Game Mechanics: Difference between revisions

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== Basic Mechanics ==
== Basic Mechanics ==


===== [[Registers]] =====
===== [[Time]] =====
 
===== [[Storage and Logistics]] =====


===== [[Sockets]] =====
===== [[Sockets]] =====
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===== [[Production]] =====
===== [[Production]] =====


===== [[Time]] =====
===== [[Research]] =====
 
===== [[Combat and Defense]] =====
 
===== [[Registers]] =====


===== [[Research]] =====
===== [[Storage and Logistics]] =====


== Complex Mechanics ==
== Complex Mechanics ==


===== [[Behaviour Programming]] =====
===== [[Behaviour Programming]] =====

Revision as of 15:08, 11 August 2023

Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Basic Mechanics

Time
Sockets
Power
Production
Research
Combat and Defense
Registers
Storage and Logistics

Complex Mechanics

Behaviour Programming