Guides: Difference between revisions

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|'''What to Watch'''
|===== What to Watch =====
* Your Faction (`F`) panel won't be up all that often but that's because you'll be keeping its general import in your head. It shows power budgets, clickable inventory and most importantly the order queue; there's buttons across the bottom, for either the whole faction or for the selected unit's logistics net, everything covered by the power mesh it's drawing from.
* Your Faction (`F`) panel won't be up all that often but that's because you'll be keeping its general import in your head. It shows power budgets, clickable inventory and most importantly the order queue; there's buttons across the bottom, for either the whole faction or for the selected unit's logistics net, everything covered by the power mesh it's drawing from.
* The logistics order queue is targeted at the small stuff, one order is for at most one stack and unless you've set the device up for it usually just topping up, a production cycle or two. Larger transfers get done by toggling "store" or by management with the behavior chips you can't build right away, but pretty early. You don't want to clog the queue: the smaller the delivery the shorter the trip needs to be.
* The logistics order queue is targeted at the small stuff, one order is for at most one stack and unless you've set the device up for it usually just topping up, a production cycle or two. Larger transfers get done by toggling "store" or by management with the behavior chips you can't build right away, but pretty early. You don't want to clog the queue: the smaller the delivery the shorter the trip needs to be.

Revision as of 08:27, 26 August 2023

Guides

This section highlights some popular guides for Desynced. Guides gives basic information and pointers, not detailed instructions. Jump to the Tutorials section below for step-by-step walk-throughs.

Tips and Tricks

      ===== What to Watch =====
  • Your Faction (`F`) panel won't be up all that often but that's because you'll be keeping its general import in your head. It shows power budgets, clickable inventory and most importantly the order queue; there's buttons across the bottom, for either the whole faction or for the selected unit's logistics net, everything covered by the power mesh it's drawing from.
  • The logistics order queue is targeted at the small stuff, one order is for at most one stack and unless you've set the device up for it usually just topping up, a production cycle or two. Larger transfers get done by toggling "store" or by management with the behavior chips you can't build right away, but pretty early. You don't want to clog the queue: the smaller the delivery the shorter the trip needs to be.
Keyboard Shortcuts
  • Use CTRL + numbers to group units or buildings. Press the number to highlight, press again to jump to that group. CTRL + Home to change your home location.
  • Look at the minimap to see useful overlays (G - show a small grid around the mouse / P - to show the power grid / N - to follow a unit / M - see selected unit paths)
  • Holding CTRL, SHIFT, or ALT can reveal extended tool tips while hovering the mouse over an item or component. This information can make it easier to plan production chains as it shows production ratios.
New Game
  • Before deploying your base, check the immediate area for bumps with the grid overlay underneath the cursor (see above). Orange and Red squares means buildings cannot be placed there.
Building and Planning
  • You can easily remove buildings or bots with the Deconstructor.
  • Make sure you space your buildings so your bots have enough room to carry out orders. At least 2-3 squares between different production buildings.
  • Try not to block your buildings on all sides. Your bots won't be able to reach them.
Production
  • Keep an eye on the top bar to see resource and material flow. (e.g. You need more Metal Bars than Metal Plates)
  • Double click an item to quickly select it for production.
  • To quickly select an infinite number for production, mouse wheel down when hovering over the number slider.
Storage
  • Right click the building icon to fix all storage slots to an item, or none.
  • Lock your storage slots in order to utilize a Shared Storage component.
Exploration
  • "Exploration is king!" - (beatwho @ Dev Stream #12). Make sure you explore!
  • While exploring, solving the 'lights out' style puzzle requires you to think and click symmetrically.
  • To make the pipes puzzle easier, work from the outside, in.
  • Don't forget to make use of your Power Cell for exploration after you have built some dedicated power.

New Game Guides

For new players starting a fresh world or if you restart a game. Read these to help you playing a new game in Desynced

• Write a new guide! Please help make this guide!
What to do before deploying your base Some tips to know before your Mobile Command Center is deployed into a Command Center building.

Game Guides

Some in depth guides and useful information to know throughout the game. These guides may contain spoilers.

• Write a new guide! Please help make this guide!
Calaeris' Guide to Mining This is a guide all about Mining and getting raw resources

Community Guides

• Write a new guide! Please help make this guide!
Hey, the Scouts mine! An introduction to harvesting/collecting/mining resources, learn about miner bots, and some examples of 'mining teams.' Don't let the scouts mine!

Tutorials

This section shows some step-by-step walk-throughs to teach players certain parts of the game, like rules and controls, Behaviors and combat. Our Guides section at the top has basic information and pointers, to help other players navigate through the game.

Game Tutorial

The game has a tutorial and is highly recommended for new players.


Write a new tutorial! Breaking down the game tutorial into one massive wall of text!

If you have a guide or tutorial, please add it to the list, or find us on Discord