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= Guides =
= Guides =


This section highlights some popular guides for Desynced. Guides gives basic information and pointers, not detailed instructions. Jump to the [[Guides#Tutorials|Tutorials]] section below for step-by-step walk-throughs.
This section highlights some popular guides for Desynced. Guides gives basic information and pointers, not detailed instructions.
 
== Tips and Tricks ==
{|
|   ||     ||   
|
===== Keyboard Shortcuts =====
* Use CTRL + numbers to group units or buildings. Press the number to highlight, press again to jump to that group. CTRL + Home to change your home location.
* Look at the minimap to see useful overlays (G - show a small grid around the mouse / P - to show the power grid / N - to follow a unit / M - see selected unit paths)
* Holding CTRL, SHIFT, or ALT can reveal extended tool tips while hovering the mouse over an item or component. This information can make it easier to plan production chains as it shows production ratios.
===== New Game =====
* Before deploying your base, check the immediate area for bumps with the grid overlay underneath the cursor (see above). Orange and Red squares means buildings cannot be placed there.
===== Building and Planning =====
* You can easily remove buildings or bots with the {{NavboxIconLink|Deconstructor}}.
* Make sure you space your buildings so your bots have enough room to carry out orders. At least 2-3 squares between different production buildings.
* Try not to block your buildings on all sides. Your bots won't be able to reach them.
===== Production =====
* Keep an eye on the top bar to see resource and material flow. (e.g. You need more [[Metal Bar]]s than [[Metal Plate]]s)
* Double click an item to quickly select it for production.
* To quickly select an infinite number for production, mouse wheel down when hovering over the number slider.
===== Storage =====
* Right click the building icon to fix all storage slots to an item, or none.
* Lock your storage slots in order to utilize a {{NavboxIconLink|Shared Storage}} component.
===== Exploration =====
* "Exploration is king!" - (beatwho @ [https://www.twitch.tv/videos/1894210922?t=01h10m53s Dev Stream #12]). Make sure you explore!
*While exploring, solving the 'lights out' style puzzle requires you to think and click symmetrically.
*To make the pipes puzzle easier, work from the outside, in.
*Don't forget to make use of your {{NavboxIconLink|Power Cell}} for exploration after you have built some dedicated power.
|}


== New Game Guides ==
== New Game Guides ==
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| style="width: 5%" |
| style="width: 5%" |
| style="width: 75%" | An introduction to harvesting/collecting/mining resources, learn about miner bots, and some examples of 'mining teams.' Don't let the scouts mine!
| style="width: 75%" | An introduction to harvesting/collecting/mining resources, learn about miner bots, and some examples of 'mining teams.' Don't let the scouts mine!
|-
| style="width: 20%" | • [[Guides/Frame Costs|Frame Costs]]
| style="width: 5%" |
| style="width: 75%" | Reference table for the resource costs of buildings and bots.
|-
| style="width: 20%" | • [[Guides/Miner Costs|Miner Costs]]
| style="width: 5%" |
| style="width: 75%" | The resource costs of various builds for mining resources. <s>It may not be a minor cost!</s>
|-
| style="width: 20%" | &bullet; [[Guides/Power and Energy Costs|Power and Energy Costs]]
| style="width: 5%" |
| style="width: 75%" | What does it cost to generate power? How do different methods compare in terms of resources and space?
|}
|}


= Tutorials =
== Behavior Guides ==
Some in depth guides and useful information to know throughout the game. These guides <u>'''may contain spoilers'''</u>.


This section shows some step-by-step walk-throughs to teach players certain parts of the game, like rules and controls, [[Behaviors]] and combat. Our [[Guides#Guides|Guides]] section at the top has basic information and pointers, to help other players navigate through the game.
{| style="width: 100%"
| style="width: 20%" | &bullet; Write a new guide!
| style="width: 5%" |
| style="width: 75%" | Please help make this guide!
|-
| style="width: 20%" | &bullet; [[Behavioral Primer]]
| style="width: 5%" |
| style="width: 75%" | A multi-part in depth guide starting with the very basics.
• [[Behavioral Interface|Interface]] • [[Behavioral Data|Data]] • [[Behavioral Location Math|Coordinate Math]]
|-
| style="width: 20%" | &bullet; [[Behavioral Interface|Behavior Interface]]
| style="width: 5%" | 
| style="width: 75%" | An overview on the Behavior Interface.
|-
| style="width: 20%" | &bullet; [[Behavior Programming]]
| style="width: 5%" |
| style="width: 75%" | Step by step walk-throughs on some simple behaviors.
|-
| style="width: 20%" | &bullet; [[Instructions]]
| style="width: 5%" |
| style="width: 75%" | An index on instructions and what they do.
|}


<span id="Tutorial"></span>
== Tips and Tricks ==
== Game Tutorial ==  
{|
The game has a tutorial and is highly recommended for new players.
|   ||     ||   
 
===== Keyboard Shortcuts =====
<!--TODO - break down the game tutorial into segments on one page. We can break it down into descriptive segments with reference materials, but we don't have the same interactive element as in the game so keep that in mind. Imagery should be used as references only and not relied on as having to update those with the game in an early access state is workload that could be avoided.-->
* Use CTRL + numbers to group units or buildings. Press the number to highlight, press again to jump to that group. CTRL + Home to change your home location.
 
* Look at the minimap to see useful overlays (G - show a small grid around the mouse / P - to show the power grid / N - to follow a unit / M - see selected unit paths)
{| class="wikitable"
* Holding CTRL, SHIFT, or ALT can reveal extended tool tips while hovering the mouse over an item or component. This information can make it easier to plan production chains as it shows production ratios.
| style="width: 25%"| Write a new tutorial!
===== New Game =====
| style="width: 5%" |  
* Before deploying your base, check the immediate area for bumps with the grid overlay underneath the cursor (see above). Orange and Red squares means buildings cannot be placed there.
| style="width: 70%"| Breaking down the game tutorial into one massive wall of text!
===== Building and Planning =====
* You can easily remove buildings or bots with the {{IL|Deconstructor}}.
* Make sure you space your buildings so your bots have enough room to carry out orders. At least 2-3 squares between different production buildings.
* Try not to block your buildings on all sides. Your bots won't be able to reach them.
===== Production =====
* Keep an eye on the top bar to see resource and material flow. (e.g. You need more {{IL|Metal Bar}}s than {{IL|Metal Plate}}s)
* Double click an item to quickly select it for production.
* To quickly select an infinite number for production, mouse wheel down when hovering over the number slider.
===== Storage =====
* Right click the building icon to fix all storage slots to an item, or none.
* Lock your storage slots in order to utilize a {{IL|Shared Storage}} component.
===== Exploration =====
* "Exploration is king!" - (beatwho @ [https://www.twitch.tv/videos/1894210922?t=01h10m53s Dev Stream #12]). Make sure you explore!
*While exploring, solving the 'lights out' style puzzle requires you to think and click symmetrically.
*To make the pipes puzzle easier, work from the outside, in.
*Don't forget to make use of your {{IL|Power Cell}} for exploration after you have built some dedicated power.
===== What to Watch =====
* Your Faction (`F`) panel won't be up all that often but that's because you'll be keeping its general import in your head. It shows power budgets, clickable inventory and most importantly the order queue; there's buttons across the bottom, for either the whole faction or for the selected unit's logistics net, everything covered by the power mesh it's drawing from.
* The logistics order queue is targeted at the small stuff, one order is for at most one stack and unless you've set the device up for it usually just topping up, a production cycle or two. Larger transfers get done by toggling "store" or by management with the behavior chips you can't build right away, but pretty early. You don't want to clog the queue: the smaller the delivery the shorter the trip needs to be.
|}
|}


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[[Category:Guides]]
[[Category:Guides]]
__NOEDITSECTION__

Latest revision as of 07:32, 10 October 2023

Guides[edit | edit source]

This section highlights some popular guides for Desynced. Guides gives basic information and pointers, not detailed instructions.

New Game Guides[edit | edit source]

For new players starting a fresh world or if you restart a game. Read these to help you playing a new game in Desynced

• Write a new guide! Please help make this guide!
What to do before deploying your base Some tips to know before your Mobile Command Center is deployed into a Command Center building.

Game Guides[edit | edit source]

Some in depth guides and useful information to know throughout the game. These guides may contain spoilers.

• Write a new guide! Please help make this guide!
Calaeris' Guide to Mining This is a guide all about Mining and getting raw resources

Community Guides[edit | edit source]

• Write a new guide! Please help make this guide!
Hey, the Scouts mine! An introduction to harvesting/collecting/mining resources, learn about miner bots, and some examples of 'mining teams.' Don't let the scouts mine!
Frame Costs Reference table for the resource costs of buildings and bots.
Miner Costs The resource costs of various builds for mining resources. It may not be a minor cost!
Power and Energy Costs What does it cost to generate power? How do different methods compare in terms of resources and space?

Behavior Guides[edit | edit source]

Some in depth guides and useful information to know throughout the game. These guides may contain spoilers.

• Write a new guide! Please help make this guide!
Behavioral Primer A multi-part in depth guide starting with the very basics.

InterfaceDataCoordinate Math

Behavior Interface An overview on the Behavior Interface.
Behavior Programming Step by step walk-throughs on some simple behaviors.
Instructions An index on instructions and what they do.

Tips and Tricks[edit | edit source]

     
Keyboard Shortcuts[edit | edit source]
  • Use CTRL + numbers to group units or buildings. Press the number to highlight, press again to jump to that group. CTRL + Home to change your home location.
  • Look at the minimap to see useful overlays (G - show a small grid around the mouse / P - to show the power grid / N - to follow a unit / M - see selected unit paths)
  • Holding CTRL, SHIFT, or ALT can reveal extended tool tips while hovering the mouse over an item or component. This information can make it easier to plan production chains as it shows production ratios.
New Game[edit | edit source]
  • Before deploying your base, check the immediate area for bumps with the grid overlay underneath the cursor (see above). Orange and Red squares means buildings cannot be placed there.
Building and Planning[edit | edit source]
  • You can easily remove buildings or bots with the Deconstructor.
  • Make sure you space your buildings so your bots have enough room to carry out orders. At least 2-3 squares between different production buildings.
  • Try not to block your buildings on all sides. Your bots won't be able to reach them.
Production[edit | edit source]
  • Keep an eye on the top bar to see resource and material flow. (e.g. You need more Metal Bars than Metal Plates)
  • Double click an item to quickly select it for production.
  • To quickly select an infinite number for production, mouse wheel down when hovering over the number slider.
Storage[edit | edit source]
  • Right click the building icon to fix all storage slots to an item, or none.
  • Lock your storage slots in order to utilize a Shared Storage component.
Exploration[edit | edit source]
  • "Exploration is king!" - (beatwho @ Dev Stream #12). Make sure you explore!
  • While exploring, solving the 'lights out' style puzzle requires you to think and click symmetrically.
  • To make the pipes puzzle easier, work from the outside, in.
  • Don't forget to make use of your Power Cell for exploration after you have built some dedicated power.
What to Watch[edit | edit source]
  • Your Faction (`F`) panel won't be up all that often but that's because you'll be keeping its general import in your head. It shows power budgets, clickable inventory and most importantly the order queue; there's buttons across the bottom, for either the whole faction or for the selected unit's logistics net, everything covered by the power mesh it's drawing from.
  • The logistics order queue is targeted at the small stuff, one order is for at most one stack and unless you've set the device up for it usually just topping up, a production cycle or two. Larger transfers get done by toggling "store" or by management with the behavior chips you can't build right away, but pretty early. You don't want to clog the queue: the smaller the delivery the shorter the trip needs to be.

If you have a guide or tutorial, please add it to the list, or find us on Discord