Solar Cell | ||||||||
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Photovoltaic cell that supplies <hl>50</> power to your grid during daylight, with increased output throughout summer.
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Circuit Board | Crystal Chunk | Solar Cell | |
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2 | 10 |
Assembler | Time |
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16 seconds |
Power Transference |
Optimal Ratios
v0.1.11618
Solar components generate full power during the day and reduced power at night. Thus they need to be complemented with energy storage such as batteries. We can calculate how much energy we need if we know how much daylight power we need to replace at night and how long the night lasts. Night lasts from 21:30 to 2:20, or 0.2 of the day, and days are 500, 1000, or 1500 seconds respectively depending on whether the day length has been set to Short, Normal, or Long. So the corresponding number of batteries is:
solar_power_generated * 0.8 * 0.2 * day_period / power_storage
Under some conditions (e.g. short days) a battery might be limited by its discharge rate:
solar_power_generated * 0.8 * / drain_rate
day_period | Capacitor | Small Battery | Medium Battery | Large Battery |
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Short | 1 | 0.26 | 0.08 | 0.008 |
Normal | 2 | 0.26 | 0.08 | 0.008 |
Long | 3 | 0.4 | 0.12 | 0.012 |
Tips
- Other than Blight Power Generators, solar cells and Small Batteries in Building 1x1 (1S) are the most resource-efficient (and least space-efficient) way to generate power
- Solar Cells generate 25 additional solar power during summer
Mining | |
Production | |
Energy | |
Weaponry | |
Logic | |
Utility | |
Storage | |
Module |