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[[User:Ianator/Guide:EfficiencyBreakdown]]
[[User:Ianator/Guide:EfficiencyBreakdown]]


= Mission Writeups =
= [[Missions|Mission Writeups]] =


== That's a big tree! ==
== That's a big tree! ==

Revision as of 13:01, 30 March 2024

Hello world!

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Blight Storm

Human Explorer

Human Tank

User:Ianator/Guide:EfficiencyBreakdown

Mission Writeups

That's a big tree!

This mission presents a generous (though not unlimited) source of Silica Sand in the early game. It begins when you locate a Super Silicon Tree. When close by, its coordinates will be revealed by an "Anomaly Detected" event.

Destroy the Tree

Upon reaching the Super Silicon Tree, ELAIN will brief you that it cannot be penetrated by mining components. You will instead need to fell it using weapons; even a Small Turret will suffice.

Disturbed the Hive!

When the Super Silicon Tree is brought to half health it will disgorge a large number of Trilobites (about sixteen). These should be cleared away before you can safely finish cutting down the tree.

Composition

Destroying the Super Silicon Tree drops about 200 units of Silica Sand, separated into many piles around where the tree once stood. ELAIN also notes that the smaller trees can be mined for small amounts of Silica.

Silica Discovery

This mission presents another source of Silica Sand. However, it requires substantially more investment into combat units to complete. It begins when you locate a Miner Base (Abandoned).

Disturbance Detected

ELAIN has detected traces of an abandoned facility surrounded by generous deposits of silica as well as the presence of Bugs.

Large Bug Force

There is a substantial Bug presence surrounding the mining center. You will need a well-equipped force of your own if you are to reclaim the facility. You will be assaulting a number of large Bug hives which will likely swarm you with Mothika and Ravagers. The more numerous and better equipped your forces, the greater your odds of coming out on top.

It may be possible to win the battle with Cubs, Medium Turrets and Portable Shields. It will be *far* easier when using later tech such as Hounds with Plasma Cannons and proper Shield Generators.

Have a bot interact with the abandoned facility when you are certain the surrounding area is clear of Bugs.

Mining Base Repair

Once the area is safe the Miner Base (Abandoned) will fall under the control of the player faction possessing this mission. It is a Repairable entity which demands 3 units each of Metal Bars, Metal Plates and Circuit Boards.

Mining Base Repaired

The abandoned facility is restored to a Building 2x2 (2M) equipped with a Wind Turbine, Laser Mining Tool and Deployer. The building can now begin mining the adjacent Silica Sand deposit at your discretion; you need only a way to bring the sand to your home base.

Updates
  • Experimental 0.1.12068: Added Deployer to mining base.

Human Discovery

This mission unlocks the Artificial Human Core, a component which adds Human tech functionality to the Re-simulator. It begins when you locate a Human Explorer (Broken). When close by, its coordinates will be revealed by a "Strange Signal Found" event.

Power the Explorer

The Human Explorer (Broken) begins as a stationary entity located at the edge of a Blight biome. When selected it shows a Repairable gauge, demanding 10 units each of Metal Bars, Metal Plates and Crystal Chunks.

Once all items are delivered the Repairable will convert into a Human Explorer bot. It features one Internal socket and one Anomaly inventory slot. You may wish to shut down the Explorer when not in use if its 50 Power Usage is a liability.

Take the Explorer to a Human Research Lab

You can find a Human Research Lab as part of any group of three or more Human Explorable structures. Use the Human Explorer to explore the Human Research Lab, revealing the Explorer "Connect" interaction. Click it to complete this step.

Gather 20 Anomaly Particles

The Human Explorer's Anomaly Storage has a 25% chance of capturing one Anomaly Particle when a bot or building up to 2 spaces away mines a unit of Blight Crystal Chunk. Set the Explorer to follow a mining bot harvesting Blight Crystals and you will likely have the requisite 20 Particles after mining about 80 units of Blight Crystal Chunks.

Prior to Experimental 0.1.12091 the Human Explorer would generate Anomaly Particles when a Blight Crystal outcrop was destroyed by either weapons or being mined to exhaustion.

Once your Explorer is full with 20 Anomaly Particles bring it back to a Human Research Lab and use the "Connect" interaction once more.

Deploy the Research Facility

Connecting to the Human Lab reveals a new functionality within the Human Explorer: a fixed internal Deployer component, preloaded with an AI Research Center structure. Unpack the structure within your power grid. (You may need to deselect the Explorer for the Deployer to appear.)

Dense Anomaly Clusters

The AI Research Center is ready to produce one Dense Anomaly Cluster from twenty Anomaly Particles. Ensure you have the power necessary to use the facility (250 base + 500 for production). Transfer the Particles from your Human Explorer to begin crafting.

Construct an AI Containment Component

In order to safely utilize the Dense Anomaly Cluster you will need to contain it within a standalone Re-simulator Core. The recipe should now be available for production at an Assembler for 10 units each of Silica Sand and Blight Crystal Chunks. The AI Research Center can now combine the Core and Cluster into an Artificial Human Core.

Place the AI Core in the resimulator

Install the Artificial Human Core into your Re-simulator to enable recipes that produce Human technologies such as the Human Flyer and Human Tank.

Anomaly Base

This mission unlocks the Artificial Virus Core, a component which adds Virus tech functionality to the Re-simulator. It begins when you locate an Anomaly Robot Base. When close by, its coordinates will be revealed by an "Instability Warning" event.

Robots

The Anomaly Robot base consists of 3-5 passive and small structures, one Command Center and an Anomaly Re-simulator. The Anomaly faction should start off passive but will become hostile if you attack them. Have a bot interact with the Re-simulator, as if visiting an Explorable, to complete this step.

Anomaly

Your radar components can now set "Anomaly" as their target. This will return Anomaly faction units, such as a Curious Bot or Small Bot Glitch, within the radar's range. You will also obtain the recipe for an Internal Virus Containment, a component which has three Virus inventory slots.

Produce an Internal Virus Containment to move to the next step.

Containment

The objective is to procure a Virus Source Code. These can be obtained by using two modules, a Virus Cure and an Internal Virus Containment, in tandem.

Locate a Small Bot Glitch and bring your own bot (with the Cure and Containment) within curing range. The glitched bot should be cured, resuming its original programming and returning to the anomalous bots' base, and one Virus Source Code should spawn inside the inventory of your Virus Containment component.

Bring the Virus Source Code to the Anomaly Re-simulator. Your bot should begin displaying visual "glitch" effects for a few seconds, then teleport to a random point several hundred cells away.

Wormholes

If your teleported unit is equipped with a Radar component you may be well served by finding additional glitched bots and gathering their Virus Source Codes. It will automatically warp back to the Anomaly Re-simulator in about ninety seconds. You can repeat the feat at any time, depositing one Virus Source Code to teleport that unit to a faraway place for a short time.

Limited edition

You will need to build two final items at an Assembler. First is a Re-simulator Core, made with ten each of Silica Sand and Blight Crystal. The second combines that core with three Virus Source Code to produce the Artificial Virus Core.

Install the Virus Core into your Re-simulator to complete the mission.

AI Base

This mission unlocks the AI Core, an advanced version of the Behavior Controller component. It begins when you locate an AI controlled Robot base. When close by, its coordinates will be revealed by an "AI Signature Found" event.

AI

You will first come upon a lone Command Center which possesses a Fabricator and some basic resources. Observe it for a while; it should be demonstrating the AI Controller's advanced behavior functions to refine its materials, produce an Assembler and begin rolling out Worker bots and Miner components.

AI Behaviors

Once the Worker Miner begins returning resources the observation period should be complete. ELAIN will inform you of the ability to produce your own AI Cores at a Robotics Assembler. Be advised: AI Cores require materials beyond the first tier of Robot research.

Human Evolution

This mission is the followup to Human Discovery. It begins upon discovery of the Space Elevator or production of an AI Explorer.

Repair the Human AI Explorer fully

The player will receive a map ping, "Disturbance Detected - Tower Signals detected at <x,y>", when they generate a chunk containing the Space Elevator explorable. HIGGS will direct you to create an AI Explorer, done by placing the Human Explorer, 20 Robotics Datacubes and the Human Simulation Core into the Re-simulator.

Alternatively, this step can be completed solely by producing the AI Explorer before the Space Elevator is found. This will mean the player is locked out from viewing the Elevator's location in the mission codex until it is discovered!

Solve a Power Plant, with a puzzle and Transformer

The AI Explorer now features two standard Inventory slots in addition to its one Anomaly Inventory. It also includes an integrated Small Intel Scanner, allowing it to access Human, Alien and Blight explorables.

Locate a cluster of explorable Human structures; each should include a Power Plant, Warehouse, Factory and Research Lab. Use the AI Explorer's Intel Scanner to complete the Scan challenge on a Human Power Plant (or any other Human structure). ELAIN will synthesize blueprint for the Transformer.

Solve the Power Plant's scan, repair and puzzle challenges. One of the loot items should be a Small Modular Reactor, required for repairing the next structure. You will also find Human Datacubes, allowing access to Human technology research, and logs from the Humans' time on the world.

Solve a Warehouse, with a puzzle and Small Modular Reactor

Repeat the above process with a Human Warehouse, solving the scan, puzzle and repair challenges. The Warehouse should contain an Engine among other items.

Solve a Factory, with a puzzle and Engine

As above, bring the Factory online by solving its scan, puzzle and repair challenges. Each Factory is preconfigured with one production recipe which cannot be amended. The next step requires Factories which produce Microscopes and Low Density Frames, though you may also find those which output Human Datacubes or Human Miner vehicles.

Build a Microscope and take it to solve a Data Complex within the Blight

Your next destination is a Human Data Complex, an explorable which can be found within deep Blight. In order to repair it you must reactivate Factories configured to produce Microscopes and the Low Density Frames needed to make them. Low Density Frames require four each of Aluminum Rods and Sheets; Microscopes require one each of a Wire, Transformer and Low Density Frame.

Store Datakeys inside the AI Explorer and extract data from a Research Lab in the Human ruins

The purpose of the Data Complex is to convert Human Datakeys into Blight Datakeys, which HIGGS requires for his objective. Start by looting whatever blank Datakeys are available; extras can be produced after some research into Human tech.

Research Labs do not need to be solved for the AI Explorer to access the Extract Data challenge. Each Lab can convert one blank Datakey to one Human Datakey.

Extract data from at least five Research Labs, then take and insert them into a Data Complex

HIGGS asks that you extract from four more Labs with the end goal of producing five Blight Datakeys. If you don't have enough blank Datakeys, find more in other Data Complexes or make extras after researching Human Construction. Load the new Blight Datakeys back into the AI Explorer.

Use the Blight Datakeys and make a Blight Simulation Core in the AI Research Center

Use the AI Researcher to make the Blight Simulation Core. Install it into your Re-simulator.

Find an Anomaly Re-simulator, warp in and find a HIGGS Out-of-Phase AI Core

This objective references the Anomaly Base mission. Activate an anomalous warp by having a bot bring a Virus Source Code to a warp-capable Re-simulator. Once teleported, interact with a Re-simulator ruin and use the Extract command. The bot will pick up HIGGS' out-of-phase AI Core before immediately warping back.

Repair HIGGS' AI Core and install it into the Space Elevator

Install the Blight Simulation Core into your Re-simulator if you haven't already. Place in HIGGS' damaged core to restore it to full function. Use your AI Explorer to take HIGGS' AI Core to the Space Elevator and install HIGGS to conclude the mission.


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