Deployer: Difference between revisions

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{{:GameData:Recipe:{{PAGENAMEE}}}}This internal component can be used to store and place buildings (and units?). The stored building (or frame?) will maintain all equipped components and register settings.
{{:GameData:Recipe:{{PAGENAMEE}}}}
 
= Description =
 
This internal component can be used to store and place buildings (and units?). The stored building (or frame?) will maintain all equipped components and register settings.


After use, the Deployer will destroy itself, so it is a one time use component only.
After use, the Deployer will destroy itself, so it is a one time use component only.


== Usage ==
= Usage =


=== Storing ===
== Storing ==
After equipping a unit with a Deployer the GUI will offer a "store" (?) button next to it. Click on it and then click a frame that you want to store. The unit will move to the building and start packaging, which takes 8(?) seconds.
After equipping a unit with a Deployer the GUI will offer a "store" (?) button next to it. Click on it and then click a frame that you want to store. The unit will move to the building and start packaging, which takes 8(?) seconds.


=== Deploying ===
== Deploying ==
When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "place"(?) next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes 8(?) seconds.
When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "place"(?) next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes 8(?) seconds.


After that, the Deployer component will destroy itself.
After that, the Deployer component will destroy itself.


== Use cases ==
= Use cases =


=== Moving buildings ===
== Moving buildings ==
If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deleting them with a [[Deconstructor]] and rebuilding them.
If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deleting them with a [[Deconstructor]] and rebuilding them.


=== Deploy remote infrastructure ===
== Deploy remote infrastructure ==
If you want to start a remote base, such as a mining outpost or a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer.  
If you want to start a remote base, such as a mining outpost or a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer.  


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A [[Scout]] for example can carry up to 7 Deployers (3 internal slots + 4 inventory spaces).
A [[Scout]] for example can carry up to 7 Deployers (3 internal slots + 4 inventory spaces).


=== Deploy a surprise army (?) ===
== Deploy a surprise army (?) ==
You can use a Deployer to "summon" units to help you in battle or transportation.
You can use a Deployer to "summon" units to help you in battle or transportation.


(Please someone check if the Deployer can store unit frames)
(TODO: Please someone check if the Deployer can store unit frames)
[[Category:Components]]
[[Category:Components]]

Revision as of 07:17, 22 August 2023

Deployer
     
     Unpacks into a completed unit
Lua ID c_deployer
Size Internal



Recipe
Circuit Board Crystal Chunk Deployer
Circuit Board 3 Crystal Chunk 10 Arrow Right Deployer
Produced by
Assembler Time
6.0 seconds
[[{{{14}}}]] Time
[[File:{{{14}}}.png|64x64px|link={{{14}}}]] {{{15}}} seconds
[[{{{16}}}]] Time
[[File:{{{16}}}.png|64x64px|link={{{16}}}]] {{{17}}} seconds


Description

This internal component can be used to store and place buildings (and units?). The stored building (or frame?) will maintain all equipped components and register settings.

After use, the Deployer will destroy itself, so it is a one time use component only.

Usage

Storing

After equipping a unit with a Deployer the GUI will offer a "store" (?) button next to it. Click on it and then click a frame that you want to store. The unit will move to the building and start packaging, which takes 8(?) seconds.

Deploying

When a frame is stored in the Deployer, it can be unpacked and placed within the world. To do so, use the button "place"(?) next to the Deployer. After clicking you can choose a spot and click it. The unit will move to that spot and place the frame, which takes 8(?) seconds.

After that, the Deployer component will destroy itself.

Use cases

Moving buildings

If you want to reorganize your base, you can move buildings using units equipped with Deployers instead of deleting them with a Deconstructor and rebuilding them.

Deploy remote infrastructure

If you want to start a remote base, such as a mining outpost or a wind farm on a plateau, you can prepare the necessary buildings in your base. Build a frame, equip the needed components, set a registers and then store it in a Deployer.

You can then go to your remote spot and deploy the building.

This method is faster than building everything on site, but requires a Deployers for every building, since they are one time use only.

A Scout for example can carry up to 7 Deployers (3 internal slots + 4 inventory spaces).

Deploy a surprise army (?)

You can use a Deployer to "summon" units to help you in battle or transportation.

(TODO: Please someone check if the Deployer can store unit frames)