Game Mechanics: Difference between revisions

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Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
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== Basic Mechanics ==


== Major Game Mechanics ==
===== [[Time]] =====
 
===== [[Sockets]] =====
 
===== [[Data Types]] =====
 
===== [[Power]] =====
 
===== [[Resource Gathering]] =====


===== [[Registers]] =====
===== [[Research]] =====


===== [[Logistics]] =====
===== [[Overclock]] =====


===== [[Storage]] =====
===== [[Combat and Defense]] =====


===== [[Sockets]] =====
===== [[Registers]] =====


===== [[Production]] =====
===== [[Storage and Logistics]] =====


===== [[Research]] =====
===== [[Re-simulator]] =====


===== [[Time]] =====
== Complex Mechanics ==


===== [[Power]] =====
===== [[Behavior Programming]] =====

Latest revision as of 20:20, 29 September 2023

Desynced is a sci-fi strategy and automation game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Basic Mechanics

Time
Sockets
Data Types
Power
Resource Gathering
Research
Overclock
Combat and Defense
Registers
Storage and Logistics
Re-simulator

Complex Mechanics

Behavior Programming