Game Mechanics: Difference between revisions

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Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
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== Major Game Mechanics ==
== Masic Mechanics ==


===== [[Registers]] =====
===== [[Registers]] =====
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===== [[Sockets]] =====
===== [[Sockets]] =====
===== [[Power]] =====


===== [[Production]] =====
===== [[Production]] =====
===== [[Time]] =====


===== [[Research]] =====
===== [[Research]] =====


===== [[Time]] =====
== Complex Mechanics ==
 
===== [[Power]] =====


===== [[Behaviours]] =====
===== [[Behaviour Programming]] =====

Revision as of 15:06, 11 August 2023

Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Masic Mechanics

Registers
Storage and Logistics
Sockets
Power
Production
Time
Research

Complex Mechanics

Behaviour Programming