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== Uploading to the Steam Workshop == To upload a finished and [[#Package a Finished Mod|packaged]] mod to [https://steamcommunity.com/app/1450900/workshop/ Steam Workshop], you need to use a command line tool called "Desynced Mod Uploader". You can download the current version for Windows here: https://modding.desyncedgame.com/DesyncedModUploader-1.1.zip To use it, open up a Command Prompt and run the tool with "DesyncedModUploader.exe" and it will print the usage help. The tool can either [[#Upload a New Mod|upload a new mod]] or [[#Update an Existing Mod|update an existing mod]]. === Upload a New Mod === Besides the .ZIP for the mod, you also need to prepare a thumbnail PNG image which will show up in the mod list on the Workshop. Once you have prepared both .ZIP (your mod's files which includes <code>def.json</code> at the top level inside the ZIP) and .PNG image file, you can perform the upload with the following command: <pre> DesyncedModUploader.exe MyMod.zip MyMod.png </pre> Make sure you have the Steam Client running and you are logged in with the user you want to upload the mod with. Once the upload finishes, you should see the following output: <pre> Creating private Workshop item ... Uploading file 'MyMod.zip' to Workshop... File 'MyMod.zip' successfully published to Workshop! It is marked as private, make sure to finish the entry and then set file access to public through the web site: http://steamcommunity.com/sharedfiles/filedetails/?id={MOD-ITEM-ID} </pre> It will output a URL you will have to visit to finish setting up how your mod will be presented to other users. Once you're happy with the title, description and images, you can change the visibility status of the item to "Public". Only then it will be publicly visible and can be downloaded by everyone. === Update an Existing Mod === To update either mod .ZIP or the thumbnail image you can use the Mod Uploader in the update mode. Use either of the following commands to update the ZIP or the PNG file: <pre> DesyncedModUploader.exe -u {MOD-ITEM-ID} MyMod.zip DesyncedModUploader.exe -u {MOD-ITEM-ID} MyMod.png </pre> You will need to pass the numerical item-id of your mod in place of <code>{MOD-ITEM-ID}</code>. The item-id can be found as part of the URL to your mod in the Workshop. Use the "Your Workshop Files" on the [https://steamcommunity.com/app/1450900/workshop/ Steam Workshop top page] to find all the mods you have uploaded. === Extracting assets === Assets in the game are located in <code>Content/Paks/Desynced.pak</code> file and can be extracted using <code>UNREALPAK.EXE</code> which comes with Unreal Engine.
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