Icon |
Text |
Description
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![](/images/thumb/6/69/Owned.png/32px-Owned.png) |
Owned |
This matches anything you own, including units, buildings and foundations.
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![](/images/thumb/d/d4/Enemy.png/32px-Enemy.png) |
Enemy |
This matches enemies of your faction in multiplayer, and some NPC factions. Bugs start as enemies in Aggressive/Hostile, and Neutral in Passive. The other NPC factions start as Neutral.
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![](/images/thumb/5/59/Friendly.png/32px-Friendly.png) |
Ally |
This matches allies' units (also seen in the faction screen). You are not your own ally.
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![](/images/thumb/3/39/World.png/32px-World.png) |
World |
This matches anything that is part of the world faction. Dropped items, and resources are skipped for this filter.
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![](/images/thumb/1/12/Alien.png/32px-Alien.png) |
Alien |
This matches the alien explorable race (currently just their explorables).
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![](/images/thumb/6/6e/Human.png/32px-Human.png) |
Human |
This matches the human explorable race (currently just their explorables).
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![](/images/thumb/7/7d/Bug.png/32px-Bug.png) |
Bug |
This matches bugs, their units and buildings.
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![](/images/thumb/6/61/Robot.png/32px-Robot.png) |
Robot |
This matches the robot explorable race (currently just explorables).
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![](/images/thumb/0/06/Solved.png/32px-Solved.png) |
Solved |
This matches solved explorables.
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![](/images/thumb/e/e9/Unsolved.png/32px-Unsolved.png) |
Unsovled |
This matches unsolved explorables.
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![](/images/thumb/a/a9/Lootable.png/32px-Lootable.png) |
Can Loot |
This matches items that are lootable or has available items to loot (items in its inventory). This applies to items dropped on the ground including scattered resources.
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![](/images/thumb/b/bd/Unit.png/32px-Unit.png) |
Unit |
This matches bots, or rather entities with a movement speed.
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![](/images/thumb/b/ba/Building.png/32px-Building.png) |
Building |
This matches buildings, or rather entities with 0 movement speed.
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![](/images/thumb/3/37/Construction.png/32px-Construction.png) |
Construction |
This matches construction blueprints (they are transparent and blue).
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![](/images/thumb/a/ae/Dropped_item.png/32px-Dropped_item.png) |
Dropped Item |
This matches dropped items (both scattered resources and manually dropped items).
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![](/images/thumb/0/05/Resource.png/32px-Resource.png) |
Resource |
This matches resource nodes and scattered resources.
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![](/images/thumb/6/6a/Mineable.png/32px-Mineable.png) |
Mineable |
This matches only resource nodes.
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![](/images/thumb/0/00/Plateau.png/32px-Plateau.png) |
Plateau |
This matches entities above the plateau height.
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![](/images/thumb/9/96/Valley.png/32px-Valley.png) |
Valley |
This matches entities below the plateau height.
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![](/images/thumb/5/53/Not_blight.png/32px-Not_blight.png) |
Not blight |
This matches areas of the map where blight is not present.
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![](/images/thumb/a/ac/Blight.png/32px-Blight.png) |
Blight |
This matches areas of the map where blight is present.
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Damaged
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Health is not 100%
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Emergency
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Health is below 75%
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Broken
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Health is below 25%
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Powered Down
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A unit that is powered down using the interface or as a result of glitch virus infection may have this state.
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Path Blocked
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Any unit attempting to path-find may enter a path blocked state if it becomes obstructed.
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In Power Grid
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Anything within a power grid.
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Moving
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Any unit that is in motion.
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Idle
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Any unit or building that is not performing a logistics task may be considered idle (notably, moving units may be idle).
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Infected
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Any unit infected with the glitch virus.
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Foundation
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Any foundation tile including those found at human ruins.
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Unpowered
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All batteries are depleted and/or has no source of power (most buildings don't have internal batteries).
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