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{{:GameData:Recipe:{{PAGENAMEE}}}}This internal component can be used to store and place buildings (and units?). The stored building (or frame?) will maintain all equipped components and register settings. | {{:GameData:Recipe:{{PAGENAMEE}}}} | ||
= Description = | |||
This internal component can be used to store and place buildings (and units?). The stored building (or frame?) will maintain all equipped components and register settings. | |||
After use, the Deployer will destroy itself, so it is a one time use component only. | After use, the Deployer will destroy itself, so it is a one time use component only. | ||
= Usage = | |||
== Storing == | |||
After equipping a unit with a Deployer the GUI will offer a "store" (?) button next to it. Click on it and then click a frame that you want to store. The unit will move to the building and start packaging, which takes 8(?) seconds. | After equipping a unit with a Deployer the GUI will offer a "store" (?) button next to it. Click on it and then click a frame that you want to store. The unit will move to the building and start packaging, which takes 8(?) seconds. | ||
== Deploying == | |||
When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "place"(?) next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes 8(?) seconds. | When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "place"(?) next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes 8(?) seconds. | ||
After that, the Deployer component will destroy itself. | After that, the Deployer component will destroy itself. | ||
= Use cases = | |||
== Moving buildings == | |||
If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deleting them with a [[Deconstructor]] and rebuilding them. | If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deleting them with a [[Deconstructor]] and rebuilding them. | ||
== Deploy remote infrastructure == | |||
If you want to start a remote base, such as a mining outpost or a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer. | If you want to start a remote base, such as a mining outpost or a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer. | ||
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A [[Scout]] for example can carry up to 7 Deployers (3 internal slots + 4 inventory spaces). | A [[Scout]] for example can carry up to 7 Deployers (3 internal slots + 4 inventory spaces). | ||
== Deploy a surprise army (?) == | |||
You can use a Deployer to "summon" units to help you in battle or transportation. | You can use a Deployer to "summon" units to help you in battle or transportation. | ||
(Please someone check if the Deployer can store unit frames) | (TODO: Please someone check if the Deployer can store unit frames) | ||
[[Category:Components]] | [[Category:Components]] |
Revision as of 07:17, 22 August 2023
Deployer |
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Unpacks into a completed unit
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Circuit Board | Crystal Chunk | Deployer | |
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Assembler | Time |
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6.0 seconds |
[[{{{14}}}]] | Time |
[[File:{{{14}}}.png|64x64px|link={{{14}}}]] | {{{15}}} seconds |
[[{{{16}}}]] | Time |
[[File:{{{16}}}.png|64x64px|link={{{16}}}]] | {{{17}}} seconds |
Description
This internal component can be used to store and place buildings (and units?). The stored building (or frame?) will maintain all equipped components and register settings.
After use, the Deployer will destroy itself, so it is a one time use component only.
Usage
Storing
After equipping a unit with a Deployer the GUI will offer a "store" (?) button next to it. Click on it and then click a frame that you want to store. The unit will move to the building and start packaging, which takes 8(?) seconds.
Deploying
When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "place"(?) next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes 8(?) seconds.
After that, the Deployer component will destroy itself.
Use cases
Moving buildings
If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deleting them with a Deconstructor and rebuilding them.
Deploy remote infrastructure
If you want to start a remote base, such as a mining outpost or a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer.
You can then go to your remote spot and deploy the building.
This method is faster than building everything on site, but requires a Deployers for every building, since they are one time use only.
A Scout for example can carry up to 7 Deployers (3 internal slots + 4 inventory spaces).
Deploy a surprise army (?)
You can use a Deployer to "summon" units to help you in battle or transportation.
(TODO: Please someone check if the Deployer can store unit frames)