component completes a...")
- 13:55, 8 December 2023 Ianator talk contribs created page Resimulator Core (Created page with "{{Infobox |description = {{PAGENAME}} }} ''This article describes an item. For information on the Re-simulator's integrated component, see Re-simulator.'' The '''Re-simulator Core''' is an advanced material. ===== Description ===== Re-simulator Cores are used to make Artificial Cores for installation into the Re-simulator. They have no function on their own, serving exclusively as an intermediary crafting ingredient. The recipe for the Re-simulator Core can...")
- 13:35, 8 December 2023 Ianator talk contribs created page Re-simulator Core (Created page with "{{Infobox |description = {{PAGENAME}} }} ''This article describes an item. For information on the Re-simulator's integrated component, see Re-simulator.'' The '''Re-simulator Core''' is an advanced material. ===== Description ===== Re-simulator Cores are used to make Artificial Cores for installation into the Re-simulator. They have no function on their own, serving exclusively as an intermediary crafting ingredient. The recipe for the Re-simulator Core can...")
- 15:57, 6 December 2023 Ianator talk contribs created page Artificial Virus Core (Created page with "{{Infobox}} The '''Artificial Virus Core''' is an Internal-sized component. ===== Description ===== One of several auxiliary cores that can be installed into the Re-simulator, the Artificial Virus Core expands the building's production recipes to include Virus tech. It also allows the player's Re-simulator to replicate the Wormhole function of the Anomaly Re-simulator. This core is not required for the Re-simulator to intake Virus Data Cubes. ===== Acquisition ==...")
- 11:41, 2 December 2023 Ianator talk contribs created page Blight Storm (Created page with "A ''Blight Storm'' is a World Event. ===== Description ===== Blight Storms are randomly occurring events. They are forecast by a "Blight Storm Approaching" notification about thirty seconds before their arrival and a "Blight Storm Imminent" on their start. Storms last about ten seconds before abating. During a Blight Storm the following effects can be observed: * Players' views will become distorted with a "glitch" effect. * Wind power generators lock up, generat...") Tag: Visual edit
- 06:23, 23 November 2023 Ianator talk contribs created page Engineer (Created page with "The '''Engineer''' is a bot chassis. ===== Description ===== Engineers are small bots with one Small slot, four Internal slots, two Inventory spaces and an integrated Hi-grade Capacitor. The chassis also features a 120% Efficiency stat, allowing any components with work times (such as weapons, miners or producers) to work about 20% faster than normal. The Engineer excels as a mining unit in the early game thanks to its Efficiency boost and decent inventory, though...")
- 06:19, 23 November 2023 Ianator talk contribs created page Runner (Created page with "The '''Runner''' is a bot chassis. ===== Description ===== Runners are small bots used for early game logistics. Their low power cost and ease of production allows for a fast and inexpensive way to jumpstart production. However, their usefulness can drop off quickly due to their single inventory space and complete absence of component slots. As of the Exploration Update two Runners spawn upon deploying the starting Command Center into a building. ===== Acquisitio...") Tag: Visual edit: Switched
- 16:27, 14 November 2023 Ianator talk contribs created page User:Ianator (Created page with "Hello world! --- == Missions Writeups == === Human Discovery === The '''Human Discovery''' mission begins when you locate a ''Human Explorer (Broken)''. When close by, its coordinates will be revealed by a "Strange Signal Found" event. ===== Power the Explorer ===== The ''Human Explorer (Broken)'' begins as a stationary entity located at the edge of a Blight biome. When selected it shows a Repairable gauge, demanding 10 units each of Metal Bars, Metal Plates and Cr...")
- 16:30, 29 September 2023 Ianator talk contribs created page Explorables (Created page with "'''Explorables''' are buildings which appear as part of world generation. Explorable buildings are one of the earliest naturally generating assets available to the player. Bots can interact with an Explorable to "explore" it, presenting the player with ways to access useful resources and components. Each Explorable is categorized by its parent racial faction. This determines both the methods required to gain access and the loot rewarded for doing so. Access methods inc...")
- 14:39, 5 August 2023 User account Ianator talk contribs was created