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| = Unit Writeups =
| | [[Blight Storm]] |
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| == Runner ==
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| The '''[[Runner]]''' is a bot chassis.
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| Runners are small bots used for early game logistics. Their low power cost and ease of production allows for a fast and inexpensive way to increase production and research output. However, their usefulness can drop off quickly due to their low inventory space and lack of component slots or power storage.
| | [[User:Ianator/Guide:EfficiencyBreakdown]] |
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| As of the Exploration Update two Runners spawn upon deploying the starting Command Center into a building.
| | [[Biomes]] |
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| ===== Updates =====
| | [[Virus]] |
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| * Experimental 0.1.11733: Added.
| | [[Explorables]] |
| ** Runners can be produced at the Assembler and Robotics Assembler components as well as the Command Center's new Runner Factory integrated component.
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| == Engineer ==
| | [[Weapons]] |
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| The '''[[Engineer]]''' is a bot chassis.
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| ===== Description =====
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| Engineers are small bots with one Small slot, four Internal slots, two Inventory spaces and an integrated Hi-grade Capacitor. The chassis also features a 120% Efficiency stat, allowing any components with work times (such as weapons, miners or producers) to work about 20% faster than normal.
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| The Engineer excels as a mining unit in the early game thanks to its Efficiency boost and decent inventory, though its low speed means logistics transporters may be necessary once base expansion begins. This also makes it difficult to escape difficult combat situations, though this can be offset somewhat by the chassis' higher Durability and Sight range compared to the Scout.
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| As of the Exploration Update players begin the game with two Engineers in their forces, each equipped with one Laser Mining Tool.
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| ===== Updates =====
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| * Experimental 0.1.11733: Added.
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| ** Two Engineers are part of players' starting forces, replacing two Scouts.
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| ** The Engineer has replaced the Scout's production recipe in the Re-simulator.
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| = Mission Writeups =
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| == That's a big tree! ==
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| This mission presents a generous (though not unlimited) source of Silica Sand in the early game. It begins when you locate a ''Super Silicon Tree''. When close by, its coordinates will be revealed by an "Anomaly Detected" event.
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| ===== So tall =====
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| Upon reaching the Super Silicon Tree, ELAIN will brief you that it cannot be penetrated by mining components. You will instead need to fell it using weapons; even a Small Turret will suffice.
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| ===== Disturbed the Hive! =====
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| When the Super Silicon Tree is brought to half health it will disgorge a large number of Trilobites (about sixteen). These should be cleared away before you can safely finish cutting down the tree.
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| ===== Composition =====
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| Destroying the Super Silicon Tree drops about 200 units of Silica Sand, separated into many piles around where the tree once stood. ELAIN also notes that the smaller trees can be mined for small amounts of Silica.
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| == Human Discovery ==
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| This mission unlocks the Artificial Human Core, a component which adds Human tech functionality to the Re-simulator. It begins when you locate a ''Human Explorer (Broken)''. When close by, its coordinates will be revealed by a "Strange Signal Found" event.
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| ===== Power the Explorer =====
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| The ''Human Explorer (Broken)'' begins as a stationary entity located at the edge of a Blight biome. When selected it shows a Repairable gauge, demanding 10 units each of Metal Bars, Metal Plates and Crystal Chunks.
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| Once all items are delivered the Repairable will convert into a ''Human Explorer'' bot. It features one Internal socket and one Anomaly inventory slot. You may wish to shut down the Explorer when not in use if its 50 Power Usage is a liability.
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| ===== Take the Explorer to a Human Research Lab =====
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| You can find a ''Human Research Lab'' as part of any group of three or more ''Human Explorable'' structures. Use the Human Explorer to explore the Human Research Lab, revealing the Explorer "Connect" interaction. Click it to complete this step.
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| ===== Gather 20 Anomaly Particles =====
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| The Human Explorer generates several ''Anomaly Particles'' when within 2 spaces of a Blight Crystal outcrop that is mined to exhaustion. Completing this step is much easier if your miner and Explorer are already equipped with Blight Shields, allowing you to focus on the most quickly depleted crystal sources.
| | [[Human Explorer]] |
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| Once your Explorer is full with 20 Anomaly Particles bring it back to a Human Research Lab and use the "Connect" interaction once more.
| | [[Human Tank]] |
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| ===== Deploy the Research Facility =====
| | [[Human Command HQ]] |
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| Connecting to the Human Lab reveals a new functionality within the Human Explorer: a fixed internal Deployer component, preloaded with an AI Research Center structure. Unpack the structure within your power grid.
| | [[Human Lander]] |
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| ===== Dense Anomaly Clusters =====
| | [[Human Warehouse]] |
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| The AI Research Center is ready to produce one Dense Anomaly Cluster from twenty Anomaly Particles. Ensure you have the power necessary to use the facility (250 base + 500 for production). Transfer the Particles from your Human Explorer to begin crafting.
| | [[Human Refinery]] |
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| ===== Construct an AI Containment Component =====
| | [[Human Factory]] |
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| In order to safely utilize the Dense Anomaly Cluster you will need to contain it within a standalone Re-simulator Core. The recipe should now be available for production at an Assembler for 10 units each of Silica Sand and Blight Crystal Chunks. The AI Research Center can now combine the Core and Cluster into an Artificial Human Core.
| | [[Multimodal AI Center]] |
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| ===== Place the AI Core in the resimulator =====
| | [[Blight Complex]] |
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| Install the Artificial Human Core into your Re-simulator to enable recipes that produce Human technologies such as the Human Flyer and Human Tank.
| | [[Human Spaceport]] |
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| == Anomaly Base ==
| | [[Human AI Explorer]] |
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| This mission unlocks the Artificial Virus Core, a component which adds Virus tech functionality to the Re-simulator. It begins when you locate an Anomaly Robot Base. When close by, its coordinates will be revealed by an "Instability Warning" event.
| | [[Human Rover]] |
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| ===== Robots =====
| | [[Human Power Plant]] |
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| The Anomaly Robot base consists of 3-5 passive and small structures, one Command Center and an Anomaly Re-simulator. The Anomaly faction should start off passive but will become hostile if you attack them. Have a bot interact with the Re-simulator, as if visiting an Explorable, to complete this step.
| | [[Human Light Frame]] |
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| ===== Anomaly =====
| | [[Human Tank Frame]] |
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| Your radar components can now set "Anomaly" as their target. This will return Anomaly faction units, such as a Curious Bot or Small Bot Glitch, within the radar's range. You will also obtain the recipe for an Internal Virus Containment, a component which has three Virus inventory slots.
| | [[Recoilless Rifle]] |
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| Produce an Internal Virus Containment to move to the next step.
| | [[Tank Turret]] |
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| ===== Containment =====
| | [[Heavy Rocket Launcher]] |
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| The objective is to procure a Virus Source Code. These can be obtained by using two modules, a Virus Cure and an Internal Virus Containment, in tandem.
| | [[Miner Mech]] |
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| Locate a Small Bot Glitch and bring your own bot (with the Cure and Containment) within curing range. The glitched bot should be cured, resuming its original programming and returning to the anomalous bots' base, and one Virus Source Code should spawn inside the inventory of your Virus Containment component.
| | [[Human Barracks]] |
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| Bring the Virus Source Code to the Anomaly Re-simulator. Your bot should begin displaying visual "glitch" effects for a few seconds, then teleport to a random point several hundred cells away.
| | [[Human Carrier]] |
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| ===== Wormholes =====
| | [[Infantry Mech]] |
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| If your teleported unit is equipped with a Radar component you may be well served by finding additional glitched bots and gathering their Virus Source Codes. It will automatically warp back to the Anomaly Re-simulator in about ninety seconds. You can repeat the feat at any time, depositing one Virus Source Code to teleport that unit to a faraway place for a short time.
| | [[Bunker]] |
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| ===== Limited edition =====
| | [[Heavy Bunker]] |
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| You will need to build two final items at an Assembler. First is a Re-simulator Core, made with ten each of Silica Sand and Blight Crystal. The second combines that core with three Virus Source Code to produce the Artificial Virus Core.
| | [[Human Science Lab]] |
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| Install the Virus Core into your Re-simulator to complete the mission.
| | [[Human Transport]] |
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| == AI Base ==
| | [[Micro Reactor]] |
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| This mission unlocks the AI Core, an advanced version of the Behavior Controller component. It begins when you locate an AI controlled Robot base. When close by, its coordinates will be revealed by an "AI Signature Found" event.
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| ===== AI =====
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| You will first come upon a lone Command Center which possesses a Fabricator and some basic resources. Observe it for a while; it should be demonstrating the AI Controller's advanced behavior functions to refine its materials, produce an Assembler and begin rolling out Worker bots and Miner components.
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| ===== AI Behaviors =====
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| Once the Worker Miner begins returning resources the observation period should be complete. ELAIN will inform you of the ability to produce your own AI Cores at a Robotics Assembler. Be advised: AI Cores require materials beyond the first tier of Robot research.
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| :^)
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