(Add some filters to radar) |
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! Icon !! Text !! Description | ! Icon !! Text !! Description | ||
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| [[File:Owned.png|32px]] || Owned || This | | [[File:Owned.png|32px]] || Owned || This matches anything you own, including units, buildings and foundations. | ||
|- | |- | ||
| [[File:Enemy.png|32px]] || Enemy || This | | [[File:Enemy.png|32px]] || Enemy || This matches enemies of your faction in multiplayer, and some NPC factions. Bugs start as enemies in Aggressive/Hostile, and Neutral in Passive. The other NPC factions start as Neutral. | ||
|- | |- | ||
| [[File:Friendly.png|32px]] || Ally || This | | [[File:Friendly.png|32px]] || Ally || This matches allies' units (also seen in the faction screen). You are not your own ally. | ||
|- | |- | ||
| [[File:World.png|32px]] || World || This matches anything that is part of the world faction. Dropped items, and resources are skipped for this filter. | | [[File:World.png|32px]] || World || This matches anything that is part of the world faction. Dropped items, and resources are skipped for this filter. | ||
|- | |- | ||
| [[File:Alien.png|32px]] || Alien || This matches | | [[File:Alien.png|32px]] || Alien || This matches the alien explorable race (currently just their explorables). | ||
|- | |- | ||
| [[File:Human.png|32px]] || Human || This matches | | [[File:Human.png|32px]] || Human || This matches the human explorable race (currently just their explorables). | ||
|- | |- | ||
| [[File:Bug.png|32px]] || Bug || This matches bugs, their units and buildings. | | [[File:Bug.png|32px]] || Bug || This matches bugs, their units and buildings. | ||
|- | |- | ||
| [[File:Robot.png|32px]] || Robot || This matches | | [[File:Robot.png|32px]] || Robot || This matches the robot explorable race (currently just explorables). | ||
|- | |- | ||
| [[File:Solved.png|32px]] || Solved|| This matches solved explorables. | | [[File:Solved.png|32px]] || Solved|| This matches solved explorables. | ||
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| [[File:Not blight.png|32px]] || Not blight || This matches areas of the map where it's below the blight threshold. | | [[File:Not blight.png|32px]] || Not blight || This matches areas of the map where it's below the blight threshold. | ||
|- | |- | ||
| [[File:Blight.png|32px]] || | | [[File:Blight.png|32px]] || Blight || This matches areas of the map that's above or equal to the blight threshold. | ||
|} | |} | ||
{{:GameData:Recipe:{{PAGENAME}}}} | {{:GameData:Recipe:{{PAGENAME}}}} |
Revision as of 08:56, 24 August 2023
Portable Radar |
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Short range detection of resources and other objects in the world. All conditions must be met.
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The Portable Radar is an Internal-sized component used to search for specified targets in its detection range.
Tips:
- One of the simplest early uses of a Radar is to automatically gather loose Crystal Chunks with a bot. Set the Radar to search for the resources and bind the output register to the bot's Go To register. As with any automated movement, be careful that your bot doesn't run afoul of Bugs while you aren't looking!
Radar Filters
The radar has a number of filter which is important in understanding how to detect things in the world.
Circuit Board | Metal Bar | Portable Radar | |
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Assembler | Time |
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6.0 seconds |
[[{{{14}}}]] | Time |
[[File:{{{14}}}.png|64x64px|link={{{14}}}]] | {{{15}}} seconds |
[[{{{16}}}]] | Time |
[[File:{{{16}}}.png|64x64px|link={{{16}}}]] | {{{17}}} seconds |