Overclock or Overclocking is a mechanic in the game that allows components to increase their efficiency at the cost of increased power. Conversely, if there isn't enough power in a system, a component can also be Underclocked.
The main ways to increase overclocking are:
- Insert a smaller component into a larger slot than it's intended. This gives a +50% overclock. It doesn't matter if the slot is one or two sizes bigger, just that the socket is bigger at all (e.g. S in M, S in L, M in L, all give the same boost).
- Use the Internal Efficiency Module and Small Efficiency Module for +20% and +50% overclock respectively for all components on the building/bot.
Overclocking is additive from all sources, and increases the work speed and power consumption of the component. At +100% Overclock, it would take half as much time to finish the work, and use twice as much Power.
Overclocking only works on components that can do work (indicated by the circle filling next to the component). This includes Mining components (e.g. Miner), Production components (e.g. Fabricator), Turrets (e.g. Small Turret), and Radars (e.g. Portable Radar), but not Power generators (e.g Solar Cell)
Example[edit | edit source]
Normally, a Miner that mines Crystal Chunk takes 5.0 seconds (25 Ticks). This takes 15 Power every second (or -3 Power per tick). If we put the Miner in S socket, it would mine at the stated speed. If we put the Miner in a M socket, we overclock the Miner to 150%. Then, it would take 3.4 seconds to mine a Crystal (17 Ticks = 25 / 150%, rounded up). Its Power usage would be 25 Power per second (or -5 Power = -3 * 150% rounded up). We have to round up because we only can work with whole ticks, and whole Power amounts per tick. Further, if we add an Internal Efficiency Module, then we would overclock the Miner to 170%. It would take 3.0 seconds to mine a crystal (15 Ticks), and its power usage would be 30 Power per second (or -6 Power per tick).