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=== Upload a New Mod === Besides the .ZIP for the mod, you also need to prepare a thumbnail PNG image which will show up in the mod list on the Workshop. Once you have prepared both .ZIP (your mod's files which includes <code>def.json</code> at the top level inside the ZIP) and .PNG image file, you can perform the upload with the following command: <pre> DesyncedModUploader.exe MyMod.zip MyMod.png </pre> Make sure you have the Steam Client running and you are logged in with the user you want to upload the mod with. Once the upload finishes, you should see the following output: <pre> Creating private Workshop item ... Uploading file 'MyMod.zip' to Workshop... File 'MyMod.zip' successfully published to Workshop! It is marked as private, make sure to finish the entry and then set file access to public through the web site: http://steamcommunity.com/sharedfiles/filedetails/?id={MOD-ITEM-ID} </pre> It will output a URL you will have to visit to finish setting up how your mod will be presented to other users. Once you're happy with the title, description and images, you can change the visibility status of the item to "Public". Only then it will be publicly visible and can be downloaded by everyone.
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