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| [[File:Plateau.png|32px]] || Plateau || This matches entities above the plateau height. There is a code bug that prevents this from matching anything. | | [[File:Plateau.png|32px]] || Plateau || This matches entities above the plateau height. There is a code bug that prevents this from matching anything. | ||
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| [[File:Valley.png|32px]] || Valley || This | | [[File:Valley.png|32px]] || Valley || This matches entities below the plateau height. | ||
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| [[File:Not blight.png|32px]] || Not blight || This matches areas of the map where it's below the blight threshold. | | [[File:Not blight.png|32px]] || Not blight || This matches areas of the map where it's below the blight threshold. |
Revision as of 08:57, 24 August 2023
Portable Radar |
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Short range detection of resources and other objects in the world. All conditions must be met.
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The Portable Radar is an Internal-sized component used to search for specified targets in its detection range.
Tips:
- One of the simplest early uses of a Radar is to automatically gather loose Crystal Chunks with a bot. Set the Radar to search for the resources and bind the output register to the bot's Go To register. As with any automated movement, be careful that your bot doesn't run afoul of Bugs while you aren't looking!
Radar Filters
The radar has a number of filter which is important in understanding how to detect things in the world.
Circuit Board | Metal Bar | Portable Radar | |
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Assembler | Time |
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6.0 seconds |
[[{{{14}}}]] | Time |
[[File:{{{14}}}.png|64x64px|link={{{14}}}]] | {{{15}}} seconds |
[[{{{16}}}]] | Time |
[[File:{{{16}}}.png|64x64px|link={{{16}}}]] | {{{17}}} seconds |